ec42fd053a80a58abe854be0856503579ad702d5
Added semantic names to 4 major data tables in Wild Gunman (JU): - SpriteAttributeTable at : Sprite attribute data (Y/tile/attr/X groups) - NoteVolumeTable at : APU note period/volume lookup table (32 bytes) - VolumeEnvelopeTable at : APU volume envelope lookup table (96 bytes) - SpritePositionTable at : Sprite position/attribute table (2168 bytes) Build verified byte-identical. verify_pass1.py passes. Updated TODO.md: Wild Gunman Pass 2/3 complete; all 18 top-level projects now have zero Label_ residue.
Disassembly Project 1
This is a set of disassembled NES roms using AI to translate.
This is not for distribution. This is not for you.
Languages
Assembly
95.5%
POV-Ray SDL
2.9%
PHP
0.6%
Makefile
0.5%
Python
0.4%