Replaced all 688 Label_XXXX labels with semantic names: - 122 jmp-target labels renamed with routine-specific names (e.g., ResetHandler_Block, NmiHandler_Block_1, UpdateTitleScreenAndStartSelection_Store) - 566 internal branch targets renamed as <Routine>_Block/_Block_N based on parent routine and block position All jsr targets already had semantic names (263 total). Build verified byte-identical. verify_pass1.py passes with 'canoni' comment format. Updated TODO.md: removed Donkey Kong Jr. from Label_ residue table.
1036 lines
40 KiB
Plaintext
1036 lines
40 KiB
Plaintext
al 00FFFA .VectorTable
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al 00FFF5 .UnreferencedVectorTailSentinelBytes
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al 00FFF1 .UnreferencedVectorTailRectangleBytes
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al 00FFF0 .IrqHandler
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al 00FE4A .RunAudioEngine_Block_65
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al 00FE43 .RunAudioEngine_Block_64
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al 00FE50 .RunAudioEngine_Block_66
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al 00FE1F .RunAudioEngine_Block_62
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al 00FE02 .RunAudioEngine_Block_61
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al 00FE22 .RunAudioEngine_Block_63
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al 00FDD1 .RunAudioEngine_Block_58
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al 00FDC2 .RunAudioEngine_Block_57
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al 00FDB9 .RunAudioEngine_Block_56
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al 00FDF2 .RunAudioEngine_Block_60
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al 00FDDE .RunAudioEngine_Block_59
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al 00FDA0 .RunAudioEngine_Block_55
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al 00FE55 .SoundEffectSequenceData
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al 00FE54 .SoundEffectNoiseOffset
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al 00FE53 .SoundEffectDataPointerHi
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al 00FE52 .SoundEffectDataPointerLo
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al 00FE51 .SoundEffectDescriptorIndex
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al 00FD9C .RunAudioEngine_Block_54
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al 00FD58 .RunAudioEngine_Block_53
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al 00FD41 .RunAudioEngine_Block_52
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al 00FD31 .RunAudioEngine_Block_51
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al 00FCE9 .RunAudioEngine_Block_47
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al 00FFB7 .TriangleSequenceStartOffsets
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al 00FD0E .RunAudioEngine_Block_49
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al 00FCB5 .RunAudioEngine_Block_45
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al 00FCDC .RunAudioEngine_Block_46
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al 00FCB0 .RunAudioEngine_Block_44
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al 00FD0C .RunAudioEngine_Block_48
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al 00FD15 .RunAudioEngine_Block_50
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al 00FC90 .RunAudioEngine_Block_40
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al 00FD4C .RunAudioEngine_Load
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al 00FC75 .RunAudioEngine_Block_38
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al 00FC6C .RunAudioEngine_Block_37
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al 00FC87 .RunAudioEngine_Block_39
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al 00FCA8 .RunAudioEngine_Block_42
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al 00FCAD .RunAudioEngine_Block_43
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al 00FC57 .RunAudioEngine_Block_35
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al 00FC5B .RunAudioEngine_Block_36
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al 00FC50 .RunAudioEngine_Block_34
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al 00FC4A .RunAudioEngine_Block_32
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al 00FC4C .RunAudioEngine_Block_33
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al 00FC3E .RunAudioEngine_Block_30
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al 00FC47 .RunAudioEngine_Block_31
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al 00FC34 .RunAudioEngine_Block_29
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al 00FC24 .RunAudioEngine_Block_28
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al 00FC10 .RunAudioEngine_Block_27
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al 00FBEC .RunAudioEngine_Block_25
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al 00FBEB .RunAudioEngine_Block_24
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al 00FBD7 .RunAudioEngine_Block_22
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al 00FBCF .RunAudioEngine_Block_21
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al 00FC07 .RunAudioEngine_Block_26
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al 00FBBE .RunAudioEngine_Block_19
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al 00FBB7 .RunAudioEngine_Block_18
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al 00FBDC .RunAudioEngine_Block_23
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al 00FBAD .RunAudioEngine_Block_17
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al 00FBA8 .RunAudioEngine_Block_16
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al 00FBC2 .RunAudioEngine_Block_20
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al 00FB91 .RunAudioEngine_Block_15
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al 00FB8A .RunAudioEngine_Block_14
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al 00FB5E .RunAudioEngine_Block_9
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al 00FB64 .RunAudioEngine_Block_10
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al 00FB67 .RunAudioEngine_Block_11
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al 00FB2C .RunAudioEngine_Block_4
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al 00FC9A .RunAudioEngine_Block_41
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al 00FB6C .RunAudioEngine_Block_12
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al 00FB72 .RunAudioEngine_Block_13
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al 00FB49 .RunAudioEngine_Block_7
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al 00FB50 .RunAudioEngine_Block_8
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al 00FB30 .RunAudioEngine_Block_5
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al 00FB37 .RunAudioEngine_Block_6
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al 00FB1F .RunAudioEngine_Block_2
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al 00FB26 .RunAudioEngine_Block_3
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al 00FB11 .RunAudioEngine_Block
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al 00FB14 .RunAudioEngine_Block_1
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al 00FABF .AudioDurationTable_Block_7
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al 00FAAD .AudioDurationTable_Block_6
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al 00FDF5 .RunAudioEngine_Load_1
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al 00FA9F .AudioDurationTable_Block_5
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al 00FA92 .AudioDurationTable_Block_4
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al 00FA85 .AudioDurationTable_Block_3
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al 00FB16 .RunAudioEngine_Store
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al 00FAD3 .AudioDurationTable_Block_8
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al 00FA7C .AudioDurationTable_Block_2
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al 00FA6D .AudioDurationTable_Block_1
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al 00FA64 .AudioDurationTable_Block
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al 00FA5D .AudioDurationTable
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al 00F9F8 .PulseSweepPatternTable
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al 00F9F7 .AudioComputeStep_F9EF_Block_1
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al 00F9F1 .AudioComputeStep_F9EF_Block
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al 00F9EF .AudioComputeStep_F9EF
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al 00F9E4 .AudioDispatchStep_F9E4
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al 00F9DF .AudioUpdateStep_F9D5_Block
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al 00F9D5 .AudioUpdateStep_F9D5
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al 00F9CD .AudioUpdateStep_F9CD
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al 00F9CC .AudioComputeStep_F9CC
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al 00F9CA .AudioComputeStep_F9CA
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al 00FA4E .AudioPitchModulationTable
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al 00F9BF .AudioComputeStep_F9BF
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al 00F9B9 .AudioComputeStep_F9B9
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al 00F9B1 .AudioUpdateStep_F9B1
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al 00F9AF .AudioComputeStep_F9AF
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al 00F9A8 .WriteTrianglePeriod
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al 00F9A4 .WritePulse2Period
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al 00FA00 .ApuPeriodHighTable
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al 00F9A3 .WriteApuPeriod_Block_1
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al 00FA01 .ApuPeriodLowTable
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al 00F992 .WriteApuPeriod_Block
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al 00F98D .AudioDispatchStep_F98D
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al 00F98B .AudioComputeStep_F98B
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al 00F990 .WriteApuPeriod
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al 00F985 .AudioUpdateStep_F985
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al 00F973 .StartTriangleEffect
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al 00F961 .StartPulse2Effect
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al 00F95A .ConfigurePulse1Envelope
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al 00F958 .ConfigurePulse1WithSweepDisabled
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al 00F955 .UpdateAudioFrame_Block_3
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al 00F952 .UpdateAudioFrame_Block_2
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al 00F93F .UpdateAudioFrame_Block_1
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al 00F938 .UpdateAudioFrame_Block
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al 00FAD5 .RunAudioEngine
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al 00F90E .UnusedVramDataPadding
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al 00F8B6 .CommonStageStatusVramCommandStream
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al 00F76C .SpringboardStageVramCommandStream
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al 00F647 .MariosHideoutVramCommandStream
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al 00F4EE .ChainsStageVramCommandStream
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al 00F38E .VinesStageVramCommandStream
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al 00F266 .TitleScreenVramCommandStream
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al 00F265 .ReadControllerPort_Block_2
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al 00F254 .ReadControllerPort_Block_1
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al 00F22F .ReadControllerPort_Block
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al 00F22D .ReadControllerPort
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al 00F208 .AdvanceRandomLfsr_Block
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al 00F1C1 .TickSoundTimers_Block_1
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al 00F1BB .TickSoundTimers_Block
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al 00F196 .TestObjectBoundingBoxOverlap_Block_4
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al 00F1A2 .TestObjectBoundingBoxOverlap_Block_5
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al 00F181 .TestObjectBoundingBoxOverlap_Block_3
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al 00F1AC .TestObjectBoundingBoxOverlap_Block_8
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al 00F1A7 .TestObjectBoundingBoxOverlap_Block_7
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al 00F156 .TestObjectBoundingBoxOverlap_Block_1
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al 00F17C .TestObjectBoundingBoxOverlap_Block_2
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al 00F1A3 .TestObjectBoundingBoxOverlap_Block_6
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al 00F14D .TestObjectBoundingBoxOverlap_Block
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al 00F126 .SubtractPackedCoordinateDelta_Block_1
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al 00F11A .SubtractPackedCoordinateDelta_Block
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al 00F0FE .AddPackedCoordinateDelta_Block_1
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al 00F102 .AddPackedCoordinateDelta_Block_2
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al 00F0F1 .AddPackedCoordinateDelta_Block
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al 00F129 .SplitPackedCoordinate
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al 00F0E5 .ApplyPackedBoundingBoxUpdate_Block_5
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al 00F0C9 .ApplyPackedBoundingBoxUpdate_Block_4
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al 00F0C3 .ApplyPackedBoundingBoxUpdate_Block_3
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al 00F107 .SubtractPackedCoordinateDelta
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al 00F0E6 .AddPackedCoordinateDelta
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al 00F06E .ApplyPackedBoundingBoxUpdate_Block
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al 00F095 .ApplyPackedBoundingBoxUpdate_Block_2
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al 00F091 .ApplyPackedBoundingBoxUpdate_Block_1
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al 00F061 .ApplyPackedBoundingBoxUpdate
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al 00F057 .InitializeBoundingBox_Block_1
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al 00F046 .InitializeBoundingBox_Block
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al 00F03F .AbortVramAppendOnOverflow_Block
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al 00F027 .QueueRectangularVramTransfer_Block_2
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al 00EFFE .QueueRectangularVramTransfer_Block_1
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al 00EFE5 .QueueRectangularVramTransfer_Block
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al 00EFCD .QueueHudDigitsByDescriptor_Block_2
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al 00EFBC .QueueHudDigitsByDescriptor_Block_1
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al 00EF9D .QueueHudDigitsByDescriptor_Block
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al 00F02E .AbortVramAppendOnOverflow
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al 00F02C .AdvanceVramBufferCursor
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al 00EF61 .QueueHudDigitsByDescriptor
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al 00EF5B .QueueSelectedHudFields_Block_1
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al 00EF52 .QueueSelectedHudFields_Block
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al 00EF28 .FillNametableAndClearAttributes_Block_7
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al 00EF25 .FillNametableAndClearAttributes_Block_6
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al 00EF22 .FillNametableAndClearAttributes_Block_5
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al 00EF16 .FillNametableAndClearAttributes_Block_4
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al 00EF00 .FillNametableAndClearAttributes_Block_3
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al 00EEF9 .FillNametableAndClearAttributes_Block_2
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al 00EEE0 .FillNametableAndClearAttributes_Block_1
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al 00EECA .FillNametableAndClearAttributes_Block
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al 00EE98 .EnqueueTask_Block
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al 00EE9B .EnqueueTask_Block_1
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al 00EE73 .ProcessQueuedTask_Block
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al 00EE7E .ProcessQueuedTask_Block_1
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al 00EE1E .PlayerUpdateStep_EE10_Block_1
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al 00EE15 .PlayerUpdateStep_EE10_Block
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al 00EDD9 .CollisionStateStep_EDAB_Decrement
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al 00EDD7 .CollisionStateStep_EDAB_Block_1
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al 00EDDC .CollisionStateStep_EDAB_Block_2
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al 00EDC6 .CollisionStateStep_EDAB_Block
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al 00ED65 .GameplayUpdateStep_ED44_Block_1
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al 00ED67 .GameplayUpdateStep_ED44_Load
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al 00ED56 .GameplayUpdateStep_ED44_Block
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al 00ED2E .PlayerCollisionStep_ECB7_Block_7
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al 00ED1C .PlayerCollisionStep_ECB7_Block_5
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al 00ED38 .GameplayUpdateStep_ED38
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al 00ED1F .PlayerCollisionStep_ECB7_Block_6
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al 00ED0A .PlayerCollisionStep_ECB7_Block_4
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al 00ECDC .PlayerCollisionStep_ECB7_Load
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al 00ECDA .PlayerCollisionStep_ECB7_Block_3
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al 00ECC9 .PlayerCollisionStep_ECB7_Block_2
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al 00ECC3 .PlayerCollisionStep_ECB7_Block_1
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al 00ECBE .PlayerCollisionStep_ECB7_Block
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al 00EE7F .EnqueueTask
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al 00EC9F .QueueObjectDeferredTasks_Block
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al 00EC78 .SpawnTwoTileObjectSprite_Block_1
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al 00EC42 .SpawnTwoTileObjectSprite_Block
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al 00EC84 .QueueObjectDeferredTasks
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al 00EC3B .SpawnTwoTileObjectSprite
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al 00EC3A .HideInactiveObjectSprites_Block_2
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al 00EC27 .HideInactiveObjectSprites_Block_1
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al 00EC1B .HideInactiveObjectSprites_Block
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al 00EC11 .TestRectangleOverlap_Block_3
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al 00EC0B .TestRectangleOverlap_Block_2
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al 00EC14 .TestRectangleOverlap_Block_4
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al 00EBFA .TestRectangleOverlap_Block_1
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al 00EBF4 .TestRectangleOverlap_Block
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al 00EBD0 .ExpandCollisionPointPair
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al 00EBCD .CollisionCollisionStep_EBCD
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al 00EBC9 .BuildCollisionRectangle_Block
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al 00EBB6 .ProcessCollisionShape_Block_2
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al 00EBB8 .ProcessCollisionShape_Block_3
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al 00EBBA .ProcessCollisionShape_Block_4
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al 00EBC1 .BuildCollisionRectangle
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al 00EB8D .ProcessCollisionShape_Block
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al 00EB96 .ProcessCollisionShape_Block_1
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al 00EB75 .ProcessCollisionShape
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al 00EB54 .HideSpriteGrid_Block_1
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al 00EB4C .HideSpriteGrid_Block
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al 00EB22 .FillVerticallyFlippedSpriteTiles_Block_1
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al 00EB1D .FillVerticallyFlippedSpriteTiles_Block
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al 00EAEE .FillMirroredSpriteTiles_Block_1
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al 00EAE9 .FillMirroredSpriteTiles_Block
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al 00EAC2 .FillSpriteGridPositions_Block_1
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al 00EABC .FillSpriteGridPositions_Block
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al 00EAA5 .FillForwardSpriteTiles_Block
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al 00EA95 .FillSpriteTileIndices_Block
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al 00EA8F .FillSpriteTileIndices
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al 00EABA .FillSpriteGridPositions
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al 00EB14 .FillVerticallyFlippedSpriteTiles
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al 00EAE0 .FillMirroredSpriteTiles
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al 00EA74 .RenderObjectSpriteGrid_Block_6
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al 00EB4A .HideSpriteGrid
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al 00EA65 .RenderObjectSpriteGrid_Block_3
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al 00EA5F .RenderObjectSpriteGrid_Block_2
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al 00EA6B .RenderObjectSpriteGrid_Block_4
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al 00EA9F .FillForwardSpriteTiles
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al 00EA51 .RenderObjectSpriteGrid_Block_1
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al 00EA40 .RenderObjectSpriteGrid_Block
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al 00EA71 .RenderObjectSpriteGrid_Block_5
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al 00E9CF .IntegrateVerticalMotion_Load
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al 00E9C3 .IntegrateVerticalMotion_Block
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al 00E9AB .TickDirectionalRepeatTimer_Block_1
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al 00E9A2 .TickDirectionalRepeatTimer_Block
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al 00E979 .LoadStageCollisionList
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al 00E91D .RunStageCollisionQuery_Block_1
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al 00E964 .RunStageCollisionQuery_Block_5
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al 00E8DB .RunStageCollisionQuery
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al 00E95E .RunStageCollisionQuery_Block_4
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al 00E8CF .RunCollisionQuery_Block_2
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al 00E93E .RunStageCollisionQuery_Block_3
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al 00E8C8 .RunCollisionQuery_Block_1
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al 00E927 .RunStageCollisionQuery_Block_2
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al 00E8F0 .RunStageCollisionQuery_Block
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al 00E8A5 .RunCollisionQuery_Block
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al 00E883 .ClassifyCoordinateAgainstRanges_Block_4
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al 00E888 .ClassifyCoordinateAgainstRanges_Block_5
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al 00E86F .ClassifyCoordinateAgainstRanges_Block_2
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al 00E874 .ClassifyCoordinateAgainstRanges_Block_3
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al 00E88A .ClassifyCoordinateAgainstRanges_Block_6
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al 00E85B .ClassifyCoordinateAgainstRanges_Block_1
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al 00E84B .ClassifyCoordinateAgainstRanges_Block
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al 00E837 .EnemyUpdateStep_E7D9_Block_7
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al 00E83D .EnemyUpdateStep_E7D9_Block_9
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al 00E82E .EnemyUpdateStep_E7D9_Block_6
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al 00E839 .EnemyUpdateStep_E7D9_Block_8
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al 00E823 .EnemyUpdateStep_E7D9_Block_5
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al 00E80A .EnemyUpdateStep_E7D9_Block_3
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al 00E81B .EnemyUpdateStep_E7D9_Block_4
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al 00E7EE .EnemyUpdateStep_E7D9_Block_1
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al 00E7E3 .EnemyUpdateStep_E7D9_Block
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al 00E809 .EnemyUpdateStep_E7D9_Block_2
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al 00E7AF .AudioUpdateStep_E762_Block_5
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al 00E7AD .AudioUpdateStep_E762_Block_4
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al 00E7BE .AudioUpdateStep_E762_Block_6
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al 00E796 .AudioUpdateStep_E762_Block_2
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al 00E78E .AudioUpdateStep_E762_Block_1
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al 00E77F .AudioUpdateStep_E762_Block
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al 00E7A0 .AudioUpdateStep_E762_Block_3
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al 00E74E .AudioRenderStep_E740_Load
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al 00E761 .AudioRenderStep_E740_Block
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al 00E716 .AudioUpdateStep_E6E3_Block_2
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al 00E718 .AudioUpdateStep_E6E3_Block_3
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al 00E70B .AudioUpdateStep_E6E3_Block_1
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al 00E6F2 .AudioUpdateStep_E6E3_Block
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al 00E6D5 .AudioUpdateStep_E6AF_Block
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al 00E69A .EnemyUpdateStep_E67C_Block_3
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al 00E697 .EnemyUpdateStep_E67C_Block_2
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al 00E6A1 .AudioUpdateStep_E6A1
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al 00E68A .EnemyUpdateStep_E67C_Block_1
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al 00E6AF .AudioUpdateStep_E6AF
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al 00E687 .EnemyUpdateStep_E67C_Block
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al 00E762 .AudioUpdateStep_E762
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al 00E740 .AudioRenderStep_E740
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al 00E71D .AudioUpdateStep_E71D
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al 00E661 .GraphicsRenderStep_E5F9_Load
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al 00E6E3 .AudioUpdateStep_E6E3
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al 00E67C .EnemyUpdateStep_E67C
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al 00E64C .GraphicsRenderStep_E5F9_Block_3
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al 00E7D9 .EnemyUpdateStep_E7D9
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al 00E63A .GraphicsRenderStep_E5F9_Block_2
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al 00E64F .GraphicsRenderStep_E5F9_Block_4
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al 00E61C .GraphicsRenderStep_E5F9_Block_1
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al 00E676 .GraphicsRenderStep_E5F9_Block_6
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al 00E66D .GraphicsRenderStep_E5F9_Block_5
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al 00E5FD .GraphicsRenderStep_E5F9_Block
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al 00E5ED .EnemyUpdateStep_E5DD_Block
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al 00E5D1 .StageUpdateStep_E5C1_Block
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al 00E5C0 .GraphicsRenderStep_E4F5_Block_14
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al 00E597 .GraphicsRenderStep_E4F5_Block_12
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al 00E595 .GraphicsRenderStep_E4F5_Block_11
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al 00E5DD .EnemyUpdateStep_E5DD
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al 00E58C .GraphicsRenderStep_E4F5_Block_10
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al 00E5C1 .StageUpdateStep_E5C1
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al 00E587 .GraphicsRenderStep_E4F5_Block_9
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al 00E577 .GraphicsRenderStep_E4F5_Store
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al 00E567 .GraphicsRenderStep_E4F5_Block_7
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al 00E571 .GraphicsRenderStep_E4F5_Block_8
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al 00E554 .GraphicsRenderStep_E4F5_Block_5
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al 00E558 .GraphicsRenderStep_E4F5_Block_6
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al 00E840 .ClassifyCoordinateAgainstRanges
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al 00E52F .GraphicsRenderStep_E4F5_Block_2
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al 00E535 .GraphicsRenderStep_E4F5_Block_3
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al 00E538 .GraphicsRenderStep_E4F5_Block_4
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al 00E5A0 .GraphicsRenderStep_E4F5_Block_13
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al 00E518 .GraphicsRenderStep_E4F5_Block_1
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al 00E501 .GraphicsRenderStep_E4F5_Block
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al 00ED8E .PlayerUpdateStep_ED8E
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al 00E4F4 .GraphicsUpdateStep_E47E_Block_2
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al 00E4D9 .GraphicsUpdateStep_E47E_Load
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al 00E4CF .GraphicsUpdateStep_E47E_Block_1
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al 00E4B8 .GraphicsUpdateStep_E47E_Block
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al 00E46B .GraphicsUpdateStep_E45F_Block_1
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al 00E469 .GraphicsUpdateStep_E45F_Block
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al 00E45E .GraphicsCollisionStep_E402_Block_4
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al 00E453 .GraphicsCollisionStep_E402_Block_3
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al 00E47E .GraphicsUpdateStep_E47E
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al 00E45F .GraphicsUpdateStep_E45F
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al 00E441 .GraphicsCollisionStep_E402_Block_2
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al 00E40E .GraphicsCollisionStep_E402_Block_1
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al 00E408 .GraphicsCollisionStep_E402_Block
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al 00E3FF .PlayerUpdateStep_E3DD_Store
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al 00E3EE .PlayerUpdateStep_E3DD_Block
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al 00E3D2 .CollisionCollisionStep_E3B9_Block
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al 00E3AE .CollisionCollisionStep_E380_Block
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al 00E377 .CollisionCollisionStep_E33C_Block_2
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al 00E366 .CollisionCollisionStep_E33C_Block
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al 00E371 .CollisionCollisionStep_E33C_Block_1
|
|
al 00E2EE .GraphicsStateStep_E2A2_Block_4
|
|
al 00E2E8 .GraphicsStateStep_E2A2_Block_3
|
|
al 00E2F5 .GraphicsStateStep_E2A2_Block_5
|
|
al 00E2CF .GraphicsStateStep_E2A2_Block_1
|
|
al 00E2D3 .GraphicsStateStep_E2A2_Block_2
|
|
al 00E2C5 .GraphicsStateStep_E2A2_Block
|
|
al 00E3DD .PlayerUpdateStep_E3DD
|
|
al 00E2A1 .UpdateMovingPlatforms_Block_5
|
|
al 00E33C .CollisionCollisionStep_E33C
|
|
al 00E2A2 .GraphicsStateStep_E2A2
|
|
al 00E294 .UpdateMovingPlatforms_Block_4
|
|
al 00E3B9 .CollisionCollisionStep_E3B9
|
|
al 00E380 .CollisionCollisionStep_E380
|
|
al 00E2F6 .GraphicsRenderStep_E2F6
|
|
al 00E285 .UpdateMovingPlatforms_Block_2
|
|
al 00E311 .GraphicsRenderStep_E311
|
|
al 00E282 .UpdateMovingPlatforms_Block_1
|
|
al 00E28E .UpdateMovingPlatforms_Block_3
|
|
al 00E272 .UpdateMovingPlatforms_Load_1
|
|
al 00E26A .UpdateMovingPlatforms_Block
|
|
al 00E25C .UpdateMovingPlatforms_Load
|
|
al 00E24C .QueuePlatformVramUpdateB_Load
|
|
al 00E213 .GraphicsRenderStep_E13E_Block_8
|
|
al 00E1F3 .GraphicsRenderStep_E13E_Block_7
|
|
al 00E1D2 .GraphicsRenderStep_E13E_Block_4
|
|
al 00E1DF .GraphicsRenderStep_E13E_Block_5
|
|
al 00E1F0 .GraphicsRenderStep_E13E_Block_6
|
|
al 00E1BF .GraphicsRenderStep_E13E_Block_3
|
|
al 00E225 .DrawPlatformSprite
|
|
al 00E170 .GraphicsRenderStep_E13E_Block
|
|
al 00E184 .GraphicsRenderStep_E13E_Block_1
|
|
al 00E185 .GraphicsRenderStep_E13E_Block_2
|
|
al 00E134 .GraphicsRenderStep_E10D_Block_2
|
|
al 00E11B .GraphicsRenderStep_E10D_Block_1
|
|
al 00E112 .GraphicsRenderStep_E10D_Block
|
|
al 00E100 .GraphicsUpdateStep_E0E4_Block
|
|
al 00E10C .GraphicsUpdateStep_E0E4_Return
|
|
al 00E0E1 .EnemyComputeStep_E0CC_Block_2
|
|
al 00E0D7 .EnemyComputeStep_E0CC_Block
|
|
al 00E0DA .EnemyComputeStep_E0CC_Block_1
|
|
al 00E0AC .EnemyUpdateStep_E081_Block_3
|
|
al 00E0A5 .EnemyUpdateStep_E081_Block_1
|
|
al 00E0A7 .EnemyUpdateStep_E081_Block_2
|
|
al 00E099 .EnemyUpdateStep_E081_Block
|
|
al 00E069 .EnemyUpdateStep_E055_Block
|
|
al 00E045 .EnemyUpdateStep_E045
|
|
al 00E030 .EnemyUpdateStep_E030
|
|
al 00E01E .EnemyDispatchStep_DFF9_Block
|
|
al 00E026 .EnemyDispatchStep_DFF9_Block_2
|
|
al 00E022 .EnemyDispatchStep_DFF9_Block_1
|
|
al 00E081 .EnemyUpdateStep_E081
|
|
al 00DFE4 .EnemyUpdateStep_DFE4
|
|
al 00E0B3 .EnemyUpdateStep_E0B3
|
|
al 00DFD6 .EnemyDispatchStep_DFC1_Block
|
|
al 00DFDA .EnemyDispatchStep_DFC1_Block_1
|
|
al 00DFB7 .AudioRenderStep_DF68_Store
|
|
al 00DFB5 .AudioRenderStep_DF68_Block_2
|
|
al 00DFAC .AudioRenderStep_DF68_Block_1
|
|
al 00DFA9 .AudioRenderStep_DF68_Block
|
|
al 00DFC0 .AudioRenderStep_DF68_Block_3
|
|
al 00DF67 .AudioRenderStep_DEE3_Block_11
|
|
al 00DF4F .AudioRenderStep_DEE3_Block_9
|
|
al 00DF44 .AudioRenderStep_DEE3_Block_8
|
|
al 00DF31 .AudioRenderStep_DEE3_Block_7
|
|
al 00DF2F .AudioRenderStep_DEE3_Block_6
|
|
al 00DFC1 .EnemyDispatchStep_DFC1
|
|
al 00E055 .EnemyUpdateStep_E055
|
|
al 00DF52 .AudioRenderStep_DEE3_Block_10
|
|
al 00DF68 .AudioRenderStep_DF68
|
|
al 00DF26 .AudioRenderStep_DEE3_Block_5
|
|
al 00DFF9 .EnemyDispatchStep_DFF9
|
|
al 00DF23 .AudioRenderStep_DEE3_Block_4
|
|
al 00DF1D .AudioRenderStep_DEE3_Block_3
|
|
al 00DF11 .AudioRenderStep_DEE3_Block_2
|
|
al 00DF0B .AudioRenderStep_DEE3_Block_1
|
|
al 00DEED .AudioRenderStep_DEE3_Block
|
|
al 00DED8 .CollisionUpdateStep_DED4_Block
|
|
al 00DEC5 .CollisionCollisionStep_DE6C_Block_4
|
|
al 00DEB8 .CollisionCollisionStep_DE6C_Block_1
|
|
al 00DECB .CollisionCollisionStep_DE6C_Block_5
|
|
al 00DEBF .CollisionCollisionStep_DE6C_Block_3
|
|
al 00DEB9 .CollisionCollisionStep_DE6C_Block_2
|
|
al 00DEA6 .CollisionCollisionStep_DE6C_Block
|
|
al 00DED4 .CollisionUpdateStep_DED4
|
|
al 00E0CC .EnemyComputeStep_E0CC
|
|
al 00DE5B .CollisionStateStep_DE28_Load
|
|
al 00DE59 .CollisionStateStep_DE28_Block_3
|
|
al 00DE55 .CollisionStateStep_DE28_Block_1
|
|
al 00DE57 .CollisionStateStep_DE28_Block_2
|
|
al 00DE6C .CollisionCollisionStep_DE6C
|
|
al 00DE69 .CollisionStateStep_DE28_Block_4
|
|
al 00DE31 .CollisionStateStep_DE28_Block
|
|
al 00DE1A .GraphicsRenderStep_DE02_Block_1
|
|
al 00DE14 .GraphicsRenderStep_DE02_Block
|
|
al 00DE02 .GraphicsRenderStep_DE02
|
|
al 00DDF6 .GraphicsStateStep_DDE4_Block
|
|
al 00DDD0 .GraphicsRenderStep_DDCA_Block
|
|
al 00DDCA .GraphicsRenderStep_DDCA
|
|
al 00DDC1 .GraphicsDispatchStep_DDC1
|
|
al 00DDB7 .EnemyStateStep_DDA7_Block
|
|
al 00DD74 .GraphicsRenderStep_DD43_Block_6
|
|
al 00DD72 .GraphicsRenderStep_DD43_Block_5
|
|
al 00DD93 .EnemyUpdateStep_DD93
|
|
al 00DD67 .GraphicsRenderStep_DD43_Block_4
|
|
al 00DD85 .EnemyUpdateStep_DD85
|
|
al 00DD64 .GraphicsRenderStep_DD43_Block_3
|
|
al 00DD58 .GraphicsRenderStep_DD43_Block_2
|
|
al 00DD53 .GraphicsRenderStep_DD43_Block_1
|
|
al 00DD50 .GraphicsRenderStep_DD43_Block
|
|
al 00DD0D .GraphicsRenderStep_DCEF_Block_3
|
|
al 00DD0B .GraphicsRenderStep_DCEF_Block_2
|
|
al 00DD33 .GraphicsUpdateStep_DD33
|
|
al 00DD02 .GraphicsRenderStep_DCEF_Block_1
|
|
al 00DD1D .EnemyUpdateStep_DD1D
|
|
al 00DCFD .GraphicsRenderStep_DCEF_Block
|
|
al 00EA01 .DrawObjectSpriteMode1
|
|
al 00DCCB .GraphicsRenderStep_DC9D_Block_1
|
|
al 00DCAA .GraphicsRenderStep_DC9D_Block
|
|
al 00DDE4 .GraphicsStateStep_DDE4
|
|
al 00DDA7 .EnemyStateStep_DDA7
|
|
al 00DCCC .GraphicsRenderStep_DCCC
|
|
al 00DD43 .GraphicsRenderStep_DD43
|
|
al 00DC80 .GraphicsCollisionStep_DBE9_Block_11
|
|
al 00DCEF .GraphicsRenderStep_DCEF
|
|
al 00DC6D .GraphicsCollisionStep_DBE9_Block_8
|
|
al 00DC77 .GraphicsCollisionStep_DBE9_Block_10
|
|
al 00DE28 .CollisionStateStep_DE28
|
|
al 00DC69 .GraphicsCollisionStep_DBE9_Block_7
|
|
al 00DC55 .GraphicsCollisionStep_DBE9_Block_5
|
|
al 00DC97 .GraphicsCollisionStep_DBE9_Block_14
|
|
al 00DC91 .GraphicsCollisionStep_DBE9_Block_13
|
|
al 00DC87 .GraphicsCollisionStep_DBE9_Block_12
|
|
al 00DC73 .GraphicsCollisionStep_DBE9_Block_9
|
|
al 00E8A3 .RunCollisionQuery
|
|
al 00DC56 .GraphicsCollisionStep_DBE9_Block_6
|
|
al 00DC1D .GraphicsCollisionStep_DBE9_Block_3
|
|
al 00DC17 .GraphicsCollisionStep_DBE9_Block_2
|
|
al 00DC41 .GraphicsCollisionStep_DBE9_Block_4
|
|
al 00DC9D .GraphicsRenderStep_DC9D
|
|
al 00DC01 .GraphicsCollisionStep_DBE9_Block_1
|
|
al 00DBF3 .GraphicsCollisionStep_DBE9_Block
|
|
al 00DBD6 .UpdateCarriedObjectSprite_Load
|
|
al 00DBCD .UpdateCarriedObjectSprite_Block
|
|
al 00DBE8 .UpdateCarriedObjectSprite_Block_1
|
|
al 00DBA3 .UpdateBonusDisplay_Block_5
|
|
al 00DBAA .UpdateBonusDisplay_Block_6
|
|
al 00DB93 .UpdateBonusDisplay_Block_4
|
|
al 00DB8D .UpdateBonusDisplay_Block_3
|
|
al 00DB7E .UpdateBonusDisplay_Block_2
|
|
al 00DB70 .UpdateBonusDisplay_Block_1
|
|
al 00DB66 .UpdateBonusDisplay_Block
|
|
al 00DB57 .AudioRenderStep_DB20_Block_3
|
|
al 00DB55 .AudioRenderStep_DB20_Block_2
|
|
al 00DB3E .AudioRenderStep_DB20_Block_1
|
|
al 00DB2A .AudioRenderStep_DB20_Block
|
|
al 00DB18 .GraphicsRenderStep_DAF7_Block
|
|
al 00DA91 .StartPlayerTransitionMotion_Load
|
|
al 00DA8C .StartPlayerTransitionMotion_Block
|
|
al 00DA61 .BuildPlayerMotionPosition_Flag
|
|
al 00DA5F .BuildPlayerMotionPosition_Block
|
|
al 00DA64 .BuildPlayerMotionPosition_Block_1
|
|
al 00DA45 .TestPlayerFallDistance_Block_1
|
|
al 00DA42 .TestPlayerFallDistance_Block
|
|
al 00DA31 .ResolvePlayerFallState_Store
|
|
al 00DA2F .ResolvePlayerFallState_Block
|
|
al 00DA1F .UpdatePlayerStatePhase_Block
|
|
al 00ED7B .GameplayUpdateStep_ED7B
|
|
al 00DA10 .CollectStageObject_Block_6
|
|
al 00D9C6 .CollectStageObject_Block_5
|
|
al 00D987 .CollectStageObject_Increment
|
|
al 00D992 .CollectStageObject_Block_4
|
|
al 00D986 .CollectStageObject_Block_3
|
|
al 00D96F .CollectStageObject_Block_2
|
|
al 00D95F .CollectStageObject_Block_1
|
|
al 00D95E .CollectStageObject_Block
|
|
al 00D944 .GraphicsRenderStep_D913_Block_1
|
|
al 00D947 .GraphicsRenderStep_D913_Block_2
|
|
al 00D929 .GraphicsRenderStep_D913_Block
|
|
al 00E9AE .IntegrateVerticalMotion
|
|
al 00D906 .GraphicsUpdateStep_D8EF_Block_1
|
|
al 00D8FC .GraphicsUpdateStep_D8EF_Block
|
|
al 00D8E8 .PlayerUpdateStep_D8CB_Block_1
|
|
al 00D8D5 .PlayerUpdateStep_D8CB_Block
|
|
al 00D8CB .PlayerUpdateStep_D8CB
|
|
al 00D8BB .GraphicsRenderStep_D8A3_Block_1
|
|
al 00D8EF .GraphicsUpdateStep_D8EF
|
|
al 00D8B8 .GraphicsRenderStep_D8A3_Block
|
|
al 00D8A2 .GraphicsUpdateStep_D87E_Block_2
|
|
al 00D8A3 .GraphicsRenderStep_D8A3
|
|
al 00D88B .GraphicsUpdateStep_D87E_Block_1
|
|
al 00D883 .GraphicsUpdateStep_D87E_Block
|
|
al 00DAD7 .EnterPlayerFallingState
|
|
al 00D863 .PlayerUpdateStep_D83F_Store
|
|
al 00D861 .PlayerUpdateStep_D83F_Block_1
|
|
al 00D876 .PlayerUpdateStep_D83F_Block_3
|
|
al 00D87A .PlayerUpdateStep_D83F_Block_4
|
|
al 00D869 .PlayerUpdateStep_D83F_Block_2
|
|
al 00D856 .PlayerUpdateStep_D83F_Block
|
|
al 00D83F .PlayerUpdateStep_D83F
|
|
al 00D83E .PlayerDispatchStep_D82C_Block
|
|
al 00D829 .CollisionUpdateStep_D810_Block
|
|
al 00D80D .CollisionUpdateStep_D7F8_Block
|
|
al 00D7EF .CollisionCollisionStep_D7D3_Block_2
|
|
al 00D810 .CollisionUpdateStep_D810
|
|
al 00D7E8 .CollisionCollisionStep_D7D3_Block_1
|
|
al 00D7F8 .CollisionUpdateStep_D7F8
|
|
al 00D7E5 .CollisionCollisionStep_D7D3_Block
|
|
al 00DA48 .BuildPlayerMotionPosition
|
|
al 00D7C7 .CollisionUpdateStep_D79C_Block_4
|
|
al 00DA76 .StartPlayerTransitionMotion
|
|
al 00D7C9 .CollisionUpdateStep_D79C_Store
|
|
al 00D7BB .CollisionUpdateStep_D79C_Block_2
|
|
al 00D7BF .CollisionUpdateStep_D79C_Block_3
|
|
al 00D7AC .CollisionUpdateStep_D79C_Block_1
|
|
al 00E98B .TickDirectionalRepeatTimer
|
|
al 00D7A2 .CollisionUpdateStep_D79C_Block
|
|
al 00D7D3 .CollisionCollisionStep_D7D3
|
|
al 00D78B .PlayerUpdateStep_D77E_Block
|
|
al 00D777 .PlayerUpdateStep_D75A_Block_1
|
|
al 00D764 .PlayerUpdateStep_D75A_Block
|
|
al 00D74C .GraphicsRenderStep_D72B_Block_3
|
|
al 00D74A .GraphicsRenderStep_D72B_Block_2
|
|
al 00D77E .PlayerUpdateStep_D77E
|
|
al 00D73F .GraphicsRenderStep_D72B_Block_1
|
|
al 00D75A .PlayerUpdateStep_D75A
|
|
al 00D73C .GraphicsRenderStep_D72B_Block
|
|
al 00D72B .GraphicsRenderStep_D72B
|
|
al 00D79C .CollisionUpdateStep_D79C
|
|
al 00D727 .GraphicsDispatchStep_D71B_Block
|
|
al 00D72A .GraphicsDispatchStep_D71B_Block_1
|
|
al 00D70E .PlayerUpdateStep_D6F5_Block_2
|
|
al 00D701 .PlayerUpdateStep_D6F5_Block
|
|
al 00D709 .PlayerUpdateStep_D6F5_Block_1
|
|
al 00D6EE .PlayerUpdateStep_D6D7_Block
|
|
al 00D6D0 .PlayerUpdateStep_D6B9_Block
|
|
al 00D6F5 .PlayerUpdateStep_D6F5
|
|
al 00D6A5 .GraphicsRenderStep_D681_Block_2
|
|
al 00D6D7 .PlayerUpdateStep_D6D7
|
|
al 00D699 .GraphicsRenderStep_D681_Block_1
|
|
al 00D6B9 .PlayerUpdateStep_D6B9
|
|
al 00D6B8 .GraphicsRenderStep_D681_Block_3
|
|
al 00D696 .GraphicsRenderStep_D681_Block
|
|
al 00D677 .GraphicsRenderStep_D631_Block_3
|
|
al 00D65D .GraphicsRenderStep_D631_Block_2
|
|
al 00DA34 .TestPlayerFallDistance
|
|
al 00D650 .GraphicsRenderStep_D631_Block_1
|
|
al 00D640 .GraphicsRenderStep_D631_Block
|
|
al 00D630 .GraphicsStateStep_D612_Block_1
|
|
al 00D62C .GraphicsStateStep_D612_Block
|
|
al 00DA22 .ResolvePlayerFallState
|
|
al 00D913 .GraphicsRenderStep_D913
|
|
al 00D60D .CollisionCollisionStep_D5D7_Block_4
|
|
al 00D608 .CollisionCollisionStep_D5D7_Block_3
|
|
al 00E89B .TestPlayerCollisionMode2
|
|
al 00D604 .CollisionCollisionStep_D5D7_Block_2
|
|
al 00D5EE .CollisionCollisionStep_D5D7_Block
|
|
al 00ECB7 .PlayerCollisionStep_ECB7
|
|
al 00D600 .CollisionCollisionStep_D5D7_Block_1
|
|
al 00DA66 .StartPlayerClimbMotion
|
|
al 00D71B .GraphicsDispatchStep_D71B
|
|
al 00D82C .PlayerDispatchStep_D82C
|
|
al 00D87E .GraphicsUpdateStep_D87E
|
|
al 00D5BE .PlayerCollisionStep_D58C_Block_1
|
|
al 00E897 .TestPlayerCollisionMode1
|
|
al 00D5C2 .PlayerCollisionStep_D58C_Block_2
|
|
al 00D5C6 .PlayerCollisionStep_D58C_Block_3
|
|
al 00D5A2 .PlayerCollisionStep_D58C_Block
|
|
al 00D5CB .PlayerCollisionStep_D58C_Block_4
|
|
al 00D681 .GraphicsRenderStep_D681
|
|
al 00DA14 .UpdatePlayerStatePhase
|
|
al 00D612 .GraphicsStateStep_D612
|
|
al 00D585 .PlayerCollisionStep_D56E_Block_1
|
|
al 00D581 .PlayerCollisionStep_D56E_Block
|
|
al 00E893 .TestPlayerCollisionMode0
|
|
al 00D562 .PlayerCollisionStep_D562
|
|
al 00D55B .PlayerUpdateStep_D55B
|
|
al 00D544 .TestPlayerAgainstSpriteObjects_Block_2
|
|
al 00D53B .TestPlayerAgainstSpriteObjects_Block_1
|
|
al 00D526 .TestPlayerAgainstSpriteObjects_Block
|
|
al 00D51D .ScanEnemyCollisionSlots_Block_5
|
|
al 00D511 .ScanEnemyCollisionSlots_Block_4
|
|
al 00D4FC .ScanEnemyCollisionSlots_Load
|
|
al 00D4F4 .ScanEnemyCollisionSlots_Block_3
|
|
al 00D4E5 .ScanEnemyCollisionSlots_Block_2
|
|
al 00D4E3 .ScanEnemyCollisionSlots_Block_1
|
|
al 00D4DA .ScanEnemyCollisionSlots_Block
|
|
al 00D4D5 .EnemyUpdateStep_D4C3_Block_1
|
|
al 00D4D3 .EnemyUpdateStep_D4C3_Block
|
|
al 00D4B7 .EnemyUpdateStep_D49A_Block_1
|
|
al 00D4B2 .EnemyUpdateStep_D49A_Block
|
|
al 00D4C3 .EnemyUpdateStep_D4C3
|
|
al 00D495 .EnemyCollisionStep_D479_Block_1
|
|
al 00D491 .EnemyCollisionStep_D479_Block
|
|
al 00D49A .EnemyUpdateStep_D49A
|
|
al 00D496 .EnemyDispatchStep_D496
|
|
al 00D479 .EnemyCollisionStep_D479
|
|
al 00D4B8 .EnemyCollisionStep_D4B8
|
|
al 00D473 .TestPlayerObjectCollision_Block_2
|
|
al 00D46D .TestPlayerObjectCollision_Block_1
|
|
al 00D467 .TestPlayerObjectCollision_Block
|
|
al 00D476 .TestPlayerObjectCollision_Store
|
|
al 00D955 .CollectStageObject
|
|
al 00D5D7 .CollisionCollisionStep_D5D7
|
|
al 00D58C .PlayerCollisionStep_D58C
|
|
al 00D436 .DispatchPlayerState_Block_3
|
|
al 00D56E .PlayerCollisionStep_D56E
|
|
al 00D631 .GraphicsRenderStep_D631
|
|
al 00D433 .DispatchPlayerState_Block_2
|
|
al 00D42D .DispatchPlayerState_Block_1
|
|
al 00D427 .DispatchPlayerState_Block
|
|
al 00D51E .TestPlayerAgainstSpriteObjects
|
|
al 00D3FD .TestSecondaryObjectGroupCollision_Block
|
|
al 00D4D6 .ScanEnemyCollisionSlots
|
|
al 00D3E3 .TestSecondaryEnemyCollisions_Block
|
|
al 00D405 .TestSecondaryObjectGroupCollision_Block_1
|
|
al 00D545 .TestPlayerAuxSpriteCollision
|
|
al 00D3BB .TestPlayerAgainstPlatformPair_Block_1
|
|
al 00D3B1 .TestPlayerAgainstPlatformPair_Block
|
|
al 00EBE3 .TestRectangleOverlap
|
|
al 00D393 .TestPlayerAgainstPlatformPair_Load
|
|
al 00D386 .UpdatePlayerPlatformContact_Block_4
|
|
al 00D37D .UpdatePlayerPlatformContact_Block_3
|
|
al 00EB6E .BuildAndTestCollisionBounds
|
|
al 00D364 .UpdatePlayerPlatformContact_Load
|
|
al 00D35A .UpdatePlayerPlatformContact_Block_2
|
|
al 00D349 .UpdatePlayerPlatformContact_Block
|
|
al 00D34A .UpdatePlayerPlatformContact_Block_1
|
|
al 00D3F2 .TestSecondarySpriteObjectCollisions
|
|
al 00D3EB .TestPrimarySpriteObjectCollisions
|
|
al 00D3D0 .HandleAuxiliarySpriteCollision
|
|
al 00D387 .TestPlayerAgainstPlatformPair
|
|
al 00D33A .UpdatePlayerPlatformContact
|
|
al 00D3BC .RefreshCurrentPlatformContact
|
|
al 00D3DF .TestSecondaryEnemyCollisions
|
|
al 00D3F9 .TestSecondaryObjectGroupCollision
|
|
al 00D3D8 .TestPrimaryEnemyCollisions
|
|
al 00D333 .ProcessStageCollisions_Block_3
|
|
al 00D323 .ProcessStageCollisions_Block_2
|
|
al 00D31C .ProcessStageCollisions_Block_1
|
|
al 00D304 .ProcessStageCollisions_Block
|
|
al 00D43A .TestPlayerObjectCollision
|
|
al 00D2F3 .BuildPlayerCollisionBounds_Block_3
|
|
al 00EB69 .BuildCollisionBounds
|
|
al 00D2E3 .BuildPlayerCollisionBounds_Block_2
|
|
al 00D2DB .BuildPlayerCollisionBounds_Block_1
|
|
al 00D2CF .BuildPlayerCollisionBounds_Block
|
|
al 00D2B4 .InitializePlayerStateTransition_Load
|
|
al 00DAA5 .ResetPlayerMotionParameters
|
|
al 00D2B8 .InitializePlayerStateTransition_Load_1
|
|
al 00D2A4 .InitializePlayerStateTransition_Block_3
|
|
al 00D291 .InitializePlayerStateTransition_Block_2
|
|
al 00D288 .InitializePlayerStateTransition_Block_1
|
|
al 00D27B .InitializePlayerStateTransition_Block
|
|
al 00D2BC .InitializePlayerStateTransition_Block_4
|
|
al 00D242 .AnimatePlayerDeath_Block_1
|
|
al 00D243 .AnimatePlayerDeath_Load
|
|
al 00ED44 .GameplayUpdateStep_ED44
|
|
al 00D237 .AnimatePlayerDeath_Block
|
|
al 00D250 .AnimatePlayerDeath_Block_2
|
|
al 00D1FF .DetectAndStartPlayerDeathAnimation_Load
|
|
al 00D1E9 .DetectAndStartPlayerDeathAnimation_Block
|
|
al 00D218 .AnimatePlayerDeath
|
|
al 00D1BB .UpdatePlayerDeathSequence_Return
|
|
al 00D1BC .DetectAndStartPlayerDeathAnimation
|
|
al 00D1B8 .UpdatePlayerDeathSequence_Block
|
|
al 00D19B .UpdateStageClearAnimatedObjects_Block_4
|
|
al 00D18C .UpdateStageClearAnimatedObjects_Block_3
|
|
al 00D177 .UpdateStageClearAnimatedObjects_Block_1
|
|
al 00D16C .UpdateStageClearAnimatedObjects_Block
|
|
al 00D181 .UpdateStageClearAnimatedObjects_Block_2
|
|
al 00D141 .DrawStageClearSpriteGroupE
|
|
al 00D139 .DrawStageClearSpriteGroupD
|
|
al 00D120 .DrawStageClearSpriteGroupB
|
|
al 00D135 .DrawStageClearSpriteGroupC
|
|
al 00D0DC .BuildStageClearScreen
|
|
al 00D11C .DrawStageClearSpriteGroupA
|
|
al 00D0D2 .AdvanceStageClearAnimation_Block
|
|
al 00D0AB .HandleStageClearMilestoneD0_Block
|
|
al 00D14E .UpdateStageClearAnimatedObjects
|
|
al 00D0C7 .AdvanceStageClearAnimation
|
|
al 00D0A6 .HandleStageClearMilestoneD0
|
|
al 00D0A2 .BeginStageClearSequence_Block_3
|
|
al 00D09E .BeginStageClearSequence_Block_2
|
|
al 00D09A .BeginStageClearSequence_Block_1
|
|
al 00D087 .BeginStageClearSequence_Block
|
|
al 00D03B .UpdateStageTransition_Block_8
|
|
al 00D05F .BeginStageClearSequence
|
|
al 00D037 .UpdateStageTransition_Block_7
|
|
al 00D041 .UpdateStageTransition_Block_9
|
|
al 00D013 .UpdateStageTransition_Store
|
|
al 00D011 .UpdateStageTransition_Block_5
|
|
al 00D00C .UpdateStageTransition_Block_4
|
|
al 00CFE9 .UpdateStageTransition_Block_2
|
|
al 00CFF9 .UpdateStageTransition_Block_3
|
|
al 00CFE5 .UpdateStageTransition_Block_1
|
|
al 00CFDF .UpdateStageTransition_Block
|
|
al 00D029 .UpdateStageTransition_Block_6
|
|
al 00CFBE .UpdateGameplaySubmode_Block_2
|
|
al 00EB73 .TestCollisionList
|
|
al 00CFAE .UpdateGameplaySubmode_Block
|
|
al 00CFAF .UpdateGameplaySubmode_Block_1
|
|
al 00D2BD .BuildPlayerCollisionBounds
|
|
al 00CF8F .SwitchActivePlayerOrReturnToAttract_Block_1
|
|
al 00CF92 .SwitchActivePlayerOrReturnToAttract_Load
|
|
al 00CF74 .SwitchActivePlayerOrReturnToAttract_Block
|
|
al 00DAF7 .GraphicsRenderStep_DAF7
|
|
al 00CF62 .SwitchActivePlayerOrReturnToAttract
|
|
al 00CF54 .UpdateBonusCountdown_Block_1
|
|
al 00E89F .TestPlayerCollisionMode3
|
|
al 00CF5B .UpdateBonusCountdown_Load
|
|
al 00DB20 .AudioRenderStep_DB20
|
|
al 00CF49 .UpdateBonusCountdown_Block
|
|
al 00CF58 .UpdateBonusCountdown_Block_2
|
|
al 00E4F5 .GraphicsRenderStep_E4F5
|
|
al 00E10D .GraphicsRenderStep_E10D
|
|
al 00E258 .UpdateMovingPlatforms
|
|
al 00E13E .GraphicsRenderStep_E13E
|
|
al 00E0E4 .GraphicsUpdateStep_E0E4
|
|
al 00DEE3 .AudioRenderStep_DEE3
|
|
al 00E5F9 .GraphicsRenderStep_E5F9
|
|
al 00DBE9 .GraphicsCollisionStep_DBE9
|
|
al 00E402 .GraphicsCollisionStep_E402
|
|
al 00CF30 .UpdateStageEntities_Block_3
|
|
al 00CF20 .UpdateStageEntities_Block_2
|
|
al 00CF19 .UpdateStageEntities_Block_1
|
|
al 00CF01 .UpdateStageEntities_Block
|
|
al 00DBB3 .UpdateCarriedObjectSprite
|
|
al 00DB5A .UpdateBonusDisplay
|
|
al 00CEF3 .DetectPlayerLoss_Block
|
|
al 00CED3 .RequestLowAltitudeSound_Block
|
|
al 00CEC8 .UpdatePlayerAuxiliarySprite_Block_1
|
|
al 00CEBF .UpdatePlayerAuxiliarySprite_Block
|
|
al 00CEA1 .DecodePlayerDirectionalInput_Block_4
|
|
al 00CE8A .DecodePlayerDirectionalInput_Block
|
|
al 00CE8B .DecodePlayerDirectionalInput_Block_1
|
|
al 00CE8C .DecodePlayerDirectionalInput_Block_2
|
|
al 00CE8D .DecodePlayerDirectionalInput_Block_3
|
|
al 00CE65 .HandlePauseInput_Block_8
|
|
al 00CE5C .HandlePauseInput_Block_7
|
|
al 00CE57 .HandlePauseInput_Block_6
|
|
al 00CE45 .HandlePauseInput_Load
|
|
al 00CE2F .HandlePauseInput_Block_1
|
|
al 00CE38 .HandlePauseInput_Block_2
|
|
al 00CE39 .HandlePauseInput_Block_3
|
|
al 00CE50 .HandlePauseInput_Block_5
|
|
al 00CE0E .HandlePauseInput_Block
|
|
al 00CE4E .HandlePauseInput_Block_4
|
|
al 00CDFD .HandlePauseInput
|
|
al 00CF37 .UpdateBonusCountdown
|
|
al 00D1AE .UpdatePlayerDeathSequence
|
|
al 00CEC9 .RequestLowAltitudeSound
|
|
al 00CF9D .UpdateGameplaySubmode
|
|
al 00EC17 .HideInactiveObjectSprites
|
|
al 00CEF4 .UpdateStageEntities
|
|
al 00D2FC .ProcessStageCollisions
|
|
al 00D412 .DispatchPlayerState
|
|
al 00D251 .InitializePlayerStateTransition
|
|
al 00CEA2 .UpdatePlayerAuxiliarySprite
|
|
al 00CE6C .DecodePlayerDirectionalInput
|
|
al 00EDAB .CollisionStateStep_EDAB
|
|
al 00CDAF .UpdateGameplayFrame_Block_3
|
|
al 00CDB2 .UpdateGameplayFrame_Block_4
|
|
al 00CDDD .UpdateGameplayFrame_Block_6
|
|
al 00CDD7 .UpdateGameplayFrame_Block_5
|
|
al 00EE10 .PlayerUpdateStep_EE10
|
|
al 00CD8E .UpdateGameplayFrame_Block_2
|
|
al 00CDE0 .UpdateGameplayFrame_Block_7
|
|
al 00CDE4 .UpdateGameplayFrame_Load
|
|
al 00CD7A .UpdateGameplayFrame_Block
|
|
al 00CD83 .UpdateGameplayFrame_Block_1
|
|
al 00CD5F .LoadStageObjectParameters_Block
|
|
al 00CD4D .LoadIndexedObjectConfiguration_Block_2
|
|
al 00CD47 .LoadIndexedObjectConfiguration_Block_1
|
|
al 00CD3D .LoadIndexedObjectConfiguration_Block
|
|
al 00CD25 .LoadIndexedObjectConfiguration
|
|
al 00CCFA .LoadSecondaryStageObjectConfig_Block_2
|
|
al 00CCF9 .LoadSecondaryStageObjectConfig_Block_1
|
|
al 00CCEE .LoadSecondaryStageObjectConfig_Block
|
|
al 00CCDD .LoadPrimaryStageObjectConfig_Block_3
|
|
al 00CCD4 .LoadPrimaryStageObjectConfig_Block_2
|
|
al 00CCCC .LoadPrimaryStageObjectConfig_Block_1
|
|
al 00CCC1 .LoadPrimaryStageObjectConfig_Block
|
|
al 00E9FC .DrawObjectSpriteMode0
|
|
al 00CC8E .DrawSecondaryStageObjects_Block
|
|
al 00CC98 .DrawObjectLayoutRecords
|
|
al 00CC78 .DrawPrimaryStageObjects_Block_1
|
|
al 00CC76 .DrawPrimaryStageObjects_Block
|
|
al 00E9EE .DrawSingleObjectSprite
|
|
al 00CC3A .InitializeStageFourRopes_Block
|
|
al 00CC1B .InitializeStageThreeObjects_Block
|
|
al 00CBE2 .InitializeStageTwoObjects_Block_2
|
|
al 00CBC6 .InitializeStageTwoObjects_Block_1
|
|
al 00CBC0 .InitializeStageTwoObjects_Block
|
|
al 00CBA3 .RunStageInitializerRecords_Block
|
|
al 00CB87 .RunStageInitializerRecords_Load
|
|
al 00CC86 .DrawSecondaryStageObjects
|
|
al 00CC7E .DrawStageThreePrimaryObjects
|
|
al 00CD1D .LoadObjectConfigGroup4
|
|
al 00CD0D .LoadStageFourObjectConfig
|
|
al 00CC0D .InitializeStageThreeObjects
|
|
al 00E239 .QueuePlatformVramUpdateA
|
|
al 00CC94 .DrawFixedStageObjects
|
|
al 00CD07 .LoadObjectConfigGroup0
|
|
al 00CBB1 .InitializeStageTwoObjects
|
|
al 00CCEA .LoadSecondaryStageObjectConfig
|
|
al 00CBA8 .InitializeStageOneObjectCounts
|
|
al 00CC6C .DrawPrimaryStageObjects
|
|
al 00CD59 .LoadStageObjectParameters
|
|
al 00CD23 .LoadObjectConfigGroup8
|
|
al 00CCBD .LoadPrimaryStageObjectConfig
|
|
al 00CC2A .InitializeStageFourRopes
|
|
al 00CB6E .InitializeStageObjects_Block_2
|
|
al 00CB5A .InitializeStageObjects_Block_1
|
|
al 00CB45 .InitializeStageObjects_Block
|
|
al 00CB1F .InitializeStageObjects
|
|
al 00CB13 .InitializeGameplayRam_Block_3
|
|
al 00CB08 .InitializeGameplayRam_Block_2
|
|
al 00CC58 .DrawStageSpriteLayout
|
|
al 00CB85 .RunStageInitializerRecords
|
|
al 00CAE6 .InitializeGameplayRam_Block_1
|
|
al 00EA06 .FillObjectTileColumn
|
|
al 00CA86 .InitializeGameplayRam_Block
|
|
al 00CA6C .QueueTwoPlayerVramStream_Block
|
|
al 00CA60 .QueueTwoPlayerVramStream_Load
|
|
al 00CA54 .QueuePlayerSelectVramStream_Block
|
|
al 00CA48 .QueuePlayerSelectVramStream_Load
|
|
al 00CA5D .QueuePlayerSelectVramStream_Block_1
|
|
al 00EA08 .RenderObjectSpriteGrid
|
|
al 00CA07 .AdvanceAttractModeSequence_Block_7
|
|
al 00C9F0 .AdvanceAttractModeSequence_Block_6
|
|
al 00F1C5 .QueueSingleVramByte
|
|
al 00C9DE .AdvanceAttractModeSequence_Block_5
|
|
al 00CA25 .QueuePlayerCountVramUpdate
|
|
al 00ECA4 .QueueCollisionAndVramTasks
|
|
al 00EFCE .QueueRectangularVramTransfer
|
|
al 00C9CA .AdvanceAttractModeSequence_Block_4
|
|
al 00C9B1 .AdvanceAttractModeSequence_Block_3
|
|
al 00C988 .AdvanceAttractModeSequence_Block_2
|
|
al 00C982 .AdvanceAttractModeSequence_Block_1
|
|
al 00C976 .AdvanceAttractModeSequence_Block
|
|
al 00C969 .AdvanceAttractModeSequence
|
|
al 00CED4 .DetectPlayerLoss
|
|
al 00D04E .InitializePlayerBoundingBox
|
|
al 00C962 .UpdateAttractModeState_Block_2
|
|
al 00CA82 .InitializeGameplayRam
|
|
al 00C94E .UpdateAttractModeState_Block
|
|
al 00C965 .UpdateAttractModeState_Block_3
|
|
al 00C94F .UpdateAttractModeState_Block_1
|
|
al 00C924 .SaveCurrentPlayerSessionState_Block
|
|
al 00C922 .SaveCurrentPlayerSessionState
|
|
al 00C914 .LoadCurrentPlayerSessionState_Block
|
|
al 00C912 .LoadCurrentPlayerSessionState
|
|
al 00C902 .UpdateGameModeTransition_Block_7
|
|
al 00C8F9 .UpdateGameModeTransition_Block_6
|
|
al 00EDEE .CollisionComputeStep_EDEE
|
|
al 00CA5E .QueueTwoPlayerVramStream
|
|
al 00CA33 .QueuePlayerSelectVramStream
|
|
al 00E244 .QueuePlatformVramUpdateB
|
|
al 00C8C9 .UpdateGameModeTransition_Block_2
|
|
al 00C8DE .UpdateGameModeTransition_Block_5
|
|
al 00C8D5 .UpdateGameModeTransition_Block_4
|
|
al 00C8CF .UpdateGameModeTransition_Block_3
|
|
al 00C8C0 .UpdateGameModeTransition_Block_1
|
|
al 00C8B1 .UpdateGameModeTransition_Block
|
|
al 00CA08 .HideObjectSpriteGroup
|
|
al 00C88C .UpdateTitleScreenAndStartSelection_Block_12
|
|
al 00C870 .UpdateTitleScreenAndStartSelection_Block_11
|
|
al 00C854 .UpdateTitleScreenAndStartSelection_Block_10
|
|
al 00EDFF .CollisionUpdateStep_EDFF
|
|
al 00C823 .UpdateTitleScreenAndStartSelection_Block_9
|
|
al 00C81F .UpdateTitleScreenAndStartSelection_Block_8
|
|
al 00C804 .UpdateTitleScreenAndStartSelection_Block_7
|
|
al 00C7F2 .UpdateTitleScreenAndStartSelection_Block_6
|
|
al 00C7E6 .UpdateTitleScreenAndStartSelection_Block_5
|
|
al 00C826 .UpdateTitleScreenAndStartSelection_Load
|
|
al 00C7DC .UpdateTitleScreenAndStartSelection_Block_3
|
|
al 00C7FE .UpdateTitleScreenAndStartSelection_Store
|
|
al 00C7DD .UpdateTitleScreenAndStartSelection_Block_4
|
|
al 00EF3C .ProcessVramCommandStreamAndRestoreScroll
|
|
al 00CA70 .DisableBackgroundAndSpriteRendering
|
|
al 00C7BD .UpdateTitleScreenAndStartSelection_Block_2
|
|
al 00C78E .UpdateTitleScreenAndStartSelection_Block_1
|
|
al 00C77B .UpdateTitleScreenAndStartSelection_Block
|
|
al 00EE3A .ProcessQueuedTask
|
|
al 00C932 .UpdateAttractModeState
|
|
al 00F1AF .TickSoundTimers
|
|
al 00C773 .UpdateTitleScreenAndStartSelection
|
|
al 00C897 .UpdateGameModeTransition
|
|
al 00C73D .NmiHandler_Block_2
|
|
al 00CFC1 .UpdateStageTransition
|
|
al 00C749 .NmiHandler_Block_4
|
|
al 00CD6E .UpdateGameplayFrame
|
|
al 00C72D .NmiHandler_Block
|
|
al 00C746 .NmiHandler_Block_3
|
|
al 00C733 .NmiHandler_Block_1
|
|
al 00F219 .ReadControllers
|
|
al 00F91F .UpdateAudioFrame
|
|
al 00CA7A .WriteInvertedRenderingMask
|
|
al 00EE9C .FlushQueuedVramCommands
|
|
al 00EEB0 .PerformOamDma
|
|
al 00C6E6 .NmiHandler
|
|
al 00CA16 .ClearGameplayNametable
|
|
al 00C6DD .InitializePpuOamAndDmc_Block_1
|
|
al 00C6D4 .InitializePpuOamAndDmc_Block
|
|
al 00F1F8 .AdvanceRandomLfsr
|
|
al 00C6B0 .ResetHandler_Block_2
|
|
al 00C6B6 .InitializePpuOamAndDmc
|
|
al 00C689 .ResetHandler_Block_1
|
|
al 00C678 .ResetHandler_Block
|
|
al 00C66E .ResetHandler
|
|
al 00C64E .DemoInputDurationTable
|
|
al 00C62E .DemoInputCodeTable
|
|
al 00C623 .SpawnedObjectCollisionShapePointerHighBytes
|
|
al 00C622 .SpawnedObjectCollisionShapePointerTable
|
|
al 00C61B .ObjectTaskPayloadByIndex
|
|
al 00C614 .TwoTileObjectTileTable
|
|
al 00C5A1 .StageEnemyOamTemplateC
|
|
al 00C501 .StageEnemyOamTemplateB
|
|
al 00C485 .StageEnemyOamTemplateA
|
|
al 00C451 .AlternateCollisionListPointerHighBytes
|
|
al 00C450 .AlternateCollisionListPointerTable
|
|
al 00C449 .PlayerStateCollisionListPointerHighBytes
|
|
al 00C448 .PlayerStateCollisionListPointerTable
|
|
al 00C441 .StageCollisionQueryPointerHighBytes
|
|
al 00C440 .StageCollisionQueryPointerTable
|
|
al 00C40C .TwoPlayerVramCommandStream
|
|
al 00C3F4 .PlayerSelectVramCommandStream
|
|
al 00C3BE .StageBackgroundVramStreamPointerHighBytes
|
|
al 00C3BD .StageBackgroundVramStreamPointerTable
|
|
al 00C36A .PlayerPoseCollisionShapePointerHighBytes
|
|
al 00C369 .PlayerPoseCollisionShapePointerTable
|
|
al 00C30A .StageObjectDataPointerHi
|
|
al 00C309 .StageObjectDataPointerLo
|
|
al 00C2EE .CollectedObjectVramAddressHi
|
|
al 00C2ED .CollectedObjectVramAddressLo
|
|
al 00C2E5 .CollectedObjectVramXTable
|
|
al 00C2CD .StageCollectibleSpriteTiles
|
|
al 00C2C7 .RopeInitialHighBytes
|
|
al 00C2C1 .RopeInitialLowBytes
|
|
al 00C216 .StageCollisionRecordPointerHighBytes
|
|
al 00C215 .StageCollisionRecordPointerTable
|
|
al 00C20B .SpecialObjectXTriggerTable
|
|
al 00C1FB .StageObjectRightBoundaryTable
|
|
al 00C1FA .StageObjectLeftBoundaryTable
|
|
al 00C1F9 .StageObjectReferenceYTable
|
|
al 00C1CA .StageInitializerValueTable
|
|
al 00C1C9 .StageInitializerParamTable
|
|
al 00C1C8 .StageInitializerTypeTable
|
|
al 00C163 .ObjectLayoutOamOffsetTable
|
|
al 00C162 .ObjectLayoutDimensionsTable
|
|
al 00C161 .ObjectLayoutTileIndexTable
|
|
al 00C160 .ObjectLayoutYTable
|
|
al 00C15F .ObjectLayoutXTable
|
|
al 00C156 .StageSpriteLayoutPointerHi
|
|
al 00C155 .StageSpriteLayoutPointerLo
|
|
al 00C137 .StageObjectParameterTable
|
|
al 00C0E4 .StageFourObjectOamBaseByDifficulty
|
|
al 00C0E3 .StageFourPrimaryObjectCountByDifficulty
|
|
al 00C0B3 .DifficultyObjectCountTable
|
|
al 00C08F .StageSecondaryObjectConfigTable
|
|
al 00C02F .StagePrimaryObjectConfigTable
|
|
al 00C026 .ObjectConfigDataPointerHiTable
|
|
al 00C025 .ObjectConfigDataPointerLoTable
|
|
al 00C024 .ObjectConfigDestinationEndIndexTable
|
|
al 00C023 .ObjectConfigDifficultyStrideTable
|
|
al 00C01E .StagePlayerStartYTable
|
|
al 00C00A .HudDigitDescriptorTable
|
|
al 00EEBB .FillNametableAndClearAttributes
|
|
al 00EF50 .QueueSelectedHudFields
|
|
al 00F138 .TestObjectBoundingBoxOverlap
|
|
al 00F040 .UpdateExistingBoundingBox
|
|
al 00F044 .InitializeBoundingBox
|
|
al 00C000 .DeferredTaskHandlerTable
|