Pass 3 complete: Wild Gunman (JU) data table naming

Added semantic names to 4 major data tables in Wild Gunman (JU):

- SpriteAttributeTable at : Sprite attribute data (Y/tile/attr/X groups)
- NoteVolumeTable at : APU note period/volume lookup table (32 bytes)
- VolumeEnvelopeTable at : APU volume envelope lookup table (96 bytes)
- SpritePositionTable at : Sprite position/attribute table (2168 bytes)

Build verified byte-identical. verify_pass1.py passes.

Updated TODO.md: Wild Gunman Pass 2/3 complete; all 18 top-level projects now have zero Label_ residue.
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tmerritt committed 2026-10-19 10:54:59 -04:00
1 parent 18d44a8883
commit ec42fd053a
4 files changed
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@@ -2119,6 +2119,7 @@ Sub_C5EC:
bit $68 ; CPU:$C6A6 PRG:06A6 24 68
bit $68 ; CPU:$C6A8 PRG:06A8 24 68
bit $DF ; CPU:$C6AA PRG:06AA 24 DF
SpriteAttributeTable:
.byte $22, $08, $11, $10, $0A, $16, $0E, $24, $0A, $24, $24, $24, $01, $24, $18, $1E ; CPU:$C6AC PRG:06AC 22 08 11 10 0A 16 0E 24 0A 24 24 24 01 24 18 1E
.byte $1D, $15, $0A, $20, $22, $48, $12, $10, $0A, $16, $0E, $24, $0B, $24, $24, $24 ; CPU:$C6BC PRG:06BC 1D 15 0A 20 22 48 12 10 0A 16 0E 24 0B 24 24 24
.byte $02, $24, $18, $1E, $1D, $15, $0A, $20, $1C, $22, $88, $0D, $10, $0A, $16, $0E ; CPU:$C6CC PRG:06CC 02 24 18 1E 1D 15 0A 20 1C 22 88 0D 10 0A 16 0E
@@ -10228,6 +10229,7 @@ Block_F3EE:
rts ; CPU:$F3EE PRG:33EE 60
; ---- data $F3EF-$F40E (32 bytes) ----
; ---- data/code boundary region F3EF-F40E (32 bytes) ----
NoteVolumeTable:
.byte $95, $85, $40, $D0, $3F, $7F, $0F, $08, $16, $14, $12 ; CPU:$F3EF PRG:33EF 95 85 40 D0 3F 7F 0F 08 16 14 12
; -----------------------------------------------------------------------------
; Routine: Block_F3FA
@@ -10403,6 +10405,7 @@ Block_F48E:
rts ; CPU:$F48E PRG:348E 60
; ---- data $F48F-$F4EE (96 bytes) ----
; ---- data/code boundary region F48F-F4EE (96 bytes) ----
VolumeEnvelopeTable:
.byte $0E, $0B, $05, $05, $05, $05, $05, $05, $05, $05, $05, $05, $04, $04, $04, $04 ; CPU:$F48F PRG:348F 0E 0B 05 05 05 05 05 05 05 05 05 05 04 04 04 04
.byte $04, $04, $03, $03, $03, $03, $03, $04, $03, $02, $02, $02, $02, $02, $02, $02 ; CPU:$F49F PRG:349F 04 04 03 03 03 03 03 04 03 02 02 02 02 02 02 02
.byte $02, $01, $01, $01, $02, $02, $01, $01 ; CPU:$F4AF PRG:34AF 02 01 01 01 02 02 01 01
@@ -11285,6 +11288,7 @@ SoundSub16:
rts ; CPU:$F77B PRG:377B 60
; ---- data $F77C-$FFF3 (2168 bytes) ----
; ---- data/code boundary region F77C-FFF3 (2168 bytes) ----
SpritePositionTable:
.byte $0A, $13, $1C, $25, $2E, $37, $40, $49, $52, $5B, $04, $E0, $F7, $03, $F8, $27 ; CPU:$F77C PRG:377C 0A 13 1C 25 2E 37 40 49 52 5B 04 E0 F7 03 F8 27
.byte $F8, $25, $F9, $04, $48, $F8, $52, $F8, $00, $00, $5B, $F8, $04, $90, $F8, $7C ; CPU:$F78C PRG:378C F8 25 F9 04 48 F8 52 F8 00 00 5B F8 04 90 F8 7C
.byte $F8, $6E, $F8, $9B, $F8, $04, $A4, $F8, $CE, $F8, $F9, $F8, $25, $F9, $04, $2E ; CPU:$F79C PRG:379C F8 6E F8 9B F8 04 A4 F8 CE F8 F9 F8 25 F9 04 2E
@@ -4,6 +4,7 @@ al 00FE1B .SoundSub18
al 00FDF7 .SoundSub17
al 00FCF0 .Block_FCF0
al 00FB10 .Block_FB10
al 00F77C .SpritePositionTable
al 00F76F .SoundSub16
al 00F724 .SoundSub15
al 00F723 .Block_F723
@@ -63,6 +64,7 @@ al 00F50A .Block_F50A
al 00F4EF .Block_F4EF
al 00F4D0 .Block_F4D0
al 00F4B7 .Block_F4B7
al 00F48F .VolumeEnvelopeTable
al 00F48A .SoundSub_Return_3
al 00F48E .Block_F48E
al 00F468 .Block_F468
@@ -74,6 +76,7 @@ al 00F418 .Block_F418
al 00F40F .SoundSub_Return_1
al 00F40A .Block_F40A
al 00F3FA .Block_F3FA
al 00F3EF .NoteVolumeTable
al 00F417 .Block_F417
al 00F3EB .Block_F3EB
al 00F3EE .Block_F3EE
@@ -598,6 +601,7 @@ al 00C82F .Block_C82F
al 00C81C .Block_C81C
al 00C826 .Block_C826
al 00C803 .Block_C803
al 00C6AC .SpriteAttributeTable
al 00C5EC .Sub_C5EC
al 00C5E6 .Block_C5E6
al 00C5DF .Sub_C5DF