Adds overview for WIP projects
Promote Ice Climber (JE) and Ice Climber (U) to top-level - git mv _wip/Ice Climber (JE) -> Ice Climber (JE) - git mv _wip/Ice Climber (U) -> Ice Climber (U) - Added header.s / chr.s (one-line .incbin each) - Added HEADER/PRG/CHR linker.cfg with proper memory layout - Added copilot/rom.nes symlink to original ROM - Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes) - Updated _tools paths from ../../../_tools/ to ../../_tools/ Both projects: Pass 1/2/3 complete, byte-identical at whole-ROM level (verified). Root OVERVIEW.md updated: - Inventory: Ice Climber JE/U moved from _wip/ rows 23-24 to top-level rows 21-22 - Tier split: BYTE-IDENTICAL now rows 1-22 (+36), PRG-IDENTICAL rows 23-35 - Summary table: Added Ice Climber JE/U as rows 21-22 - _wip/ section: count 17 -> 15 - verify_pass1.py scope: 19 -> 22 top-level projects All 22 top-level projects verified byte-identical. Promote Lode Runner (U) to top-level: Pass 2/3 complete, whole-ROM byte-identical - git mv _wip/Lode Runner (U) -> Lode Runner (U) - Added header.s / chr.s (one-line .incbin each) - Added HEADER/PRG/CHR linker.cfg with proper memory layout - Added copilot/rom.nes symlink to original ROM - Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes) Both projects: Pass 2/3 complete, byte-identical at whole-ROM level (verified). Root OVERVIEW.md updated: - Inventory: Lode Runner moved from _wip/ row 25 to top-level row 23 - Tier split: BYTE-IDENTICAL now rows 1-23 (+36), PRG-IDENTICAL rows 24-35 - Summary table: Added Lode Runner as row 23 with BYTE-IDENTICAL (Pass 2/3 complete) - _wip/ section: count 15 -> 14 - verify_pass1.py scope: 22 -> 23 top-level projects - Audit comment count: 19 -> 22 top-level projects - Pass 3 symbols: 19 -> 22 top-level projects All 23 top-level projects verified byte-identical. TODO.md updated: - Current state: 22 -> 23 top-level projects - _wip/ count: 15 -> 14 - verify_pass1.py scope: 22 -> 23 - Audit comment count: 19 -> 22 - Pass 3 symbols: 19 -> 22 - Label residue table: Ice Climber JE/U removed, Lode Runner added - Five false Pass 2 claims section updated with Ice Climber & Lode Runner completions Promote Pinball (JU) to top-level: Pass 2/3 complete, whole-ROM byte-identical - git mv _wip/Pinball (JU) -> Pinball (JU) - Added header.s / chr.s (one-line .incbin each) - Added HEADER/PRG/CHR linker.cfg with proper memory layout - Added copilot/rom.nes symlink to original ROM - Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes) Both projects: Pass 2/3 complete, byte-identical at whole-ROM level (verified). Root OVERVIEW.md updated: - Inventory: Pinball moved from _wip/ row 30 to top-level row 24 - Tier split: BYTE-IDENTICAL now rows 1-24 (+36), PRG-IDENTICAL rows 25-35 - Summary table: Added Pinball as row 24 with BYTE-IDENTICAL (Pass 2/3 complete) - _wip/ section: count 13, rows 25-35 - verify_pass1.py scope: 23 -> 24 top-level projects - Audit comment count: 19 -> 22 top-level projects - Pass 3 symbols: 19 -> 22 top-level projects All 24 top-level projects verified byte-identical. TODO.md updated: - Current state: 23 -> 24 top-level projects - _wip/ count: 14 -> 13 - verify_pass1.py scope: 23 -> 24 - Label residue table updated - Documentation follow-ups updated Promote Millipede (U) and Popeye (JU) (PRG 0) to top-level Promote two _wip/ projects out of _wip/ into top-level folders, each now verified whole-ROM byte-identical against the original ROM. - Millipede (U): moves all copilot files up, adds header.s, chr.s, linker.cfg with PRG+HEADER+CHR areas, rom.nes copy, and switches the Makefile from PRG-only cmp to whole-ROM cmp. Makefile _tools depth adjusted (../../../../_tools/ -> ../../_tools/). - Popeye (JU) (PRG 0): same promotion treatment. - AGENTS.md: update layout notes (19 top-level projects mention the canonical audit format; update tier counts 27->29 top-level / 9->7 _wip). - OVERVIEW.md: root inventory table updated with the two promotions and re-numbered _wip rows. - TODO.md: handoff updates. - Remaining _wip projects: assorted pass 2/3 edits (prg.s, locals.inc, reconstructed.lbl, reconstructed_prg.bin) for Popeye (JU) (PRG 1), Pyramid (U), Raid on Bungeling Bay (U), Raid on Bungeling Bay (U) [a2].
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C000 Reset
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C002 WaitVBlank_E023_1
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C023 InitGameState
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C02C NmiHandler
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C03B MainGameLoop
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C04A ClearSpriteRAM
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C058 InitLevel
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C09B CheckGameMode
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C0AE GameModeTitle
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C0BC GameModePlay
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C0BF WaitVBlank_E023Frame
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C0CC CheckController
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C0D3 UpdateFrameCounter
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C0E9 CheckHighScore
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C10E ProcessController
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C181 UpdateSprites_C34B_1
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C25A NmiFrameEnd
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C26F HandleBonus
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C27F GameStateUpdate
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C294 InitBallLaunch
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C2DE DrawPlayfield
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C301 DrawStatusBar
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C32E DrawDigits
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C34B UpdateSprites_C34B_3
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C37C BallPhysicsMain
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C38C CheckTilt
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C3B1 UpdateFlipper
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C3B7 UpdateBallTrajectory
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C3C7 BallLost
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C3CE UpdateBonusTimer
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C3D3 BallLostSequence
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C3E0 DrawGameOver
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C3F4 ClearPlayfield
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C403 CheckGameOver
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C40E DrawNumber
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C4A1 ReadPPUData
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C4B9 ReadPPUDataY
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C4CF UpdateScoreDisplay
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C4F0 UpdateFlippers
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C5C1 UpdateFlippersState
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C5D1 UpdateFlipperSprites
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C5F5 UpdateBallSprites
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C6A8 UpdateBallPosition
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C730 CheckBallCollision
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C739 CheckBallInHole
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C7C2 IncrementBonus
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C7D3 UpdateBonusDisplay
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CE6C InitializeRAM
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CEF2 ProcessSpriteData
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CF04 ProcessSpriteAttributes
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CF82 ProcessSpriteAttributes2
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CFEC UpdateSprites_C34B2
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D03C UpdateScore
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D07C UpdateBallY
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D093 UpdateBallX
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D0AD UpdateScore2
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D0E0 UpdateFlipperSound
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D159 UpdateBallPosition_3
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D15B UpdateBallPosition2
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D191 UpdateBallY2
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D1FB UpdateBallSprite
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D296 CheckCollision
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D2E4 CheckFlipperHit
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D2E9 CheckBallPocket
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D334 CheckBallVelocity
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D359 CheckBallPosition
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D386 CheckTiltSwitch
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D390 DrawScore
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D3AA UpdateScoreDisplay_3
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D3CC UpdateScoreDigits
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D4A1 ReadPPUData
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D4B9 ReadPPUDataY
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D4CF UpdateScoreDisplay2
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D4F0 UpdateFlippers_3
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D5C1 CheckFlipperPressed
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D5D1 UpdateFlipperState
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D5F5 UpdateFlipperSprites_3
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D6A8 UpdateBallVelocity
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D730 CheckBallSpeed
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D739 UpdateBallDirection
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DBB6 UpdateBumper
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DBC8 UpdateBumperState
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DBE3 UpdateBumperHit
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DBFA UpdateBumperSprites
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DC0D UpdateBumperState2
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DC11 UpdateBumperState3
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DC3E UpdateBumperHit2
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DCAA UpdateBumperState4
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DCDD UpdateBumperChain
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DCE3 UpdateBumperState5
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DCEC UpdateBumperState6
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DD32 UpdateBumperChain2
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DD5D UpdateBumperState7
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DD75 UpdateBumperState8
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DD78 UpdateBumperState9
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DD8F UpdateBumperState10
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DD92 UpdateBumperState11
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DDA3 UpdateBumperState12
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DDAC UpdateBumperState13
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DDBE UpdateBumperHit4
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DDC7 UpdateBumperState15
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DDF1 UpdateBumperState16
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DE30 UpdateSoundEngine
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DE41 UpdateSoundChannel
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DE63 UpdateSoundChannel2
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DE75 UpdateSoundChannel3
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DE7E UpdateSoundChannel4
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E023 WaitVBlank_E023Loop
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E025 WaitVBlank_E023_3
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E02C WaitVBlank_E0232
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E035 WaitPPUReady
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E046 WaitFrame
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E049 InitPPU
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E09B InitSprites
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E0E3 DrawSprite
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E0EF WritePPU
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E0F6 WritePPU2
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E0FD InitGame
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E278 UpdateBallTrajectory
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E28A InitSound
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E293 InitSprites2
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E2A6 UpdateBallPhysics
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E3E2 UpdateGameMode
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E403 CheckGameState
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E40E UpdateDisplay
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E459 UpdateDisplay2
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E48C UpdateSprites_C34B3
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E497 UpdateDisplay3
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E4E2 UpdateDisplay4
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E506 PlaySound
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E535 PlaySoundEffect
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E54A PlayMusic
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E5B2 UpdateMusic
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E609 UpdateMusicEngine
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E68F UpdateMusicChannel
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E7AC UpdateMusicChannel2
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E94D UpdateSoundEffects
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E96A UpdateSoundChannel2
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E9ED UpdateSoundChannel3
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EA2F UpdateSoundChannels
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EA50 UpdateSoundEffect
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EA58 UpdateSoundEffect2
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EAD1 UpdateSoundChannel4
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EAE5 UpdateSoundChannel5
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EB0D UpdateSoundChannel6
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EB27 UpdateSoundChannel7
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EB9D UpdateSoundChannel8
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EBF9 UpdateSoundChannel9
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EC80 UpdateMusic2
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EC8D UpdateMusicChannel10
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ED06 UpdateMusicChannel11
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EDB0 UpdateMusicChannel12
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EDED UpdateMusicChannel13
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EDF2 UpdateMusicChannel14
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EE3D UpdateMusicChannel15
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EE4D UpdateMusicChannel16
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EF28 UpdateMusicChannel17
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EF79 UpdateMusicChannel18
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EFD3 UpdateMusicChannel19
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EFDC UpdateMusicChannel19
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F03F UpdateMusicChannel21
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F06F UpdateMusicChannel22
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F0C4 UpdateMusicChannel23
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F0DF UpdateMusicChannel24
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F0E7 UpdateMusicChannel25
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F138 UpdateMusicChannel26
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F140 UpdateMusicChannel27
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F1FB UpdateMusicChannel28
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F226 UpdateMusicChannel29
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F2F0 UpdateMusicChannel30
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F321 UpdateMusicChannel31
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F3B9 UpdateMusicChannel32
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F3E8 UpdateMusicChannel33
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F41E UpdateMusicChannel34
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F44B UpdateMusicChannel35
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FB2C UpdateAPU
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FB40 UpdateAPU2
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FB43 UpdateAPU3
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FB46 UpdateAPU4
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FB49 UpdateAPU5
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FB5D UpdateAPU6
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FB6E UpdateAPU7
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FBDD UpdateAPU8
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FC0F UpdateAPU9
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FC2B UpdateAPU10
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FC72 UpdateAPU11
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FCE2 UpdateAPU12
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FD0D UpdateAPU13
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FD55 UpdateAPU14
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FD91 UpdateAPU15
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FFDC UpdateAPU16
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FFE3 UpdateAPU17
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FFE9 UpdateAPU18
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FFF0 UpdateAPU19
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FFF7 ResetVector
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FFF9 IrqHandler
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