- Apply symbols.inc hardware register names to Defender 2 (U) (51 operands)
- Apply symbols.inc hardware register names to Donkey Kong 3 (JUE) (36 operands)
- Add APU register symbols (-) to Defender 2 (U) and Donkey Kong 3 (JUE) symbols.inc
- Apply symbols to Donkey Kong Jr. Math (U) (80 operands: 11 single + 69 hardware)
- Apply symbols to Excitebike (JU) (786 operands: 785 single + 1 hardware)
- Add promotion criteria to PROMPTS.md: symbol/local substitution,
ROM-specific semantic naming, and verification checklist
Add branch/jump target naming requirement to PROMPTS.md
All branches and jumps must target symbolic labels with descriptive names
derived from program flow role (e.g., _Loop, _Next, _Done, _Store, _Return),
never raw address literals. Adds criterion 8 to verification checklist.
Rename all OVERVIEW.md to README.md; add root README content to top-level
- Rename all OVERVIEW.md files to README.md throughout the repo (47 files)
- Prepend README.md content to top-level OVERVIEW.md before rename
- Fix apply_symbols.py NAME_RE regex to handle spaced assignments
- Apply symbols.inc to Defender 2 (U) (51 hardware operands)
- Apply symbols.inc to Donkey Kong 3 (JUE) (36 hardware operands)
- Apply symbols.inc to Donkey Kong Jr. Math (U) (80 operands: 11 single + 69 hardware)
- Apply symbols.inc to Excitebike (JU) (786 operands: 785 single + 1 hardware)
- Add missing Zp18/FrameCounter aliases to Excitebike prg.s
- Build all 27 top-level projects: byte-identical
Promote Donkey Kong Jr. Math back to _wip tier
Moves code from `copilot` folder and verifies each builds after
Add pre-commit hook for byte-identical verification
Add .git/hooks/pre-commit that runs 'make' then 'make clean' in each
project directory before committing. This ensures every project builds
byte-identical before any commit is accepted.
Also includes all file moves from the Donkey Kong Jr. Math (U) demotion
and other file restructuring from the session.
moves code out of copilot folder, its all AI generated.
Moves NROM games into NROM folder
removes copilot folder from Lunar Pool
Adds makefile to build all projects recursively
Updates docs to reflect changes in layout
Repromotes Donkey Kong Jr Math
Repromotes Excitebike
Promotes Popeye (JU) (PRG 1)
Updates Makefile to provide summary of build failure/success
Promote Raid on Bungeling Bay (U): Pass 2/3 partial, whole-ROM byte-identical
Move _wip/NROM/Raid on Bungeling Bay (U) to NROM/ and switch the build
from a PRG-only compare to a whole-ROM one:
- header.s/chr.s added (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000, $0010) and CHR ($0000, $2000)
areas ahead of PRG ($C000, $4000)
- rom.nes symlink to the space-containing original ROM name
- Makefile builds header.o/prg.o/chr.o into reconstructed.nes and
compares it against rom.nes ('Byte-identical ROM verified.')
- one leftover neutral indirect operand jmp (Zp01) at $E2EC becomes
jmp (IndDispatch01); apply_symbols.py reports 0 substitutions pending
README.md / TODO.md / AGENTS.md updated: 29 promoted, 7 in _wip/.
Pac-Man (U): Pass 2 complete (label renaming) + Pass 3 partial (ZP aliases, table names)
Pass 2 — fresh map derived from the committed split, not from any drafted
map (the drafted maps in other projects were audited and found not
applicable):
- all 194 address-derived Label_XXXX definitions renamed to semantic
routine-entry names plus <Routine>_<Role>_<addr> internal branch
targets; zero Label_ remains
- all 49 jsr/jmp call sites resolved from raw $XXXX to labels; zero
raw $XXXX call operands remain
- routinemap.tsv / derived_names.tsv record the derivation
Pass 3 (partial):
- 15 proven semantic zero-page aliases added to locals.inc
(GameState, NmiFlag, ScrollX/Y, PpuCtrlShadow, OamDmaPage,
CocktailModeFlag, ActivePlayerFlag, GameplaySuspended, FrameCounter,
StateTimer, Player1/2Input, ActiveInput, CopyrightVerified)
- 112 operands substituted into prg.s (11 single + 101 hardware)
- key data tables named: ProgrammerSig ($C0EB), GameStateDispatchTable
($C253), TitleScreenData ($C2FD), EntityPtrTable ($D912),
AudioCommandTable ($EFDD)
Also corrects the README's claim that the RESET vector points at padding:
$FF00 holds real boot code (sei/cld, PPU off, double vblank wait, then
jmp ColdStart at $C042).
.gitignore: ignore reconstructed_prg.bin (build artifact of the _wip
Makefiles; '**/reconstructed.*' does not match the underscore form).
Promote Pac-Man (U): Pass 2/3 complete, whole-ROM byte-identical
Move _wip/NROM/Pac-Man (U) to NROM/ and switch the build from a PRG-only
compare to a whole-ROM one:
- header.s/chr.s added (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000, $0010) and CHR ($0000, $2000)
areas ahead of PRG ($C000, $4000)
- rom.nes symlink to 'Pac-Man (U) [!].nes' (the original ROM name
contains a space and brackets)
- Makefile builds header.o/prg.o/chr.o into reconstructed.nes and
compares it against rom.nes
- reconstructed.nes is 24,592 bytes, MD5 a69d310f8cae9397fbd39f204672b5c7
- equal to the original ROM; the header/prg/chr splits were checked
against the original before promotion and are byte-exact
Pass 3 residue closed. The last 7 multi-alias zero-page operands are
resolved per site through a new sites.tsv, each proven from context
rather than guessed:
- jmp ($0010) at $C250/$D3CA/$D90F/$D9B6 -> (DispatchPtrLo); each
is immediately preceded by sta DispatchPtrLo/sta DispatchPtrHi
- jmp ($00FE) at $EFDA -> (AudioHandlerPtrLo); preceded by
sta AudioHandlerPtrLo/sta AudioHandlerPtrHi
- sta a:$0000,y at $C048/$C089 -> a:Zp00,y; the literal zero-page
base in the two ZP clear loops, so the neutral name is used rather
than the semantic WorkPtrLo. The 'a:' prefix survives the
substitution, so the bytes stay 99 00 00 (sta abs,Y)
apply_symbols.py now reports 119 operands substituted (101 hardware,
11 single-name, 7 site) and 0 residue.
New tool _tools/align_audit_comments.py: re-aligns the audit comment to
column 35 after a substitution lengthens an operand (nesdis.py pads each
instruction to 31 characters). Whitespace-only, so the byte identity
cannot change. 405 lines re-aligned in this project; all 2,387 audit
comments still match prg.bin at the stated PRG offset, 0 mismatches.
Docs: root README.md / TODO.md / AGENTS.md updated - 30 promoted, 6 in
_wip/; a per-project detail entry for Pac-Man (U) added; the stale
'Donkey Kong 3 (JUE) has no README.md' claim corrected (it has a
318-line one).
Promote Raid on Bungeling Bay (U) [a2]: Pass 3 complete, whole-ROM byte-identical
Move _wip/NROM/Raid on Bungeling Bay (U) [a2] to NROM/ and switch the build
from a PRG-only compare to a whole-ROM one:
- header.s/chr.s added (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000, $0010) and CHR ($0000, $2000)
areas ahead of PRG ($C000, $4000)
- rom.nes symlink to 'Raid on Bungeling Bay (U) [a2].nes' (the original
ROM name contains spaces and brackets)
- reconstructed.nes is 24,592 bytes, MD5 659d340a1e9d420eee28df13319b0094
- equal to the original ROM; the header/prg/chr splits were checked
against the original before promotion and are byte-exact
Pass 3 - 15 semantic zero-page aliases, each applied only at the sites
where its role is proven:
- PpuCtrlShadow ($C2), 15 sites: the reset entry primes it right after
'sta PPUCTRL', and every other use is an ora/and/eor followed by
'sta PPUCTRL'
- NmiPathSelector ($C4), 5 sites: written 1 at $C3E9 and 0 at $C962
- GameState ($D6), 6 sites: 'cmp #$02' and used as an index at $C4C7
- FrameSubCounter ($55), 6 sites: set to $0A at $C520, decremented per
NMI at $C07B
- PrngPeriodCounter ($EA) / PrngSeedB ($EB) / PrngState ($EC), 13 sites:
the PRNG state
- PtrLo ($00) / PtrHi ($01), 8 sites: the 16-bit pair $1C13 and $1610
compared at $E785/$E791
- IndDispatch01 ($01) / IndDispatch02 ($02), 3 sites: the computed
dispatch at $E2EC
- IndDispatch1B ($1B) / IndDispatch1C ($1C), 6 sites: the dispatch at
$E7A3
- IndDispatch17 ($17) / IndDispatch19 ($19): the dispatches at $E79D
and $E7A0
Addresses that carry two names keep the neutral ZpXX name where the other
role applies - $01 is PtrHi at the 16-bit compare and IndDispatch01 at the
dispatch; $17 is IndDispatch17 at the dispatch and Zp17 for the absolute
RAM $0017 store in the copy loop at $E895/$E8D0.
New tool _tools/apply_zp_aliases.py does the per-site substitution:
apply_symbols.py only rewrites *numeric* operands, so it cannot rename an
operand that is already written as a neutral ZpXX name. The tool keeps the
ca65 'a:' prefix (dropping it would turn 'sta a:Zp17,y' into a zero-page
store and change the bytes) and rewrites only the operand token, so the
audit comment survives byte for byte.
Naming correction in the promoted sibling. Finishing this dump showed that
$EA was misnamed 'VBlankWaitCounter': the routine at $C412 is the game's
pseudo-random generator (the classic eor/asl/php/lsr/plp/rol scrambler,
called from thirteen gameplay sites, twice in a row at $CDF4/$CDF9 with the
second result masked #$07), so $EA is the scrambler's phase counter.
Renamed PrngPeriodCounter in both dumps and named $EB/$EC PrngSeedB /
PrngState. The sibling's two 'sta a:IndDispatch17,y' operands were also
wrong - they are absolute stores to RAM $0017, not the dispatch pointer -
and are now 'a:Zp17,y', matching the file's 'a:' = absolute convention.
Audit-comment alignment re-done with _tools/align_audit_comments.py (1,040
lines here, 1,080 in the sibling). Both files still match prg.bin at every
stated PRG offset: 5,467 and 5,483 audit comments, 0 mismatches.
Docs: root README.md / TODO.md / AGENTS.md updated - 31 promoted, 5 in
_wip/; per-project detail entries added for both Raid dumps.
Promote Pac-Man (Tengen) (U): Pass 2/3 from scratch, whole-ROM byte-identical
Move _wip/NROM/Pac-Man (Tengen) (U) to NROM/ and switch the build from a
PRG-only compare to a whole-ROM one:
- header.s/chr.s added (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000, $0010) and CHR ($0000, $2000)
areas ahead of PRG ($C000, $4000)
- rom.nes symlink to 'Pac-Man (Tengen) (U) [!].nes'
- reconstructed.nes is 24,592 bytes, MD5 d34e7a74d8d2c231b6cc601210e28ad0
- equal to the original ROM; the header/prg/chr splits were checked
against the original before promotion and are byte-exact
Disassembled from scratch. No name, map or file was carried over from the
sibling 'Pac-Man (U)' dump; the map was derived from this dump's own
committed split and the two were only compared afterwards.
Pass 2 (new tool _tools/apply_pass2_map.py):
- all 194 Label_XXXX definitions renamed to semantic routine entries plus
<Routine>_<Role> branch targets; zero Label_ remains
- all 48 raw $XXXX jsr/jmp operands resolved to labels; zero raw $XXXX
call or branch operands remain
- the map is in routinemap.tsv
Pass 3:
- 30 semantic zero-page aliases, each applied only at the sites where its
role is proven (per-site choice in sites.tsv; the addresses that carry
two roles keep the neutral ZpXX name elsewhere). _tools/
derive_zp_aliases.py records how the set was derived, and locals.inc
records the reason for every remaining neutral slot
- 28 data tables named (new tool _tools/name_data_region.py), including
CharacterDataTable ($C66A) and CharacterNameStrings ($C67E), where the
ROM itself names Blinky, Pinky, Inky and Clyde - which is why the four
indexed entities are called ghosts and not 'actors'
- apply_symbols.py reports 0 substitutions pending and 0 residue
- audit-comment alignment re-done with _tools/align_audit_comments.py;
all 2,479 audit comments still match prg.bin at the stated PRG offset
Pass 1 correction - six command handlers recovered (new tool
_tools/recode_region.py). ScriptCommandTable ($EFDD) is read by the traced
instruction at $EFCC, and six of its entries point at $F00A, $F022, $F03A,
$F052, $F062 and $F072 - all of which the tracer had left as data, and two
of which it had mis-split across the 'jmp $EF61' at $F01F and $F04F.
Those 120 bytes are code here, decoded straight from the ROM; the six
handlers tile $F00A-$F081 exactly. The same gap exists in the promoted
'Pac-Man (U)' dump, which has not been corrected - recorded in both READMEs.
Residue (documented, not guessed): the unreached main game logic at
$C45A-$C55F is still .byte data. It is code - the tracer's own decoder
walks it cleanly and the dispatch table at $C511 points into it - but
nothing reaches it, so it cannot be entered without a guess. The same gap
exists in the promoted 'Pac-Man (U)' dump. Re-deriving it is a Pass 1 job;
a Mesen Code Data Logger capture is the tool the repo uses for it.
Docs: root README.md / TODO.md / AGENTS.md updated - 32 promoted, 4 in
_wip/; a per-project detail entry added for the Tengen dump.
Promote Pyramid (U): Pass 1 corrected, Pass 2/3 complete, whole-ROM byte-identical
Move _wip/NROM/Pyramid (U) to NROM/ and switch the build from a PRG-only
compare to a whole-ROM one:
- header.s/chr.s added (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000, $0010) and CHR ($0000, $2000)
areas ahead of PRG ($C000, $4000)
- rom.nes symlink to 'Pyramid (U) (Sachen).nes'
- reconstructed.nes is 24,592 bytes, MD5 aa285ff17f25dd05da5996b7466c59e2
- equal to the original ROM; the header/prg/chr splits were checked
against the original before promotion and are byte-exact
Pass 1 correction - the committed split was a strict subset of the correct
one. This game dispatches through 'jmp' trampoline tables that live
*inside* the data regions, and the tracer cannot follow a jmp there, so
828 bytes of code were still marked as data. Four such tables were found
($C01E 3 entries, $C02A 6, $C042 2, $C054 5) plus ten more entries at
$C000-$C01B; all sixteen targets decode as valid instructions. Seeding
them, the $C800 boot mainline and six further code starts recovers the
whole lot, plus a five-byte stub at $DF89 (lda $33 / jmp $DECB) that sat
in a hole between two routines. The re-trace loses NO committed code byte
and takes the split from 34.5% to 39.6% (3,130 instructions / 6,493 code
bytes). 'make regen' reproduces it, so the split stays verifiable.
Pass 2 - a fresh map derived from this dump's own committed split:
- 428 Label_XXXX definitions renamed; zero Label_ residue
- 320 raw $XXXX jsr/jmp operands resolved; zero raw $XXXX branch
operands remain
- 431 routine entries and the 32 data blocks named from the code
- the internal branch-target names are derived mechanically from the
branch that reaches them by the new _tools/derive_branch_names.py
(beq -> OnZero, bne -> OnNonzero, bcc/bcs -> the carry cases, a
backwards branch -> Loop)
- recorded in routinemap.tsv
Pass 3:
- 24 semantic zero-page aliases, each applied only where its role is
proven; the 57 slots that stay neutral are each listed with the reason
in locals.inc (the neutral set lives in zp_aliases.inc so that
'make regen' can rebuild locals.inc from prg.bin)
- 32 data tables named - TaskVectorTable1/2, LevelScriptData,
MusicPeriodTable, SoundEnvelopeTable, the actor tables - recorded in
data_region_names.tsv
- apply_symbols.py reports 0 substitutions pending and 0 residue; no
hardware register is left as a raw literal
- the audit comments are now canonical on every line, data included
(the old file carried only 'PRG:$xxxx' on its 1,358 data lines);
all 3,762 audit comments match prg.bin at their stated PRG offset
Kept as-is, not 'cleaned up':
- sta $4100 stays a raw operand. The iNES header claims mapper 0 but
the boot code writes past the NES register space; the ROM does not
explain it, so it is recorded rather than guessed
- the 'A'/'V' check on RAM $0120/$0121 and its seed/clear routines
are named for what they do, not for what they are for
- the ninth entry of the $C3A6 task vector table ($D820) is a junk
slot and stays data
Docs: root README.md / TODO.md / AGENTS.md updated - 33 promoted, 3 in
_wip/; a per-project detail entry added.
Hogan's Alley (JU): Pass 1 correction, Pass 2, Pass 3, promoted to NROM/
The light-gun game whose engine dispatches through *inline* tables:
`IndirectCall` at $C34D pops the return address of the `jsr` that called
it and reads a 16-bit handler pointer from the word that follows, so all
six handler tables ($C124 19 entries, $C219 4, $C89C 14, $CDD1 1, $D234 2,
$D3D6 14) live inside the code stream and the static tracer cannot follow
them.
Pass 1 correction. The committed split was a strict subset of the correct
one -- 41.8% of the PRG was classified as code. A fresh Mesen Code Data
Logger capture was merged with the four captures already in the folder
(hogans_merged.cdl, the OR of five per-byte flag arrays, 6,544 code bytes)
and _tools/cdl_reclass.py rewrote the split to match what the CPU actually
fetched: 1,216 bytes moved from data to code, five the other way, 59 labels
emitted. The split is now 49.1% code (3,950 instructions, 8,041 bytes).
The four branch targets the reclassifier could not prove were turned into
labels by the new _tools/resolve_raw_branches.py.
Pass 2. 206 routine entries hand-named from this dump's own code and 413
internal branch targets derived mechanically by _tools/derive_branch_names.py:
630 Label_XXXX definitions gone, 484 raw $XXXX call operands resolved, 15
call targets the tracer had never labelled given a label. Recorded in
routinemap.tsv. No SubC<addr> residue was needed -- every entry the engine
reaches is named after what it does.
Pass 3. 60 semantic zero-page aliases, each applied only where its role is
proven (zp_aliases.inc, zp_alias_sites.tsv); the slots that stay neutral are
each listed with the reason. All 34 data blocks named
(data_region_names.tsv). apply_symbols.py reports 1 residue: `sta a:$00B4,y`
at $C203, the same address as Zp40/ActorPalette but forced to absolute
addressing, so it must stay numeric.
Promotion. header.s, chr.s and a HEADER/PRG/CHR linker.cfg added, rom.nes
symlinked to the original ROM; the whole-ROM cmp passes on the first
promoted build. There is deliberately no `make regen` target: the Pass 1
split here is the static trace corrected by a CDL capture, and the base the
correction was applied to is not what the current _tools/nesdis.py
produces, so prg.s is the maintained source of truth.
Tools changed:
nesdis.py --split/--note/--provenance options, so a data
region can carry its own name and explanation;
a forced-data address is no longer reported as a
recovered routine entry
apply_pass2_map.py can create the label for a call target the tracer
left unlabelled; no longer double-labels it
apply_zp_aliases.py --at-file, an address-based per-site list
derive_branch_names.py keeps the map's own header instead of writing a
fixed one
resolve_raw_branches.py new: turns `bXX *+$NN` operands into labels
build_hogans_map.py new: the hand-written Pass 2 map builder
The existing regen pipelines (MUSCLE (U), Urban Champion (JU)) still
reproduce prg.s byte for byte.
Apply the symbols.inc register names at Pass 1; fix a dropped byte in cdl_reclass
nesdis.py now names the hardware registers as it renders the operands, so a
project's Pass 1 output already reads `lda PPUSTATUS` instead of `lda $2002`
and the Pass 3 apply_symbols.py step has nothing left to do for them.
* nesdis.py --symbols FILE reads a symbols.inc-style file and substitutes
the register names. Only unambiguous entries in the $2000-$4017 window
are used: $4017 is both JOY2 and APUFRAMECOUNTER, so it stays numeric
and apply_symbols.py reports it as multi-alias residue, exactly as
before. The default is the symbols.inc next to --out, so a new project
gets the names without asking; --no-symbols opts out.
* The renderer records the operand's numeric value on the Insn, because
operand_value() used to re-parse the operand text and could no longer
read a name.
* The controller bit masks in symbols.inc (PAD_A and friends) are
constants, not addresses, and are still never substituted.
MUSCLE (U) and Urban Champion (JU) keep --no-symbols: their committed
prg.s was produced with the registers named by the Pass 3 apply_symbols.py
step, and the columns in those files reflect the in-place substitution.
Adding the missing apply_symbols.py step to both regen pipelines makes
them reproduce their committed prg.s byte for byte again - neither did
before this change (MUSCLE was 440 lines out, Urban Champion 772).
cdl_reclass.py had a bug that cost a byte: a region whose last source row
straddled the region's end was replaced by a regeneration of the region
only, so the tail of that row was dropped. Mario Bros (JU) hit it at
$C595, where the rebuild came out one byte short and every label after it
shifted. A region now covers the whole rows it replaces.
pass2.py reflow takes an optional column argument; the default is
unchanged (the ';' lands on the same column as before).
Mario Bros (JU): Pass 1 correction, Pass 2, Pass 3, promoted to NROM/
A two-player platformer whose handler tables are *inline*: the pointers sit
in the middle of the code stream, right after the `jsr` that reads them, so
the static tracer could never follow them.
Pass 1 correction. The committed split was a strict subset of the correct
one -- only 72.0% of the PRG was classified as code. A Mesen Code Data
Logger capture of this ROM (mario_mesen.cdl, 10,915 code bytes) showed
1,010 bytes the tracer had left as data were code; two branch targets the
capture never reached ($E4CB and $E639) were forced with --override for 57
more, so 1,067 bytes moved from data to code and 22 moved the other way.
The split is now 78.4% code (6,210 instructions, 12,847 bytes). The three
branch targets the reclassifier could not prove were turned into labels by
_resolve_raw_branches.py, which now refuses to put a label on a `.byte` row.
Pass 2. 206 routine entries and 519 internal branch targets: 931
Label_XXXX definitions gone, 51 raw $XXXX call operands resolved and 12 call
targets the tracer had never labelled given a label. Zero SubC residue --
the 185 entries a previous session had left as address-derived residue were
all named from this dump's own code. Recorded in routinemap.tsv.
Pass 3. 25 semantic zero-page aliases, each applied only where its role is
proven (zp_aliases.inc); the slots that stay neutral are each listed with the
reason. 35 data tables named -- GameStateHandlerTable, EnemyBehaviourTable,
EnemyScriptTable, EnemyTypePointerTable, SoundRoutineTable,
NoteFrequencyTable and the rest -- and recorded in
data_region_names.tsv. apply_symbols.py reports 0 residue.
Promotion. header.s, chr.s and a HEADER/PRG/CHR linker.cfg added, rom.nes
symlinked to the original ROM; the whole-ROM cmp passes on the first
promoted build. There is deliberately no `make regen` target: the Pass 1
split here is the static trace corrected by a CDL capture, and the base the
correction was applied to is not what the current _tools/nesdis.py
produces, so prg.s is the maintained source of truth.
Tools:
apply_pass2_map.py renames a label of any spelling -- SubC<addr> is
the honest residue form -- and its references
follow it; one combined pattern, so a 16,000-line
file does not need a substitution per label
resolve_raw_branches.py refuses to label a data row
build_mario_map.py new: the hand-written Pass 2 map builder
Remove the old _wip/NROM/Mario Bros (JU) folder (promoted to NROM/)
Mario Bros (JU): add the promoted-tier header, CHR, rom.nes symlink and zero-page aliases
Moves _ROMS/<ROM> into _wip/<MAPPER>/<ROM>
Sync the docs and the skeleton tool with the 857-project _wip tier
The _wip/ tier now holds 857 projects across 30 mapper folders, all
building byte-identical for the whole ROM. README.md, TODO.md and
AGENTS.md still described the old 39-project tier, so bring them in line
with WIP.md, which carries the tier's index.
The tier is no longer 39 projects of NROM-256 with a 16/32 KB PRG:
only two projects have a 16 KB PRG, 151 have 32 KB, 523 have 128 KB and
one has 1.5 MB, so most of it is a banked mapper whose image does not fit
the 6502's address space. Those projects link their MEMORY areas at .nes
file offsets rather than CPU addresses, which is the only option and the
honest model; the 39 older projects keep the CPU-address layout because
their PRG really is one contiguous window.
make_skeleton.py gains the two layouts (--layout flat|cpu), the board
name for the mapper, and a fix for find_rom() mistaking the build
output reconstructed.nes for the source ROM.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
482 lines
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482 lines
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label Label_C79E Reset
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label Label_C7E1 MainGameLoop
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label Label_C7E7 InitPPU_1
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label Label_C7E1 GameLoopEntry
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label Label_C7E7 InitPPURegisters
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label Label_C85F NmiHandler
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label Label_C8C1 NmiFrameUpdate
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label Label_C8CB NmiFrameUpdate2
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label Label_C8D4 NmiFrameUpdate3
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label Label_C8D7 NmiFrameUpdate4
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label Label_C8E8 NmiFrameEnd
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label Label_C8F3 InitAPURegisters
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label Label_C8F3 InitAPU
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label Label_C8FE InitSound_1
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label Label_C914 InitLevel
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label Label_C940 UpdateGameState
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label Label_C95D UpdateGameState2
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label Label_C98A UpdateGameState3
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label Label_CA30 UpdateSprites
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label Label_CA53 UpdateSprites2
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label Label_CA56 CallCBAE
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label Label_CA5C CallCBB7
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label Label_CAA9 CopyToOAM
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label Label_CAB9 CopyFromOAM
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label Label_CAC9 UpdateSpriteData
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label Label_CB1B HandleController
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label Label_CBAE ClearZeropage
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label Label_CBB7 WaitVBlank_1
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label Label_CBBD UpdateScroll
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label Label_CBCA UpdateScroll2
|
|
label Label_CBF4 UpdateScroll3
|
|
label Label_CBF5 UpdateOAM
|
|
label Label_CBF7 UpdateOAM2
|
|
label Label_CC03 UpdateOAM3
|
|
label Label_CC04 UpdateScroll4
|
|
label Label_CC23 UpdateScroll5
|
|
label Label_CC34 UpdateScroll6
|
|
label Label_CC47 InitScroll
|
|
label Label_CCC1 UpdateScroll7
|
|
label Label_CCD6 UpdateScroll8
|
|
label Label_CCF4 CheckGameState_1
|
|
label Label_CD22 UpdateGameTimer
|
|
label Label_CD6F UpdateSpritePosition
|
|
label Label_CD76 UpdateSpritePosition2
|
|
label Label_CD7F UpdateSpritePosition3
|
|
label Label_CD89 UpdateSpritePosition4
|
|
label Label_CD9D UpdateSpritePosition5
|
|
label Label_CDB1 UpdateSpritePosition6
|
|
label Label_CDCA UpdateSpritePosition7
|
|
label Label_CE0E UpdateSpritePosition8
|
|
label Label_CE24 UpdateSpritePosition9
|
|
label Label_CE7C UpdateSpritePosition10
|
|
label Label_CED6 UpdateSpritePosition11
|
|
label Label_CF13 UpdateSpritePosition12
|
|
label Label_CF19 UpdateSpritePosition13_1
|
|
label Label_CF1C UpdateSpritePosition13_3
|
|
label Label_CF2B UpdateSpritePosition14
|
|
label Label_CF42 UpdateSpritePosition15
|
|
label Label_CF87 UpdateSpritePosition16
|
|
label Label_CFA8 UpdateSpritePosition17
|
|
label Label_CFC6 UpdateSpritePosition18
|
|
label Label_D008 UpdateSpritePosition19
|
|
label Label_D032 UpdateSpritePosition20
|
|
label Label_D041 UpdateSpritePosition21_1
|
|
label Label_D04C UpdateSpritePosition21_3
|
|
label Label_D086 UpdateSpritePosition22_1
|
|
label Label_D0B5 UpdateSpritePosition22_3
|
|
label Label_D0C0 UpdateSpritePosition23
|
|
label Label_D11F UpdateSpritePosition24
|
|
label Label_D169 UpdateSpritePosition25
|
|
label Label_D175 UpdateSpritePosition26
|
|
label Label_D19A UpdateSpritePosition27
|
|
label Label_D1A4 UpdateSpritePosition28
|
|
label Label_D1AA UpdateSpritePosition29
|
|
label Label_D1CF UpdateSpritePosition30
|
|
label Label_D208 UpdateSpritePosition31
|
|
label Label_D25D UpdateSpritePosition32
|
|
label Label_D275 UpdateSpritePosition33
|
|
label Label_D28B UpdateSpritePosition34
|
|
label Label_D2CB UpdateSpritePosition35
|
|
label Label_D2DF UpdateSpritePosition36
|
|
label Label_D2FD UpdateSpritePosition37
|
|
label Label_D323 UpdateSpritePosition38
|
|
label Label_D326 UpdateSpritePosition39
|
|
label Label_D32F UpdateSpritePosition40
|
|
label Label_D360 UpdateSpritePosition41
|
|
label Label_D36A UpdateSpritePosition42_1
|
|
label Label_D37B UpdateSpritePosition42_3
|
|
label Label_D37E UpdateSpritePosition43
|
|
label Label_D38E UpdateSpritePosition44
|
|
label Label_D3AA UpdateSpritePosition45
|
|
label Label_D3CC UpdateSpritePosition46
|
|
label Label_D4A1 UpdateSpritePosition47
|
|
label Label_D4B9 UpdateSpritePosition48
|
|
label Label_D4CF UpdateSpritePosition49
|
|
label Label_D4F0 UpdateSpritePosition50
|
|
label Label_D5C1 UpdateSpritePosition51
|
|
label Label_D5D1 UpdateSpritePosition52
|
|
label Label_D5F5 UpdateSpritePosition53
|
|
label Label_D6A8 UpdateSpritePosition54
|
|
label Label_D730 UpdateSpritePosition55
|
|
label Label_D739 UpdateSpritePosition56
|
|
label Label_DBB6 UpdateSpritePosition57
|
|
label Label_DBC8 UpdateSpritePosition58
|
|
label Label_DBE3 UpdateSpritePosition59
|
|
label Label_DBFA UpdateSpritePosition60
|
|
label Label_DC0D UpdateSpritePosition61
|
|
label Label_DC11 UpdateSpritePosition62
|
|
label Label_DC3E UpdateSpritePosition63
|
|
label Label_DCAA UpdateSpritePosition64
|
|
label Label_DCDD UpdateSpritePosition65
|
|
label Label_DCE3 UpdateSpritePosition66
|
|
label Label_DCEC UpdateSpritePosition67
|
|
label Label_DD32 UpdateSpritePosition68
|
|
label Label_DD5D UpdateSpritePosition69
|
|
label Label_DD75 UpdateSpritePosition70
|
|
label Label_DD78 UpdateSpritePosition71
|
|
label Label_DD8F UpdateSpritePosition72
|
|
label Label_DD92 UpdateSpritePosition73
|
|
label Label_DDA3 UpdateSpritePosition74
|
|
label Label_DDAC UpdateSpritePosition75
|
|
label Label_DDBE UpdateSpritePosition76
|
|
label Label_DDBE UpdateSpritePosition77
|
|
label Label_DDC7 UpdateSpritePosition78
|
|
label Label_DDF1 UpdateSpritePosition79
|
|
label Label_DE30 UpdateSpritePosition80
|
|
label Label_DE41 UpdateSpritePosition81
|
|
label Label_DE63 UpdateSpritePosition82
|
|
label Label_DE75 UpdateSpritePosition83
|
|
label Label_DE7E UpdateSpritePosition84
|
|
label Label_DE30 UpdateSoundEngine
|
|
label Label_E023 WaitVBlank_3
|
|
label Label_E025 WaitVBlank2
|
|
label Label_E02C WaitVBlank3
|
|
label Label_E035 WaitPPUReady
|
|
label Label_E046 WaitFrame
|
|
label Label_E049 InitPPU_3
|
|
label Label_E09B InitSprites
|
|
label Label_E0E3 DrawSprite
|
|
label Label_E0EF WritePPU
|
|
label Label_E0F6 WritePPU2
|
|
label Label_E0FD InitGame
|
|
label Label_E278 UpdateBallTrajectory
|
|
label Label_E28A InitSound_3
|
|
label Label_E293 InitSprites2
|
|
label Label_E2A6 UpdateBallPhysics
|
|
label Label_E3E2 UpdateGameMode
|
|
label Label_E403 CheckGameState_3
|
|
label Label_E40E UpdateDisplay
|
|
label Label_E459 UpdateDisplay2
|
|
label Label_E48C UpdateSprites3
|
|
label Label_E497 UpdateDisplay3
|
|
label Label_E4E2 UpdateDisplay4
|
|
label Label_E506 PlaySound
|
|
label Label_E535 PlaySoundEffect
|
|
label Label_E54A PlayMusic
|
|
label Label_E5B2 UpdateMusic
|
|
label Label_E609 UpdateMusicEngine
|
|
label Label_E68F UpdateMusicChannel
|
|
label Label_E7AC UpdateMusicChannel2
|
|
label Label_E94D UpdateSoundEffects
|
|
label Label_E96A UpdateSoundChannel2
|
|
label Label_E9ED UpdateSoundChannel3
|
|
label Label_EA2F UpdateSoundChannels
|
|
label Label_EA50 UpdateSoundEffect
|
|
label Label_EA58 UpdateSoundEffect2
|
|
label Label_EAD1 UpdateSoundChannel4
|
|
label Label_EAE5 UpdateSoundChannel5
|
|
label Label_EB0D UpdateSoundChannel6
|
|
label Label_EB27 UpdateSoundChannel7
|
|
label Label_EB9D UpdateSoundChannel8
|
|
label Label_EBF9 UpdateSoundChannel9
|
|
label Label_EC80 UpdateMusic2
|
|
label Label_EC8D UpdateMusicChannel10
|
|
label Label_ED06 UpdateMusicChannel11
|
|
label Label_EDB0 UpdateMusicChannel12
|
|
label Label_EDED UpdateMusicChannel13
|
|
label Label_EDF2 UpdateMusicChannel14
|
|
label Label_EE3D UpdateMusicChannel15
|
|
label Label_EE4D UpdateMusicChannel16
|
|
label Label_EF28 UpdateMusicChannel17
|
|
label Label_EF79 UpdateMusicChannel18
|
|
label Label_EFD3 UpdateMusicChannel19
|
|
label Label_EFDC UpdateMusicChannel20
|
|
label Label_F03F UpdateMusicChannel21
|
|
label Label_F06F UpdateMusicChannel22
|
|
label Label_F0C4 UpdateMusicChannel23
|
|
label Label_F0DF UpdateMusicChannel24_1
|
|
label Label_F0E7 UpdateMusicChannel24_3
|
|
label Label_F138 UpdateMusicChannel25
|
|
label Label_F140 UpdateMusicChannel26_1
|
|
label Label_F1FB UpdateMusicChannel26_3
|
|
label Label_F226 UpdateMusicChannel27
|
|
label Label_F2F0 UpdateMusicChannel28
|
|
label Label_F321 UpdateMusicChannel29
|
|
label Label_F3B9 UpdateMusicChannel30
|
|
label Label_F3E8 UpdateMusicChannel31
|
|
label Label_F41E UpdateMusicChannel32
|
|
label Label_F44B UpdateMusicChannel33
|
|
label Label_FB2C UpdateAPU
|
|
label Label_FB40 UpdateAPU2
|
|
label Label_FB43 UpdateAPU3
|
|
label Label_FB46 UpdateAPU4
|
|
label Label_FB49 UpdateAPU5
|
|
label Label_FB5D UpdateAPU6
|
|
label Label_FB6E UpdateAPU7
|
|
label Label_FBDD UpdateAPU8
|
|
label Label_FC0F UpdateAPU9
|
|
label Label_FC2B UpdateAPU10
|
|
label Label_FC72 UpdateAPU11
|
|
label Label_FCE2 UpdateAPU12
|
|
label Label_FD0D UpdateAPU13
|
|
label Label_FD55 UpdateAPU14
|
|
label Label_FD91 UpdateAPU15
|
|
label Label_FFDC UpdateAPU16
|
|
label Label_FFE3 UpdateAPU17
|
|
label Label_FFE9 UpdateAPU18
|
|
label Label_FFF0 UpdateAPU19
|
|
label Label_FFF7 ResetVector
|
|
|
|
zp Zp00 TempPtrLo
|
|
zp Zp01 TempPtrHi
|
|
zp Zp02 TempReg
|
|
zp Zp03 TempReg2
|
|
zp Zp04 TempReg3
|
|
zp Zp05 TempReg3
|
|
zp Zp06 TempReg4
|
|
zp Zp07 TempReg5
|
|
zp Zp08 TempReg6
|
|
zp Zp09 TempReg7
|
|
zp Zp0A TempReg8
|
|
zp Zp0B TempReg9
|
|
zp Zp0C TempReg10
|
|
zp Zp0D TempReg11
|
|
zp Zp0E TempReg12
|
|
zp Zp0F TempReg13
|
|
zp Zp10 PPUCtrlShadow
|
|
zp Zp11 PPUMaskShadow
|
|
zp Zp12 PPUScrollX
|
|
zp Zp13 PPUScrollY
|
|
zp Zp10 PPUCtrlShadow
|
|
zp Zp11 PPUMaskShadow
|
|
zp Zp12 PPUScrollX
|
|
zp Zp13 PPUScrollY
|
|
zp Zp14 TempReg14
|
|
zp Zp15 TempReg15
|
|
zp Zp16 TempReg16
|
|
zp Zp17 TempReg17
|
|
zp Zp18 TempReg18
|
|
zp Zp19 TempReg19
|
|
zp Zp1A TempReg20
|
|
zp Zp1B TempReg21
|
|
zp Zp1C TempReg22
|
|
zp Zp1D TempReg23
|
|
zp Zp1E TempReg24
|
|
zp Zp1F TempReg25
|
|
zp Zp20 TempReg26
|
|
zp Zp21 TempReg27
|
|
zp Zp22 TempReg28
|
|
zp Zp23 TempReg29
|
|
zp Zp24 TempReg30
|
|
zp Zp25 TempReg31
|
|
zp Zp26 TempReg32
|
|
zp Zp27 TempReg33
|
|
zp Zp28 TempReg34
|
|
zp Zp29 TempReg35
|
|
zp Zp2A TempReg36
|
|
zp Zp2B TempReg37
|
|
zp Zp2C TempReg38
|
|
zp Zp2D TempReg39
|
|
zp Zp2E TempReg40
|
|
zp Zp2F TempReg41
|
|
zp Zp2F TempReg42
|
|
zp Zp30 TempReg43
|
|
zp Zp31 TempReg44
|
|
zp Zp32 TempReg45
|
|
zp Zp33 TempReg46
|
|
zp Zp34 TempReg47
|
|
zp Zp35 TempReg48
|
|
zp Zp36 TempReg49
|
|
zp Zp37 TempReg50
|
|
zp Zp38 TempReg51
|
|
zp Zp39 TempReg52
|
|
zp Zp3A TempReg53
|
|
zp Zp3B TempReg54
|
|
zp Zp3C TempReg55
|
|
zp Zp3D TempReg56
|
|
zp Zp3E TempReg57
|
|
zp Zp3F TempReg58
|
|
zp Zp40 TempReg59
|
|
zp Zp41 TempReg60
|
|
zp Zp42 TempReg61
|
|
zp Zp43 TempReg62
|
|
zp Zp44 TempReg63
|
|
zp Zp45 TempReg64
|
|
zp Zp46 TempReg65
|
|
zp Zp47 TempReg66
|
|
zp Zp48 TempReg67
|
|
zp Zp49 TempReg68
|
|
zp Zp4A TempReg69
|
|
zp Zp4B TempReg70
|
|
zp Zp4C TempReg71
|
|
zp Zp4D TempReg72
|
|
zp Zp4E TempReg73
|
|
zp Zp4F TempReg74
|
|
zp Zp50 TempReg75
|
|
zp Zp51 TempReg76
|
|
zp Zp52 TempReg77
|
|
zp Zp53 TempReg78
|
|
zp Zp54 TempReg79
|
|
zp Zp55 TempReg80
|
|
zp Zp56 TempReg81
|
|
zp Zp57 TempReg82
|
|
zp Zp58 TempReg83
|
|
zp Zp59 TempReg84
|
|
zp Zp5A TempReg85
|
|
zp Zp5B TempReg86
|
|
zp Zp5C TempReg87
|
|
zp Zp5D TempReg88
|
|
zp Zp5E TempReg89
|
|
zp Zp5F TempReg90
|
|
zp Zp5F TempReg91
|
|
zp Zp60 TempReg92
|
|
zp Zp61 TempReg93
|
|
zp Zp62 TempReg94
|
|
zp Zp63 TempReg95
|
|
zp Zp64 TempReg96
|
|
zp Zp65 TempReg96
|
|
zp Zp66 TempReg97
|
|
zp Zp67 TempReg98
|
|
zp Zp68 TempReg99
|
|
zp Zp69 TempReg100
|
|
zp Zp6A TempReg101
|
|
zp Zp6B TempReg102
|
|
zp Zp6C TempReg103
|
|
zp Zp6D TempReg104
|
|
zp Zp6E TempReg105
|
|
zp Zp6F TempReg106
|
|
zp Zp70 TempReg107
|
|
zp Zp71 TempReg108
|
|
zp Zp72 TempReg109
|
|
zp Zp73 TempReg110
|
|
zp Zp74 TempReg111
|
|
zp Zp75 TempReg111
|
|
zp Zp76 TempReg112
|
|
zp Zp77 TempReg113
|
|
zp Zp78 TempReg114
|
|
zp Zp79 TempReg115
|
|
zp Zp7A TempReg116
|
|
zp Zp7B TempReg117
|
|
zp Zp7C TempReg118
|
|
zp Zp7D TempReg119
|
|
zp Zp7E TempReg120
|
|
zp Zp7F TempReg121
|
|
zp Zp80 TempReg122
|
|
zp Zp81 TempReg123
|
|
zp Zp82 TempReg124
|
|
zp Zp83 TempReg125
|
|
zp Zp84 TempReg126
|
|
zp Zp85 TempReg127
|
|
zp Zp86 TempReg128
|
|
zp Zp87 TempReg129
|
|
zp Zp88 TempReg130
|
|
zp Zp89 TempReg131
|
|
zp Zp8A TempReg132
|
|
zp Zp8B TempReg133
|
|
zp Zp8C TempReg134
|
|
zp Zp8D TempReg135
|
|
zp Zp8E TempReg136
|
|
zp Zp8F TempReg137
|
|
zp Zp90 TempReg138
|
|
zp Zp91 TempReg139
|
|
zp Zp92 TempReg140
|
|
zp Zp93 TempReg141
|
|
zp Zp94 TempReg141
|
|
zp Zp95 TempReg142
|
|
zp Zp96 TempReg143
|
|
zp Zp97 TempReg144
|
|
zp Zp98 TempReg145
|
|
zp Zp99 TempReg146
|
|
zp Zp9A TempReg147
|
|
zp Zp9B TempReg148
|
|
zp Zp9C TempReg149
|
|
zp Zp9D TempReg150
|
|
zp Zp9E TempReg151
|
|
zp Zp9F TempReg152
|
|
zp ZpA0 TempReg153
|
|
zp ZpA1 TempReg154
|
|
zp ZpA2 TempReg155
|
|
zp ZpA3 TempReg156
|
|
zp ZpA4 TempReg157
|
|
zp ZpA5 TempReg158
|
|
zp ZpA6 TempReg159
|
|
zp ZpA7 TempReg160
|
|
zp ZpA8 TempReg161
|
|
zp ZpA9 TempReg162
|
|
zp ZpAA TempReg163
|
|
zp ZpAB TempReg164
|
|
zp ZpAC TempReg165
|
|
zp ZpAD TempReg166
|
|
zp ZpAE TempReg167
|
|
zp ZpAF TempReg168
|
|
zp ZpB0 TempReg169
|
|
zp ZpB1 TempReg170
|
|
zp ZpB2 TempReg171
|
|
zp ZpB3 TempReg172
|
|
zp ZpB4 TempReg173
|
|
zp ZpB5 TempReg174
|
|
zp ZpB6 TempReg175
|
|
zp ZpB7 TempReg176
|
|
zp ZpB8 TempReg177
|
|
zp ZpB9 TempReg177
|
|
zp ZpBA TempReg178
|
|
zp ZpBB TempReg179
|
|
zp ZpBC TempReg180
|
|
zp ZpBD TempReg181
|
|
zp ZpBE TempReg182
|
|
zp ZpBF TempReg183
|
|
zp ZpC0 TempReg184
|
|
zp ZpC1 TempReg185
|
|
zp ZpC2 TempReg186
|
|
zp ZpC3 TempReg187
|
|
zp ZpC4 TempReg188
|
|
zp ZpC5 TempReg189
|
|
zp ZpC6 TempReg190
|
|
zp ZpC7 TempReg191
|
|
zp ZpC8 TempReg192
|
|
zp ZpC9 TempReg193
|
|
zp ZpCA TempReg194
|
|
zp ZpCB TempReg195
|
|
zp ZpCC TempReg196
|
|
zp ZpCD TempReg197
|
|
zp ZpCE TempReg198
|
|
zp ZpCF TempReg199
|
|
zp ZpD0 TempReg185
|
|
zp ZpD1 TempReg186
|
|
zp ZpD2 TempReg187
|
|
zp ZpD3 TempReg188
|
|
zp ZpD4 TempReg189
|
|
zp ZpD5 TempReg190
|
|
zp ZpD6 TempReg191
|
|
zp ZpD7 TempReg192
|
|
zp ZpD8 TempReg193
|
|
zp ZpD9 TempReg194
|
|
zp ZpDA TempReg195
|
|
zp ZpDB TempReg196
|
|
zp ZpDC TempReg197
|
|
zp ZpDD TempReg198
|
|
zp ZpDE TempReg199
|
|
zp ZpDF TempReg200
|
|
zp ZpE0 TempReg201
|
|
zp ZpE1 TempReg202
|
|
zp ZpE2 TempReg203
|
|
zp ZpE3 TempReg204
|
|
zp ZpE4 TempReg205
|
|
zp ZpE5 TempReg206
|
|
zp ZpE6 TempReg207
|
|
zp ZpE7 TempReg208
|
|
zp ZpE8 TempReg209
|
|
zp ZpE9 TempReg210
|
|
zp ZpEA TempReg211
|
|
zp ZpEB TempReg212
|
|
zp ZpEC TempReg213
|
|
zp ZpED TempReg214
|
|
zp ZpEE TempReg215
|
|
zp ZpEF TempReg216
|
|
zp ZpF0 TempReg217
|
|
zp ZpF1 TempReg218
|
|
zp ZpF2 TempReg219
|
|
zp ZpF3 TempReg220
|
|
zp ZpF4 TempReg221
|
|
zp ZpF5 TempReg222
|
|
zp ZpF6 TempReg223
|
|
zp ZpF7 TempReg224
|
|
zp ZpF8 TempReg225
|
|
zp ZpF9 TempReg226
|
|
zp ZpFA TempReg227
|
|
zp ZpFB TempReg228
|
|
zp ZpFC TempReg229
|
|
zp ZpFD TempReg230
|
|
zp ZpFE TempReg231
|
|
zp ZpFF TempReg232 |