# Chip8 is a virtual machine designed in 1977 for programming video games. # Octo is a high level assembler, disassembler and simulator for Chip8. # Click 'Run' and then press ASWD to move the sprite around the screen. # Click the Octo logo for source, documentation and examples. :alias px v1 :alias py v2 : main px := random 0b0011111 py := random 0b0001111 i := person sprite px py 8 loop # erase the player, update its position and then redraw: sprite px py 8 v0 := OCTO_KEY_W if v0 key then py += -1 v0 := OCTO_KEY_S if v0 key then py += 1 v0 := OCTO_KEY_A if v0 key then px += -1 v0 := OCTO_KEY_D if v0 key then px += 1 sprite px py 8 # lock the framerate of this program via the delay timer: loop vf := delay if vf != 0 then again vf := 3 delay := vf again : person 0x70 0x70 0x20 0x70 0xA8 0x20 0x50 0x50