Standardizes build process and adds OVERVIEW.md for each
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CA65?=ca65
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LD65?=ld65
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all: verify
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%.o: %.s
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$(CA65) -o $@ $<
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defender2_rebuilt.nes: header.o prg.o chr.o
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$(LD65) -C linker.cfg -o $@ $^
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verify: defender2_rebuilt.nes
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cmp dk3.nes $<
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.segment "CHR"
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.incbin "dk3.nes", $4010, $2000
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.segment "HEADER"
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.incbin "dk3.nes", 0, 16
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MEMORY { HEADER:start=$0000,size=$0010,file=%O; PRG:start=$C000,size=$3FFA,file=%O; VECTORS:start=$FFFA,size=$0006,file=%O; CHR:start=$0000,size=$2000,file=%O; }
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SEGMENTS { HEADER:load=HEADER,type=ro; PRG:load=PRG,type=ro; VECTORS:load=VECTORS,type=ro; CHR:load=CHR,type=ro; }
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; Defender II application-specific symbols identified in Pass 2.
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ControllerSerialBits = $00
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WorkPointerOrValueLo = $01
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WorkPointerOrValueHi = $02
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SourceRecordPointerLo = $03
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PackedCoordinateOrValue = $04
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LoopCounter05 = $05
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RecordFieldCount = $06
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RecordRepeatCount = $07
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ObjectScanIndex = $08
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MetaspriteLayoutOffset = $0C
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SkippedSpriteCount = $0D
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ObjectSlotOrFieldIndex = $0E
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IndirectStorePointer = $0F
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SignedOffsetAccumulator = $10
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CurrentSpriteTileId = $11
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CoordinateLimit = $12
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CoordinateValue = $13
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MetaspriteLayoutPointerLo = $14
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MetaspriteLayoutPointerHi = $15
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PackedHudOrObjectValue = $16
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CoordinateDelta = $17
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ControllerButtons = $1A
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ControllerPressedOrScriptInput = $1B
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SecondControllerPressed = $1D
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GameplayTimerArray = $20
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GameplayTimer = $21
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GameplayStateBackup = $22
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GameplayStateFlags = $23
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ScreenSelectionPositionOrDelay = $25
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FrameCounter = $27
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SavedGameplayTimerArray = $28
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FrameReadyFlag = $30
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CollisionResultFlag = $31
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NmiFrameDelay = $32
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NmiWorkMode = $33
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QueuedPpuTransferCount = $34
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ScreenSubstate = $36
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StartInputLatch = $37
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SelectedPlayerAndScreenFlags = $38
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GameMode = $3A
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CurrentScreenState = $3B
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PlayerModeOrScreenPhase = $3C
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ReturnScreenState = $3D
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SelectedPlayerIndex = $40
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SelectedScreenVariant = $41
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SelectedActorIndex = $43
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ScreenCollisionState = $44
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CollisionCandidateIndex = $45
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PendingObstacleInteraction = $46
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ObjectSpawnDelay = $47
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ObjectSpawnType = $48
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ObjectSpawnX = $49
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ObjectSpawnState = $4B
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ScreenEffectState = $4E
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ScreenEffectTimer = $4F
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GameplayObjectState = $50
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GameplayObjectTimer = $51
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GameplayObjectX = $52
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GameplayObjectFlags = $54
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GameplayObjectAnimation = $55
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ActiveActorType = $60
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ActiveActorState = $61
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ScreenObjectMode = $62
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ScreenObjectTimer = $63
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ScreenObjectTrigger = $64
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ScreenObjectCounter = $65
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ActorTimerArray = $68
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ActorSequenceStep = $69
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ActorTableIndex = $6F
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ActorStateArray = $70
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ActorAnimationStep = $75
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ScreenVariantInitialState = $78
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PlayerOrActorX = $81
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PlayerOrActorY = $82
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PlayerMotionState = $83
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ActorFlags = $84
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ActorX = $85
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ActorY = $86
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PlayerStartXTable = $8C
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PlayerStartYTable = $8D
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ActorAnimationTimer = $90
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ActorInteractionState = $91
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ActorAnimationFrame = $92
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ObstacleAnimationTimer = $94
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ObstacleInteractionState = $95
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ObstacleAnimationFrame = $96
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ObjectRecordPointerLo = $A8
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ObjectRecordPointerHi = $A9
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ObjectRecordStride = $AA
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OamBufferWriteOffset = $AB
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SpriteAttributes = $B7
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ObjectScreenY = $B8
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ObjectScreenX = $B9
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MovementDirectionFlags = $BC
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MovementStepIndex = $BD
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CollisionMask = $BF
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CollisionExtent = $C0
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CollisionCoordinate = $C2
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CollisionFlags = $C4
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CollisionTableIndex = $C8
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AudioChannelStateArray = $F0
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AudioFrameCounter = $F1
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AudioSequenceDelay = $F2
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AudioSequencePosition = $F3
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AudioCommandValue = $F4
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AudioEffectIndex = $F5
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AudioNoteIndex = $F6
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AudioPeriodBase = $F7
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AudioEnvelopeOrSequenceIndex = $F8
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AudioSequencePointerLo = $F9
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AudioSequencePointerHi = $FA
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AudioRequestFlags = $FB
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AudioModeOrEffectIndex = $FC
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AudioPendingFlags = $FD
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AudioEffectRequest = $FE
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AudioChannelRequest = $FF
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; Main RAM
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OamBuffer = $0200
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Ram_02E0 = $02E0
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Ram_0300 = $0300
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Ram_0301 = $0301
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Ram_0302 = $0302
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Ram_0303 = $0303
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Ram_0304 = $0304
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Ram_0305 = $0305
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Ram_0306 = $0306
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Ram_0307 = $0307
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Ram_0308 = $0308
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Ram_0309 = $0309
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Ram_030A = $030A
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Ram_030B = $030B
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Ram_030C = $030C
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Ram_030D = $030D
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Ram_030E = $030E
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Ram_0310 = $0310
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Ram_0312 = $0312
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Ram_0320 = $0320
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Ram_0321 = $0321
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Ram_0326 = $0326
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Ram_0327 = $0327
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Ram_0328 = $0328
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Ram_0329 = $0329
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Ram_032A = $032A
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Ram_032E = $032E
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Ram_0340 = $0340
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Ram_0342 = $0342
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Ram_0343 = $0343
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Ram_0344 = $0344
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Ram_0345 = $0345
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Ram_0346 = $0346
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Ram_0347 = $0347
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Ram_0348 = $0348
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Ram_0349 = $0349
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Ram_034A = $034A
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Ram_034B = $034B
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Ram_034C = $034C
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Ram_034D = $034D
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Ram_034E = $034E
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Ram_034F = $034F
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Ram_0350 = $0350
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Ram_035A = $035A
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Ram_0360 = $0360
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Ram_0361 = $0361
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Ram_0362 = $0362
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Ram_0363 = $0363
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Ram_0365 = $0365
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Ram_0366 = $0366
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Ram_0367 = $0367
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Ram_0368 = $0368
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Ram_0369 = $0369
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Ram_036A = $036A
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Ram_036B = $036B
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Ram_036C = $036C
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Ram_036D = $036D
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Ram_036E = $036E
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Ram_0371 = $0371
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Ram_0372 = $0372
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Ram_0373 = $0373
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Ram_0374 = $0374
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Ram_0375 = $0375
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Ram_0376 = $0376
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Ram_0377 = $0377
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Ram_0380 = $0380
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Ram_0381 = $0381
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Ram_0386 = $0386
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Ram_0388 = $0388
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Ram_0389 = $0389
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Ram_038A = $038A
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Ram_038B = $038B
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Ram_038D = $038D
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Ram_038E = $038E
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Ram_0390 = $0390
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Ram_0396 = $0396
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Ram_0398 = $0398
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Ram_0399 = $0399
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Ram_039A = $039A
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Ram_03A0 = $03A0
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Ram_03A1 = $03A1
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Ram_03A3 = $03A3
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Ram_03A6 = $03A6
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Ram_03A8 = $03A8
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Ram_03A9 = $03A9
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Ram_03AD = $03AD
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Ram_03AE = $03AE
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Ram_03AF = $03AF
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Ram_03B0 = $03B0
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Ram_03B6 = $03B6
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Ram_03B7 = $03B7
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Ram_03B8 = $03B8
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Ram_03B9 = $03B9
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Ram_03BA = $03BA
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Ram_03C0 = $03C0
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Ram_03C6 = $03C6
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Ram_03C7 = $03C7
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Ram_03C8 = $03C8
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Ram_03C9 = $03C9
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Ram_03CA = $03CA
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Ram_03CB = $03CB
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Ram_03CC = $03CC
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Ram_03CD = $03CD
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Ram_03CE = $03CE
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Ram_0400 = $0400
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Ram_0401 = $0401
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Ram_0402 = $0402
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Ram_0403 = $0403
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Ram_0405 = $0405
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Ram_0406 = $0406
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Ram_0407 = $0407
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Ram_0408 = $0408
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Ram_0409 = $0409
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Ram_040E = $040E
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Ram_040F = $040F
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Ram_0415 = $0415
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Ram_041B = $041B
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Ram_041D = $041D
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Ram_04A0 = $04A0
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Ram_04A4 = $04A4
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Ram_04A6 = $04A6
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Ram_04A8 = $04A8
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Ram_04A9 = $04A9
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Ram_04AB = $04AB
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Ram_04AC = $04AC
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Ram_04AE = $04AE
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Ram_04E0 = $04E0
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Ram_04E1 = $04E1
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Ram_04E2 = $04E2
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Ram_04E3 = $04E3
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Ram_04E5 = $04E5
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Ram_04E6 = $04E6
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Ram_04E8 = $04E8
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Ram_04E9 = $04E9
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Ram_04EA = $04EA
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Ram_04EB = $04EB
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Ram_04ED = $04ED
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Ram_04EE = $04EE
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Ram_04EF = $04EF
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Ram_04FE = $04FE
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Ram_0500 = $0500
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Ram_0501 = $0501
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Ram_0502 = $0502
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Ram_0580 = $0580
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Ram_0584 = $0584
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Ram_05A4 = $05A4
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Ram_0600 = $0600
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Ram_0601 = $0601
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Ram_0602 = $0602
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Ram_0603 = $0603
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Ram_0605 = $0605
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Ram_0606 = $0606
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Ram_0607 = $0607
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Ram_0608 = $0608
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Ram_0609 = $0609
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Ram_060A = $060A
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Ram_060B = $060B
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Ram_060C = $060C
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Ram_060D = $060D
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Ram_060E = $060E
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Ram_060F = $060F
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Ram_0611 = $0611
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Ram_0612 = $0612
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Ram_0614 = $0614
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Ram_0615 = $0615
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Ram_0618 = $0618
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Ram_06A0 = $06A0
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Ram_06A3 = $06A3
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Ram_06A4 = $06A4
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Ram_06A5 = $06A5
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Ram_06A6 = $06A6
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Ram_06A7 = $06A7
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Ram_06A8 = $06A8
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Ram_06A9 = $06A9
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Ram_06AA = $06AA
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Ram_06BA = $06BA
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Ram_06C0 = $06C0
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Ram_06F0 = $06F0
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Ram_06F1 = $06F1
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Ram_06F2 = $06F2
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Ram_06F3 = $06F3
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Ram_0700 = $0700
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Ram_0701 = $0701
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Ram_0790 = $0790
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Ram_0792 = $0792
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Ram_0796 = $0796
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Ram_079A = $079A
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Ram_07A8 = $07A8
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Ram_07B1 = $07B1
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Ram_07B3 = $07B3
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Ram_07B4 = $07B4
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Ram_07B5 = $07B5
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Ram_07B6 = $07B6
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Ram_07F0 = $07F0
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Ram_07F4 = $07F4
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Ram_07FF = $07FF
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Data_C206 = $C206
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Data_F970 = $F970
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Data_FAB3 = $FAB3
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PPUCTRL = $2000
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PPUMASK = $2001
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PPUSTATUS = $2002
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OAMADDR = $2003
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OAMDATA = $2004
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PPUSCROLL = $2005
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PPUADDR = $2006
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PPUDATA = $2007
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OAMDMA = $4014
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SND_CHN = $4015
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JOY1 = $4016
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JOY2 = $4017
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