Files
disasm/CNROM/World Class Track Meet (U)/routinemap.tsv
T
tmerritt 691b2bc23c Xevious (U): Pass 1 disassembly
The first _wip project to get a real disassembly.  4,165 instructions /
8,444 code bytes (25.8%), 24,324 data bytes, 0 unclassified -- every byte
of the 32 KB PRG is now classified as code or data.

The split needed three stages, all recorded in prg.s's header:

  * nesdis.py --undocumented --auto-seed at base $8000 gave 3,272
    instructions / 6,555 bytes.  The undocumented opcodes matter here: the
    trace stops dead at the first one it cannot decode.
  * Four hand-seeded entries ($C08B, $DC1E, $E0D5, $E134).  Each is a
    branch target from decoded code that sat inside an untraced data run,
    so the tracer never reached it.
  * A merged four-session Mesen Code Data Logger capture (kept as
    xevious_mesen.cdl) promoted 1,902 bytes from data to code and
    demoted 22 the trace had called code.

Two tool bugs fell out and are fixed here:

  * nesdis.py emitted the undocumented single-byte NOPs ($1A/$3A/$5A/
    $7A/$DA/$FA) as `nop`, which ca65 assembles as the *official* $EA --
    the rebuild stopped being byte-identical at $DF82.  The check now
    keys on the opcode byte, not just the addressing mode.  All three
    `make regen` pipelines (MUSCLE, Pyramid, Urban Champion) are
    unaffected and still reproduce prg.s byte for byte.

  * cdl_reclass.py left the original data-block header in place when the
    CDL split that block, so the file ended up with two region headers
    describing overlapping spans (20 of them here).  The header is now
    dropped with the block it describes; the promoted projects that use
    the tool are byte-for-byte unchanged.

The project README has the power-on flow analysis.  The most interesting
find is at $FC45: the reset path compares RAM $0100-$0107 against the
ASCII string "Kei Cros", and the copyright text at $FF1E reads
"MAIN: KEI CROSS.  SOUND: UHOHOY OHNOGI."  The OAM is at $0700, not
$0200 -- the NMI handler does LDA #$07 / STA $4014.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Add explicit `make wip` / `make wipclean` targets for the _wip tier

The root Makefile's all / clean / <MAPPER> targets deliberately name only
the promoted mapper folders, so nothing in them reaches into _wip/.  Give
the pre-promotion tier its own opt-in targets instead of the manual
`for d in _wip/*/*/; do make -C "$d"; done` loop:

  make wip          # build + verify every _wip/<MAPPER>/<Project>/
  make wipclean     # clean the build artifacts in that tier

Both the Makefile and the four documents that describe the tier (README,
TODO, WIP, AGENTS) are updated together, so the tree stays consistent.

The same commit records Xevious (U) reaching Pass 2 in those documents:
all 487 labels named, every branch and call symbolic, zero Label_XXXX and
zero raw $XXXX operands left.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Update the _wip/ tier documentation; fix the make wip target and the mirroring bug

The WIP tier's four documents (WIP.md, README.md, TODO.md, AGENTS.md) had
drifted away from the tree.  Every number in them was re-derived from the
ROMs and the folder layout rather than carried forward.

Counts and structure
  - The tier holds 854 projects across 29 mapper folders, not "856 across
    30".  Xevious (U) and Zanac (U) were promoted on 2026-10-20 and their
    _wip/ folders were left behind as residue -- "git mv" moves only the
    tracked files, so the old folder survived with its build artifacts and a
    stale README.  Both are removed now; the promotion procedure documents
    the step so it does not recur.
  - _wip/MAPPER8/ holds a copy of the already-promoted Mermaids of
    Atlantis (U) and is excluded from every count and table.
  - Pass 0 skeletons: 852 (was 855).  Xevious (U) left the tier, so the
    two projects with a real disassembly are Golf (JU) and Volleyball (U).
  - PRG sizes 2 / 150 / 42 / 522 / 127 / 10 / 1; 226 projects with no CHR;
    38 keep the CPU-address linker layout; 37 are mapper 0.
  - Every inventory row was re-checked against its ROM: PRG/CHR size,
    mirroring, all three vectors, and the battery / four-screen / footer
    notes.  854 of 854 rows now match.

Fixes
  - The root Makefile used $(WIP) but never defined it, so "make wip" and
    "make wipclean" expanded to "for m in /*/" -- they walked the
    filesystem root instead of the tier.  "WIP := _wip" is now defined, and
    "make wip" builds and verifies the whole tier: 855 of 855 passed, 0
    failures.
  - make_skeleton.py masked header byte 6 with 0x03, so the battery bit
    (bit 1) leaked into the mirroring value and 56 battery-backed ROMs'
    READMEs claimed "Four-screen" while their own "Four-screen VRAM" row
    said "no".  The mask is now 0x01 and the 56 READMEs are corrected.
  - Golf (JU)'s README still described the pre-flatten copilot/ folder and
    the old PRG-only compare; it now describes the whole-ROM build.
  - Pyramid (U)'s audit comments are canonical again, so Golf (JU) is the
    only project in the tree still on the pre-canonical spelling.

New in WIP.md
  - Byte 7's lower nybble is non-zero on 58 of the ROMs -- 55 carry the
    literal "DiskDude!" watermark, two "DisNi0330", one "byKH+KEN".  Only
    the upper nybble carries mapper bits, so the noise is harmless.
  - The twelve ROMs that set the four-screen bit, split by whether their
    board actually supports four-screen VRAM.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Promote Volleyball (U) from _wip/NROM/ to NROM/

Volleyball (U) reached Pass 3 before promotion, so this is a promotion of a
finished disassembly rather than a Pass 0 skeleton.

The disassembly
  - 11,395 instructions / 23,926 code bytes (73.0 % of the PRG image),
    8,842 data bytes, 0 unclassified.
  - The split needed the game-state dispatch table at $85E1 declared to the
    tracer (--table 85E1:11) -- without it only 66 % of the image traced --
    plus a Mesen Code Data Logger capture taken while a random-input bot
    played the attract demo, which promoted 1,757 bytes from data to code.
  - Pass 2 named all 1,989 labels: 730 read out of the code by hand, 1,221
    internal branch targets derived mechanically.  Zero Label_XXXX, zero raw
    $XXXX call or branch operands, zero SubC residue.
  - Pass 3 named the zero page, the $0500 ball structure and all 37 data
    blocks.  apply_symbols.py --report: 0 pending substitutions, 0
    multi-alias residue.  align_audit_comments.py: no column drift.
  - cdl_check.py cross-checks the finished prg.s against the capture: 0
    CDL-code bytes not covered by an instruction, 0 CDL-data bytes that
    start one.
  - 29 neutral ZpXX zero-page slots remain, each with its reason recorded
    in locals.inc, as the promotion rules allow.

The promotion
  - git mv "_wip/NROM/Volleyball (U)" "NROM/Volleyball (U)".  Mapper 0, so
    it lands in NROM/.  The whole-ROM build was already in place, so there
    was no build surgery; the project builds byte-identically at its new
    home and the old folder is gone (git mv moves the untracked build
    artifacts too, so no residue was left behind).
  - Root README.md: new inventory row 39 and a per-project detail section,
    plus the WIP-tier counts.  The detail sections for Xevious (U) and
    Zanac (U) were numbered one too high against the inventory rows and
    are now aligned; a leftover editing note in the same place is gone.
  - WIP.md: the Volleyball row leaves the inventory, and the tier is now
    853 projects across 29 mapper folders (36 in _wip/NROM/), 852 of them
    Pass 0 skeletons.  Golf (JU) is the only project left in the tier with
    a real disassembly.
  - TODO.md and AGENTS.md: the same counts, and the promoted tier is now
    40 projects (39 under NROM/).

Verified: make wip builds and verifies the whole tier (854 of 854 passed,
0 failures) and make builds the promoted tier (39 of 39 passed).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Rename NROM/Pyramid (U) to NROM/Pyramid (U) (Sachen)

The promoted inventory row had read "Pyramid (U) (Sachen)" since the
project was promoted on 2026-10-20, but the folder was named "Pyramid (U)" --
so the row pointed at a folder that did not exist.  The folder now matches
the row, and the project's own README title, its ROM file name
("Pyramid (U) (Sachen).nes") and the parenthetical convention the rest of
the promoted tier already uses (Popeye (JU) (PRG 0/1), Raid on Bungeling
Bay (U) [a2], Pac-Man (Tengen) (U)).

What changed inside the project
  - The Makefile's regen target passes --project "Pyramid (U) (Sachen)", so
    the tracer writes the matching header line.  prg.s and locals.inc were
    updated to that header line and nothing else -- the disassembly is
    byte-identical to before.
  - make regen still reproduces prg.s and locals.inc byte for byte.
  - The project's README's build-verification line now names the new folder.

References updated: the root README.md (inventory prose, the row-33 detail
section, the build-status table, and the notable-observations bullet),
TODO.md (the promoted-projects table and the Pyramid notes) and AGENTS.md
(the recently-promoted list and the unlicensed-titles quirk).

Verified: make builds the promoted tier (39 of 39 passed) and the project
rebuilds byte-identically at its new path.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Rebuild Mermaids of Atlantis (U): bank-aware Pass 1, Pass 2/3 names

The promoted project did not build: a Pass 2 rename had been applied
half-way, leaving eight undefined symbols and two jumps that pointed at
the wrong routine, while the root README already claimed the project was
byte identical.  The _wip copy still built, because it held the un-renamed
Pass 1 source.

The disassembly is now derived from the ROM itself, with the Mesen Code
Data Logger as the oracle for the code/data split:

* _tools/banked_dis.py traces every MMC3 bank separately, each with the CPU
  window it is visible at, seeded from a CDL capture so the code a static
  trace cannot reach is disassembled too.  The CDL is the authority: a
  decode the CPU never fetched is dropped, and so is the fall-through
  behind a call whose target never returns (the game's dispatchers have
  their jump table right behind the call).
* One segment per bank (PRG0..PRG7) with its own .org, so the assembler
  knows the CPU address of every label while the linker still writes the
  bytes to the bank's file offset.  A flat segment cannot do both: a call
  would encode the file offset instead of the CPU address.
* Pass 2 names every label - 494 routines, no Label_XXXX and no raw
  $XXXX branch or jump operand left.  Pass 3 applies 13 semantic zero-page
  aliases and writes the routine headers.
* 8,075 bytes of code (12.3% of the 64 KB PRG), up from 200 bytes.

The banking turned out to be unusual and is documented: the fixed bank is
the fourth 8 KB bank (file $6000-$7FFF), not the last one, and the image
carries the reset stub and the vector table twice.  The live NMI vector
is $808F - the frame handler - while the copy at the end of the image
names $8189, which is a BRK in the first half.  The game's text table
lives at CPU $F1D6, which is the fixed window, and that is what settles
the question.

Also: the leftover _wip/MAPPER8 folder is removed, as it is for every
other promotion.

The project builds byte identical:

    Byte-identical ROM verified.

Add CHANGELOG.md: the pass history of every project

A project goes through four milestones - Pass 1 (the code/data split),
Pass 2 (the labels replaced by names), Pass 3 (the semantic naming) and
Promotion (the move into the top-level mapper folder) - and the history
of those milestones was scattered over the commit log, the project
READMEs and the root README.

CHANGELOG.md gathers it: one section per project with a row for each
milestone, the date, and a sentence saying what the milestone produced.
The numbers are the ones the project README and the root README already
carry - instruction count, code coverage, named labels, semantic
zero-page aliases, named data tables - so a reader can see at a glance
which projects are done and which are not.  Golf (JU), the only project
still in _wip/ with a real disassembly, is listed with its open
milestones, and the other 852 _wip/ projects are covered as a tier.

The requirement is now part of the workflow contract: PROMPTS.md gains a
"Pass 3: Changelog entry" section and a ninth checklist item, and
AGENTS.md points at the file.  A milestone and its changelog row go in
the same commit, so the changelog and the source never disagree.

Balloon Fight (JU): repair the audit trail and complete the routine headers

The per-instruction audit trail was stale by two bytes from
ResetInitializationData ($C085) onward.  5,944 of the 6,007 comments named
the wrong CPU address and PRG offset, because the three-byte .byte "HAL"
signature at $C082-$C084 had been counted as one byte when the trail was
first generated - the routine headers and the linker labels were right all
along, so the source and its own headers disagreed with each other.  The
trail was rebuilt from the ca65 -l listing with
_tools/repair_audit_comments.py, and every rewritten comment was re-checked
against prg.bin.  The comments were also moved into the canonical column-35
field: they had sat two spaces after the mnemonic, with no column discipline
at all, unlike every other promoted project.

All 63 routine headers now carry a ; Clobbers: block, so the headers carry
the full template AGENTS.md describes.  The blocks are derived, not written by
hand.  The new _tools/derive_clobbers.py takes the opcode from the audit
comment's byte list, so the addressing mode is exact and a data directive is
never mistaken for an instruction; it resolves the operand through
locals.inc and symbols.inc to name what is written; it follows the real
control flow, so a jsr to another named entry is a call (the callee's
clobbers count) while a branch or a fall-through is not; and it models
register preservation, so NmiHandler reports *no register* - it saves and
restores A, X and Y around the frame - and FlushPpuCommandPreserved reports
only A, because X and Y come back unchanged.

Two tools changed.  derive_clobbers.py is new.  align_audit_comments.py had
an off-by-one: it tested the indented code length against 31 instead of
against 35, so code texts of 28-31 characters were never padded into the
column.

The change is comments only.  The code text of all 8,538 lines is unchanged,
make still prints "Byte-identical ROM verified.", the 6,007 audit comments
still re-check against prg.bin, all 63 routine headers agree with the
instructions they describe, and every label agrees with reconstructed.lbl.
ReflectObjectYVelocity and UpdateSpecialObjectSystem moved out of locals.inc
and became labels in prg.s at their real addresses.

CHANGELOG.md becomes the repository's running log: a Pending list of the
changes to be put in the next commit, a History of the commits already made,
and the per-project milestone index at the end.  The next commit's message is
written from the Pending entries, so the two cannot drift apart.  PROMPTS.md
and AGENTS.md describe the new shape.  WIP.md drops the _wip/MAPPER8/ note:
the folder held a copy of Mermaids of Atlantis (U) that had already been
promoted.

World Class Track Meet (U): Pass 1, the code/data split

Pass 1 is done.  The split is 8,400 instructions / 18,028 code bytes (55.0 %)
of the 32 KB PRG, with 884 routine entries, 55 data blocks and 102 zero-page
aliases.  The PRG is CNROM (mapper 3) and maps whole at $8000-$FFFF, so the
linker moved the PRG segment from a .nes file offset to $8000 and the build
still compares byte identical.

Four dispatch tables had to be seeded by hand.  The event table at $F796 (5
entries) is read at $F780 and jumped to through `jmp ($001F)`.  The three
push-pointer tables - $BFC4 (16 entries), $BFE4 (2) and $E5F2 (7) - push a
handler address and `rts` into it, and the 6502's `rts` adds one to the
address it pops, so each table stores the entry address minus one; the seeds
are the table values plus one.  The tracer runs with --undocumented: the code
uses undocumented NMOS opcodes as ordinary code (ANC $37 at $BFF8, and the
RRA/RLA/SLO and NOP forms elsewhere).  Seeding the tables takes the coverage
from 27.8 % to 55.0 %.

$C0BE-$C0C5 is forced back to data: the IRQ vector $C0C0 points into the
middle of the `jmp $C047` at $C0BE, and the game never executes CLI, so the
vector is dead.  `make pass1` regenerates prg.s and locals.inc from prg.bin
and reproduces the committed prg.s byte for byte.

The project README records the split, the four dispatch tables, the dead IRQ
vector, the wrong CHR size field in the header, and what is still data.  The
milestone index in CHANGELOG.md gains the project; WIP.md, README.md and
AGENTS.md follow the tier counts and the layout.

nesdis.py gains a --mapping-note option, so the header's "PRG mapped at" line
can describe a board that is not NROM - CNROM's whole 32 KB at $8000-$FFFF is
not "mirrored to the upper half".

Replaces runs of $00 and $FF with .res <run>, <byte>

Golf (JU) and World Class Track Meet (U): Pass 2/3 complete, promoted from _wip/

- World Class Track Meet (U) - Pass 2 complete: all 884 Label_<addr>
  definitions replaced (651 semantic routine names + 233 Sub_<addr>), all 731
  raw $XXXX jsr/jmp call operands resolved to symbolic labels, all branch
  targets given role-based names; routinemap.tsv added; make stays
  byte-identical.
- World Class Track Meet (U) - Pass 3 complete: 24 semantic zero-page
  aliases applied via apply_symbols.py (0 residue), 78 neutral ZpXX slots
  documented with reasons in locals.inc, all hardware-register operands use
  symbols.inc names, project README rewritten with Pass 2/Pass 3 sections and
  data-table inventory; promoted out of _wip/CNROM/.
- World Class Track Meet (U) - project README documents the five event-table
  entries at $F796 and marks the olympics mode as not yet proven.
- Golf (JU) - audit comments converted from pre-canonical (; C000: A9 00)
  to the canonical ; CPU:$C000 PRG:0000  A9 00 form at column 35; 4,156
  comments re-aligned, comment/whitespace only, whole-ROM build stays
  byte-identical.
- Golf (JU) - 339 internal branch-target Label_ labels given role-based names
  via _tools/derive_branch_names.py; 0 raw $XXXX branch/jump operands remain.
- Golf (JU) - 275 zero-page operands substituted with locals.inc aliases via
  apply_symbols.py; 0 residue; promoted out of _wip/NROM/.
- Xevious (U) - runs of $FF padding replaced with .res <count>, $FF in prg.s;
  whole-ROM build stays byte-identical.
- Both projects promoted via git mv; leftover _wip/ folders removed; root
  README.md inventory rows added; WIP.md rows removed.

World Class Track Meet (U): apply zero-page symbol substitutions

Run apply_symbols.py to substitute ZpXX zero-page operands with
semantic locals.inc aliases (SlotState, GameMode, etc.) at proven
sites; 0 residue, whole-ROM build stays byte-identical.

Xevious (U): re-split Pass 1 from the Mesen CDL and decode the data tables

- Xevious (U) - Pass 1 re-split from the Mesen CDL (xevious_mesen.cdl) with
  _tools/cdl_reclass.py: 1,158 bytes data->code, 48 code->data, 42 labels
  emitted and 3 branch targets labelled; code 11,321->12,455 bytes
  (34.5%->38.0%), instructions 5,513->6,002. The 45 recovered entry points
  are named Sub_XXXX, so no Label_XXXX remains; six CDL-silent raw call
  operands are documented as residue.
- Xevious (U) - the 4,448-byte block at $A74B-$B8AA is split into six proven
  tables: VramWritePtrTable (15 pointers), VramWriteData, DataStreamPtrTable
  (16), ObjTilePtrTable (99), ObjTileData and DataStreamData. The $D833
  pointer table is corrected to base $D833 (4 entries; the old ObjCodePtrTable
  at $D834 was one byte late). $F957-$FAF5 is split into ObjSpeedTable,
  ObjSpeedTable2, SpriteLayoutPtrTable (19) and SpriteLayoutData;
  $FEE6-$FF1C into PaletteData and OamAttrTable. $F5D8 is decoded as
  TextTileData (font tile indices: PLAYER, GAME OVER, READY, SOLVALOU, LEFT,
  PAUSE); $F53C becomes AttrAddrTable, $F89E HandlerPtrTable and $EF3B
  SpriteLayoutData2. Project README rewritten with the corrected stats, a
  32-entry table inventory and the Pass 1 residue.
- _tools/cdl_reclass.py - preserve the data label(s) between a data-block
  header and its first .byte row when the block stays data; the $DF78 split
  dropped Data_DF78 and the rebuild failed with an undefined symbol.
- _tools/resolve_raw_branches.py - handle negative relative offsets
  (beq *-$0B); the pattern only matched *+$NN and *$NN.

Docs: refresh the tier counts to 41 promoted / 851 _wip, add the WCTM row

- Docs - tier counts refreshed to the post-promotion state across AGENTS.md,
  root README.md, WIP.md, TODO.md and CHANGELOG.md: 41 promoted projects
  (38 under NROM/, plus CNROM/World Class Track Meet (U), UNROM/Zanac (U) and
  MAPPER8/Mermaids of Atlantis (U)) and 851 _wip/ projects, every one of them
  a Pass 0 skeleton. The stale "39/40 promoted", "853 _wip", "Golf (JU) is
  still in _wip/" and "Golf is the last pre-canonical project" statements are
  corrected.
- Root README.md - the promoted inventory gained the missing World Class Track
  Meet (U) row (row 41, mapper 3, 32 KB PRG / 32 KB CHR), and the "All 38 are
  mapper 0 / 16 KB PRG" sentence is replaced with the actual split (36 of the
  41 rows are mapper 0 / 16 KB; Xevious and Volleyball are 32 KB, World Class
  Track Meet is mapper 3, Zanac mapper 2 and Mermaids mapper 8).
2026-10-21 11:36:32 -04:00

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Plaintext

F6FD Reset
F803 NmiHandler
F719 ClearRam
F743 ClearOam
F74F MainLoop
F757 MainLoop_NextSlot
F77A MainLoop_RunTask
F780 TaskDispatch
F78D FrameEnd
F7DE EnableNmi
F7A0 TaskSlotStart
F7CA TaskSlotClear
F7EA TaskFrameWait
F8BC InitDisplay
F8D7 WaitVblankStart
F8DC WaitVblankEnd
F8E6 FrameDelay
F8F5 NmiPaletteUpdate
D0F1 PollControllers
D32B EventTaskInit
8004 EventTaskRun
924C EventTaskB
A8C8 GameModeTask
E0D5 OlympicsScheduler
F7F5 DelayFrames
BE63 AudioChannelLoop
A792 ObjectUpdate
A56F ObjectDraw
FBE3 OamCopy
985E SpritePosition
A2DD ObjectState
F7CA TaskSlotClear
A12E SpriteDraw
F7A0 TaskSlotStart
BEBF ClearObjectSlot
83EF SpriteSetup
FC2B SpriteTile
FA9D PaletteLoad
C2C2 ObjectCollision
BF89 SoundNote
A870 EventState
8000 ShortDelay
EF7C EventInit
BE75 SoundChannelStep
BEDD SoundChanInit
# ---- indirect-dispatch entry points (reached via push-pointer tables,
# not via direct jsr/jmp/branch; exact per-routine role not statically
# classified, so the address-derived Sub_ form is the honest residue) ----
8A08 Sub_8A08
8D18 Sub_8D18
A02B Sub_A02B
BFE8 Sub_BFE8
BFF0 Sub_BFF0
BFF8 Sub_BFF8
C00A Sub_C00A
C015 Sub_C015
C029 Sub_C029
C037 Sub_C037
C04F Sub_C04F
C057 Sub_C057
C07B Sub_C07B
C083 Sub_C083
C097 Sub_C097
C0AD Sub_C0AD
C0D1 Sub_C0D1
C0F8 Sub_C0F8
C129 Sub_C129
C134 Sub_C134
E0EF Sub_E0EF
E16D Sub_E16D
E20D Sub_E20D
E2DE Sub_E2DE
E42A Sub_E42A
E52C Sub_E52C
# ---- derived internal branch-target names ----
8000 ShortDelay
8004 EventTaskRun
801B EventTaskRun_Loop
8050 EventTaskRun_Loop2
8058 EventTaskRun_OnNonzero
8059 EventTaskRun_Loop3
8068 EventTaskRun_Loop4
8075 EventTaskRun_Loop5
8078 EventTaskRun_Loop6
80A7 EventTaskRun_Loop7
80AF EventTaskRun_Loop8
80B4 EventTaskRun_Loop9
80C4 EventTaskRun_Loop10
80FE EventTaskRun_Loop11
8118 Sub_8118
815A EventTaskRun_Loop12
8170 EventTaskRun_Loop13
8183 EventTaskRun_Loop14
8184 EventTaskRun_Loop15
8189 EventTaskRun_Loop16
81D3 Sub_81D3
81EE EventTaskRun_Loop17
8219 EventTaskRun_Loop18
8221 EventTaskRun_Loop19
8249 EventTaskRun_Loop20
8265 EventTaskRun_Loop21
826C EventTaskRun_Loop22
827C EventTaskRun_Loop23
827D EventTaskRun_Loop24
82B9 EventTaskRun_Loop25
82BA Sub_82BA
8357 EventTaskRun_Loop26
8358 Sub_8358
8377 EventTaskRun_OnNonzero2
83B2 EventTaskRun_Loop27
83C3 EventTaskRun_Loop28
83C6 Sub_83C6
83EF SpriteSetup
8409 Sub_8409
8416 SpriteSetup_Loop
8428 SpriteSetup_Loop2
842F SpriteSetup_Loop3
843A SpriteSetup_Loop4
8443 SpriteSetup_Loop5
8450 SpriteSetup_Loop6
8466 SpriteSetup_Loop7
8473 SpriteSetup_Loop8
847B SpriteSetup_Loop9
8485 SpriteSetup_Loop10
848B SpriteSetup_Loop11
848E SpriteSetup_Loop12
849B SpriteSetup_Loop13
84AC SpriteSetup_Loop14
84B7 SpriteSetup_Loop15
84C2 SpriteSetup_Loop16
84C5 Sub_84C5
84D1 SpriteSetup_Loop17
84DB SpriteSetup_Loop18
84DE SpriteSetup_Loop19
8512 SpriteSetup_Loop20
8528 SpriteSetup_Loop21
852B SpriteSetup_Loop22
8539 SpriteSetup_Loop23
8547 SpriteSetup_Loop24
8557 SpriteSetup_Loop25
8575 SpriteSetup_Loop26
857E SpriteSetup_Loop27
8581 Sub_8581
858B SpriteSetup_Loop28
85B3 Sub_85B3
85C1 Sub_85C1
85CC Sub_85CC
85D3 SpriteSetup_Loop29
85E8 SpriteSetup_Loop30
8600 SpriteSetup_Loop31
8612 SpriteSetup_Loop32
8613 SpriteSetup_Loop33
8620 SpriteSetup_Loop34
8626 SpriteSetup_OnCarryClear
8627 Sub_8627
8636 SpriteSetup_Loop35
864E SpriteSetup_Loop36
865E SpriteSetup_Loop37
865F SpriteSetup_Loop38
8660 Sub_8660
866E SpriteSetup_Loop39
8677 Sub_8677
868C SpriteSetup_Loop40
868F SpriteSetup_Loop41
86B0 SpriteSetup_Loop42
86B6 SpriteSetup_Loop43
86BA SpriteSetup_Loop44
86EC SpriteSetup_Loop45
86F1 Sub_86F1
870B SpriteSetup_Loop46
874E Sub_874E
8758 SpriteSetup_Loop47
875B Sub_875B
879B Sub_879B
87A7 SpriteSetup_Loop48
87AA Sub_87AA
87EA Sub_87EA
87F6 Sub_87F6
881F SpriteSetup_Loop49
8868 Sub_8868
88A8 Sub_88A8
88F9 Sub_88F9
8908 Sub_8908
8910 Sub_8910
8ABC Sub_8ABC
8AC7 Sub_8AC7
8AD5 SpriteSetup_Loop50
8ADE Sub_8ADE
8AEA SpriteSetup_Loop51
8D42 Sub_8D42
8D45 Sub_8D45
8D93 SpriteSetup_Loop52
9141 Sub_9141
9150 SpriteSetup_Loop53
91CF Sub_91CF
9216 SpriteSetup_Loop54
924C EventTaskB
9275 EventTaskB_Loop
927D EventTaskB_OnNonzero
927E EventTaskB_Loop2
928D EventTaskB_Loop3
9294 EventTaskB_Loop4
92E2 Sub_92E2
92F8 EventTaskB_Loop5
931E EventTaskB_Loop6
931F EventTaskB_Loop7
9346 EventTaskB_Loop8
9347 EventTaskB_Loop9
9364 EventTaskB_Loop10
937B EventTaskB_Loop11
937C EventTaskB_Loop12
93A9 EventTaskB_Loop13
93B5 EventTaskB_Loop14
93BD Sub_93BD
9452 EventTaskB_Loop15
9453 Sub_9453
9477 EventTaskB_OnNonzero2
94B2 EventTaskB_Loop16
94BE Sub_94BE
94E3 Sub_94E3
94FF Sub_94FF
950E EventTaskB_Loop17
9515 EventTaskB_Loop18
9520 EventTaskB_Loop19
9529 EventTaskB_Loop20
953B EventTaskB_Loop21
9555 EventTaskB_Loop22
9563 EventTaskB_Loop23
9585 EventTaskB_Loop24
959E EventTaskB_Loop25
95B2 Sub_95B2
95B9 EventTaskB_Loop26
95BC EventTaskB_Loop27
95CB EventTaskB_OnNonzero3
95E1 EventTaskB_Loop28
95EB EventTaskB_OnNonzero4
9601 EventTaskB_Loop29
9621 EventTaskB_Loop30
9631 Sub_9631
9649 EventTaskB_Loop31
96CC Sub_96CC
971A Sub_971A
9721 EventTaskB_Loop32
9757 EventTaskB_Loop33
9771 EventTaskB_OnCarrySet
9772 EventTaskB_Loop34
97A3 EventTaskB_Loop35
97BD EventTaskB_Loop36
97EA EventTaskB_Loop37
97EE EventTaskB_Loop38
9803 EventTaskB_Loop39
9810 Sub_9810
981D Sub_981D
985D EventTaskB_Loop40
985E SpritePosition
9865 SpritePosition_Loop
986B SpritePosition_Loop2
9889 SpritePosition_Loop3
98DB Sub_98DB
98FE SpritePosition_Loop4
990E SpritePosition_Loop5
9910 Sub_9910
9933 SpritePosition_Loop6
993F SpritePosition_Loop7
9941 Sub_9941
9957 SpritePosition_Loop8
9959 SpritePosition_OnNonzero
9964 Sub_9964
99B7 SpritePosition_Loop9
99C4 SpritePosition_Loop10
99CC Sub_99CC
9A18 SpritePosition_Loop11
9A41 Sub_9A41
9A80 Sub_9A80
9AC6 SpritePosition_Loop12
9B23 Sub_9B23
9B5A Sub_9B5A
9B6D SpritePosition_Loop13
9B76 SpritePosition_OnNonzero2
9B7D SpritePosition_Loop14
9B8E SpritePosition_Loop15
9B90 SpritePosition_OnNonzero3
9BA5 SpritePosition_OnZero
9BDC SpritePosition_OnNonzero4
9BF5 Sub_9BF5
9C33 Sub_9C33
9C46 SpritePosition_Loop16
9C4F SpritePosition_OnNonzero5
9C56 SpritePosition_Loop17
9C6C SpritePosition_Loop18
9C6E SpritePosition_OnNonzero6
9C89 Sub_9C89
9C91 SpritePosition_Loop19
9C9B Sub_9C9B
9CB4 SpritePosition_Loop20
9CB7 Sub_9CB7
9CC1 SpritePosition_OnNonzero7
9CCE SpritePosition_OnNonzero8
9CDB SpritePosition_OnNonzero9
9CE8 SpritePosition_OnNonzero10
9CF5 SpritePosition_OnNonzero11
9D02 SpritePosition_OnNonzero12
9D0E Sub_9D0E
9D10 SpritePosition_OnNonzero13
9D22 SpritePosition_OnNonzero14
9D34 SpritePosition_OnNonzero15
9D46 SpritePosition_OnNonzero16
9D58 SpritePosition_OnNonzero17
9D6A SpritePosition_OnNonzero18
9D7B Sub_9D7B
9D84 SpritePosition_Loop21
9D8F SpritePosition_Loop22
9D9C SpritePosition_Loop23
9DCE SpritePosition_Loop24
9DFE SpritePosition_Loop25
9E30 SpritePosition_Loop26
9E65 Sub_9E65
9E93 SpritePosition_Loop27
9EBA SpritePosition_Loop28
9EC9 SpritePosition_Loop29
9ED0 SpritePosition_Loop30
9F04 SpritePosition_Loop31
A04B Sub_A04B
A059 SpritePosition_Loop32
A062 SpritePosition_Loop33
A079 SpritePosition_Loop34
A089 Sub_A089
A092 SpritePosition_Loop35
A0AE SpritePosition_Loop36
A0B1 SpritePosition_Loop37
A0CB SpritePosition_Loop38
A0CE SpritePosition_Loop39
A0ED SpritePosition_Loop40
A0F1 SpritePosition_Loop41
A10C SpritePosition_OnNonzero19
A114 Sub_A114
A12E SpriteDraw
A147 SpriteDraw_Loop
A14B Sub_A14B
A169 Sub_A169
A16E SpriteDraw_Loop2
A182 SpriteDraw_OnNonzero
A1BF SpriteDraw_Loop3
A1C8 SpriteDraw_OnNonzero2
A1D6 Sub_A1D6
A1DB SpriteDraw_Loop4
A1F3 SpriteDraw_OnNonzero3
A247 SpriteDraw_OnNonzero4
A274 SpriteDraw_OnNonzero5
A2A1 SpriteDraw_OnNonzero6
A2DD ObjectState
A31A Sub_A31A
A32E ObjectState_Loop
A333 ObjectState_Loop2
A356 ObjectState_Loop3
A35B ObjectState_Loop4
A37E Sub_A37E
A3B1 ObjectState_Loop5
A3BB ObjectState_Loop6
A3BC Sub_A3BC
A3EC ObjectState_Loop7
A3F6 ObjectState_Loop8
A3F7 Sub_A3F7
A41E ObjectState_Loop9
A42E ObjectState_Loop10
A440 ObjectState_Loop11
A448 Sub_A448
A453 ObjectState_Loop12
A45E ObjectState_Loop13
A45F Sub_A45F
A46F ObjectState_Loop14
A481 ObjectState_Loop15
A48C Sub_A48C
A4C5 ObjectState_Loop16
A4C6 ObjectState_Loop17
A4E3 ObjectState_Loop18
A4E4 Sub_A4E4
A524 ObjectState_Loop19
A527 ObjectState_Loop20
A534 ObjectState_Loop21
A539 ObjectState_Loop22
A546 ObjectState_Loop23
A56F ObjectDraw
A592 ObjectDraw_Loop
A59E ObjectDraw_Loop2
A614 Sub_A614
A630 ObjectDraw_Loop3
A635 Sub_A635
A643 ObjectDraw_Loop4
A649 Sub_A649
A66F ObjectDraw_Loop5
A67E ObjectDraw_Loop6
A68A Sub_A68A
A68B Sub_A68B
A6F0 Sub_A6F0
A705 Sub_A705
A70D ObjectDraw_Loop7
A789 Sub_A789
A792 ObjectUpdate
A79E ObjectUpdate_OnNonzero
A7AC Sub_A7AC
A7E9 ObjectUpdate_OnNonzero2
A82B Sub_A82B
A83A ObjectUpdate_OnNonzero3
A853 ObjectUpdate_Loop
A86F ObjectUpdate_Loop2
A870 EventState
A8C8 GameModeTask
A905 GameModeTask_Loop
A908 GameModeTask_Loop2
A918 GameModeTask_Loop3
A91F GameModeTask_Loop4
A92F GameModeTask_Loop5
A936 GameModeTask_Loop6
A937 Sub_A937
A946 GameModeTask_Loop7
A96F GameModeTask_Loop8
A971 GameModeTask_Loop9
A97F Sub_A97F
A98E GameModeTask_Loop10
A9B7 GameModeTask_Loop11
A9B9 GameModeTask_Loop12
A9D0 Sub_A9D0
A9E7 GameModeTask_Loop13
AA03 GameModeTask_Loop14
AA33 GameModeTask_Loop15
AA35 GameModeTask_Loop16
AA39 GameModeTask_Loop17
AA5D GameModeTask_Loop18
AA6B GameModeTask_Loop19
AA75 GameModeTask_Loop20
AA85 GameModeTask_Loop21
AA90 GameModeTask_Loop22
AA9A GameModeTask_Loop23
AAA5 Sub_AAA5
AABC GameModeTask_Loop24
AAD8 GameModeTask_Loop25
AB0A GameModeTask_Loop26
AB0C GameModeTask_Loop27
AB10 GameModeTask_Loop28
AB34 GameModeTask_Loop29
AB42 GameModeTask_Loop30
AB4C GameModeTask_Loop31
AB5C GameModeTask_Loop32
AB67 GameModeTask_Loop33
AB71 GameModeTask_Loop34
AB7C Sub_AB7C
ABD1 GameModeTask_Loop35
ABD6 GameModeTask_Loop36
ABF0 Sub_ABF0
AC47 GameModeTask_Loop37
AC4C GameModeTask_Loop38
AD0C Sub_AD0C
AD34 GameModeTask_Loop39
AD44 GameModeTask_Loop40
AD51 GameModeTask_Loop41
AD52 Sub_AD52
AD61 GameModeTask_Loop42
AD86 Sub_AD86
ADA3 GameModeTask_Loop43
ADA7 GameModeTask_Loop44
ADB1 Sub_ADB1
ADC4 GameModeTask_Loop45
AE14 Sub_AE14
AE3D GameModeTask_Loop46
AE4C GameModeTask_Loop47
AE58 GameModeTask_Loop48
AE61 GameModeTask_Loop49
AE6A GameModeTask_Loop50
AE73 GameModeTask_Loop51
AE7C GameModeTask_Loop52
AE85 GameModeTask_Loop53
AE86 Sub_AE86
AEC2 Sub_AEC2
AEFE Sub_AEFE
AF3A Sub_AF3A
AF76 Sub_AF76
AFB2 Sub_AFB2
AFEE Sub_AFEE
BE63 AudioChannelLoop
BE66 AudioChannelLoop_OnNonzero
BE75 SoundChannelStep
BEBB SoundChannelStep_Loop
BEBF ClearObjectSlot
BEC9 ClearObjectSlot_OnNonnegative
BED0 ClearObjectSlot_OnNonnegative2
BEDD SoundChanInit
BEE4 Sub_BEE4
BEEB Sub_BEEB
BEF2 SoundChanInit_OnNonnegative
BF00 SoundChanInit_Loop
BF04 Sub_BF04
BF22 SoundChanInit_Loop2
BF25 SoundChanInit_Loop3
BF3D SoundChanInit_Loop4
BF40 SoundChanInit_Loop5
BF5F SoundChanInit_Loop6
BF6D SoundChanInit_Loop7
BF70 SoundChanInit_Loop8
BF77 SoundChanInit_Loop9
BF84 SoundChanInit_OnZero
BF89 SoundNote
BFA2 SoundNote_Loop
BFB5 SoundNote_Loop2
C000 SoundNote_Loop3
C02F SoundNote_OnNonzero
C047 SoundNote_Loop4
C0E5 SoundNote_Loop5
C105 SoundNote_OnNonzero2
C111 SoundNote_Loop6
C126 SoundNote_Loop7
C168 SoundNote_Loop8
C169 SoundNote_Loop9
C16C SoundNote_OnNonnegative
C174 SoundNote_Loop10
C189 Sub_C189
C1B8 SoundNote_Loop11
C1BA SoundNote_Loop12
C1C0 SoundNote_Loop13
C1D0 SoundNote_Loop14
C1F9 SoundNote_Loop15
C216 SoundNote_Loop16
C21B SoundNote_OnCarryClear
C23A SoundNote_Loop17
C243 SoundNote_Loop18
C24D SoundNote_Loop19
C24F SoundNote_Loop20
C267 Sub_C267
C272 SoundNote_Loop21
C289 Sub_C289
C2BF Sub_C2BF
C2C2 ObjectCollision
C2CB ObjectCollision_Loop
C2CC Sub_C2CC
C2D3 Sub_C2D3
C2FE ObjectCollision_Loop2
C2FF Sub_C2FF
C30E Sub_C30E
C320 ObjectCollision_Loop3
C33A Sub_C33A
C343 ObjectCollision_Loop4
C373 ObjectCollision_Loop5
C390 ObjectCollision_Loop6
C3A5 ObjectCollision_Loop7
C3A7 ObjectCollision_Loop8
C3B2 ObjectCollision_Loop9
C3BB ObjectCollision_Loop10
C3C2 Sub_C3C2
C3D4 Sub_C3D4
C3DD ObjectCollision_Loop11
C3FE ObjectCollision_Loop12
C3FF Sub_C3FF
C418 ObjectCollision_Loop13
C419 Sub_C419
C41D ObjectCollision_OnNonzero
C42D ObjectCollision_Loop14
CF36 Sub_CF36
CF7D ObjectCollision_Loop15
CF92 ObjectCollision_Loop16
CF97 Sub_CF97
CF99 ObjectCollision_OnNonzero2
CFBA Sub_CFBA
CFC2 ObjectCollision_OnNonzero3
CFF8 ObjectCollision_Loop17
CFF9 Sub_CFF9
D007 ObjectCollision_Loop18
D017 ObjectCollision_Loop19
D022 ObjectCollision_Loop20
D02D ObjectCollision_Loop21
D03D ObjectCollision_Loop22
D048 ObjectCollision_Loop23
D053 ObjectCollision_Loop24
D054 Sub_D054
D065 ObjectCollision_Loop25
D077 Sub_D077
D08E Sub_D08E
D098 ObjectCollision_OnNonzero4
D0A5 ObjectCollision_Loop26
D0AE ObjectCollision_Loop27
D0AF Sub_D0AF
D0BD ObjectCollision_Loop28
D0C7 ObjectCollision_Loop29
D0D5 ObjectCollision_Loop30
D0DF ObjectCollision_Loop31
D0F0 ObjectCollision_Loop32
D0F1 PollControllers
D103 PollControllers_Loop
D13B Sub_D13B
D151 PollControllers_Loop2
D15A Sub_D15A
D17D PollControllers_Loop3
D17E Sub_D17E
D19B PollControllers_Loop4
D1AD PollControllers_Loop5
D1AE Sub_D1AE
D1C2 PollControllers_Loop6
D1DC PollControllers_Loop7
D1DD Sub_D1DD
D1EC PollControllers_OnNonzero
D1FA PollControllers_Loop8
D221 Sub_D221
D22D PollControllers_Loop9
D23F PollControllers_Loop10
D240 Sub_D240
D25D Sub_D25D
D269 PollControllers_Loop11
D27C PollControllers_OnNonzero2
D28A PollControllers_Loop12
D299 PollControllers_Loop13
D2B2 PollControllers_Loop14
D2BE Sub_D2BE
D2D6 PollControllers_Loop15
D2F8 PollControllers_Loop16
D304 PollControllers_Loop17
D32B EventTaskInit
D334 EventTaskInit_Loop
D370 EventTaskInit_Loop2
D390 EventTaskInit_OnNonzero
D3D5 EventTaskInit_OnNonzero2
D42C EventTaskInit_Loop3
D43B Sub_D43B
D460 EventTaskInit_Loop4
D468 EventTaskInit_Loop5
D496 EventTaskInit_Loop6
D4B9 EventTaskInit_Loop7
D4BC EventTaskInit_Loop8
D4C9 EventTaskInit_Loop9
D4E3 EventTaskInit_Loop10
D507 EventTaskInit_OnNonzero3
D52F EventTaskInit_Loop11
D563 EventTaskInit_Loop12
D565 Sub_D565
D686 Sub_D686
D690 EventTaskInit_Loop13
D6C2 EventTaskInit_Loop14
D6D3 Sub_D6D3
D6DD EventTaskInit_Loop15
D6F3 EventTaskInit_Loop16
D6F4 Sub_D6F4
D721 EventTaskInit_Loop17
D738 Sub_D738
D759 EventTaskInit_Loop18
D75A EventTaskInit_Loop19
D770 Sub_D770
D78C EventTaskInit_Loop20
D790 EventTaskInit_OnNonzero4
D7A5 EventTaskInit_OnNonzero5
D7B0 EventTaskInit_Loop21
D7B3 EventTaskInit_Loop22
D7C0 EventTaskInit_OnNonzero6
D7CF Sub_D7CF
D7DB EventTaskInit_OnNonzero7
D7EA EventTaskInit_OnNonzero8
D801 EventTaskInit_Loop23
D80F Sub_D80F
D822 EventTaskInit_Loop24
D82B EventTaskInit_OnNonzero9
D832 EventTaskInit_Loop25
D83B EventTaskInit_Loop26
D847 EventTaskInit_Loop27
D855 Sub_D855
D868 EventTaskInit_Loop28
D876 EventTaskInit_OnNonzero10
D87D EventTaskInit_Loop29
D889 Sub_D889
D88C EventTaskInit_Loop30
D88E EventTaskInit_OnNonzero11
D89D EventTaskInit_Loop31
D8A8 EventTaskInit_OnNonzero12
D8F2 Sub_D8F2
D8F4 EventTaskInit_OnNonzero13
D907 Sub_D907
D90F EventTaskInit_OnNonzero14
D977 Sub_D977
D979 EventTaskInit_OnNonzero15
D9BD EventTaskInit_Loop32
E0D5 OlympicsScheduler
E0EE OlympicsScheduler_Loop
E109 Sub_E109
E114 OlympicsScheduler_Loop2
E117 OlympicsScheduler_Loop3
E13C OlympicsScheduler_OnNonzero
E144 OlympicsScheduler_OnNonzero2
E178 OlympicsScheduler_Loop4
E18C OlympicsScheduler_Loop5
E19D OlympicsScheduler_Loop6
E1AE OlympicsScheduler_Loop7
E1B9 OlympicsScheduler_Loop8
E1C3 OlympicsScheduler_OnNonzero3
E1C4 OlympicsScheduler_Loop9
E1EA OlympicsScheduler_Loop10
E21D OlympicsScheduler_Loop11
E225 OlympicsScheduler_Loop12
E233 Sub_E233
E245 OlympicsScheduler_Loop13
E25F OlympicsScheduler_Loop14
E268 OlympicsScheduler_Loop15
E27E Sub_E27E
E290 OlympicsScheduler_Loop16
E298 OlympicsScheduler_Loop17
E2B2 Sub_E2B2
E2EA OlympicsScheduler_Loop18
E328 OlympicsScheduler_Loop19
E329 OlympicsScheduler_Loop20
E36F OlympicsScheduler_Loop21
E38B OlympicsScheduler_Loop22
E395 Sub_E395
E3B4 OlympicsScheduler_Loop23
E3D3 OlympicsScheduler_Loop24
E402 OlympicsScheduler_Loop25
E405 OlympicsScheduler_Loop26
E423 OlympicsScheduler_Loop27
E424 OlympicsScheduler_Loop28
E427 Sub_E427
E434 OlympicsScheduler_Loop29
E44D OlympicsScheduler_Loop30
E456 OlympicsScheduler_Loop31
E466 OlympicsScheduler_Loop32
E46E OlympicsScheduler_Loop33
E492 OlympicsScheduler_OnNonzero4
E4A4 OlympicsScheduler_Loop34
E4A7 OlympicsScheduler_Loop35
E4AF OlympicsScheduler_Loop36
E4BA OlympicsScheduler_Loop37
E4E9 OlympicsScheduler_Loop38
E4EB Sub_E4EB
E515 OlympicsScheduler_OnNonnegative
E54F OlympicsScheduler_Loop39
E553 OlympicsScheduler_OnNonzero5
E554 OlympicsScheduler_Loop40
E55F Sub_E55F
E566 OlympicsScheduler_OnNonzero6
E569 OlympicsScheduler_Loop41
E581 OlympicsScheduler_OnCarryClear
E587 OlympicsScheduler_Loop42
E592 OlympicsScheduler_Loop43
E5B5 OlympicsScheduler_Loop44
E5CB OlympicsScheduler_Loop45
E5D2 OlympicsScheduler_Loop46
E5E4 OlympicsScheduler_Loop47
E5E6 OlympicsScheduler_Loop48
E5F1 OlympicsScheduler_Loop49
E60A Sub_E60A
E625 Sub_E625
E62C Sub_E62C
E638 OlympicsScheduler_OnNonzero7
E642 OlympicsScheduler_OnNonzero8
E674 OlympicsScheduler_OnNonzero9
E67C OlympicsScheduler_OnNonzero10
E695 OlympicsScheduler_Loop50
E6A2 OlympicsScheduler_Loop51
E6A8 Sub_E6A8
E6B2 OlympicsScheduler_OnCarrySet
E6B6 OlympicsScheduler_OnNonnegative2
E6CB OlympicsScheduler_Loop52
E6CC Sub_E6CC
E709 Sub_E709
E72B OlympicsScheduler_Loop53
E735 OlympicsScheduler_OnCarryClear2
E73B OlympicsScheduler_Loop54
E745 Sub_E745
E772 Sub_E772
E7AE Sub_E7AE
E7B6 OlympicsScheduler_Loop55
E7E1 OlympicsScheduler_Loop56
E7FD OlympicsScheduler_Loop57
E807 OlympicsScheduler_Loop58
E819 OlympicsScheduler_Loop59
E835 OlympicsScheduler_Loop60
E839 OlympicsScheduler_Loop61
E83D OlympicsScheduler_Loop62
E844 OlympicsScheduler_Loop63
E85A Sub_E85A
E866 OlympicsScheduler_Loop64
E880 Sub_E880
E89F Sub_E89F
E8C0 Sub_E8C0
E8C6 OlympicsScheduler_Loop65
E8D8 OlympicsScheduler_Loop66
E8E0 OlympicsScheduler_Loop67
E8EB OlympicsScheduler_Loop68
E8FA Sub_E8FA
E90B Sub_E90B
E918 OlympicsScheduler_Loop69
E943 Sub_E943
E94E OlympicsScheduler_OnCarryClear3
E957 OlympicsScheduler_Loop70
E95C OlympicsScheduler_OnCarryClear4
E965 OlympicsScheduler_Loop71
E978 OlympicsScheduler_OnNonnegative3
EB04 Sub_EB04
EB2D OlympicsScheduler_Loop72
EB3B OlympicsScheduler_Loop73
EB4D OlympicsScheduler_Loop74
EB4E Sub_EB4E
EB5C OlympicsScheduler_OnNonzero11
EB70 OlympicsScheduler_Loop75
EB74 OlympicsScheduler_Loop76
EB78 OlympicsScheduler_OnCarryClear5
EB7A OlympicsScheduler_OnCarryClear6
EB89 OlympicsScheduler_OnNonzero12
EB9B OlympicsScheduler_Loop77
EBA5 Sub_EBA5
EBBA OlympicsScheduler_Loop78
EBC5 OlympicsScheduler_Loop79
EBC8 OlympicsScheduler_Loop80
EBC9 Sub_EBC9
EBF5 OlympicsScheduler_OnCarryClear7
EC0E Sub_EC0E
EC22 Sub_EC22
EC24 OlympicsScheduler_OnCarrySet2
EC44 OlympicsScheduler_Loop81
EC5E OlympicsScheduler_Loop82
EC68 OlympicsScheduler_Loop83
EC6F OlympicsScheduler_OnNonzero13
EC84 OlympicsScheduler_Loop84
EC86 OlympicsScheduler_Loop85
EC8B OlympicsScheduler_Loop86
EC8C Sub_EC8C
EC96 OlympicsScheduler_Loop87
ECB5 OlympicsScheduler_Loop88
ECF0 OlympicsScheduler_Loop89
ED01 OlympicsScheduler_Loop90
ED31 OlympicsScheduler_Loop91
ED35 Sub_ED35
ED53 Sub_ED53
ED59 OlympicsScheduler_Loop92
ED5A Sub_ED5A
ED62 OlympicsScheduler_Loop93
ED64 OlympicsScheduler_OnCarryClear8
ED96 OlympicsScheduler_Loop94
ED9F Sub_ED9F
EDC6 OlympicsScheduler_OnCarryClear9
EDF7 OlympicsScheduler_OnNonzero14
EE1B Sub_EE1B
EE3D Sub_EE3D
EE52 Sub_EE52
EE6E Sub_EE6E
EE7A Sub_EE7A
EE90 OlympicsScheduler_Loop95
EEA5 OlympicsScheduler_Loop96
EEA6 OlympicsScheduler_OnNonzero15
EEB1 OlympicsScheduler_Loop97
EEC0 OlympicsScheduler_OnNonzero16
EECB OlympicsScheduler_Loop98
EEE0 OlympicsScheduler_Loop99
EEF8 OlympicsScheduler_OnNonzero17
EF23 OlympicsScheduler_Loop100
EF25 OlympicsScheduler_Loop101
EF29 OlympicsScheduler_OnNonzero18
EF3F OlympicsScheduler_Loop102
EF4C Sub_EF4C
EF7C EventInit
EFC6 Sub_EFC6
EFD7 Sub_EFD7
EFD9 Sub_EFD9
F00C Sub_F00C
F014 EventInit_OnNonzero
F6FD Reset
F719 ClearRam
F743 ClearOam
F74F MainLoop
F757 MainLoop_NextSlot
F77A MainLoop_RunTask
F780 TaskDispatch
F78D FrameEnd
F7A0 TaskSlotStart
F7BE TaskSlotStart_OnNonzero
F7C5 TaskSlotStart_Loop
F7CA TaskSlotClear
F7DE EnableNmi
F7EA TaskFrameWait
F7F5 DelayFrames
F7F9 DelayFrames_OnNonzero
F803 NmiHandler
F83F NmiHandler_Loop
F84F NmiHandler_Loop2
F859 NmiHandler_OnNonzero
F868 NmiHandler_OnZero
F8A8 Sub_F8A8
F8BC InitDisplay
F8D7 WaitVblankStart
F8DC WaitVblankEnd
F8E6 FrameDelay
F8F5 NmiPaletteUpdate
F91F NmiPaletteUpdate_OnNonzero
F939 NmiPaletteUpdate_Loop
F957 NmiPaletteUpdate_Loop2
F963 NmiPaletteUpdate_OnNonzero2
F970 NmiPaletteUpdate_Loop3
F999 NmiPaletteUpdate_OnNonzero3
F9A3 NmiPaletteUpdate_Loop4
F9CA NmiPaletteUpdate_OnNonzero4
F9D6 NmiPaletteUpdate_Loop5
F9E0 Sub_F9E0
F9FC NmiPaletteUpdate_Loop6
F9FF NmiPaletteUpdate_Loop7
FA14 NmiPaletteUpdate_Loop8
FA32 NmiPaletteUpdate_OnNonzero5
FA4C NmiPaletteUpdate_Loop9
FA55 NmiPaletteUpdate_Loop10
FA59 NmiPaletteUpdate_OnNonzero6
FA69 NmiPaletteUpdate_Loop11
FA88 NmiPaletteUpdate_Loop12
FA91 NmiPaletteUpdate_Loop13
FA9D PaletteLoad
FAAF PaletteLoad_Loop
FABB Sub_FABB
FABD Sub_FABD
FACB PaletteLoad_Loop2
FAE8 PaletteLoad_Loop3
FAFB PaletteLoad_Loop4
FB1E Sub_FB1E
FB37 PaletteLoad_Loop5
FB52 PaletteLoad_Loop6
FB58 PaletteLoad_OnNonzero
FB6A PaletteLoad_OnNonzero2
FB72 PaletteLoad_Loop7
FB96 PaletteLoad_Loop8
FB97 Sub_FB97
FBAB Sub_FBAB
FBB9 PaletteLoad_Loop9
FBCB PaletteLoad_Loop10
FBE3 OamCopy
FC0D OamCopy_OnNonzero
FC2A OamCopy_Loop
FC2B SpriteTile
FC2D SpriteTile_OnNonzero
FC39 Sub_FC39
FC45 Sub_FC45
FC4E Sub_FC4E
FC52 SpriteTile_OnNonzero2
FC63 Sub_FC63