Promote CIRCUS from _wip to top-level project
Moves CIRCUS from _wip/CIRCUS to CIRCUS/ with full ROM build: - Adds header.s, chr.s, linker.cfg (HEADER+PRG+CHR segments) - Updates Makefile to build and verify reconstructed.nes vs rom.nes - Adds rom.nes copy + copilot/rom.nes symlink per repo convention - Verified byte-identical build Updates root OVERVIEW.md: - Removes CIRCUS from _wip skeleton table (25 -> 23 skeletons) - Adds CIRCUS as #12 in numbered inventory (BYTE-IDENTICAL, Pass 2/3) - Updates summary count from 11 to 12 projects
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# CIRCUS — Game Flow from Power-On
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This document describes the execution flow of the disassembled CIRCUS PRG bank (16 KB, mapped at CPU **$C000–$FFFF**), starting from power-on. It is based entirely on `copilot/prg.s` in the repository. The rebuild is verified **byte-identical** to the original `prg.bin`.
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---
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## 1. ROM and Memory Layout
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| Property | Value |
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|----------|-------|
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| Format | iNES |
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| PRG | 1 × 16 KB (mapped at CPU $C000–$FFFF) |
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| CHR | 1 × 8 KB |
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| Mirroring | Horizontal |
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| PRG bank start | CPU $C000 |
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| Source file | `copilot/prg.s` (~12,755 lines) |
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| Output | `reconstructed_prg.bin` (16,384 bytes) |
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### Interrupt vectors (CPU $FFFA–$FFFF)
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| Vector | Address | Handler |
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|--------|---------|---------|
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| NMI | $C05A | `NmiHandler` |
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| RESET | $C000 | `Reset` |
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| IRQ / BRK | $4CB7 | Outside mapped space — effectively unused |
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---
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## 2. Build Status
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`make` in `copilot/` assembles `prg.s` with `ca65`, links with `ld65`, and verifies against `prg.bin`.
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**Verification result: BYTE-IDENTICAL** — `reconstructed_prg.bin` matches `prg.bin` exactly (all 16,384 bytes), and `prg.bin` matches the PRG bank of `CIRCUS.NES`.
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---
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## 3. Pass Status
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| Pass | Status | Description |
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|------|--------|-------------|
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| Pass 1 | Complete | Code/data split — entire PRG bank classified as traced code or explicit `.byte` data with `; PRG:$xxxx AA BB` annotations |
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| Pass 2 | Complete | Semantic routine naming — `Label_`/`Sub_` replaced with behavioral names (e.g. `RunMainStateDispatcher`, `UpdateMenuState`, `ReadControllers`); `locals.inc` filled with zero-page aliases (`StateSubstage = $01`, `PpuCtrlShadow = $53`, `WorkPointer0Lo = $7C`, etc.) |
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| Pass 3 | Complete | Data table/structure naming — tables given semantic names (`MainStateHandlerPointerTable`, `MenuTextTable`, `ScreenDescriptorData`, `ObjectStateLookupTables`, `AudioSequenceAndCommandData`, etc.) |
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---
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## 4. Reset — CPU $FFFC → $C000
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**`Reset`** ($C000)
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On power-on or reset:
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1. `CLD` — clear decimal mode; `SEI` — disable maskable interrupts.
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2. **Wait for two PPU warm-up vblanks** — `WaitForFirstPpuWarmup` ($C002) and `WaitForSecondPpuWarmup` ($C007) each poll `$2002` bit 7 until clear.
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3. `JSR $C0B8` (`InitializePpuControl`) — write `$08` to PPUCTRL, `$00` to PPUMASK.
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4. `LDX #$FF / TXS` — initialize stack pointer to $FF.
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5. `LDX #$10` — then fall into **`VerifyStackRamPattern`** ($C014): checks stack page bytes `$07EF–$07FF` against `$00` pattern via `TXA / CMP $07EF,X / DEX / BNE`.
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6. **`ClearInternalRamPages`** ($C01F) — clears zero page through `$00FF` via a `STA Zp00,Y / INY / BNE` loop (256 bytes).
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7. **`ClearUpperRamPages`** ($C02D) — clears RAM pages $01–$07 (via indirect store at `$00E0`) and then page $00 with Y=$56, finishing at `$07FF`.
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8. **`InitializeVramQueue`** ($C03F) — clears VRAM queue byte at `$0700`, sets up queue state.
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9. **`InitializeStackPattern`** ($C04D) — writes `$00` to stack page `$07EF–$07FF` via `TXA / STA $07EF,X / DEX / BNE`.
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10. `JSR $C3B8` — early initialization subroutine.
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11. `JMP $C057` (`EnterMainLoop`) — jumps to `jmp $C057` self-loop (effectively idles until NMI drives everything).
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**Key point:** Like Donkey Kong Jr. in this repo, the main loop is essentially a spin loop; the real-time frame state machine runs inside **NMI**.
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---
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## 5. NMI / Frame Heartbeat — `NmiHandler` ($C05A)
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The NMI fires once per frame and is the central real-time driver:
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1. **Save registers** (`PHA / TXA / PHA / TYA / PHA`).
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2. Read `PPUSTATUS` ($2002), then check `Zp04` — if nonzero, skip to `ResetPpuScroll` ($C089).
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3. Otherwise: set OAMADDR to 0, trigger OAM DMA via `$4014`, increment `Zp04`, call `$C0B8` (PPU control init), call `$C1B7` (secondary state dispatcher).
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4. Check `NmiDelayCounter` ($FB) — if zero, apply PPU mask shadow; otherwise decrement it.
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5. **`ApplyPpuMaskShadow`** ($C082) — writes `PpuMaskShadow` ($54) to PPUMASK ($2001).
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6. **`FinishNmiPpuUpdates`** ($C084) — decrements `Zp04`.
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7. **`ResetPpuScroll`** ($C089) — latches scroll via `$2002`, writes $00 to $2005 twice, sets PPUCTRL to $7E via `$C0C5`, calls `$F87C` (PPU timing/setup).
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8. **`RunNmiGameLogic`** ($C0A5) — increments `Zp04`, calls `$C402`, `$C0C3`, `$C0D0` (main state dispatcher), decrements `Zp04`.
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9. **`RestoreNmiRegisters`** ($C0B2) — `PLA / TAY / PLA / TAX / PLA / RTI`.
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PPU control shadow (`PpuCtrlShadow = $53`) and mask shadow (`PpuMaskShadow = $54`) are maintained in zero page and written to the PPU each frame.
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---
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## 6. Main State Dispatcher — `RunMainStateDispatcher` ($C0D0)
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The main game logic is a state machine:
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1. Increments `ControllerEdgeFlags` ($09), loads `Zp00` (main state index), calls `$C4CD` (indirect call helper).
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2. Dispatches through **`MainStateHandlerPointerTable`** ($C0D7) — 16 word entries pointing to state handlers in the $C000–$C800 range.
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3. States include: initial state dispatch, menu update, round transition, gameplay, title/attract, etc.
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**`MainStateHandlerPointerTable`** ($C0D7): 16 entries, 2 bytes each (low/high), pointing to handlers such as `$C107`, `$C107`, `$C0E9`, `$C0F9`, `$C007`, `$C01A`, `$C000`, `$C007`, `$C108`, `$C1A6`, `$C1F0`, `$C1D7`, `$C1A5`, `$C10A`, `$C107`, `$C107`.
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**`SecondaryStateEligibilityTable`** ($C1CC): 9 bytes (`FF FF FF 00 00 01 01 01 01`) controlling which main states allow secondary substage progression.
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**`SecondaryStateHandlerPointerTable`** ($C1DB): 15 entries pointing to secondary state handlers in $C23A–$C38B range.
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---
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## 7. Key Subsystems
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### Controller Input — `ReadControllers` ($C100)
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Reads controller 1 and 2 via shift-register polling, stores edge flags in `ControllerEdgeFlags` ($09), and maintains shift history at `Controller1Shift` ($E4) / `Controller2Shift` ($E5). Uses **`ControllerBitMaskTable`** ($C4A6: `40 48 60 68`) for bit testing.
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### Menu System — `UpdateMenuState` ($C21C)
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Handles title/menu state progression. Menu text is stored in **`MenuTextTable`** ($C763) — contains "CONTINUE", "STAGE", "SELECT", "PLAY", "PLAYER", "GAME OVER" strings with control codes ($FF terminators). Menu selection tracked at `MenuSelectionIndex` ($0302).
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### Palette / Screen Transfer — `SetupScreenPaletteTransfer` ($CD6D)
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Sets up PPU palette and nametable transfers via descriptor streams. Uses **`MenuPaletteData`** ($CCE6), **`MenuScreenParameterTable`** ($CD32), **`ScreenDescriptorPointerTable`** ($CF58), **`ScreenDescriptorData`** ($D0F1), and **`MenuTileData`** ($D724). Palette RAM address set via `SetPaletteRamAddress` ($CA04).
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### VRAM Updates — `ProcessQueuedVramUpdates` ($D268)
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Processes queued PPU VRAM descriptor commands. Uses **`VramDescriptorPointerTable`** ($D2DD), **`VramDescriptorDispatchTable`** ($D32E), **`VramDescriptorRecords`** ($D3AF). Executed via `ExecuteVramDescriptorStream` ($D330).
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### Object System — `DispatchVariantObjectUpdate` ($D807)
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Updates variant objects (enemies, items) via a handler pointer table. Uses **`VariantObjectHandlerPointerTable`** ($D80C), **`VariantModeLookupTable`** ($D9B6), **`ObjectMovementParameterPairs`** ($DBD1), and **`ObjectStateLookupTables`** ($DC3F) — a large state-machine table spanning $DC3F–$FE7B with per-object behavior.
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### Audio — `ProcessAudioFrame` ($F870)
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Per-frame audio engine: `DecodeAudioStream` ($F8D4) and `ExecuteAudioCommand` ($F93E) process audio sequences and commands. Uses **`AudioSequenceAndCommandData`** ($FABB) — a large block at the end of PRG ($FABB–$FFFB) containing audio sequence bytes, command tables, and pitch/period data ($FFC0–$FFFD vectors region). Audio channel state at `AudioChannelStructOffset` ($F4), `AudioSequencePointerLo/Hi` ($F6/$F7).
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### Initialization
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- **`InitializeApuAndPpu`** ($C399) — APU and PPU initialization.
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- **`InitializeNametablePages`** ($C40F) — clears nametable memory.
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- **`InitializeRoundParameters`** ($D73E) — clears round state, loads variant-dependent gameplay parameters from **`RoundParameterTable`** ($D76D).
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- **`CurrentGameVariant`** ($63) — selects current game variant/mode.
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---
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## 8. Zero-Page Aliases (`locals.inc`)
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| Alias | Address | Role |
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|-------|---------|------|
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| Zp00 | $00 | Main state index / general purpose |
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| StateSubstage | $01 | Secondary state substage |
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| StateTimer | $02 | State timer countdown |
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| Zp04 | $04 | NMI phase / PPU update gate |
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| PpuCtrlShadow | $53 | PPUCTRL shadow register |
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| PpuMaskShadow | $54 | PPUMASK shadow register |
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| CurrentGameVariant | $63 | Current game variant |
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| WorkPointer0Lo | $7C | Indirect pointer 0 low |
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| WorkPointer0Hi | $7D | Indirect pointer 0 high |
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| WorkPointer1Lo | $7E | Indirect pointer 1 low |
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| WorkPointer1Hi | $7F | Indirect pointer 1 high |
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| Controller1Shift | $E4 | Controller 1 shift register |
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| Controller2Shift | $E5 | Controller 2 shift register |
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| AudioChannelStructOffset | $F4 | Audio channel struct offset |
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| AudioSequencePointerLo | $F6 | Audio sequence pointer low |
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| AudioSequencePointerHi | $F7 | Audio sequence pointer high |
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Full list in `copilot/locals.inc` (161 lines).
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---
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## 9. Data Tables (`prg.s`)
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| Table | Address | Description |
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|-------|---------|-------------|
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| MainStateHandlerPointerTable | $C0D7 | 16-entry main state handler jump table |
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| InitialStateDispatchTailTable | $C0F9 | Initial state dispatch inline code/data |
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| SecondaryStateEligibilityTable | $C1CC | 9-byte secondary state eligibility flags |
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| SecondaryStateHandlerPointerTable | $C1DB | 15-entry secondary state handler table |
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| ControllerBitMaskTable | $C4A6 | Controller bit mask values (`40 48 60 68`) |
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| OamInitializationData | $C549 | OAM initialization byte sequence |
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| SpriteTransferParameterTable | $C564 | OAM DMA transfer setup code |
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| ScreenObjectParameterTable | $C5A6 | Screen object setup parameters |
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| ObjectPositionLookupTable | $C65E | Object position data block |
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| ObjectAttributeLookupTable | $C6C4 | Object attribute data block |
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| GameplayModeParameterTable | $C721 | Gameplay mode parameter block |
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| MenuTextTable | $C763 | Menu strings ("CONTINUE", "STAGE", "SELECT", "PLAY", etc.) |
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| GameplayObjectPointerTable | $C833 | Gameplay object data block |
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| InputDirectionLookupTable | $C906 | Input direction data block |
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| ObjectSlotOffsetTable | $C9F8 | Object slot offset data block |
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| PpuControlMaskTable | $CA47 | PPU control mask values (`C0 80 40 00`) |
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| PpuTimingParameterTable | $CA63 | PPU timing/polling code block |
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| SpriteLayoutTable | $CB51 | Sprite/OAM setup code block |
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| MenuPaletteData | $CCE6 | Menu palette data |
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| MenuScreenParameterTable | $CD32 | Menu screen parameter block |
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| ScreenDescriptorPointerTable | $CF58 | Screen descriptor pointer table |
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| ScreenDescriptorData | $D0F1 | Screen descriptor records |
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| MenuTileData | $D724 | Menu tile descriptor data |
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| RoundParameterTable | $D76D | Round initialization parameters |
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| VariantObjectHandlerPointerTable | $D80C | Variant object handler pointers |
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| VariantModeLookupTable | $D9B6 | Variant mode lookup entries |
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| ObjectMovementParameterPairs | $DBD1 | Object movement parameter pairs |
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| ObjectStateLookupTables | $DC3F | Object state machine tables ($DC3F–$FE7B) |
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| MetaspriteAndObjectFrameData | $D63B | Metasprite/object frame data |
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| GameplayDispatchTable_E4DD | $E4DD | Gameplay dispatch table |
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| GameplayPositionLookup_E51D | $E51D | Gameplay position lookup |
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| GameplayHandlerTable_E52D | $E52D | Gameplay handler table |
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| GameplayParameterTable_E640 | $E640 | Gameplay parameter block |
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| GameplayParameterTable_E6A0 | $E6A0 | Gameplay parameter block |
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| GameplayObjectDescriptorData_E6DF | $E6DF | Gameplay object descriptor data |
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| GameplayDispatchTable_E7E5 | $E7E5 | Gameplay dispatch table |
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| GameplayParameterTable_E96E | $E96E | Gameplay parameter block |
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| GameplayParameterTable_E9B6 | $E9B6 | Gameplay parameter block |
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| GameplayDispatchTable_E9D9 | $E9D9 | Gameplay dispatch table |
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| GameplayLookupTable_EA76 | $EA76 | Gameplay lookup table |
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| GameplayLookupTable_EBC4 | $EBC4 | Gameplay lookup table |
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| GameplayModeTable_EC15 | $EC15 | Gameplay mode table |
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| GameplayInitializationTable_EC21 | $EC21 | Gameplay initialization table |
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| GameplayLookupTable_EDFB | $EDFB | Gameplay lookup table |
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| MovementStepTable | $F226 | Movement step values |
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| MovementCurveTable | $F320 | Movement curve values |
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| AudioVoiceParameterTable | $F023 | Audio voice parameter table |
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| AudioObjectOffsetTable | $F12E | Audio object offset table |
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| AudioGameplaySupportData | $F163 | Audio gameplay support data |
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| SoundRequestTable | $F76C | Sound request table |
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| AudioChannelInitializationTable | $F878 | Audio channel init data |
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| AudioSequenceAndCommandData | $FABB | Audio sequences and commands ($FABB–$FFFB) |
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---
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## 10. Build
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```bash
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cd "_wip/CIRCUS/copilot"
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make # → ca65 + ld65 + cmp reconstructed_prg.bin prg.bin → "BYTE-IDENTICAL"
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```
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---
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## 11. Notes
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- The main loop (`EnterMainLoop` at $C057) is a self-jump spin loop; all per-frame work is driven by NMI.
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- The IRQ vector ($4CB7) points outside mapped PRG space and is never used.
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- `MenuTextTable` at $C763 contains the visible menu strings ("CONTINUE", "STAGE", "SELECT", "PLAY", "PLAYER", "GAME OVER") interleaved with control codes.
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- `AudioSequenceAndCommandData` at $FABB occupies the final ~300 bytes of PRG and includes the vector-page tail at $FFFA–$FFFB (`C0 00 C0 B7 4C` = NMI vector $C000? No — the vectors at $FFFA are `C0 00` (NMI=$C000?), `C0 B7` ... wait, the actual vectors are at $FFFA-$FFFB in the file. Let me check: line 12754 shows `.byte $C0, $00, $C0, $B7, $4C` at CPU:$FFFB PRG:3FFB. The actual 6502 vectors are at the very end: NMI vector at $FFFA, RESET at $FFFC, IRQ at $FFFE.)
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---
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## 12. Next Steps
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- **Promotion** — move to a top-level `CIRCUS/` folder, add `header.s` / `chr.s` + full-ROM `make` target (as e.g. `Burger Time (U)`), then join the root `OVERVIEW.md` numbered inventory.
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- Optional deeper semantic work: decode `ObjectStateLookupTables` sub-structures, name audio command opcodes in `AudioSequenceAndCommandData`, document variant object behaviors.
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@@ -0,0 +1,25 @@
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CA65 ?= ca65
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LD65 ?= ld65
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all: reconstructed.nes verify
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prg.o: prg.s symbols.inc locals.inc
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$(CA65) -g -o $@ $<
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header.o: header.s
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$(CA65) -g -o $@ $<
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chr.o: chr.s
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$(CA65) -g -o $@ $<
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reconstructed.nes: header.o prg.o chr.o linker.cfg
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$(LD65) -C linker.cfg -m reconstructed.map -Ln reconstructed.lbl -o $@ header.o prg.o chr.o
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verify: reconstructed.nes
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cmp reconstructed.nes rom.nes
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@echo "Byte-identical ROM verified."
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clean:
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rm -f *.o reconstructed.nes reconstructed.map reconstructed.lbl
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.PHONY: all verify clean
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File renamed without changes.
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.segment "CHR"
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.incbin "chr.bin"
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File renamed without changes.
@@ -0,0 +1,2 @@
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.segment "HEADER"
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.incbin "header.bin"
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MEMORY {
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||||||
|
HEADER: start = $0000, size = $0010, fill = yes;
|
||||||
|
PRG: start = $C000, size = $4000, file = %O, fill = yes;
|
||||||
|
CHR: start = $0000, size = $2000, file = %O, fill = yes;
|
||||||
|
}
|
||||||
|
SEGMENTS {
|
||||||
|
HEADER: load = HEADER, type = ro;
|
||||||
|
PRG: load = PRG, type = ro;
|
||||||
|
CHR: load = CHR, type = ro;
|
||||||
|
}
|
||||||
File renamed without changes.
File renamed without changes.
@@ -2061,7 +2061,7 @@ ReadControllers_LoadAndContinue_C753:
|
|||||||
lda #$00 ; CPU:C760 PRG:0760 A9 00
|
lda #$00 ; CPU:C760 PRG:0760 A9 00
|
||||||
rts ; CPU:C762 PRG:0762 60
|
rts ; CPU:C762 PRG:0762 60
|
||||||
|
|
||||||
GameplayObjectPointerTable:
|
MenuTextTable:
|
||||||
.byte $8B, $21, $43, $4F, $4E, $54, $49, $4E, $55, $45, $FF, $6C, $20, $48, $49, $16 ; CPU:$C763 PRG:0763 8B 21 43 4F 4E 54 49 4E 55 45 FF 6C 20 48 49 16
|
.byte $8B, $21, $43, $4F, $4E, $54, $49, $4E, $55, $45, $FF, $6C, $20, $48, $49, $16 ; CPU:$C763 PRG:0763 8B 21 43 4F 4E 54 49 4E 55 45 FF 6C 20 48 49 16
|
||||||
.byte $FE, $76, $20, $53, $54, $41, $47, $45, $16, $FE, $8C, $20, $F0, $F1, $D3, $84 ; CPU:$C773 PRG:0773 FE 76 20 53 54 41 47 45 16 FE 8C 20 F0 F1 D3 84
|
.byte $FE, $76, $20, $53, $54, $41, $47, $45, $16, $FE, $8C, $20, $F0, $F1, $D3, $84 ; CPU:$C773 PRG:0773 FE 76 20 53 54 41 47 45 16 FE 8C 20 F0 F1 D3 84
|
||||||
.byte $8F, $16, $FE, $62, $20, $31, $50, $16, $FF, $82, $20, $32, $50, $16, $FF, $EB ; CPU:$C783 PRG:0783 8F 16 FE 62 20 31 50 16 FF 82 20 32 50 16 FF EB
|
.byte $8F, $16, $FE, $62, $20, $31, $50, $16, $FF, $82, $20, $32, $50, $16, $FF, $EB ; CPU:$C783 PRG:0783 8F 16 FE 62 20 31 50 16 FF 82 20 32 50 16 FF EB
|
||||||
@@ -0,0 +1,827 @@
|
|||||||
|
al 00FABB .AudioSequenceAndCommandData
|
||||||
|
al 00FABA .ExecuteAudioCommand_OnCarryClear_FABA
|
||||||
|
al 00FAA9 .ExecuteAudioCommand_LoadIndexAndContinue_FAA9
|
||||||
|
al 00FAA1 .ExecuteAudioCommand_OnNotEqual08_FAA1
|
||||||
|
al 00FA9A .ExecuteAudioCommand_JoinBranchPaths_FA9A
|
||||||
|
al 00FA98 .ExecuteAudioCommand_OnNonzero_FA98
|
||||||
|
al 00FA80 .ExecuteAudioCommand_OnEqual04_FA80
|
||||||
|
al 00FA73 .ExecuteAudioCommand_JumpNext_FA73
|
||||||
|
al 00FA5E .ExecuteAudioCommand_OnEqual08_FA5E
|
||||||
|
al 00FA62 .ExecuteAudioCommand_OnNotEqual0C_FA62
|
||||||
|
al 00FA3C .ExecuteAudioCommand_OnZero_FA3C
|
||||||
|
al 00FA32 .ExecuteAudioCommand_OnNonzero_FA32
|
||||||
|
al 00FA3A .ExecuteAudioCommand_OnZero_FA3A
|
||||||
|
al 00FA23 .ExecuteAudioCommand_OnNotEqualE0_FA23
|
||||||
|
al 00FA12 .ExecuteAudioCommand_JoinBranchPaths_FA12
|
||||||
|
al 00F9FF .ExecuteAudioCommand_OnNotEqualD0_F9FF
|
||||||
|
al 00F9D1 .ExecuteAudioCommand_OnZero_F9D1
|
||||||
|
al 00F9C9 .ExecuteAudioCommand_LoadAndContinue_F9C9
|
||||||
|
al 00F9BD .ExecuteAudioCommand_OnNonnegative_F9BD
|
||||||
|
al 00F9B3 .ExecuteAudioCommand_JoinBranchPaths_F9B3
|
||||||
|
al 00F9AE .ExecuteAudioCommand_OnNonzero_F9AE
|
||||||
|
al 00F99B .ExecuteAudioCommand_OnNonzero_F99B
|
||||||
|
al 00F994 .ExecuteAudioCommand_OnNotEqualC0_F994
|
||||||
|
al 00F987 .ExecuteAudioCommand_OnNonzero_F987
|
||||||
|
al 00F981 .ExecuteAudioCommand_OnNotEqual08_F981
|
||||||
|
al 00F97A .ExecuteAudioCommand_OnNonzero_F97A
|
||||||
|
al 00F975 .ExecuteAudioCommand
|
||||||
|
al 00F955 .DecodeAudioStream_OnNotEqualF8_F955
|
||||||
|
al 00F962 .DecodeAudioStream_OnZero_F962
|
||||||
|
al 00F93C .DecodeAudioStream_OnNotEqual20_F93C
|
||||||
|
al 00F921 .DecodeAudioStream_OnZero_F921
|
||||||
|
al 00F902 .DecodeAudioStream_OnNotEqualFD_F902
|
||||||
|
al 00F918 .DecodeAudioStream_OnBelowFD_F918
|
||||||
|
al 00F8E1 .DecodeAudioStream_IncrementAndContinue_F8E1
|
||||||
|
al 00F8EE .DecodeAudioStream_OnEqual16_F8EE
|
||||||
|
al 00F8EF .DecodeAudioStream_OnZero_F8EF
|
||||||
|
al 00F8F2 .DecodeAudioStream_OnZero_F8F2
|
||||||
|
al 00F8C8 .DecodeAudioStream
|
||||||
|
al 00F8C4 .ProcessAudioFrame_OnNonzero_F8C4
|
||||||
|
al 00F8AD .ProcessAudioFrame_JoinBranchPaths_F8AD
|
||||||
|
al 00F8A9 .ProcessAudioFrame_OnEqual08_F8A9
|
||||||
|
al 00F89E .ProcessAudioFrame_OnNonnegative_F89E
|
||||||
|
al 00F895 .ProcessAudioFrame_OnNotEqual54_F895
|
||||||
|
al 00F88B .ProcessAudioFrame_OnZero_F88B
|
||||||
|
al 00F880 .ProcessAudioFrame_OnCarryClear_F880
|
||||||
|
al 00F87C .ProcessAudioFrame
|
||||||
|
al 00F878 .AudioChannelInitializationTable
|
||||||
|
al 00F867 .RequestAudioSequence_OnEqual08_F867
|
||||||
|
al 00F85B .RequestAudioSequence_OnEqual20_F85B
|
||||||
|
al 00F835 .RequestAudioSequence_OnNonzero_F835
|
||||||
|
al 00F873 .RequestAudioSequence_JoinBranchPaths_F873
|
||||||
|
al 00F85D .RequestAudioSequence_OnZero_F85D
|
||||||
|
al 00F80D .RequestAudioSequence
|
||||||
|
al 00F80C .QueueAlternateSoundEffect_OnNegative_F80C
|
||||||
|
al 00F7FC .QueueAlternateSoundEffect
|
||||||
|
al 00F7EE .QueueSoundEffect
|
||||||
|
al 00F7E9 .ObjectStateLookupTables_Return_F7E9
|
||||||
|
al 00F7E4 .ObjectStateLookupTables_Return_F7E4
|
||||||
|
al 00F7DF .ObjectStateLookupTables_CallNext_F7DF
|
||||||
|
al 00F7DA .ObjectStateLookupTables_CallNext_F7DA
|
||||||
|
al 00F76C .SoundRequestTable
|
||||||
|
al 00F758 .ObjectStateLookupTables_LoadIndexAndContinue_F758
|
||||||
|
al 00F744 .GameplayLookupTable_F744
|
||||||
|
al 00F735 .ObjectStateLookupTables_OnNonnegative_F735
|
||||||
|
al 00F726 .ObjectStateLookupTables_OnEqual20_F726
|
||||||
|
al 00F70C .ObjectStateLookupTables_OnNotEqualFF_F70C
|
||||||
|
al 00F6EE .ObjectStateLookupTables_OnCarrySet_F6EE
|
||||||
|
al 00F6EF .ObjectStateLookupTables_OnCarryClear_F6EF
|
||||||
|
al 00F6E3 .ObjectStateLookupTables_JoinBranchPaths_F6E3
|
||||||
|
al 00F6D7 .ObjectStateLookupTables_OnEqual01_F6D7
|
||||||
|
al 00F6DD .ObjectStateLookupTables_OnBelow01_F6DD
|
||||||
|
al 00F6CD .ObjectStateLookupTables_LoadAndContinue_F6CD
|
||||||
|
al 00F6B6 .ObjectStateLookupTables_OnEqualFF_F6B6
|
||||||
|
al 00F693 .ObjectStateLookupTables_OnCarryClear_F693
|
||||||
|
al 00F68D .ObjectStateLookupTables_OnCarryClear_F68D
|
||||||
|
al 00F672 .ObjectStateLookupTables_OnBelow08_F672
|
||||||
|
al 00F671 .ObjectStateLookupTables_OnZero_F671
|
||||||
|
al 00F666 .ObjectStateLookupTables_CallNext_F666
|
||||||
|
al 00F649 .GameplayLookupTable_F649
|
||||||
|
al 00F641 .ObjectStateLookupTables_OnCarrySet_F641
|
||||||
|
al 00F633 .ObjectStateLookupTables_JoinBranchPaths_F633
|
||||||
|
al 00F62A .ObjectStateLookupTables_OnCarryClear_F62A
|
||||||
|
al 00F63A .ObjectStateLookupTables_JoinBranchPaths_F63A
|
||||||
|
al 00F61A .ObjectStateLookupTables_OnNonnegative_F61A
|
||||||
|
al 00F63F .ObjectStateLookupTables_OnBelowAC_F63F
|
||||||
|
al 00F612 .ObjectStateLookupTables_LoadAndContinue_F612
|
||||||
|
al 00F601 .ObjectStateLookupTables_LoadAndContinue_F601
|
||||||
|
al 00F600 .ObjectStateLookupTables_JoinBranchPaths_F600
|
||||||
|
al 00F5FB .ObjectStateLookupTables_JoinBranchPaths_F5FB
|
||||||
|
al 00F5D8 .ObjectStateLookupTables_OnNonzero_F5D8
|
||||||
|
al 00F5CD .ObjectStateLookupTables_OnNonnegative_F5CD
|
||||||
|
al 00F5C6 .ObjectStateLookupTables_CallNext_F5C6
|
||||||
|
al 00F5BF .ObjectStateLookupTables_JoinBranchPaths_F5BF
|
||||||
|
al 00F5A1 .ObjectStateLookupTables_OnNonzero_F5A1
|
||||||
|
al 00F599 .ObjectStateLookupTables_OnCarrySet_F599
|
||||||
|
al 00F59A .ObjectStateLookupTables_OnCarrySet_F59A
|
||||||
|
al 00F57A .ObjectStateLookupTables_OnNonzero_F57A
|
||||||
|
al 00F587 .ObjectStateLookupTables_OnNegative_F587
|
||||||
|
al 00F571 .ObjectStateLookupTables_CallNext_F571
|
||||||
|
al 00F570 .ObjectStateLookupTables_OnCarryClear_F570
|
||||||
|
al 00F588 .ObjectStateLookupTables_OnEqual01_F588
|
||||||
|
al 00F55F .ObjectStateLookupTables_OnNotEqual05_F55F
|
||||||
|
al 00F55D .ObjectStateLookupTables_OnBelow05_F55D
|
||||||
|
al 00F54E .ObjectStateLookupTables_OnEqualFF_F54E
|
||||||
|
al 00F540 .ObjectStateLookupTables_LoadAndContinue_F540
|
||||||
|
al 00F53F .ObjectStateLookupTables_JoinBranchPaths_F53F
|
||||||
|
al 00F535 .ObjectStateLookupTables_OnNegative_F535
|
||||||
|
al 00F51D .ObjectStateLookupTables_LoadIndexAndContinue_F51D
|
||||||
|
al 00F514 .GameplayLookupTable_F514
|
||||||
|
al 00F504 .ObjectStateLookupTables_OnNonzero_F504
|
||||||
|
al 00F4F3 .ObjectStateLookupTables_OnBelow06_F4F3
|
||||||
|
al 00F4F5 .ObjectStateLookupTables_JoinBranchPaths_F4F5
|
||||||
|
al 00F4DE .ObjectStateLookupTables_OnZero_F4DE
|
||||||
|
al 00F4BB .ObjectStateLookupTables_OnCarrySet_F4BB
|
||||||
|
al 00F4BD .ObjectStateLookupTables_JoinBranchPaths_F4BD
|
||||||
|
al 00F495 .ObjectStateLookupTables_JoinBranchPaths_F495
|
||||||
|
al 00F4A6 .ObjectStateLookupTables_OnZero_F4A6
|
||||||
|
al 00F4BE .ObjectStateLookupTables_OnZero_F4BE
|
||||||
|
al 00F479 .ObjectStateLookupTables_LoadIndexAndContinue_F479
|
||||||
|
al 00F474 .ObjectStateLookupTables_JoinBranchPaths_F474
|
||||||
|
al 00F45F .ObjectStateLookupTables_OnZero_F45F
|
||||||
|
al 00F44E .ObjectStateLookupTables_OnCarrySet_F44E
|
||||||
|
al 00F44B .ObjectStateLookupTables_OnCarrySet_F44B
|
||||||
|
al 00F432 .ObjectStateLookupTables_LoadAndContinue_F432
|
||||||
|
al 00F434 .ObjectStateLookupTables_OnNonzero_F434
|
||||||
|
al 00F42E .ObjectStateLookupTables_LoadAndContinue_F42E
|
||||||
|
al 00F41F .ObjectStateLookupTables_OnEqual01_F41F
|
||||||
|
al 00F415 .ObjectStateLookupTables_OnNonzero_F415
|
||||||
|
al 00F404 .ObjectStateLookupTables_JoinBranchPaths_F404
|
||||||
|
al 00F3F4 .ObjectStateLookupTables_OnAtLeast02_F3F4
|
||||||
|
al 00F42D .ObjectStateLookupTables_JoinBranchPaths_F42D
|
||||||
|
al 00F3D4 .ObjectStateLookupTables_CallNext_F3D4
|
||||||
|
al 00F3C3 .ObjectStateLookupTables_LoadIndexAndContinue_F3C3
|
||||||
|
al 00F3C0 .ObjectStateLookupTables_JoinBranchPaths_F3C0
|
||||||
|
al 00F3B0 .ObjectStateLookupTables_LoadIndexAndContinue_F3B0
|
||||||
|
al 00F3AD .ObjectStateLookupTables_OnNotEqualFF_F3AD
|
||||||
|
al 00F3AA .ObjectStateLookupTables_OnEqualFF_F3AA
|
||||||
|
al 00F39A .ObjectStateLookupTables_LoadIndexAndContinue_F39A
|
||||||
|
al 00F395 .ObjectStateLookupTables_OnCarryClear_F395
|
||||||
|
al 00F3AF .ObjectStateLookupTables_OnZero_F3AF
|
||||||
|
al 00F386 .ObjectStateLookupTables_OnBelow2B_F386
|
||||||
|
al 00F383 .ObjectStateLookupTables_OnEqual2B_F383
|
||||||
|
al 00F36D .ObjectStateLookupTables_LoadAndContinue_F36D
|
||||||
|
al 00F356 .ObjectStateLookupTables_OnZero_F356
|
||||||
|
al 00F34D .ObjectStateLookupTables_OnNonnegative_F34D
|
||||||
|
al 00F342 .ObjectStateLookupTables_LoadAndContinue_F342
|
||||||
|
al 00F320 .MovementCurveTable
|
||||||
|
al 00F31F .ObjectStateLookupTables_JoinBranchPaths_F31F
|
||||||
|
al 00F31B .ObjectStateLookupTables_OnNonzero_F31B
|
||||||
|
al 00F315 .ObjectStateLookupTables_OnCarryClear_F315
|
||||||
|
al 00F319 .ObjectStateLookupTables_JoinBranchPaths_F319
|
||||||
|
al 00F313 .ObjectStateLookupTables_OnNonnegative_F313
|
||||||
|
al 00F2FB .ObjectStateLookupTables_OnNonzero_F2FB
|
||||||
|
al 00F2DB .ObjectStateLookupTables_LoadIndexAndContinue_F2DB
|
||||||
|
al 00F2D8 .ObjectStateLookupTables_OnNonnegative_F2D8
|
||||||
|
al 00F2D6 .ObjectStateLookupTables_OnZero_F2D6
|
||||||
|
al 00F2B7 .ObjectStateLookupTables_OnNonzero_F2B7
|
||||||
|
al 00F2B3 .ObjectStateLookupTables_OnNotEqual2C_F2B3
|
||||||
|
al 00F2A0 .ObjectStateLookupTables_JoinBranchPaths_F2A0
|
||||||
|
al 00F27E .ObjectStateLookupTables_OnNonzero_F27E
|
||||||
|
al 00F27A .ObjectStateLookupTables_OnNotEqual2A_F27A
|
||||||
|
al 00F2BE .ObjectStateLookupTables_JoinBranchPaths_F2BE
|
||||||
|
al 00F267 .ObjectStateLookupTables_JoinBranchPaths_F267
|
||||||
|
al 00F257 .ObjectStateLookupTables_OnEqual02_F257
|
||||||
|
al 00F290 .ObjectStateLookupTables_OnEqual01_F290
|
||||||
|
al 00F288 .ObjectStateLookupTables_OnEqual00_F288
|
||||||
|
al 00F23F .ObjectStateLookupTables_LoadIndexAndContinue_F23F
|
||||||
|
al 00F226 .MovementStepTable
|
||||||
|
al 00F21F .ObjectStateLookupTables_OnNonzero_F21F
|
||||||
|
al 00F215 .ObjectStateLookupTables_OnCarryClear_F215
|
||||||
|
al 00F202 .ObjectStateLookupTables_OnCarrySet_F202
|
||||||
|
al 00F1F9 .ObjectStateLookupTables_OnNonzero_F1F9
|
||||||
|
al 00F163 .AudioGameplaySupportData
|
||||||
|
al 00F155 .ObjectStateLookupTables_OnNonzero_F155
|
||||||
|
al 00F12E .AudioObjectOffsetTable
|
||||||
|
al 00F102 .ObjectStateLookupTables_LoadAndContinue_F102
|
||||||
|
al 00F0F4 .ObjectStateLookupTables_LoadAndContinue_F0F4
|
||||||
|
al 00F131 .ObjectStateLookupTables_OnCarrySet_F131
|
||||||
|
al 00F141 .ObjectStateLookupTables_OnCarryClear_F141
|
||||||
|
al 00F0E4 .ObjectStateLookupTables_OnNonzero_F0E4
|
||||||
|
al 00F0EE .ObjectStateLookupTables_JoinBranchPaths_F0EE
|
||||||
|
al 00F0BD .ObjectStateLookupTables_OnNonnegative_F0BD
|
||||||
|
al 00F0B5 .ObjectStateLookupTables_CallNext_F0B5
|
||||||
|
al 00F0A8 .ObjectStateLookupTables_LoadIndexAndContinue_F0A8
|
||||||
|
al 00F09E .ObjectStateLookupTables_OnZero_F09E
|
||||||
|
al 00F08C .ObjectStateLookupTables_LoadAndContinue_F08C
|
||||||
|
al 00F084 .ObjectStateLookupTables_JoinBranchPaths_F084
|
||||||
|
al 00F085 .ObjectStateLookupTables_OnCarrySet_F085
|
||||||
|
al 00F07A .ObjectStateLookupTables_OnNonnegative_F07A
|
||||||
|
al 00F078 .ObjectStateLookupTables_LoadIndexAndContinue_F078
|
||||||
|
al 00F06E .ObjectStateLookupTables_LoadAndContinue_F06E
|
||||||
|
al 00F067 .ObjectStateLookupTables_LoadAndContinue_F067
|
||||||
|
al 00F023 .AudioVoiceParameterTable
|
||||||
|
al 00F006 .ObjectStateLookupTables_OnZero_F006
|
||||||
|
al 00EFFB .ObjectStateLookupTables_OnNonnegative_EFFB
|
||||||
|
al 00EFF9 .ObjectStateLookupTables_LoadIndexAndContinue_EFF9
|
||||||
|
al 00EFDC .ObjectStateLookupTables_OnEqual02_EFDC
|
||||||
|
al 00EFF8 .ObjectStateLookupTables_JoinBranchPaths_EFF8
|
||||||
|
al 00EFC7 .ObjectStateLookupTables_LoadAndContinue_EFC7
|
||||||
|
al 00EFB2 .GameplayLookupTable_EFB2
|
||||||
|
al 00EFA6 .ObjectStateLookupTables_CallNext_EFA6
|
||||||
|
al 00EF8D .GameplayLookupTable_EF8D
|
||||||
|
al 00EF80 .ObjectStateLookupTables_OnNonzero_EF80
|
||||||
|
al 00EF76 .ObjectStateLookupTables_OnNonnegative_EF76
|
||||||
|
al 00EF74 .ObjectStateLookupTables_LoadIndexAndContinue_EF74
|
||||||
|
al 00EF70 .GameplayLookupTable_EF70
|
||||||
|
al 00EF6F .ObjectStateLookupTables_OnCarrySet_EF6F
|
||||||
|
al 00EF53 .ObjectStateLookupTables_LoadAndContinue_EF53
|
||||||
|
al 00EF3A .ObjectStateLookupTables_OnZero_EF3A
|
||||||
|
al 00EF3D .ObjectStateLookupTables_OnAtLeastA4_EF3D
|
||||||
|
al 00EF2F .ObjectStateLookupTables_JoinBranchPaths_EF2F
|
||||||
|
al 00EF0E .ObjectStateLookupTables_OnNonnegative_EF0E
|
||||||
|
al 00EF09 .ObjectStateLookupTables_OnBelowA4_EF09
|
||||||
|
al 00EEFF .ObjectStateLookupTables_OnZero_EEFF
|
||||||
|
al 00EF38 .ObjectStateLookupTables_JoinBranchPaths_EF38
|
||||||
|
al 00EEEA .ObjectStateLookupTables_OnNonzero_EEEA
|
||||||
|
al 00EEE9 .ObjectStateLookupTables_OnNonzero_EEE9
|
||||||
|
al 00EED9 .ObjectStateLookupTables_LoadIndexAndContinue_EED9
|
||||||
|
al 00EEC2 .ObjectStateLookupTables_LoadAndContinue_EEC2
|
||||||
|
al 00EEBB .ObjectStateLookupTables_OnNonzero_EEBB
|
||||||
|
al 00EEAD .ObjectStateLookupTables_OnZero_EEAD
|
||||||
|
al 00EEB5 .ObjectStateLookupTables_OnZero_EEB5
|
||||||
|
al 00EE90 .ObjectStateLookupTables_OnCarrySet_EE90
|
||||||
|
al 00EE86 .ObjectStateLookupTables_JoinBranchPaths_EE86
|
||||||
|
al 00EE72 .ObjectStateLookupTables_OnNonnegative_EE72
|
||||||
|
al 00EE8F .ObjectStateLookupTables_JoinBranchPaths_EE8F
|
||||||
|
al 00EE5F .ObjectStateLookupTables_LoadAndContinue_EE5F
|
||||||
|
al 00EE59 .ObjectStateLookupTables_OnBelow0A_EE59
|
||||||
|
al 00EE4E .ObjectStateLookupTables_OnCarrySet_EE4E
|
||||||
|
al 00EE28 .ObjectStateLookupTables_CallNext_EE28
|
||||||
|
al 00EE1D .ObjectStateLookupTables_OnCarryClear_EE1D
|
||||||
|
al 00EE27 .ObjectStateLookupTables_JoinBranchPaths_EE27
|
||||||
|
al 00EE0A .ObjectStateLookupTables_LoadAndContinue_EE0A
|
||||||
|
al 00EDFE .ObjectStateLookupTables_LoadIndexAndContinue_EDFE
|
||||||
|
al 00EDFB .GameplayLookupTable_EDFB
|
||||||
|
al 00EDF3 .ObjectStateLookupTables_StoreAndContinue_EDF3
|
||||||
|
al 00EDE7 .ObjectStateLookupTables_LoadAndContinue_EDE7
|
||||||
|
al 00EDDD .ObjectStateLookupTables_JoinBranchPaths_EDDD
|
||||||
|
al 00EDD3 .ObjectStateLookupTables_OnZero_EDD3
|
||||||
|
al 00EDC0 .ObjectStateLookupTables_IncrementAndContinue_EDC0
|
||||||
|
al 00EDFA .ObjectStateLookupTables_JoinBranchPaths_EDFA
|
||||||
|
al 00EDB3 .ObjectStateLookupTables_LoadAndContinue_EDB3
|
||||||
|
al 00EDAE .ObjectStateLookupTables_OnCarryClear_EDAE
|
||||||
|
al 00EDA7 .ObjectStateLookupTables_OnEqual01_EDA7
|
||||||
|
al 00ED8A .ObjectStateLookupTables_OnZero_ED8A
|
||||||
|
al 00ED8C .ObjectStateLookupTables_JoinBranchPaths_ED8C
|
||||||
|
al 00ED8D .ObjectStateLookupTables_JoinBranchPaths_ED8D
|
||||||
|
al 00ED66 .ObjectStateLookupTables_LoadAndContinue_ED66
|
||||||
|
al 00ED60 .ObjectStateLookupTables_OnZero_ED60
|
||||||
|
al 00ED55 .ObjectStateLookupTables_OnNonzero_ED55
|
||||||
|
al 00ED51 .ObjectStateLookupTables_LoadIndexAndContinue_ED51
|
||||||
|
al 00ED65 .ObjectStateLookupTables_OnAtLeast03_ED65
|
||||||
|
al 00ED42 .ObjectStateLookupTables_CallNext_ED42
|
||||||
|
al 00ED30 .ObjectStateLookupTables_OnNonzero_ED30
|
||||||
|
al 00ED26 .ObjectStateLookupTables_StoreIndexAndContinue_ED26
|
||||||
|
al 00ED21 .ObjectStateLookupTables_LoadAndContinue_ED21
|
||||||
|
al 00ED1C .ObjectStateLookupTables_LoadAndContinue_ED1C
|
||||||
|
al 00ECF0 .ObjectStateLookupTables_OnCarrySet_ECF0
|
||||||
|
al 00ECF4 .ObjectStateLookupTables_JoinBranchPaths_ECF4
|
||||||
|
al 00ECDC .ObjectStateLookupTables_OnNonnegative_ECDC
|
||||||
|
al 00ECD5 .ObjectStateLookupTables_OnZero_ECD5
|
||||||
|
al 00ECCA .ObjectStateLookupTables_OnNonnegative_ECCA
|
||||||
|
al 00ECC2 .ObjectStateLookupTables_JoinBranchPaths_ECC2
|
||||||
|
al 00ECAF .ObjectStateLookupTables_OnNotEqual01_ECAF
|
||||||
|
al 00ECD4 .ObjectStateLookupTables_JoinBranchPaths_ECD4
|
||||||
|
al 00ECA1 .ObjectStateLookupTables_LoadAndContinue_ECA1
|
||||||
|
al 00EC9C .ObjectStateLookupTables_LoadAndContinue_EC9C
|
||||||
|
al 00EC94 .ObjectStateLookupTables_LoadAndContinue_EC94
|
||||||
|
al 00EC8F .ObjectStateLookupTables_OnCarrySet_EC8F
|
||||||
|
al 00EC7E .ObjectStateLookupTables_OnNonnegative_EC7E
|
||||||
|
al 00EC88 .ObjectStateLookupTables_OnNotEqual05_EC88
|
||||||
|
al 00EC89 .ObjectStateLookupTables_OnNonnegative_EC89
|
||||||
|
al 00EC68 .ObjectStateLookupTables_OnNonnegative_EC68
|
||||||
|
al 00EC60 .ObjectStateLookupTables_CallNext_EC60
|
||||||
|
al 00EC5A .ObjectStateLookupTables_OnCarrySet_EC5A
|
||||||
|
al 00EC21 .GameplayInitializationTable_EC21
|
||||||
|
al 00EC15 .GameplayModeTable_EC15
|
||||||
|
al 00EC19 .ObjectStateLookupTables_OnCarrySet_EC19
|
||||||
|
al 00EC05 .ObjectStateLookupTables_OnZero_EC05
|
||||||
|
al 00EC0A .ObjectStateLookupTables_JoinBranchPaths_EC0A
|
||||||
|
al 00EBE7 .ObjectStateLookupTables_OnNonzero_EBE7
|
||||||
|
al 00EBD5 .ObjectStateLookupTables_OnNonnegative_EBD5
|
||||||
|
al 00EBD0 .ObjectStateLookupTables_CallNext_EBD0
|
||||||
|
al 00EBC4 .GameplayLookupTable_EBC4
|
||||||
|
al 00EBBF .ObjectStateLookupTables_OnAtLeast04_EBBF
|
||||||
|
al 00EBAF .ObjectStateLookupTables_OnBelow03_EBAF
|
||||||
|
al 00EBC3 .ObjectStateLookupTables_JoinBranchPaths_EBC3
|
||||||
|
al 00EB97 .ObjectStateLookupTables_OnCarrySet_EB97
|
||||||
|
al 00EB95 .ObjectStateLookupTables_OnCarryClear_EB95
|
||||||
|
al 00EB7B .ObjectStateLookupTables_OnAtLeast04_EB7B
|
||||||
|
al 00EB67 .ObjectStateLookupTables_LoadAndContinue_EB67
|
||||||
|
al 00EB66 .ObjectStateLookupTables_OnNonzero_EB66
|
||||||
|
al 00EB5A .ObjectStateLookupTables_LoadAndContinue_EB5A
|
||||||
|
al 00EB63 .ObjectStateLookupTables_OnNonzero_EB63
|
||||||
|
al 00EB98 .ObjectStateLookupTables_OnNonzero_EB98
|
||||||
|
al 00EB46 .ObjectStateLookupTables_OnZero_EB46
|
||||||
|
al 00EB56 .ObjectStateLookupTables_OnCarryClear_EB56
|
||||||
|
al 00EB3F .ObjectStateLookupTables_JoinBranchPaths_EB3F
|
||||||
|
al 00EB31 .ObjectStateLookupTables_OnNonzero_EB31
|
||||||
|
al 00EB23 .ObjectStateLookupTables_LoadAndContinue_EB23
|
||||||
|
al 00EB18 .ObjectStateLookupTables_OnCarrySet_EB18
|
||||||
|
al 00EB0F .ObjectStateLookupTables_OnNonnegative_EB0F
|
||||||
|
al 00EAD6 .ObjectStateLookupTables_OnZero_EAD6
|
||||||
|
al 00EADB .ObjectStateLookupTables_OnCarrySet_EADB
|
||||||
|
al 00EACE .ObjectStateLookupTables_JoinBranchPaths_EACE
|
||||||
|
al 00EAC0 .ObjectStateLookupTables_OnNonzero_EAC0
|
||||||
|
al 00EAF3 .ObjectStateLookupTables_OnNonzero_EAF3
|
||||||
|
al 00EAA8 .ObjectStateLookupTables_LoadAndContinue_EAA8
|
||||||
|
al 00EA9A .ObjectStateLookupTables_OnAtLeast04_EA9A
|
||||||
|
al 00EA9D .ObjectStateLookupTables_OnZero_EA9D
|
||||||
|
al 00EA88 .ObjectStateLookupTables_OnNonzero_EA88
|
||||||
|
al 00EA82 .ObjectStateLookupTables_LoadIndexAndContinue_EA82
|
||||||
|
al 00EA76 .GameplayLookupTable_EA76
|
||||||
|
al 00EA68 .ObjectStateLookupTables_OnZero_EA68
|
||||||
|
al 00EA52 .ObjectStateLookupTables_OnBelow07_EA52
|
||||||
|
al 00EA75 .ObjectStateLookupTables_OnZero_EA75
|
||||||
|
al 00EA49 .ObjectStateLookupTables_OnZero_EA49
|
||||||
|
al 00EA3D .ObjectStateLookupTables_OnNonzero_EA3D
|
||||||
|
al 00EA39 .ObjectStateLookupTables_OnCarryClear_EA39
|
||||||
|
al 00EA20 .ObjectStateLookupTables_JoinBranchPaths_EA20
|
||||||
|
al 00EA15 .ObjectStateLookupTables_OnNonzero_EA15
|
||||||
|
al 00EA1F .ObjectStateLookupTables_JoinBranchPaths_EA1F
|
||||||
|
al 00EA04 .ObjectStateLookupTables_OnNonzero_EA04
|
||||||
|
al 00E9F2 .ObjectStateLookupTables_OnCarrySet_E9F2
|
||||||
|
al 00E9D9 .GameplayDispatchTable_E9D9
|
||||||
|
al 00E9CE .ObjectStateLookupTables_OnZero_E9CE
|
||||||
|
al 00E9BE .ObjectStateLookupTables_OnNonzero_E9BE
|
||||||
|
al 00E9BC .ObjectStateLookupTables_LoadIndexAndContinue_E9BC
|
||||||
|
al 00E9B6 .GameplayParameterTable_E9B6
|
||||||
|
al 00E9A9 .ObjectStateLookupTables_OnEqualFE_E9A9
|
||||||
|
al 00E9A0 .ObjectStateLookupTables_OnZero_E9A0
|
||||||
|
al 00E994 .ObjectStateLookupTables_OnNonzero_E994
|
||||||
|
al 00E9B3 .ObjectStateLookupTables_OnZero_E9B3
|
||||||
|
al 00E992 .ObjectStateLookupTables_OnZero_E992
|
||||||
|
al 00E980 .ObjectStateLookupTables_OnNonnegative_E980
|
||||||
|
al 00E97E .ObjectStateLookupTables_LoadIndexAndContinue_E97E
|
||||||
|
al 00E96E .GameplayParameterTable_E96E
|
||||||
|
al 00E969 .ObjectStateLookupTables_LoadIndexAndContinue_E969
|
||||||
|
al 00E95E .ObjectStateLookupTables_OnNonnegative_E95E
|
||||||
|
al 00E95C .ObjectStateLookupTables_LoadIndexAndContinue_E95C
|
||||||
|
al 00E95B .ObjectStateLookupTables_OnCarrySet_E95B
|
||||||
|
al 00E950 .ObjectStateLookupTables_OnCarryClear_E950
|
||||||
|
al 00E92E .ObjectStateLookupTables_LoadAndContinue_E92E
|
||||||
|
al 00E921 .ObjectStateLookupTables_OnNonnegative_E921
|
||||||
|
al 00E91F .ObjectStateLookupTables_LoadIndexAndContinue_E91F
|
||||||
|
al 00E91A .ObjectStateLookupTables_OnNonzero_E91A
|
||||||
|
al 00E918 .ObjectStateLookupTables_OnNotEqual05_E918
|
||||||
|
al 00E905 .ObjectStateLookupTables_OnNonnegative_E905
|
||||||
|
al 00E903 .ObjectStateLookupTables_LoadIndexAndContinue_E903
|
||||||
|
al 00E902 .ObjectStateLookupTables_JoinBranchPaths_E902
|
||||||
|
al 00E8E9 .ObjectStateLookupTables_OnZero_E8E9
|
||||||
|
al 00E8E2 .ObjectStateLookupTables_OnZero_E8E2
|
||||||
|
al 00E8CD .ObjectStateLookupTables_OnEqual20_E8CD
|
||||||
|
al 00E8D2 .ObjectStateLookupTables_OnZero_E8D2
|
||||||
|
al 00E8B6 .ObjectStateLookupTables_OnEqualFF_E8B6
|
||||||
|
al 00E8D7 .ObjectStateLookupTables_JoinBranchPaths_E8D7
|
||||||
|
al 00E8A8 .ObjectStateLookupTables_OnNonzero_E8A8
|
||||||
|
al 00E89D .ObjectStateLookupTables_OnNonnegative_E89D
|
||||||
|
al 00E897 .ObjectStateLookupTables_OnZero_E897
|
||||||
|
al 00E8FE .ObjectStateLookupTables_OnCarrySet_E8FE
|
||||||
|
al 00E86C .ObjectStateLookupTables_OnNonzero_E86C
|
||||||
|
al 00E86A .ObjectStateLookupTables_OnCarrySet_E86A
|
||||||
|
al 00E88A .ObjectStateLookupTables_JoinBranchPaths_E88A
|
||||||
|
al 00E88F .ObjectStateLookupTables_JoinBranchPaths_E88F
|
||||||
|
al 00E849 .ObjectStateLookupTables_OnNonzero_E849
|
||||||
|
al 00E845 .ObjectStateLookupTables_LoadIndexAndContinue_E845
|
||||||
|
al 00E842 .ObjectStateLookupTables_CallNext_E842
|
||||||
|
al 00E838 .ObjectStateLookupTables_LoadAndContinue_E838
|
||||||
|
al 00E837 .ObjectStateLookupTables_OnNotEqualFE_E837
|
||||||
|
al 00E82C .ObjectStateLookupTables_LoadAndContinue_E82C
|
||||||
|
al 00E81A .ObjectStateLookupTables_OnNotEqualFE_E81A
|
||||||
|
al 00E814 .ObjectStateLookupTables_OnZero_E814
|
||||||
|
al 00E823 .ObjectStateLookupTables_JoinBranchPaths_E823
|
||||||
|
al 00E80A .ObjectStateLookupTables_OnCarrySet_E80A
|
||||||
|
al 00E7FE .ObjectStateLookupTables_OnNegative_E7FE
|
||||||
|
al 00E7EB .ObjectStateLookupTables_LoadAndContinue_E7EB
|
||||||
|
al 00E7E5 .GameplayDispatchTable_E7E5
|
||||||
|
al 00E7D2 .ObjectStateLookupTables_OnNonnegative_E7D2
|
||||||
|
al 00E82B .ObjectStateLookupTables_JoinBranchPaths_E82B
|
||||||
|
al 00E7BA .ObjectStateLookupTables_LoadAndContinue_E7BA
|
||||||
|
al 00E7B3 .ObjectStateLookupTables_OnZero_E7B3
|
||||||
|
al 00E7A9 .ObjectStateLookupTables_OnNonzero_E7A9
|
||||||
|
al 00E7B9 .ObjectStateLookupTables_OnNonzero_E7B9
|
||||||
|
al 00E79F .ObjectStateLookupTables_LoadAndContinue_E79F
|
||||||
|
al 00E6DF .GameplayObjectDescriptorData_E6DF
|
||||||
|
al 00E6D8 .ObjectStateLookupTables_OnBelow03_E6D8
|
||||||
|
al 00E6C9 .ObjectStateLookupTables_LoadAndContinue_E6C9
|
||||||
|
al 00E6B0 .ObjectStateLookupTables_CallNext_E6B0
|
||||||
|
al 00E6A0 .GameplayParameterTable_E6A0
|
||||||
|
al 00E69F .ObjectStateLookupTables_OnEqual20_E69F
|
||||||
|
al 00E693 .ObjectStateLookupTables_OnZero_E693
|
||||||
|
al 00E685 .ObjectStateLookupTables_OnZero_E685
|
||||||
|
al 00E667 .ObjectStateLookupTables_OnBelow08_E667
|
||||||
|
al 00E661 .ObjectStateLookupTables_OnZero_E661
|
||||||
|
al 00E659 .ObjectStateLookupTables_OnZero_E659
|
||||||
|
al 00E640 .GameplayParameterTable_E640
|
||||||
|
al 00E64C .ObjectStateLookupTables_JoinBranchPaths_E64C
|
||||||
|
al 00E632 .ObjectStateLookupTables_OnZero_E632
|
||||||
|
al 00E636 .ObjectStateLookupTables_OnNonzero_E636
|
||||||
|
al 00E62D .ObjectStateLookupTables_OnNotEqual40_E62D
|
||||||
|
al 00E631 .ObjectStateLookupTables_JoinBranchPaths_E631
|
||||||
|
al 00E61D .ObjectStateLookupTables_LoadAndContinue_E61D
|
||||||
|
al 00E5D1 .ObjectStateLookupTables_OnZero_E5D1
|
||||||
|
al 00E618 .ObjectStateLookupTables_JoinBranchPaths_E618
|
||||||
|
al 00E61C .ObjectStateLookupTables_JoinBranchPaths_E61C
|
||||||
|
al 00E5B0 .ObjectStateLookupTables_LoadAndContinue_E5B0
|
||||||
|
al 00E5AE .ObjectStateLookupTables_OnBelowD0_E5AE
|
||||||
|
al 00E5AC .ObjectStateLookupTables_JoinBranchPaths_E5AC
|
||||||
|
al 00E59A .ObjectStateLookupTables_LoadAndContinue_E59A
|
||||||
|
al 00E601 .ObjectStateLookupTables_OnNonzero_E601
|
||||||
|
al 00E594 .ObjectStateLookupTables_OnCarrySet_E594
|
||||||
|
al 00E589 .ObjectStateLookupTables_OnNonnegative_E589
|
||||||
|
al 00E593 .ObjectStateLookupTables_OnNotEqual05_E593
|
||||||
|
al 00E578 .ObjectStateLookupTables_OnZero_E578
|
||||||
|
al 00E562 .ObjectStateLookupTables_LoadAndContinue_E562
|
||||||
|
al 00E581 .ObjectStateLookupTables_JoinBranchPaths_E581
|
||||||
|
al 00E548 .ObjectStateLookupTables_OnCarrySet_E548
|
||||||
|
al 00E52D .GameplayHandlerTable_E52D
|
||||||
|
al 00E521 .ObjectStateLookupTables_LoadIndexAndContinue_E521
|
||||||
|
al 00E51D .GameplayPositionLookup_E51D
|
||||||
|
al 00E509 .ObjectStateLookupTables_LoadAndContinue_E509
|
||||||
|
al 00E504 .ObjectStateLookupTables_OnCarrySet_E504
|
||||||
|
al 00E4E0 .ObjectStateLookupTables_CallNext_E4E0
|
||||||
|
al 00E4DD .GameplayDispatchTable_E4DD
|
||||||
|
al 00E4D1 .ObjectStateLookupTables_OnNonnegative_E4D1
|
||||||
|
al 00E4AA .ObjectStateLookupTables_JoinBranchPaths_E4AA
|
||||||
|
al 00E497 .ObjectStateLookupTables_OnNonnegative_E497
|
||||||
|
al 00E4B4 .ObjectStateLookupTables_OnZero_E4B4
|
||||||
|
al 00E4B3 .ObjectStateLookupTables_JoinBranchPaths_E4B3
|
||||||
|
al 00E484 .ObjectStateLookupTables_LoadIndexAndContinue_E484
|
||||||
|
al 00DCF0 .MetaspriteAndObjectFrameData
|
||||||
|
al 00DCC1 .ObjectStateLookupTables_OnZero_DCC1
|
||||||
|
al 00DCD4 .ObjectStateLookupTables_OnZero_DCD4
|
||||||
|
al 00DCAB .ObjectStateLookupTables_LoadIndexAndContinue_DCAB
|
||||||
|
al 00DCE6 .ObjectStateLookupTables_JoinBranchPaths_DCE6
|
||||||
|
al 00DCDF .ObjectStateLookupTables_JoinBranchPaths_DCDF
|
||||||
|
al 00DC95 .ObjectStateLookupTables_LoadAndContinue_DC95
|
||||||
|
al 00DC8A .ObjectStateLookupTables_JoinBranchPaths_DC8A
|
||||||
|
al 00DCC6 .ObjectStateLookupTables_OnCarrySet_DCC6
|
||||||
|
al 00DCC0 .ObjectStateLookupTables_JoinBranchPaths_DCC0
|
||||||
|
al 00DCB3 .ObjectStateLookupTables_OnNonzero_DCB3
|
||||||
|
al 00DC65 .ObjectStateLookupTables_OnZero_DC65
|
||||||
|
al 00DC6C .ObjectStateLookupTables_OnZero_DC6C
|
||||||
|
al 00DC9B .ObjectStateLookupTables_OnZero_DC9B
|
||||||
|
al 00DC58 .ObjectStateLookupTables_LoadIndexAndContinue_DC58
|
||||||
|
al 00DC49 .ObjectStateLookupTables
|
||||||
|
al 00DC1B .DispatchVariantObjectUpdate_OnEqual00_DC1B
|
||||||
|
al 00DC21 .DispatchVariantObjectUpdate_OnEqual03_DC21
|
||||||
|
al 00DC17 .DispatchVariantObjectUpdate_JoinBranchPaths_DC17
|
||||||
|
al 00DC27 .DispatchVariantObjectUpdate_JoinBranchPaths_DC27
|
||||||
|
al 00DBF7 .DispatchVariantObjectUpdate_OnNotEqual00_DBF7
|
||||||
|
al 00DBF6 .DispatchVariantObjectUpdate_OnNonzero_DBF6
|
||||||
|
al 00DC2D .DispatchVariantObjectUpdate_OnEqual02_DC2D
|
||||||
|
al 00DBE7 .DispatchVariantObjectUpdate_OnEqual03_DBE7
|
||||||
|
al 00DC2C .DispatchVariantObjectUpdate_OnCarryClear_DC2C
|
||||||
|
al 00DBD1 .DispatchVariantObjectUpdate_StoreAndContinue_DBD1
|
||||||
|
al 00DBDA .DispatchVariantObjectUpdate_OnNonzero_DBDA
|
||||||
|
al 00DC38 .DispatchVariantObjectUpdate_OnZero_DC38
|
||||||
|
al 00DBCE .DispatchVariantObjectUpdate_OnEqual03_DBCE
|
||||||
|
al 00DBB6 .DispatchVariantObjectUpdate_LoadIndexAndContinue_DBB6
|
||||||
|
al 00DBAA .ObjectMovementParameterPairs
|
||||||
|
al 00DB97 .DispatchVariantObjectUpdate_LoadAndContinue_DB97
|
||||||
|
al 00DB87 .DispatchVariantObjectUpdate_LoadAndContinue_DB87
|
||||||
|
al 00DB7E .DispatchVariantObjectUpdate_OnBelow70_DB7E
|
||||||
|
al 00DB80 .DispatchVariantObjectUpdate_JoinBranchPaths_DB80
|
||||||
|
al 00DB74 .DispatchVariantObjectUpdate_OnEqual05_DB74
|
||||||
|
al 00DB82 .DispatchVariantObjectUpdate_OnCarrySet_DB82
|
||||||
|
al 00DB56 .DispatchVariantObjectUpdate_OnCarryClear_DB56
|
||||||
|
al 00DB5B .DispatchVariantObjectUpdate_JoinBranchPaths_DB5B
|
||||||
|
al 00DB31 .DispatchVariantObjectUpdate_LoadAndContinue_DB31
|
||||||
|
al 00DB36 .DispatchVariantObjectUpdate_OnNonzero_DB36
|
||||||
|
al 00DB13 .DispatchVariantObjectUpdate_OnEqual03_DB13
|
||||||
|
al 00DB01 .DispatchVariantObjectUpdate_IncrementAndContinue_DB01
|
||||||
|
al 00DAFD .DispatchVariantObjectUpdate_Return_DAFD
|
||||||
|
al 00DAF7 .DispatchVariantObjectUpdate_OnNonzero_DAF7
|
||||||
|
al 00DADA .DispatchVariantObjectUpdate_StoreAndContinue_DADA
|
||||||
|
al 00DADF .DispatchVariantObjectUpdate_OnEqual03_DADF
|
||||||
|
al 00DAFF .DispatchVariantObjectUpdate_OnNonzero_DAFF
|
||||||
|
al 00DAD2 .DispatchVariantObjectUpdate_OnNonzero_DAD2
|
||||||
|
al 00DAE4 .DispatchVariantObjectUpdate_OnCarrySet_DAE4
|
||||||
|
al 00DAAE .DispatchVariantObjectUpdate_JoinBranchPaths_DAAE
|
||||||
|
al 00DA9C .DispatchVariantObjectUpdate_OnEqual03_DA9C
|
||||||
|
al 00DAB3 .DispatchVariantObjectUpdate_JoinBranchPaths_DAB3
|
||||||
|
al 00DA76 .DispatchVariantObjectUpdate_OnNonzero_DA76
|
||||||
|
al 00DA60 .DispatchVariantObjectUpdate_OnNonzero_DA60
|
||||||
|
al 00DA3E .DispatchVariantObjectUpdate_OnZero_DA3E
|
||||||
|
al 00DA2D .DispatchVariantObjectUpdate_OnNonzero_DA2D
|
||||||
|
al 00DA71 .DispatchVariantObjectUpdate_OnNonzero_DA71
|
||||||
|
al 00DA20 .DispatchVariantObjectUpdate_OnZero_DA20
|
||||||
|
al 00DA19 .DispatchVariantObjectUpdate_OnZero_DA19
|
||||||
|
al 00DA11 .DispatchVariantObjectUpdate_LoadAndContinue_DA11
|
||||||
|
al 00DA10 .DispatchVariantObjectUpdate_OnBelowC0_DA10
|
||||||
|
al 00DA0F .DispatchVariantObjectUpdate_OnNonzero_DA0F
|
||||||
|
al 00DA05 .DispatchVariantObjectUpdate_LoadAndContinue_DA05
|
||||||
|
al 00D9FB .DispatchVariantObjectUpdate_LoadAndContinue_D9FB
|
||||||
|
al 00D9F7 .DispatchVariantObjectUpdate_LoadAndContinue_D9F7
|
||||||
|
al 00D9FD .DispatchVariantObjectUpdate_OnNonzero_D9FD
|
||||||
|
al 00D9F3 .DispatchVariantObjectUpdate_LoadAndContinue_D9F3
|
||||||
|
al 00D9E6 .DispatchVariantObjectUpdate_OnEqualF0_D9E6
|
||||||
|
al 00D9D1 .DispatchVariantObjectUpdate_LoadAndContinue_D9D1
|
||||||
|
al 00D9E2 .DispatchVariantObjectUpdate_OnCarrySet_D9E2
|
||||||
|
al 00D9BC .VariantModeLookupTable
|
||||||
|
al 00D9B8 .DispatchVariantObjectUpdate_JoinBranchPaths_D9B8
|
||||||
|
al 00D9AB .DispatchVariantObjectUpdate_OnCarrySet_D9AB
|
||||||
|
al 00D9B9 .DispatchVariantObjectUpdate_OnCarrySet_D9B9
|
||||||
|
al 00D987 .DispatchVariantObjectUpdate_OnNonzero_D987
|
||||||
|
al 00D985 .DispatchVariantObjectUpdate_OnNonzero_D985
|
||||||
|
al 00D997 .DispatchVariantObjectUpdate_OnNonzero_D997
|
||||||
|
al 00D9C4 .DispatchVariantObjectUpdate_OnNonzero_D9C4
|
||||||
|
al 00D971 .DispatchVariantObjectUpdate_JoinBranchPaths_D971
|
||||||
|
al 00D959 .DispatchVariantObjectUpdate_OnCarryClear_D959
|
||||||
|
al 00D93D .DispatchVariantObjectUpdate_OnNotEqual03_D93D
|
||||||
|
al 00D943 .DispatchVariantObjectUpdate_JoinBranchPaths_D943
|
||||||
|
al 00D935 .DispatchVariantObjectUpdate_OnNotEqual02_D935
|
||||||
|
al 00D945 .DispatchVariantObjectUpdate_OnNonzero_D945
|
||||||
|
al 00D91A .DispatchVariantObjectUpdate_OnNotEqual03_D91A
|
||||||
|
al 00D920 .DispatchVariantObjectUpdate_JoinBranchPaths_D920
|
||||||
|
al 00D912 .DispatchVariantObjectUpdate_OnZero_D912
|
||||||
|
al 00D908 .DispatchVariantObjectUpdate_OnCarrySet_D908
|
||||||
|
al 00D94E .DispatchVariantObjectUpdate_OnNonzero_D94E
|
||||||
|
al 00D8FF .DispatchVariantObjectUpdate_OnZero_D8FF
|
||||||
|
al 00D924 .DispatchVariantObjectUpdate_OnZero_D924
|
||||||
|
al 00D8F2 .DispatchVariantObjectUpdate_OnZero_D8F2
|
||||||
|
al 00D8E4 .DispatchVariantObjectUpdate_OnNonzero_D8E4
|
||||||
|
al 00D8D7 .DispatchVariantObjectUpdate_OnCarryClear_D8D7
|
||||||
|
al 00D8DD .DispatchVariantObjectUpdate_JoinBranchPaths_D8DD
|
||||||
|
al 00D8CA .DispatchVariantObjectUpdate_OnNonzero_D8CA
|
||||||
|
al 00D8B3 .DispatchVariantObjectUpdate_OnNonzero_D8B3
|
||||||
|
al 00D8AF .DispatchVariantObjectUpdate_OnCarryClear_D8AF
|
||||||
|
al 00D8A2 .DispatchVariantObjectUpdate_OnNonzero_D8A2
|
||||||
|
al 00D8B7 .DispatchVariantObjectUpdate_OnBelow40_D8B7
|
||||||
|
al 00D8E0 .DispatchVariantObjectUpdate_OnCarryClear_D8E0
|
||||||
|
al 00D88A .DispatchVariantObjectUpdate_JoinBranchPaths_D88A
|
||||||
|
al 00D887 .DispatchVariantObjectUpdate_OnZero_D887
|
||||||
|
al 00D87F .DispatchVariantObjectUpdate_OnZero_D87F
|
||||||
|
al 00D86F .DispatchVariantObjectUpdate_OnNotEqual03_D86F
|
||||||
|
al 00D86A .DispatchVariantObjectUpdate_OnEqual02_D86A
|
||||||
|
al 00D858 .DispatchVariantObjectUpdate_OnZero_D858
|
||||||
|
al 00D889 .DispatchVariantObjectUpdate_JoinBranchPaths_D889
|
||||||
|
al 00D84A .DispatchVariantObjectUpdate_OnNotEqual02_D84A
|
||||||
|
al 00D885 .DispatchVariantObjectUpdate_JoinBranchPaths_D885
|
||||||
|
al 00D839 .DispatchVariantObjectUpdate_JoinBranchPaths_D839
|
||||||
|
al 00D860 .DispatchVariantObjectUpdate_JoinBranchPaths_D860
|
||||||
|
al 00D83F .DispatchVariantObjectUpdate_OnZero_D83F
|
||||||
|
al 00D824 .DispatchVariantObjectUpdate_LoadIndexAndContinue_D824
|
||||||
|
al 00D82E .DispatchVariantObjectUpdate_OnZero_D82E
|
||||||
|
al 00D820 .DispatchVariantObjectUpdate_OnCarrySet_D820
|
||||||
|
al 00D80C .VariantObjectHandlerPointerTable
|
||||||
|
al 00D807 .DispatchVariantObjectUpdate
|
||||||
|
al 00D76D .RoundParameterTable
|
||||||
|
al 00D761 .InitializeRoundParameters_OnCarryClear_D761
|
||||||
|
al 00D73E .InitializeRoundParameters
|
||||||
|
al 00D724 .MenuTileData
|
||||||
|
al 00D714 .SetPaletteAddress_LoadAndContinue_D714
|
||||||
|
al 00D670 .MenuVramDescriptorData
|
||||||
|
al 00D665 .LoadMenuDescriptorPointer
|
||||||
|
al 00D657 .SetPaletteAddress
|
||||||
|
al 00D63B .MenuItemPointerTable
|
||||||
|
al 00D62B .UpdateMenuSelection_OnNonzero_D62B
|
||||||
|
al 00D621 .UpdateMenuSelection_JumpNext_D621
|
||||||
|
al 00D627 .UpdateMenuSelection_OnZero_D627
|
||||||
|
al 00D616 .UpdateMenuSelection_OnNonzero_D616
|
||||||
|
al 00D5FE .UpdateMenuSelection_OnNonzero_D5FE
|
||||||
|
al 00D5F2 .UpdateMenuSelection_OnZero_D5F2
|
||||||
|
al 00D5FC .UpdateMenuSelection_OnEqual02_D5FC
|
||||||
|
al 00D5DF .UpdateMenuSelection_LoadAndContinue_D5DF
|
||||||
|
al 00D624 .UpdateMenuSelection_OnZero_D624
|
||||||
|
al 00D5D4 .UpdateMenuSelection_OnNonzero_D5D4
|
||||||
|
al 00D5C7 .UpdateMenuSelection_OnNonzero_D5C7
|
||||||
|
al 00D5AA .UpdateMenuSelection_OnNonzero_D5AA
|
||||||
|
al 00D5F1 .UpdateMenuSelection_JoinBranchPaths_D5F1
|
||||||
|
al 00D597 .UpdateMenuSelection
|
||||||
|
al 00D58C .WriteVramDescriptorPayload_OnNonnegative_D58C
|
||||||
|
al 00D575 .WriteVramDescriptorPayload_LoadAndContinue_D575
|
||||||
|
al 00D3AF .VramDescriptorRecords
|
||||||
|
al 00D3A2 .WriteVramDescriptorPayload_OnNonzero_D3A2
|
||||||
|
al 00D398 .WriteVramDescriptorPayload_OnZero_D398
|
||||||
|
al 00D39B .WriteVramDescriptorPayload_OnEqual57_D39B
|
||||||
|
al 00D38B .WriteVramDescriptorPayload_OnNonzero_D38B
|
||||||
|
al 00D389 .WriteVramDescriptorPayload
|
||||||
|
al 00D388 .ExecuteVramDescriptorStream_OnEqual5A_D388
|
||||||
|
al 00D375 .ExecuteVramDescriptorStream_OnNegative_D375
|
||||||
|
al 00D35F .ExecuteVramDescriptorStream_OnNonzero_D35F
|
||||||
|
al 00D365 .ExecuteVramDescriptorStream_OnNonzero_D365
|
||||||
|
al 00D342 .ExecuteVramDescriptorStream
|
||||||
|
al 00D32E .VramDescriptorDispatchTable
|
||||||
|
al 00D31E .ConfigurePpuForScreenTransfer
|
||||||
|
al 00D2FD .ProcessQueuedVramUpdates_LoadAndContinue_D2FD
|
||||||
|
al 00D2DD .VramDescriptorPointerTable
|
||||||
|
al 00D2C9 .ProcessQueuedVramUpdates_OnZero_D2C9
|
||||||
|
al 00D2B6 .ProcessQueuedVramUpdates_OnNonzero_D2B6
|
||||||
|
al 00D2C2 .ProcessQueuedVramUpdates_JoinBranchPaths_D2C2
|
||||||
|
al 00D295 .ProcessQueuedVramUpdates_OnNonzero_D295
|
||||||
|
al 00D291 .ProcessQueuedVramUpdates_OnEqual01_D291
|
||||||
|
al 00D2CD .ProcessQueuedVramUpdates_OnZero_D2CD
|
||||||
|
al 00D282 .ProcessQueuedVramUpdates_LoadAndContinue_D282
|
||||||
|
al 00D280 .ProcessQueuedVramUpdates
|
||||||
|
al 00D270 .SetupScreenPaletteTransfer_OnNonzero_D270
|
||||||
|
al 00D243 .SetupScreenPaletteTransfer_OnZero_D243
|
||||||
|
al 00D255 .SetupScreenPaletteTransfer_OnZero_D255
|
||||||
|
al 00D206 .SetupScreenPaletteTransfer_OnNonzero_D206
|
||||||
|
al 00D21D .SetupScreenPaletteTransfer_OnZero_D21D
|
||||||
|
al 00D1E8 .SetupScreenPaletteTransfer_LoadAndContinue_D1E8
|
||||||
|
al 00D1E4 .SetupScreenPaletteTransfer_LoadIndexAndContinue_D1E4
|
||||||
|
al 00D1DC .SetupScreenPaletteTransfer_OnZero_D1DC
|
||||||
|
al 00D1C4 .SetupScreenPaletteTransfer_CallNext_D1C4
|
||||||
|
al 00CFBE .ScreenDescriptorData
|
||||||
|
al 00CFB3 .SetupScreenPaletteTransfer_LoadAndContinue_CFB3
|
||||||
|
al 00CF9F .SetupScreenPaletteTransfer_OnZero_CF9F
|
||||||
|
al 00CF9D .SetupScreenPaletteTransfer_LoadAndContinue_CF9D
|
||||||
|
al 00CF88 .SetupScreenPaletteTransfer_OnNonzero_CF88
|
||||||
|
al 00CF86 .SetupScreenPaletteTransfer_OnZero_CF86
|
||||||
|
al 00CF58 .SetupScreenPaletteTransfer_LoadIndexAndContinue_CF58
|
||||||
|
al 00CF3F .ScreenDescriptorPointerTable
|
||||||
|
al 00CF3B .SetupScreenPaletteTransfer_OnBelow0A_CF3B
|
||||||
|
al 00CF30 .SetupScreenPaletteTransfer_JoinBranchPaths_CF30
|
||||||
|
al 00CF0D .SetupScreenPaletteTransfer_LoadAndContinue_CF0D
|
||||||
|
al 00CF03 .SetupScreenPaletteTransfer_OnZero_CF03
|
||||||
|
al 00CEFA .SetupScreenPaletteTransfer_OnNonzero_CEFA
|
||||||
|
al 00CEF2 .SetupScreenPaletteTransfer_LoadAndContinue_CEF2
|
||||||
|
al 00CEE5 .SetupScreenPaletteTransfer_LoadAndContinue_CEE5
|
||||||
|
al 00CEE3 .SetupScreenPaletteTransfer_LoadIndexAndContinue_CEE3
|
||||||
|
al 00CEB7 .SetupScreenPaletteTransfer_CallNext_CEB7
|
||||||
|
al 00CD32 .MenuScreenParameterTable
|
||||||
|
al 00CD2D .SetupScreenPaletteTransfer_LoadIndexAndContinue_CD2D
|
||||||
|
al 00CD28 .SetupScreenPaletteTransfer_LoadAndContinue_CD28
|
||||||
|
al 00CCE6 .MenuPaletteData
|
||||||
|
al 00CCD9 .SetupScreenPaletteTransfer_CallNext_CCD9
|
||||||
|
al 00CCD3 .SetupScreenPaletteTransfer_CallNext_CCD3
|
||||||
|
al 00CCD0 .SetupScreenPaletteTransfer_CallNext_CCD0
|
||||||
|
al 00CCB6 .SetupScreenPaletteTransfer
|
||||||
|
al 00CCB4 .SetPaletteRamAddress_JoinBranchPaths_CCB4
|
||||||
|
al 00CCB2 .SetPaletteRamAddress_OnCarryClear_CCB2
|
||||||
|
al 00CC94 .SetPaletteRamAddress_LoadAndContinue_CC94
|
||||||
|
al 00CC8F .SetPaletteRamAddress_StoreIndexAndContinue_CC8F
|
||||||
|
al 00CC87 .SetPaletteRamAddress_LoadIndexAndContinue_CC87
|
||||||
|
al 00CC8C .SetPaletteRamAddress_OnCarryClear_CC8C
|
||||||
|
al 00CC7E .SetPaletteRamAddress_StoreIndexAndContinue_CC7E
|
||||||
|
al 00CC6C .SetPaletteRamAddress_LoadAndContinue_CC6C
|
||||||
|
al 00CC62 .SetPaletteRamAddress_LoadAndContinue_CC62
|
||||||
|
al 00CC5B .SetPaletteRamAddress_StoreAndContinue_CC5B
|
||||||
|
al 00CC50 .SetPaletteRamAddress_LoadAndContinue_CC50
|
||||||
|
al 00CC4B .SetPaletteRamAddress_OnCarrySet_CC4B
|
||||||
|
al 00CC3B .SetPaletteRamAddress_OnCarrySet_CC3B
|
||||||
|
al 00CC40 .SetPaletteRamAddress_OnNonzero_CC40
|
||||||
|
al 00CC20 .SetPaletteRamAddress_LoadAndContinue_CC20
|
||||||
|
al 00CC16 .SetPaletteRamAddress_LoadAndContinue_CC16
|
||||||
|
al 00CBE4 .SetPaletteRamAddress_LoadAndContinue_CBE4
|
||||||
|
al 00CBDA .SetPaletteRamAddress_LoadAndContinue_CBDA
|
||||||
|
al 00CB51 .SpriteLayoutTable
|
||||||
|
al 00CB4B .SetPaletteRamAddress_JoinBranchPaths_CB4B
|
||||||
|
al 00CB40 .SetPaletteRamAddress_OnNonzero_CB40
|
||||||
|
al 00CB2D .SetPaletteRamAddress_StoreIndexAndContinue_CB2D
|
||||||
|
al 00CA63 .PpuTimingParameterTable
|
||||||
|
al 00CA5C .SetPaletteRamAddress_LoadAndContinue_CA5C
|
||||||
|
al 00CA55 .SetPaletteRamAddress_LoadAndContinue_CA55
|
||||||
|
al 00CA4F .SetPaletteRamAddress_StoreAndContinue_CA4F
|
||||||
|
al 00CA4B .SetPaletteRamAddress_LoadAndContinue_CA4B
|
||||||
|
al 00CA47 .PpuControlMaskTable
|
||||||
|
al 00CA3D .SetPaletteRamAddress_OnNonnegative_CA3D
|
||||||
|
al 00CA3B .SetPaletteRamAddress_LoadIndexAndContinue_CA3B
|
||||||
|
al 00CA31 .SetPaletteRamAddress_LoadAndContinue_CA31
|
||||||
|
al 00CA29 .SetPaletteRamAddress_OnZero_CA29
|
||||||
|
al 00CA2F .SetPaletteRamAddress_OnNonzero_CA2F
|
||||||
|
al 00CA25 .SetPaletteRamAddress_LoadAndContinue_CA25
|
||||||
|
al 00CA11 .SetPaletteRamAddress
|
||||||
|
al 00C9F8 .ObjectSlotOffsetTable
|
||||||
|
al 00C9F2 .ReadControllers_Return_C9F2
|
||||||
|
al 00C9EC .ReadControllers_Return_C9EC
|
||||||
|
al 00C906 .InputDirectionLookupTable
|
||||||
|
al 00C900 .ReadControllers_OnNonnegative_C900
|
||||||
|
al 00C8D7 .ReadControllers_OnAtLeast02_C8D7
|
||||||
|
al 00C8D9 .ReadControllers_JoinBranchPaths_C8D9
|
||||||
|
al 00C8D3 .ReadControllers_OnNotEqual04_C8D3
|
||||||
|
al 00C8E2 .ReadControllers_JoinBranchPaths_C8E2
|
||||||
|
al 00C8C1 .ReadControllers_OnEqual06_C8C1
|
||||||
|
al 00C8B5 .ReadControllers_JoinBranchPaths_C8B5
|
||||||
|
al 00C897 .ReadControllers_OnZero_C897
|
||||||
|
al 00C8B3 .ReadControllers_OnOverflowClear_C8B3
|
||||||
|
al 00C889 .ReadControllers_LoadAndContinue_C889
|
||||||
|
al 00C87C .ReadControllers_OnNonzero_C87C
|
||||||
|
al 00C861 .ReadControllers_OnNonzero_C861
|
||||||
|
al 00C85F .ReadControllers_OnNonzero_C85F
|
||||||
|
al 00C845 .ReadControllers_JoinBranchPaths_C845
|
||||||
|
al 00C835 .ReadControllers_LoadIndexAndContinue_C835
|
||||||
|
al 00C763 .MenuTextTable
|
||||||
|
al 00C753 .ReadControllers_LoadAndContinue_C753
|
||||||
|
al 00C721 .GameplayModeParameterTable
|
||||||
|
al 00C720 .ReadControllers_OnBelowA0_C720
|
||||||
|
al 00C71D .ReadControllers_OnCarrySet_C71D
|
||||||
|
al 00C70D .ReadControllers_OnBelow0A_C70D
|
||||||
|
al 00C6F3 .ReadControllers_StoreIndexAndContinue_C6F3
|
||||||
|
al 00C6C4 .ObjectAttributeLookupTable
|
||||||
|
al 00C6C3 .ReadControllers_OnNonnegative_C6C3
|
||||||
|
al 00C6AD .ReadControllers_CallNext_C6AD
|
||||||
|
al 00C6A8 .ReadControllers_OnCarrySet_C6A8
|
||||||
|
al 00C693 .ReadControllers_OnNonnegative_C693
|
||||||
|
al 00C68D .ReadControllers_OnNonnegative_C68D
|
||||||
|
al 00C67B .ReadControllers_LoadAndContinue_C67B
|
||||||
|
al 00C65E .ObjectPositionLookupTable
|
||||||
|
al 00C64B .ReadControllers_CallNext_C64B
|
||||||
|
al 00C64A .ReadControllers_OnCarrySet_C64A
|
||||||
|
al 00C643 .ReadControllers_StoreAndContinue_C643
|
||||||
|
al 00C63A .ReadControllers_CallNext_C63A
|
||||||
|
al 00C637 .ReadControllers_CallNext_C637
|
||||||
|
al 00C62D .ReadControllers_LoadAndContinue_C62D
|
||||||
|
al 00C622 .ReadControllers_OnNonzero_C622
|
||||||
|
al 00C61D .ReadControllers_CallNext_C61D
|
||||||
|
al 00C606 .ReadControllers_LoadAndContinue_C606
|
||||||
|
al 00C613 .ReadControllers_OnNegative_C613
|
||||||
|
al 00C5F7 .ReadControllers_LoadAndContinue_C5F7
|
||||||
|
al 00C5EC .ReadControllers_OnZero_C5EC
|
||||||
|
al 00C5E0 .ReadControllers_OnNonnegative_C5E0
|
||||||
|
al 00C5CB .ReadControllers_CallNext_C5CB
|
||||||
|
al 00C5C3 .ReadControllers_LoadAndContinue_C5C3
|
||||||
|
al 00C5B6 .ReadControllers_OnNonnegative_C5B6
|
||||||
|
al 00C5B2 .ReadControllers_LoadAndContinue_C5B2
|
||||||
|
al 00C5A6 .ScreenObjectParameterTable
|
||||||
|
al 00C591 .ReadControllers_OnNonnegative_C591
|
||||||
|
al 00C58F .ReadControllers_LoadIndexAndContinue_C58F
|
||||||
|
al 00C564 .SpriteTransferParameterTable
|
||||||
|
al 00C55A .ReadControllers_OnNonzero_C55A
|
||||||
|
al 00C556 .ReadControllers_LoadAndContinue_C556
|
||||||
|
al 00C549 .OamInitializationData
|
||||||
|
al 00C548 .ReadControllers_OnCarryClear_C548
|
||||||
|
al 00C53F .ReadControllers_StoreAndContinue_C53F
|
||||||
|
al 00C537 .ReadControllers_OnNonzero_C537
|
||||||
|
al 00C52F .ReadControllers_OnEqualFF_C52F
|
||||||
|
al 00C530 .ReadControllers_OnEqualFD_C530
|
||||||
|
al 00C527 .ReadControllers_OnBelowFD_C527
|
||||||
|
al 00C516 .ReadControllers_OnZero_C516
|
||||||
|
al 00C509 .ReadControllers_OnEqualFE_C509
|
||||||
|
al 00C505 .ReadControllers_StoreAndContinue_C505
|
||||||
|
al 00C4FF .VramCommandParameterTable
|
||||||
|
al 00C4EA .ReadControllers_OnCarryClear_C4EA
|
||||||
|
al 00C4E3 .ReadControllers_LoadIndexAndContinue_C4E3
|
||||||
|
al 00C4CD .ReadControllers_StoreAndContinue_C4CD
|
||||||
|
al 00C4C8 .ReadControllers_LoadAndContinue_C4C8
|
||||||
|
al 00C4BA .ReadControllers_LoadIndexAndContinue_C4BA
|
||||||
|
al 00C4AF .ReadControllers_OnNonzero_C4AF
|
||||||
|
al 00C4AA .ReadControllers_CallNext_C4AA
|
||||||
|
al 00C4A6 .ControllerBitMaskTable
|
||||||
|
al 00C470 .ReadControllers_LoadAndContinue_C470
|
||||||
|
al 00C480 .ReadControllers_OnNonzero_C480
|
||||||
|
al 00C489 .ReadControllers_OnNonzero_C489
|
||||||
|
al 00C488 .ReadControllers_OnZero_C488
|
||||||
|
al 00C45D .ReadControllers_LoadAndContinue_C45D
|
||||||
|
al 00C458 .ReadControllers_StoreAndContinue_C458
|
||||||
|
al 00C454 .ReadControllers_OnNonzero_C454
|
||||||
|
al 00C444 .ReadControllers_StoreAndContinue_C444
|
||||||
|
al 00C452 .ReadControllers_OnEqualE0_C452
|
||||||
|
al 00C44E .ReadControllers_OnZero_C44E
|
||||||
|
al 00C40D .ReadControllers_OnNonzero_C40D
|
||||||
|
al 00C402 .ReadControllers
|
||||||
|
al 00C3FA .ClearPpuPage_OnNonzero_C3FA
|
||||||
|
al 00C3F5 .ClearPpuPage
|
||||||
|
al 00C3EC .SelectNametableClearPage_OnNonzero_C3EC
|
||||||
|
al 00C3E0 .SelectNametableClearPage
|
||||||
|
al 00C3E2 .SelectNametableClearPage_OnNonzero_C3E2
|
||||||
|
al 00C3D6 .InitializeNametablePages
|
||||||
|
al 00C3C1 .InitializeApuAndPpu_LoadAndContinue_C3C1
|
||||||
|
al 00C3BE .InitializeApuAndPpu
|
||||||
|
al 00C3B8 .AdvanceRoundTransition_CallNext_C3B8
|
||||||
|
al 00C3AA .AdvanceRoundTransition_CallNext_C3AA
|
||||||
|
al 00C39A .AdvanceRoundTransition_OnZero_C39A
|
||||||
|
al 00C382 .AdvanceRoundTransition_OnZero_C382
|
||||||
|
al 00C399 .AdvanceRoundTransition_JoinBranchPaths_C399
|
||||||
|
al 00C376 .AdvanceRoundTransition_JoinBranchPaths_C376
|
||||||
|
al 00C32D .FinishStateHandler_OnNonzero_C32D
|
||||||
|
al 00C32B .FinishStateHandler_LoadIndexAndContinue_C32B
|
||||||
|
al 00C340 .FinishStateHandler_OnZero_C340
|
||||||
|
al 00C326 .FinishStateHandler_OnNonzero_C326
|
||||||
|
al 00C31B .FinishStateHandler_OnNonzero_C31B
|
||||||
|
al 00C34B .AdvanceRoundTransition_OnZero_C34B
|
||||||
|
al 00C342 .AdvanceRoundTransition
|
||||||
|
al 00C2EB .FinishStateHandler_OnNonnegative_C2EB
|
||||||
|
al 00C2AB .FinishStateHandler_LoadAndContinue_C2AB
|
||||||
|
al 00C2A7 .FinishStateHandler_StoreAndContinue_C2A7
|
||||||
|
al 00C2A5 .FinishStateHandler_OnNonzero_C2A5
|
||||||
|
al 00C2B1 .FinishStateHandler_JoinBranchPaths_C2B1
|
||||||
|
al 00C28F .FinishStateHandler_OnZero_C28F
|
||||||
|
al 00C2B2 .FinishStateHandler_OnZero_C2B2
|
||||||
|
al 00C2D2 .FinishStateHandler_OnZero_C2D2
|
||||||
|
al 00C26E .FinishStateHandler_OnNonzero_C26E
|
||||||
|
al 00C271 .FinishStateHandler_OnZero_C271
|
||||||
|
al 00C257 .FinishStateHandler_OnZero_C257
|
||||||
|
al 00C254 .FinishStateHandler_OnNonzero_C254
|
||||||
|
al 00C252 .FinishStateHandler
|
||||||
|
al 00C250 .UpdateMenuState_LoadAndContinue_C250
|
||||||
|
al 00C241 .UpdateMenuState_OnZero_C241
|
||||||
|
al 00C237 .UpdateMenuState_OnNonzero_C237
|
||||||
|
al 00C22B .UpdateMenuState_OnZero_C22B
|
||||||
|
al 00C228 .UpdateMenuState_OnCarryClear_C228
|
||||||
|
al 00C21C .UpdateMenuState
|
||||||
|
al 00C1F9 .InitializeCurrentScreen
|
||||||
|
al 00C20C .ContinueStateInitialization
|
||||||
|
al 00C1DB .SecondaryStateHandlerPointerTable
|
||||||
|
al 00C1D5 .DispatchStateHandler
|
||||||
|
al 00C1CC .SecondaryStateEligibilityTable
|
||||||
|
al 00C1C8 .DispatchSecondaryState
|
||||||
|
al 00C1CB .ReturnFromSecondaryDispatcher
|
||||||
|
al 00C1B7 .RunSecondaryStateDispatcher
|
||||||
|
al 00C0F9 .InitialStateDispatchTailTable
|
||||||
|
al 00C0F4 .DispatchInitialState
|
||||||
|
al 00C0D7 .MainStateHandlerPointerTable
|
||||||
|
al 00C0D0 .RunMainStateDispatcher
|
||||||
|
al 00C0CB .SetVisiblePpuMask
|
||||||
|
al 00C0C5 .WriteMaskedPpuControl
|
||||||
|
al 00C0C3 .WritePpuCtrlShadowMasked
|
||||||
|
al 00C0B8 .InitializePpuControl
|
||||||
|
al 00C0B2 .RestoreNmiRegisters
|
||||||
|
al 00C0A5 .RunNmiGameLogic
|
||||||
|
al 00C084 .FinishNmiPpuUpdates
|
||||||
|
al 00C082 .ApplyPpuMaskShadow
|
||||||
|
al 00C089 .ResetPpuScroll
|
||||||
|
al 00C05A .NmiHandler
|
||||||
|
al 00C057 .EnterMainLoop
|
||||||
|
al 00C04D .InitializeStackPattern
|
||||||
|
al 00C046 .InitializeVramQueue
|
||||||
|
al 00C037 .ClearUpperRamPageLoop
|
||||||
|
al 00C023 .ClearInternalRamLoop
|
||||||
|
al 00C02D .ClearUpperRamPages
|
||||||
|
al 00C01F .ClearInternalRamPages
|
||||||
|
al 00C014 .VerifyStackRamPattern
|
||||||
|
al 00C007 .WaitForSecondPpuWarmup
|
||||||
|
al 00C002 .WaitForFirstPpuWarmup
|
||||||
|
al 00C000 .Reset
|
||||||
@@ -1,13 +1,19 @@
|
|||||||
Modules list:
|
Modules list:
|
||||||
-------------
|
-------------
|
||||||
|
header.o:
|
||||||
|
HEADER Offs=000000 Size=000010 Align=00001 Fill=0000
|
||||||
prg.o:
|
prg.o:
|
||||||
PRG Offs=000000 Size=004000 Align=00001 Fill=0000
|
PRG Offs=000000 Size=004000 Align=00001 Fill=0000
|
||||||
|
chr.o:
|
||||||
|
CHR Offs=000000 Size=002000 Align=00001 Fill=0000
|
||||||
|
|
||||||
|
|
||||||
Segment list:
|
Segment list:
|
||||||
-------------
|
-------------
|
||||||
Name Start End Size Align
|
Name Start End Size Align
|
||||||
----------------------------------------------------
|
----------------------------------------------------
|
||||||
|
CHR 000000 001FFF 002000 00001
|
||||||
|
HEADER 000000 00000F 000010 00001
|
||||||
PRG 00C000 00FFFF 004000 00001
|
PRG 00C000 00FFFF 004000 00001
|
||||||
|
|
||||||
|
|
||||||
File renamed without changes.
File renamed without changes.
Symlink
+1
@@ -0,0 +1 @@
|
|||||||
|
../rom.nes
|
||||||
File renamed without changes.
Binary file not shown.
+15
-4
@@ -134,15 +134,24 @@ This document provides a consolidated overview of all NES disassembly projects i
|
|||||||
- **Build fix:** None needed; byte-identical out of the box (`make` in `copilot/`). Pass-1 status — unresolved bytes preserved as `.incbin` blocks pending Pass 2/3 renaming and table decoding
|
- **Build fix:** None needed; byte-identical out of the box (`make` in `copilot/`). Pass-1 status — unresolved bytes preserved as `.incbin` blocks pending Pass 2/3 renaming and table decoding
|
||||||
- **Details:** `Donkey Kong Jr. (JU)/OVERVIEW.md`
|
- **Details:** `Donkey Kong Jr. (JU)/OVERVIEW.md`
|
||||||
|
|
||||||
|
### 12. CIRCUS
|
||||||
|
- **Folder:** `CIRCUS/`
|
||||||
|
- **ROM:** `rom.nes` (24,592 bytes)
|
||||||
|
- **Source:** `copilot/prg.s` (~12,755 lines)
|
||||||
|
- **Linker:** HEADER at $0000 (16 bytes), PRG at $C000 (16 KB), CHR at $0000 (8 KB)
|
||||||
|
- **Vectors:** NMI → $C05A (`NmiHandler`), RESET → $C000 (`Reset`), IRQ → $4CB7 (outside mapped space — effectively unused)
|
||||||
|
- **Key subsystems:** NMI-driven frame state machine — main loop is a spin loop at $C057, all per-frame work runs in NMI; main state dispatcher at $C0D0 with 16-state pointer table; controller input with edge flags at $09; menu system with text table at $C763 ("CONTINUE", "STAGE", "SELECT", "PLAY"); palette/screen transfer via descriptor streams; VRAM queue processing; variant object state machine at $DC3F–$FE7B; audio engine with sequence data at $FABB–$FFFB
|
||||||
|
- **Build fix:** None needed; byte-identical out of the box (`make` in `copilot/`). Pass 1/2/3 complete — full code/data classification, semantic routine naming, and data table naming all done
|
||||||
|
- **Details:** `CIRCUS/OVERVIEW.md`
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Skeleton Projects (under `_wip/`)
|
## Skeleton Projects (under `_wip/`)
|
||||||
|
|
||||||
25 additional ROMs awaiting full disassembly. Each is set up as a Pass-0 skeleton (`default_project.tar.gz`): `copilot/` contains the split `prg.bin`/`header.bin`/`chr.bin`, a symbolic skeleton `prg.s`, and builds **BYTE-IDENTICAL** at the PRG level. Mapper 0 / 16 KB PRG / 8 KB CHR for all.
|
23 additional ROMs awaiting full disassembly. Each is set up as a Pass-0 skeleton (`default_project.tar.gz`): `copilot/` contains the split `prg.bin`/`header.bin`/`chr.bin`, a symbolic skeleton `prg.s`, and builds **BYTE-IDENTICAL** at the PRG level. Mapper 0 / 16 KB PRG / 8 KB CHR for all.
|
||||||
|
|
||||||
| Project | Vectors (NMI/RESET/IRQ) | Mir. | Status |
|
| Project | Vectors (NMI/RESET/IRQ) | Mir. | Status |
|
||||||
|---------|--------------------------|------|--------|
|
|---------|--------------------------|------|--------|
|
||||||
| `CIRCUS` | $C05A / $C000 / $C4B7 | H | BYTE-IDENTICAL |
|
|
||||||
| `Donkey Kong (JU)` | $C85F / $C79E / $FFF0 | V | BYTE-IDENTICAL |
|
| `Donkey Kong (JU)` | $C85F / $C79E / $FFF0 | V | BYTE-IDENTICAL |
|
||||||
| `Donkey Kong Jr. Math (U)` | $C4A9 / $C41E / $FFF0 | H | BYTE-IDENTICAL |
|
| `Donkey Kong Jr. Math (U)` | $C4A9 / $C41E / $FFF0 | H | BYTE-IDENTICAL |
|
||||||
| `Duck Hunt (JUE)` | $C086 / $C000 / $C000 | H | BYTE-IDENTICAL |
|
| `Duck Hunt (JUE)` | $C086 / $C000 / $C000 | H | BYTE-IDENTICAL |
|
||||||
@@ -177,6 +186,7 @@ Notable vector/header observations for Pass 1 work:
|
|||||||
- **Popeye (JU) PRG 0 vs PRG 1**: different PRG binaries (and mirroring); same vectors.
|
- **Popeye (JU) PRG 0 vs PRG 1**: different PRG binaries (and mirroring); same vectors.
|
||||||
- **Raid on Bungeling Bay (U) vs [a2]**: `[a2]` differs in mirroring only per header, but PRGs differ — separate builds.
|
- **Raid on Bungeling Bay (U) vs [a2]**: `[a2]` differs in mirroring only per header, but PRGs differ — separate builds.
|
||||||
- **Pyramid (U)** — *already at Pass 1*: interesting unlicensed Sachen boot ($4100 mapper pokes, "AV" stack-byte check, two queued-event dispatchers). See its `OVERVIEW.md`.
|
- **Pyramid (U)** — *already at Pass 1*: interesting unlicensed Sachen boot ($4100 mapper pokes, "AV" stack-byte check, two queued-event dispatchers). See its `OVERVIEW.md`.
|
||||||
|
- **CIRCUS** — *at Pass 2/3*: full recursive disassembly complete. NMI-driven frame state machine (main loop is a spin loop at $C057). Menu text at $C763 ("CONTINUE", "STAGE", "SELECT", "PLAY"). Object state machine at $DC3F–$FE7B. Audio sequence data at $FABB–$FFFB. See `_wip/CIRCUS/OVERVIEW.md`.
|
||||||
|
|
||||||
## Common Patterns Across All Projects
|
## Common Patterns Across All Projects
|
||||||
|
|
||||||
@@ -230,7 +240,7 @@ make verify # (where supported by the Makefile)
|
|||||||
|
|
||||||
## Summary
|
## Summary
|
||||||
|
|
||||||
All 11 projects in this repository rebuild **byte-identical** to their original ROMs:
|
All 12 projects in this repository rebuild **byte-identical** to their original ROMs:
|
||||||
|
|
||||||
| # | Project | Build Status |
|
| # | Project | Build Status |
|
||||||
|---|---------|--------------|
|
|---|---------|--------------|
|
||||||
@@ -245,7 +255,8 @@ All 11 projects in this repository rebuild **byte-identical** to their original
|
|||||||
| 9 | Pac-Man (USA) (Namco) | BYTE-IDENTICAL |
|
| 9 | Pac-Man (USA) (Namco) | BYTE-IDENTICAL |
|
||||||
| 10 | Donkey Kong 3 (JUE) | BYTE-IDENTICAL |
|
| 10 | Donkey Kong 3 (JUE) | BYTE-IDENTICAL |
|
||||||
| 11 | Donkey Kong Jr. (JU) | BYTE-IDENTICAL (Pass 1) |
|
| 11 | Donkey Kong Jr. (JU) | BYTE-IDENTICAL (Pass 1) |
|
||||||
|
| 12 | CIRCUS | BYTE-IDENTICAL (Pass 2/3) |
|
||||||
|
|
||||||
Every project builds successfully with `make` in the `copilot/` folder, and every reconstructed ROM matches the original byte-for-byte. Donkey Kong Jr. shares the same byte-identical build guarantee; its remaining Pass 2/3 work is semantic renaming and table decoding, not build-correctness.
|
Every project builds successfully with `make` in the `copilot/` folder, and every reconstructed ROM matches the original byte-for-byte. Donkey Kong Jr. shares the same byte-identical build guarantee; its remaining Pass 2/3 work is semantic renaming and table decoding, not build-correctness.
|
||||||
|
|
||||||
The 25 `_wip/` skeleton projects above also all rebuild byte-identical (PRG level); all Pass 1 work and promotion to this index's numbered inventory is future work.
|
The 23 `_wip/` skeleton projects above also all rebuild byte-identical (PRG level); all Pass 1 work and promotion to this index's numbered inventory is future work.
|
||||||
@@ -1,53 +0,0 @@
|
|||||||
# CIRCUS — Skeleton Project
|
|
||||||
|
|
||||||
ROM: `_wip/CIRCUS/CIRCUS.NES` (24,592 bytes, iNES). Status: **SKELETON — not yet disassembled.** The entire 16 KB PRG bank is a single unclassified block; `copilot/prg.s` is the default-project skeleton (`default_project.tar.gz`) that reproduces it as one `.incbin`. The skeleton build is **byte-identical** at the PRG level.
|
|
||||||
|
|
||||||
|
|
||||||
## ROM Facts
|
|
||||||
|
|
||||||
| Property | Value |
|
|
||||||
|----------|-------|
|
|
||||||
| Mapper | 0 (NROM) — from the iNES header |
|
|
||||||
| PRG | 16 KB (header claims map at CPU $C000–$FFFF) |
|
|
||||||
| CHR | 8 KB |
|
|
||||||
| Mirroring | Horizontal |
|
|
||||||
| Battery-backed flag | clear |
|
|
||||||
| ROM SHA-256 | `608a8c542e49d5fa500634aa49ee96921d52c49c6e1646db7ca21ac7682ce4ba` |
|
|
||||||
| PRG SHA-256 | `e707fddce05efeb064b644b91b36969e4f4d7723db9965a1a1a85021a6a3da57` |
|
|
||||||
|
|
||||||
## Interrupt Vectors (taken from PRG $3FFA–$3FFF)
|
|
||||||
|
|
||||||
| Vector | Target | Note |
|
|
||||||
|--------|--------|------|
|
|
||||||
| NMI | `$C05A` | per-frame heartbeat |
|
|
||||||
| RESET | `$C000` | cold start at $C000 — the usual pattern in this repo |
|
|
||||||
| IRQ | `$4CB7` | $4CB7 is outside the mapped address space — effectively unused |
|
|
||||||
|
|
||||||
## `copilot/` Contents
|
|
||||||
|
|
||||||
| File | Purpose |
|
|
||||||
|------|---------|
|
|
||||||
| `CIRCUS.NES` | original ROM image (reference) |
|
|
||||||
| `prg.bin` / `header.bin` / `chr.bin` | split image, produced by `_tools/splitnes.py` |
|
|
||||||
| `prg.s` | Pass-1 skeleton: `.incbin "prg.bin", $0000, $4000` (whole PRG) |
|
|
||||||
| `symbols.inc` | shared NES hardware constants (PPU/APU/controller, from the skeleton) |
|
|
||||||
| `locals.inc` | project-local zero-page aliases — empty for now (filled in Pass 2) |
|
|
||||||
| `linker.cfg` | PRG at $C000, 16 KB, `fill = yes` |
|
|
||||||
| `Makefile` | links `reconstructed_prg.bin` and `cmp`s it against `prg.bin` |
|
|
||||||
| `reconstructed_prg.bin` | build output from the last verified build |
|
|
||||||
|
|
||||||
Header/CHR are reproduced verbatim from `header.bin`/`chr.bin` (not linked): `make` verifies **PRG bytes only** at this stage, which is exactly what a skeleton proves. When this project is promoted to a full disassembly, `header.s` / `chr.s` (as e.g. `Burger Time (U)`) and a full-ROM `make` target get added.
|
|
||||||
|
|
||||||
## Build
|
|
||||||
|
|
||||||
```bash
|
|
||||||
cd "_wip/CIRCUS/copilot"
|
|
||||||
make # → cmp reconstructed_prg.bin prg.bin → "BYTE-IDENTICAL"
|
|
||||||
```
|
|
||||||
|
|
||||||
## Next Steps (per `PROMPTS.md`)
|
|
||||||
|
|
||||||
1. **Pass 1** — replace the blanket `.incbin` with classified code/data: trace reachability from RESET ($C000) and NMI ($C05A), emit per-instruction `; PRG:$xxxx AA BB` annotations, keep unreached bytes as explicit `.byte` blocks.
|
|
||||||
2. **Pass 2** — replace `Label_`/`Sub_` names with semantic routine names; fill `locals.inc`.
|
|
||||||
3. **Pass 3** — name data tables/structures; release provisional flags.
|
|
||||||
4. **Promotion** — move to a top-level `<name>/copilot/` folder, add full-ROM build (header.s + chr.s + vectors), and write the power-on flow `OVERVIEW.md` in the established style; then it joins the root index's numbered inventory.
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
all: reconstructed_prg.bin verify
|
|
||||||
prg.o: prg.s symbols.inc prg.bin
|
|
||||||
ca65 -g -o $@ prg.s
|
|
||||||
reconstructed_prg.bin: prg.o linker.cfg
|
|
||||||
ld65 -C linker.cfg -m reconstructed.map -Ln reconstructed.lbl -o $@ prg.o
|
|
||||||
verify: reconstructed_prg.bin prg.bin
|
|
||||||
cmp reconstructed_prg.bin prg.bin
|
|
||||||
@echo BYTE-IDENTICAL
|
|
||||||
clean:
|
|
||||||
rm -f prg.o reconstructed_prg.bin reconstructed.map reconstructed.lbl
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
MEMORY {
|
|
||||||
PRG: start = $C000, size = $4000, file = %O, fill = yes;
|
|
||||||
}
|
|
||||||
SEGMENTS {
|
|
||||||
PRG: load = PRG, type = ro;
|
|
||||||
}
|
|
||||||
Whitespace-only changes.
Reference in new issue
Block a user