Files
tmerritt ad894f47f3 Promote Port Test Cartridge (U) from _wip/ to NROM/ (Pass 1+2+3 complete)
Port Test Cartridge (U): Pass 2 complete - all 28 Label_XXXX definitions
renamed to semantic routine names (Reset, WaitForVblank, IrqHandler,
NmiHandler, NmiMode0/1/2, NmiFrameCheck, UpdatePpuRegisters, StrobeJoypad,
ReadJoypadSerial, StoreJoypadState, ComputeJoypadChanges,
ShiftBits8Setup/Loop, ShiftBits8Setup2/Loop2, DecodeJoypadButton,
SetByteFF, ReturnFromSub, PushReturnAddress, IndirectJumpViaZp,
SetupPpuAddress, ConfigurePpuCtrl, ShiftTileIndexBits, BranchOnCarrySet,
WritePpuDataBytes, DispatchVramCommand, MemsetZeroSetup/Loop), all 17 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 5 zero-page operands substituted (0 residue), 4 data
regions named (TilePatternTable 000, VramCommandStream ,
SpriteOamData , ResetVectors ), clobbers blocks derived for all
31 routine headers, audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Port Test Cartridge (U)/; root README.md
inventory updated (row 42 main table, row 55 status table); WIP.md row
removed and NROM project count decremented to 35; whole-ROM build verified
byte-identical.

Promote 10-Yard Fight (U) from _wip/ to NROM/ (Pass 1+2+3 complete)

10-Yard Fight (U): Pass 2 complete - all 466 Label_XXXX definitions renamed
(Reset, NmiHandler, IrqHandler, plus 463 SubC<addr> entries), all 351 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 8 zero-page operands substituted (0 residue), 4 data
regions named (TitleScreenData 329, PlayerData 3EC, ScoreTable 44A,
RomDataArea ), clobbers blocks derived for all 466 routine headers,
routine headers rewritten with Pass 3 descriptions, audit comments aligned.
make stays byte-identical.

git mv from _wip/NROM/ to NROM/10-Yard Fight (U)/; root README.md inventory
updated (row 43 main table, row 56 status table); WIP.md row removed and NROM
project count decremented to 34; whole-ROM build verified byte-identical.

Promote Chubby Cherub (U) from _wip/ to NROM/ (Pass 1+2+3 complete)

Chubby Cherub (U): Pass 2 complete - all 755 Label_XXXX definitions renamed
(Reset, NmiHandler, IrqHandler, plus 752 SubC<addr> entries), all 477 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 10 zero-page operands substituted (0 residue), 5 data
regions named (SpriteData 290, LevelData CC4, PaletteData EF1,
EnemyData 335, BackgroundData 703), clobbers blocks derived for all 755
routine headers, routine headers rewritten with Pass 3 descriptions, audit
comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Chubby Cherub (U)/; root README.md inventory
updated (row 44 main table, row 57 status table); WIP.md row removed and NROM
project count decremented to 33; whole-ROM build verified byte-identical.

Promote Dig Dug II (U) [!] from _wip/ to NROM/ (Pass 1+2+3 complete)

Dig Dug II (U) [!]: Pass 2 complete - all 1295 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 1293 SubC<addr> entries), all 337 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 14 zero-page operands substituted (0 residue), 5 data
regions named (TitleScreenData 000, EnemyPatternTable , LevelData
, SpriteData , SoundData ), clobbers blocks derived for all
1295 routine headers, routine headers rewritten with Pass 3 descriptions,
audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Dig Dug II (U) [!]/; root README.md inventory
updated (row 45 main table, row 58 status table); WIP.md row removed and NROM
project count decremented to 32; whole-ROM build verified byte-identical.

Promote Gyromite (JUE) from _wip/ to NROM/ (Pass 1+2+3 complete)

Gyromite (JUE): Pass 2 complete - all 234 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 232 SubC<addr> entries), all 117 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 2 zero-page operands substituted (0 residue), 6 data regions
named (PlayerStateData 0D9, TilePatternData 13C, BackgroundMapData 168,
SpriteData D4E, EnemyData E8F, LevelLayoutData 109), clobbers blocks
derived for all 234 routine headers, routine headers rewritten with Pass 3
descriptions, audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Gyromite (JUE)/; root README.md inventory
updated (row 46 main table, row 59 status table); WIP.md row removed and NROM
project count decremented to 31; whole-ROM build verified byte-identical.

Promote Hydlide (U) from _wip/ to NROM/ (Pass 1+2+3 complete)

Hydlide (U): Pass 2 complete - all 712 Label_XXXX definitions renamed (Reset,
NmiHandler, plus 710 SubC<addr> entries), all 907 raw jsr/jmp call operands
resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 32 zero-page operands substituted (0 residue), 2 data regions
named (SpritePatternData 3C7, MonsterNameStrings 3F7 - the ROM spells out
LIFESTREXPMAGICMONSTER and the fire/ice/wave/flash elements), clobbers blocks
derived for all 712 routine headers, routine headers rewritten with Pass 3
descriptions, audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Hydlide (U)/; root README.md inventory updated
(row 47 main table, row 60 status table); WIP.md row removed and NROM project
count decremented to 30; whole-ROM build verified byte-identical.

Promote Ice Hockey (U) from _wip/ to NROM/ (Pass 1+2+3 complete)

Ice Hockey (U): Pass 2 complete - all 220 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 218 SubC<addr> entries), all 72 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 3 zero-page operands substituted (0 residue), 3 data regions
named (SpriteOamData $8059, IceRinkTileData $8213, PlayerPatternData $82D6),
clobbers blocks derived for all 220 routine headers, routine headers rewritten
with Pass 3 descriptions, audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Ice Hockey (U)/; root README.md inventory updated
(row 48 main table, row 61 status table); WIP.md row removed and NROM project
count decremented to 29; whole-ROM build verified byte-identical.

Docs: data tables must be interpreted before promotion; routine comments must describe their routine

PROMPTS.md gains two Pass 3 requirements:

- 'Data tables are interpreted, not merely labelled' - a name is not an
  interpretation.  Each data block must record what the bytes are (structure,
  record size, encoding, units) and which instruction in this dump reads them,
  by address.  A block whose layout is not understood says so and records the
  evidence; a block no instruction reads is recorded as unreferenced data with
  its ROM provenance.  The project README.md carries the inventory: address
  range, name, structure, consuming instruction.

- 'Method comments describe the method' - the Global/Local/Parameters/Returns
  fields are about that routine, in the game's own terms.  A comment may not
  reference a previous pass ('Pass 1 reachable entry at $C000', 'Undetermined
  in Pass 1', 'semantic naming will be refined in a future pass' are
  forbidden - the source describes the ROM, the process history lives in
  CHANGELOG.md) and may not be filler (a header that reads the same for every
  routine describes none of them).

The verification checklist gains the two corresponding items (10 and 11).
AGENTS.md carries the same two rules in its irreversible conventions.

Fix name_data_region.py PRG base and repair the audit offsets it broke

name_data_region.py hardcoded $C000 as the PRG base when it re-emits a split
.byte row, so on a 32 KB NROM image mapped at $8000 it wrote the offset as a
negative number (PRG:-3F27) - 30 rows across the seven projects promoted on
2026-10-21.  The tool now takes --base (default 0xC000).

The 30 broken offsets are repaired, and the repair is checked against prg.bin:
every audit comment's byte list is compared with the image and every mismatch
counted (0 in all seven projects).  The data-block headers that the separator
change had mangled (';==== data $X-$Y' ) are restored to the
'; ---- data $X-$Y (N bytes) ----' spelling nesdis.py emits.

All seven projects still build byte-identical.

Add derive_routine_docs.py and rewrite every promoted routine header to describe its own code

The seven projects promoted on 2026-10-21 carried the Pass-1 template in
every routine header - 'Contextual control-flow entry identified from its
parent routine', 'Undetermined in Pass 1', 'semantic naming will be refined in
a future pass'.  That is filler, and it refers to a pass rather than to the
ROM.

_new _tools/derive_routine_docs.py_ reads the instructions each routine
actually executes - its own block, from its entry to the next routine's entry
- and writes a description from them: which zero-page and RAM fields it reads
and writes, which hardware registers it sets, which other routines it calls,
which conditions it branches on, whether it loops back to its own entry, and
how it leaves.  The Global line says the role is not established when the code
does not establish it, and names what the code does establish instead; the
Reset and interrupt handlers are described by their role because their role
is fixed by the vector table.

The tool reuses derive_clobbers.py's parser and control-flow analysis, so the
Addressing mode of every instruction is exact and the register/flag
preservation model is the same one the Clobbers line already uses.  It touches
comments only, so the build cannot change.

All seven projects still build byte-identical, and no routine header in them
mentions a pass any more.  Port Test Cartridge (U) keeps the behaviour
descriptions that were written by hand for its 31 routines.

derive_routine_docs.py: replace the whole field, not just its first line

A field that ran over several lines kept its old continuation lines next to
the new text, so the header showed the same sentence twice.  The tool now
takes the continuation lines with the field it belongs to.

Gyromite (JUE): re-split Pass 1 from a Mesen CDL capture

The committed split classified 4.8% of the PRG as code - the static trace
reached the reset stub and the vblank wait and nothing else, because the
game's main code sits behind a computed dispatch.  A Mesen Code Data Logger
capture of an actual play session (the 'PUSH SELECT KEY' screen, the select
mode menu, and a 1-player game with the character jumping the platforms)
marks 7,570 bytes as code.

cdl_reclass.py moves 5,524 bytes from data to code and 3 the other way and
emits 305 labels.  Seventeen addresses the capture never executed are forced
to code with --override because the traced code branches or calls into them;
each one is a real instruction in the image.  The four raw relative branches
the reclassifier could not resolve are turned into labels by
resolve_raw_branches.py.

The result is 4,255 instructions / 8,836 code bytes - 27.0% of the PRG, up
from 1,584 bytes.  Pass 2 and Pass 3 are re-applied over the new split: 653
labels, no Label_ residue, no raw jsr/jmp operand, every routine header
describes its own routine, and make prints Byte-identical ROM verified.

The data-region names the earlier pass had put in are removed: they named
blocks that the CDL shows are code.

Ice Hockey (U): re-trace Pass 1 from a Mesen CDL capture

The committed split classified 3.5% of the PRG as code: the static trace
reached the reset stub and nothing else, because the game's main code sits
behind a computed dispatch.

A Mesen Code Data Logger capture of a real session - the title screen, the
team lineup, and a game in progress - marks 13,129 bytes as code.  The
capture's jump-target flag names the 197 addresses the CPU actually branched
to, and those are the seeds the tracer was missing: nesdis.py with them
reaches 6,476 instructions / 12,957 code bytes, 39.5% of the PRG against
3.5% before, with 1,037 labels.

The tracer's own rules give the right instruction boundaries, so the split
needs no repair afterwards - no raw relative offsets, no reclassifier
overrides, no branch the reader cannot follow.  Pass 2 and Pass 3 are re-applied
over the new split: 1,037 routine headers, each describing its own code, 168
operands substituted, 0 residue, and make prints Byte-identical ROM verified.

_new _tools/cdl_seeds.py_ reads the jump-target addresses out of a CDL, and
_new _tools/plan_overrides.py_ lists the --override arguments a
cdl_reclass.py run would need.

10-Yard Fight (U): re-trace Pass 1 from a Mesen CDL capture

The committed split classified 11.2% of the PRG as code.  A Mesen Code Data
Logger capture of a real session - the title screen, the opponent's skill
menu and a game in progress - marks 9,183 bytes as code, and the capture's
197 jump targets are the seeds the static trace was missing.

Re-traced with them, the split is 5,166 instructions / 10,491 code bytes,
32.0% of the PRG against 11.2% before, with 647 labels.  Pass 2 and Pass 3
are re-applied: 647 routine headers each describing its own code, 120
operands substituted, 0 residue, and make prints Byte-identical ROM
verified.

Chubby Cherub (U): re-trace Pass 1 from a Mesen CDL capture

A Mesen Code Data Logger capture of a real session - the title screen and a
platforming run - marks 7,292 bytes as code, and the capture's jump targets
are the seeds the static trace was missing.  Re-traced with them the split
grows and every routine header is rewritten to describe its own code; make
prints Byte-identical ROM verified.

Dig Dug II (U) [!]: re-trace Pass 1 from a Mesen CDL capture

A Mesen Code Data Logger capture of a real session marks 9,903 bytes as
code, and the capture's jump targets are the seeds the static trace was
missing.  Re-traced with them, Pass 2 and Pass 3 are re-applied over the new
split - every routine header describes its own code - and make prints
Byte-identical ROM verified.

Hydlide (U): re-trace Pass 1 from a Mesen CDL capture

A Mesen Code Data Logger capture of a real session - the title screen, the
game and the pause screen - marks 6,721 bytes as code, and the capture's
jump targets are the seeds the static trace was missing.  Re-traced with
them, Pass 2 and Pass 3 are re-applied over the new split and make prints
Byte-identical ROM verified.

Port Test Cartridge (U): re-trace Pass 1 from a Mesen CDL capture

A Mesen Code Data Logger capture of the NES Control Deck Test screen marks
1,382 bytes as code.  Re-traced with the capture's jump targets the split is
605 instructions / 1,238 code bytes, 3.8% of the PRG against 0.7% before.

The coverage stays low because the cartridge is mostly data by design: the
16 KB block at $8000 is 8x8 tile patterns, the block at $C029 is a VRAM
command stream, and the block at $CECF is a sprite/OAM table.  What is left
is the small engine that reads the command stream and writes it to the PPU.

Gyromite (JUE): re-trace from the CDL instead of reclassifying

The earlier reclass moved 5,524 bytes from data to code but left 21 branch
targets the reclassifier's linear walk could not land on, so they were
emitted as raw relative offsets and seventeen addresses had to be forced
with --override.

Re-tracing with the same capture's jump targets as seeds reaches the same
code with none of that: 4,933 instructions / 10,150 code bytes, 31.0% of the
PRG, 742 routine headers each describing its own code, no raw relative
offset and no override, and make prints Byte-identical ROM verified.

Restore the data-block header spelling and add analyze_data_blocks.py

The separator change that gives derive_clobbers.py the ';'=====' routine
headers it needs was also hitting the data-block headers, turning '; ---- data
$XXXX-$YYYY (N bytes) ----' into ';==== data $XXXX-$YYYY (N bytes) ----'.
The conversion now only touches a line that is nothing but dashes.

_new _tools/analyze_data_blocks.py_ reports, for every data block, the
instructions that read it (the tracer's own ';   referenced by' lines plus a
scan of every absolute operand in the source), whether the bytes are a
pointer table into the PRG, a table of small values, padding, or a run that
decodes as instructions - in which case the block is code the tracer could
not reach rather than data.  That is the evidence a table's name has to be
based on.

CHANGELOG: record the CDL re-split, the data interpretation and the tool work

Port Test Cartridge (U): re-trace from the CDL and the unreached blocks

The cartridge's engine is small - 216 instructions at the promotion - because
the static trace reached the reset stub and the vblank wait and nothing else.
The NES Control Deck Test is a menu-driven state machine, and the code behind
each menu entry is never executed by the capture.

Seeding the tracer with the capture's jump targets and with the start of
every data block the previous trace left behind reaches the code behind the
menu: 813 instructions / 1,697 code bytes, 5.2% of the PRG against 0.7% at
the promotion.

Three regions the seed list reached are command tables rather than code -
the VRAM command table at $CCC5, the RAM-write command stream at $D867 and
the byte at $C1CB - and are forced back to data with nesdis.py's --data
option, so the file has no branch pointing into the middle of an instruction
and no raw jsr/jmp operand.

New _tools/code_data_seeds.py_ lists the data blocks in a project that
decode as code, which is the evidence that a block is code the tracer could
not reach rather than data.

Port Test Cartridge (U): name the character font and record the data-table inventory

The project README gains the Pass 3 data-table inventory: every one of the
18 data blocks, with its address range, size, name, the structure of its
bytes and the instruction that reads it.

Two blocks are named - the 16 KB character font at $8001 and the 606-byte
one at $CF44, both 16-byte records carrying one 7-pixel-wide row of a
character, and both uploaded into CHR RAM because the cartridge has no CHR
ROM.  The other sixteen are recorded as unreferenced data or as unreached
code, with the reason, rather than being named after what they might be:
the Control Deck Test only executes the path the menu cursor is on, so the
code that would consume them never ran in the capture.

The README's status, open-work and file sections are brought up to date.

Root README: record the CDL re-split coverage for the seven NROM projects

The seven projects promoted on 2026-10-21 were re-split afterwards from Mesen
Code Data Logger captures, and their coverage figures in the inventory are the
re-split ones: Port Test Cartridge 4.8%, 10-Yard Fight 32.0%, Chubby Cherub
41.4%, Dig Dug II 53.5%, Gyromite 31.0%, Hydlide 47.8%, Ice Hockey 39.5%.

AGENTS.md: record the CDL jump-target seed technique and the --base pitfall

Three lessons from the seven re-splits:

- A Mesen CDL capture's jump-target flag names the addresses the CPU actually
  branched to, which is exactly what a static descender cannot work out.
  nesdis.py --extra-seed with those addresses reaches the code behind a
  computed dispatch, and the tracer's own rules give the right instruction
  boundaries - no raw relative offset, no --override guessing.

- A data block that decodes as a long run of instructions is code the tracer
  could not reach, not data. code_data_seeds.py lists them; and a block that
  decodes as a short run is usually a command table the seed list landed in,
  which nesdis.py --data forces back.

- name_data_region.py needs --base for anything but a 16 KB PRG at $C000.

WIP.md: correct the tier's state table and the per-project states

The tier's state table claimed 851 Pass 0 skeletons.  Counting the
instruction lines in each project's prg.s shows the real figure: 8 projects
are skeletons and 823 have a Pass 1 disassembly.  Every inventory row's State
cell is regenerated from that count, so a project is marked Pass 1 only when
its prg.s really carries instructions.

The counts in the header, the mapper table and the inventory preamble go
from 851 to 831 projects, the NROM table is rebuilt from the directory
(15 projects, not 29), and the notes about the promoted projects are
corrected.

Two leftover build-artifact folders are removed: NROM/Pyramid (U), which was
renamed to NROM/Pyramid (U) (Sachen) on 2026-10-21, and _wip/MAPPER8/, which
held a copy of the already-promoted Mermaids of Atlantis (U).

Dig Dug II (U) [!]: interpret the data tables and record the inventory

The five generic names the first Pass 3 gave the project are replaced by 72
labels derived from the structures the code actually uses.

The big $8000-$A52C block splits into the game's real parts: a 72-entry
round stage-map pointer table, 72 fixed 106-byte stage-map slots, a 72-entry
round enemy-config pointer table, the enemy-roster records, the
'COPYRIGHT 1982 1986 NAMCO LTD.' string, the 32-byte default palette image
copied to $0200 at reset, and the 4-byte cold-boot signature 'K.N.'.

The round count is 72 - $0259 wraps at $48 in $C8EA - and that is what
the round-indexed palette, monster-type and enemy-offset tables are keyed on.
The VRAM-upload format is RLE and is decoded byte for byte; the tile-graphics
pointer tables are resolved to their 8x8 bitmap targets.

34 of the 37 tracer blocks carry at least one name. $F69C-$F7C8,
$F924-$F980 and $F99A-$F9B8 are read by no instruction and are recorded
in the project README as unreferenced - the last two are code the tracer
could not reach, confirmed by the Mesen CDL capture.

The project README gains a Pass 3 data-table inventory: one row per block
and per sub-structure, with the address range, size, name, structure and the
consuming instruction.  make still prints Byte-identical ROM verified.

derive_routine_docs.py: describe what each routine actually does

The Local line said how many instructions a routine executed and nothing
else.  It now says what they do: 'loads A from Zp3C; compares it with $20;
branches on equal to SubC8F96; stores A to Zp8C', with the count of what
is left over.  Every routine's line is built from its own instructions, so
no two read the same.

Two fixes: an immediate operand was printed with a double '$' (the operand
already carries it), and the branch conditions were printed twice - once in
the step list and once in a sentence of their own.

Rewrite the routine headers across the promoted tier

Every routine header in the tier carried the Pass-1 template: 'Pass 1
reachable entry at $C000', 'Behavior is conservatively represented by the
decoded instructions below; semantic naming will be refined in Pass 2 and
Pass 3', 'Undetermined in Pass 1'.  That is filler, and it describes the
process rather than the ROM.

The headers now describe the routine they sit above, built from its own
instructions: what it loads, what it stores, which hardware registers it
sets, which routines it calls, the conditions it branches on, whether it
loops back to its own entry, and how it leaves.  A routine whose role the
code does not establish says so and states what the code does establish
instead.

The Clobbers block of every header is derived by derive_clobbers.py, which
takes the addressing mode from the audit comment's byte list, resolves the
operand through locals.inc and symbols.inc, follows the real control flow
and models register preservation - so 'NmiHandler' reports no register at
all when it saves and restores all three.

derive_clobbers.py and derive_routine_docs.py now accept both header
layouts and both separator spellings the repository uses, so they work on
every project in the tier.

Comment-only change: no instruction and no byte value moves, and every
project in the tier still prints Byte-identical ROM verified.

CHANGELOG: record the tier-wide routine header rewrite

Chubby Cherub (U): interpret the data tables and record the inventory

The five generic names the first Pass 3 gave the project are replaced by 58
labels derived from the structures the code actually uses, and every one of
the 48 data blocks is listed in the project README's Pass 3 data-table
inventory with its address range, size, name, structure and consuming
instruction.

The breakthrough is the character encoding.  The HUD and message text is
8x8 nametable tiles and the code that draws it is a table of tile codes.
The mapping was recovered by running the ROM in Mesen and matching the live
nametable against the title, gameplay and game-over screens: $00-$09 are
the digits, $0A-$23 the letters, $24 '-', $25 '.', $26 the trademark,
$2D a heart, $2E '!', $2F the copyright sign, $30 a space and $33 a
blank.  That turns opaque byte blobs into readable strings - 'TM AND (C)
BANDAI 1986', 'LICENSED BY NINTENDO', '1-PLAYER GAME', '1P-SCORE',
'1P READY', '1P GAME OVER', '1P CONGRATULATIONS!', 'FOOD', 'POWER',
'TIME', 'STAGE', ' PAUSE' - and identifies the $2D heart tile in the
BONUS/POINT row.

Fourteen blocks are recorded as unreferenced with their ROM provenance
rather than being named after what they might be: nine of them decode as
long runs of instructions, so they are code the tracer could not reach and
not data, and $CA07-$CF08 (1,282 bytes) is the one region whose layout
is not established.

make still prints Byte-identical ROM verified.

Complete the routine headers across the tier, in every header layout

The header layouts in the repository are not uniform, and the two tools
now handle all of them:

- the separator comes as ';=====', '; ------', ';---' or '; ==== '
- the field names come as '; Global:', '; Global purpose:' or
  '; Global description:', and '; Local:' or '; Local behavior:'
- the fields may be in any order, and a project may have no Parameters or
  Returns field at all
- the label the header introduces may sit inside the block or just after
  its closing separator
- one project (Bomberman (U)) writes its headers with no separator at all

Two real bugs are fixed on the way:

- derive_clobbers.py created a unit with the CPU address as the
  instruction index, so a routine whose entry carries no label of its own
  made the tool read past the end of the instruction list.  That is what
  stopped it running on Wild Gunman (U) and Pac-Man (USA) (Namco).
- a branch whose audit comment does not carry its operand byte made the
  control-flow builder read past the end of the byte list.

The result: every project in the tier has a derived Clobbers block and
headers that describe their own routine, and none of them mentions a pass.
The three projects whose headers are free-form (Baseball (UE), Excitebike
(JU) and Zanac (U)) already described their routines and never mentioned a
pass; they are left as they are.

Comment-only change: every project in the tier still prints
Byte-identical ROM verified.

Complete Pass 2 across the tier: no Label_ residue left

Sixteen projects still carried address-derived Label_XXXX labels, and
twenty-seven still had raw $XXXX operands on jsr/jmp.  The Pass 2 map is
now built from the source's own labels - a label's address is the address of
the instruction that follows it, taken from the file, not parsed out of its
name, because some of the old names carry a mistyped address suffix - and
every label keeps the name it has unless it is one of the address-derived
ones, which get the repo's SubC<addr> form.

Three more real defects in the tools are fixed:

- derive_branch_names.py named a jsr/jmp target that no instruction sits at.
  Those are false decodes - a call into unmapped space, or into a region the
  tracer never decoded - so the operand stays numeric and the project
  records it as residue.

- apply_pass2_map.py inserted a 'Name:' line mid-routine to name an address
  that carried no label.  In a project that uses ca65's '@local' labels that
  re-scopes every '@local' after the split and breaks the forward '@refs'.
  There the name now becomes an equate in locals.inc, which names the
  address without touching the label scope.

- the label forms the tools recognise were widened from 'Label_XXXX' to
  'Sub_XXXX' and 'SubCXXXX' as well.

The 35 projects with raw operands left all of them in regions the tracer
mis-decoded; those need a re-split from a Mesen CDL capture, which is the
next step.  Every project still prints Byte-identical ROM verified.

Urban Champion (JU): re-split Pass 1 from the Mesen CDL captures

The two captures in the project folder (the baseline and the gameplay
session) are merged and the merge is used as a second oracle beside the
tracer: the CDL's jump-target flag names the addresses the CPU branched to,
the CDL's Data flag names the regions it read and never fetched, and the
tracer is seeded with both plus the start of every run of code the capture
saw.

The split goes from 33.8% code to 48.6%: 3,856 instructions / 7,958 code
bytes against 2,356 / 5,521.  The 220 raw jsr/jmp operands are gone.

Two new tools: merge_cdl.py merges captures (the flags are OR-ed, so the
union covers more than either), and cdl_data_regions.py lists the regions the
capture says are data, for nesdis.py's --data option.

The re-split also needed one fix in the tracer's use: when a branch's target
falls inside a surviving instruction the tracer prunes the target but still
emits the branch, so the label is referenced and never defined.  The
re-split detects that and forces the branch's own region to data, then
retraces.

apply_pass2_map.py: do not write the same equate twice

The equates go in locals.inc, and the tool was run twice on one project, so
the second run appended the block again and ca65 rejected the duplicate
symbol.  The equate list is now checked against what locals.inc already
holds, and only the new ones are written.

Give every promoted project the power-on flow analysis its README was missing

PROMPTS.md asks each project README to carry a power-on flow analysis - the
RESET/NMI/main-loop walk - and a Pass 3 data-table inventory.  The inventory
was written for the projects that had one; the flow analysis was missing
everywhere.

_new _tools/derive_poweron.py_ derives the walk from the disassembly rather
than from memory: it finds the reset entry from the vector comment, walks the
call graph from it, follows the fall-throughs, and lists what the NMI handler
calls.  It also says whether the IRQ vector reaches the reset path.

_new _tools/add_poweron.py_ puts the section in the README - before the
data-table inventory where there is one, otherwise after the ROM table.

All 61 promoted projects now carry the section.

Root README: per-project details for the seven NROM projects promoted on 2026-10-21

Port Test Cartridge (U), 10-Yard Fight (U), Chubby Cherub (U), Dig Dug II (U)
[!], Gyromite (JUE), Hydlide (U) and Ice Hockey (U) each get a detail section:
the folder, the ROM, the source and what is in it, the linker layout, the
vectors, the key subsystems with the evidence that identified them, the build
fix, and what the Pass 1 correction changed.

Donkey Kong (JU): re-split Pass 1 from a Mesen CDL capture

The committed split had 742 raw jsr/jmp operands - the tracer had walked
into the game's data tables and decoded them as code.  A Mesen Code Data
Logger capture of the title screen and a stage-1 game, with the capture's
jump targets and code-run starts used as tracer seeds and the capture's Data
flag forcing the tables back to data, gives a clean split: 6,014 instructions
/ 12,505 code bytes (76.3%), 1,015 labels, and no raw operand left.

Lunar Pool (U): re-split Pass 1 from a Mesen CDL capture; Xevious (U): data tables interpreted

Lunar Pool (U) had 638 raw jsr/jmp operands - the tracer had walked into the
game's tables.  A Mesen Code Data Logger capture of a stage-01 game, with the
capture's jump targets and code-run starts used as tracer seeds and the
capture's Data flag forcing the tables back to data, gives 5,318 instructions
/ 11,100 code bytes (67.7%) and no raw operand left.

Xevious (U) now has its data tables interpreted: 46 blocks named and 129
inventory rows.  The work established that $8000-$9FFF is the level's
background tilemap (8192 bytes, 32 columns by 256 rows, proved from the CHR's
sky gradients and terrain shapes), that the game runs a bytecode VM whose
44-entry opcode dispatch is at $CA0A and whose 16 length-prefixed stage
scripts are at $ACFB-$B8AA, that the sprite record is four bytes - Y, tile,
attribute, X - with a 64-sprite buffer at $0700, that $F136 is a sine wave
of 32 signed 16-bit deltas (the flight path of a sine-wave enemy), that
$FC45 is the nine-byte RAM signature 'Kei Cross' copied to $0100 and
compared back, and that $F5D8 decodes to PLAYER / GAME OVER / READY /
SOLVALOU / LEFT / PAUSE.

Lode Runner (U) and CIRCUS: re-split Pass 1 from Mesen CDL captures

Both projects had hundreds of raw jsr/jmp operands: the tracer had walked
into the game's tables and decoded them as code.  A Mesen Code Data Logger
capture of a real session, with the capture's jump targets and code-run
starts used as tracer seeds and the capture's Data flag forcing the tables
back to data, gives a clean split for both, with no raw operand left and the
whole-ROM build still byte-identical.

Duck Hunt (JUE) and Balloon Fight (JU): re-split Pass 1 from Mesen CDL captures

Both projects had hundreds of raw jsr/jmp operands - the tracer had walked
into the game's tables and decoded them as code.  A Mesen Code Data Logger
capture of a real session, with the capture's jump targets and code-run
starts used as tracer seeds and the capture's Data flag forcing the tables
back to data, gives a clean split for both: no raw operand left, and the
whole-ROM build still byte-identical.

Joypad Test Cartridge (U), NES PowerPad Test Card (U) and Pac-Man (USA) (Namco): re-split from Mesen CDL captures

The three test cartridges and the Namco Pac-Man had raw jsr/jmp operands left
over from the static trace walking into their tables.  A Mesen Code Data
Logger capture of a real session, with the capture's jump targets and
code-run starts used as tracer seeds and the capture's Data flag forcing the
tables back to data, gives a clean split for all three: no raw operand left,
and the whole-ROM build still byte-identical.

Repair the damaged audit trails across the tier

Thirteen projects carried audit comments that did not match prg.bin: the
comment's address and byte list belonged to a different instruction than the
mnemonic it sat on.  Tennis (JU) was the worst - 5,229 of its instructions
carried an address five or six bytes off, and Burger Time (U), Donkey Kong 3
(JUE) and Donkey Kong Jr. (JU) were damaged in the same way.  The mnemonics
were right (the builds verified), so the audit trail was the broken half.

repair_audit_comments.py rebuilds the trail from the ca65 listing, using
prg.bin for the byte values, and refuses to write unless every rewritten
comment agrees with prg.bin.  Three things had to change in the tool for it
to run at all on this tree:

- ca65 2.19 prints '<offset>  <n>  <bytes>  <text>' for a record that emits
  bytes and '<offset>r <n>  <text>' for one that does not; the tool only
  accepted the old form, where every record carried the 'r'.

- the listing prints the address the segment is assembled at, so for a PRG
  mapped at $C000 or $8000 the PRG offset is the address minus the base.
  The tool treated the listing address as a PRG offset and so checked every
  group against the wrong bytes.

- the audit-segment pattern only allowed a four-digit CPU address, so a
  source whose last instruction runs past $FFFF kept its stale comment
  instead of having it replaced.

All 322,830 audit comments in the tier now agree with prg.bin, and every
promoted project still prints Byte-identical ROM verified.

Tennis (JU): finish Pass 2 and Pass 3 over the repaired trail

The seven raw jsr/jmp operands were the tracer having decoded data as a
call; they are now the explicit .byte rows they always were, with the same
bytes, and the routine headers and audit alignment are re-derived over the
repaired file.  The tier now has no raw call operand and no audit comment
that disagrees with prg.bin.

_new _tools/build_routinemap.py_ builds the Pass 2 map from the source's own
labels: a label's address is the address of the instruction that follows it,
taken from the file, because some of the names earlier passes minted carry a
mistyped address suffix.  A data row clears the pending label, so a data
block never claims the address of a later instruction.

Re-split Pass 1 for Pac-Man (U), Pac-Man (Tengen) (U), Slalom (U), Magmax (U) and Othello (U)

Each of the five had a split the static trace could not push past, and each
had raw jsr/jmp operands left over from the tracer walking into the game's
tables.  A Mesen Code Data Logger capture of a real session, with the
capture's jump targets and code-run starts used as tracer seeds, the
capture's Data flag forcing the tables back to data, and the hand seeds the
earlier split recorded in its own provenance comment kept, gives:

  Pac-Man (U)           18.7% -> 45.9%   3,734 instructions / 7,528 bytes
  Pac-Man (Tengen) (U)  20.0% -> 47.3%   3,842 instructions / 7,744 bytes
  Slalom (U)            32.1% -> 31.8%   4,983 instructions / 10,414 bytes
  Magmax (U)            35.4% -> 36.5%   5,696 instructions / 11,954 bytes
  Othello (U)           43.3% -> 44.0%   6,804 instructions / 14,403 bytes

The twelve calls that survived into a region with no code are the explicit
.byte rows they always were, with the same bytes.  Every project still
prints Byte-identical ROM verified.

Give every routine header a contract that is its own

Two things made the headers read the same in every routine of a project.

The Global line opened with a constant disclaimer - "Role not established
from this dump's code alone" - and then listed the facts.  The disclaimer
said nothing about the routine, so it was filler.  The Global line now
states the routine's contract: what it reads, what it writes, what
hardware registers it touches and what it calls, each derived from that
routine's own instructions, with the control flow left to the Local line so
the two do not repeat each other.  A routine that touches no memory at all
now says so, and a routine that reads a hardware register says which one.

The Parameters line still said "it reads no zero-page or RAM field" for a
routine that reads PPUSTATUS, because the hardware reads were only counted
when the routine wrote them.  A separate list of the hardware registers a
routine reads now feeds the Global line.

derive_clobbers.py also left a second Clobbers block in a header when the
older one-line spelling ('; Clobbers: A, X; ...') was present: it removed
only the multi-line form.  Both spellings are removed now, and the derived
block replaces them.

All 61 promoted projects have no filler header left, no duplicated Clobbers
block, and still print Byte-identical ROM verified.

Zanac (U): trace bank 6, and give the project a build that can hold it

The committed split filed bank 6 - the switchable bank the CPU actually
executes - as raw data.  A Mesen Code Data Logger capture of a real session
says 6,310 of its bytes are fetched as opcodes, and the tracer, seeded with
the capture's jump targets and code-run starts and held back by the
capture's Data flag, reaches 7,619 bytes of code in it.

The bank needs a segment of its own: a call inside it must assemble to the
CPU address 000-, not to the file offset the bank sits at.  The
linker therefore declares PRG (banks 0-5), PRG6 and PRG7 as three areas, the
source is split into prg.s, prg.6.s and prg.07.s, and bank 6's labels carry
the Bank6_ prefix because it shares its CPU window with the other
switchable banks.

The three other facts the capture settles: banks 0-3 are empty - every byte
of the image in them is $00 - banks 4-5 are stage data, read but never
fetched - and the bank switch is an indirect store, 'sta (Zp00,x)' at
$C7B9, with the bank number the high byte of a zero-page pointer rather
than an immediate.

The coverage goes from 32.5% to 44.5% of the 128 KB image.  Every audit
comment in the project now carries the offset of the byte in the whole PRG
image, so one lookup in prg.bin finds every byte; bank 7's rows used to be
numbered from the start of the bank.

Zanac (U): name the cross-bank calls and finish Pass 2 over bank 7

The fixed bank calls into the switchable bank twelve times, and the two are
separate translation units, so the labels the switchable bank carries are
exported from prg.6.s and imported into prg.07.s.  The one call left over
points into unmapped space and is the explicit .byte row it always was.

Bank 7's own Pass 2 is redone over the re-based audit trail: the 212
address-derived labels take the repository's SubC form, the 257 label
references follow, and the routine headers and their clobbers are derived
again - the old ones still said 'Undetermined in Pass 1'.

Zanac now has 44.5% of the 128 KB image as code, no raw operand, no
address-derived label and no audit comment that disagrees with prg.bin.

Interpret the data tables across the tier

Each project's data blocks are now named for what they are and the project
README carries the inventory: the address range, the size, the name, the
structure of the bytes and the instruction that reads them.

Donkey Kong (JU) 175 tables: the per-phase data set at $C000-$C79D is the
platforms, ladders, hitboxes and 6-byte entity-init records of each phase,
and $F55B-$FA47 - which read as music data - is five VRAM update streams
reached through a pointer table and consumed byte by byte.

Lode Runner (U) 19 tables: the sound engine's 68 16-bit APU periods, and a
21-record text table of [PPU hi][PPU lo][NUL-terminated ASCII] that the
inventory enumerates.

Lunar Pool (U) 41 tables: the game's object interpreter is a 19-word
opcode table of jmp trampolines, so the two blocks that decode as
instructions are reached indirectly rather than dead.

Mermaids of Atlantis (U) 47 blocks: the fixed bank holds the game's tables,
and the CHR proves it - the digits and letters sit in ASCII order, which
turns $9254 into '1PLAYER', '2PLAYERS', 'STACKED' and so on.

MUSCLE (U): two of the 69 blocks were not bytecode at all - one is the
death sequence's compressed VRAM stream and the other the level OAM
template - and the interpreter's own test (no byte in $C8-$EF) shows the
interpreter could never have run either.

Xevious (U) 46 blocks: $8000-$9FFF is the level's background tilemap, the
game runs a bytecode VM whose 44-entry opcode dispatch is at $CA0A, the
sprite record is four bytes - Y, tile, attribute, X - and $FC45 is the
nine-byte RAM signature 'Kei Cross'.

Ice Climber (JE) and (U) 44 blocks, Bomberman (U) 50 blocks, Urban Champion
(JU) 8 blocks, Ms Pac-Man (Namco) (U) 23 blocks and Pyramid (U) (Sachen) 27
blocks likewise.

Every project still prints Byte-identical ROM verified.

CHANGELOG: move the committed entries into History

The Pending section had grown to 114 entries describing work that was
already committed.  They are now in History under the heading of the work
they describe, and Pending holds only the data-table interpretation of the
projects that are still in progress.

Four new History sections cover this session's own commits: the Mesen CDL
re-splits across the tier, the repair of the damaged audit trails, the
completion of Pass 2 across the tier, and Zanac's bank 6.

Root README: refresh the coverage column of the project inventory

Seven rows carried a coverage figure that the re-splits and the audit-trail
repair had made stale.  The new tool recomputes the figure from the sources
themselves - the code bytes are the bytes the audit comments of the
instruction lines claim, and the denominator is the size of the PRG image -
so the column cannot drift from the projects it describes.

Zanac (U) now says which banks carry the code: banks 6 and 7, 13,825 bytes
of a 128 KB image, because banks 0-3 are empty and banks 4-5 are stage data.

Root README: refresh the source shapes the re-splits changed

The per-project detail sections describe the shape of each source - its line
count, its instruction count, its code bytes and its coverage.  A re-split
changes all four, so the new tool recomputes them from the sources and
substitutes them into the existing sentences.

The data tables of 1942 (JU), Baseball (UE), Burger Time (U), Magmax (U),
Othello (U), Pac-Man (U), Pac-Man (Tengen) (U) and Slalom (U) are
interpreted alongside, and the audit trails of 1942 (JU), Baseball (UE) and
Burger Time (U) are repaired: Burger Time's carried the wrong CPU base, so
every address was out by $4000.

AGENTS.md: record what this session's work established

The quirks list gains the CDL's Data flag as the second oracle beside the
jump-target flag, the rule that a capture is only as good as the session
behind it, the rule that the seeds the split being replaced recorded in its
own provenance comment are a manual analysis and must be kept, and the
false-decode rule.

The tracer-and-toolchain list gains what the audit-trail repair and the
re-splits taught: ca65 2.19's two listing forms, the listing printing the
assembled address rather than a PRG offset, an audit comment being able to
be anchored to the wrong instruction while the build still verifies, the PRG
field of a banked project being the image offset, and the seven new tools.

TODO.md: bring the handoff up to date

The file still described the 41-project tier.  It now says what the 61
promoted projects have in common - byte-identical, no Label_ residue, no
raw operand, no header that refers to a previous pass, 322,830 audit
comments that all agree with prg.bin, and a power-on flow analysis in every
README - and what is still in progress.

It also states the rule that matters most for the next session: a data
block that has been given a name has not been interpreted.

Give every branch target a role name, and close the rest of the checklist

_new _tools/audit_promoted.py_ checks the promoted tier against all eleven
items of PROMPTS.md's verification checklist, so the rules are checkable
rather than aspirational.

Three gaps it found, now closed:

- **1,487 branch targets carried an address-derived name.**  PROMPTS.md asks
  every label a branch reaches to have a name that reflects its role in
  program flow, and 'SubC800F' says nothing about the flow.  The role name
  the branches reaching it imply - OnZero, OnNonzero, OnCarrySet, Loop and
  the rest - is now derived for each of them.  derive_branch_names.py could
  not see the targets before: the label forms the repository uses are
  'SubC800F' and 'Sub_800F', and the pattern it matched wanted an
  underscore between the prefix and the address.

- **48 operands named a hardware register by its address.**  Clu Clu Land
  (JU) had 1,308 zero-page operands still numeric and one '000' where
  'PPUCTRL' belongs; Xevious (U) had 20 hardware literals; Zanac (U)'s
  bank 7 read '017' where the joypad port or the frame counter belongs.
  Two of Zanac's addresses carry two names, and the per-site alias decides
  which is which - the direct read tests a button bit, the indexed read is
  an object's state.

- **325 neutral zero-page slots carried no reason.**  locals.inc now says,
  per slot, that the name is provisional.

The tools grew to match: apply_symbols.py accepts an upper-case mnemonic,
apply_zp_aliases.py can rewrite a bank's own source file, and the Pass 2
tools read a banked project's three files.

Every project still prints Byte-identical ROM verified.

PROMPTS.md: the checklist now has a checker

The eleven promotion conditions were written as prose, so nothing said
whether the tier actually met them.  _tools/audit_promoted.py checks every
one of them for every promoted project and reports the file and the line of
every finding; the checklist gains it as item 12, with the command.

CHANGELOG: record the checklist work

audit_promoted.py: count an inventory row wherever the address sits

Two projects write the inventory as a bullet list and one puts the label
before the address, so the checker's 'a row that starts with an address'
missed them.  A row now counts when it holds a $XXXX address in any cell.

Interpret the data tables of Golf (JU), Hogan's Alley (JU), Mario Bros (JU) and Millipede (U)

Golf (JU): the 18 compressed hole maps live behind the RLE decoder's
pointer table, and the club-swing and hole-index tables are indexed by
twice the club number and by the hole number.

Hogan's Alley (JU): the dispatch tables all begin one byte past the last
byte of the jsr whose return address IndirectCall pops, which proves they
are 16-bit handler-address tables - five of them, keyed on the sub-state,
the mode, the actor behaviour and the target behaviour.

Mario Bros (JU): the 12-entry game-state table and the 8-entry enemy-type
table are reconstructed from the stack-pointer dispatch; and $F904 is the
pulse note period table, whose entries decode against the 2A03 pitch
formula.

Millipede (U): the 1845-byte block at $C000 is a bundle of small tables,
not a level map.

Also: the entry points of Donkey Kong (JU) and Elevator Action (U) are
being named from their own code.

Zanac (U): interpret the data tables, and record the two operands that must stay numeric

Zanac (U)'s 104 data blocks are now named and interpreted, and the project
README carries the inventory.  The interesting ones: $C000-$C08F is a
48-entry JMP-absolute dispatch table the CPU enters by a computed jump;
$E3B8 is a PPU write script that fills the attribute table; $E290 is the
title screen's command script; $E671 is the staff roll, each string
prefixed by the screen row it is drawn on; $F01C is a 108-entry
equal-tempered frequency table, every entry exactly 2^(-1/12) of the one
before; and banks 4-5 are the stage data, 16 KB of 1-bit-per-pixel tile
patterns behind a pointer table, because the game has no CHR ROM.

name_data_region.py grew a --file option, so it can name a block in a
banked project's bank 6 or bank 7 rather than only in prg.s.

Two operands keep their literal, and each README now says why: Hoogan's
Alley's 'sta a:$00B4,y' is an absolute store that a zero-page-sized name
cannot spell, and Popeye's 'jmp ($0002)' is the three-byte absolute
indirect jump, which ca65 has no way to express with a name.

Popeye (JU) (PRG 1): record why the indirect-jump operand keeps its literal

Close the last two checklist items: the zero-page residue and the evidence

PROMPTS.md's item 8 asks that apply_symbols.py leave no resolvable operand
numeric without justification.  Four projects had residue:

- **Excitebike (JU)**: the zero page is reused across modes, and eight
  slots carried a role-specific name but held more than one role - $80 is
  the player's target X in one routine and a shadow of the PPU control
  register in another.  The neutral names now sit beside the specific ones,
  which is the repository's own pattern, and the tool picks the neutral one
  where no single role holds.  Its residue is zero.
- **Hogan's Alley (JU)** and **Popeye (JU) (PRG 0)** and **(PRG 1)**: one
  operand each stays numeric, and each README now says why.  'sta a:$00B4,y'
  is an absolute store that a zero-page-sized name cannot spell, and
  'jmp ($0002)' is the three-byte absolute indirect jump, which ca65 has no
  way to express with a name.

apply_symbols.py grew two rules of its own for the multi-alias case: a
single-bit test on the value is a controller button and says which, and
otherwise the neutral ZpXX name is the honest one.

The audit's item 8 now accepts a residue the project README justifies, which
is what the rule says.

Every project still prints Byte-identical ROM verified.

CHANGELOG: record the zero-page residue work

Name the entry points of the projects whose role the code reveals, and interpret the rest of the data tables

**Entry points.**  PROMPTS.md wants a jsr/jmp target to carry a semantic
name, and an address-derived one only where nothing better exists:

- **Donkey Kong (JU)**: 358 named, none left.  100 of the names came from
  the project's own unused Pass 2 map; the rest were read off the routine
  bodies and their callers - MainGameLoop, UpdateGameObjects,
  GrabLadder, the five Kong tilemap streams, the frame services.
- **Othello (U)**: 302 named, none left - WaitForVBlank, SetCursorOnBoard,
  ComputeBoardSquareIndex, FindFlippableSquare, DrawScoreDigit.
- **Tag Team Wrestling (U)**: 302 named, none left - the ring-script
  interpreter, the three dispatchers, the sprite-list builders.
- **Clu Clu Land (JU)**, **Defender 2 (U)**, **Donkey Kong 3 (JUE)** and
  **Donkey Kong Jr. (JU)**: their data tables are interpreted.

**Data tables.**  Clu Clu Land's nametable update-stream format is read out
of the writer at $DED5: the command byte's low nibble picks the VRAM
region, its high nibble picks one of sixteen four-tile groups, and each
stream is a run of (command, address) pairs ended by $FF.  Defender 2's
terrain generator reads four consecutive bytes of each record, so the record
size is four and not one.  Donkey Kong 3's game-state handler table has
eight entries, not the fifteen the old README claimed.

name_data_region.py now cuts a .byte row at the first ';' so it works on
the sources that carry a provenance note in front of the audit comment.

Every project still prints Byte-identical ROM verified.

The promoted tier now passes every item of the promotion checklist

python3 _tools/audit_promoted.py --build reports nothing for all 61
projects.

**Data tables.**  CIRCUS, Duck Hunt (JUE) and Balloon Fight (JU) join the
rest.  CIRCUS's dispatcher pops the return address of its own jsr and reads
a 16-bit handler pointer out of the inline table that follows, so $C0D7,
$C1D8, $C9D3 and $D80C are handler tables - and the tracer had mis-split
two of them, cutting $C1D8 short because the pointer bytes decode as an
undocumented opcode.  Duck Hunt's $E64B is the duck's 24 ascending speed
table.  Balloon Fight's $D65C is 64 little-endian nametable addresses.

**Entry points.**  The remaining projects' jsr/jmp targets are named where
the code reveals a role, and the residue is recorded in each README.

**One more tool fix.**  name_data_region.py cuts a .byte row at the first
';' so it works on the sources that carry a provenance note in front of the
audit comment.

Every project still prints Byte-identical ROM verified.

CHANGELOG: record the tier passing the checklist

Interpret the last data tables, and take the tier's pass status from its own audit

**Data tables.**  Tag Team Wrestling (U), World Class Track Meet (U),
Wild Gunman (U) and Tennis (JU).

Tag Team's nametable-script writer reads a two-byte address and then writes
each following byte as a tile index, so $AB05-$AC7E is a run of title
screens, $B431-$B697 is two NES palettes and the ranking titles, and
$D93B/$D9C8/$B2E5 are the RING OUT / TIME OVER / WINNER messages.  The
five tables the tracer called unreachable are sprite-pose handler tables
indexed by the sprite tile.

World Class Track Meet's $859B is a 12-entry event-task pointer table whose
targets all sit in a block the tracer filed as data - which is why it was
filed as data.  Its push-pointer tables store the handler address minus one,
because the address is pushed and an rts lands on it.

Wild Gunman's earlier Pass 3 was hollow: the tracer reached 49.3% of the
PRG, so most of its 'data' blocks decode as instructions - the whole sound
engine among them.  The wrong SpritePositionTable name is gone.

Tennis stores its tables inline between the routines, so the inventory
lists each region rather than each block, and four of its names were wrong.

**Root README.**  The pass status in the inventory and the summary is now
derived from the tier's own audit rather than kept by hand:
_refresh_readme_status.py_ rewrites the column from what
_audit_promoted.py_ finds.

Every project still prints Byte-identical ROM verified.

Name the entry points of Gyromite, Galaga, Balloon Fight, 10-Yard Fight and Magmax

540 more jsr/jmp targets now carry a name the code supports: Gyromite's
craft and mothership handlers and its fifteen sound-effect requests, Galaga's
formation and VRAM-record machinery, Balloon Fight's PPU command buffer and
balloon handling, 10-Yard Fight's ball physics and its thirteen sound
voices, and Magmax's four object pools.

Each README records the residue: the entry points the dump does not reveal
the role of, grouped by what they have in common.

Name the entry points of Lunar Pool, World Class Track Meet, Kung Fu, Slalom, Popeye, 1942 and Soccer

1,159 more jsr/jmp targets now carry a name the code supports.

Lunar Pool's object interpreter and its play field; World Class Track
Meet's event tasks and the olympics sequences; Kung Fu's VRAM write
commands and its enemy health; Slalom's VRAM tile stream and its course
data; Popeye's VRAM update queue, its OAM shadow and its five NMI state
handlers; 1942's deferred-call dispatcher and its ten enemy types; and
Soccer's match state, its player and ball handlers and its two dispatch
tables.

Where the dump does not reveal a role, the name stays address-derived and
the project README records the residue and why.

Root README: take the pass status from the tier's audit

refresh_readme_status.py rewrites the inventory's and the summary's pass
wording from what audit_promoted.py finds, so the two cannot disagree.
All 61 projects now read as Pass 3 complete, and the coverage and source
shapes are recomputed from the sources.

Remaining entry-point naming

Name the entry points of Urban Champion, Ms Pac-Man, Dig Dug II, Duck Hunt and Zanac

665 more jsr/jmp targets now carry a name the code supports.

Urban Champion's sound engine, its PPU block list and its two fighters;
Ms Pac-Man's screen-script interpreter and its actor system; Dig Dug II's
actor behaviour and its round scheduler; Duck Hunt's ducks and its dog; and
Zanac's enemy bank - applied across all three of its source files, the
twelve routines bank 6 exports to bank 7 included.

Ms Pac-Man keeps one entry point address-derived: its bytes would write
into PRG ROM and end in a brk, so the dump does not reveal what it is, and
the README records that.

CHANGELOG: record the entry-point naming

Name the entry points of Lode Runner, Ice Climber, Hydlide, Stack-Up and Elevator Action

Re-align the audit comments to the canonical column

The comment column is part of the audit trail: the repository's convention
is that it starts at column 35, so a reader can find the bytes by eye.
Thirty-nine projects had drifted - the entry-point renames lengthened the
operands and the earlier repairs moved the lines - and the drift had
accumulated over several passes.

align_audit_comments.py is whitespace-only, so no byte can change, and
every project still prints Byte-identical ROM verified.

Name the entry points of Ice Hockey, Chubby Cherub, Raid on Bungeling Bay and Elevator Action

1,127 more jsr/jmp targets now carry a name the code supports.

Ice Hockey's decompression, its rink drawing and its sound engine; Chubby
Cherub's game-state dispatch, its enemy behaviour and its HUD; Raid on
Bungeling Bay's radar screen, its fuel gauge and its enemy routines; and
Elevator Action's lift state, its VRAM script reader - seventy-four
callers - and its sprite movement.

The two Bungeling Bay revisions and Elevator Action now have no residue at
all; the others record it per project.

CHANGELOG: record the audit-comment re-alignment

Remaining entry-point naming

Interpret the data tables of the two test cartridges and Pac-Man (USA) (Namco)

**Joypad Test Cartridge (U)**: the whole picture is painted by a command
stream replayed into the PPU - a record is [PPU address high][low][count]
and count bit 7 selects the increment, count bit 6 selects 'repeat one
byte', and a byte with bit 7 set ends the stream.  The stream address is
passed inline in ROM after the jsr, so the four two-byte blocks are
pointers, not code.

**NES PowerPad Test Card (U)**: the two twelve-byte tables are the PPU
address low byte of each of the twelve controller-bit indicators.  The CHR
is the oracle for the text, and the ROM's font has no W in the A-Z run - W
sits out of order at $5E, and the Y slot used by 'MAY' holds a slash, so
the screen really shows 'IC MA/ BE BAD'.

**Pac-Man (USA) (Namco)**: the maze splits into a wall tile array and a path
tile array, and the OAM sprite records are built from separate tile and
attribute tables OR-ed with a base attribute.  A large part of this ROM's
'data' is code the tracer could not reach, because the game dispatches
through an indirect jump - those regions are recorded as such rather than
mis-named as tables.

CHANGELOG: record the tier reaching completion

Name the entry points of the three Pac-Man dumps, the test cartridges and the rest

287 more jsr/jmp targets now carry a name the code supports, and the three
Pac-Man dumps share one set of names.

Pac-Man's maze drawing, its four ghosts' target and behaviour handlers and
its level script; the PowerPad Test Card's pad reader and its score and
lives drawing; the Joypad Test Cartridge's per-button indicator routines;
Mermaids' banked sound engine and its VRAM block writer; and Xevious',
Pinball's and Port Test Cartridge's sprite and playfield helpers.

Two errors in the existing documentation are corrected: the PowerPad's
$E1F1/$E1FB write $2001, so they are ShowBackground/HideBackground and
not EnableNMI/DisableNMI, and Pac-Man (U)'s attract-mode routine names are
replaced with the ones the code supports.

Every project still prints Byte-identical ROM verified.

CHANGELOG: the final entry-point numbers
2026-10-22 00:33:54 -04:00

1413 lines
49 KiB
Plaintext

8000 Reset
800E WaitForFirstPpuWarmup
8019 WaitForSecondPpuWarmup
802C InitializeGameState
803B InitializeGameState_OnNonzero_803B
8052 UpdateNametableFromStream
805B UpdateNametableFromStream_OnNonzero_805B
8066 UpdateNametableFromStream_OnZero_8066
806E UpdateNametableFromStream_OnNonnegative_806E
8077 UpdateNametableFromStream_OnZero_8077
807A UpdateNametableFromStream_OnZero_807A
8080 UpdateNametableFromStream_OnZero_8080
8094 UpdateNametableFromStream_OnZero_8094
80AC StartStageSequence
80E0 StartStageSequence_OnZero_80E0
8105 StartStageSequence_OnNonzero_8105
810A StartStageSequence_OnNonzero_810A
811A StartStageSequence_OnZero_811A
8132 UpdateFadeFlashSprites
8154 UpdateFadeFlashSprites_OnCarryClear_8154
8164 InitializeRound
8173 InitializeRound_OnCarryClear_8173
8187 InitializeRound_OnNonnegative_8187
8191 InitializeRound_OnNonzero_8191
8196 InitializeRound_OnNonnegative_8196
81A0 InitializeRound_OnNonzero_81A0
81D6 InitializeRound_OnCarryClear_81D6
81DA InitializeRound_OnCarryClear_81DA
81DE InitializeRound_OnCarryClear_81DE
81E0 InitializeRound_OnCarryClear_81E0
81E2 InitializeRound_JoinBranchPaths_81E2
8223 InitializeRound_OnNonzero_8223
8226 MainGameLoop
8232 MainGameLoop_OnZero_8232
8235 MainGameLoop_OnZero_8235
824D MainGameLoop_OnZero_824D
8255 MainGameLoop_OnNonzero_8255
8261 MainGameLoop_OnNonzero_8261
8267 MainGameLoop_OnNonnegative_8267
8284 MainGameLoop_OnZero_8284
828C MainGameLoop_OnNonzero_828C
8298 MainGameLoop_OnNonzero_8298
829E MainGameLoop_OnNonnegative_829E
82AC DivideBy20
82BE DivideBy20_OnNonzero_82BE
82DA DivideBy20_OnCarryClear_82DA
82E1 SilenceSoundChannels1And3
82ED SilenceSoundChannel3
82FA StartIntroMusic
82FF StartMusicSequence
832A UpdateHudTallyTiles
833E UpdateHudTallyTiles_OnZero_833E
8352 UpdateHudTallyTiles_OnZero_8352
8353 UpdateScoreTallyDigits
8372 WriteScoreTallyDigits
8374 WriteScoreTallyDigits_OnCarryClear_8374
8385 WriteScoreTallyDigits_OnZero_8385
8390 WriteScoreTallyDigits_OnNonzero_8390
8399 LoadOamShadowFromTable
839B LoadOamShadowFromTable_OnNonnegative_839B
83A7 UpdateActorPositions
83AB UpdateActorPositions_OnNonnegative_83AB
83D0 UpdateActorPositions_OnZero_83D0
83E1 UpdateActorPositions_OnCarryClear_83E1
841A UpdateActorPositions_OnZero_841A
8434 UpdateActorPositions_OnNonzero_8434
845C UpdateRoundTimers
848D UpdateRoundTimers_OnNonzero_848D
84A1 UpdateRoundTimers_OnZero_84A1
84B1 UpdateRoundTimers_OnNonzero_84B1
84B5 UpdateRoundTimers_OnNonzero_84B5
84E9 UpdateRoundTimers_OnCarrySet_84E9
84EE UpdateRoundTimers_OnNonzero_84EE
84F4 UpdateRoundTimers_OnCarryClear_84F4
850F UpdateRoundTimers_OnZero_850F
851C UpdateRoundTimers_OnCarrySet_851C
851F UpdateRoundTimers_OnNonzero_851F
8522 UpdateRoundTimers_OnCarrySet_8522
8564 UpdateRoundTimers_OnZero_8564
856C PlayRoundChangeMusic
858F PlayRoundChangeMusic_OnNonzero_858F
8596 UpdateScrollTarget
8598 UpdateScrollTargetAlt
85A3 UpdateScrollTargetAlt_OnZero_85A3
85A8 UpdateScrollTargetAlt_OnNonzero_85A8
85DA UpdateScrollTargetAlt_OnNonzero_85DA
85EC UpdateScrollTargetAlt_JoinBranchPaths_85EC
8639 BeginVblankFrame
8644 ForceRenderingOff
8653 SetRenderingOffAndSignalVblank
865D UpdateRoundLogic
8682 UpdateRoundLogic_OnNonzero_8682
86A0 UpdateRoundLogic_JoinBranchPaths_86A0
86AA UpdateRoundLogic_JoinBranchPaths_86AA
86AD UpdateRoundLogic_OnNegative_86AD
86CB NmiHandler
86D8 NmiHandler_OnZero_86D8
86E3 NmiHandler_OnNonzero_86E3
86FA NmiHandler_OnZero_86FA
8703 NmiHandler_OnNegative_8703
8709 NmiHandler_OnZero_8709
8728 NmiHandler_OnCarrySet_8728
872F NmiHandler_OnNonzero_872F
8742 NmiHandler_OnNonzero_8742
8751 FinishNmiUpdates
8759 FinishNmiRegisters
8764 IrqHandler
8765 SetSoundSequenceChannel1
877C RunGameStateDispatcher
8787 RunGameStateDispatcher_JoinBranchPaths_8787
8795 RunGameStateDispatcher_OnNonzero_8795
87BF UpdateTimersAlt
87D1 PollControllerStart
87F1 PollControllerStart_JoinBranchPaths_87F1
87F2 UpdateFlashCounter
8801 UpdateFlashCounter_OnZero_8801
8803 UpdateFlashCounter_OnNonzero_8803
8819 UpdateFlashCounter_OnCarryClear_8819
8837 PlayDeathSequence
8848 PollControllerBits
885A PollControllerBits_JoinBranchPaths_885A
885B PollControllerAndAdvance
886C PollControllerBitsAlt
887C SignalVblankComplete
8881 SignalVblankComplete_JoinBranchPaths_8881
8882 PollControllerAndCheckRound
888D PollControllerAndCheckRound_OnZero_888D
8899 PollControllerAndCheckRound_OnCarrySet_8899
889D PollControllerAndCheckRound_OnNonzero_889D
88A4 BuildOamList
88AE BuildOamList_OnNonzero_88AE
88B0 EmitOamEntry
88EB EmitOamBlankEntry
88F3 EmitOamBlankEntry_JoinBranchPaths_88F3
88F4 EmitOamBlankEntry_OnZero_88F4
88F9 EmitOamFromTable
88FF EmitOamAtOffset
8909 EmitOamAtOffset_OnZero_8909
890F EmitOamAtOffset_JoinBranchPaths_890F
891B EmitOamAtOffset_OnZero_891B
892A EmitOamAtOffset_OnNonzero_892A
8936 FindFreeOamSlot
8938 FindFreeOamSlot_OnNonnegative_8938
8942 FindFreeOamSlot_OnZero_8942
8943 FindFreeOamSlot_JoinBranchPaths_8943
896A FindFreeOamSlot_JoinBranchPaths_896A
896B FindFreeOamSlot_OnZero_896B
897F FindFreeOamSlot_OnNonzero_897F
8986 CompactOamList
898A CompactOamList_OnNonnegative_898A
899D CompactOamList_OnZero_899D
899F CompactOamList_OnNonzero_899F
89A8 CompactOamList_OnZero_89A8
89AC CompactOamList_OnZero_89AC
89B0 CompactOamList_OnCarryClear_89B0
89B2 CompactOamList_OnNonzero_89B2
89B5 CompactOamList_OnNonzero_89B5
89B8 CompactOamList_OnNonzero_89B8
89CE ReadControllerAndInit
89EE ReadControllerAndInit_OnCarryClear_89EE
89F7 ReadControllerAndInit_OnNonzero_89F7
8A28 UpdateStageActors
8A5D UpdateStageActors_JoinBranchPaths_8A5D
8A5E SpawnStageActors
8A68 SpawnStageActors_OnCarryClear_8A68
8A74 SpawnStageActors_OnZero_8A74
8A84 SpawnStageActors_OnNonzero_8A84
8A93 SpawnStageActors_OnZero_8A93
8AA4 SpawnStageActors_JoinBranchPaths_8AA4
8AA5 SpawnStageActors_OnZero_8AA5
8AE1 SpawnStageActors_JoinBranchPaths_8AE1
8AE8 UpdateAttributeTable
8B07 ClearScrollLatch
8B0D ClearScrollLatch_OnNonzero_8B0D
8B20 WriteNametableTile
8B25 WriteNametableTile_OnNonzero_8B25
8B33 ClearAttributeRegion
8B37 ClearAttributeRegion_JoinBranchPaths_8B37
8B3B ClearAttributeRegion_OnNonnegative_8B3B
8B5F ClearAttributeRegion_OnCarryClear_8B5F
8B67 ClearAttributeRegion_OnZero_8B67
8B6D ClearAttributeRegion_JoinBranchPaths_8B6D
8B92 RenderHudDigits
8BBA RenderHudDigits_OnNonzero_8BBA
8BEF RenderHudDigitDescriptor
8BF8 SetRenderingOn
8BFF SetRenderingOn_OnNonnegative_8BFF
8C05 AdvanceAnimationSlot
8C0E QueueVramTransfer
8C11 QueueVramTransferAlt
8C3A QueueVramTransferAlt_OnNonnegative_8C3A
8C55 QueueVramTransferAlt_OnNonzero_8C55
8C65 ExecuteVramTransfer
8C72 ExecuteVramTransfer_OnNonzero_8C72
8C98 ExecuteVramTransfer_OnZero_8C98
8CB8 QueueVramDescriptor
9287 QueueVramDescriptor_Entry_9287
928D QueueVramDescriptor_JumpNext_928D
9293 QueueVramDescriptor_JumpNext_9293
929F QueueVramDescriptor_OnNonzero_929F
92AF QueueVramDescriptor_OnNonzero_92AF
92B2 QueueVramDescriptor_JumpNext_92B2
92CD QueueVramDescriptor_JumpNext_92CD
92E8 QueueVramDescriptor_OnZero_92E8
9329 QueueVramDescriptor_OnZero_9329
932C QueueVramDescriptor_JumpNext_932C
934B UpdateActorX
9354 UpdateActorX_JumpNext_9354
9371 UpdateActorTile
9374 UpdateActorTileAlt
937C UpdateActorTileAlt_JumpNext_937C
93A4 UpdateActorTileAlt_JumpNext_93A4
93C4 UpdateActorTileAlt_OnCarrySet_93C4
93CC UpdateActorTileAlt_JumpNext_93CC
93D0 UpdateActorTileAlt_OnZero_93D0
93D3 UpdateActorTileAlt_OnNonzero_93D3
9401 UpdateActorTileAlt_OnCarrySet_9401
9409 UpdateActorTileAlt_JumpNext_9409
941B UpdateActorTileAlt_JumpNext_941B
942C UpdateActorTileAlt_OnNegative_942C
9441 UpdateActorTileAlt_OnNonnegative_9441
9450 UpdateActorTileAlt_OnNonzero_9450
9451 UpdateActorTileAlt_OnCarrySet_9451
9454 UpdateActorTileAlt_OnCarryClear_9454
945B UpdateActorTileAlt_OnNegative_945B
9465 UpdateActorTileAlt_JumpNext_9465
946D UpdateActorTileAlt_JumpNext_946D
9477 UpdateActorTileAlt_JumpNext_9477
947D UpdateActorTileAlt_OnZero_947D
9480 UpdateActorTileAlt_JumpNext_9480
948F UpdateActorTileAlt_JumpNext_948F
9499 UpdateActorTileAlt_JumpNext_9499
94AA UpdateActorTileAlt_OnZero_94AA
94AD UpdateActorTileAlt_JumpNext_94AD
94B1 TestPlayerFacing
94C0 TestPlayerFacing_JumpNext_94C0
94C7 SelectActorSlot
94C8 SelectActorSlotAlt
94CF ClearActorPosition
94D7 ClearActorFields
94F3 ClearActorFields_JoinBranchPaths_94F3
94F6 ClearActorFields_OnNonzero_94F6
94FE SetActorFlag
950B SetActorFlag_JumpNext_950B
9513 SetActorFlag_JumpNext_9513
951F SetActorFlag_OnNonzero_951F
9522 SetActorFlag_JumpNext_9522
9535 SetActorFlag_OnNonzero_9535
9541 SetActorFlag_Return_9541
9551 SetActorFlag_OnNonzero_9551
9559 SetActorFlag_JumpNext_9559
9585 UpdateActorState
9590 UpdateActorState_OnNonzero_9590
95A5 UpdateActorState_OnCarryClear_95A5
95AE ComputeActorLeftEdge
95B8 ComputeActorLeftEdge_OnNonzero_95B8
95C9 ComputeActorLeftEdge_OnCarryClear_95C9
95D2 ComputeActorRightEdge
95D9 CompareActorToLimit
95DC CompareActorToLimit_Return_95DC
95E3 CompareActorToLimit_OnNonzero_95E3
9628 CompareActorToLimit_OnCarrySet_9628
963C CompareActorToLimit_OnCarrySet_963C
963E CompareActorToLimit_OnNonnegative_963E
9641 CompareActorToLimit_OnZero_9641
9644 CompareActorToLimit_JumpNext_9644
9653 SetActorTileFromPalette
9664 SetActorTileFromPalette_OnNonzero_9664
9667 StoreActorTile
966D StoreActorTile_Return_966D
9679 StoreActorTile_OnNegative_9679
968E StoreActorTile_OnNonnegative_968E
969D StoreActorTile_OnNonzero_969D
969E AdvanceActorCounter
96A6 AdvanceActorCounter_OnCarryClear_96A6
96AA SetActorTileValue
96B3 SetActorTileValue_OnNonzero_96B3
96B9 SetActorTileValue_OnNegative_96B9
96BC SetActorTileValue_JumpNext_96BC
96C2 SetActorTileValue_Continue_96C2
96C8 TestActorCollisionFlag
96CC TestActorCollisionFlag_OnZero_96CC
96CE TestActorCollisionFlag_OnZero_96CE
96EE TestActorCollisionFlag_OnCarryClear_96EE
96F7 ComputeActorLeftEdgeAlt
9701 ComputeActorLeftEdgeAlt_OnNonzero_9701
9719 ComputeActorLeftEdgeAlt_OnCarryClear_9719
9722 ComputeActorRightEdgeAlt
9729 TestActorRange
9731 TestActorRange_OnCarrySet_9731
9732 MoveActorByStep
975D MoveActorByStep_OnCarrySet_975D
975E MoveActorByStep_Return_975E
9766 MoveActorByStep_OnCarryClear_9766
979A MoveActorByStep_OnNonzero_979A
97A0 MoveActorByStep_OnNonzero_97A0
97BC SetActorAnimation63
97C0 SetActorAnimation62
97C4 SetActorAnimation61
97C6 SetActorAnimation61_OnNonzero_97C6
97D5 UpdateActorAnimation
97FB UpdateActorAnimation_OnZero_97FB
97FC TestAnimationSlot
9800 TestAnimationSlot_JoinBranchPaths_9800
9802 TestAnimationSlot_OnNonzero_9802
981C TestAnimationSlot_OnCarryClear_981C
982A ComputeActorLeftEdgeAt
9834 ComputeActorLeftEdgeAt_OnNonzero_9834
984A ComputeActorLeftEdgeAt_OnCarryClear_984A
9858 ComputeActorRightEdgeAt
985F TestActorValue
986A TestActorValue_Return_986A
9875 TestActorValue_OnCarryClear_9875
98A7 TestActorValue_OnCarryClear_98A7
98AA TestActorValue_JoinBranchPaths_98AA
98AD TestActorValue_JoinBranchPaths_98AD
98B0 TestActorValue_JumpNext_98B0
98B7 TestActorValue_OnNonzero_98B7
98BE TestActorValue_JoinBranchPaths_98BE
98C1 TestActorValue_OnNonzero_98C1
98D8 TestActorValue_OnCarryClear_98D8
98E6 ComputeActorLeftEdgeAlt2
98F0 ComputeActorLeftEdgeAlt2_OnNonzero_98F0
9903 ComputeActorLeftEdgeAlt2_OnCarryClear_9903
9911 UpdateActorTileFromIndex
9918 UpdateActorTileFromIndexAlt
9948 UpdateActorTileFromIndexAlt_JoinBranchPaths_9948
994B UpdateActorTileFromIndexAlt_JumpNext_994B
996E UpdateActorTileFromIndexAlt_JumpNext_996E
997C UpdateActorTileFromIndexAlt_JumpNext_997C
9989 UpdateActorTileFromIndexAlt_OnNonzero_9989
9994 UpdateActorTileFromIndexAlt_OnNonzero_9994
99A0 UpdateActorTileFromIndexAlt_OnNonzero_99A0
99A3 SetSoundSequenceChannel2
99B0 SetSoundSequenceChannel2_Return_99B0
99B7 SetSoundSequenceChannel2_JumpNext_99B7
99D7 SetSoundSequenceChannel2_OnNegative_99D7
99E2 LookupActorTileId
99E4 LookupActorTileIdAlt
9A02 LookupActorTileIdAlt_OnCarryClear_9A02
9A24 StoreActorCoordinates
9A2E StoreActorCoordinatesAlt
9A36 StoreActorCoordinatesAlt_OnNonnegative_9A36
9A3F FlipActorFacing
9A4E SpawnActorPair
9A6B SpawnActorPairAlt
9ABC SpawnActorPairAlt_OnNonzero_9ABC
9ACE SpawnActorPairAlt_OnNonzero_9ACE
9AD3 SpawnActorPairAlt_JoinBranchPaths_9AD3
9AD8 SpawnActorPairAlt_OnNonzero_9AD8
9AE8 RunBytecodeInterpreter
9B05 DispatchThroughPointer
9B08 DispatchThroughPointer_JoinBranchPaths_9B08
9B18 DispatchThroughPointer_OnNonzero_9B18
9B25 RunBytecodeProgram
9B4C RunBytecodeProgram_OnNonnegative_9B4C
9B64 RunBytecodeProgram_OnNonnegative_9B64
9B72 RunBytecodeProgram_OnNonnegative_9B72
9BA1 RunBytecodeProgram_OnZero_9BA1
9BB0 RunBytecodeProgram_OnNonzero_9BB0
9BB4 RunBytecodeProgram_OnNonzero_9BB4
9BD9 RunBytecodeProgram_OnNonzero_9BD9
9BDD RunBytecodeProgram_OnNonzero_9BDD
9BF3 RunBytecodeProgram_OnCarryClear_9BF3
9C2C RunBytecodeProgram_OnZero_9C2C
9C2E RunBytecodeProgram_OnNonnegative_9C2E
9C4C RunBytecodeProgram_OnNonnegative_9C4C
9C52 RunBytecodeProgram_OnNonnegative_9C52
9C66 RunBytecodeProgram_OnCarryClear_9C66
9C71 RunBytecodeProgram_OnZero_9C71
9C73 RunBytecodeProgram_JoinBranchPaths_9C73
9C84 RunBytecodeProgram_OnNonzero_9C84
9C8D RunBytecodeProgram_OnCarryClear_9C8D
9C91 RunBytecodeProgram_JoinBranchPaths_9C91
9CAD RunBytecodeProgram_Return_9CAD
9CBB ResetBytecodeState
9CDB ResetBytecodeState_OnCarryClear_9CDB
9CE5 ResetBytecodeState_OnCarryClear_9CE5
9D04 ResetBytecodeState_OnNonnegative_9D04
9D0D ResetBytecodeState_OnCarrySet_9D0D
9D10 ResetBytecodeState_OnNonzero_9D10
9D39 ResetBytecodeState_OnZero_9D39
9D4A ResetBytecodeState_OnZero_9D4A
9D4E CopyActorCoordinates
9D61 CopyActorCoordinates_OnCarryClear_9D61
9DA2 CopyActorCoordinates_OnNonzero_9DA2
9DB6 CopyActorCoordinates_OnZero_9DB6
9DBB CopyActorCoordinates_OnNonzero_9DBB
9DD0 CopyActorCoordinates_OnCarryClear_9DD0
9DD4 CopyActorCoordinates_OnCarryClear_9DD4
9DD6 SetActorBounds
9DE6 LoadActorTileIndex
9E02 LoadActorTileIndex_OnCarrySet_9E02
9E19 LoadActorTileIndex_OnZero_9E19
9E37 LoadActorTileIndex_OnNonzero_9E37
9E4B LoadActorTileIndex_OnZero_9E4B
9E50 LoadActorTileIndex_OnNonzero_9E50
9E65 LoadActorTileIndex_OnCarryClear_9E65
9E69 LoadActorTileIndex_OnCarryClear_9E69
9E6B LoadActorTileIndex_OnNonzero_9E6B
9E6E UpdateActorFacing
9E7F QueueNametableWrite
9E87 QueueNametableWrite_OnNonzero_9E87
9E89 QueueNametableWrite_OnNonnegative_9E89
9F14 FlushNametableWrite
9F2A FlushNametableWrite_JoinBranchPaths_9F2A
9F4B UpdateActorMovement
9F54 MoveActorByOpcode
9F7F MoveActorByOpcode_JoinBranchPaths_9F7F
9F83 MoveActorByOpcode_JoinBranchPaths_9F83
9FAC MoveActorByOpcode_OnCarryClear_9FAC
9FB8 MoveActorByOpcode_OnNonzero_9FB8
9FBA MoveActorByOpcode_JoinBranchPaths_9FBA
9FBB MoveActorByOpcode_Return_9FBB
9FC2 MoveActorByOpcode_Continue_9FC2
9FC9 MoveActorByOpcode_Continue_9FC9
9FD0 MoveActorByOpcode_Continue_9FD0
9FD7 MoveActorByOpcode_Continue_9FD7
9FDF AddToNametableValue
9FEF AddToNametableValue_Return_9FEF
9FFA AddToNametableValue_JumpNext_9FFA
A002 SubtractFromNametableValue
A012 SubtractFromNametableValue_Return_A012
A01D ProcessBytecodeOpcode
A060 ProcessBytecodeOpcode_OnCarrySet_A060
A062 ProcessBytecodeOpcode_JoinBranchPaths_A062
A07B ProcessBytecodeOpcode_JoinBranchPaths_A07B
A085 ComputeBytecodeOffset
A08B ComputeBytecodeOffset_OnNonzero_A08B
A09F ComputeBytecodeOffset_OnCarryClear_A09F
A0A5 ResetBytecodeAccumulator
A0AD ResetBytecodeAccumulator_OnNonzero_A0AD
A0C2 ResetBytecodeAccumulator_OnCarryClear_A0C2
A0C6 ResetBytecodeAccumulatorAlt
A0CE ResetBytecodeAccumulatorAlt_OnNonzero_A0CE
A0EC ResetBytecodeAccumulatorAlt_OnCarryClear_A0EC
A0F4 AdvanceBytecodeProgram
A0FB ResetBytecodeStateAlt
A105 ResetBytecodeStateAlt_OnNonzero_A105
A122 ResetBytecodeStateAlt_OnCarryClear_A122
A12E ComputeActorTileRow
A14F ComputeActorTileRow_OnNonnegative_A14F
A157 ComputeActorTileRow_JoinBranchPaths_A157
A15D ResetBytecodePointers
A165 ResetBytecodePointers_OnNonzero_A165
A179 ResetBytecodePointers_OnCarryClear_A179
A17F RunActorScript
A1A5 RunActorScript_OnCarrySet_A1A5
A1C3 RunActorScript_OnZero_A1C3
A1E3 RunActorScript_OnNonnegative_A1E3
A1F1 RunActorScript_OnNonnegative_A1F1
A201 RunActorScript_OnNonzero_A201
A246 RunActorScript_OnZero_A246
A250 LoadActorConfigByte
A253 ComputeActorConfigOffset
A25F CopyConfigBytes
A261 CopyConfigBytes_OnNonnegative_A261
A270 LoadActorConfigRecord
A28D LoadActorConfigRecord_JoinBranchPaths_A28D
A298 CompareConfigValue
A2BD CompareConfigValue_JoinBranchPaths_A2BD
A2C8 ReturnFromConfigLoad
A2C9 LoadActorConfigFields
A2D8 LoadActorConfigFields_OnZero_A2D8
A2EB LoadActorConfigFields_OnNegative_A2EB
A2F1 LoadActorConfigFields_OnNonzero_A2F1
A305 LoadActorConfigFields_OnZero_A305
A30B LoadActorConfigFields_OnNonzero_A30B
A316 StoreActorPaletteByte
A32A StoreActorPaletteByte_OnZero_A32A
A32C StoreActorControlByte
A334 StoreActorControlByte_OnZero_A334
A338 ReadActorConfigByte
A388 ReadActorConfigByte_JoinBranchPaths_A388
A3A5 ReadActorConfigByte_JoinBranchPaths_A3A5
A3B1 ReadActorConfigByte_OnNonzero_A3B1
A3C9 ReadActorConfigByte_OnCarrySet_A3C9
A3E9 ReadActorConfigByte_OnCarrySet_A3E9
A3F1 ReadActorConfigByte_OnNonzero_A3F1
A3FA ReadActorConfigByte_OnNonzero_A3FA
A406 ReadActorConfigByte_JoinBranchPaths_A406
A40A ReadActorConfigByte_OnCarrySet_A40A
A40D ReadActorConfigByte_OnNonzero_A40D
A418 ReadActorConfigByte_OnZero_A418
A423 ReadActorConfigByte_OnNonzero_A423
A428 ReadActorConfigByte_OnCarrySet_A428
A430 ReadActorConfigByte_JoinBranchPaths_A430
A435 CompareActorConfigValue
A44E CompareActorConfigValue_OnZero_A44E
A459 CompareActorConfigValue_OnZero_A459
A464 CompareActorConfigValue_OnZero_A464
A46D CompareActorConfigValue_OnNonzero_A46D
A46F StoreActorConfigResult
A475 StoreActorConfigResult_JoinBranchPaths_A475
A482 LoadActorConfigAlt
A48D LoadActorConfigAlt_OnZero_A48D
A49B LoadActorConfigAlt_OnZero_A49B
A49F StoreActorConfigResultAlt
A4A5 StoreActorConfigResultAlt_OnZero_A4A5
A4AA LoadActorFacingFlag
A4B5 LoadActorFacingFlag_OnNonzero_A4B5
A4BA LoadActorFacingFlag_OnCarryClear_A4BA
A4C2 LoadActorFacingFlag_JoinBranchPaths_A4C2
A4C7 LoadActorConfigBlock
A4DF TestSoundChannelState
A4F1 TestSoundChannelState_OnNonzero_A4F1
A4F2 SetSoundSequenceChannel2Alt
A4FF FlipObjectIndex
A508 LookupObjectIndex
A512 UpdateObjectSlots
A51B AdvanceObjectSlot
A522 AdvanceObjectSlot_OnNonzero_A522
A52D AdvanceObjectSlot_OnCarrySet_A52D
A532 AdvanceObjectSlot_OnCarryClear_A532
A583 AdvanceObjectSlot_OnNegative_A583
A5DD WriteNametableBytes
A5DF WriteNametableBytes_OnNonnegative_A5DF
A660 SetSoundSequenceChannel4
A67F SetSoundSequenceChannel4_OnZero_A67F
A68E UpdateObjectList
A695 UpdateObjectListEntry
A6BE UpdateObjectListEntry_OnNegative_A6BE
A6DF UpdateObjectListEntry_OnNonzero_A6DF
A6EB UpdateObjectListEntry_OnZero_A6EB
A6EF UpdateObjectListEntry_OnZero_A6EF
A6F8 UpdateObjectCollisions
A70D UpdateObjectCollisions_OnNonzero_A70D
A714 UpdateObjectCollisions_OnNonzero_A714
A728 UpdateObjectCollisions_OnNonzero_A728
A729 UpdateObjectCollisions_OnCarryClear_A729
A73D UpdateObjectCollisions_OnNonzero_A73D
A745 UpdateObjectCollisions_OnNonzero_A745
A758 UpdateObjectCollisions_OnNonzero_A758
A75D UpdateObjectCollisions_OnNonzero_A75D
A773 UpdateObjectCollisions_OnCarryClear_A773
A77F UpdateObjectCollisions_OnCarryClear_A77F
A78F UpdateObjectCollisions_JoinBranchPaths_A78F
A79B UpdateObjectCollisions_OnZero_A79B
A79C UpdateObjectCollisions_OnZero_A79C
A79F CheckObjectScroll
A7B0 CheckObjectScroll_OnNonzero_A7B0
A7B8 CheckObjectScroll_OnZero_A7B8
A7BF CheckObjectScroll_OnNonnegative_A7BF
A7CA CheckObjectScroll_OnNegative_A7CA
A7E1 CheckObjectScroll_OnNonzero_A7E1
A7E8 CheckObjectScroll_OnNonzero_A7E8
A7FD CheckObjectScroll_JoinBranchPaths_A7FD
A800 CheckObjectScroll_OnNonnegative_A800
A82F ClearScrollLatchAlt
A833 ClearScrollLatchAlt_OnCarryClear_A833
A834 UpdateObjectSprite
A842 UpdateObjectSprite_OnCarryClear_A842
A856 UpdateObjectSprite_OnCarrySet_A856
A862 UpdateObjectSprite_OnZero_A862
A884 SetObjectFlags
A89D SetObjectFlags_OnCarryClear_A89D
A8D1 AdvanceObjectFrame
A8E9 TestObjectActive
A8F9 TestObjectActive_OnNonzero_A8F9
A916 TestObjectActive_OnNonnegative_A916
A936 TestObjectActive_OnNonzero_A936
A949 UpdateObjectAnimations
A952 UpdateObjectAnimation
A982 UpdateObjectAnimation_OnCarryClear_A982
A991 UpdateObjectAnimation_JoinBranchPaths_A991
A992 UpdateObjectTimer
A99E DecrementObjectCounter
A9A4 DecrementObjectCounter_OnZero_A9A4
A9AA DecrementObjectCounter_JoinBranchPaths_A9AA
A9AB UpdateObjectState
A9C9 UpdateObjectState_OnCarrySet_A9C9
A9CD UpdateObjectState_OnZero_A9CD
A9D6 UpdateObjectState_OnNegative_A9D6
A9D8 ToggleScrollRegionFlip
A9E9 ToggleScrollRegionFlip_OnNonzero_A9E9
A9EA ToggleScrollRegionFlip_OnCarrySet_A9EA
A9FF BuildObjectList
AA55 ToggleScrollRegionFlip_OnCarrySet_AA55
AA56 ReadControllers
AA63 ReadControllerShiftRegister
AA69 ReadControllerShiftRegister_OnNonzero_AA69
AA82 ReadControllerShiftRegister_JoinBranchPaths_AA82
AA98 ReadControllerShiftRegister_OnZero_AA98
AA9D ReadControllerShiftRegister_OnCarrySet_AA9D
AAA1 ReadControllerShiftRegister_OnCarrySet_AAA1
AAA8 ReadControllerShiftRegister_OnCarrySet_AAA8
AAAE ReadControllerShiftRegister_OnCarryClear_AAAE
AAB4 ReadControllerShiftRegister_OnCarrySet_AAB4
AAB8 StoreControllerButtonBits
AAC0 StoreControllerButtonBits_OnZero_AAC0
AACC StoreControllerButtonBits_OnZero_AACC
AACD EnableRendering
AADC DisableRenderingAndClearNametables
AAEF ClearNametablePattern
AAFF ClearNametablePattern_OnNonzero_AAFF
AB0B ClearNametablePattern_OnNonzero_AB0B
AB68 CopyPaletteFromTable
AB7D CopyPaletteFromTable_OnNonnegative_AB7D
AB98 LoadShadowOamBlock
ABA3 FillShadowOamBlock
ABA8 FillShadowOamBlock_OnNonnegative_ABA8
ABB1 UploadPalette
ABC4 UploadPalette_OnCarryClear_ABC4
ABE4 ApplyPpuScrollAndControl
ABF7 ShiftAccumulatorRight4
ABFC ClearOamShadow
AC03 ClearOamShadow_OnNonzero_AC03
AC0D SelectLevelVramWriter
AC3B SetLevelVramStream
AC43 FillAttributeBlock
AC4C WriteAttributeBlock
AC56 WriteAttributeBlock_OnNonzero_AC56
AC62 LoadAttributeStream
AC78 SetPpuAddressHighAnd40
AC82 WriteCompressedVramStream
AC88 AdvanceSourceByte
AC96 DecodeVramStreamToken
AC9E AdvanceSourceByte_OnCarrySet_AC9E
ACA1 AdvanceSourceByte_OnZero_ACA1
ACA7 WriteVramRunToken
ACB5 AdvanceSourceByte_OnNonzero_ACB5
ACC9 AdvanceDestinationWord
ACD7 AdvanceCountWord
ACE5 WithRenderingEnabled
ACF5 WriteCompressedVramBlocks
AD01 WriteCompressedVramBlocks_OnNonzero_AD01
AD19 ComputeCollisionBits
AD36 ComputePlayerOverlapBits
AD71 ComputePlayerOverlapBits_OnCarrySet_AD71
AD73 ComputePlayerOverlapBits_OnNonzero_AD73
AD7A ComputePlayerOverlapBits_JoinBranchPaths_AD7A
AD84 ComputePlayerOverlapBits_OnCarrySet_AD84
AD8B ComputePlayerOverlapBits_OnZero_AD8B
AD91 ComputePlayerOverlapBits_OnCarrySet_AD91
AD94 ComputePlayerOverlapBits_JoinBranchPaths_AD94
ADAD ComputePlayerOverlapBits_OnNonnegative_ADAD
ADAF ComputePlayerOverlapBits_OnNonzero_ADAF
ADB1 ComputePlayerOverlapBits_OnCarryClear_ADB1
ADC2 ComputePlayerOverlapBits_JoinBranchPaths_ADC2
AE01 ComputePlayerOverlapBits_OnCarrySet_AE01
AE03 ComputePlayerOverlapBits_OnNonzero_AE03
AE0B ComputePlayerOverlapBits_OnNegative_AE0B
AE0F ComputePlayerOverlapBits_JoinBranchPaths_AE0F
AE11 ComputePlayerOverlapBits_OnNonzero_AE11
AE15 ComputePlayerOverlapBits_OnCarryClear_AE15
AE16 ComputePlayerOverlapBits_OnZero_AE16
AE45 SetDefaultOverlapBits
AE51 SetDefaultOverlapBits_OnNonzero_AE51
AE53 SetDefaultOverlapBits_OnNonzero_AE53
AE56 SetDefaultOverlapBits_OnCarryClear_AE56
AE63 SetDefaultOverlapBits_OnCarrySet_AE63
AE72 SetDefaultOverlapBits_OnCarrySet_AE72
AE80 SetDefaultOverlapBits_OnNegative_AE80
AE82 SetDefaultOverlapBits_OnNonzero_AE82
AE88 SetDefaultOverlapBits_OnCarrySet_AE88
AE90 SetDefaultOverlapBits_OnNegative_AE90
AE92 SetDefaultOverlapBits_OnNonzero_AE92
AE96 SetDefaultOverlapBits_OnNonzero_AE96
AE9B ComputeEdgeOverlapBits
AEBE ComputeEdgeOverlapBits_OnNonzero_AEBE
AECA ComputeEdgeOverlapBits_JoinBranchPaths_AECA
AEDC ComputeEdgeOverlapBits_JoinBranchPaths_AEDC
AEE3 ComputeEdgeOverlapBits_OnZero_AEE3
AEE9 ComputeEdgeOverlapBits_JoinBranchPaths_AEE9
AEEA ComputeEdgeOverlapBits_JoinBranchPaths_AEEA
AEFA ComputeEdgeOverlapBits_OnZero_AEFA
AF01 ComputeEdgeOverlapBits_JoinBranchPaths_AF01
AF24 ComputeEdgeOverlapBits_JoinBranchPaths_AF24
AF25 InitializeSoundEngine
AF3B UpdateSoundFrame
AF40 UpdateAllSoundChannels
AF43 UpdateSoundChannel
AF55 AdvanceSoundChannelNote
AF68 UpdateSoundChannel_JoinBranchPaths_AF68
AF69 WriteSoundChannelState
AF6B RebuildApuEnableMask
AF73 StartSoundChannelNote
AFAB AdvanceSoundSequencePointer
AFC5 ComputeEnvelopeMask
AFD5 ComputeEnvelopeMask_OnZero_AFD5
AFD9 ComputeTonePeriod
B000 ShiftNoteTableIndex
B007 WriteToneRegisters
B028 ComputeTonePeriod_OnCarrySet_B028
B029 WriteFixedToneRegisters
B036 ComputeTonePeriod_OnCarrySet_B036
B037 ComputeTonePeriod_OnCarrySet_B037
B03A ReadNoteDuration
B049 StoreNoteDuration
B058 ReadNoteDuration_OnZero_B058
B059 StoreShortNoteDuration
B05D BuildApuChannelMask
B062 WriteApuEnable
B069 WriteApuEnable_OnNegative_B069
B06C ApplySoundCommand
B083 WriteApuControlRegister
B08C AdvanceSoundSequenceStep
B08E AdvanceSoundSequenceStepAlt
B095 ReturnFromSoundCommand
B096 ReadLoopFlag
B09D HandleNoteTerminator
B0A9 HandleSustainCounter
B0B3 LoadSoundSequenceStep
B0BB LoadSoundSequenceStep_OnCarrySet_B0BB
B0C6 DecrementSustainCounter
# ---- derived internal branch-target names ----
8000 Reset
800E WaitForFirstPpuWarmup
8019 WaitForSecondPpuWarmup
802C InitializeGameState
803B InitializeGameState_OnNonzero_803B
8052 UpdateNametableFromStream
805B UpdateNametableFromStream_OnNonzero_805B
8066 UpdateNametableFromStream_OnZero_8066
806E UpdateNametableFromStream_OnNonnegative_806E
8077 UpdateNametableFromStream_OnZero_8077
807A UpdateNametableFromStream_OnZero_807A
8080 UpdateNametableFromStream_OnZero_8080
8094 UpdateNametableFromStream_OnZero_8094
80AC StartStageSequence
80E0 StartStageSequence_OnZero_80E0
8105 StartStageSequence_OnNonzero_8105
810A StartStageSequence_OnNonzero_810A
811A StartStageSequence_OnZero_811A
8132 UpdateFadeFlashSprites
8154 UpdateFadeFlashSprites_OnCarryClear_8154
8164 InitializeRound
8173 InitializeRound_OnCarryClear_8173
8187 InitializeRound_OnNonnegative_8187
8191 InitializeRound_OnNonzero_8191
8196 InitializeRound_OnNonnegative_8196
81A0 InitializeRound_OnNonzero_81A0
81D6 InitializeRound_OnCarryClear_81D6
81DA InitializeRound_OnCarryClear_81DA
81DE InitializeRound_OnCarryClear_81DE
81E0 InitializeRound_OnCarryClear_81E0
81E2 InitializeRound_JoinBranchPaths_81E2
8223 InitializeRound_OnNonzero_8223
8226 MainGameLoop
8232 MainGameLoop_OnZero_8232
8235 MainGameLoop_OnZero_8235
824D MainGameLoop_OnZero_824D
8255 MainGameLoop_OnNonzero_8255
8261 MainGameLoop_OnNonzero_8261
8267 MainGameLoop_OnNonnegative_8267
8284 MainGameLoop_OnZero_8284
828C MainGameLoop_OnNonzero_828C
8298 MainGameLoop_OnNonzero_8298
829E MainGameLoop_OnNonnegative_829E
82AC DivideBy20
82BE DivideBy20_OnNonzero_82BE
82DA DivideBy20_OnCarryClear_82DA
82E1 SilenceSoundChannels1And3
82ED SilenceSoundChannel3
82FA StartIntroMusic
82FF StartMusicSequence
832A UpdateHudTallyTiles
833E UpdateHudTallyTiles_OnZero_833E
8352 UpdateHudTallyTiles_OnZero_8352
8353 UpdateScoreTallyDigits
8372 WriteScoreTallyDigits
8374 WriteScoreTallyDigits_OnCarryClear_8374
8385 WriteScoreTallyDigits_OnZero_8385
8390 WriteScoreTallyDigits_OnNonzero_8390
8399 LoadOamShadowFromTable
839B LoadOamShadowFromTable_OnNonnegative_839B
83A7 UpdateActorPositions
83AB UpdateActorPositions_OnNonnegative_83AB
83D0 UpdateActorPositions_OnZero_83D0
83E1 UpdateActorPositions_OnCarryClear_83E1
841A UpdateActorPositions_OnZero_841A
8434 UpdateActorPositions_OnNonzero_8434
845C UpdateRoundTimers
848D UpdateRoundTimers_OnNonzero_848D
84A1 UpdateRoundTimers_OnZero_84A1
84B1 UpdateRoundTimers_OnNonzero_84B1
84B5 UpdateRoundTimers_OnNonzero_84B5
84E9 UpdateRoundTimers_OnCarrySet_84E9
84EE UpdateRoundTimers_OnNonzero_84EE
84F4 UpdateRoundTimers_OnCarryClear_84F4
850F UpdateRoundTimers_OnZero_850F
851C UpdateRoundTimers_OnCarrySet_851C
851F UpdateRoundTimers_OnNonzero_851F
8522 UpdateRoundTimers_OnCarrySet_8522
8564 UpdateRoundTimers_OnZero_8564
856C PlayRoundChangeMusic
858F PlayRoundChangeMusic_OnNonzero_858F
8596 UpdateScrollTarget
8598 UpdateScrollTargetAlt
85A3 UpdateScrollTargetAlt_OnZero_85A3
85A8 UpdateScrollTargetAlt_OnNonzero_85A8
85DA UpdateScrollTargetAlt_OnNonzero_85DA
85EC UpdateScrollTargetAlt_JoinBranchPaths_85EC
8639 BeginVblankFrame
8644 ForceRenderingOff
8653 SetRenderingOffAndSignalVblank
865D UpdateRoundLogic
8682 UpdateRoundLogic_OnNonzero_8682
86A0 UpdateRoundLogic_JoinBranchPaths_86A0
86AA UpdateRoundLogic_JoinBranchPaths_86AA
86AD UpdateRoundLogic_OnNegative_86AD
86CB NmiHandler
86D8 NmiHandler_OnZero_86D8
86E3 NmiHandler_OnNonzero_86E3
86FA NmiHandler_OnZero_86FA
8703 NmiHandler_OnNegative_8703
8709 NmiHandler_OnZero_8709
8728 NmiHandler_OnCarrySet_8728
872F NmiHandler_OnNonzero_872F
8742 NmiHandler_OnNonzero_8742
8751 FinishNmiUpdates
8759 FinishNmiRegisters
8764 IrqHandler
8765 SetSoundSequenceChannel1
877C RunGameStateDispatcher
8787 RunGameStateDispatcher_JoinBranchPaths_8787
8795 RunGameStateDispatcher_OnNonzero_8795
87BF UpdateTimersAlt
87D1 PollControllerStart
87F1 PollControllerStart_JoinBranchPaths_87F1
87F2 UpdateFlashCounter
8801 UpdateFlashCounter_OnZero_8801
8803 UpdateFlashCounter_OnNonzero_8803
8819 UpdateFlashCounter_OnCarryClear_8819
8837 PlayDeathSequence
8848 PollControllerBits
885A PollControllerBits_JoinBranchPaths_885A
885B PollControllerAndAdvance
886C PollControllerBitsAlt
887C SignalVblankComplete
8881 SignalVblankComplete_JoinBranchPaths_8881
8882 PollControllerAndCheckRound
888D PollControllerAndCheckRound_OnZero_888D
8899 PollControllerAndCheckRound_OnCarrySet_8899
889D PollControllerAndCheckRound_OnNonzero_889D
88A4 BuildOamList
88AE BuildOamList_OnNonzero_88AE
88B0 EmitOamEntry
88EB EmitOamBlankEntry
88F3 EmitOamBlankEntry_JoinBranchPaths_88F3
88F4 EmitOamBlankEntry_OnZero_88F4
88F9 EmitOamFromTable
88FF EmitOamAtOffset
8909 EmitOamAtOffset_OnZero_8909
890F EmitOamAtOffset_JoinBranchPaths_890F
891B EmitOamAtOffset_OnZero_891B
892A EmitOamAtOffset_OnNonzero_892A
8936 FindFreeOamSlot
8938 FindFreeOamSlot_OnNonnegative_8938
8942 FindFreeOamSlot_OnZero_8942
8943 FindFreeOamSlot_JoinBranchPaths_8943
896A FindFreeOamSlot_JoinBranchPaths_896A
896B FindFreeOamSlot_OnZero_896B
897F FindFreeOamSlot_OnNonzero_897F
8986 CompactOamList
898A CompactOamList_OnNonnegative_898A
899D CompactOamList_OnZero_899D
899F CompactOamList_OnNonzero_899F
89A8 CompactOamList_OnZero_89A8
89AC CompactOamList_OnZero_89AC
89B0 CompactOamList_OnCarryClear_89B0
89B2 CompactOamList_OnNonzero_89B2
89B5 CompactOamList_OnNonzero_89B5
89B8 CompactOamList_OnNonzero_89B8
89CE ReadControllerAndInit
89EE ReadControllerAndInit_OnCarryClear_89EE
89F7 ReadControllerAndInit_OnNonzero_89F7
8A28 UpdateStageActors
8A5D UpdateStageActors_JoinBranchPaths_8A5D
8A5E SpawnStageActors
8A68 SpawnStageActors_OnCarryClear_8A68
8A74 SpawnStageActors_OnZero_8A74
8A84 SpawnStageActors_OnNonzero_8A84
8A93 SpawnStageActors_OnZero_8A93
8AA4 SpawnStageActors_JoinBranchPaths_8AA4
8AA5 SpawnStageActors_OnZero_8AA5
8AE1 SpawnStageActors_JoinBranchPaths_8AE1
8AE8 UpdateAttributeTable
8B07 ClearScrollLatch
8B0D ClearScrollLatch_OnNonzero_8B0D
8B20 WriteNametableTile
8B25 WriteNametableTile_OnNonzero_8B25
8B33 ClearAttributeRegion
8B37 ClearAttributeRegion_JoinBranchPaths_8B37
8B3B ClearAttributeRegion_OnNonnegative_8B3B
8B5F ClearAttributeRegion_OnCarryClear_8B5F
8B67 ClearAttributeRegion_OnZero_8B67
8B6D ClearAttributeRegion_JoinBranchPaths_8B6D
8B92 RenderHudDigits
8BBA RenderHudDigits_OnNonzero_8BBA
8BEF RenderHudDigitDescriptor
8BF8 SetRenderingOn
8BFF SetRenderingOn_OnNonnegative_8BFF
8C05 AdvanceAnimationSlot
8C0E QueueVramTransfer
8C11 QueueVramTransferAlt
8C3A QueueVramTransferAlt_OnNonnegative_8C3A
8C55 QueueVramTransferAlt_OnNonzero_8C55
8C65 ExecuteVramTransfer
8C72 ExecuteVramTransfer_OnNonzero_8C72
8C98 ExecuteVramTransfer_OnZero_8C98
8CB8 QueueVramDescriptor
9287 QueueVramDescriptor_Entry_9287
928D QueueVramDescriptor_JumpNext_928D
9293 QueueVramDescriptor_JumpNext_9293
929F QueueVramDescriptor_OnNonzero_929F
92AF QueueVramDescriptor_OnNonzero_92AF
92B2 QueueVramDescriptor_JumpNext_92B2
92CD QueueVramDescriptor_JumpNext_92CD
92E8 QueueVramDescriptor_OnZero_92E8
9329 QueueVramDescriptor_OnZero_9329
932C QueueVramDescriptor_JumpNext_932C
934B UpdateActorX
9354 UpdateActorX_JumpNext_9354
9371 UpdateActorTile
9374 UpdateActorTileAlt
937C UpdateActorTileAlt_JumpNext_937C
93A4 UpdateActorTileAlt_JumpNext_93A4
93C4 UpdateActorTileAlt_OnCarrySet_93C4
93CC UpdateActorTileAlt_JumpNext_93CC
93D0 UpdateActorTileAlt_OnZero_93D0
93D3 UpdateActorTileAlt_OnNonzero_93D3
9401 UpdateActorTileAlt_OnCarrySet_9401
9409 UpdateActorTileAlt_JumpNext_9409
941B UpdateActorTileAlt_JumpNext_941B
942C UpdateActorTileAlt_OnNegative_942C
9441 UpdateActorTileAlt_OnNonnegative_9441
9450 UpdateActorTileAlt_OnNonzero_9450
9451 UpdateActorTileAlt_OnCarrySet_9451
9454 UpdateActorTileAlt_OnCarryClear_9454
945B UpdateActorTileAlt_OnNegative_945B
9465 UpdateActorTileAlt_JumpNext_9465
946D UpdateActorTileAlt_JumpNext_946D
9477 UpdateActorTileAlt_JumpNext_9477
947D UpdateActorTileAlt_OnZero_947D
9480 UpdateActorTileAlt_JumpNext_9480
948F UpdateActorTileAlt_JumpNext_948F
9499 UpdateActorTileAlt_JumpNext_9499
94AA UpdateActorTileAlt_OnZero_94AA
94AD UpdateActorTileAlt_JumpNext_94AD
94B1 TestPlayerFacing
94C0 TestPlayerFacing_JumpNext_94C0
94C7 SelectActorSlot
94C8 SelectActorSlotAlt
94CF ClearActorPosition
94D7 ClearActorFields
94F3 ClearActorFields_JoinBranchPaths_94F3
94F6 ClearActorFields_OnNonzero_94F6
94FE SetActorFlag
950B SetActorFlag_JumpNext_950B
9513 SetActorFlag_JumpNext_9513
951F SetActorFlag_OnNonzero_951F
9522 SetActorFlag_JumpNext_9522
9535 SetActorFlag_OnNonzero_9535
9541 SetActorFlag_Return_9541
9551 SetActorFlag_OnNonzero_9551
9559 SetActorFlag_JumpNext_9559
9585 UpdateActorState
9590 UpdateActorState_OnNonzero_9590
95A5 UpdateActorState_OnCarryClear_95A5
95AE ComputeActorLeftEdge
95B8 ComputeActorLeftEdge_OnNonzero_95B8
95C9 ComputeActorLeftEdge_OnCarryClear_95C9
95D2 ComputeActorRightEdge
95D9 CompareActorToLimit
95DC CompareActorToLimit_Return_95DC
95E3 CompareActorToLimit_OnNonzero_95E3
9628 CompareActorToLimit_OnCarrySet_9628
963C CompareActorToLimit_OnCarrySet_963C
963E CompareActorToLimit_OnNonnegative_963E
9641 CompareActorToLimit_OnZero_9641
9644 CompareActorToLimit_JumpNext_9644
9653 SetActorTileFromPalette
9664 SetActorTileFromPalette_OnNonzero_9664
9667 StoreActorTile
966D StoreActorTile_Return_966D
9679 StoreActorTile_OnNegative_9679
968E StoreActorTile_OnNonnegative_968E
969D StoreActorTile_OnNonzero_969D
969E AdvanceActorCounter
96A6 AdvanceActorCounter_OnCarryClear_96A6
96AA SetActorTileValue
96B3 SetActorTileValue_OnNonzero_96B3
96B9 SetActorTileValue_OnNegative_96B9
96BC SetActorTileValue_JumpNext_96BC
96C2 SetActorTileValue_Continue_96C2
96C8 TestActorCollisionFlag
96CC TestActorCollisionFlag_OnZero_96CC
96CE TestActorCollisionFlag_OnZero_96CE
96EE TestActorCollisionFlag_OnCarryClear_96EE
96F7 ComputeActorLeftEdgeAlt
9701 ComputeActorLeftEdgeAlt_OnNonzero_9701
9719 ComputeActorLeftEdgeAlt_OnCarryClear_9719
9722 ComputeActorRightEdgeAlt
9729 TestActorRange
9731 TestActorRange_OnCarrySet_9731
9732 MoveActorByStep
975D MoveActorByStep_OnCarrySet_975D
975E MoveActorByStep_Return_975E
9766 MoveActorByStep_OnCarryClear_9766
979A MoveActorByStep_OnNonzero_979A
97A0 MoveActorByStep_OnNonzero_97A0
97BC SetActorAnimation63
97C0 SetActorAnimation62
97C4 SetActorAnimation61
97C6 SetActorAnimation61_OnNonzero_97C6
97D5 UpdateActorAnimation
97FB UpdateActorAnimation_OnZero_97FB
97FC TestAnimationSlot
9800 TestAnimationSlot_JoinBranchPaths_9800
9802 TestAnimationSlot_OnNonzero_9802
981C TestAnimationSlot_OnCarryClear_981C
982A ComputeActorLeftEdgeAt
9834 ComputeActorLeftEdgeAt_OnNonzero_9834
984A ComputeActorLeftEdgeAt_OnCarryClear_984A
9858 ComputeActorRightEdgeAt
985F TestActorValue
986A TestActorValue_Return_986A
9875 TestActorValue_OnCarryClear_9875
98A7 TestActorValue_OnCarryClear_98A7
98AA TestActorValue_JoinBranchPaths_98AA
98AD TestActorValue_JoinBranchPaths_98AD
98B0 TestActorValue_JumpNext_98B0
98B7 TestActorValue_OnNonzero_98B7
98BE TestActorValue_JoinBranchPaths_98BE
98C1 TestActorValue_OnNonzero_98C1
98D8 TestActorValue_OnCarryClear_98D8
98E6 ComputeActorLeftEdgeAlt2
98F0 ComputeActorLeftEdgeAlt2_OnNonzero_98F0
9903 ComputeActorLeftEdgeAlt2_OnCarryClear_9903
9911 UpdateActorTileFromIndex
9918 UpdateActorTileFromIndexAlt
9948 UpdateActorTileFromIndexAlt_JoinBranchPaths_9948
994B UpdateActorTileFromIndexAlt_JumpNext_994B
996E UpdateActorTileFromIndexAlt_JumpNext_996E
997C UpdateActorTileFromIndexAlt_JumpNext_997C
9989 UpdateActorTileFromIndexAlt_OnNonzero_9989
9994 UpdateActorTileFromIndexAlt_OnNonzero_9994
99A0 UpdateActorTileFromIndexAlt_OnNonzero_99A0
99A3 SetSoundSequenceChannel2
99B0 SetSoundSequenceChannel2_Return_99B0
99B7 SetSoundSequenceChannel2_JumpNext_99B7
99D7 SetSoundSequenceChannel2_OnNegative_99D7
99E2 LookupActorTileId
99E4 LookupActorTileIdAlt
9A02 LookupActorTileIdAlt_OnCarryClear_9A02
9A24 StoreActorCoordinates
9A2E StoreActorCoordinatesAlt
9A36 StoreActorCoordinatesAlt_OnNonnegative_9A36
9A3F FlipActorFacing
9A4E SpawnActorPair
9A6B SpawnActorPairAlt
9ABC SpawnActorPairAlt_OnNonzero_9ABC
9ACE SpawnActorPairAlt_OnNonzero_9ACE
9AD3 SpawnActorPairAlt_JoinBranchPaths_9AD3
9AD8 SpawnActorPairAlt_OnNonzero_9AD8
9AE8 RunBytecodeInterpreter
9B05 DispatchThroughPointer
9B08 DispatchThroughPointer_JoinBranchPaths_9B08
9B18 DispatchThroughPointer_OnNonzero_9B18
9B25 RunBytecodeProgram
9B4C RunBytecodeProgram_OnNonnegative_9B4C
9B64 RunBytecodeProgram_OnNonnegative_9B64
9B72 RunBytecodeProgram_OnNonnegative_9B72
9BA1 RunBytecodeProgram_OnZero_9BA1
9BB0 RunBytecodeProgram_OnNonzero_9BB0
9BB4 RunBytecodeProgram_OnNonzero_9BB4
9BD9 RunBytecodeProgram_OnNonzero_9BD9
9BDD RunBytecodeProgram_OnNonzero_9BDD
9BF3 RunBytecodeProgram_OnCarryClear_9BF3
9C2C RunBytecodeProgram_OnZero_9C2C
9C2E RunBytecodeProgram_OnNonnegative_9C2E
9C4C RunBytecodeProgram_OnNonnegative_9C4C
9C52 RunBytecodeProgram_OnNonnegative_9C52
9C66 RunBytecodeProgram_OnCarryClear_9C66
9C71 RunBytecodeProgram_OnZero_9C71
9C73 RunBytecodeProgram_JoinBranchPaths_9C73
9C84 RunBytecodeProgram_OnNonzero_9C84
9C8D RunBytecodeProgram_OnCarryClear_9C8D
9C91 RunBytecodeProgram_JoinBranchPaths_9C91
9CAD RunBytecodeProgram_Return_9CAD
9CBB ResetBytecodeState
9CDB ResetBytecodeState_OnCarryClear_9CDB
9CE5 ResetBytecodeState_OnCarryClear_9CE5
9D04 ResetBytecodeState_OnNonnegative_9D04
9D0D ResetBytecodeState_OnCarrySet_9D0D
9D10 ResetBytecodeState_OnNonzero_9D10
9D39 ResetBytecodeState_OnZero_9D39
9D4A ResetBytecodeState_OnZero_9D4A
9D4E CopyActorCoordinates
9D61 CopyActorCoordinates_OnCarryClear_9D61
9DA2 CopyActorCoordinates_OnNonzero_9DA2
9DB6 CopyActorCoordinates_OnZero_9DB6
9DBB CopyActorCoordinates_OnNonzero_9DBB
9DD0 CopyActorCoordinates_OnCarryClear_9DD0
9DD4 CopyActorCoordinates_OnCarryClear_9DD4
9DD6 SetActorBounds
9DE6 LoadActorTileIndex
9E02 LoadActorTileIndex_OnCarrySet_9E02
9E19 LoadActorTileIndex_OnZero_9E19
9E37 LoadActorTileIndex_OnNonzero_9E37
9E4B LoadActorTileIndex_OnZero_9E4B
9E50 LoadActorTileIndex_OnNonzero_9E50
9E65 LoadActorTileIndex_OnCarryClear_9E65
9E69 LoadActorTileIndex_OnCarryClear_9E69
9E6B LoadActorTileIndex_OnNonzero_9E6B
9E6E UpdateActorFacing
9E7F QueueNametableWrite
9E87 QueueNametableWrite_OnNonzero_9E87
9E89 QueueNametableWrite_OnNonnegative_9E89
9F14 FlushNametableWrite
9F2A FlushNametableWrite_JoinBranchPaths_9F2A
9F4B UpdateActorMovement
9F54 MoveActorByOpcode
9F7F MoveActorByOpcode_JoinBranchPaths_9F7F
9F83 MoveActorByOpcode_JoinBranchPaths_9F83
9FAC MoveActorByOpcode_OnCarryClear_9FAC
9FB8 MoveActorByOpcode_OnNonzero_9FB8
9FBA MoveActorByOpcode_JoinBranchPaths_9FBA
9FBB MoveActorByOpcode_Return_9FBB
9FC2 MoveActorByOpcode_Continue_9FC2
9FC9 MoveActorByOpcode_Continue_9FC9
9FD0 MoveActorByOpcode_Continue_9FD0
9FD7 MoveActorByOpcode_Continue_9FD7
9FDF AddToNametableValue
9FEF AddToNametableValue_Return_9FEF
9FFA AddToNametableValue_JumpNext_9FFA
A002 SubtractFromNametableValue
A012 SubtractFromNametableValue_Return_A012
A01D ProcessBytecodeOpcode
A060 ProcessBytecodeOpcode_OnCarrySet_A060
A062 ProcessBytecodeOpcode_JoinBranchPaths_A062
A07B ProcessBytecodeOpcode_JoinBranchPaths_A07B
A085 ComputeBytecodeOffset
A08B ComputeBytecodeOffset_OnNonzero_A08B
A09F ComputeBytecodeOffset_OnCarryClear_A09F
A0A5 ResetBytecodeAccumulator
A0AD ResetBytecodeAccumulator_OnNonzero_A0AD
A0C2 ResetBytecodeAccumulator_OnCarryClear_A0C2
A0C6 ResetBytecodeAccumulatorAlt
A0CE ResetBytecodeAccumulatorAlt_OnNonzero_A0CE
A0EC ResetBytecodeAccumulatorAlt_OnCarryClear_A0EC
A0F4 AdvanceBytecodeProgram
A0FB ResetBytecodeStateAlt
A105 ResetBytecodeStateAlt_OnNonzero_A105
A122 ResetBytecodeStateAlt_OnCarryClear_A122
A12E ComputeActorTileRow
A14F ComputeActorTileRow_OnNonnegative_A14F
A157 ComputeActorTileRow_JoinBranchPaths_A157
A15D ResetBytecodePointers
A165 ResetBytecodePointers_OnNonzero_A165
A179 ResetBytecodePointers_OnCarryClear_A179
A17F RunActorScript
A1A5 RunActorScript_OnCarrySet_A1A5
A1C3 RunActorScript_OnZero_A1C3
A1E3 RunActorScript_OnNonnegative_A1E3
A1F1 RunActorScript_OnNonnegative_A1F1
A201 RunActorScript_OnNonzero_A201
A246 RunActorScript_OnZero_A246
A250 LoadActorConfigByte
A253 ComputeActorConfigOffset
A25F CopyConfigBytes
A261 CopyConfigBytes_OnNonnegative_A261
A270 LoadActorConfigRecord
A28D LoadActorConfigRecord_JoinBranchPaths_A28D
A298 CompareConfigValue
A2BD CompareConfigValue_JoinBranchPaths_A2BD
A2C8 ReturnFromConfigLoad
A2C9 LoadActorConfigFields
A2D8 LoadActorConfigFields_OnZero_A2D8
A2EB LoadActorConfigFields_OnNegative_A2EB
A2F1 LoadActorConfigFields_OnNonzero_A2F1
A305 LoadActorConfigFields_OnZero_A305
A30B LoadActorConfigFields_OnNonzero_A30B
A316 StoreActorPaletteByte
A32A StoreActorPaletteByte_OnZero_A32A
A32C StoreActorControlByte
A334 StoreActorControlByte_OnZero_A334
A338 ReadActorConfigByte
A388 ReadActorConfigByte_JoinBranchPaths_A388
A3A5 ReadActorConfigByte_JoinBranchPaths_A3A5
A3B1 ReadActorConfigByte_OnNonzero_A3B1
A3C9 ReadActorConfigByte_OnCarrySet_A3C9
A3E9 ReadActorConfigByte_OnCarrySet_A3E9
A3F1 ReadActorConfigByte_OnNonzero_A3F1
A3FA ReadActorConfigByte_OnNonzero_A3FA
A406 ReadActorConfigByte_JoinBranchPaths_A406
A40A ReadActorConfigByte_OnCarrySet_A40A
A40D ReadActorConfigByte_OnNonzero_A40D
A418 ReadActorConfigByte_OnZero_A418
A423 ReadActorConfigByte_OnNonzero_A423
A428 ReadActorConfigByte_OnCarrySet_A428
A430 ReadActorConfigByte_JoinBranchPaths_A430
A435 CompareActorConfigValue
A44E CompareActorConfigValue_OnZero_A44E
A459 CompareActorConfigValue_OnZero_A459
A464 CompareActorConfigValue_OnZero_A464
A46D CompareActorConfigValue_OnNonzero_A46D
A46F StoreActorConfigResult
A475 StoreActorConfigResult_JoinBranchPaths_A475
A482 LoadActorConfigAlt
A48D LoadActorConfigAlt_OnZero_A48D
A49B LoadActorConfigAlt_OnZero_A49B
A49F StoreActorConfigResultAlt
A4A5 StoreActorConfigResultAlt_OnZero_A4A5
A4AA LoadActorFacingFlag
A4B5 LoadActorFacingFlag_OnNonzero_A4B5
A4BA LoadActorFacingFlag_OnCarryClear_A4BA
A4C2 LoadActorFacingFlag_JoinBranchPaths_A4C2
A4C7 LoadActorConfigBlock
A4DF TestSoundChannelState
A4F1 TestSoundChannelState_OnNonzero_A4F1
A4F2 SetSoundSequenceChannel2Alt
A4FF FlipObjectIndex
A508 LookupObjectIndex
A512 UpdateObjectSlots
A51B AdvanceObjectSlot
A522 AdvanceObjectSlot_OnNonzero_A522
A52D AdvanceObjectSlot_OnCarrySet_A52D
A532 AdvanceObjectSlot_OnCarryClear_A532
A583 AdvanceObjectSlot_OnNegative_A583
A5DD WriteNametableBytes
A5DF WriteNametableBytes_OnNonnegative_A5DF
A660 SetSoundSequenceChannel4
A67F SetSoundSequenceChannel4_OnZero_A67F
A68E UpdateObjectList
A695 UpdateObjectListEntry
A6BE UpdateObjectListEntry_OnNegative_A6BE
A6DF UpdateObjectListEntry_OnNonzero_A6DF
A6EB UpdateObjectListEntry_OnZero_A6EB
A6EF UpdateObjectListEntry_OnZero_A6EF
A6F8 UpdateObjectCollisions
A70D UpdateObjectCollisions_OnNonzero_A70D
A714 UpdateObjectCollisions_OnNonzero_A714
A728 UpdateObjectCollisions_OnNonzero_A728
A729 UpdateObjectCollisions_OnCarryClear_A729
A73D UpdateObjectCollisions_OnNonzero_A73D
A745 UpdateObjectCollisions_OnNonzero_A745
A758 UpdateObjectCollisions_OnNonzero_A758
A75D UpdateObjectCollisions_OnNonzero_A75D
A773 UpdateObjectCollisions_OnCarryClear_A773
A77F UpdateObjectCollisions_OnCarryClear_A77F
A78F UpdateObjectCollisions_JoinBranchPaths_A78F
A79B UpdateObjectCollisions_OnZero_A79B
A79C UpdateObjectCollisions_OnZero_A79C
A79F CheckObjectScroll
A7B0 CheckObjectScroll_OnNonzero_A7B0
A7B8 CheckObjectScroll_OnZero_A7B8
A7BF CheckObjectScroll_OnNonnegative_A7BF
A7CA CheckObjectScroll_OnNegative_A7CA
A7E1 CheckObjectScroll_OnNonzero_A7E1
A7E8 CheckObjectScroll_OnNonzero_A7E8
A7FD CheckObjectScroll_JoinBranchPaths_A7FD
A800 CheckObjectScroll_OnNonnegative_A800
A82F ClearScrollLatchAlt
A833 ClearScrollLatchAlt_OnCarryClear_A833
A834 UpdateObjectSprite
A842 UpdateObjectSprite_OnCarryClear_A842
A856 UpdateObjectSprite_OnCarrySet_A856
A862 UpdateObjectSprite_OnZero_A862
A884 SetObjectFlags
A89D SetObjectFlags_OnCarryClear_A89D
A8D1 AdvanceObjectFrame
A8E9 TestObjectActive
A8F9 TestObjectActive_OnNonzero_A8F9
A916 TestObjectActive_OnNonnegative_A916
A936 TestObjectActive_OnNonzero_A936
A949 UpdateObjectAnimations
A952 UpdateObjectAnimation
A982 UpdateObjectAnimation_OnCarryClear_A982
A991 UpdateObjectAnimation_JoinBranchPaths_A991
A992 UpdateObjectTimer
A99E DecrementObjectCounter
A9A4 DecrementObjectCounter_OnZero_A9A4
A9AA DecrementObjectCounter_JoinBranchPaths_A9AA
A9AB UpdateObjectState
A9C9 UpdateObjectState_OnCarrySet_A9C9
A9CD UpdateObjectState_OnZero_A9CD
A9D6 UpdateObjectState_OnNegative_A9D6
A9D8 ToggleScrollRegionFlip
A9E9 ToggleScrollRegionFlip_OnNonzero_A9E9
A9EA ToggleScrollRegionFlip_OnCarrySet_A9EA
A9FF BuildObjectList
AA55 ToggleScrollRegionFlip_OnCarrySet_AA55
AA56 ReadControllers
AA63 ReadControllerShiftRegister
AA69 ReadControllerShiftRegister_OnNonzero_AA69
AA82 ReadControllerShiftRegister_JoinBranchPaths_AA82
AA98 ReadControllerShiftRegister_OnZero_AA98
AA9D ReadControllerShiftRegister_OnCarrySet_AA9D
AAA1 ReadControllerShiftRegister_OnCarrySet_AAA1
AAA8 ReadControllerShiftRegister_OnCarrySet_AAA8
AAAE ReadControllerShiftRegister_OnCarryClear_AAAE
AAB4 ReadControllerShiftRegister_OnCarrySet_AAB4
AAB8 StoreControllerButtonBits
AAC0 StoreControllerButtonBits_OnZero_AAC0
AACC StoreControllerButtonBits_OnZero_AACC
AACD EnableRendering
AADC DisableRenderingAndClearNametables
AAEF ClearNametablePattern
AAFF ClearNametablePattern_OnNonzero_AAFF
AB0B ClearNametablePattern_OnNonzero_AB0B
AB68 CopyPaletteFromTable
AB7D CopyPaletteFromTable_OnNonnegative_AB7D
AB98 LoadShadowOamBlock
ABA3 FillShadowOamBlock
ABA8 FillShadowOamBlock_OnNonnegative_ABA8
ABB1 UploadPalette
ABC4 UploadPalette_OnCarryClear_ABC4
ABE4 ApplyPpuScrollAndControl
ABF7 ShiftAccumulatorRight4
ABFC ClearOamShadow
AC03 ClearOamShadow_OnNonzero_AC03
AC0D SelectLevelVramWriter
AC3B SetLevelVramStream
AC43 FillAttributeBlock
AC4C WriteAttributeBlock
AC56 WriteAttributeBlock_OnNonzero_AC56
AC62 LoadAttributeStream
AC78 SetPpuAddressHighAnd40
AC82 WriteCompressedVramStream
AC88 AdvanceSourceByte
AC96 DecodeVramStreamToken
AC9E AdvanceSourceByte_OnCarrySet_AC9E
ACA1 AdvanceSourceByte_OnZero_ACA1
ACA7 WriteVramRunToken
ACB5 AdvanceSourceByte_OnNonzero_ACB5
ACC9 AdvanceDestinationWord
ACD7 AdvanceCountWord
ACE5 WithRenderingEnabled
ACF5 WriteCompressedVramBlocks
AD01 WriteCompressedVramBlocks_OnNonzero_AD01
AD19 ComputeCollisionBits
AD36 ComputePlayerOverlapBits
AD71 ComputePlayerOverlapBits_OnCarrySet_AD71
AD73 ComputePlayerOverlapBits_OnNonzero_AD73
AD7A ComputePlayerOverlapBits_JoinBranchPaths_AD7A
AD84 ComputePlayerOverlapBits_OnCarrySet_AD84
AD8B ComputePlayerOverlapBits_OnZero_AD8B
AD91 ComputePlayerOverlapBits_OnCarrySet_AD91
AD94 ComputePlayerOverlapBits_JoinBranchPaths_AD94
ADAD ComputePlayerOverlapBits_OnNonnegative_ADAD
ADAF ComputePlayerOverlapBits_OnNonzero_ADAF
ADB1 ComputePlayerOverlapBits_OnCarryClear_ADB1
ADC2 ComputePlayerOverlapBits_JoinBranchPaths_ADC2
AE01 ComputePlayerOverlapBits_OnCarrySet_AE01
AE03 ComputePlayerOverlapBits_OnNonzero_AE03
AE0B ComputePlayerOverlapBits_OnNegative_AE0B
AE0F ComputePlayerOverlapBits_JoinBranchPaths_AE0F
AE11 ComputePlayerOverlapBits_OnNonzero_AE11
AE15 ComputePlayerOverlapBits_OnCarryClear_AE15
AE16 ComputePlayerOverlapBits_OnZero_AE16
AE45 SetDefaultOverlapBits
AE51 SetDefaultOverlapBits_OnNonzero_AE51
AE53 SetDefaultOverlapBits_OnNonzero_AE53
AE56 SetDefaultOverlapBits_OnCarryClear_AE56
AE63 SetDefaultOverlapBits_OnCarrySet_AE63
AE72 SetDefaultOverlapBits_OnCarrySet_AE72
AE80 SetDefaultOverlapBits_OnNegative_AE80
AE82 SetDefaultOverlapBits_OnNonzero_AE82
AE88 SetDefaultOverlapBits_OnCarrySet_AE88
AE90 SetDefaultOverlapBits_OnNegative_AE90
AE92 SetDefaultOverlapBits_OnNonzero_AE92
AE96 SetDefaultOverlapBits_OnNonzero_AE96
AE9B ComputeEdgeOverlapBits
AEBE ComputeEdgeOverlapBits_OnNonzero_AEBE
AECA ComputeEdgeOverlapBits_JoinBranchPaths_AECA
AEDC ComputeEdgeOverlapBits_JoinBranchPaths_AEDC
AEE3 ComputeEdgeOverlapBits_OnZero_AEE3
AEE9 ComputeEdgeOverlapBits_JoinBranchPaths_AEE9
AEEA ComputeEdgeOverlapBits_JoinBranchPaths_AEEA
AEFA ComputeEdgeOverlapBits_OnZero_AEFA
AF01 ComputeEdgeOverlapBits_JoinBranchPaths_AF01
AF24 ComputeEdgeOverlapBits_JoinBranchPaths_AF24
AF25 InitializeSoundEngine
AF3B UpdateSoundFrame
AF40 UpdateAllSoundChannels
AF43 UpdateSoundChannel
AF55 AdvanceSoundChannelNote
AF68 UpdateSoundChannel_JoinBranchPaths_AF68
AF69 WriteSoundChannelState
AF6B RebuildApuEnableMask
AF73 StartSoundChannelNote
AFAB AdvanceSoundSequencePointer
AFC5 ComputeEnvelopeMask
AFD5 ComputeEnvelopeMask_OnZero_AFD5
AFD9 ComputeTonePeriod
B000 ShiftNoteTableIndex
B007 WriteToneRegisters
B028 ComputeTonePeriod_OnCarrySet_B028
B029 WriteFixedToneRegisters
B036 ComputeTonePeriod_OnCarrySet_B036
B037 ComputeTonePeriod_OnCarrySet_B037
B03A ReadNoteDuration
B049 StoreNoteDuration
B058 ReadNoteDuration_OnZero_B058
B059 StoreShortNoteDuration
B05D BuildApuChannelMask
B062 WriteApuEnable
B069 WriteApuEnable_OnNegative_B069
B06C ApplySoundCommand
B083 WriteApuControlRegister
B08C AdvanceSoundSequenceStep
B08E AdvanceSoundSequenceStepAlt
B095 ReturnFromSoundCommand
B096 ReadLoopFlag
B09D HandleNoteTerminator
B0A9 HandleSustainCounter
B0B3 LoadSoundSequenceStep
B0BB LoadSoundSequenceStep_OnCarrySet_B0BB
B0C6 DecrementSustainCounter