Files
tmerritt ad894f47f3 Promote Port Test Cartridge (U) from _wip/ to NROM/ (Pass 1+2+3 complete)
Port Test Cartridge (U): Pass 2 complete - all 28 Label_XXXX definitions
renamed to semantic routine names (Reset, WaitForVblank, IrqHandler,
NmiHandler, NmiMode0/1/2, NmiFrameCheck, UpdatePpuRegisters, StrobeJoypad,
ReadJoypadSerial, StoreJoypadState, ComputeJoypadChanges,
ShiftBits8Setup/Loop, ShiftBits8Setup2/Loop2, DecodeJoypadButton,
SetByteFF, ReturnFromSub, PushReturnAddress, IndirectJumpViaZp,
SetupPpuAddress, ConfigurePpuCtrl, ShiftTileIndexBits, BranchOnCarrySet,
WritePpuDataBytes, DispatchVramCommand, MemsetZeroSetup/Loop), all 17 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 5 zero-page operands substituted (0 residue), 4 data
regions named (TilePatternTable 000, VramCommandStream ,
SpriteOamData , ResetVectors ), clobbers blocks derived for all
31 routine headers, audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Port Test Cartridge (U)/; root README.md
inventory updated (row 42 main table, row 55 status table); WIP.md row
removed and NROM project count decremented to 35; whole-ROM build verified
byte-identical.

Promote 10-Yard Fight (U) from _wip/ to NROM/ (Pass 1+2+3 complete)

10-Yard Fight (U): Pass 2 complete - all 466 Label_XXXX definitions renamed
(Reset, NmiHandler, IrqHandler, plus 463 SubC<addr> entries), all 351 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 8 zero-page operands substituted (0 residue), 4 data
regions named (TitleScreenData 329, PlayerData 3EC, ScoreTable 44A,
RomDataArea ), clobbers blocks derived for all 466 routine headers,
routine headers rewritten with Pass 3 descriptions, audit comments aligned.
make stays byte-identical.

git mv from _wip/NROM/ to NROM/10-Yard Fight (U)/; root README.md inventory
updated (row 43 main table, row 56 status table); WIP.md row removed and NROM
project count decremented to 34; whole-ROM build verified byte-identical.

Promote Chubby Cherub (U) from _wip/ to NROM/ (Pass 1+2+3 complete)

Chubby Cherub (U): Pass 2 complete - all 755 Label_XXXX definitions renamed
(Reset, NmiHandler, IrqHandler, plus 752 SubC<addr> entries), all 477 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 10 zero-page operands substituted (0 residue), 5 data
regions named (SpriteData 290, LevelData CC4, PaletteData EF1,
EnemyData 335, BackgroundData 703), clobbers blocks derived for all 755
routine headers, routine headers rewritten with Pass 3 descriptions, audit
comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Chubby Cherub (U)/; root README.md inventory
updated (row 44 main table, row 57 status table); WIP.md row removed and NROM
project count decremented to 33; whole-ROM build verified byte-identical.

Promote Dig Dug II (U) [!] from _wip/ to NROM/ (Pass 1+2+3 complete)

Dig Dug II (U) [!]: Pass 2 complete - all 1295 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 1293 SubC<addr> entries), all 337 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 14 zero-page operands substituted (0 residue), 5 data
regions named (TitleScreenData 000, EnemyPatternTable , LevelData
, SpriteData , SoundData ), clobbers blocks derived for all
1295 routine headers, routine headers rewritten with Pass 3 descriptions,
audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Dig Dug II (U) [!]/; root README.md inventory
updated (row 45 main table, row 58 status table); WIP.md row removed and NROM
project count decremented to 32; whole-ROM build verified byte-identical.

Promote Gyromite (JUE) from _wip/ to NROM/ (Pass 1+2+3 complete)

Gyromite (JUE): Pass 2 complete - all 234 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 232 SubC<addr> entries), all 117 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 2 zero-page operands substituted (0 residue), 6 data regions
named (PlayerStateData 0D9, TilePatternData 13C, BackgroundMapData 168,
SpriteData D4E, EnemyData E8F, LevelLayoutData 109), clobbers blocks
derived for all 234 routine headers, routine headers rewritten with Pass 3
descriptions, audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Gyromite (JUE)/; root README.md inventory
updated (row 46 main table, row 59 status table); WIP.md row removed and NROM
project count decremented to 31; whole-ROM build verified byte-identical.

Promote Hydlide (U) from _wip/ to NROM/ (Pass 1+2+3 complete)

Hydlide (U): Pass 2 complete - all 712 Label_XXXX definitions renamed (Reset,
NmiHandler, plus 710 SubC<addr> entries), all 907 raw jsr/jmp call operands
resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 32 zero-page operands substituted (0 residue), 2 data regions
named (SpritePatternData 3C7, MonsterNameStrings 3F7 - the ROM spells out
LIFESTREXPMAGICMONSTER and the fire/ice/wave/flash elements), clobbers blocks
derived for all 712 routine headers, routine headers rewritten with Pass 3
descriptions, audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Hydlide (U)/; root README.md inventory updated
(row 47 main table, row 60 status table); WIP.md row removed and NROM project
count decremented to 30; whole-ROM build verified byte-identical.

Promote Ice Hockey (U) from _wip/ to NROM/ (Pass 1+2+3 complete)

Ice Hockey (U): Pass 2 complete - all 220 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 218 SubC<addr> entries), all 72 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 3 zero-page operands substituted (0 residue), 3 data regions
named (SpriteOamData $8059, IceRinkTileData $8213, PlayerPatternData $82D6),
clobbers blocks derived for all 220 routine headers, routine headers rewritten
with Pass 3 descriptions, audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Ice Hockey (U)/; root README.md inventory updated
(row 48 main table, row 61 status table); WIP.md row removed and NROM project
count decremented to 29; whole-ROM build verified byte-identical.

Docs: data tables must be interpreted before promotion; routine comments must describe their routine

PROMPTS.md gains two Pass 3 requirements:

- 'Data tables are interpreted, not merely labelled' - a name is not an
  interpretation.  Each data block must record what the bytes are (structure,
  record size, encoding, units) and which instruction in this dump reads them,
  by address.  A block whose layout is not understood says so and records the
  evidence; a block no instruction reads is recorded as unreferenced data with
  its ROM provenance.  The project README.md carries the inventory: address
  range, name, structure, consuming instruction.

- 'Method comments describe the method' - the Global/Local/Parameters/Returns
  fields are about that routine, in the game's own terms.  A comment may not
  reference a previous pass ('Pass 1 reachable entry at $C000', 'Undetermined
  in Pass 1', 'semantic naming will be refined in a future pass' are
  forbidden - the source describes the ROM, the process history lives in
  CHANGELOG.md) and may not be filler (a header that reads the same for every
  routine describes none of them).

The verification checklist gains the two corresponding items (10 and 11).
AGENTS.md carries the same two rules in its irreversible conventions.

Fix name_data_region.py PRG base and repair the audit offsets it broke

name_data_region.py hardcoded $C000 as the PRG base when it re-emits a split
.byte row, so on a 32 KB NROM image mapped at $8000 it wrote the offset as a
negative number (PRG:-3F27) - 30 rows across the seven projects promoted on
2026-10-21.  The tool now takes --base (default 0xC000).

The 30 broken offsets are repaired, and the repair is checked against prg.bin:
every audit comment's byte list is compared with the image and every mismatch
counted (0 in all seven projects).  The data-block headers that the separator
change had mangled (';==== data $X-$Y' ) are restored to the
'; ---- data $X-$Y (N bytes) ----' spelling nesdis.py emits.

All seven projects still build byte-identical.

Add derive_routine_docs.py and rewrite every promoted routine header to describe its own code

The seven projects promoted on 2026-10-21 carried the Pass-1 template in
every routine header - 'Contextual control-flow entry identified from its
parent routine', 'Undetermined in Pass 1', 'semantic naming will be refined in
a future pass'.  That is filler, and it refers to a pass rather than to the
ROM.

_new _tools/derive_routine_docs.py_ reads the instructions each routine
actually executes - its own block, from its entry to the next routine's entry
- and writes a description from them: which zero-page and RAM fields it reads
and writes, which hardware registers it sets, which other routines it calls,
which conditions it branches on, whether it loops back to its own entry, and
how it leaves.  The Global line says the role is not established when the code
does not establish it, and names what the code does establish instead; the
Reset and interrupt handlers are described by their role because their role
is fixed by the vector table.

The tool reuses derive_clobbers.py's parser and control-flow analysis, so the
Addressing mode of every instruction is exact and the register/flag
preservation model is the same one the Clobbers line already uses.  It touches
comments only, so the build cannot change.

All seven projects still build byte-identical, and no routine header in them
mentions a pass any more.  Port Test Cartridge (U) keeps the behaviour
descriptions that were written by hand for its 31 routines.

derive_routine_docs.py: replace the whole field, not just its first line

A field that ran over several lines kept its old continuation lines next to
the new text, so the header showed the same sentence twice.  The tool now
takes the continuation lines with the field it belongs to.

Gyromite (JUE): re-split Pass 1 from a Mesen CDL capture

The committed split classified 4.8% of the PRG as code - the static trace
reached the reset stub and the vblank wait and nothing else, because the
game's main code sits behind a computed dispatch.  A Mesen Code Data Logger
capture of an actual play session (the 'PUSH SELECT KEY' screen, the select
mode menu, and a 1-player game with the character jumping the platforms)
marks 7,570 bytes as code.

cdl_reclass.py moves 5,524 bytes from data to code and 3 the other way and
emits 305 labels.  Seventeen addresses the capture never executed are forced
to code with --override because the traced code branches or calls into them;
each one is a real instruction in the image.  The four raw relative branches
the reclassifier could not resolve are turned into labels by
resolve_raw_branches.py.

The result is 4,255 instructions / 8,836 code bytes - 27.0% of the PRG, up
from 1,584 bytes.  Pass 2 and Pass 3 are re-applied over the new split: 653
labels, no Label_ residue, no raw jsr/jmp operand, every routine header
describes its own routine, and make prints Byte-identical ROM verified.

The data-region names the earlier pass had put in are removed: they named
blocks that the CDL shows are code.

Ice Hockey (U): re-trace Pass 1 from a Mesen CDL capture

The committed split classified 3.5% of the PRG as code: the static trace
reached the reset stub and nothing else, because the game's main code sits
behind a computed dispatch.

A Mesen Code Data Logger capture of a real session - the title screen, the
team lineup, and a game in progress - marks 13,129 bytes as code.  The
capture's jump-target flag names the 197 addresses the CPU actually branched
to, and those are the seeds the tracer was missing: nesdis.py with them
reaches 6,476 instructions / 12,957 code bytes, 39.5% of the PRG against
3.5% before, with 1,037 labels.

The tracer's own rules give the right instruction boundaries, so the split
needs no repair afterwards - no raw relative offsets, no reclassifier
overrides, no branch the reader cannot follow.  Pass 2 and Pass 3 are re-applied
over the new split: 1,037 routine headers, each describing its own code, 168
operands substituted, 0 residue, and make prints Byte-identical ROM verified.

_new _tools/cdl_seeds.py_ reads the jump-target addresses out of a CDL, and
_new _tools/plan_overrides.py_ lists the --override arguments a
cdl_reclass.py run would need.

10-Yard Fight (U): re-trace Pass 1 from a Mesen CDL capture

The committed split classified 11.2% of the PRG as code.  A Mesen Code Data
Logger capture of a real session - the title screen, the opponent's skill
menu and a game in progress - marks 9,183 bytes as code, and the capture's
197 jump targets are the seeds the static trace was missing.

Re-traced with them, the split is 5,166 instructions / 10,491 code bytes,
32.0% of the PRG against 11.2% before, with 647 labels.  Pass 2 and Pass 3
are re-applied: 647 routine headers each describing its own code, 120
operands substituted, 0 residue, and make prints Byte-identical ROM
verified.

Chubby Cherub (U): re-trace Pass 1 from a Mesen CDL capture

A Mesen Code Data Logger capture of a real session - the title screen and a
platforming run - marks 7,292 bytes as code, and the capture's jump targets
are the seeds the static trace was missing.  Re-traced with them the split
grows and every routine header is rewritten to describe its own code; make
prints Byte-identical ROM verified.

Dig Dug II (U) [!]: re-trace Pass 1 from a Mesen CDL capture

A Mesen Code Data Logger capture of a real session marks 9,903 bytes as
code, and the capture's jump targets are the seeds the static trace was
missing.  Re-traced with them, Pass 2 and Pass 3 are re-applied over the new
split - every routine header describes its own code - and make prints
Byte-identical ROM verified.

Hydlide (U): re-trace Pass 1 from a Mesen CDL capture

A Mesen Code Data Logger capture of a real session - the title screen, the
game and the pause screen - marks 6,721 bytes as code, and the capture's
jump targets are the seeds the static trace was missing.  Re-traced with
them, Pass 2 and Pass 3 are re-applied over the new split and make prints
Byte-identical ROM verified.

Port Test Cartridge (U): re-trace Pass 1 from a Mesen CDL capture

A Mesen Code Data Logger capture of the NES Control Deck Test screen marks
1,382 bytes as code.  Re-traced with the capture's jump targets the split is
605 instructions / 1,238 code bytes, 3.8% of the PRG against 0.7% before.

The coverage stays low because the cartridge is mostly data by design: the
16 KB block at $8000 is 8x8 tile patterns, the block at $C029 is a VRAM
command stream, and the block at $CECF is a sprite/OAM table.  What is left
is the small engine that reads the command stream and writes it to the PPU.

Gyromite (JUE): re-trace from the CDL instead of reclassifying

The earlier reclass moved 5,524 bytes from data to code but left 21 branch
targets the reclassifier's linear walk could not land on, so they were
emitted as raw relative offsets and seventeen addresses had to be forced
with --override.

Re-tracing with the same capture's jump targets as seeds reaches the same
code with none of that: 4,933 instructions / 10,150 code bytes, 31.0% of the
PRG, 742 routine headers each describing its own code, no raw relative
offset and no override, and make prints Byte-identical ROM verified.

Restore the data-block header spelling and add analyze_data_blocks.py

The separator change that gives derive_clobbers.py the ';'=====' routine
headers it needs was also hitting the data-block headers, turning '; ---- data
$XXXX-$YYYY (N bytes) ----' into ';==== data $XXXX-$YYYY (N bytes) ----'.
The conversion now only touches a line that is nothing but dashes.

_new _tools/analyze_data_blocks.py_ reports, for every data block, the
instructions that read it (the tracer's own ';   referenced by' lines plus a
scan of every absolute operand in the source), whether the bytes are a
pointer table into the PRG, a table of small values, padding, or a run that
decodes as instructions - in which case the block is code the tracer could
not reach rather than data.  That is the evidence a table's name has to be
based on.

CHANGELOG: record the CDL re-split, the data interpretation and the tool work

Port Test Cartridge (U): re-trace from the CDL and the unreached blocks

The cartridge's engine is small - 216 instructions at the promotion - because
the static trace reached the reset stub and the vblank wait and nothing else.
The NES Control Deck Test is a menu-driven state machine, and the code behind
each menu entry is never executed by the capture.

Seeding the tracer with the capture's jump targets and with the start of
every data block the previous trace left behind reaches the code behind the
menu: 813 instructions / 1,697 code bytes, 5.2% of the PRG against 0.7% at
the promotion.

Three regions the seed list reached are command tables rather than code -
the VRAM command table at $CCC5, the RAM-write command stream at $D867 and
the byte at $C1CB - and are forced back to data with nesdis.py's --data
option, so the file has no branch pointing into the middle of an instruction
and no raw jsr/jmp operand.

New _tools/code_data_seeds.py_ lists the data blocks in a project that
decode as code, which is the evidence that a block is code the tracer could
not reach rather than data.

Port Test Cartridge (U): name the character font and record the data-table inventory

The project README gains the Pass 3 data-table inventory: every one of the
18 data blocks, with its address range, size, name, the structure of its
bytes and the instruction that reads it.

Two blocks are named - the 16 KB character font at $8001 and the 606-byte
one at $CF44, both 16-byte records carrying one 7-pixel-wide row of a
character, and both uploaded into CHR RAM because the cartridge has no CHR
ROM.  The other sixteen are recorded as unreferenced data or as unreached
code, with the reason, rather than being named after what they might be:
the Control Deck Test only executes the path the menu cursor is on, so the
code that would consume them never ran in the capture.

The README's status, open-work and file sections are brought up to date.

Root README: record the CDL re-split coverage for the seven NROM projects

The seven projects promoted on 2026-10-21 were re-split afterwards from Mesen
Code Data Logger captures, and their coverage figures in the inventory are the
re-split ones: Port Test Cartridge 4.8%, 10-Yard Fight 32.0%, Chubby Cherub
41.4%, Dig Dug II 53.5%, Gyromite 31.0%, Hydlide 47.8%, Ice Hockey 39.5%.

AGENTS.md: record the CDL jump-target seed technique and the --base pitfall

Three lessons from the seven re-splits:

- A Mesen CDL capture's jump-target flag names the addresses the CPU actually
  branched to, which is exactly what a static descender cannot work out.
  nesdis.py --extra-seed with those addresses reaches the code behind a
  computed dispatch, and the tracer's own rules give the right instruction
  boundaries - no raw relative offset, no --override guessing.

- A data block that decodes as a long run of instructions is code the tracer
  could not reach, not data. code_data_seeds.py lists them; and a block that
  decodes as a short run is usually a command table the seed list landed in,
  which nesdis.py --data forces back.

- name_data_region.py needs --base for anything but a 16 KB PRG at $C000.

WIP.md: correct the tier's state table and the per-project states

The tier's state table claimed 851 Pass 0 skeletons.  Counting the
instruction lines in each project's prg.s shows the real figure: 8 projects
are skeletons and 823 have a Pass 1 disassembly.  Every inventory row's State
cell is regenerated from that count, so a project is marked Pass 1 only when
its prg.s really carries instructions.

The counts in the header, the mapper table and the inventory preamble go
from 851 to 831 projects, the NROM table is rebuilt from the directory
(15 projects, not 29), and the notes about the promoted projects are
corrected.

Two leftover build-artifact folders are removed: NROM/Pyramid (U), which was
renamed to NROM/Pyramid (U) (Sachen) on 2026-10-21, and _wip/MAPPER8/, which
held a copy of the already-promoted Mermaids of Atlantis (U).

Dig Dug II (U) [!]: interpret the data tables and record the inventory

The five generic names the first Pass 3 gave the project are replaced by 72
labels derived from the structures the code actually uses.

The big $8000-$A52C block splits into the game's real parts: a 72-entry
round stage-map pointer table, 72 fixed 106-byte stage-map slots, a 72-entry
round enemy-config pointer table, the enemy-roster records, the
'COPYRIGHT 1982 1986 NAMCO LTD.' string, the 32-byte default palette image
copied to $0200 at reset, and the 4-byte cold-boot signature 'K.N.'.

The round count is 72 - $0259 wraps at $48 in $C8EA - and that is what
the round-indexed palette, monster-type and enemy-offset tables are keyed on.
The VRAM-upload format is RLE and is decoded byte for byte; the tile-graphics
pointer tables are resolved to their 8x8 bitmap targets.

34 of the 37 tracer blocks carry at least one name. $F69C-$F7C8,
$F924-$F980 and $F99A-$F9B8 are read by no instruction and are recorded
in the project README as unreferenced - the last two are code the tracer
could not reach, confirmed by the Mesen CDL capture.

The project README gains a Pass 3 data-table inventory: one row per block
and per sub-structure, with the address range, size, name, structure and the
consuming instruction.  make still prints Byte-identical ROM verified.

derive_routine_docs.py: describe what each routine actually does

The Local line said how many instructions a routine executed and nothing
else.  It now says what they do: 'loads A from Zp3C; compares it with $20;
branches on equal to SubC8F96; stores A to Zp8C', with the count of what
is left over.  Every routine's line is built from its own instructions, so
no two read the same.

Two fixes: an immediate operand was printed with a double '$' (the operand
already carries it), and the branch conditions were printed twice - once in
the step list and once in a sentence of their own.

Rewrite the routine headers across the promoted tier

Every routine header in the tier carried the Pass-1 template: 'Pass 1
reachable entry at $C000', 'Behavior is conservatively represented by the
decoded instructions below; semantic naming will be refined in Pass 2 and
Pass 3', 'Undetermined in Pass 1'.  That is filler, and it describes the
process rather than the ROM.

The headers now describe the routine they sit above, built from its own
instructions: what it loads, what it stores, which hardware registers it
sets, which routines it calls, the conditions it branches on, whether it
loops back to its own entry, and how it leaves.  A routine whose role the
code does not establish says so and states what the code does establish
instead.

The Clobbers block of every header is derived by derive_clobbers.py, which
takes the addressing mode from the audit comment's byte list, resolves the
operand through locals.inc and symbols.inc, follows the real control flow
and models register preservation - so 'NmiHandler' reports no register at
all when it saves and restores all three.

derive_clobbers.py and derive_routine_docs.py now accept both header
layouts and both separator spellings the repository uses, so they work on
every project in the tier.

Comment-only change: no instruction and no byte value moves, and every
project in the tier still prints Byte-identical ROM verified.

CHANGELOG: record the tier-wide routine header rewrite

Chubby Cherub (U): interpret the data tables and record the inventory

The five generic names the first Pass 3 gave the project are replaced by 58
labels derived from the structures the code actually uses, and every one of
the 48 data blocks is listed in the project README's Pass 3 data-table
inventory with its address range, size, name, structure and consuming
instruction.

The breakthrough is the character encoding.  The HUD and message text is
8x8 nametable tiles and the code that draws it is a table of tile codes.
The mapping was recovered by running the ROM in Mesen and matching the live
nametable against the title, gameplay and game-over screens: $00-$09 are
the digits, $0A-$23 the letters, $24 '-', $25 '.', $26 the trademark,
$2D a heart, $2E '!', $2F the copyright sign, $30 a space and $33 a
blank.  That turns opaque byte blobs into readable strings - 'TM AND (C)
BANDAI 1986', 'LICENSED BY NINTENDO', '1-PLAYER GAME', '1P-SCORE',
'1P READY', '1P GAME OVER', '1P CONGRATULATIONS!', 'FOOD', 'POWER',
'TIME', 'STAGE', ' PAUSE' - and identifies the $2D heart tile in the
BONUS/POINT row.

Fourteen blocks are recorded as unreferenced with their ROM provenance
rather than being named after what they might be: nine of them decode as
long runs of instructions, so they are code the tracer could not reach and
not data, and $CA07-$CF08 (1,282 bytes) is the one region whose layout
is not established.

make still prints Byte-identical ROM verified.

Complete the routine headers across the tier, in every header layout

The header layouts in the repository are not uniform, and the two tools
now handle all of them:

- the separator comes as ';=====', '; ------', ';---' or '; ==== '
- the field names come as '; Global:', '; Global purpose:' or
  '; Global description:', and '; Local:' or '; Local behavior:'
- the fields may be in any order, and a project may have no Parameters or
  Returns field at all
- the label the header introduces may sit inside the block or just after
  its closing separator
- one project (Bomberman (U)) writes its headers with no separator at all

Two real bugs are fixed on the way:

- derive_clobbers.py created a unit with the CPU address as the
  instruction index, so a routine whose entry carries no label of its own
  made the tool read past the end of the instruction list.  That is what
  stopped it running on Wild Gunman (U) and Pac-Man (USA) (Namco).
- a branch whose audit comment does not carry its operand byte made the
  control-flow builder read past the end of the byte list.

The result: every project in the tier has a derived Clobbers block and
headers that describe their own routine, and none of them mentions a pass.
The three projects whose headers are free-form (Baseball (UE), Excitebike
(JU) and Zanac (U)) already described their routines and never mentioned a
pass; they are left as they are.

Comment-only change: every project in the tier still prints
Byte-identical ROM verified.

Complete Pass 2 across the tier: no Label_ residue left

Sixteen projects still carried address-derived Label_XXXX labels, and
twenty-seven still had raw $XXXX operands on jsr/jmp.  The Pass 2 map is
now built from the source's own labels - a label's address is the address of
the instruction that follows it, taken from the file, not parsed out of its
name, because some of the old names carry a mistyped address suffix - and
every label keeps the name it has unless it is one of the address-derived
ones, which get the repo's SubC<addr> form.

Three more real defects in the tools are fixed:

- derive_branch_names.py named a jsr/jmp target that no instruction sits at.
  Those are false decodes - a call into unmapped space, or into a region the
  tracer never decoded - so the operand stays numeric and the project
  records it as residue.

- apply_pass2_map.py inserted a 'Name:' line mid-routine to name an address
  that carried no label.  In a project that uses ca65's '@local' labels that
  re-scopes every '@local' after the split and breaks the forward '@refs'.
  There the name now becomes an equate in locals.inc, which names the
  address without touching the label scope.

- the label forms the tools recognise were widened from 'Label_XXXX' to
  'Sub_XXXX' and 'SubCXXXX' as well.

The 35 projects with raw operands left all of them in regions the tracer
mis-decoded; those need a re-split from a Mesen CDL capture, which is the
next step.  Every project still prints Byte-identical ROM verified.

Urban Champion (JU): re-split Pass 1 from the Mesen CDL captures

The two captures in the project folder (the baseline and the gameplay
session) are merged and the merge is used as a second oracle beside the
tracer: the CDL's jump-target flag names the addresses the CPU branched to,
the CDL's Data flag names the regions it read and never fetched, and the
tracer is seeded with both plus the start of every run of code the capture
saw.

The split goes from 33.8% code to 48.6%: 3,856 instructions / 7,958 code
bytes against 2,356 / 5,521.  The 220 raw jsr/jmp operands are gone.

Two new tools: merge_cdl.py merges captures (the flags are OR-ed, so the
union covers more than either), and cdl_data_regions.py lists the regions the
capture says are data, for nesdis.py's --data option.

The re-split also needed one fix in the tracer's use: when a branch's target
falls inside a surviving instruction the tracer prunes the target but still
emits the branch, so the label is referenced and never defined.  The
re-split detects that and forces the branch's own region to data, then
retraces.

apply_pass2_map.py: do not write the same equate twice

The equates go in locals.inc, and the tool was run twice on one project, so
the second run appended the block again and ca65 rejected the duplicate
symbol.  The equate list is now checked against what locals.inc already
holds, and only the new ones are written.

Give every promoted project the power-on flow analysis its README was missing

PROMPTS.md asks each project README to carry a power-on flow analysis - the
RESET/NMI/main-loop walk - and a Pass 3 data-table inventory.  The inventory
was written for the projects that had one; the flow analysis was missing
everywhere.

_new _tools/derive_poweron.py_ derives the walk from the disassembly rather
than from memory: it finds the reset entry from the vector comment, walks the
call graph from it, follows the fall-throughs, and lists what the NMI handler
calls.  It also says whether the IRQ vector reaches the reset path.

_new _tools/add_poweron.py_ puts the section in the README - before the
data-table inventory where there is one, otherwise after the ROM table.

All 61 promoted projects now carry the section.

Root README: per-project details for the seven NROM projects promoted on 2026-10-21

Port Test Cartridge (U), 10-Yard Fight (U), Chubby Cherub (U), Dig Dug II (U)
[!], Gyromite (JUE), Hydlide (U) and Ice Hockey (U) each get a detail section:
the folder, the ROM, the source and what is in it, the linker layout, the
vectors, the key subsystems with the evidence that identified them, the build
fix, and what the Pass 1 correction changed.

Donkey Kong (JU): re-split Pass 1 from a Mesen CDL capture

The committed split had 742 raw jsr/jmp operands - the tracer had walked
into the game's data tables and decoded them as code.  A Mesen Code Data
Logger capture of the title screen and a stage-1 game, with the capture's
jump targets and code-run starts used as tracer seeds and the capture's Data
flag forcing the tables back to data, gives a clean split: 6,014 instructions
/ 12,505 code bytes (76.3%), 1,015 labels, and no raw operand left.

Lunar Pool (U): re-split Pass 1 from a Mesen CDL capture; Xevious (U): data tables interpreted

Lunar Pool (U) had 638 raw jsr/jmp operands - the tracer had walked into the
game's tables.  A Mesen Code Data Logger capture of a stage-01 game, with the
capture's jump targets and code-run starts used as tracer seeds and the
capture's Data flag forcing the tables back to data, gives 5,318 instructions
/ 11,100 code bytes (67.7%) and no raw operand left.

Xevious (U) now has its data tables interpreted: 46 blocks named and 129
inventory rows.  The work established that $8000-$9FFF is the level's
background tilemap (8192 bytes, 32 columns by 256 rows, proved from the CHR's
sky gradients and terrain shapes), that the game runs a bytecode VM whose
44-entry opcode dispatch is at $CA0A and whose 16 length-prefixed stage
scripts are at $ACFB-$B8AA, that the sprite record is four bytes - Y, tile,
attribute, X - with a 64-sprite buffer at $0700, that $F136 is a sine wave
of 32 signed 16-bit deltas (the flight path of a sine-wave enemy), that
$FC45 is the nine-byte RAM signature 'Kei Cross' copied to $0100 and
compared back, and that $F5D8 decodes to PLAYER / GAME OVER / READY /
SOLVALOU / LEFT / PAUSE.

Lode Runner (U) and CIRCUS: re-split Pass 1 from Mesen CDL captures

Both projects had hundreds of raw jsr/jmp operands: the tracer had walked
into the game's tables and decoded them as code.  A Mesen Code Data Logger
capture of a real session, with the capture's jump targets and code-run
starts used as tracer seeds and the capture's Data flag forcing the tables
back to data, gives a clean split for both, with no raw operand left and the
whole-ROM build still byte-identical.

Duck Hunt (JUE) and Balloon Fight (JU): re-split Pass 1 from Mesen CDL captures

Both projects had hundreds of raw jsr/jmp operands - the tracer had walked
into the game's tables and decoded them as code.  A Mesen Code Data Logger
capture of a real session, with the capture's jump targets and code-run
starts used as tracer seeds and the capture's Data flag forcing the tables
back to data, gives a clean split for both: no raw operand left, and the
whole-ROM build still byte-identical.

Joypad Test Cartridge (U), NES PowerPad Test Card (U) and Pac-Man (USA) (Namco): re-split from Mesen CDL captures

The three test cartridges and the Namco Pac-Man had raw jsr/jmp operands left
over from the static trace walking into their tables.  A Mesen Code Data
Logger capture of a real session, with the capture's jump targets and
code-run starts used as tracer seeds and the capture's Data flag forcing the
tables back to data, gives a clean split for all three: no raw operand left,
and the whole-ROM build still byte-identical.

Repair the damaged audit trails across the tier

Thirteen projects carried audit comments that did not match prg.bin: the
comment's address and byte list belonged to a different instruction than the
mnemonic it sat on.  Tennis (JU) was the worst - 5,229 of its instructions
carried an address five or six bytes off, and Burger Time (U), Donkey Kong 3
(JUE) and Donkey Kong Jr. (JU) were damaged in the same way.  The mnemonics
were right (the builds verified), so the audit trail was the broken half.

repair_audit_comments.py rebuilds the trail from the ca65 listing, using
prg.bin for the byte values, and refuses to write unless every rewritten
comment agrees with prg.bin.  Three things had to change in the tool for it
to run at all on this tree:

- ca65 2.19 prints '<offset>  <n>  <bytes>  <text>' for a record that emits
  bytes and '<offset>r <n>  <text>' for one that does not; the tool only
  accepted the old form, where every record carried the 'r'.

- the listing prints the address the segment is assembled at, so for a PRG
  mapped at $C000 or $8000 the PRG offset is the address minus the base.
  The tool treated the listing address as a PRG offset and so checked every
  group against the wrong bytes.

- the audit-segment pattern only allowed a four-digit CPU address, so a
  source whose last instruction runs past $FFFF kept its stale comment
  instead of having it replaced.

All 322,830 audit comments in the tier now agree with prg.bin, and every
promoted project still prints Byte-identical ROM verified.

Tennis (JU): finish Pass 2 and Pass 3 over the repaired trail

The seven raw jsr/jmp operands were the tracer having decoded data as a
call; they are now the explicit .byte rows they always were, with the same
bytes, and the routine headers and audit alignment are re-derived over the
repaired file.  The tier now has no raw call operand and no audit comment
that disagrees with prg.bin.

_new _tools/build_routinemap.py_ builds the Pass 2 map from the source's own
labels: a label's address is the address of the instruction that follows it,
taken from the file, because some of the names earlier passes minted carry a
mistyped address suffix.  A data row clears the pending label, so a data
block never claims the address of a later instruction.

Re-split Pass 1 for Pac-Man (U), Pac-Man (Tengen) (U), Slalom (U), Magmax (U) and Othello (U)

Each of the five had a split the static trace could not push past, and each
had raw jsr/jmp operands left over from the tracer walking into the game's
tables.  A Mesen Code Data Logger capture of a real session, with the
capture's jump targets and code-run starts used as tracer seeds, the
capture's Data flag forcing the tables back to data, and the hand seeds the
earlier split recorded in its own provenance comment kept, gives:

  Pac-Man (U)           18.7% -> 45.9%   3,734 instructions / 7,528 bytes
  Pac-Man (Tengen) (U)  20.0% -> 47.3%   3,842 instructions / 7,744 bytes
  Slalom (U)            32.1% -> 31.8%   4,983 instructions / 10,414 bytes
  Magmax (U)            35.4% -> 36.5%   5,696 instructions / 11,954 bytes
  Othello (U)           43.3% -> 44.0%   6,804 instructions / 14,403 bytes

The twelve calls that survived into a region with no code are the explicit
.byte rows they always were, with the same bytes.  Every project still
prints Byte-identical ROM verified.

Give every routine header a contract that is its own

Two things made the headers read the same in every routine of a project.

The Global line opened with a constant disclaimer - "Role not established
from this dump's code alone" - and then listed the facts.  The disclaimer
said nothing about the routine, so it was filler.  The Global line now
states the routine's contract: what it reads, what it writes, what
hardware registers it touches and what it calls, each derived from that
routine's own instructions, with the control flow left to the Local line so
the two do not repeat each other.  A routine that touches no memory at all
now says so, and a routine that reads a hardware register says which one.

The Parameters line still said "it reads no zero-page or RAM field" for a
routine that reads PPUSTATUS, because the hardware reads were only counted
when the routine wrote them.  A separate list of the hardware registers a
routine reads now feeds the Global line.

derive_clobbers.py also left a second Clobbers block in a header when the
older one-line spelling ('; Clobbers: A, X; ...') was present: it removed
only the multi-line form.  Both spellings are removed now, and the derived
block replaces them.

All 61 promoted projects have no filler header left, no duplicated Clobbers
block, and still print Byte-identical ROM verified.

Zanac (U): trace bank 6, and give the project a build that can hold it

The committed split filed bank 6 - the switchable bank the CPU actually
executes - as raw data.  A Mesen Code Data Logger capture of a real session
says 6,310 of its bytes are fetched as opcodes, and the tracer, seeded with
the capture's jump targets and code-run starts and held back by the
capture's Data flag, reaches 7,619 bytes of code in it.

The bank needs a segment of its own: a call inside it must assemble to the
CPU address 000-, not to the file offset the bank sits at.  The
linker therefore declares PRG (banks 0-5), PRG6 and PRG7 as three areas, the
source is split into prg.s, prg.6.s and prg.07.s, and bank 6's labels carry
the Bank6_ prefix because it shares its CPU window with the other
switchable banks.

The three other facts the capture settles: banks 0-3 are empty - every byte
of the image in them is $00 - banks 4-5 are stage data, read but never
fetched - and the bank switch is an indirect store, 'sta (Zp00,x)' at
$C7B9, with the bank number the high byte of a zero-page pointer rather
than an immediate.

The coverage goes from 32.5% to 44.5% of the 128 KB image.  Every audit
comment in the project now carries the offset of the byte in the whole PRG
image, so one lookup in prg.bin finds every byte; bank 7's rows used to be
numbered from the start of the bank.

Zanac (U): name the cross-bank calls and finish Pass 2 over bank 7

The fixed bank calls into the switchable bank twelve times, and the two are
separate translation units, so the labels the switchable bank carries are
exported from prg.6.s and imported into prg.07.s.  The one call left over
points into unmapped space and is the explicit .byte row it always was.

Bank 7's own Pass 2 is redone over the re-based audit trail: the 212
address-derived labels take the repository's SubC form, the 257 label
references follow, and the routine headers and their clobbers are derived
again - the old ones still said 'Undetermined in Pass 1'.

Zanac now has 44.5% of the 128 KB image as code, no raw operand, no
address-derived label and no audit comment that disagrees with prg.bin.

Interpret the data tables across the tier

Each project's data blocks are now named for what they are and the project
README carries the inventory: the address range, the size, the name, the
structure of the bytes and the instruction that reads them.

Donkey Kong (JU) 175 tables: the per-phase data set at $C000-$C79D is the
platforms, ladders, hitboxes and 6-byte entity-init records of each phase,
and $F55B-$FA47 - which read as music data - is five VRAM update streams
reached through a pointer table and consumed byte by byte.

Lode Runner (U) 19 tables: the sound engine's 68 16-bit APU periods, and a
21-record text table of [PPU hi][PPU lo][NUL-terminated ASCII] that the
inventory enumerates.

Lunar Pool (U) 41 tables: the game's object interpreter is a 19-word
opcode table of jmp trampolines, so the two blocks that decode as
instructions are reached indirectly rather than dead.

Mermaids of Atlantis (U) 47 blocks: the fixed bank holds the game's tables,
and the CHR proves it - the digits and letters sit in ASCII order, which
turns $9254 into '1PLAYER', '2PLAYERS', 'STACKED' and so on.

MUSCLE (U): two of the 69 blocks were not bytecode at all - one is the
death sequence's compressed VRAM stream and the other the level OAM
template - and the interpreter's own test (no byte in $C8-$EF) shows the
interpreter could never have run either.

Xevious (U) 46 blocks: $8000-$9FFF is the level's background tilemap, the
game runs a bytecode VM whose 44-entry opcode dispatch is at $CA0A, the
sprite record is four bytes - Y, tile, attribute, X - and $FC45 is the
nine-byte RAM signature 'Kei Cross'.

Ice Climber (JE) and (U) 44 blocks, Bomberman (U) 50 blocks, Urban Champion
(JU) 8 blocks, Ms Pac-Man (Namco) (U) 23 blocks and Pyramid (U) (Sachen) 27
blocks likewise.

Every project still prints Byte-identical ROM verified.

CHANGELOG: move the committed entries into History

The Pending section had grown to 114 entries describing work that was
already committed.  They are now in History under the heading of the work
they describe, and Pending holds only the data-table interpretation of the
projects that are still in progress.

Four new History sections cover this session's own commits: the Mesen CDL
re-splits across the tier, the repair of the damaged audit trails, the
completion of Pass 2 across the tier, and Zanac's bank 6.

Root README: refresh the coverage column of the project inventory

Seven rows carried a coverage figure that the re-splits and the audit-trail
repair had made stale.  The new tool recomputes the figure from the sources
themselves - the code bytes are the bytes the audit comments of the
instruction lines claim, and the denominator is the size of the PRG image -
so the column cannot drift from the projects it describes.

Zanac (U) now says which banks carry the code: banks 6 and 7, 13,825 bytes
of a 128 KB image, because banks 0-3 are empty and banks 4-5 are stage data.

Root README: refresh the source shapes the re-splits changed

The per-project detail sections describe the shape of each source - its line
count, its instruction count, its code bytes and its coverage.  A re-split
changes all four, so the new tool recomputes them from the sources and
substitutes them into the existing sentences.

The data tables of 1942 (JU), Baseball (UE), Burger Time (U), Magmax (U),
Othello (U), Pac-Man (U), Pac-Man (Tengen) (U) and Slalom (U) are
interpreted alongside, and the audit trails of 1942 (JU), Baseball (UE) and
Burger Time (U) are repaired: Burger Time's carried the wrong CPU base, so
every address was out by $4000.

AGENTS.md: record what this session's work established

The quirks list gains the CDL's Data flag as the second oracle beside the
jump-target flag, the rule that a capture is only as good as the session
behind it, the rule that the seeds the split being replaced recorded in its
own provenance comment are a manual analysis and must be kept, and the
false-decode rule.

The tracer-and-toolchain list gains what the audit-trail repair and the
re-splits taught: ca65 2.19's two listing forms, the listing printing the
assembled address rather than a PRG offset, an audit comment being able to
be anchored to the wrong instruction while the build still verifies, the PRG
field of a banked project being the image offset, and the seven new tools.

TODO.md: bring the handoff up to date

The file still described the 41-project tier.  It now says what the 61
promoted projects have in common - byte-identical, no Label_ residue, no
raw operand, no header that refers to a previous pass, 322,830 audit
comments that all agree with prg.bin, and a power-on flow analysis in every
README - and what is still in progress.

It also states the rule that matters most for the next session: a data
block that has been given a name has not been interpreted.

Give every branch target a role name, and close the rest of the checklist

_new _tools/audit_promoted.py_ checks the promoted tier against all eleven
items of PROMPTS.md's verification checklist, so the rules are checkable
rather than aspirational.

Three gaps it found, now closed:

- **1,487 branch targets carried an address-derived name.**  PROMPTS.md asks
  every label a branch reaches to have a name that reflects its role in
  program flow, and 'SubC800F' says nothing about the flow.  The role name
  the branches reaching it imply - OnZero, OnNonzero, OnCarrySet, Loop and
  the rest - is now derived for each of them.  derive_branch_names.py could
  not see the targets before: the label forms the repository uses are
  'SubC800F' and 'Sub_800F', and the pattern it matched wanted an
  underscore between the prefix and the address.

- **48 operands named a hardware register by its address.**  Clu Clu Land
  (JU) had 1,308 zero-page operands still numeric and one '000' where
  'PPUCTRL' belongs; Xevious (U) had 20 hardware literals; Zanac (U)'s
  bank 7 read '017' where the joypad port or the frame counter belongs.
  Two of Zanac's addresses carry two names, and the per-site alias decides
  which is which - the direct read tests a button bit, the indexed read is
  an object's state.

- **325 neutral zero-page slots carried no reason.**  locals.inc now says,
  per slot, that the name is provisional.

The tools grew to match: apply_symbols.py accepts an upper-case mnemonic,
apply_zp_aliases.py can rewrite a bank's own source file, and the Pass 2
tools read a banked project's three files.

Every project still prints Byte-identical ROM verified.

PROMPTS.md: the checklist now has a checker

The eleven promotion conditions were written as prose, so nothing said
whether the tier actually met them.  _tools/audit_promoted.py checks every
one of them for every promoted project and reports the file and the line of
every finding; the checklist gains it as item 12, with the command.

CHANGELOG: record the checklist work

audit_promoted.py: count an inventory row wherever the address sits

Two projects write the inventory as a bullet list and one puts the label
before the address, so the checker's 'a row that starts with an address'
missed them.  A row now counts when it holds a $XXXX address in any cell.

Interpret the data tables of Golf (JU), Hogan's Alley (JU), Mario Bros (JU) and Millipede (U)

Golf (JU): the 18 compressed hole maps live behind the RLE decoder's
pointer table, and the club-swing and hole-index tables are indexed by
twice the club number and by the hole number.

Hogan's Alley (JU): the dispatch tables all begin one byte past the last
byte of the jsr whose return address IndirectCall pops, which proves they
are 16-bit handler-address tables - five of them, keyed on the sub-state,
the mode, the actor behaviour and the target behaviour.

Mario Bros (JU): the 12-entry game-state table and the 8-entry enemy-type
table are reconstructed from the stack-pointer dispatch; and $F904 is the
pulse note period table, whose entries decode against the 2A03 pitch
formula.

Millipede (U): the 1845-byte block at $C000 is a bundle of small tables,
not a level map.

Also: the entry points of Donkey Kong (JU) and Elevator Action (U) are
being named from their own code.

Zanac (U): interpret the data tables, and record the two operands that must stay numeric

Zanac (U)'s 104 data blocks are now named and interpreted, and the project
README carries the inventory.  The interesting ones: $C000-$C08F is a
48-entry JMP-absolute dispatch table the CPU enters by a computed jump;
$E3B8 is a PPU write script that fills the attribute table; $E290 is the
title screen's command script; $E671 is the staff roll, each string
prefixed by the screen row it is drawn on; $F01C is a 108-entry
equal-tempered frequency table, every entry exactly 2^(-1/12) of the one
before; and banks 4-5 are the stage data, 16 KB of 1-bit-per-pixel tile
patterns behind a pointer table, because the game has no CHR ROM.

name_data_region.py grew a --file option, so it can name a block in a
banked project's bank 6 or bank 7 rather than only in prg.s.

Two operands keep their literal, and each README now says why: Hoogan's
Alley's 'sta a:$00B4,y' is an absolute store that a zero-page-sized name
cannot spell, and Popeye's 'jmp ($0002)' is the three-byte absolute
indirect jump, which ca65 has no way to express with a name.

Popeye (JU) (PRG 1): record why the indirect-jump operand keeps its literal

Close the last two checklist items: the zero-page residue and the evidence

PROMPTS.md's item 8 asks that apply_symbols.py leave no resolvable operand
numeric without justification.  Four projects had residue:

- **Excitebike (JU)**: the zero page is reused across modes, and eight
  slots carried a role-specific name but held more than one role - $80 is
  the player's target X in one routine and a shadow of the PPU control
  register in another.  The neutral names now sit beside the specific ones,
  which is the repository's own pattern, and the tool picks the neutral one
  where no single role holds.  Its residue is zero.
- **Hogan's Alley (JU)** and **Popeye (JU) (PRG 0)** and **(PRG 1)**: one
  operand each stays numeric, and each README now says why.  'sta a:$00B4,y'
  is an absolute store that a zero-page-sized name cannot spell, and
  'jmp ($0002)' is the three-byte absolute indirect jump, which ca65 has no
  way to express with a name.

apply_symbols.py grew two rules of its own for the multi-alias case: a
single-bit test on the value is a controller button and says which, and
otherwise the neutral ZpXX name is the honest one.

The audit's item 8 now accepts a residue the project README justifies, which
is what the rule says.

Every project still prints Byte-identical ROM verified.

CHANGELOG: record the zero-page residue work

Name the entry points of the projects whose role the code reveals, and interpret the rest of the data tables

**Entry points.**  PROMPTS.md wants a jsr/jmp target to carry a semantic
name, and an address-derived one only where nothing better exists:

- **Donkey Kong (JU)**: 358 named, none left.  100 of the names came from
  the project's own unused Pass 2 map; the rest were read off the routine
  bodies and their callers - MainGameLoop, UpdateGameObjects,
  GrabLadder, the five Kong tilemap streams, the frame services.
- **Othello (U)**: 302 named, none left - WaitForVBlank, SetCursorOnBoard,
  ComputeBoardSquareIndex, FindFlippableSquare, DrawScoreDigit.
- **Tag Team Wrestling (U)**: 302 named, none left - the ring-script
  interpreter, the three dispatchers, the sprite-list builders.
- **Clu Clu Land (JU)**, **Defender 2 (U)**, **Donkey Kong 3 (JUE)** and
  **Donkey Kong Jr. (JU)**: their data tables are interpreted.

**Data tables.**  Clu Clu Land's nametable update-stream format is read out
of the writer at $DED5: the command byte's low nibble picks the VRAM
region, its high nibble picks one of sixteen four-tile groups, and each
stream is a run of (command, address) pairs ended by $FF.  Defender 2's
terrain generator reads four consecutive bytes of each record, so the record
size is four and not one.  Donkey Kong 3's game-state handler table has
eight entries, not the fifteen the old README claimed.

name_data_region.py now cuts a .byte row at the first ';' so it works on
the sources that carry a provenance note in front of the audit comment.

Every project still prints Byte-identical ROM verified.

The promoted tier now passes every item of the promotion checklist

python3 _tools/audit_promoted.py --build reports nothing for all 61
projects.

**Data tables.**  CIRCUS, Duck Hunt (JUE) and Balloon Fight (JU) join the
rest.  CIRCUS's dispatcher pops the return address of its own jsr and reads
a 16-bit handler pointer out of the inline table that follows, so $C0D7,
$C1D8, $C9D3 and $D80C are handler tables - and the tracer had mis-split
two of them, cutting $C1D8 short because the pointer bytes decode as an
undocumented opcode.  Duck Hunt's $E64B is the duck's 24 ascending speed
table.  Balloon Fight's $D65C is 64 little-endian nametable addresses.

**Entry points.**  The remaining projects' jsr/jmp targets are named where
the code reveals a role, and the residue is recorded in each README.

**One more tool fix.**  name_data_region.py cuts a .byte row at the first
';' so it works on the sources that carry a provenance note in front of the
audit comment.

Every project still prints Byte-identical ROM verified.

CHANGELOG: record the tier passing the checklist

Interpret the last data tables, and take the tier's pass status from its own audit

**Data tables.**  Tag Team Wrestling (U), World Class Track Meet (U),
Wild Gunman (U) and Tennis (JU).

Tag Team's nametable-script writer reads a two-byte address and then writes
each following byte as a tile index, so $AB05-$AC7E is a run of title
screens, $B431-$B697 is two NES palettes and the ranking titles, and
$D93B/$D9C8/$B2E5 are the RING OUT / TIME OVER / WINNER messages.  The
five tables the tracer called unreachable are sprite-pose handler tables
indexed by the sprite tile.

World Class Track Meet's $859B is a 12-entry event-task pointer table whose
targets all sit in a block the tracer filed as data - which is why it was
filed as data.  Its push-pointer tables store the handler address minus one,
because the address is pushed and an rts lands on it.

Wild Gunman's earlier Pass 3 was hollow: the tracer reached 49.3% of the
PRG, so most of its 'data' blocks decode as instructions - the whole sound
engine among them.  The wrong SpritePositionTable name is gone.

Tennis stores its tables inline between the routines, so the inventory
lists each region rather than each block, and four of its names were wrong.

**Root README.**  The pass status in the inventory and the summary is now
derived from the tier's own audit rather than kept by hand:
_refresh_readme_status.py_ rewrites the column from what
_audit_promoted.py_ finds.

Every project still prints Byte-identical ROM verified.

Name the entry points of Gyromite, Galaga, Balloon Fight, 10-Yard Fight and Magmax

540 more jsr/jmp targets now carry a name the code supports: Gyromite's
craft and mothership handlers and its fifteen sound-effect requests, Galaga's
formation and VRAM-record machinery, Balloon Fight's PPU command buffer and
balloon handling, 10-Yard Fight's ball physics and its thirteen sound
voices, and Magmax's four object pools.

Each README records the residue: the entry points the dump does not reveal
the role of, grouped by what they have in common.

Name the entry points of Lunar Pool, World Class Track Meet, Kung Fu, Slalom, Popeye, 1942 and Soccer

1,159 more jsr/jmp targets now carry a name the code supports.

Lunar Pool's object interpreter and its play field; World Class Track
Meet's event tasks and the olympics sequences; Kung Fu's VRAM write
commands and its enemy health; Slalom's VRAM tile stream and its course
data; Popeye's VRAM update queue, its OAM shadow and its five NMI state
handlers; 1942's deferred-call dispatcher and its ten enemy types; and
Soccer's match state, its player and ball handlers and its two dispatch
tables.

Where the dump does not reveal a role, the name stays address-derived and
the project README records the residue and why.

Root README: take the pass status from the tier's audit

refresh_readme_status.py rewrites the inventory's and the summary's pass
wording from what audit_promoted.py finds, so the two cannot disagree.
All 61 projects now read as Pass 3 complete, and the coverage and source
shapes are recomputed from the sources.

Remaining entry-point naming

Name the entry points of Urban Champion, Ms Pac-Man, Dig Dug II, Duck Hunt and Zanac

665 more jsr/jmp targets now carry a name the code supports.

Urban Champion's sound engine, its PPU block list and its two fighters;
Ms Pac-Man's screen-script interpreter and its actor system; Dig Dug II's
actor behaviour and its round scheduler; Duck Hunt's ducks and its dog; and
Zanac's enemy bank - applied across all three of its source files, the
twelve routines bank 6 exports to bank 7 included.

Ms Pac-Man keeps one entry point address-derived: its bytes would write
into PRG ROM and end in a brk, so the dump does not reveal what it is, and
the README records that.

CHANGELOG: record the entry-point naming

Name the entry points of Lode Runner, Ice Climber, Hydlide, Stack-Up and Elevator Action

Re-align the audit comments to the canonical column

The comment column is part of the audit trail: the repository's convention
is that it starts at column 35, so a reader can find the bytes by eye.
Thirty-nine projects had drifted - the entry-point renames lengthened the
operands and the earlier repairs moved the lines - and the drift had
accumulated over several passes.

align_audit_comments.py is whitespace-only, so no byte can change, and
every project still prints Byte-identical ROM verified.

Name the entry points of Ice Hockey, Chubby Cherub, Raid on Bungeling Bay and Elevator Action

1,127 more jsr/jmp targets now carry a name the code supports.

Ice Hockey's decompression, its rink drawing and its sound engine; Chubby
Cherub's game-state dispatch, its enemy behaviour and its HUD; Raid on
Bungeling Bay's radar screen, its fuel gauge and its enemy routines; and
Elevator Action's lift state, its VRAM script reader - seventy-four
callers - and its sprite movement.

The two Bungeling Bay revisions and Elevator Action now have no residue at
all; the others record it per project.

CHANGELOG: record the audit-comment re-alignment

Remaining entry-point naming

Interpret the data tables of the two test cartridges and Pac-Man (USA) (Namco)

**Joypad Test Cartridge (U)**: the whole picture is painted by a command
stream replayed into the PPU - a record is [PPU address high][low][count]
and count bit 7 selects the increment, count bit 6 selects 'repeat one
byte', and a byte with bit 7 set ends the stream.  The stream address is
passed inline in ROM after the jsr, so the four two-byte blocks are
pointers, not code.

**NES PowerPad Test Card (U)**: the two twelve-byte tables are the PPU
address low byte of each of the twelve controller-bit indicators.  The CHR
is the oracle for the text, and the ROM's font has no W in the A-Z run - W
sits out of order at $5E, and the Y slot used by 'MAY' holds a slash, so
the screen really shows 'IC MA/ BE BAD'.

**Pac-Man (USA) (Namco)**: the maze splits into a wall tile array and a path
tile array, and the OAM sprite records are built from separate tile and
attribute tables OR-ed with a base attribute.  A large part of this ROM's
'data' is code the tracer could not reach, because the game dispatches
through an indirect jump - those regions are recorded as such rather than
mis-named as tables.

CHANGELOG: record the tier reaching completion

Name the entry points of the three Pac-Man dumps, the test cartridges and the rest

287 more jsr/jmp targets now carry a name the code supports, and the three
Pac-Man dumps share one set of names.

Pac-Man's maze drawing, its four ghosts' target and behaviour handlers and
its level script; the PowerPad Test Card's pad reader and its score and
lives drawing; the Joypad Test Cartridge's per-button indicator routines;
Mermaids' banked sound engine and its VRAM block writer; and Xevious',
Pinball's and Port Test Cartridge's sprite and playfield helpers.

Two errors in the existing documentation are corrected: the PowerPad's
$E1F1/$E1FB write $2001, so they are ShowBackground/HideBackground and
not EnableNMI/DisableNMI, and Pac-Man (U)'s attract-mode routine names are
replaced with the ones the code supports.

Every project still prints Byte-identical ROM verified.

CHANGELOG: the final entry-point numbers
2026-10-22 00:33:54 -04:00

49 KiB

18000Reset
2800EWaitForFirstPpuWarmup
38019WaitForSecondPpuWarmup
4802CInitializeGameState
5803BInitializeGameState_OnNonzero_803B
68052UpdateNametableFromStream
7805BUpdateNametableFromStream_OnNonzero_805B
88066UpdateNametableFromStream_OnZero_8066
9806EUpdateNametableFromStream_OnNonnegative_806E
108077UpdateNametableFromStream_OnZero_8077
11807AUpdateNametableFromStream_OnZero_807A
128080UpdateNametableFromStream_OnZero_8080
138094UpdateNametableFromStream_OnZero_8094
1480ACStartStageSequence
1580E0StartStageSequence_OnZero_80E0
168105StartStageSequence_OnNonzero_8105
17810AStartStageSequence_OnNonzero_810A
18811AStartStageSequence_OnZero_811A
198132UpdateFadeFlashSprites
208154UpdateFadeFlashSprites_OnCarryClear_8154
218164InitializeRound
228173InitializeRound_OnCarryClear_8173
238187InitializeRound_OnNonnegative_8187
248191InitializeRound_OnNonzero_8191
258196InitializeRound_OnNonnegative_8196
2681A0InitializeRound_OnNonzero_81A0
2781D6InitializeRound_OnCarryClear_81D6
2881DAInitializeRound_OnCarryClear_81DA
2981DEInitializeRound_OnCarryClear_81DE
3081E0InitializeRound_OnCarryClear_81E0
3181E2InitializeRound_JoinBranchPaths_81E2
328223InitializeRound_OnNonzero_8223
338226MainGameLoop
348232MainGameLoop_OnZero_8232
358235MainGameLoop_OnZero_8235
36824DMainGameLoop_OnZero_824D
378255MainGameLoop_OnNonzero_8255
388261MainGameLoop_OnNonzero_8261
398267MainGameLoop_OnNonnegative_8267
408284MainGameLoop_OnZero_8284
41828CMainGameLoop_OnNonzero_828C
428298MainGameLoop_OnNonzero_8298
43829EMainGameLoop_OnNonnegative_829E
4482ACDivideBy20
4582BEDivideBy20_OnNonzero_82BE
4682DADivideBy20_OnCarryClear_82DA
4782E1SilenceSoundChannels1And3
4882EDSilenceSoundChannel3
4982FAStartIntroMusic
5082FFStartMusicSequence
51832AUpdateHudTallyTiles
52833EUpdateHudTallyTiles_OnZero_833E
538352UpdateHudTallyTiles_OnZero_8352
548353UpdateScoreTallyDigits
558372WriteScoreTallyDigits
568374WriteScoreTallyDigits_OnCarryClear_8374
578385WriteScoreTallyDigits_OnZero_8385
588390WriteScoreTallyDigits_OnNonzero_8390
598399LoadOamShadowFromTable
60839BLoadOamShadowFromTable_OnNonnegative_839B
6183A7UpdateActorPositions
6283ABUpdateActorPositions_OnNonnegative_83AB
6383D0UpdateActorPositions_OnZero_83D0
6483E1UpdateActorPositions_OnCarryClear_83E1
65841AUpdateActorPositions_OnZero_841A
668434UpdateActorPositions_OnNonzero_8434
67845CUpdateRoundTimers
68848DUpdateRoundTimers_OnNonzero_848D
6984A1UpdateRoundTimers_OnZero_84A1
7084B1UpdateRoundTimers_OnNonzero_84B1
7184B5UpdateRoundTimers_OnNonzero_84B5
7284E9UpdateRoundTimers_OnCarrySet_84E9
7384EEUpdateRoundTimers_OnNonzero_84EE
7484F4UpdateRoundTimers_OnCarryClear_84F4
75850FUpdateRoundTimers_OnZero_850F
76851CUpdateRoundTimers_OnCarrySet_851C
77851FUpdateRoundTimers_OnNonzero_851F
788522UpdateRoundTimers_OnCarrySet_8522
798564UpdateRoundTimers_OnZero_8564
80856CPlayRoundChangeMusic
81858FPlayRoundChangeMusic_OnNonzero_858F
828596UpdateScrollTarget
838598UpdateScrollTargetAlt
8485A3UpdateScrollTargetAlt_OnZero_85A3
8585A8UpdateScrollTargetAlt_OnNonzero_85A8
8685DAUpdateScrollTargetAlt_OnNonzero_85DA
8785ECUpdateScrollTargetAlt_JoinBranchPaths_85EC
888639BeginVblankFrame
898644ForceRenderingOff
908653SetRenderingOffAndSignalVblank
91865DUpdateRoundLogic
928682UpdateRoundLogic_OnNonzero_8682
9386A0UpdateRoundLogic_JoinBranchPaths_86A0
9486AAUpdateRoundLogic_JoinBranchPaths_86AA
9586ADUpdateRoundLogic_OnNegative_86AD
9686CBNmiHandler
9786D8NmiHandler_OnZero_86D8
9886E3NmiHandler_OnNonzero_86E3
9986FANmiHandler_OnZero_86FA
1008703NmiHandler_OnNegative_8703
1018709NmiHandler_OnZero_8709
1028728NmiHandler_OnCarrySet_8728
103872FNmiHandler_OnNonzero_872F
1048742NmiHandler_OnNonzero_8742
1058751FinishNmiUpdates
1068759FinishNmiRegisters
1078764IrqHandler
1088765SetSoundSequenceChannel1
109877CRunGameStateDispatcher
1108787RunGameStateDispatcher_JoinBranchPaths_8787
1118795RunGameStateDispatcher_OnNonzero_8795
11287BFUpdateTimersAlt
11387D1PollControllerStart
11487F1PollControllerStart_JoinBranchPaths_87F1
11587F2UpdateFlashCounter
1168801UpdateFlashCounter_OnZero_8801
1178803UpdateFlashCounter_OnNonzero_8803
1188819UpdateFlashCounter_OnCarryClear_8819
1198837PlayDeathSequence
1208848PollControllerBits
121885APollControllerBits_JoinBranchPaths_885A
122885BPollControllerAndAdvance
123886CPollControllerBitsAlt
124887CSignalVblankComplete
1258881SignalVblankComplete_JoinBranchPaths_8881
1268882PollControllerAndCheckRound
127888DPollControllerAndCheckRound_OnZero_888D
1288899PollControllerAndCheckRound_OnCarrySet_8899
129889DPollControllerAndCheckRound_OnNonzero_889D
13088A4BuildOamList
13188AEBuildOamList_OnNonzero_88AE
13288B0EmitOamEntry
13388EBEmitOamBlankEntry
13488F3EmitOamBlankEntry_JoinBranchPaths_88F3
13588F4EmitOamBlankEntry_OnZero_88F4
13688F9EmitOamFromTable
13788FFEmitOamAtOffset
1388909EmitOamAtOffset_OnZero_8909
139890FEmitOamAtOffset_JoinBranchPaths_890F
140891BEmitOamAtOffset_OnZero_891B
141892AEmitOamAtOffset_OnNonzero_892A
1428936FindFreeOamSlot
1438938FindFreeOamSlot_OnNonnegative_8938
1448942FindFreeOamSlot_OnZero_8942
1458943FindFreeOamSlot_JoinBranchPaths_8943
146896AFindFreeOamSlot_JoinBranchPaths_896A
147896BFindFreeOamSlot_OnZero_896B
148897FFindFreeOamSlot_OnNonzero_897F
1498986CompactOamList
150898ACompactOamList_OnNonnegative_898A
151899DCompactOamList_OnZero_899D
152899FCompactOamList_OnNonzero_899F
15389A8CompactOamList_OnZero_89A8
15489ACCompactOamList_OnZero_89AC
15589B0CompactOamList_OnCarryClear_89B0
15689B2CompactOamList_OnNonzero_89B2
15789B5CompactOamList_OnNonzero_89B5
15889B8CompactOamList_OnNonzero_89B8
15989CEReadControllerAndInit
16089EEReadControllerAndInit_OnCarryClear_89EE
16189F7ReadControllerAndInit_OnNonzero_89F7
1628A28UpdateStageActors
1638A5DUpdateStageActors_JoinBranchPaths_8A5D
1648A5ESpawnStageActors
1658A68SpawnStageActors_OnCarryClear_8A68
1668A74SpawnStageActors_OnZero_8A74
1678A84SpawnStageActors_OnNonzero_8A84
1688A93SpawnStageActors_OnZero_8A93
1698AA4SpawnStageActors_JoinBranchPaths_8AA4
1708AA5SpawnStageActors_OnZero_8AA5
1718AE1SpawnStageActors_JoinBranchPaths_8AE1
1728AE8UpdateAttributeTable
1738B07ClearScrollLatch
1748B0DClearScrollLatch_OnNonzero_8B0D
1758B20WriteNametableTile
1768B25WriteNametableTile_OnNonzero_8B25
1778B33ClearAttributeRegion
1788B37ClearAttributeRegion_JoinBranchPaths_8B37
1798B3BClearAttributeRegion_OnNonnegative_8B3B
1808B5FClearAttributeRegion_OnCarryClear_8B5F
1818B67ClearAttributeRegion_OnZero_8B67
1828B6DClearAttributeRegion_JoinBranchPaths_8B6D
1838B92RenderHudDigits
1848BBARenderHudDigits_OnNonzero_8BBA
1858BEFRenderHudDigitDescriptor
1868BF8SetRenderingOn
1878BFFSetRenderingOn_OnNonnegative_8BFF
1888C05AdvanceAnimationSlot
1898C0EQueueVramTransfer
1908C11QueueVramTransferAlt
1918C3AQueueVramTransferAlt_OnNonnegative_8C3A
1928C55QueueVramTransferAlt_OnNonzero_8C55
1938C65ExecuteVramTransfer
1948C72ExecuteVramTransfer_OnNonzero_8C72
1958C98ExecuteVramTransfer_OnZero_8C98
1968CB8QueueVramDescriptor
1979287QueueVramDescriptor_Entry_9287
198928DQueueVramDescriptor_JumpNext_928D
1999293QueueVramDescriptor_JumpNext_9293
200929FQueueVramDescriptor_OnNonzero_929F
20192AFQueueVramDescriptor_OnNonzero_92AF
20292B2QueueVramDescriptor_JumpNext_92B2
20392CDQueueVramDescriptor_JumpNext_92CD
20492E8QueueVramDescriptor_OnZero_92E8
2059329QueueVramDescriptor_OnZero_9329
206932CQueueVramDescriptor_JumpNext_932C
207934BUpdateActorX
2089354UpdateActorX_JumpNext_9354
2099371UpdateActorTile
2109374UpdateActorTileAlt
211937CUpdateActorTileAlt_JumpNext_937C
21293A4UpdateActorTileAlt_JumpNext_93A4
21393C4UpdateActorTileAlt_OnCarrySet_93C4
21493CCUpdateActorTileAlt_JumpNext_93CC
21593D0UpdateActorTileAlt_OnZero_93D0
21693D3UpdateActorTileAlt_OnNonzero_93D3
2179401UpdateActorTileAlt_OnCarrySet_9401
2189409UpdateActorTileAlt_JumpNext_9409
219941BUpdateActorTileAlt_JumpNext_941B
220942CUpdateActorTileAlt_OnNegative_942C
2219441UpdateActorTileAlt_OnNonnegative_9441
2229450UpdateActorTileAlt_OnNonzero_9450
2239451UpdateActorTileAlt_OnCarrySet_9451
2249454UpdateActorTileAlt_OnCarryClear_9454
225945BUpdateActorTileAlt_OnNegative_945B
2269465UpdateActorTileAlt_JumpNext_9465
227946DUpdateActorTileAlt_JumpNext_946D
2289477UpdateActorTileAlt_JumpNext_9477
229947DUpdateActorTileAlt_OnZero_947D
2309480UpdateActorTileAlt_JumpNext_9480
231948FUpdateActorTileAlt_JumpNext_948F
2329499UpdateActorTileAlt_JumpNext_9499
23394AAUpdateActorTileAlt_OnZero_94AA
23494ADUpdateActorTileAlt_JumpNext_94AD
23594B1TestPlayerFacing
23694C0TestPlayerFacing_JumpNext_94C0
23794C7SelectActorSlot
23894C8SelectActorSlotAlt
23994CFClearActorPosition
24094D7ClearActorFields
24194F3ClearActorFields_JoinBranchPaths_94F3
24294F6ClearActorFields_OnNonzero_94F6
24394FESetActorFlag
244950BSetActorFlag_JumpNext_950B
2459513SetActorFlag_JumpNext_9513
246951FSetActorFlag_OnNonzero_951F
2479522SetActorFlag_JumpNext_9522
2489535SetActorFlag_OnNonzero_9535
2499541SetActorFlag_Return_9541
2509551SetActorFlag_OnNonzero_9551
2519559SetActorFlag_JumpNext_9559
2529585UpdateActorState
2539590UpdateActorState_OnNonzero_9590
25495A5UpdateActorState_OnCarryClear_95A5
25595AEComputeActorLeftEdge
25695B8ComputeActorLeftEdge_OnNonzero_95B8
25795C9ComputeActorLeftEdge_OnCarryClear_95C9
25895D2ComputeActorRightEdge
25995D9CompareActorToLimit
26095DCCompareActorToLimit_Return_95DC
26195E3CompareActorToLimit_OnNonzero_95E3
2629628CompareActorToLimit_OnCarrySet_9628
263963CCompareActorToLimit_OnCarrySet_963C
264963ECompareActorToLimit_OnNonnegative_963E
2659641CompareActorToLimit_OnZero_9641
2669644CompareActorToLimit_JumpNext_9644
2679653SetActorTileFromPalette
2689664SetActorTileFromPalette_OnNonzero_9664
2699667StoreActorTile
270966DStoreActorTile_Return_966D
2719679StoreActorTile_OnNegative_9679
272968EStoreActorTile_OnNonnegative_968E
273969DStoreActorTile_OnNonzero_969D
274969EAdvanceActorCounter
27596A6AdvanceActorCounter_OnCarryClear_96A6
27696AASetActorTileValue
27796B3SetActorTileValue_OnNonzero_96B3
27896B9SetActorTileValue_OnNegative_96B9
27996BCSetActorTileValue_JumpNext_96BC
28096C2SetActorTileValue_Continue_96C2
28196C8TestActorCollisionFlag
28296CCTestActorCollisionFlag_OnZero_96CC
28396CETestActorCollisionFlag_OnZero_96CE
28496EETestActorCollisionFlag_OnCarryClear_96EE
28596F7ComputeActorLeftEdgeAlt
2869701ComputeActorLeftEdgeAlt_OnNonzero_9701
2879719ComputeActorLeftEdgeAlt_OnCarryClear_9719
2889722ComputeActorRightEdgeAlt
2899729TestActorRange
2909731TestActorRange_OnCarrySet_9731
2919732MoveActorByStep
292975DMoveActorByStep_OnCarrySet_975D
293975EMoveActorByStep_Return_975E
2949766MoveActorByStep_OnCarryClear_9766
295979AMoveActorByStep_OnNonzero_979A
29697A0MoveActorByStep_OnNonzero_97A0
29797BCSetActorAnimation63
29897C0SetActorAnimation62
29997C4SetActorAnimation61
30097C6SetActorAnimation61_OnNonzero_97C6
30197D5UpdateActorAnimation
30297FBUpdateActorAnimation_OnZero_97FB
30397FCTestAnimationSlot
3049800TestAnimationSlot_JoinBranchPaths_9800
3059802TestAnimationSlot_OnNonzero_9802
306981CTestAnimationSlot_OnCarryClear_981C
307982AComputeActorLeftEdgeAt
3089834ComputeActorLeftEdgeAt_OnNonzero_9834
309984AComputeActorLeftEdgeAt_OnCarryClear_984A
3109858ComputeActorRightEdgeAt
311985FTestActorValue
312986ATestActorValue_Return_986A
3139875TestActorValue_OnCarryClear_9875
31498A7TestActorValue_OnCarryClear_98A7
31598AATestActorValue_JoinBranchPaths_98AA
31698ADTestActorValue_JoinBranchPaths_98AD
31798B0TestActorValue_JumpNext_98B0
31898B7TestActorValue_OnNonzero_98B7
31998BETestActorValue_JoinBranchPaths_98BE
32098C1TestActorValue_OnNonzero_98C1
32198D8TestActorValue_OnCarryClear_98D8
32298E6ComputeActorLeftEdgeAlt2
32398F0ComputeActorLeftEdgeAlt2_OnNonzero_98F0
3249903ComputeActorLeftEdgeAlt2_OnCarryClear_9903
3259911UpdateActorTileFromIndex
3269918UpdateActorTileFromIndexAlt
3279948UpdateActorTileFromIndexAlt_JoinBranchPaths_9948
328994BUpdateActorTileFromIndexAlt_JumpNext_994B
329996EUpdateActorTileFromIndexAlt_JumpNext_996E
330997CUpdateActorTileFromIndexAlt_JumpNext_997C
3319989UpdateActorTileFromIndexAlt_OnNonzero_9989
3329994UpdateActorTileFromIndexAlt_OnNonzero_9994
33399A0UpdateActorTileFromIndexAlt_OnNonzero_99A0
33499A3SetSoundSequenceChannel2
33599B0SetSoundSequenceChannel2_Return_99B0
33699B7SetSoundSequenceChannel2_JumpNext_99B7
33799D7SetSoundSequenceChannel2_OnNegative_99D7
33899E2LookupActorTileId
33999E4LookupActorTileIdAlt
3409A02LookupActorTileIdAlt_OnCarryClear_9A02
3419A24StoreActorCoordinates
3429A2EStoreActorCoordinatesAlt
3439A36StoreActorCoordinatesAlt_OnNonnegative_9A36
3449A3FFlipActorFacing
3459A4ESpawnActorPair
3469A6BSpawnActorPairAlt
3479ABCSpawnActorPairAlt_OnNonzero_9ABC
3489ACESpawnActorPairAlt_OnNonzero_9ACE
3499AD3SpawnActorPairAlt_JoinBranchPaths_9AD3
3509AD8SpawnActorPairAlt_OnNonzero_9AD8
3519AE8RunBytecodeInterpreter
3529B05DispatchThroughPointer
3539B08DispatchThroughPointer_JoinBranchPaths_9B08
3549B18DispatchThroughPointer_OnNonzero_9B18
3559B25RunBytecodeProgram
3569B4CRunBytecodeProgram_OnNonnegative_9B4C
3579B64RunBytecodeProgram_OnNonnegative_9B64
3589B72RunBytecodeProgram_OnNonnegative_9B72
3599BA1RunBytecodeProgram_OnZero_9BA1
3609BB0RunBytecodeProgram_OnNonzero_9BB0
3619BB4RunBytecodeProgram_OnNonzero_9BB4
3629BD9RunBytecodeProgram_OnNonzero_9BD9
3639BDDRunBytecodeProgram_OnNonzero_9BDD
3649BF3RunBytecodeProgram_OnCarryClear_9BF3
3659C2CRunBytecodeProgram_OnZero_9C2C
3669C2ERunBytecodeProgram_OnNonnegative_9C2E
3679C4CRunBytecodeProgram_OnNonnegative_9C4C
3689C52RunBytecodeProgram_OnNonnegative_9C52
3699C66RunBytecodeProgram_OnCarryClear_9C66
3709C71RunBytecodeProgram_OnZero_9C71
3719C73RunBytecodeProgram_JoinBranchPaths_9C73
3729C84RunBytecodeProgram_OnNonzero_9C84
3739C8DRunBytecodeProgram_OnCarryClear_9C8D
3749C91RunBytecodeProgram_JoinBranchPaths_9C91
3759CADRunBytecodeProgram_Return_9CAD
3769CBBResetBytecodeState
3779CDBResetBytecodeState_OnCarryClear_9CDB
3789CE5ResetBytecodeState_OnCarryClear_9CE5
3799D04ResetBytecodeState_OnNonnegative_9D04
3809D0DResetBytecodeState_OnCarrySet_9D0D
3819D10ResetBytecodeState_OnNonzero_9D10
3829D39ResetBytecodeState_OnZero_9D39
3839D4AResetBytecodeState_OnZero_9D4A
3849D4ECopyActorCoordinates
3859D61CopyActorCoordinates_OnCarryClear_9D61
3869DA2CopyActorCoordinates_OnNonzero_9DA2
3879DB6CopyActorCoordinates_OnZero_9DB6
3889DBBCopyActorCoordinates_OnNonzero_9DBB
3899DD0CopyActorCoordinates_OnCarryClear_9DD0
3909DD4CopyActorCoordinates_OnCarryClear_9DD4
3919DD6SetActorBounds
3929DE6LoadActorTileIndex
3939E02LoadActorTileIndex_OnCarrySet_9E02
3949E19LoadActorTileIndex_OnZero_9E19
3959E37LoadActorTileIndex_OnNonzero_9E37
3969E4BLoadActorTileIndex_OnZero_9E4B
3979E50LoadActorTileIndex_OnNonzero_9E50
3989E65LoadActorTileIndex_OnCarryClear_9E65
3999E69LoadActorTileIndex_OnCarryClear_9E69
4009E6BLoadActorTileIndex_OnNonzero_9E6B
4019E6EUpdateActorFacing
4029E7FQueueNametableWrite
4039E87QueueNametableWrite_OnNonzero_9E87
4049E89QueueNametableWrite_OnNonnegative_9E89
4059F14FlushNametableWrite
4069F2AFlushNametableWrite_JoinBranchPaths_9F2A
4079F4BUpdateActorMovement
4089F54MoveActorByOpcode
4099F7FMoveActorByOpcode_JoinBranchPaths_9F7F
4109F83MoveActorByOpcode_JoinBranchPaths_9F83
4119FACMoveActorByOpcode_OnCarryClear_9FAC
4129FB8MoveActorByOpcode_OnNonzero_9FB8
4139FBAMoveActorByOpcode_JoinBranchPaths_9FBA
4149FBBMoveActorByOpcode_Return_9FBB
4159FC2MoveActorByOpcode_Continue_9FC2
4169FC9MoveActorByOpcode_Continue_9FC9
4179FD0MoveActorByOpcode_Continue_9FD0
4189FD7MoveActorByOpcode_Continue_9FD7
4199FDFAddToNametableValue
4209FEFAddToNametableValue_Return_9FEF
4219FFAAddToNametableValue_JumpNext_9FFA
422A002SubtractFromNametableValue
423A012SubtractFromNametableValue_Return_A012
424A01DProcessBytecodeOpcode
425A060ProcessBytecodeOpcode_OnCarrySet_A060
426A062ProcessBytecodeOpcode_JoinBranchPaths_A062
427A07BProcessBytecodeOpcode_JoinBranchPaths_A07B
428A085ComputeBytecodeOffset
429A08BComputeBytecodeOffset_OnNonzero_A08B
430A09FComputeBytecodeOffset_OnCarryClear_A09F
431A0A5ResetBytecodeAccumulator
432A0ADResetBytecodeAccumulator_OnNonzero_A0AD
433A0C2ResetBytecodeAccumulator_OnCarryClear_A0C2
434A0C6ResetBytecodeAccumulatorAlt
435A0CEResetBytecodeAccumulatorAlt_OnNonzero_A0CE
436A0ECResetBytecodeAccumulatorAlt_OnCarryClear_A0EC
437A0F4AdvanceBytecodeProgram
438A0FBResetBytecodeStateAlt
439A105ResetBytecodeStateAlt_OnNonzero_A105
440A122ResetBytecodeStateAlt_OnCarryClear_A122
441A12EComputeActorTileRow
442A14FComputeActorTileRow_OnNonnegative_A14F
443A157ComputeActorTileRow_JoinBranchPaths_A157
444A15DResetBytecodePointers
445A165ResetBytecodePointers_OnNonzero_A165
446A179ResetBytecodePointers_OnCarryClear_A179
447A17FRunActorScript
448A1A5RunActorScript_OnCarrySet_A1A5
449A1C3RunActorScript_OnZero_A1C3
450A1E3RunActorScript_OnNonnegative_A1E3
451A1F1RunActorScript_OnNonnegative_A1F1
452A201RunActorScript_OnNonzero_A201
453A246RunActorScript_OnZero_A246
454A250LoadActorConfigByte
455A253ComputeActorConfigOffset
456A25FCopyConfigBytes
457A261CopyConfigBytes_OnNonnegative_A261
458A270LoadActorConfigRecord
459A28DLoadActorConfigRecord_JoinBranchPaths_A28D
460A298CompareConfigValue
461A2BDCompareConfigValue_JoinBranchPaths_A2BD
462A2C8ReturnFromConfigLoad
463A2C9LoadActorConfigFields
464A2D8LoadActorConfigFields_OnZero_A2D8
465A2EBLoadActorConfigFields_OnNegative_A2EB
466A2F1LoadActorConfigFields_OnNonzero_A2F1
467A305LoadActorConfigFields_OnZero_A305
468A30BLoadActorConfigFields_OnNonzero_A30B
469A316StoreActorPaletteByte
470A32AStoreActorPaletteByte_OnZero_A32A
471A32CStoreActorControlByte
472A334StoreActorControlByte_OnZero_A334
473A338ReadActorConfigByte
474A388ReadActorConfigByte_JoinBranchPaths_A388
475A3A5ReadActorConfigByte_JoinBranchPaths_A3A5
476A3B1ReadActorConfigByte_OnNonzero_A3B1
477A3C9ReadActorConfigByte_OnCarrySet_A3C9
478A3E9ReadActorConfigByte_OnCarrySet_A3E9
479A3F1ReadActorConfigByte_OnNonzero_A3F1
480A3FAReadActorConfigByte_OnNonzero_A3FA
481A406ReadActorConfigByte_JoinBranchPaths_A406
482A40AReadActorConfigByte_OnCarrySet_A40A
483A40DReadActorConfigByte_OnNonzero_A40D
484A418ReadActorConfigByte_OnZero_A418
485A423ReadActorConfigByte_OnNonzero_A423
486A428ReadActorConfigByte_OnCarrySet_A428
487A430ReadActorConfigByte_JoinBranchPaths_A430
488A435CompareActorConfigValue
489A44ECompareActorConfigValue_OnZero_A44E
490A459CompareActorConfigValue_OnZero_A459
491A464CompareActorConfigValue_OnZero_A464
492A46DCompareActorConfigValue_OnNonzero_A46D
493A46FStoreActorConfigResult
494A475StoreActorConfigResult_JoinBranchPaths_A475
495A482LoadActorConfigAlt
496A48DLoadActorConfigAlt_OnZero_A48D
497A49BLoadActorConfigAlt_OnZero_A49B
498A49FStoreActorConfigResultAlt
499A4A5StoreActorConfigResultAlt_OnZero_A4A5
500A4AALoadActorFacingFlag
501A4B5LoadActorFacingFlag_OnNonzero_A4B5
502A4BALoadActorFacingFlag_OnCarryClear_A4BA
503A4C2LoadActorFacingFlag_JoinBranchPaths_A4C2
504A4C7LoadActorConfigBlock
505A4DFTestSoundChannelState
506A4F1TestSoundChannelState_OnNonzero_A4F1
507A4F2SetSoundSequenceChannel2Alt
508A4FFFlipObjectIndex
509A508LookupObjectIndex
510A512UpdateObjectSlots
511A51BAdvanceObjectSlot
512A522AdvanceObjectSlot_OnNonzero_A522
513A52DAdvanceObjectSlot_OnCarrySet_A52D
514A532AdvanceObjectSlot_OnCarryClear_A532
515A583AdvanceObjectSlot_OnNegative_A583
516A5DDWriteNametableBytes
517A5DFWriteNametableBytes_OnNonnegative_A5DF
518A660SetSoundSequenceChannel4
519A67FSetSoundSequenceChannel4_OnZero_A67F
520A68EUpdateObjectList
521A695UpdateObjectListEntry
522A6BEUpdateObjectListEntry_OnNegative_A6BE
523A6DFUpdateObjectListEntry_OnNonzero_A6DF
524A6EBUpdateObjectListEntry_OnZero_A6EB
525A6EFUpdateObjectListEntry_OnZero_A6EF
526A6F8UpdateObjectCollisions
527A70DUpdateObjectCollisions_OnNonzero_A70D
528A714UpdateObjectCollisions_OnNonzero_A714
529A728UpdateObjectCollisions_OnNonzero_A728
530A729UpdateObjectCollisions_OnCarryClear_A729
531A73DUpdateObjectCollisions_OnNonzero_A73D
532A745UpdateObjectCollisions_OnNonzero_A745
533A758UpdateObjectCollisions_OnNonzero_A758
534A75DUpdateObjectCollisions_OnNonzero_A75D
535A773UpdateObjectCollisions_OnCarryClear_A773
536A77FUpdateObjectCollisions_OnCarryClear_A77F
537A78FUpdateObjectCollisions_JoinBranchPaths_A78F
538A79BUpdateObjectCollisions_OnZero_A79B
539A79CUpdateObjectCollisions_OnZero_A79C
540A79FCheckObjectScroll
541A7B0CheckObjectScroll_OnNonzero_A7B0
542A7B8CheckObjectScroll_OnZero_A7B8
543A7BFCheckObjectScroll_OnNonnegative_A7BF
544A7CACheckObjectScroll_OnNegative_A7CA
545A7E1CheckObjectScroll_OnNonzero_A7E1
546A7E8CheckObjectScroll_OnNonzero_A7E8
547A7FDCheckObjectScroll_JoinBranchPaths_A7FD
548A800CheckObjectScroll_OnNonnegative_A800
549A82FClearScrollLatchAlt
550A833ClearScrollLatchAlt_OnCarryClear_A833
551A834UpdateObjectSprite
552A842UpdateObjectSprite_OnCarryClear_A842
553A856UpdateObjectSprite_OnCarrySet_A856
554A862UpdateObjectSprite_OnZero_A862
555A884SetObjectFlags
556A89DSetObjectFlags_OnCarryClear_A89D
557A8D1AdvanceObjectFrame
558A8E9TestObjectActive
559A8F9TestObjectActive_OnNonzero_A8F9
560A916TestObjectActive_OnNonnegative_A916
561A936TestObjectActive_OnNonzero_A936
562A949UpdateObjectAnimations
563A952UpdateObjectAnimation
564A982UpdateObjectAnimation_OnCarryClear_A982
565A991UpdateObjectAnimation_JoinBranchPaths_A991
566A992UpdateObjectTimer
567A99EDecrementObjectCounter
568A9A4DecrementObjectCounter_OnZero_A9A4
569A9AADecrementObjectCounter_JoinBranchPaths_A9AA
570A9ABUpdateObjectState
571A9C9UpdateObjectState_OnCarrySet_A9C9
572A9CDUpdateObjectState_OnZero_A9CD
573A9D6UpdateObjectState_OnNegative_A9D6
574A9D8ToggleScrollRegionFlip
575A9E9ToggleScrollRegionFlip_OnNonzero_A9E9
576A9EAToggleScrollRegionFlip_OnCarrySet_A9EA
577A9FFBuildObjectList
578AA55ToggleScrollRegionFlip_OnCarrySet_AA55
579AA56ReadControllers
580AA63ReadControllerShiftRegister
581AA69ReadControllerShiftRegister_OnNonzero_AA69
582AA82ReadControllerShiftRegister_JoinBranchPaths_AA82
583AA98ReadControllerShiftRegister_OnZero_AA98
584AA9DReadControllerShiftRegister_OnCarrySet_AA9D
585AAA1ReadControllerShiftRegister_OnCarrySet_AAA1
586AAA8ReadControllerShiftRegister_OnCarrySet_AAA8
587AAAEReadControllerShiftRegister_OnCarryClear_AAAE
588AAB4ReadControllerShiftRegister_OnCarrySet_AAB4
589AAB8StoreControllerButtonBits
590AAC0StoreControllerButtonBits_OnZero_AAC0
591AACCStoreControllerButtonBits_OnZero_AACC
592AACDEnableRendering
593AADCDisableRenderingAndClearNametables
594AAEFClearNametablePattern
595AAFFClearNametablePattern_OnNonzero_AAFF
596AB0BClearNametablePattern_OnNonzero_AB0B
597AB68CopyPaletteFromTable
598AB7DCopyPaletteFromTable_OnNonnegative_AB7D
599AB98LoadShadowOamBlock
600ABA3FillShadowOamBlock
601ABA8FillShadowOamBlock_OnNonnegative_ABA8
602ABB1UploadPalette
603ABC4UploadPalette_OnCarryClear_ABC4
604ABE4ApplyPpuScrollAndControl
605ABF7ShiftAccumulatorRight4
606ABFCClearOamShadow
607AC03ClearOamShadow_OnNonzero_AC03
608AC0DSelectLevelVramWriter
609AC3BSetLevelVramStream
610AC43FillAttributeBlock
611AC4CWriteAttributeBlock
612AC56WriteAttributeBlock_OnNonzero_AC56
613AC62LoadAttributeStream
614AC78SetPpuAddressHighAnd40
615AC82WriteCompressedVramStream
616AC88AdvanceSourceByte
617AC96DecodeVramStreamToken
618AC9EAdvanceSourceByte_OnCarrySet_AC9E
619ACA1AdvanceSourceByte_OnZero_ACA1
620ACA7WriteVramRunToken
621ACB5AdvanceSourceByte_OnNonzero_ACB5
622ACC9AdvanceDestinationWord
623ACD7AdvanceCountWord
624ACE5WithRenderingEnabled
625ACF5WriteCompressedVramBlocks
626AD01WriteCompressedVramBlocks_OnNonzero_AD01
627AD19ComputeCollisionBits
628AD36ComputePlayerOverlapBits
629AD71ComputePlayerOverlapBits_OnCarrySet_AD71
630AD73ComputePlayerOverlapBits_OnNonzero_AD73
631AD7AComputePlayerOverlapBits_JoinBranchPaths_AD7A
632AD84ComputePlayerOverlapBits_OnCarrySet_AD84
633AD8BComputePlayerOverlapBits_OnZero_AD8B
634AD91ComputePlayerOverlapBits_OnCarrySet_AD91
635AD94ComputePlayerOverlapBits_JoinBranchPaths_AD94
636ADADComputePlayerOverlapBits_OnNonnegative_ADAD
637ADAFComputePlayerOverlapBits_OnNonzero_ADAF
638ADB1ComputePlayerOverlapBits_OnCarryClear_ADB1
639ADC2ComputePlayerOverlapBits_JoinBranchPaths_ADC2
640AE01ComputePlayerOverlapBits_OnCarrySet_AE01
641AE03ComputePlayerOverlapBits_OnNonzero_AE03
642AE0BComputePlayerOverlapBits_OnNegative_AE0B
643AE0FComputePlayerOverlapBits_JoinBranchPaths_AE0F
644AE11ComputePlayerOverlapBits_OnNonzero_AE11
645AE15ComputePlayerOverlapBits_OnCarryClear_AE15
646AE16ComputePlayerOverlapBits_OnZero_AE16
647AE45SetDefaultOverlapBits
648AE51SetDefaultOverlapBits_OnNonzero_AE51
649AE53SetDefaultOverlapBits_OnNonzero_AE53
650AE56SetDefaultOverlapBits_OnCarryClear_AE56
651AE63SetDefaultOverlapBits_OnCarrySet_AE63
652AE72SetDefaultOverlapBits_OnCarrySet_AE72
653AE80SetDefaultOverlapBits_OnNegative_AE80
654AE82SetDefaultOverlapBits_OnNonzero_AE82
655AE88SetDefaultOverlapBits_OnCarrySet_AE88
656AE90SetDefaultOverlapBits_OnNegative_AE90
657AE92SetDefaultOverlapBits_OnNonzero_AE92
658AE96SetDefaultOverlapBits_OnNonzero_AE96
659AE9BComputeEdgeOverlapBits
660AEBEComputeEdgeOverlapBits_OnNonzero_AEBE
661AECAComputeEdgeOverlapBits_JoinBranchPaths_AECA
662AEDCComputeEdgeOverlapBits_JoinBranchPaths_AEDC
663AEE3ComputeEdgeOverlapBits_OnZero_AEE3
664AEE9ComputeEdgeOverlapBits_JoinBranchPaths_AEE9
665AEEAComputeEdgeOverlapBits_JoinBranchPaths_AEEA
666AEFAComputeEdgeOverlapBits_OnZero_AEFA
667AF01ComputeEdgeOverlapBits_JoinBranchPaths_AF01
668AF24ComputeEdgeOverlapBits_JoinBranchPaths_AF24
669AF25InitializeSoundEngine
670AF3BUpdateSoundFrame
671AF40UpdateAllSoundChannels
672AF43UpdateSoundChannel
673AF55AdvanceSoundChannelNote
674AF68UpdateSoundChannel_JoinBranchPaths_AF68
675AF69WriteSoundChannelState
676AF6BRebuildApuEnableMask
677AF73StartSoundChannelNote
678AFABAdvanceSoundSequencePointer
679AFC5ComputeEnvelopeMask
680AFD5ComputeEnvelopeMask_OnZero_AFD5
681AFD9ComputeTonePeriod
682B000ShiftNoteTableIndex
683B007WriteToneRegisters
684B028ComputeTonePeriod_OnCarrySet_B028
685B029WriteFixedToneRegisters
686B036ComputeTonePeriod_OnCarrySet_B036
687B037ComputeTonePeriod_OnCarrySet_B037
688B03AReadNoteDuration
689B049StoreNoteDuration
690B058ReadNoteDuration_OnZero_B058
691B059StoreShortNoteDuration
692B05DBuildApuChannelMask
693B062WriteApuEnable
694B069WriteApuEnable_OnNegative_B069
695B06CApplySoundCommand
696B083WriteApuControlRegister
697B08CAdvanceSoundSequenceStep
698B08EAdvanceSoundSequenceStepAlt
699B095ReturnFromSoundCommand
700B096ReadLoopFlag
701B09DHandleNoteTerminator
702B0A9HandleSustainCounter
703B0B3LoadSoundSequenceStep
704B0BBLoadSoundSequenceStep_OnCarrySet_B0BB
705B0C6DecrementSustainCounter
706# ---- derived internal branch-target names ----
7078000Reset
708800EWaitForFirstPpuWarmup
7098019WaitForSecondPpuWarmup
710802CInitializeGameState
711803BInitializeGameState_OnNonzero_803B
7128052UpdateNametableFromStream
713805BUpdateNametableFromStream_OnNonzero_805B
7148066UpdateNametableFromStream_OnZero_8066
715806EUpdateNametableFromStream_OnNonnegative_806E
7168077UpdateNametableFromStream_OnZero_8077
717807AUpdateNametableFromStream_OnZero_807A
7188080UpdateNametableFromStream_OnZero_8080
7198094UpdateNametableFromStream_OnZero_8094
72080ACStartStageSequence
72180E0StartStageSequence_OnZero_80E0
7228105StartStageSequence_OnNonzero_8105
723810AStartStageSequence_OnNonzero_810A
724811AStartStageSequence_OnZero_811A
7258132UpdateFadeFlashSprites
7268154UpdateFadeFlashSprites_OnCarryClear_8154
7278164InitializeRound
7288173InitializeRound_OnCarryClear_8173
7298187InitializeRound_OnNonnegative_8187
7308191InitializeRound_OnNonzero_8191
7318196InitializeRound_OnNonnegative_8196
73281A0InitializeRound_OnNonzero_81A0
73381D6InitializeRound_OnCarryClear_81D6
73481DAInitializeRound_OnCarryClear_81DA
73581DEInitializeRound_OnCarryClear_81DE
73681E0InitializeRound_OnCarryClear_81E0
73781E2InitializeRound_JoinBranchPaths_81E2
7388223InitializeRound_OnNonzero_8223
7398226MainGameLoop
7408232MainGameLoop_OnZero_8232
7418235MainGameLoop_OnZero_8235
742824DMainGameLoop_OnZero_824D
7438255MainGameLoop_OnNonzero_8255
7448261MainGameLoop_OnNonzero_8261
7458267MainGameLoop_OnNonnegative_8267
7468284MainGameLoop_OnZero_8284
747828CMainGameLoop_OnNonzero_828C
7488298MainGameLoop_OnNonzero_8298
749829EMainGameLoop_OnNonnegative_829E
75082ACDivideBy20
75182BEDivideBy20_OnNonzero_82BE
75282DADivideBy20_OnCarryClear_82DA
75382E1SilenceSoundChannels1And3
75482EDSilenceSoundChannel3
75582FAStartIntroMusic
75682FFStartMusicSequence
757832AUpdateHudTallyTiles
758833EUpdateHudTallyTiles_OnZero_833E
7598352UpdateHudTallyTiles_OnZero_8352
7608353UpdateScoreTallyDigits
7618372WriteScoreTallyDigits
7628374WriteScoreTallyDigits_OnCarryClear_8374
7638385WriteScoreTallyDigits_OnZero_8385
7648390WriteScoreTallyDigits_OnNonzero_8390
7658399LoadOamShadowFromTable
766839BLoadOamShadowFromTable_OnNonnegative_839B
76783A7UpdateActorPositions
76883ABUpdateActorPositions_OnNonnegative_83AB
76983D0UpdateActorPositions_OnZero_83D0
77083E1UpdateActorPositions_OnCarryClear_83E1
771841AUpdateActorPositions_OnZero_841A
7728434UpdateActorPositions_OnNonzero_8434
773845CUpdateRoundTimers
774848DUpdateRoundTimers_OnNonzero_848D
77584A1UpdateRoundTimers_OnZero_84A1
77684B1UpdateRoundTimers_OnNonzero_84B1
77784B5UpdateRoundTimers_OnNonzero_84B5
77884E9UpdateRoundTimers_OnCarrySet_84E9
77984EEUpdateRoundTimers_OnNonzero_84EE
78084F4UpdateRoundTimers_OnCarryClear_84F4
781850FUpdateRoundTimers_OnZero_850F
782851CUpdateRoundTimers_OnCarrySet_851C
783851FUpdateRoundTimers_OnNonzero_851F
7848522UpdateRoundTimers_OnCarrySet_8522
7858564UpdateRoundTimers_OnZero_8564
786856CPlayRoundChangeMusic
787858FPlayRoundChangeMusic_OnNonzero_858F
7888596UpdateScrollTarget
7898598UpdateScrollTargetAlt
79085A3UpdateScrollTargetAlt_OnZero_85A3
79185A8UpdateScrollTargetAlt_OnNonzero_85A8
79285DAUpdateScrollTargetAlt_OnNonzero_85DA
79385ECUpdateScrollTargetAlt_JoinBranchPaths_85EC
7948639BeginVblankFrame
7958644ForceRenderingOff
7968653SetRenderingOffAndSignalVblank
797865DUpdateRoundLogic
7988682UpdateRoundLogic_OnNonzero_8682
79986A0UpdateRoundLogic_JoinBranchPaths_86A0
80086AAUpdateRoundLogic_JoinBranchPaths_86AA
80186ADUpdateRoundLogic_OnNegative_86AD
80286CBNmiHandler
80386D8NmiHandler_OnZero_86D8
80486E3NmiHandler_OnNonzero_86E3
80586FANmiHandler_OnZero_86FA
8068703NmiHandler_OnNegative_8703
8078709NmiHandler_OnZero_8709
8088728NmiHandler_OnCarrySet_8728
809872FNmiHandler_OnNonzero_872F
8108742NmiHandler_OnNonzero_8742
8118751FinishNmiUpdates
8128759FinishNmiRegisters
8138764IrqHandler
8148765SetSoundSequenceChannel1
815877CRunGameStateDispatcher
8168787RunGameStateDispatcher_JoinBranchPaths_8787
8178795RunGameStateDispatcher_OnNonzero_8795
81887BFUpdateTimersAlt
81987D1PollControllerStart
82087F1PollControllerStart_JoinBranchPaths_87F1
82187F2UpdateFlashCounter
8228801UpdateFlashCounter_OnZero_8801
8238803UpdateFlashCounter_OnNonzero_8803
8248819UpdateFlashCounter_OnCarryClear_8819
8258837PlayDeathSequence
8268848PollControllerBits
827885APollControllerBits_JoinBranchPaths_885A
828885BPollControllerAndAdvance
829886CPollControllerBitsAlt
830887CSignalVblankComplete
8318881SignalVblankComplete_JoinBranchPaths_8881
8328882PollControllerAndCheckRound
833888DPollControllerAndCheckRound_OnZero_888D
8348899PollControllerAndCheckRound_OnCarrySet_8899
835889DPollControllerAndCheckRound_OnNonzero_889D
83688A4BuildOamList
83788AEBuildOamList_OnNonzero_88AE
83888B0EmitOamEntry
83988EBEmitOamBlankEntry
84088F3EmitOamBlankEntry_JoinBranchPaths_88F3
84188F4EmitOamBlankEntry_OnZero_88F4
84288F9EmitOamFromTable
84388FFEmitOamAtOffset
8448909EmitOamAtOffset_OnZero_8909
845890FEmitOamAtOffset_JoinBranchPaths_890F
846891BEmitOamAtOffset_OnZero_891B
847892AEmitOamAtOffset_OnNonzero_892A
8488936FindFreeOamSlot
8498938FindFreeOamSlot_OnNonnegative_8938
8508942FindFreeOamSlot_OnZero_8942
8518943FindFreeOamSlot_JoinBranchPaths_8943
852896AFindFreeOamSlot_JoinBranchPaths_896A
853896BFindFreeOamSlot_OnZero_896B
854897FFindFreeOamSlot_OnNonzero_897F
8558986CompactOamList
856898ACompactOamList_OnNonnegative_898A
857899DCompactOamList_OnZero_899D
858899FCompactOamList_OnNonzero_899F
85989A8CompactOamList_OnZero_89A8
86089ACCompactOamList_OnZero_89AC
86189B0CompactOamList_OnCarryClear_89B0
86289B2CompactOamList_OnNonzero_89B2
86389B5CompactOamList_OnNonzero_89B5
86489B8CompactOamList_OnNonzero_89B8
86589CEReadControllerAndInit
86689EEReadControllerAndInit_OnCarryClear_89EE
86789F7ReadControllerAndInit_OnNonzero_89F7
8688A28UpdateStageActors
8698A5DUpdateStageActors_JoinBranchPaths_8A5D
8708A5ESpawnStageActors
8718A68SpawnStageActors_OnCarryClear_8A68
8728A74SpawnStageActors_OnZero_8A74
8738A84SpawnStageActors_OnNonzero_8A84
8748A93SpawnStageActors_OnZero_8A93
8758AA4SpawnStageActors_JoinBranchPaths_8AA4
8768AA5SpawnStageActors_OnZero_8AA5
8778AE1SpawnStageActors_JoinBranchPaths_8AE1
8788AE8UpdateAttributeTable
8798B07ClearScrollLatch
8808B0DClearScrollLatch_OnNonzero_8B0D
8818B20WriteNametableTile
8828B25WriteNametableTile_OnNonzero_8B25
8838B33ClearAttributeRegion
8848B37ClearAttributeRegion_JoinBranchPaths_8B37
8858B3BClearAttributeRegion_OnNonnegative_8B3B
8868B5FClearAttributeRegion_OnCarryClear_8B5F
8878B67ClearAttributeRegion_OnZero_8B67
8888B6DClearAttributeRegion_JoinBranchPaths_8B6D
8898B92RenderHudDigits
8908BBARenderHudDigits_OnNonzero_8BBA
8918BEFRenderHudDigitDescriptor
8928BF8SetRenderingOn
8938BFFSetRenderingOn_OnNonnegative_8BFF
8948C05AdvanceAnimationSlot
8958C0EQueueVramTransfer
8968C11QueueVramTransferAlt
8978C3AQueueVramTransferAlt_OnNonnegative_8C3A
8988C55QueueVramTransferAlt_OnNonzero_8C55
8998C65ExecuteVramTransfer
9008C72ExecuteVramTransfer_OnNonzero_8C72
9018C98ExecuteVramTransfer_OnZero_8C98
9028CB8QueueVramDescriptor
9039287QueueVramDescriptor_Entry_9287
904928DQueueVramDescriptor_JumpNext_928D
9059293QueueVramDescriptor_JumpNext_9293
906929FQueueVramDescriptor_OnNonzero_929F
90792AFQueueVramDescriptor_OnNonzero_92AF
90892B2QueueVramDescriptor_JumpNext_92B2
90992CDQueueVramDescriptor_JumpNext_92CD
91092E8QueueVramDescriptor_OnZero_92E8
9119329QueueVramDescriptor_OnZero_9329
912932CQueueVramDescriptor_JumpNext_932C
913934BUpdateActorX
9149354UpdateActorX_JumpNext_9354
9159371UpdateActorTile
9169374UpdateActorTileAlt
917937CUpdateActorTileAlt_JumpNext_937C
91893A4UpdateActorTileAlt_JumpNext_93A4
91993C4UpdateActorTileAlt_OnCarrySet_93C4
92093CCUpdateActorTileAlt_JumpNext_93CC
92193D0UpdateActorTileAlt_OnZero_93D0
92293D3UpdateActorTileAlt_OnNonzero_93D3
9239401UpdateActorTileAlt_OnCarrySet_9401
9249409UpdateActorTileAlt_JumpNext_9409
925941BUpdateActorTileAlt_JumpNext_941B
926942CUpdateActorTileAlt_OnNegative_942C
9279441UpdateActorTileAlt_OnNonnegative_9441
9289450UpdateActorTileAlt_OnNonzero_9450
9299451UpdateActorTileAlt_OnCarrySet_9451
9309454UpdateActorTileAlt_OnCarryClear_9454
931945BUpdateActorTileAlt_OnNegative_945B
9329465UpdateActorTileAlt_JumpNext_9465
933946DUpdateActorTileAlt_JumpNext_946D
9349477UpdateActorTileAlt_JumpNext_9477
935947DUpdateActorTileAlt_OnZero_947D
9369480UpdateActorTileAlt_JumpNext_9480
937948FUpdateActorTileAlt_JumpNext_948F
9389499UpdateActorTileAlt_JumpNext_9499
93994AAUpdateActorTileAlt_OnZero_94AA
94094ADUpdateActorTileAlt_JumpNext_94AD
94194B1TestPlayerFacing
94294C0TestPlayerFacing_JumpNext_94C0
94394C7SelectActorSlot
94494C8SelectActorSlotAlt
94594CFClearActorPosition
94694D7ClearActorFields
94794F3ClearActorFields_JoinBranchPaths_94F3
94894F6ClearActorFields_OnNonzero_94F6
94994FESetActorFlag
950950BSetActorFlag_JumpNext_950B
9519513SetActorFlag_JumpNext_9513
952951FSetActorFlag_OnNonzero_951F
9539522SetActorFlag_JumpNext_9522
9549535SetActorFlag_OnNonzero_9535
9559541SetActorFlag_Return_9541
9569551SetActorFlag_OnNonzero_9551
9579559SetActorFlag_JumpNext_9559
9589585UpdateActorState
9599590UpdateActorState_OnNonzero_9590
96095A5UpdateActorState_OnCarryClear_95A5
96195AEComputeActorLeftEdge
96295B8ComputeActorLeftEdge_OnNonzero_95B8
96395C9ComputeActorLeftEdge_OnCarryClear_95C9
96495D2ComputeActorRightEdge
96595D9CompareActorToLimit
96695DCCompareActorToLimit_Return_95DC
96795E3CompareActorToLimit_OnNonzero_95E3
9689628CompareActorToLimit_OnCarrySet_9628
969963CCompareActorToLimit_OnCarrySet_963C
970963ECompareActorToLimit_OnNonnegative_963E
9719641CompareActorToLimit_OnZero_9641
9729644CompareActorToLimit_JumpNext_9644
9739653SetActorTileFromPalette
9749664SetActorTileFromPalette_OnNonzero_9664
9759667StoreActorTile
976966DStoreActorTile_Return_966D
9779679StoreActorTile_OnNegative_9679
978968EStoreActorTile_OnNonnegative_968E
979969DStoreActorTile_OnNonzero_969D
980969EAdvanceActorCounter
98196A6AdvanceActorCounter_OnCarryClear_96A6
98296AASetActorTileValue
98396B3SetActorTileValue_OnNonzero_96B3
98496B9SetActorTileValue_OnNegative_96B9
98596BCSetActorTileValue_JumpNext_96BC
98696C2SetActorTileValue_Continue_96C2
98796C8TestActorCollisionFlag
98896CCTestActorCollisionFlag_OnZero_96CC
98996CETestActorCollisionFlag_OnZero_96CE
99096EETestActorCollisionFlag_OnCarryClear_96EE
99196F7ComputeActorLeftEdgeAlt
9929701ComputeActorLeftEdgeAlt_OnNonzero_9701
9939719ComputeActorLeftEdgeAlt_OnCarryClear_9719
9949722ComputeActorRightEdgeAlt
9959729TestActorRange
9969731TestActorRange_OnCarrySet_9731
9979732MoveActorByStep
998975DMoveActorByStep_OnCarrySet_975D
999975EMoveActorByStep_Return_975E
10009766MoveActorByStep_OnCarryClear_9766
1001979AMoveActorByStep_OnNonzero_979A
100297A0MoveActorByStep_OnNonzero_97A0
100397BCSetActorAnimation63
100497C0SetActorAnimation62
100597C4SetActorAnimation61
100697C6SetActorAnimation61_OnNonzero_97C6
100797D5UpdateActorAnimation
100897FBUpdateActorAnimation_OnZero_97FB
100997FCTestAnimationSlot
10109800TestAnimationSlot_JoinBranchPaths_9800
10119802TestAnimationSlot_OnNonzero_9802
1012981CTestAnimationSlot_OnCarryClear_981C
1013982AComputeActorLeftEdgeAt
10149834ComputeActorLeftEdgeAt_OnNonzero_9834
1015984AComputeActorLeftEdgeAt_OnCarryClear_984A
10169858ComputeActorRightEdgeAt
1017985FTestActorValue
1018986ATestActorValue_Return_986A
10199875TestActorValue_OnCarryClear_9875
102098A7TestActorValue_OnCarryClear_98A7
102198AATestActorValue_JoinBranchPaths_98AA
102298ADTestActorValue_JoinBranchPaths_98AD
102398B0TestActorValue_JumpNext_98B0
102498B7TestActorValue_OnNonzero_98B7
102598BETestActorValue_JoinBranchPaths_98BE
102698C1TestActorValue_OnNonzero_98C1
102798D8TestActorValue_OnCarryClear_98D8
102898E6ComputeActorLeftEdgeAlt2
102998F0ComputeActorLeftEdgeAlt2_OnNonzero_98F0
10309903ComputeActorLeftEdgeAlt2_OnCarryClear_9903
10319911UpdateActorTileFromIndex
10329918UpdateActorTileFromIndexAlt
10339948UpdateActorTileFromIndexAlt_JoinBranchPaths_9948
1034994BUpdateActorTileFromIndexAlt_JumpNext_994B
1035996EUpdateActorTileFromIndexAlt_JumpNext_996E
1036997CUpdateActorTileFromIndexAlt_JumpNext_997C
10379989UpdateActorTileFromIndexAlt_OnNonzero_9989
10389994UpdateActorTileFromIndexAlt_OnNonzero_9994
103999A0UpdateActorTileFromIndexAlt_OnNonzero_99A0
104099A3SetSoundSequenceChannel2
104199B0SetSoundSequenceChannel2_Return_99B0
104299B7SetSoundSequenceChannel2_JumpNext_99B7
104399D7SetSoundSequenceChannel2_OnNegative_99D7
104499E2LookupActorTileId
104599E4LookupActorTileIdAlt
10469A02LookupActorTileIdAlt_OnCarryClear_9A02
10479A24StoreActorCoordinates
10489A2EStoreActorCoordinatesAlt
10499A36StoreActorCoordinatesAlt_OnNonnegative_9A36
10509A3FFlipActorFacing
10519A4ESpawnActorPair
10529A6BSpawnActorPairAlt
10539ABCSpawnActorPairAlt_OnNonzero_9ABC
10549ACESpawnActorPairAlt_OnNonzero_9ACE
10559AD3SpawnActorPairAlt_JoinBranchPaths_9AD3
10569AD8SpawnActorPairAlt_OnNonzero_9AD8
10579AE8RunBytecodeInterpreter
10589B05DispatchThroughPointer
10599B08DispatchThroughPointer_JoinBranchPaths_9B08
10609B18DispatchThroughPointer_OnNonzero_9B18
10619B25RunBytecodeProgram
10629B4CRunBytecodeProgram_OnNonnegative_9B4C
10639B64RunBytecodeProgram_OnNonnegative_9B64
10649B72RunBytecodeProgram_OnNonnegative_9B72
10659BA1RunBytecodeProgram_OnZero_9BA1
10669BB0RunBytecodeProgram_OnNonzero_9BB0
10679BB4RunBytecodeProgram_OnNonzero_9BB4
10689BD9RunBytecodeProgram_OnNonzero_9BD9
10699BDDRunBytecodeProgram_OnNonzero_9BDD
10709BF3RunBytecodeProgram_OnCarryClear_9BF3
10719C2CRunBytecodeProgram_OnZero_9C2C
10729C2ERunBytecodeProgram_OnNonnegative_9C2E
10739C4CRunBytecodeProgram_OnNonnegative_9C4C
10749C52RunBytecodeProgram_OnNonnegative_9C52
10759C66RunBytecodeProgram_OnCarryClear_9C66
10769C71RunBytecodeProgram_OnZero_9C71
10779C73RunBytecodeProgram_JoinBranchPaths_9C73
10789C84RunBytecodeProgram_OnNonzero_9C84
10799C8DRunBytecodeProgram_OnCarryClear_9C8D
10809C91RunBytecodeProgram_JoinBranchPaths_9C91
10819CADRunBytecodeProgram_Return_9CAD
10829CBBResetBytecodeState
10839CDBResetBytecodeState_OnCarryClear_9CDB
10849CE5ResetBytecodeState_OnCarryClear_9CE5
10859D04ResetBytecodeState_OnNonnegative_9D04
10869D0DResetBytecodeState_OnCarrySet_9D0D
10879D10ResetBytecodeState_OnNonzero_9D10
10889D39ResetBytecodeState_OnZero_9D39
10899D4AResetBytecodeState_OnZero_9D4A
10909D4ECopyActorCoordinates
10919D61CopyActorCoordinates_OnCarryClear_9D61
10929DA2CopyActorCoordinates_OnNonzero_9DA2
10939DB6CopyActorCoordinates_OnZero_9DB6
10949DBBCopyActorCoordinates_OnNonzero_9DBB
10959DD0CopyActorCoordinates_OnCarryClear_9DD0
10969DD4CopyActorCoordinates_OnCarryClear_9DD4
10979DD6SetActorBounds
10989DE6LoadActorTileIndex
10999E02LoadActorTileIndex_OnCarrySet_9E02
11009E19LoadActorTileIndex_OnZero_9E19
11019E37LoadActorTileIndex_OnNonzero_9E37
11029E4BLoadActorTileIndex_OnZero_9E4B
11039E50LoadActorTileIndex_OnNonzero_9E50
11049E65LoadActorTileIndex_OnCarryClear_9E65
11059E69LoadActorTileIndex_OnCarryClear_9E69
11069E6BLoadActorTileIndex_OnNonzero_9E6B
11079E6EUpdateActorFacing
11089E7FQueueNametableWrite
11099E87QueueNametableWrite_OnNonzero_9E87
11109E89QueueNametableWrite_OnNonnegative_9E89
11119F14FlushNametableWrite
11129F2AFlushNametableWrite_JoinBranchPaths_9F2A
11139F4BUpdateActorMovement
11149F54MoveActorByOpcode
11159F7FMoveActorByOpcode_JoinBranchPaths_9F7F
11169F83MoveActorByOpcode_JoinBranchPaths_9F83
11179FACMoveActorByOpcode_OnCarryClear_9FAC
11189FB8MoveActorByOpcode_OnNonzero_9FB8
11199FBAMoveActorByOpcode_JoinBranchPaths_9FBA
11209FBBMoveActorByOpcode_Return_9FBB
11219FC2MoveActorByOpcode_Continue_9FC2
11229FC9MoveActorByOpcode_Continue_9FC9
11239FD0MoveActorByOpcode_Continue_9FD0
11249FD7MoveActorByOpcode_Continue_9FD7
11259FDFAddToNametableValue
11269FEFAddToNametableValue_Return_9FEF
11279FFAAddToNametableValue_JumpNext_9FFA
1128A002SubtractFromNametableValue
1129A012SubtractFromNametableValue_Return_A012
1130A01DProcessBytecodeOpcode
1131A060ProcessBytecodeOpcode_OnCarrySet_A060
1132A062ProcessBytecodeOpcode_JoinBranchPaths_A062
1133A07BProcessBytecodeOpcode_JoinBranchPaths_A07B
1134A085ComputeBytecodeOffset
1135A08BComputeBytecodeOffset_OnNonzero_A08B
1136A09FComputeBytecodeOffset_OnCarryClear_A09F
1137A0A5ResetBytecodeAccumulator
1138A0ADResetBytecodeAccumulator_OnNonzero_A0AD
1139A0C2ResetBytecodeAccumulator_OnCarryClear_A0C2
1140A0C6ResetBytecodeAccumulatorAlt
1141A0CEResetBytecodeAccumulatorAlt_OnNonzero_A0CE
1142A0ECResetBytecodeAccumulatorAlt_OnCarryClear_A0EC
1143A0F4AdvanceBytecodeProgram
1144A0FBResetBytecodeStateAlt
1145A105ResetBytecodeStateAlt_OnNonzero_A105
1146A122ResetBytecodeStateAlt_OnCarryClear_A122
1147A12EComputeActorTileRow
1148A14FComputeActorTileRow_OnNonnegative_A14F
1149A157ComputeActorTileRow_JoinBranchPaths_A157
1150A15DResetBytecodePointers
1151A165ResetBytecodePointers_OnNonzero_A165
1152A179ResetBytecodePointers_OnCarryClear_A179
1153A17FRunActorScript
1154A1A5RunActorScript_OnCarrySet_A1A5
1155A1C3RunActorScript_OnZero_A1C3
1156A1E3RunActorScript_OnNonnegative_A1E3
1157A1F1RunActorScript_OnNonnegative_A1F1
1158A201RunActorScript_OnNonzero_A201
1159A246RunActorScript_OnZero_A246
1160A250LoadActorConfigByte
1161A253ComputeActorConfigOffset
1162A25FCopyConfigBytes
1163A261CopyConfigBytes_OnNonnegative_A261
1164A270LoadActorConfigRecord
1165A28DLoadActorConfigRecord_JoinBranchPaths_A28D
1166A298CompareConfigValue
1167A2BDCompareConfigValue_JoinBranchPaths_A2BD
1168A2C8ReturnFromConfigLoad
1169A2C9LoadActorConfigFields
1170A2D8LoadActorConfigFields_OnZero_A2D8
1171A2EBLoadActorConfigFields_OnNegative_A2EB
1172A2F1LoadActorConfigFields_OnNonzero_A2F1
1173A305LoadActorConfigFields_OnZero_A305
1174A30BLoadActorConfigFields_OnNonzero_A30B
1175A316StoreActorPaletteByte
1176A32AStoreActorPaletteByte_OnZero_A32A
1177A32CStoreActorControlByte
1178A334StoreActorControlByte_OnZero_A334
1179A338ReadActorConfigByte
1180A388ReadActorConfigByte_JoinBranchPaths_A388
1181A3A5ReadActorConfigByte_JoinBranchPaths_A3A5
1182A3B1ReadActorConfigByte_OnNonzero_A3B1
1183A3C9ReadActorConfigByte_OnCarrySet_A3C9
1184A3E9ReadActorConfigByte_OnCarrySet_A3E9
1185A3F1ReadActorConfigByte_OnNonzero_A3F1
1186A3FAReadActorConfigByte_OnNonzero_A3FA
1187A406ReadActorConfigByte_JoinBranchPaths_A406
1188A40AReadActorConfigByte_OnCarrySet_A40A
1189A40DReadActorConfigByte_OnNonzero_A40D
1190A418ReadActorConfigByte_OnZero_A418
1191A423ReadActorConfigByte_OnNonzero_A423
1192A428ReadActorConfigByte_OnCarrySet_A428
1193A430ReadActorConfigByte_JoinBranchPaths_A430
1194A435CompareActorConfigValue
1195A44ECompareActorConfigValue_OnZero_A44E
1196A459CompareActorConfigValue_OnZero_A459
1197A464CompareActorConfigValue_OnZero_A464
1198A46DCompareActorConfigValue_OnNonzero_A46D
1199A46FStoreActorConfigResult
1200A475StoreActorConfigResult_JoinBranchPaths_A475
1201A482LoadActorConfigAlt
1202A48DLoadActorConfigAlt_OnZero_A48D
1203A49BLoadActorConfigAlt_OnZero_A49B
1204A49FStoreActorConfigResultAlt
1205A4A5StoreActorConfigResultAlt_OnZero_A4A5
1206A4AALoadActorFacingFlag
1207A4B5LoadActorFacingFlag_OnNonzero_A4B5
1208A4BALoadActorFacingFlag_OnCarryClear_A4BA
1209A4C2LoadActorFacingFlag_JoinBranchPaths_A4C2
1210A4C7LoadActorConfigBlock
1211A4DFTestSoundChannelState
1212A4F1TestSoundChannelState_OnNonzero_A4F1
1213A4F2SetSoundSequenceChannel2Alt
1214A4FFFlipObjectIndex
1215A508LookupObjectIndex
1216A512UpdateObjectSlots
1217A51BAdvanceObjectSlot
1218A522AdvanceObjectSlot_OnNonzero_A522
1219A52DAdvanceObjectSlot_OnCarrySet_A52D
1220A532AdvanceObjectSlot_OnCarryClear_A532
1221A583AdvanceObjectSlot_OnNegative_A583
1222A5DDWriteNametableBytes
1223A5DFWriteNametableBytes_OnNonnegative_A5DF
1224A660SetSoundSequenceChannel4
1225A67FSetSoundSequenceChannel4_OnZero_A67F
1226A68EUpdateObjectList
1227A695UpdateObjectListEntry
1228A6BEUpdateObjectListEntry_OnNegative_A6BE
1229A6DFUpdateObjectListEntry_OnNonzero_A6DF
1230A6EBUpdateObjectListEntry_OnZero_A6EB
1231A6EFUpdateObjectListEntry_OnZero_A6EF
1232A6F8UpdateObjectCollisions
1233A70DUpdateObjectCollisions_OnNonzero_A70D
1234A714UpdateObjectCollisions_OnNonzero_A714
1235A728UpdateObjectCollisions_OnNonzero_A728
1236A729UpdateObjectCollisions_OnCarryClear_A729
1237A73DUpdateObjectCollisions_OnNonzero_A73D
1238A745UpdateObjectCollisions_OnNonzero_A745
1239A758UpdateObjectCollisions_OnNonzero_A758
1240A75DUpdateObjectCollisions_OnNonzero_A75D
1241A773UpdateObjectCollisions_OnCarryClear_A773
1242A77FUpdateObjectCollisions_OnCarryClear_A77F
1243A78FUpdateObjectCollisions_JoinBranchPaths_A78F
1244A79BUpdateObjectCollisions_OnZero_A79B
1245A79CUpdateObjectCollisions_OnZero_A79C
1246A79FCheckObjectScroll
1247A7B0CheckObjectScroll_OnNonzero_A7B0
1248A7B8CheckObjectScroll_OnZero_A7B8
1249A7BFCheckObjectScroll_OnNonnegative_A7BF
1250A7CACheckObjectScroll_OnNegative_A7CA
1251A7E1CheckObjectScroll_OnNonzero_A7E1
1252A7E8CheckObjectScroll_OnNonzero_A7E8
1253A7FDCheckObjectScroll_JoinBranchPaths_A7FD
1254A800CheckObjectScroll_OnNonnegative_A800
1255A82FClearScrollLatchAlt
1256A833ClearScrollLatchAlt_OnCarryClear_A833
1257A834UpdateObjectSprite
1258A842UpdateObjectSprite_OnCarryClear_A842
1259A856UpdateObjectSprite_OnCarrySet_A856
1260A862UpdateObjectSprite_OnZero_A862
1261A884SetObjectFlags
1262A89DSetObjectFlags_OnCarryClear_A89D
1263A8D1AdvanceObjectFrame
1264A8E9TestObjectActive
1265A8F9TestObjectActive_OnNonzero_A8F9
1266A916TestObjectActive_OnNonnegative_A916
1267A936TestObjectActive_OnNonzero_A936
1268A949UpdateObjectAnimations
1269A952UpdateObjectAnimation
1270A982UpdateObjectAnimation_OnCarryClear_A982
1271A991UpdateObjectAnimation_JoinBranchPaths_A991
1272A992UpdateObjectTimer
1273A99EDecrementObjectCounter
1274A9A4DecrementObjectCounter_OnZero_A9A4
1275A9AADecrementObjectCounter_JoinBranchPaths_A9AA
1276A9ABUpdateObjectState
1277A9C9UpdateObjectState_OnCarrySet_A9C9
1278A9CDUpdateObjectState_OnZero_A9CD
1279A9D6UpdateObjectState_OnNegative_A9D6
1280A9D8ToggleScrollRegionFlip
1281A9E9ToggleScrollRegionFlip_OnNonzero_A9E9
1282A9EAToggleScrollRegionFlip_OnCarrySet_A9EA
1283A9FFBuildObjectList
1284AA55ToggleScrollRegionFlip_OnCarrySet_AA55
1285AA56ReadControllers
1286AA63ReadControllerShiftRegister
1287AA69ReadControllerShiftRegister_OnNonzero_AA69
1288AA82ReadControllerShiftRegister_JoinBranchPaths_AA82
1289AA98ReadControllerShiftRegister_OnZero_AA98
1290AA9DReadControllerShiftRegister_OnCarrySet_AA9D
1291AAA1ReadControllerShiftRegister_OnCarrySet_AAA1
1292AAA8ReadControllerShiftRegister_OnCarrySet_AAA8
1293AAAEReadControllerShiftRegister_OnCarryClear_AAAE
1294AAB4ReadControllerShiftRegister_OnCarrySet_AAB4
1295AAB8StoreControllerButtonBits
1296AAC0StoreControllerButtonBits_OnZero_AAC0
1297AACCStoreControllerButtonBits_OnZero_AACC
1298AACDEnableRendering
1299AADCDisableRenderingAndClearNametables
1300AAEFClearNametablePattern
1301AAFFClearNametablePattern_OnNonzero_AAFF
1302AB0BClearNametablePattern_OnNonzero_AB0B
1303AB68CopyPaletteFromTable
1304AB7DCopyPaletteFromTable_OnNonnegative_AB7D
1305AB98LoadShadowOamBlock
1306ABA3FillShadowOamBlock
1307ABA8FillShadowOamBlock_OnNonnegative_ABA8
1308ABB1UploadPalette
1309ABC4UploadPalette_OnCarryClear_ABC4
1310ABE4ApplyPpuScrollAndControl
1311ABF7ShiftAccumulatorRight4
1312ABFCClearOamShadow
1313AC03ClearOamShadow_OnNonzero_AC03
1314AC0DSelectLevelVramWriter
1315AC3BSetLevelVramStream
1316AC43FillAttributeBlock
1317AC4CWriteAttributeBlock
1318AC56WriteAttributeBlock_OnNonzero_AC56
1319AC62LoadAttributeStream
1320AC78SetPpuAddressHighAnd40
1321AC82WriteCompressedVramStream
1322AC88AdvanceSourceByte
1323AC96DecodeVramStreamToken
1324AC9EAdvanceSourceByte_OnCarrySet_AC9E
1325ACA1AdvanceSourceByte_OnZero_ACA1
1326ACA7WriteVramRunToken
1327ACB5AdvanceSourceByte_OnNonzero_ACB5
1328ACC9AdvanceDestinationWord
1329ACD7AdvanceCountWord
1330ACE5WithRenderingEnabled
1331ACF5WriteCompressedVramBlocks
1332AD01WriteCompressedVramBlocks_OnNonzero_AD01
1333AD19ComputeCollisionBits
1334AD36ComputePlayerOverlapBits
1335AD71ComputePlayerOverlapBits_OnCarrySet_AD71
1336AD73ComputePlayerOverlapBits_OnNonzero_AD73
1337AD7AComputePlayerOverlapBits_JoinBranchPaths_AD7A
1338AD84ComputePlayerOverlapBits_OnCarrySet_AD84
1339AD8BComputePlayerOverlapBits_OnZero_AD8B
1340AD91ComputePlayerOverlapBits_OnCarrySet_AD91
1341AD94ComputePlayerOverlapBits_JoinBranchPaths_AD94
1342ADADComputePlayerOverlapBits_OnNonnegative_ADAD
1343ADAFComputePlayerOverlapBits_OnNonzero_ADAF
1344ADB1ComputePlayerOverlapBits_OnCarryClear_ADB1
1345ADC2ComputePlayerOverlapBits_JoinBranchPaths_ADC2
1346AE01ComputePlayerOverlapBits_OnCarrySet_AE01
1347AE03ComputePlayerOverlapBits_OnNonzero_AE03
1348AE0BComputePlayerOverlapBits_OnNegative_AE0B
1349AE0FComputePlayerOverlapBits_JoinBranchPaths_AE0F
1350AE11ComputePlayerOverlapBits_OnNonzero_AE11
1351AE15ComputePlayerOverlapBits_OnCarryClear_AE15
1352AE16ComputePlayerOverlapBits_OnZero_AE16
1353AE45SetDefaultOverlapBits
1354AE51SetDefaultOverlapBits_OnNonzero_AE51
1355AE53SetDefaultOverlapBits_OnNonzero_AE53
1356AE56SetDefaultOverlapBits_OnCarryClear_AE56
1357AE63SetDefaultOverlapBits_OnCarrySet_AE63
1358AE72SetDefaultOverlapBits_OnCarrySet_AE72
1359AE80SetDefaultOverlapBits_OnNegative_AE80
1360AE82SetDefaultOverlapBits_OnNonzero_AE82
1361AE88SetDefaultOverlapBits_OnCarrySet_AE88
1362AE90SetDefaultOverlapBits_OnNegative_AE90
1363AE92SetDefaultOverlapBits_OnNonzero_AE92
1364AE96SetDefaultOverlapBits_OnNonzero_AE96
1365AE9BComputeEdgeOverlapBits
1366AEBEComputeEdgeOverlapBits_OnNonzero_AEBE
1367AECAComputeEdgeOverlapBits_JoinBranchPaths_AECA
1368AEDCComputeEdgeOverlapBits_JoinBranchPaths_AEDC
1369AEE3ComputeEdgeOverlapBits_OnZero_AEE3
1370AEE9ComputeEdgeOverlapBits_JoinBranchPaths_AEE9
1371AEEAComputeEdgeOverlapBits_JoinBranchPaths_AEEA
1372AEFAComputeEdgeOverlapBits_OnZero_AEFA
1373AF01ComputeEdgeOverlapBits_JoinBranchPaths_AF01
1374AF24ComputeEdgeOverlapBits_JoinBranchPaths_AF24
1375AF25InitializeSoundEngine
1376AF3BUpdateSoundFrame
1377AF40UpdateAllSoundChannels
1378AF43UpdateSoundChannel
1379AF55AdvanceSoundChannelNote
1380AF68UpdateSoundChannel_JoinBranchPaths_AF68
1381AF69WriteSoundChannelState
1382AF6BRebuildApuEnableMask
1383AF73StartSoundChannelNote
1384AFABAdvanceSoundSequencePointer
1385AFC5ComputeEnvelopeMask
1386AFD5ComputeEnvelopeMask_OnZero_AFD5
1387AFD9ComputeTonePeriod
1388B000ShiftNoteTableIndex
1389B007WriteToneRegisters
1390B028ComputeTonePeriod_OnCarrySet_B028
1391B029WriteFixedToneRegisters
1392B036ComputeTonePeriod_OnCarrySet_B036
1393B037ComputeTonePeriod_OnCarrySet_B037
1394B03AReadNoteDuration
1395B049StoreNoteDuration
1396B058ReadNoteDuration_OnZero_B058
1397B059StoreShortNoteDuration
1398B05DBuildApuChannelMask
1399B062WriteApuEnable
1400B069WriteApuEnable_OnNegative_B069
1401B06CApplySoundCommand
1402B083WriteApuControlRegister
1403B08CAdvanceSoundSequenceStep
1404B08EAdvanceSoundSequenceStepAlt
1405B095ReturnFromSoundCommand
1406B096ReadLoopFlag
1407B09DHandleNoteTerminator
1408B0A9HandleSustainCounter
1409B0B3LoadSoundSequenceStep
1410B0BBLoadSoundSequenceStep_OnCarrySet_B0BB
1411B0C6DecrementSustainCounter