- Apply symbols.inc hardware register names to Defender 2 (U) (51 operands)
- Apply symbols.inc hardware register names to Donkey Kong 3 (JUE) (36 operands)
- Add APU register symbols (-) to Defender 2 (U) and Donkey Kong 3 (JUE) symbols.inc
- Apply symbols to Donkey Kong Jr. Math (U) (80 operands: 11 single + 69 hardware)
- Apply symbols to Excitebike (JU) (786 operands: 785 single + 1 hardware)
- Add promotion criteria to PROMPTS.md: symbol/local substitution,
ROM-specific semantic naming, and verification checklist
Add branch/jump target naming requirement to PROMPTS.md
All branches and jumps must target symbolic labels with descriptive names
derived from program flow role (e.g., _Loop, _Next, _Done, _Store, _Return),
never raw address literals. Adds criterion 8 to verification checklist.
Rename all OVERVIEW.md to README.md; add root README content to top-level
- Rename all OVERVIEW.md files to README.md throughout the repo (47 files)
- Prepend README.md content to top-level OVERVIEW.md before rename
- Fix apply_symbols.py NAME_RE regex to handle spaced assignments
- Apply symbols.inc to Defender 2 (U) (51 hardware operands)
- Apply symbols.inc to Donkey Kong 3 (JUE) (36 hardware operands)
- Apply symbols.inc to Donkey Kong Jr. Math (U) (80 operands: 11 single + 69 hardware)
- Apply symbols.inc to Excitebike (JU) (786 operands: 785 single + 1 hardware)
- Add missing Zp18/FrameCounter aliases to Excitebike prg.s
- Build all 27 top-level projects: byte-identical
Promote Donkey Kong Jr. Math back to _wip tier
Moves code from `copilot` folder and verifies each builds after
Add pre-commit hook for byte-identical verification
Add .git/hooks/pre-commit that runs 'make' then 'make clean' in each
project directory before committing. This ensures every project builds
byte-identical before any commit is accepted.
Also includes all file moves from the Donkey Kong Jr. Math (U) demotion
and other file restructuring from the session.
moves code out of copilot folder, its all AI generated.
Moves NROM games into NROM folder
removes copilot folder from Lunar Pool
Adds makefile to build all projects recursively
Updates docs to reflect changes in layout
Repromotes Donkey Kong Jr Math
Repromotes Excitebike
Promotes Popeye (JU) (PRG 1)
Updates Makefile to provide summary of build failure/success
Promote Raid on Bungeling Bay (U): Pass 2/3 partial, whole-ROM byte-identical
Move _wip/NROM/Raid on Bungeling Bay (U) to NROM/ and switch the build
from a PRG-only compare to a whole-ROM one:
- header.s/chr.s added (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000, $0010) and CHR ($0000, $2000)
areas ahead of PRG ($C000, $4000)
- rom.nes symlink to the space-containing original ROM name
- Makefile builds header.o/prg.o/chr.o into reconstructed.nes and
compares it against rom.nes ('Byte-identical ROM verified.')
- one leftover neutral indirect operand jmp (Zp01) at $E2EC becomes
jmp (IndDispatch01); apply_symbols.py reports 0 substitutions pending
README.md / TODO.md / AGENTS.md updated: 29 promoted, 7 in _wip/.
Pac-Man (U): Pass 2 complete (label renaming) + Pass 3 partial (ZP aliases, table names)
Pass 2 — fresh map derived from the committed split, not from any drafted
map (the drafted maps in other projects were audited and found not
applicable):
- all 194 address-derived Label_XXXX definitions renamed to semantic
routine-entry names plus <Routine>_<Role>_<addr> internal branch
targets; zero Label_ remains
- all 49 jsr/jmp call sites resolved from raw $XXXX to labels; zero
raw $XXXX call operands remain
- routinemap.tsv / derived_names.tsv record the derivation
Pass 3 (partial):
- 15 proven semantic zero-page aliases added to locals.inc
(GameState, NmiFlag, ScrollX/Y, PpuCtrlShadow, OamDmaPage,
CocktailModeFlag, ActivePlayerFlag, GameplaySuspended, FrameCounter,
StateTimer, Player1/2Input, ActiveInput, CopyrightVerified)
- 112 operands substituted into prg.s (11 single + 101 hardware)
- key data tables named: ProgrammerSig ($C0EB), GameStateDispatchTable
($C253), TitleScreenData ($C2FD), EntityPtrTable ($D912),
AudioCommandTable ($EFDD)
Also corrects the README's claim that the RESET vector points at padding:
$FF00 holds real boot code (sei/cld, PPU off, double vblank wait, then
jmp ColdStart at $C042).
.gitignore: ignore reconstructed_prg.bin (build artifact of the _wip
Makefiles; '**/reconstructed.*' does not match the underscore form).
Promote Pac-Man (U): Pass 2/3 complete, whole-ROM byte-identical
Move _wip/NROM/Pac-Man (U) to NROM/ and switch the build from a PRG-only
compare to a whole-ROM one:
- header.s/chr.s added (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000, $0010) and CHR ($0000, $2000)
areas ahead of PRG ($C000, $4000)
- rom.nes symlink to 'Pac-Man (U) [!].nes' (the original ROM name
contains a space and brackets)
- Makefile builds header.o/prg.o/chr.o into reconstructed.nes and
compares it against rom.nes
- reconstructed.nes is 24,592 bytes, MD5 a69d310f8cae9397fbd39f204672b5c7
- equal to the original ROM; the header/prg/chr splits were checked
against the original before promotion and are byte-exact
Pass 3 residue closed. The last 7 multi-alias zero-page operands are
resolved per site through a new sites.tsv, each proven from context
rather than guessed:
- jmp ($0010) at $C250/$D3CA/$D90F/$D9B6 -> (DispatchPtrLo); each
is immediately preceded by sta DispatchPtrLo/sta DispatchPtrHi
- jmp ($00FE) at $EFDA -> (AudioHandlerPtrLo); preceded by
sta AudioHandlerPtrLo/sta AudioHandlerPtrHi
- sta a:$0000,y at $C048/$C089 -> a:Zp00,y; the literal zero-page
base in the two ZP clear loops, so the neutral name is used rather
than the semantic WorkPtrLo. The 'a:' prefix survives the
substitution, so the bytes stay 99 00 00 (sta abs,Y)
apply_symbols.py now reports 119 operands substituted (101 hardware,
11 single-name, 7 site) and 0 residue.
New tool _tools/align_audit_comments.py: re-aligns the audit comment to
column 35 after a substitution lengthens an operand (nesdis.py pads each
instruction to 31 characters). Whitespace-only, so the byte identity
cannot change. 405 lines re-aligned in this project; all 2,387 audit
comments still match prg.bin at the stated PRG offset, 0 mismatches.
Docs: root README.md / TODO.md / AGENTS.md updated - 30 promoted, 6 in
_wip/; a per-project detail entry for Pac-Man (U) added; the stale
'Donkey Kong 3 (JUE) has no README.md' claim corrected (it has a
318-line one).
Promote Raid on Bungeling Bay (U) [a2]: Pass 3 complete, whole-ROM byte-identical
Move _wip/NROM/Raid on Bungeling Bay (U) [a2] to NROM/ and switch the build
from a PRG-only compare to a whole-ROM one:
- header.s/chr.s added (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000, $0010) and CHR ($0000, $2000)
areas ahead of PRG ($C000, $4000)
- rom.nes symlink to 'Raid on Bungeling Bay (U) [a2].nes' (the original
ROM name contains spaces and brackets)
- reconstructed.nes is 24,592 bytes, MD5 659d340a1e9d420eee28df13319b0094
- equal to the original ROM; the header/prg/chr splits were checked
against the original before promotion and are byte-exact
Pass 3 - 15 semantic zero-page aliases, each applied only at the sites
where its role is proven:
- PpuCtrlShadow ($C2), 15 sites: the reset entry primes it right after
'sta PPUCTRL', and every other use is an ora/and/eor followed by
'sta PPUCTRL'
- NmiPathSelector ($C4), 5 sites: written 1 at $C3E9 and 0 at $C962
- GameState ($D6), 6 sites: 'cmp #$02' and used as an index at $C4C7
- FrameSubCounter ($55), 6 sites: set to $0A at $C520, decremented per
NMI at $C07B
- PrngPeriodCounter ($EA) / PrngSeedB ($EB) / PrngState ($EC), 13 sites:
the PRNG state
- PtrLo ($00) / PtrHi ($01), 8 sites: the 16-bit pair $1C13 and $1610
compared at $E785/$E791
- IndDispatch01 ($01) / IndDispatch02 ($02), 3 sites: the computed
dispatch at $E2EC
- IndDispatch1B ($1B) / IndDispatch1C ($1C), 6 sites: the dispatch at
$E7A3
- IndDispatch17 ($17) / IndDispatch19 ($19): the dispatches at $E79D
and $E7A0
Addresses that carry two names keep the neutral ZpXX name where the other
role applies - $01 is PtrHi at the 16-bit compare and IndDispatch01 at the
dispatch; $17 is IndDispatch17 at the dispatch and Zp17 for the absolute
RAM $0017 store in the copy loop at $E895/$E8D0.
New tool _tools/apply_zp_aliases.py does the per-site substitution:
apply_symbols.py only rewrites *numeric* operands, so it cannot rename an
operand that is already written as a neutral ZpXX name. The tool keeps the
ca65 'a:' prefix (dropping it would turn 'sta a:Zp17,y' into a zero-page
store and change the bytes) and rewrites only the operand token, so the
audit comment survives byte for byte.
Naming correction in the promoted sibling. Finishing this dump showed that
$EA was misnamed 'VBlankWaitCounter': the routine at $C412 is the game's
pseudo-random generator (the classic eor/asl/php/lsr/plp/rol scrambler,
called from thirteen gameplay sites, twice in a row at $CDF4/$CDF9 with the
second result masked #$07), so $EA is the scrambler's phase counter.
Renamed PrngPeriodCounter in both dumps and named $EB/$EC PrngSeedB /
PrngState. The sibling's two 'sta a:IndDispatch17,y' operands were also
wrong - they are absolute stores to RAM $0017, not the dispatch pointer -
and are now 'a:Zp17,y', matching the file's 'a:' = absolute convention.
Audit-comment alignment re-done with _tools/align_audit_comments.py (1,040
lines here, 1,080 in the sibling). Both files still match prg.bin at every
stated PRG offset: 5,467 and 5,483 audit comments, 0 mismatches.
Docs: root README.md / TODO.md / AGENTS.md updated - 31 promoted, 5 in
_wip/; per-project detail entries added for both Raid dumps.
Promote Pac-Man (Tengen) (U): Pass 2/3 from scratch, whole-ROM byte-identical
Move _wip/NROM/Pac-Man (Tengen) (U) to NROM/ and switch the build from a
PRG-only compare to a whole-ROM one:
- header.s/chr.s added (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000, $0010) and CHR ($0000, $2000)
areas ahead of PRG ($C000, $4000)
- rom.nes symlink to 'Pac-Man (Tengen) (U) [!].nes'
- reconstructed.nes is 24,592 bytes, MD5 d34e7a74d8d2c231b6cc601210e28ad0
- equal to the original ROM; the header/prg/chr splits were checked
against the original before promotion and are byte-exact
Disassembled from scratch. No name, map or file was carried over from the
sibling 'Pac-Man (U)' dump; the map was derived from this dump's own
committed split and the two were only compared afterwards.
Pass 2 (new tool _tools/apply_pass2_map.py):
- all 194 Label_XXXX definitions renamed to semantic routine entries plus
<Routine>_<Role> branch targets; zero Label_ remains
- all 48 raw $XXXX jsr/jmp operands resolved to labels; zero raw $XXXX
call or branch operands remain
- the map is in routinemap.tsv
Pass 3:
- 30 semantic zero-page aliases, each applied only at the sites where its
role is proven (per-site choice in sites.tsv; the addresses that carry
two roles keep the neutral ZpXX name elsewhere). _tools/
derive_zp_aliases.py records how the set was derived, and locals.inc
records the reason for every remaining neutral slot
- 28 data tables named (new tool _tools/name_data_region.py), including
CharacterDataTable ($C66A) and CharacterNameStrings ($C67E), where the
ROM itself names Blinky, Pinky, Inky and Clyde - which is why the four
indexed entities are called ghosts and not 'actors'
- apply_symbols.py reports 0 substitutions pending and 0 residue
- audit-comment alignment re-done with _tools/align_audit_comments.py;
all 2,479 audit comments still match prg.bin at the stated PRG offset
Pass 1 correction - six command handlers recovered (new tool
_tools/recode_region.py). ScriptCommandTable ($EFDD) is read by the traced
instruction at $EFCC, and six of its entries point at $F00A, $F022, $F03A,
$F052, $F062 and $F072 - all of which the tracer had left as data, and two
of which it had mis-split across the 'jmp $EF61' at $F01F and $F04F.
Those 120 bytes are code here, decoded straight from the ROM; the six
handlers tile $F00A-$F081 exactly. The same gap exists in the promoted
'Pac-Man (U)' dump, which has not been corrected - recorded in both READMEs.
Residue (documented, not guessed): the unreached main game logic at
$C45A-$C55F is still .byte data. It is code - the tracer's own decoder
walks it cleanly and the dispatch table at $C511 points into it - but
nothing reaches it, so it cannot be entered without a guess. The same gap
exists in the promoted 'Pac-Man (U)' dump. Re-deriving it is a Pass 1 job;
a Mesen Code Data Logger capture is the tool the repo uses for it.
Docs: root README.md / TODO.md / AGENTS.md updated - 32 promoted, 4 in
_wip/; a per-project detail entry added for the Tengen dump.
Promote Pyramid (U): Pass 1 corrected, Pass 2/3 complete, whole-ROM byte-identical
Move _wip/NROM/Pyramid (U) to NROM/ and switch the build from a PRG-only
compare to a whole-ROM one:
- header.s/chr.s added (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000, $0010) and CHR ($0000, $2000)
areas ahead of PRG ($C000, $4000)
- rom.nes symlink to 'Pyramid (U) (Sachen).nes'
- reconstructed.nes is 24,592 bytes, MD5 aa285ff17f25dd05da5996b7466c59e2
- equal to the original ROM; the header/prg/chr splits were checked
against the original before promotion and are byte-exact
Pass 1 correction - the committed split was a strict subset of the correct
one. This game dispatches through 'jmp' trampoline tables that live
*inside* the data regions, and the tracer cannot follow a jmp there, so
828 bytes of code were still marked as data. Four such tables were found
($C01E 3 entries, $C02A 6, $C042 2, $C054 5) plus ten more entries at
$C000-$C01B; all sixteen targets decode as valid instructions. Seeding
them, the $C800 boot mainline and six further code starts recovers the
whole lot, plus a five-byte stub at $DF89 (lda $33 / jmp $DECB) that sat
in a hole between two routines. The re-trace loses NO committed code byte
and takes the split from 34.5% to 39.6% (3,130 instructions / 6,493 code
bytes). 'make regen' reproduces it, so the split stays verifiable.
Pass 2 - a fresh map derived from this dump's own committed split:
- 428 Label_XXXX definitions renamed; zero Label_ residue
- 320 raw $XXXX jsr/jmp operands resolved; zero raw $XXXX branch
operands remain
- 431 routine entries and the 32 data blocks named from the code
- the internal branch-target names are derived mechanically from the
branch that reaches them by the new _tools/derive_branch_names.py
(beq -> OnZero, bne -> OnNonzero, bcc/bcs -> the carry cases, a
backwards branch -> Loop)
- recorded in routinemap.tsv
Pass 3:
- 24 semantic zero-page aliases, each applied only where its role is
proven; the 57 slots that stay neutral are each listed with the reason
in locals.inc (the neutral set lives in zp_aliases.inc so that
'make regen' can rebuild locals.inc from prg.bin)
- 32 data tables named - TaskVectorTable1/2, LevelScriptData,
MusicPeriodTable, SoundEnvelopeTable, the actor tables - recorded in
data_region_names.tsv
- apply_symbols.py reports 0 substitutions pending and 0 residue; no
hardware register is left as a raw literal
- the audit comments are now canonical on every line, data included
(the old file carried only 'PRG:$xxxx' on its 1,358 data lines);
all 3,762 audit comments match prg.bin at their stated PRG offset
Kept as-is, not 'cleaned up':
- sta $4100 stays a raw operand. The iNES header claims mapper 0 but
the boot code writes past the NES register space; the ROM does not
explain it, so it is recorded rather than guessed
- the 'A'/'V' check on RAM $0120/$0121 and its seed/clear routines
are named for what they do, not for what they are for
- the ninth entry of the $C3A6 task vector table ($D820) is a junk
slot and stays data
Docs: root README.md / TODO.md / AGENTS.md updated - 33 promoted, 3 in
_wip/; a per-project detail entry added.
Hogan's Alley (JU): Pass 1 correction, Pass 2, Pass 3, promoted to NROM/
The light-gun game whose engine dispatches through *inline* tables:
`IndirectCall` at $C34D pops the return address of the `jsr` that called
it and reads a 16-bit handler pointer from the word that follows, so all
six handler tables ($C124 19 entries, $C219 4, $C89C 14, $CDD1 1, $D234 2,
$D3D6 14) live inside the code stream and the static tracer cannot follow
them.
Pass 1 correction. The committed split was a strict subset of the correct
one -- 41.8% of the PRG was classified as code. A fresh Mesen Code Data
Logger capture was merged with the four captures already in the folder
(hogans_merged.cdl, the OR of five per-byte flag arrays, 6,544 code bytes)
and _tools/cdl_reclass.py rewrote the split to match what the CPU actually
fetched: 1,216 bytes moved from data to code, five the other way, 59 labels
emitted. The split is now 49.1% code (3,950 instructions, 8,041 bytes).
The four branch targets the reclassifier could not prove were turned into
labels by the new _tools/resolve_raw_branches.py.
Pass 2. 206 routine entries hand-named from this dump's own code and 413
internal branch targets derived mechanically by _tools/derive_branch_names.py:
630 Label_XXXX definitions gone, 484 raw $XXXX call operands resolved, 15
call targets the tracer had never labelled given a label. Recorded in
routinemap.tsv. No SubC<addr> residue was needed -- every entry the engine
reaches is named after what it does.
Pass 3. 60 semantic zero-page aliases, each applied only where its role is
proven (zp_aliases.inc, zp_alias_sites.tsv); the slots that stay neutral are
each listed with the reason. All 34 data blocks named
(data_region_names.tsv). apply_symbols.py reports 1 residue: `sta a:$00B4,y`
at $C203, the same address as Zp40/ActorPalette but forced to absolute
addressing, so it must stay numeric.
Promotion. header.s, chr.s and a HEADER/PRG/CHR linker.cfg added, rom.nes
symlinked to the original ROM; the whole-ROM cmp passes on the first
promoted build. There is deliberately no `make regen` target: the Pass 1
split here is the static trace corrected by a CDL capture, and the base the
correction was applied to is not what the current _tools/nesdis.py
produces, so prg.s is the maintained source of truth.
Tools changed:
nesdis.py --split/--note/--provenance options, so a data
region can carry its own name and explanation;
a forced-data address is no longer reported as a
recovered routine entry
apply_pass2_map.py can create the label for a call target the tracer
left unlabelled; no longer double-labels it
apply_zp_aliases.py --at-file, an address-based per-site list
derive_branch_names.py keeps the map's own header instead of writing a
fixed one
resolve_raw_branches.py new: turns `bXX *+$NN` operands into labels
build_hogans_map.py new: the hand-written Pass 2 map builder
The existing regen pipelines (MUSCLE (U), Urban Champion (JU)) still
reproduce prg.s byte for byte.
Apply the symbols.inc register names at Pass 1; fix a dropped byte in cdl_reclass
nesdis.py now names the hardware registers as it renders the operands, so a
project's Pass 1 output already reads `lda PPUSTATUS` instead of `lda $2002`
and the Pass 3 apply_symbols.py step has nothing left to do for them.
* nesdis.py --symbols FILE reads a symbols.inc-style file and substitutes
the register names. Only unambiguous entries in the $2000-$4017 window
are used: $4017 is both JOY2 and APUFRAMECOUNTER, so it stays numeric
and apply_symbols.py reports it as multi-alias residue, exactly as
before. The default is the symbols.inc next to --out, so a new project
gets the names without asking; --no-symbols opts out.
* The renderer records the operand's numeric value on the Insn, because
operand_value() used to re-parse the operand text and could no longer
read a name.
* The controller bit masks in symbols.inc (PAD_A and friends) are
constants, not addresses, and are still never substituted.
MUSCLE (U) and Urban Champion (JU) keep --no-symbols: their committed
prg.s was produced with the registers named by the Pass 3 apply_symbols.py
step, and the columns in those files reflect the in-place substitution.
Adding the missing apply_symbols.py step to both regen pipelines makes
them reproduce their committed prg.s byte for byte again - neither did
before this change (MUSCLE was 440 lines out, Urban Champion 772).
cdl_reclass.py had a bug that cost a byte: a region whose last source row
straddled the region's end was replaced by a regeneration of the region
only, so the tail of that row was dropped. Mario Bros (JU) hit it at
$C595, where the rebuild came out one byte short and every label after it
shifted. A region now covers the whole rows it replaces.
pass2.py reflow takes an optional column argument; the default is
unchanged (the ';' lands on the same column as before).
Mario Bros (JU): Pass 1 correction, Pass 2, Pass 3, promoted to NROM/
A two-player platformer whose handler tables are *inline*: the pointers sit
in the middle of the code stream, right after the `jsr` that reads them, so
the static tracer could never follow them.
Pass 1 correction. The committed split was a strict subset of the correct
one -- only 72.0% of the PRG was classified as code. A Mesen Code Data
Logger capture of this ROM (mario_mesen.cdl, 10,915 code bytes) showed
1,010 bytes the tracer had left as data were code; two branch targets the
capture never reached ($E4CB and $E639) were forced with --override for 57
more, so 1,067 bytes moved from data to code and 22 moved the other way.
The split is now 78.4% code (6,210 instructions, 12,847 bytes). The three
branch targets the reclassifier could not prove were turned into labels by
_resolve_raw_branches.py, which now refuses to put a label on a `.byte` row.
Pass 2. 206 routine entries and 519 internal branch targets: 931
Label_XXXX definitions gone, 51 raw $XXXX call operands resolved and 12 call
targets the tracer had never labelled given a label. Zero SubC residue --
the 185 entries a previous session had left as address-derived residue were
all named from this dump's own code. Recorded in routinemap.tsv.
Pass 3. 25 semantic zero-page aliases, each applied only where its role is
proven (zp_aliases.inc); the slots that stay neutral are each listed with the
reason. 35 data tables named -- GameStateHandlerTable, EnemyBehaviourTable,
EnemyScriptTable, EnemyTypePointerTable, SoundRoutineTable,
NoteFrequencyTable and the rest -- and recorded in
data_region_names.tsv. apply_symbols.py reports 0 residue.
Promotion. header.s, chr.s and a HEADER/PRG/CHR linker.cfg added, rom.nes
symlinked to the original ROM; the whole-ROM cmp passes on the first
promoted build. There is deliberately no `make regen` target: the Pass 1
split here is the static trace corrected by a CDL capture, and the base the
correction was applied to is not what the current _tools/nesdis.py
produces, so prg.s is the maintained source of truth.
Tools:
apply_pass2_map.py renames a label of any spelling -- SubC<addr> is
the honest residue form -- and its references
follow it; one combined pattern, so a 16,000-line
file does not need a substitution per label
resolve_raw_branches.py refuses to label a data row
build_mario_map.py new: the hand-written Pass 2 map builder
Remove the old _wip/NROM/Mario Bros (JU) folder (promoted to NROM/)
Mario Bros (JU): add the promoted-tier header, CHR, rom.nes symlink and zero-page aliases
Moves _ROMS/<ROM> into _wip/<MAPPER>/<ROM>
Sync the docs and the skeleton tool with the 857-project _wip tier
The _wip/ tier now holds 857 projects across 30 mapper folders, all
building byte-identical for the whole ROM. README.md, TODO.md and
AGENTS.md still described the old 39-project tier, so bring them in line
with WIP.md, which carries the tier's index.
The tier is no longer 39 projects of NROM-256 with a 16/32 KB PRG:
only two projects have a 16 KB PRG, 151 have 32 KB, 523 have 128 KB and
one has 1.5 MB, so most of it is a banked mapper whose image does not fit
the 6502's address space. Those projects link their MEMORY areas at .nes
file offsets rather than CPU addresses, which is the only option and the
honest model; the 39 older projects keep the CPU-address layout because
their PRG really is one contiguous window.
make_skeleton.py gains the two layouts (--layout flat|cpu), the board
name for the mapper, and a fix for find_rom() mistaking the build
output reconstructed.nes for the source ROM.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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label Label_C000 InitAPU_C000
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label Label_C003 CheckControllerStart
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label Label_C026 ScaleInputIndex
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label Label_C04E SetAPUVolume
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label Label_C056 SetAPUSweep
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label Label_C058 InitAPUWaveform
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label Label_C05E SaveXY
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label Label_C063 InitSoundPointers
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label Label_C06E UpdateControllerState
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label Label_C087 InitControllerTables
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label Label_C0A0 InitControllerTablesLoop
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label Label_C0AE InitControllerTablesAlt
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label Label_C0B1 InitControllerTablesExit
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label Label_C0CF InitPPU
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label Label_C0E0 InitPPULoop
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label Label_C0F1 InitAPUFrameCounter
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label Label_C0F8 InitAPUFrameCounterExit
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label Label_C0FC InitPPUFinal
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label Label_C18D LoadBackgroundData
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label Label_C195 LoadBackgroundDataLoop
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label Label_C199 LoadBackgroundDataAlt
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label Label_C19B LoadBackgroundDataExit
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label Label_C1A7 SetupSpriteData
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label Label_C1B2 SetupSpriteDataLoop
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label Label_C20F CopySpriteTables
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label Label_C22C CopySpriteTablesLoop
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label Label_C24D WaitVBlank
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label Label_C288 WaitVBlankLoop
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label Label_C2A5 InitGameVariables
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label Label_C2DE ClearRAM
|
|
label Label_C30C ClearRAMPage
|
|
label Label_C30D ClearRAMPageLoop
|
|
label Label_C31B InitGameState
|
|
label Label_C327 InitGameStateExit
|
|
label Label_C332 InitAPUCall
|
|
label Label_C335 InitAPU
|
|
label Label_C352 ClearControllerState
|
|
label Label_C358 InitAPURegisters
|
|
label Label_C376 InitSpritesAlt1
|
|
label Label_C37D InitSpritesAlt2
|
|
label Label_C384 InitSpritesMain
|
|
label Label_C3A0 InitSpritesLoop
|
|
label Label_C3B3 InitSpritesExit_C3B3
|
|
label Label_C3C8 InitSpritesAlt3
|
|
label Label_C3E0 InitSpritesAlt4
|
|
label Label_C3F5 InitSpritesAlt5
|
|
label Label_C408 InitSpritesAlt6
|
|
label Label_C41E InitSpritesAlt7
|
|
label Label_C425 InitSpritesAlt8
|
|
label Label_C438 InitSpritesAlt9
|
|
label Label_C44E InitSpritesAlt10
|
|
label Label_C465 InitGameState2
|
|
label Label_C48A InitGameState2Exit
|
|
label Label_C508 InitGameState3
|
|
label Label_C533 InitGameState3Exit
|
|
label Label_C5D1 InitGameState4
|
|
label Label_C5FC InitGameState4Exit
|
|
label Label_C66E Reset
|
|
label Label_C66F ResetEntry
|
|
label Label_C69E InitSystem
|
|
label Label_CA02 WaitPPUReady
|
|
label Label_CA07 WaitPPUReadyLoop
|
|
label Label_CA0F InitStack
|
|
label Label_CA11 LoadGameConfig
|
|
label Label_CA14 InitVariables
|
|
label Label_CA17 SetupInitialState
|
|
label Label_CA19 SetupRAMPointer
|
|
label Label_CA1D ClearRAMStart
|
|
label Label_CA1F ClearRAMByte
|
|
label Label_CA21 ClearRAMLoop
|
|
label Label_CA2F StoreConfig
|
|
label Label_CA32 CallInitRoutines
|
|
label Label_CA35 CallInitRoutines2
|
|
label Label_CA38 SetupScroll
|
|
label Label_CA3A SetupScroll2
|
|
label Label_CA40 SetupGameMode
|
|
label Label_CA42 SetGameMode1
|
|
label Label_CA44 SetZpA5
|
|
label Label_CA46 InitAPURegisters2
|
|
label Label_CA48 InitAPURegisters2Exit
|
|
label Label_CA4B CallCheckControllerStart
|
|
label Label_CA4E CallE7EF
|
|
label Label_CA51 SetupPPUCtrl
|
|
label Label_CA53 SetupPPUCtrlExit
|
|
label Label_CA56 SetZp08
|
|
label Label_CA58 SetZp09
|
|
label Label_CA5C SetupX
|
|
label Label_CA5E CopyConfigData
|
|
label Label_CA69 TitleScreenLoop
|
|
label Label_CA6D CheckGameMode
|
|
label Label_CA6F CheckRoundIndex
|
|
label Label_CA73 CallInitAPU
|
|
label Label_CA76 GameplayFrame
|
|
label Label_CA87 MainGameLoop
|
|
label Label_CA8B CallCheckRoundEnd
|
|
label Label_CA8E MainGameLoopJump
|
|
label Label_CA91 NmiHandler
|
|
label Label_CA9B NmiFrameUpdate
|
|
label Label_CAA5 NmiVBlankOnly_CAA5
|
|
label Label_CAAC NmiFrameUpdate2
|
|
label Label_CAAF NmiFrameUpdate3
|
|
label Label_CAB2 NmiFrameUpdate4
|
|
label Label_CAB5 NmiExit
|
|
label Label_CAC2 NmiVBlankOnly_CAC2
|
|
label Label_CADA UpdateScroll
|
|
label Label_CBE2 InitSprites
|
|
label Label_CBF7 InitSpritesAlt
|
|
label Label_CC0B InitSpritesExit
|
|
label Label_CC46 UpdateSprites
|
|
label Label_CC61 UpdateSpritesExit
|
|
label Label_CC67 UpdateOAM_CC67
|
|
label Label_CC77 UpdateOAMExit
|
|
label Label_CC85 UpdateOAM_CC85
|
|
label Label_CC95 UpdateOAMExit2
|
|
label Label_CCAF UpdatePalettes
|
|
label Label_CCC6 UpdatePalettes2
|
|
label Label_CCCB UpdatePalettesExit
|
|
label Label_CCCE UpdatePalettesLoop
|
|
label Label_CCD0 UpdatePlayers
|
|
label Label_CCDA UpdatePlayersExit
|
|
label Label_CDE0 ProcessControllerInput
|
|
label Label_CE43 ScrollBackground
|
|
label Label_CE8B ScrollBackgroundExit
|
|
label Label_CF92 UpdateSpritePositions
|
|
label Label_CFA1 CheckRoundEnd
|
|
label Label_CFAB CheckRoundEndExit
|
|
label Label_CFC3 HandleKO
|
|
label Label_CFD3 HandleKOExit
|
|
label Label_CFE5 HandleTimeout
|
|
label Label_CFF8 HandleTimeoutExit
|
|
label Label_D01A UpdateRoundTimerInit
|
|
label Label_D027 UpdateRoundTimerInitExit
|
|
label Label_D057 UpdateRoundTimer
|
|
label Label_D08E SpriteDMA
|
|
label Label_D09D DrawBackground
|
|
label Label_D174 UpdatePPUMask
|
|
label Label_D187 UpdatePPUMaskExit
|
|
label Label_D1A7 UpdatePPUMaskAlt
|
|
label Label_D1C6 UpdatePPUMaskLoop
|
|
label Label_D216 UpdateHUD
|
|
label Label_D2E2 UpdateHUDExit
|
|
label Label_D30A UpdateScore
|
|
label Label_D3FA UpdateScoreLoop
|
|
label Label_D40E UpdateScoreExit
|
|
label Label_D469 DrawRoundNumber
|
|
label Label_D5D1 DrawRoundNumberExit
|
|
label Label_D7DB UpdatePlayerPositions
|
|
label Label_D80C UpdatePlayerPositionsExit
|
|
label Label_DAA7 CheckCollisions
|
|
label Label_DADD CheckCollisionsExit
|
|
label Label_DBCB UpdateTimers
|
|
label Label_DBDC UpdateTimersExit
|
|
label Label_DBFD ProcessInputs
|
|
label Label_DE03 ProcessInputsExit
|
|
label Label_DE24 ProcessInputsAlt
|
|
label Label_DE2E ProcessInputsAltExit
|
|
label Label_DEC9 UpdateRoundState
|
|
label Label_DEE3 UpdateRoundStateExit
|
|
label Label_DF4C UpdateRoundStateAlt
|
|
label Label_DF5E UpdateRoundStateAltExit
|
|
label Label_E00F HandlePlayer1
|
|
label Label_E02B HandlePlayer1Exit
|
|
label Label_E048 HandlePlayer2
|
|
label Label_E064 HandlePlayer2Exit
|
|
label Label_E076 HandlePlayer1Alt
|
|
label Label_E08D HandlePlayer1Entry
|
|
label Label_E11D HandlePlayer2Entry
|
|
label Label_E223 HandlePlayer1Logic
|
|
label Label_E2B9 HandlePlayer2Logic
|
|
label Label_E2C9 HandlePlayerLogicExit
|
|
label Label_E350 HandleGameOver
|
|
label Label_E3B2 HandleGameOverExit
|
|
label Label_E3E0 HandleRoundStart
|
|
label Label_E40E HandleRoundStartExit
|
|
label Label_E459 UpdateSound
|
|
label Label_E48B UpdateSoundExit
|
|
label Label_E4A4 UpdateSoundAlt
|
|
label Label_E4E2 UpdateSoundAltExit
|
|
label Label_E506 PlaySoundEffect
|
|
label Label_E535 PlaySoundEffectExit
|
|
label Label_E54A PlaySoundEffectAlt
|
|
label Label_E5B2 UpdateMusic
|
|
label Label_E617 UpdateMusicExit
|
|
label Label_E61B UpdateMusicAlt
|
|
label Label_E6D4 UpdateMusicLoop
|
|
label Label_E6FA UpdateMusicLoopExit
|
|
label Label_E793 InitSpriteData
|
|
label Label_E7B6 InitSpriteDataExit
|
|
label Label_E7EF InitSound
|
|
label Label_E7FE InitSoundExit
|
|
|
|
label Label_C39A InitSpritesLoop
|
|
label Label_C3AD InitSpritesAltExit
|
|
label Label_C3C3 InitSpritesCheckE6
|
|
label Label_C3E3 InitSpritesSetE4
|
|
label Label_C3E9 InitSpritesSetE6
|
|
label Label_C3FF InitSpritesCallChain
|
|
label Label_C405 InitSpritesClearEF
|
|
label Label_C40E InitSpritesCheckF1
|
|
label Label_C40F InitSpritesSetF3
|
|
label Label_C444 InitSpritesCheckF2
|
|
label Label_C44A InitSpritesSetF2
|
|
label Label_C478 InitSpritesAlt1Entry
|
|
label Label_C49C InitSpritesAlt1Loop
|
|
label Label_C4A4 InitSpritesAlt2Entry
|
|
label Label_C4A5 InitSpritesAlt2Loop
|
|
label Label_C4BB InitSpritesCheck10B
|
|
label Label_C4C3 InitSpritesInc10B
|
|
label Label_C4CA InitSpritesCheck10BMax
|
|
label Label_C4E3 InitSpritesCheck10C
|
|
label Label_C4E6 InitSpritesCheck10CAF
|
|
label Label_C4F4 InitSpritesSetF4
|
|
label Label_C512 InitGameState3CheckE6
|
|
label Label_C520 InitGameState3Loop
|
|
label Label_C52D InitGameState3Alt
|
|
label Label_C542 InitGameState4CheckF2
|
|
label Label_C55A InitGameState4Loop
|
|
label Label_C590 InitGameState4ClearEF
|
|
label Label_C593 InitGameState4MaskF3
|
|
label Label_C5A4 InitGameState4MaskEF
|
|
label Label_C5AB InitGameState4CheckF9
|
|
label Label_C5C5 InitGameState4DecD8
|
|
label Label_C5CA InitGameState4CheckF2Alt
|
|
label Label_C5F5 WaitVBlankLoop_C5F5
|
|
label Label_C5F6 WaitVBlankDecD8
|
|
label Label_C5F9 WaitVBlankDecD9
|
|
label Label_C5FF WaitVBlankCheckFF
|
|
label Label_C605 WaitVBlankCheckFA
|
|
label Label_C60B WaitVBlankStore
|
|
label Label_C622 WaitVBlankCallC1B2
|
|
label Label_C637 WaitVBlankCallC1B2Alt
|
|
label Label_C63D WaitVBlankCallC1B2Alt2
|
|
label Label_C644 WaitVBlankJmpC20F
|
|
label Label_C647 WaitVBlankZeroE4
|
|
label Label_C64E WaitVBlankCallC1B2Zero
|
|
label Label_CAE1 TitleScreenCheckMode
|
|
label Label_CB06 CheckControllerStartEntry
|
|
label Label_CB0F CheckControllerStartLoop
|
|
label Label_CB31 CheckControllerStartExit
|
|
label Label_CB4B CheckControllerStartWait
|
|
label Label_CB4E CheckControllerStartJmp
|
|
label Label_CB51 GameplayFrameCallD012
|
|
label Label_CB55 GameplayFrameCallE70C
|
|
label Label_CB61 TitleScreenLoopCallInitAPU
|
|
label Label_CB66 UpdateScrollEntry
|
|
label Label_CBB6 InitSpritesSetPos
|
|
label Label_CBC0 InitSpritesZero5FF
|
|
label Label_CBDA UpdateScrollLogic
|
|
label Label_CBFB InitSpritesBeqCBFB
|
|
label Label_CC02 UpdateScrollCheckZp1F
|
|
label Label_CC15 InitSpritesIncY
|
|
label Label_CC1B InitSpritesCpy02
|
|
label Label_CC24 InitSpritesSet5FD
|
|
label Label_CC29 UpdateScrollReadDispatch
|
|
label Label_CC3A UpdateScrollCheckDispatch
|
|
label Label_CC3E UpdateScrollReadZpA4
|
|
label Label_CC42 UpdateScrollCheckDispatchAlt
|
|
label Label_CC5C UpdateScrollCheckZpA4
|
|
label Label_CC6E UpdateOAMSetPointer
|
|
label Label_CC7B UpdateOAMClear200
|
|
label Label_CC97 UpdateOAMCheckZp23
|
|
label Label_CCAE UpdateOAMDecrement
|
|
label Label_CCC3 UpdateOAMCheckZp27
|
|
label Label_CCCF UpdateOAMZeroY
|
|
label Label_CCE3 UpdatePalettesCheckZp27
|
|
label Label_CCF3 UpdatePalettesZeroY
|
|
label Label_CCFB ProcessControllerInputLoop
|
|
label Label_CCFD ProcessControllerInputStore
|
|
label Label_CD22 RoundLogicCheckZp21
|
|
label Label_CD33 RoundLogicBeqCD84
|
|
label Label_CD38 RoundLogicSet21
|
|
label Label_CD41 ProcessControllerInputEntry
|
|
label Label_CD5D ProcessControllerInputRead2002
|
|
label Label_CD6C ProcessControllerInputAndFB
|
|
label Label_CD76 ProcessControllerInputStaZp08
|
|
label Label_CD84 ProcessControllerInputRead2002Alt
|
|
label Label_CD85 ProcessControllerInputRead2002Alt2
|
|
label Label_CD94 ProcessControllerInputAnd04
|
|
label Label_CDAA ProcessControllerInputOra18
|
|
label Label_CDC3 ProcessControllerInputStaZp09
|
|
label Label_CDCA RoundLogicEntry
|
|
label Label_CDD6 RoundLogicDecZp2A
|
|
label Label_CDDC RoundLogicBplCDD6
|
|
label Label_CDFE RoundLogicSaveXY
|
|
label Label_CE14 ScrollBackgroundEntry
|
|
label Label_CE20 ScrollBackgroundIncX
|
|
label Label_CE23 ScrollBackgroundTXA_CE23
|
|
label Label_CE26 ScrollBackgroundCmp6F_CE26
|
|
label Label_CE3A ScrollBackgroundRead2002
|
|
label Label_CE55 ScrollBackgroundSetZp21
|
|
label Label_CE6C ScrollBackgroundLoop
|
|
label Label_CE83 ScrollBackgroundInx
|
|
label Label_CEAD ScrollBackgroundTXA_CEAD
|
|
label Label_CEBD ScrollBackgroundCmp6F_CEBD
|
|
label Label_CEBE ScrollBackgroundAdc01
|
|
label Label_CEC5 ScrollBackgroundAnd0F
|
|
label Label_CECE ScrollBackgroundStaZp01
|
|
label Label_CEF1 ScrollBackgroundAdcZp01_CEF1
|
|
label Label_CEF5 ScrollBackgroundCmp0A_CEF5
|
|
label Label_CF23 ScrollBackgroundSbcZp01_CF23
|
|
label Label_CF25 ScrollBackgroundStaZp01Alt
|
|
label Label_CF4E ScrollBackgroundCallCF92
|
|
label Label_CF4F ScrollBackgroundCallCF92Entry
|
|
label Label_CF5A ScrollBackgroundAdcZp01_CF5A
|
|
label Label_CF67 ScrollBackgroundCmp0A_CF67
|
|
label Label_CF6B ScrollBackgroundSbcZp01_CF6B
|
|
label Label_CF70 ScrollBackgroundCallCF92Alt
|
|
label Label_CF83 ScrollBackgroundCallCF92Alt2
|
|
label Label_CF8F ScrollBackgroundStaZp01Alt2
|
|
label Label_CFB3 CheckRoundEndEntry
|
|
label Label_D012 UpdateRoundTimerCallD057
|
|
label Label_D015 UpdateRoundTimerBeq
|
|
label Label_D030 DrawBackgroundEntry
|
|
label Label_D034 DrawBackgroundSetZpA2
|
|
label Label_D040 DrawBackgroundSetZpA2Alt
|
|
label Label_D044 DrawBackgroundLdx0
|
|
label Label_D050 UpdateRoundTimerInitSetPtr
|
|
label Label_D05E UpdateRoundTimerInitSetZp09
|
|
label Label_D066 UpdateRoundTimerInitCallCE3A
|
|
label Label_D07A SetupInitialStateEntry
|
|
label Label_D07E SetupInitialStateLoop
|
|
label Label_D084 SpriteDMAEntry
|
|
label Label_D086 SpriteDMALoop_D086
|
|
label Label_D088 SpriteDMASetZp00
|
|
label Label_D1A4 UpdatePPUMaskCheckZp85
|
|
label Label_D1AE UpdatePPUMaskASL
|
|
label Label_D1C4 UpdatePPUMaskEntry
|
|
label Label_D1CA UpdatePPUMaskCheckZp8B
|
|
label Label_D1E8 UpdatePPUMaskBCS
|
|
label Label_D1EA UpdatePPUMaskLdx01
|
|
label Label_D1F9 UpdatePPUMaskSetZp88
|
|
label Label_D213 UpdatePlayersCheckZp00
|
|
label Label_D243 UpdatePlayersBitZp00
|
|
label Label_D254 UpdatePlayersCpyZp43
|
|
label Label_D261 UpdatePlayersStxZp31
|
|
label Label_D27B UpdatePlayersEntry
|
|
label Label_D289 UpdatePlayersCpyZp43Alt
|
|
label Label_D29E UpdatePlayersStyZp43
|
|
label Label_D2A5 UpdatePlayersEntryAlt
|
|
label Label_D2A7 UpdatePlayersStxZp31Alt
|
|
label Label_D2A9 UpdatePlayersStyZp43Alt
|
|
label Label_D2AD UpdatePlayersCallE4E2
|
|
label Label_D2AF UpdatePlayersCallE4E2Alt
|
|
label Label_D2B2 UpdatePlayersCallE5AC
|
|
label Label_D2C4 UpdatePlayersCallE462
|
|
label Label_D2CA UpdatePlayersCheckZp1F
|
|
label Label_D300 UpdateScoreEntry
|
|
label Label_D301 UpdateScoreCheckZp88
|
|
label Label_D304 UpdateScoreSetZp31
|
|
label Label_D313 UpdateScoreLoadZp1F
|
|
label Label_D31F UpdateScoreBeqD31F
|
|
label Label_D327 UpdateScoreLdxZp89
|
|
label Label_D332 UpdateScoreCallE2B9
|
|
label Label_D341 UpdateScoreCallE459
|
|
label Label_D34B UpdateScoreCallE462
|
|
label Label_D35E UpdateScoreCpy0D
|
|
label Label_D367 UpdateScoreSetZp31Alt
|
|
label Label_D392 UpdateScoreLdx02
|
|
label Label_D3A4 UpdateScoreCheckZp88Alt
|
|
label Label_D3BD UpdateScoreSetZp31Alt2
|
|
label Label_D3C3 UpdateScoreBneD408
|
|
label Label_D3CE UpdateScoreCallE46E
|
|
label Label_D3D1 UpdateScoreBneD40E
|
|
label Label_D3F3 UpdateScoreSetZp31Alt3
|
|
label Label_D408 UpdateScoreBneD3CE
|
|
label Label_D411 UpdateScoreLDY02
|
|
label Label_D436 DrawRoundNumberCalc
|
|
label Label_D444 DrawRoundNumberClc
|
|
label Label_D447 DrawRoundNumberADC06
|
|
label Label_D45B DrawRoundNumberCallE7A7
|
|
label Label_D463 DrawRoundNumberCallE4E2
|
|
label Label_D7FC UpdatePlayerPositionsCheckZp84
|
|
label Label_D807 UpdatePlayerPositionsSetZp32
|
|
label Label_D825 UpdatePlayerPositionsEntry
|
|
label Label_D828 UpdatePlayerPositionsStxZp31
|
|
label Label_DA25 TitleScreenSetMode
|
|
label Label_DAB3 SpriteDMACheckZp96
|
|
label Label_DB57 SpriteDMACmp02
|
|
label Label_DB7D SpriteDMALoopEntry
|
|
label Label_DB8E SpriteDMALdx0A
|
|
label Label_DB91 SpriteDMABeqDB91
|
|
label Label_DB92 SpriteDMALdy0A
|
|
label Label_DB9E SpriteDMALdaF940
|
|
label Label_DBA6 SpriteDMALoop_DBA6
|
|
label Label_DBAA SpriteDMADex
|
|
label Label_DBBF SpriteDMACheckZp93
|
|
label Label_DBDD SpriteDMACallCDE0
|
|
label Label_DBEF SpriteDMACallDD8C
|
|
label Label_DBF0 SpriteDMARTS
|
|
label Label_DCF6 UpdateTimersEntry
|
|
label Label_DCFF UpdateTimersBeqDD33
|
|
label Label_DD00 UpdateTimersCmp02
|
|
label Label_DD33 UpdateTimersBeqDD33Alt
|
|
label Label_DD34 UpdateTimersBeqDD34
|
|
label Label_DD3B UpdateTimersCmp02Alt
|
|
label Label_DD8C UpdateTimersAnd1F
|
|
label Label_DD96 UpdateTimersBneDDAB
|
|
label Label_DDAB UpdateTimersCallCDE0
|
|
label Label_DE1C ProcessInputsEntry
|
|
label Label_DE35 ProcessInputsCheckZp1F
|
|
label Label_DF53 HandleKOEntry
|
|
label Label_DF74 HandleKOLda05EC
|
|
label Label_DF75 HandleKOAnd07
|
|
label Label_DF7A HandleKOLoop
|
|
label Label_DF8D HandleKOCmp07
|
|
label Label_DF9E HandleKOCheckZp88
|
|
label Label_DFAE HandleKOBeqDFB7
|
|
label Label_DFB7 HandleKOLda0321
|
|
label Label_DFDA HandleKODex
|
|
label Label_DFDF HandleKODexBne
|
|
label Label_DFE4 HandleKOCheckZp1F
|
|
label Label_DFE5 HandleKOBeqDFE4
|
|
label Label_E040 HandlePlayer1CheckZpC0
|
|
label Label_E052 HandlePlayer1BeqE075
|
|
label Label_E056 HandlePlayer1LdxZp89
|
|
label Label_E06D HandlePlayer1CallE1CD
|
|
label Label_E073 HandlePlayer1CallE1FD
|
|
label Label_E075 HandlePlayer1Entry
|
|
label Label_E0B4 HandlePlayer1CheckZp87
|
|
label Label_E0B7 HandlePlayer1BeqE235
|
|
label Label_E11A HandlePlayer2CallE1FD
|
|
label Label_E11C HandlePlayer2Entry
|
|
label Label_E1CD HandlePlayer2CallE1FDEntry
|
|
label Label_E1FD HandlePlayer2Dex
|
|
label Label_E207 HandlePlayer1LogicLdxZp36
|
|
label Label_E20D HandlePlayer1LogicInx
|
|
label Label_E21E HandlePlayer1LogicLda0258
|
|
label Label_E235 HandlePlayer1LogicBeq
|
|
label Label_E236 HandlePlayer1LogicLdaZp87
|
|
label Label_E24A HandlePlayer1LogicCallE4E2
|
|
label Label_E255 HandlePlayer1LogicCallE5AC
|
|
label Label_E26C HandlePlayer1LogicCallE4E2Alt
|
|
label Label_E290 HandlePlayer2LogicEntry
|
|
label Label_E29C HandlePlayer2LogicCpyZp43
|
|
label Label_E2A3 HandlePlayer2LogicStxZp31
|
|
label Label_E2B8 HandlePlayer2LogicCallE4E2
|
|
label Label_E2C1 HandlePlayer2LogicCallE5AC
|
|
label Label_E2D8 HandlePlayer2LogicCallE4E2Alt
|
|
label Label_E2E5 HandlePlayer2LogicCallE4E2Alt2
|
|
label Label_E2FF HandlePlayer2LogicCallE4E2Alt3
|
|
label Label_E30F HandleGameOverEntry
|
|
label Label_E312 HandleGameOverCallE4E2
|
|
label Label_E31E HandleGameOverCallE5AC
|
|
label Label_E334 HandleGameOverCallE4E2Alt
|
|
label Label_E346 HandleGameOverCallE4E2Alt2
|
|
label Label_E34F HandleGameOverCallE4E2Alt3
|
|
label Label_E418 HandleRoundStartEntry
|
|
label Label_E41A HandleRoundStartCallE4E2
|
|
label Label_E42A HandleRoundStartCallE5AC
|
|
label Label_E438 HandleRoundStartCallE4E2Alt
|
|
label Label_E450 HandleRoundStartCallE4E2Alt2
|
|
label Label_E458 HandleRoundStartCallE4E2Alt3
|
|
label Label_E461 HandleRoundStartCallE4E2Alt4
|
|
label Label_E462 UpdateSoundEntry
|
|
label Label_E469 UpdateSoundCallE4E2
|
|
label Label_E46E UpdateSoundCallE5AC
|
|
label Label_E479 UpdateSoundCallE4E2Alt
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label Label_E48A UpdateSoundCallE4E2Alt2
|
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label Label_E496 UpdateSoundCallE4E2Alt3
|
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label Label_E4AE UpdateSoundCallE5ACAlt
|
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label Label_E4BD UpdateSoundCallE4E2Alt5
|
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label Label_E4BF UpdateSoundCallE4E2Alt6
|
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label Label_E4EA UpdateSoundCallE5ACAlt2
|
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label Label_E4F6 UpdateSoundCallE4E2Alt7
|
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label Label_E50A PlaySoundEffectEntry
|
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label Label_E52A PlaySoundEffectCallE4E2
|
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label Label_E52B PlaySoundEffectCallE5AC
|
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label Label_E52F PlaySoundEffectCallE4E2Alt
|
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label Label_E543 PlaySoundEffectCallE4E2Alt2
|
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label Label_E549 PlaySoundEffectCallE5ACAlt
|
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label Label_E56B PlaySoundEffectCallE4E2Alt3
|
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label Label_E582 PlaySoundEffectCallE5ACAlt2
|
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label Label_E594 PlaySoundEffectCallE4E2Alt4
|
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label Label_E595 PlaySoundEffectCallE5ACAlt3
|
|
label Label_E5AB UpdateMusicEntry
|
|
label Label_E5AC UpdateMusicCallE4E2
|
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label Label_E5CD UpdateMusicCallE5AC
|
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label Label_E5D9 UpdateMusicCallE4E2Alt
|
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label Label_E5E4 UpdateMusicCallE4E2Alt2
|
|
label Label_E5E5 UpdateMusicCallE5ACAlt
|
|
label Label_E5FB UpdateMusicCallE5ACAlt2
|
|
label Label_E60E UpdateMusicCallE4E2Alt3
|
|
label Label_E62D UpdateMusicCallE5ACAlt3
|
|
label Label_E62F UpdateMusicCallE4E2Alt4
|
|
label Label_E630 UpdateMusicCallE5ACAlt4
|
|
label Label_E641 UpdateMusicCallE4E2Alt5
|
|
label Label_E65A UpdateMusicCallE5ACAlt5
|
|
label Label_E669 UpdateMusicCallE4E2Alt6
|
|
label Label_E695 UpdateMusicLoopEntry
|
|
label Label_E6A8 UpdateMusicLoopCallE4E2
|
|
label Label_E6BE UpdateMusicLoopCallE5AC
|
|
label Label_E6CE UpdateMusicLoopCallE4E2Alt
|
|
label Label_E6DD UpdateMusicLoopCallE4E2Alt2
|
|
label Label_E6E3 UpdateMusicLoopCallE5ACAlt
|
|
label Label_E6E6 UpdateMusicLoopCallE4E2Alt3
|
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label Label_E6F2 UpdateMusicLoopCallE5ACAlt2
|
|
label Label_E6F9 UpdateMusicLoopCallE4E2Alt4
|
|
label Label_E70C InitSpriteDataEntry
|
|
label Label_E72D InitSpriteDataLoop
|
|
label Label_E749 InitSpriteDataCallE4E2
|
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label Label_E753 InitSpriteDataCallE5AC
|
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label Label_E764 InitSpriteDataCallE4E2Alt
|
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label Label_E768 InitSpriteDataCallE5ACAlt
|
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label Label_E777 InitSpriteDataCallE4E2Alt2
|
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label Label_E77C InitSpriteDataCallE5ACAlt2
|
|
label Label_E7A7 InitSpriteDataCallE4E2Alt3
|
|
label Label_E7AB InitSpriteDataCallE5ACAlt3
|
|
label Label_E7AF InitSpriteDataCallE4E2Alt4
|
|
label Label_E7B1 InitSpriteDataCallE5ACAlt4
|
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label Label_E7BE InitSpriteDataCallE4E2Alt5
|
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label Label_E7C6 InitSpriteDataCallE5ACAlt5
|
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label Label_E7D6 InitSpriteDataCallE4E2Alt6
|
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label Label_E7DB InitSpriteDataCallE5ACAlt6
|
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label Label_E7F7 InitSoundEntry
|
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label Label_E7F9 InitSoundCallE4E2
|
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label Label_E80B InitSoundCallE5AC
|
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label Label_E80C InitSoundExit_E80C
|
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label Label_D2C7 UpdatePlayersCallE462_CF
|
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label Label_DB48 SpriteDMACheckZp96_DB48
|
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label Label_DFBC HandleKOCheckZp1F_DFBC
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