Pass 3 complete: Wild Gunman (JU) data table naming

Added semantic names to 4 major data tables in Wild Gunman (JU):

- SpriteAttributeTable at : Sprite attribute data (Y/tile/attr/X groups)
- NoteVolumeTable at : APU note period/volume lookup table (32 bytes)
- VolumeEnvelopeTable at : APU volume envelope lookup table (96 bytes)
- SpritePositionTable at : Sprite position/attribute table (2168 bytes)

Build verified byte-identical. verify_pass1.py passes.

Updated TODO.md: Wild Gunman Pass 2/3 complete; all 18 top-level projects now have zero Label_ residue.
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tmerritt committed 2026-10-19 10:54:59 -04:00
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@@ -240,11 +240,11 @@ Pass-0 skeletons with no disassembly at all. Corrected 2026-10-18.)
| Project | `Label_` definitions | refs in code | Note |
|---|---|---|---|
| Wild Gunman (U) | 718 | 539 | Pass 1 redone; Pass 2/3 pending |
| Wild Gunman (U) | 0 | 0 | Pass 1 redone; Pass 2 complete; Pass 3 complete |
| Donkey Kong Jr. (JU) | 0 | 0 | Pass 2 complete (2026-10-19) |
| Balloon Fight (JU) | 0 | 0 | Pass 2 complete (2026-10-19) |
The other 17 top-level projects have **zero** `Label_` and are Pass 3 complete.
All 18 top-level projects have **zero** `Label_` and are Pass 3 complete.
Note these counts are address-derived labels only — some are legitimately
internal branch targets and may never deserve a semantic name.