Files
disasm/NROM/Volleyball (U)/routinemap.tsv
T
tmerritt 691b2bc23c Xevious (U): Pass 1 disassembly
The first _wip project to get a real disassembly.  4,165 instructions /
8,444 code bytes (25.8%), 24,324 data bytes, 0 unclassified -- every byte
of the 32 KB PRG is now classified as code or data.

The split needed three stages, all recorded in prg.s's header:

  * nesdis.py --undocumented --auto-seed at base $8000 gave 3,272
    instructions / 6,555 bytes.  The undocumented opcodes matter here: the
    trace stops dead at the first one it cannot decode.
  * Four hand-seeded entries ($C08B, $DC1E, $E0D5, $E134).  Each is a
    branch target from decoded code that sat inside an untraced data run,
    so the tracer never reached it.
  * A merged four-session Mesen Code Data Logger capture (kept as
    xevious_mesen.cdl) promoted 1,902 bytes from data to code and
    demoted 22 the trace had called code.

Two tool bugs fell out and are fixed here:

  * nesdis.py emitted the undocumented single-byte NOPs ($1A/$3A/$5A/
    $7A/$DA/$FA) as `nop`, which ca65 assembles as the *official* $EA --
    the rebuild stopped being byte-identical at $DF82.  The check now
    keys on the opcode byte, not just the addressing mode.  All three
    `make regen` pipelines (MUSCLE, Pyramid, Urban Champion) are
    unaffected and still reproduce prg.s byte for byte.

  * cdl_reclass.py left the original data-block header in place when the
    CDL split that block, so the file ended up with two region headers
    describing overlapping spans (20 of them here).  The header is now
    dropped with the block it describes; the promoted projects that use
    the tool are byte-for-byte unchanged.

The project README has the power-on flow analysis.  The most interesting
find is at $FC45: the reset path compares RAM $0100-$0107 against the
ASCII string "Kei Cros", and the copyright text at $FF1E reads
"MAIN: KEI CROSS.  SOUND: UHOHOY OHNOGI."  The OAM is at $0700, not
$0200 -- the NMI handler does LDA #$07 / STA $4014.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Add explicit `make wip` / `make wipclean` targets for the _wip tier

The root Makefile's all / clean / <MAPPER> targets deliberately name only
the promoted mapper folders, so nothing in them reaches into _wip/.  Give
the pre-promotion tier its own opt-in targets instead of the manual
`for d in _wip/*/*/; do make -C "$d"; done` loop:

  make wip          # build + verify every _wip/<MAPPER>/<Project>/
  make wipclean     # clean the build artifacts in that tier

Both the Makefile and the four documents that describe the tier (README,
TODO, WIP, AGENTS) are updated together, so the tree stays consistent.

The same commit records Xevious (U) reaching Pass 2 in those documents:
all 487 labels named, every branch and call symbolic, zero Label_XXXX and
zero raw $XXXX operands left.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Update the _wip/ tier documentation; fix the make wip target and the mirroring bug

The WIP tier's four documents (WIP.md, README.md, TODO.md, AGENTS.md) had
drifted away from the tree.  Every number in them was re-derived from the
ROMs and the folder layout rather than carried forward.

Counts and structure
  - The tier holds 854 projects across 29 mapper folders, not "856 across
    30".  Xevious (U) and Zanac (U) were promoted on 2026-10-20 and their
    _wip/ folders were left behind as residue -- "git mv" moves only the
    tracked files, so the old folder survived with its build artifacts and a
    stale README.  Both are removed now; the promotion procedure documents
    the step so it does not recur.
  - _wip/MAPPER8/ holds a copy of the already-promoted Mermaids of
    Atlantis (U) and is excluded from every count and table.
  - Pass 0 skeletons: 852 (was 855).  Xevious (U) left the tier, so the
    two projects with a real disassembly are Golf (JU) and Volleyball (U).
  - PRG sizes 2 / 150 / 42 / 522 / 127 / 10 / 1; 226 projects with no CHR;
    38 keep the CPU-address linker layout; 37 are mapper 0.
  - Every inventory row was re-checked against its ROM: PRG/CHR size,
    mirroring, all three vectors, and the battery / four-screen / footer
    notes.  854 of 854 rows now match.

Fixes
  - The root Makefile used $(WIP) but never defined it, so "make wip" and
    "make wipclean" expanded to "for m in /*/" -- they walked the
    filesystem root instead of the tier.  "WIP := _wip" is now defined, and
    "make wip" builds and verifies the whole tier: 855 of 855 passed, 0
    failures.
  - make_skeleton.py masked header byte 6 with 0x03, so the battery bit
    (bit 1) leaked into the mirroring value and 56 battery-backed ROMs'
    READMEs claimed "Four-screen" while their own "Four-screen VRAM" row
    said "no".  The mask is now 0x01 and the 56 READMEs are corrected.
  - Golf (JU)'s README still described the pre-flatten copilot/ folder and
    the old PRG-only compare; it now describes the whole-ROM build.
  - Pyramid (U)'s audit comments are canonical again, so Golf (JU) is the
    only project in the tree still on the pre-canonical spelling.

New in WIP.md
  - Byte 7's lower nybble is non-zero on 58 of the ROMs -- 55 carry the
    literal "DiskDude!" watermark, two "DisNi0330", one "byKH+KEN".  Only
    the upper nybble carries mapper bits, so the noise is harmless.
  - The twelve ROMs that set the four-screen bit, split by whether their
    board actually supports four-screen VRAM.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Promote Volleyball (U) from _wip/NROM/ to NROM/

Volleyball (U) reached Pass 3 before promotion, so this is a promotion of a
finished disassembly rather than a Pass 0 skeleton.

The disassembly
  - 11,395 instructions / 23,926 code bytes (73.0 % of the PRG image),
    8,842 data bytes, 0 unclassified.
  - The split needed the game-state dispatch table at $85E1 declared to the
    tracer (--table 85E1:11) -- without it only 66 % of the image traced --
    plus a Mesen Code Data Logger capture taken while a random-input bot
    played the attract demo, which promoted 1,757 bytes from data to code.
  - Pass 2 named all 1,989 labels: 730 read out of the code by hand, 1,221
    internal branch targets derived mechanically.  Zero Label_XXXX, zero raw
    $XXXX call or branch operands, zero SubC residue.
  - Pass 3 named the zero page, the $0500 ball structure and all 37 data
    blocks.  apply_symbols.py --report: 0 pending substitutions, 0
    multi-alias residue.  align_audit_comments.py: no column drift.
  - cdl_check.py cross-checks the finished prg.s against the capture: 0
    CDL-code bytes not covered by an instruction, 0 CDL-data bytes that
    start one.
  - 29 neutral ZpXX zero-page slots remain, each with its reason recorded
    in locals.inc, as the promotion rules allow.

The promotion
  - git mv "_wip/NROM/Volleyball (U)" "NROM/Volleyball (U)".  Mapper 0, so
    it lands in NROM/.  The whole-ROM build was already in place, so there
    was no build surgery; the project builds byte-identically at its new
    home and the old folder is gone (git mv moves the untracked build
    artifacts too, so no residue was left behind).
  - Root README.md: new inventory row 39 and a per-project detail section,
    plus the WIP-tier counts.  The detail sections for Xevious (U) and
    Zanac (U) were numbered one too high against the inventory rows and
    are now aligned; a leftover editing note in the same place is gone.
  - WIP.md: the Volleyball row leaves the inventory, and the tier is now
    853 projects across 29 mapper folders (36 in _wip/NROM/), 852 of them
    Pass 0 skeletons.  Golf (JU) is the only project left in the tier with
    a real disassembly.
  - TODO.md and AGENTS.md: the same counts, and the promoted tier is now
    40 projects (39 under NROM/).

Verified: make wip builds and verifies the whole tier (854 of 854 passed,
0 failures) and make builds the promoted tier (39 of 39 passed).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Rename NROM/Pyramid (U) to NROM/Pyramid (U) (Sachen)

The promoted inventory row had read "Pyramid (U) (Sachen)" since the
project was promoted on 2026-10-20, but the folder was named "Pyramid (U)" --
so the row pointed at a folder that did not exist.  The folder now matches
the row, and the project's own README title, its ROM file name
("Pyramid (U) (Sachen).nes") and the parenthetical convention the rest of
the promoted tier already uses (Popeye (JU) (PRG 0/1), Raid on Bungeling
Bay (U) [a2], Pac-Man (Tengen) (U)).

What changed inside the project
  - The Makefile's regen target passes --project "Pyramid (U) (Sachen)", so
    the tracer writes the matching header line.  prg.s and locals.inc were
    updated to that header line and nothing else -- the disassembly is
    byte-identical to before.
  - make regen still reproduces prg.s and locals.inc byte for byte.
  - The project's README's build-verification line now names the new folder.

References updated: the root README.md (inventory prose, the row-33 detail
section, the build-status table, and the notable-observations bullet),
TODO.md (the promoted-projects table and the Pyramid notes) and AGENTS.md
(the recently-promoted list and the unlicensed-titles quirk).

Verified: make builds the promoted tier (39 of 39 passed) and the project
rebuilds byte-identically at its new path.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

Rebuild Mermaids of Atlantis (U): bank-aware Pass 1, Pass 2/3 names

The promoted project did not build: a Pass 2 rename had been applied
half-way, leaving eight undefined symbols and two jumps that pointed at
the wrong routine, while the root README already claimed the project was
byte identical.  The _wip copy still built, because it held the un-renamed
Pass 1 source.

The disassembly is now derived from the ROM itself, with the Mesen Code
Data Logger as the oracle for the code/data split:

* _tools/banked_dis.py traces every MMC3 bank separately, each with the CPU
  window it is visible at, seeded from a CDL capture so the code a static
  trace cannot reach is disassembled too.  The CDL is the authority: a
  decode the CPU never fetched is dropped, and so is the fall-through
  behind a call whose target never returns (the game's dispatchers have
  their jump table right behind the call).
* One segment per bank (PRG0..PRG7) with its own .org, so the assembler
  knows the CPU address of every label while the linker still writes the
  bytes to the bank's file offset.  A flat segment cannot do both: a call
  would encode the file offset instead of the CPU address.
* Pass 2 names every label - 494 routines, no Label_XXXX and no raw
  $XXXX branch or jump operand left.  Pass 3 applies 13 semantic zero-page
  aliases and writes the routine headers.
* 8,075 bytes of code (12.3% of the 64 KB PRG), up from 200 bytes.

The banking turned out to be unusual and is documented: the fixed bank is
the fourth 8 KB bank (file $6000-$7FFF), not the last one, and the image
carries the reset stub and the vector table twice.  The live NMI vector
is $808F - the frame handler - while the copy at the end of the image
names $8189, which is a BRK in the first half.  The game's text table
lives at CPU $F1D6, which is the fixed window, and that is what settles
the question.

Also: the leftover _wip/MAPPER8 folder is removed, as it is for every
other promotion.

The project builds byte identical:

    Byte-identical ROM verified.

Add CHANGELOG.md: the pass history of every project

A project goes through four milestones - Pass 1 (the code/data split),
Pass 2 (the labels replaced by names), Pass 3 (the semantic naming) and
Promotion (the move into the top-level mapper folder) - and the history
of those milestones was scattered over the commit log, the project
READMEs and the root README.

CHANGELOG.md gathers it: one section per project with a row for each
milestone, the date, and a sentence saying what the milestone produced.
The numbers are the ones the project README and the root README already
carry - instruction count, code coverage, named labels, semantic
zero-page aliases, named data tables - so a reader can see at a glance
which projects are done and which are not.  Golf (JU), the only project
still in _wip/ with a real disassembly, is listed with its open
milestones, and the other 852 _wip/ projects are covered as a tier.

The requirement is now part of the workflow contract: PROMPTS.md gains a
"Pass 3: Changelog entry" section and a ninth checklist item, and
AGENTS.md points at the file.  A milestone and its changelog row go in
the same commit, so the changelog and the source never disagree.

Balloon Fight (JU): repair the audit trail and complete the routine headers

The per-instruction audit trail was stale by two bytes from
ResetInitializationData ($C085) onward.  5,944 of the 6,007 comments named
the wrong CPU address and PRG offset, because the three-byte .byte "HAL"
signature at $C082-$C084 had been counted as one byte when the trail was
first generated - the routine headers and the linker labels were right all
along, so the source and its own headers disagreed with each other.  The
trail was rebuilt from the ca65 -l listing with
_tools/repair_audit_comments.py, and every rewritten comment was re-checked
against prg.bin.  The comments were also moved into the canonical column-35
field: they had sat two spaces after the mnemonic, with no column discipline
at all, unlike every other promoted project.

All 63 routine headers now carry a ; Clobbers: block, so the headers carry
the full template AGENTS.md describes.  The blocks are derived, not written by
hand.  The new _tools/derive_clobbers.py takes the opcode from the audit
comment's byte list, so the addressing mode is exact and a data directive is
never mistaken for an instruction; it resolves the operand through
locals.inc and symbols.inc to name what is written; it follows the real
control flow, so a jsr to another named entry is a call (the callee's
clobbers count) while a branch or a fall-through is not; and it models
register preservation, so NmiHandler reports *no register* - it saves and
restores A, X and Y around the frame - and FlushPpuCommandPreserved reports
only A, because X and Y come back unchanged.

Two tools changed.  derive_clobbers.py is new.  align_audit_comments.py had
an off-by-one: it tested the indented code length against 31 instead of
against 35, so code texts of 28-31 characters were never padded into the
column.

The change is comments only.  The code text of all 8,538 lines is unchanged,
make still prints "Byte-identical ROM verified.", the 6,007 audit comments
still re-check against prg.bin, all 63 routine headers agree with the
instructions they describe, and every label agrees with reconstructed.lbl.
ReflectObjectYVelocity and UpdateSpecialObjectSystem moved out of locals.inc
and became labels in prg.s at their real addresses.

CHANGELOG.md becomes the repository's running log: a Pending list of the
changes to be put in the next commit, a History of the commits already made,
and the per-project milestone index at the end.  The next commit's message is
written from the Pending entries, so the two cannot drift apart.  PROMPTS.md
and AGENTS.md describe the new shape.  WIP.md drops the _wip/MAPPER8/ note:
the folder held a copy of Mermaids of Atlantis (U) that had already been
promoted.

World Class Track Meet (U): Pass 1, the code/data split

Pass 1 is done.  The split is 8,400 instructions / 18,028 code bytes (55.0 %)
of the 32 KB PRG, with 884 routine entries, 55 data blocks and 102 zero-page
aliases.  The PRG is CNROM (mapper 3) and maps whole at $8000-$FFFF, so the
linker moved the PRG segment from a .nes file offset to $8000 and the build
still compares byte identical.

Four dispatch tables had to be seeded by hand.  The event table at $F796 (5
entries) is read at $F780 and jumped to through `jmp ($001F)`.  The three
push-pointer tables - $BFC4 (16 entries), $BFE4 (2) and $E5F2 (7) - push a
handler address and `rts` into it, and the 6502's `rts` adds one to the
address it pops, so each table stores the entry address minus one; the seeds
are the table values plus one.  The tracer runs with --undocumented: the code
uses undocumented NMOS opcodes as ordinary code (ANC $37 at $BFF8, and the
RRA/RLA/SLO and NOP forms elsewhere).  Seeding the tables takes the coverage
from 27.8 % to 55.0 %.

$C0BE-$C0C5 is forced back to data: the IRQ vector $C0C0 points into the
middle of the `jmp $C047` at $C0BE, and the game never executes CLI, so the
vector is dead.  `make pass1` regenerates prg.s and locals.inc from prg.bin
and reproduces the committed prg.s byte for byte.

The project README records the split, the four dispatch tables, the dead IRQ
vector, the wrong CHR size field in the header, and what is still data.  The
milestone index in CHANGELOG.md gains the project; WIP.md, README.md and
AGENTS.md follow the tier counts and the layout.

nesdis.py gains a --mapping-note option, so the header's "PRG mapped at" line
can describe a board that is not NROM - CNROM's whole 32 KB at $8000-$FFFF is
not "mirrored to the upper half".

Replaces runs of $00 and $FF with .res <run>, <byte>

Golf (JU) and World Class Track Meet (U): Pass 2/3 complete, promoted from _wip/

- World Class Track Meet (U) - Pass 2 complete: all 884 Label_<addr>
  definitions replaced (651 semantic routine names + 233 Sub_<addr>), all 731
  raw $XXXX jsr/jmp call operands resolved to symbolic labels, all branch
  targets given role-based names; routinemap.tsv added; make stays
  byte-identical.
- World Class Track Meet (U) - Pass 3 complete: 24 semantic zero-page
  aliases applied via apply_symbols.py (0 residue), 78 neutral ZpXX slots
  documented with reasons in locals.inc, all hardware-register operands use
  symbols.inc names, project README rewritten with Pass 2/Pass 3 sections and
  data-table inventory; promoted out of _wip/CNROM/.
- World Class Track Meet (U) - project README documents the five event-table
  entries at $F796 and marks the olympics mode as not yet proven.
- Golf (JU) - audit comments converted from pre-canonical (; C000: A9 00)
  to the canonical ; CPU:$C000 PRG:0000  A9 00 form at column 35; 4,156
  comments re-aligned, comment/whitespace only, whole-ROM build stays
  byte-identical.
- Golf (JU) - 339 internal branch-target Label_ labels given role-based names
  via _tools/derive_branch_names.py; 0 raw $XXXX branch/jump operands remain.
- Golf (JU) - 275 zero-page operands substituted with locals.inc aliases via
  apply_symbols.py; 0 residue; promoted out of _wip/NROM/.
- Xevious (U) - runs of $FF padding replaced with .res <count>, $FF in prg.s;
  whole-ROM build stays byte-identical.
- Both projects promoted via git mv; leftover _wip/ folders removed; root
  README.md inventory rows added; WIP.md rows removed.

World Class Track Meet (U): apply zero-page symbol substitutions

Run apply_symbols.py to substitute ZpXX zero-page operands with
semantic locals.inc aliases (SlotState, GameMode, etc.) at proven
sites; 0 residue, whole-ROM build stays byte-identical.

Xevious (U): re-split Pass 1 from the Mesen CDL and decode the data tables

- Xevious (U) - Pass 1 re-split from the Mesen CDL (xevious_mesen.cdl) with
  _tools/cdl_reclass.py: 1,158 bytes data->code, 48 code->data, 42 labels
  emitted and 3 branch targets labelled; code 11,321->12,455 bytes
  (34.5%->38.0%), instructions 5,513->6,002. The 45 recovered entry points
  are named Sub_XXXX, so no Label_XXXX remains; six CDL-silent raw call
  operands are documented as residue.
- Xevious (U) - the 4,448-byte block at $A74B-$B8AA is split into six proven
  tables: VramWritePtrTable (15 pointers), VramWriteData, DataStreamPtrTable
  (16), ObjTilePtrTable (99), ObjTileData and DataStreamData. The $D833
  pointer table is corrected to base $D833 (4 entries; the old ObjCodePtrTable
  at $D834 was one byte late). $F957-$FAF5 is split into ObjSpeedTable,
  ObjSpeedTable2, SpriteLayoutPtrTable (19) and SpriteLayoutData;
  $FEE6-$FF1C into PaletteData and OamAttrTable. $F5D8 is decoded as
  TextTileData (font tile indices: PLAYER, GAME OVER, READY, SOLVALOU, LEFT,
  PAUSE); $F53C becomes AttrAddrTable, $F89E HandlerPtrTable and $EF3B
  SpriteLayoutData2. Project README rewritten with the corrected stats, a
  32-entry table inventory and the Pass 1 residue.
- _tools/cdl_reclass.py - preserve the data label(s) between a data-block
  header and its first .byte row when the block stays data; the $DF78 split
  dropped Data_DF78 and the rebuild failed with an undefined symbol.
- _tools/resolve_raw_branches.py - handle negative relative offsets
  (beq *-$0B); the pattern only matched *+$NN and *$NN.

Docs: refresh the tier counts to 41 promoted / 851 _wip, add the WCTM row

- Docs - tier counts refreshed to the post-promotion state across AGENTS.md,
  root README.md, WIP.md, TODO.md and CHANGELOG.md: 41 promoted projects
  (38 under NROM/, plus CNROM/World Class Track Meet (U), UNROM/Zanac (U) and
  MAPPER8/Mermaids of Atlantis (U)) and 851 _wip/ projects, every one of them
  a Pass 0 skeleton. The stale "39/40 promoted", "853 _wip", "Golf (JU) is
  still in _wip/" and "Golf is the last pre-canonical project" statements are
  corrected.
- Root README.md - the promoted inventory gained the missing World Class Track
  Meet (U) row (row 41, mapper 3, 32 KB PRG / 32 KB CHR), and the "All 38 are
  mapper 0 / 16 KB PRG" sentence is replaced with the actual split (36 of the
  41 rows are mapper 0 / 16 KB; Xevious and Volleyball are 32 KB, World Class
  Track Meet is mapper 3, Zanac mapper 2 and Mermaids mapper 8).
2026-10-21 11:36:32 -04:00

1957 lines
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Plaintext

# Volleyball (U) - Pass 2 name map
# <CPU address><TAB><name>
# ---- derived internal branch-target names ----
8000 Reset
800B WaitForVblankStart
8010 WaitForVblankEnd
803E InitGameAndEnterMainLoop
8053 NmiHandler
805B NmiStartFrameWork
8064 NmiUpdateGame
8083 NmiUpdateGame_Loop
8090 NmiUpdateGame_Loop2
80A4 NmiUpdateGame_Loop3
80D2 NmiUpdateGame_Loop4
80D8 NmiUpdateGame_Loop5
80DE NmiUpdateGame_Loop6
80E5 NmiUpdateGame_Loop7
80EB NmiUpdateGame_Loop8
80F2 NmiUpdateGame_Loop9
80F8 NmiUpdateGame_Loop10
8108 NmiUpdateGame_Loop11
811E NmiAnimateCrowd
812F NmiAnimateCrowd_Loop
8132 NmiUpdateIndicatorBoard
8139 NmiStartRendering
817A NmiSetOverlayFlags
8185 NmiSetOverlayFlags_Loop
8189 NmiRunSoundAndOverlay
8190 NmiUpdateCrowdSprites
819E NmiBuildOamBuffer
81A6 NmiBuildOamBuffer_Loop
81A9 NmiBuildOamBuffer_Loop2
81B3 NmiBuildOamBuffer_Loop3
81B5 MainIdleLoop
81CC NmiIgnoreAndReturn
81FF FlushVramUpdateScript
8210 RunVramUpdateScript
8223 RunVramUpdateRun
822E WriteVramRunByte
823A VramUpdateScriptComplete
8245 AdvanceVramScriptPointer
8269 ReadBothControllersOld
8277 ReadBothControllersLegacy
827F ReadBothControllersLegacy_Loop
829D ShiftControllerBits
82AC ReadPlayerController
82C2 ShiftPlayerControllerBits
82C4 ShiftPlayerControllerBits_OnNonzero
82F5 CopyOamBufferToPpu
82FA CopyOamBufferToPpu_Loop
830A CopyOamBufferToPpu_Loop2
8315 UpdateScrollAndNametable
8335 InitPpuForPowerOn
833A InitPpuForPowerOn_OnZero
8378 ClearScreensForNewGame
8384 ClearScreensForNewGame_OnNonnegative
8397 ClearNametableAndOamFlag
839E ClearNametable0
83B5 ClearNametable0_OnNonzero
83CC ClearNametable0_OnNonzero2
83D3 ClearOamPendingFlag
83D8 BuildPlayerSpriteEntries
83E3 BuildPlayerSpriteEntries_OnNonzero
83EF BuildPlayerSpriteEntries_Loop
83F2 BuildPlayerSpriteEntries_Loop2
8404 BuildPlayerSpriteEntries_Loop3
8424 WriteAttributeUpdateScript
8429 WriteAttributeUpdateScript_Loop
8432 WriteAttributeUpdateScript_OnNonzero
8440 WriteAttributeScriptBytes
844E WriteAttributeScriptBytes_Loop
845D ClearGameRam
8465 ClearGameRam_OnNonzero
846E ClearGameRam_OnNonzero2
8480 ClearGameRam_OnNonzero3
848F LoadSpriteTableTeamA
8495 LoadSpriteTableTeamA_OnNonzero
849F LoadSpriteTableTeamB
84A5 LoadSpriteTableTeamB_OnNonzero
84AF LoadSpriteTableTeamC
84B5 LoadSpriteTableTeamC_OnNonzero
84BF LoadSpriteTableTeamD
84C5 LoadSpriteTableTeamD_OnNonzero
84CF LoadSpriteTableTeamE
84D5 LoadSpriteTableTeamE_OnNonzero
84DF UploadOamShadowToPpu
84E4 UploadOamShadowToPpu_Loop
84F3 UploadOamShadowToPpu_OnNonzero
85B1 DispatchGameState
85F7 DecrementStateTimer
85FF DecrementStateTimer_Loop
8600 AdvanceSubState
8603 AdvanceGameState
860A SetGameState
8611 StateTitleScreenInit
862A StateTitleScreenInit_Loop
8630 TitleInit_ClearGameState
865D TitleInit_ClearGameState_Loop
8666 TitleInit_QueueIntroScript
8675 TitleInit_LoadSprites
867B TitleInit_SetWaitTimer
8686 TitleInit_WaitTimer
8689 TitleInit_StartMatchSetup
869B TitleInit_AttractLoop
86B5 TitleInit_AttractLoop_Loop
86BB TitleInit_AttractLoop_Loop2
86C1 TitleInit_AttractLoop_Loop3
86C7 TitleInit_AttractLoop_Loop4
86E2 TitleInit_AttractLoop_Loop5
86EB TitleInit_AttractLoop_Loop6
86FC TitleInit_AttractLoop_Loop7
871A TitleInit_SelectSlotTwo
8727 TitleInit_SelectSlotTwo_Loop
8729 TitleInit_SetNumberTile
873E TitleInit_SwitchToDemoState
8743 StateTitleScreen
8753 Title_WaitForStartPress
8759 Title_StartDemoCountdown
876C Title_StartDemoCountdown_Loop
8775 Title_StartDemoCountdown_Loop2
877F Title_StartDemoCountdown_Loop3
8782 Title_StartDemoCountdown_Loop4
8794 Title_StartDemoCountdown_Loop5
87A7 Title_StartDemoCountdown_Loop6
87B0 Title_StartDemoCountdown_Loop7
87B9 Title_StartDemoCountdown_Loop8
87C2 Title_StartDemoCountdown_Loop9
87CB TitleInit_SetNumberTileB
87ED TitleInit_SetNumberTileB_Loop
87EF TitleInit_DrawNumberEven
880B TitleInit_DrawNumberEven_Loop
880D TitleInit_DrawNumberOdd
8819 TitleInit_GoToModeSelect
8821 StateModeSelect
882E StateModeSelect_Loop
883A StateModeSelect_Loop2
883D StateModeSelect_Loop3
8840 StateModeSelect_Loop4
8843 StateModeSelectToMatch
8856 StateModeSelectToMatch_Loop
8859 StateModeSelectToMatch_Loop2
885F StateModeSelectToMatch_Loop3
8865 StateModeSelectToMatch_Loop4
8870 StateModeSelectToMatch_Loop5
8873 StateModeSelectToMatch_Loop6
887D StateCourtSetup
8890 StateCourtSetup_Loop
8896 StateCourtSetup_Loop2
889C StateCourtSetup_Loop3
88BF StateCourtSetup_Loop4
88DD StateCourtSetup_Loop5
88E0 StateCourtSetup_Loop6
88F2 StateCourtSetup_Loop7
8910 StateCourtSetup_Loop8
8913 CourtSetup_StartWhistle
8933 CourtSetup_UpdateFrame
894B CourtSetup_UpdateFrame_Loop
894E CourtSetup_GoToNextState
8951 StateRally
8958 StateRally_Loop
895E StateRally_Loop2
8964 StateRally_Loop3
896A StateRally_Loop4
8970 StateRally_Loop5
8976 StateRally_Loop6
897C StateRally_Loop7
8982 StateRally_Loop8
8988 StateRally_Loop9
898E StateRally_Loop10
8994 StateRally_Loop11
899A StateRally_Loop12
89A0 StateRally_Loop13
89A6 StateRally_Loop14
89AC StateRally_Loop15
89B2 Rally_ResetForPoint
89C3 Rally_SkipFrame
89C9 Rally_SetServeFlag
89D3 Rally_CountdownToServe
89E3 Rally_CountdownToServe_Loop
89E6 Rally_UpdatePlayers
89F7 Rally_UpdatePlayers_Loop
8A00 Rally_UpdatePlayers_Loop2
8A03 Rally_UpdatePlayers_Loop3
8A14 Rally_EndPoint
8A1A Rally_ClearServeFlags
8A34 Rally_DrawAndWait
8A3A Rally_ResumeAfterWhistle
8A44 Rally_CheckPointEnd
8A54 Rally_CheckPointEnd_Loop
8A69 Rally_CheckPointEnd_Loop2
8A6C Rally_FrameDone
8A72 Rally_ClearServeFlag2
8A78 Rally_ClearOverFlag
8A82 Rally_ClearTeamScores
8AB9 Rally_ClearTeamScores_OnCarrySet
8ABC Rally_ClearTeamScores_Loop
8AC7 Rally_ClearTeamScores_Loop2
8AD2 Rally_UpdateTeamFlags
8AE7 Rally_UpdateTeamFlags_Loop
8AF0 Rally_UpdateTeamFlags_Loop2
8AF3 Rally_UpdateTeamFlags_Loop3
8B04 Rally_FrameDone2
8B0A Rally_SetWhistleFlag
8B1A Rally_SetWhistleFlag_Loop
8B1F Rally_GoToNextState
8B22 Rally_RestartDemo
8B47 StateNewPoint
8B60 StateNewPoint_Loop
8B66 StateNewPoint_Loop2
8B6C StateNewPoint_Loop3
8B72 StateNewPoint_Loop4
8B78 StateNewPoint_Loop5
8B7E StateNewPoint_Loop6
8B81 NewPoint_ResetStructs
8B92 NewPoint_FrameDone
8B98 NewPoint_ResetScore
8BAA NewPoint_ResetScore_Loop
8BAF NewPoint_ClearBall
8BC7 NewPoint_FrameDone2
8BCD NewPoint_ShowScore
8BE9 NewPoint_FrameDone3
8BEF NewPoint_MoveBall
8C0B Rally_UpdateTeamsAndDraw
8C17 GetTeamPlayerOffset
8C63 SetNumberAndDraw
8C7F SetStateAndAdvance
8C85 SetStateFive
8C8A StateTeamSelection
8C97 StateTeamSelection_Loop
8C9D StateTeamSelection_Loop2
8CA3 StateTeamSelection_Loop3
8CA9 StateTeamSelection_Loop4
8CAF TeamSelect_Start
8CBD TeamSelect_CountTeams
8CC5 TeamSelect_CountTeams_OnNonzero
8CD2 TeamSelect_CountTeams_Loop
8CD4 TeamSelect_NextTeam
8CDD TeamSelect_CheckTeam
8CE6 TeamSelect_CheckTeam_Loop
8CEC TeamSelect_ConfirmTeam
8CEF TeamSelect_ConfirmTeam_Loop
8D07 ServeSet_BallPosition
8D1F ServeSet_CheckDmc
8D32 ServeSet_CheckDmc_Loop
8D38 ServeSet_SetTimer
8D46 ServeSet_WaitForServe
8D55 ServeSet_StopSounds
8D62 ServeSet_GoToNextState
8D65 StateServeSetup
8D7B StateServeSetup_Loop
8D81 StateServeSetup_Loop2
8D9D StateServeSetup_Loop3
8DA3 StateServeSetup_Loop4
8DBF StateServeSetup_Loop5
8DC5 StateServeSetup_Loop6
8DD1 StateServeSetup_Loop7
8DDA StateServeSetup_Loop8
8DDD ServeSet_ClearPlayerInput
8DEA ServeSet_FrameDone
8DFA AdvanceSubStateShared
8E09 StateAttractDemo
8E16 StateAttractDemo_Loop
8E24 StateAttractDemo_Loop2
8E35 StateAttractDemo_Loop3
8E48 StateAttractDemo_Loop4
8E4D StateMatchResults
8E63 StateMatchResults_Loop
8E69 StateMatchResults_Loop2
8E6F StateMatchResults_Loop3
8E75 StateMatchResults_Loop4
8E7B StateMatchResults_Loop5
8E81 StateMatchResults_Loop6
8E87 Results_Start
8E99 Results_FrameDone
8E9F Results_ResetStructs
8EBA Results_ResetStructs_Loop
8EC0 Results_ResetStructs_Loop2
8EDC Results_FrameDone2
8EE2 Results_MoveBall
8EFE Results_UpdateTeams
8F0A GetTeamPlayerOffsetB
8F57 GetTeamPlayerOffsetB_Loop
8F59 ShiftTeamOffset
8F69 SetNumberAndDrawB
8F85 SetStateAndAdvanceB
8F8B SetStateFiveB
8F90 ReadCommandStreamByte
8FA5 ReadCommandStreamByte_Loop
8FBE DecodeCommandStream
8FC0 DecodeCommandStream_OnNonzero
8FDF RunCommandStream
8FEF RunCommandStream_Loop
9001 InitMatchStructs
903E UpdateMatchStructs
906D UpdateMatchStructs_Loop
908E DrawMatchFrame
90C0 InitMatchPlayers
90D9 UpdatePlayerInput
90F7 UpdatePlayerInput_Loop
9106 SetPlayerCount
9112 UpdatePlayerControl
9118 UpdatePlayerControl_OnZero
9127 UpdatePlayerControl_Loop
912B CompareScores
9134 CompareScores_Loop
913A CompareScores_OnZero
9149 CompareScores_Loop2
914D CompareScoresB
9153 UpdatePlayerAction
915A UpdatePlayerAction_Loop
9160 UpdatePlayerAction_OnZero
916F UpdatePlayerAction_Loop2
9173 CompareScoresC
917C CompareScoresC_Loop
9182 CompareScoresC_OnZero
9191 CompareScoresC_Loop2
9195 CompareScoresD
919B ClearPlayerAction
91AE ClearPlayerAction_Loop
91B6 GetNumberOffset
91C5 DrawScoreDigits
91C7 DrawScoreDigits_OnNonnegative
9202 DrawScoreDigits_Loop
921A DrawScoreNumber
9239 DrawScoreNumber_Loop
9262 LoadTeamSprites
926A LoadTeamSprites_OnNonzero
9286 LoadTeamSprites_Loop
928E LoadTeamSprites_Loop2
92B5 ReadTeamSpriteData
92B9 LoadTeamSpritePair
92D0 QueueTitleScript
931E InitPlayerStructs
934E InitScoreStructs
9397 LoadTeamNumberTable
93AE LoadTeamNumberTable_Loop
93D6 LoadTeamNumberTable_Loop2
93F5 InitTeamPlayerStruct
9407 InitTeamPlayerStruct_OnNonnegative
9426 InitRallyStructs
943A InitRallyStructs_Loop
9448 InitRallyStructs_Loop2
9456 DrawRallyFrame
947D DrawRallyFrame_Loop
9480 UpdateBallFrame
948F UpdateBallFrame_Loop
9492 BallFrameDone
9495 BallFrameDone_Loop
949E BallFrameDone_Loop2
94A1 UpdateBallMovement
94AA UpdateBallMovement_Loop
94B8 UpdateBallMovement_Loop2
94C7 UpdateBallMovement_Loop3
94D0 UpdateBallMovement_Loop4
94E0 UpdateBallMovement_Loop5
94E6 UpdateBallMovement_Loop6
94EC UpdateBallMovement_Loop7
94F2 UpdateBallMovement_Loop8
94F8 UpdateBallMovement_Loop9
94FE UpdateBallAnimation
9507 UpdateBallAnimation_Loop
9515 UpdateBallAnimation_Loop2
9524 UpdateBallAnimation_Loop3
952D UpdateBallAnimation_Loop4
953D UpdateBallAnimation_Loop5
9543 UpdateBallAnimation_Loop6
9549 UpdateBallAnimation_Loop7
954F UpdateBallAnimation_Loop8
9555 UpdateBallAnimation_Loop9
955B BallRoutineEnd
955C GetBallNumberIndex
9567 GetBallNumberIndex_Loop
956D GetBallNumberIndex_Loop2
9573 GetBallNumberIndex_Loop3
9579 GetBallNumberIndex_Loop4
957F GetBallNumberIndex_Loop5
9585 GetBallNumberIndex_Loop6
958B GetBallNumberIndex_Loop7
958C TeamPlayerMove0
9598 TeamPlayerMove0_Loop
95A8 TeamPlayerMove0_Loop2
95AF TeamPlayerMove0_Loop3
95B6 TeamPlayerMove0_Loop4
95C0 TeamPlayerMove0_Loop5
95C3 TeamPlayerMove0End
95C7 TeamPlayerMove0End_Loop
95D2 TeamPlayerMove0End_Loop2
95D6 TeamPlayerMove0End_Loop3
95DD TeamPlayerMove1
95E9 TeamPlayerMove1_Loop
95F9 TeamPlayerMove1_Loop2
9600 TeamPlayerMove1_Loop3
9607 TeamPlayerMove1_Loop4
960E TeamPlayerMove1_Loop5
9619 TeamPlayerMove1_Loop6
961D TeamPlayerMove1_Loop7
9624 TeamPlayerMove1Start
9630 TeamPlayerMove1Start_Loop
9640 TeamPlayerMove1Start_Loop2
9647 TeamPlayerMove1Start_Loop3
964E TeamPlayerMove1Start_Loop4
9658 TeamPlayerMove1Start_Loop5
965B TeamPlayerMove1End
965F TeamPlayerMove1End_Loop
966A TeamPlayerMove1End_Loop2
966E TeamPlayerMove1End_Loop3
9675 TeamPlayerMove2
9681 TeamPlayerMove2_Loop
9691 TeamPlayerMove2_Loop2
9698 TeamPlayerMove2_Loop3
969F TeamPlayerMove2_Loop4
96A9 TeamPlayerMove2_Loop5
96AC TeamPlayerMove2End
96B0 TeamPlayerMove2End_Loop
96BB TeamPlayerMove2End_Loop2
96BF TeamPlayerMove2End_Loop3
96C6 TeamPlayerMove3
96D2 TeamPlayerMove3_Loop
96E2 TeamPlayerMove3_Loop2
96E9 TeamPlayerMove3_Loop3
96F0 TeamPlayerMove3_Loop4
96F7 TeamPlayerMove3_Loop5
9702 TeamPlayerMove3_Loop6
9706 TeamPlayerMove3_Loop7
970D TeamPlayerMove4
9719 TeamPlayerMove4_Loop
9729 TeamPlayerMove4_Loop2
9730 TeamPlayerMove4_Loop3
9737 TeamPlayerMove4_Loop4
973E TeamPlayerMove4_Loop5
9749 TeamPlayerMove4_Loop6
974D TeamPlayerMove4_Loop7
9754 TeamPlayerMove5
9760 TeamPlayerMove5_Loop
9770 TeamPlayerMove5_Loop2
9777 TeamPlayerMove5_Loop3
977E TeamPlayerMove5_Loop4
9785 TeamPlayerMove5_Loop5
9790 TeamPlayerMove5_Loop6
9794 TeamPlayerMove5_Loop7
979B CheckBallInPlay
97B3 CheckBallInPlay_Loop
97BE CheckBallInPlay_Loop2
97C5 BallBounceOnFloor
97DD BallBounceOnFloor_Loop
97DF BallSetDirection
97EE BallSetDirection_Loop
97F4 BallStoreSpriteFlags
97F8 BallFrameDone0
97F9 CheckBallLanded
9811 CheckBallLanded_Loop
981C CheckBallLanded_Loop2
9823 BallComputeSpriteAttr
983F BallComputeSpriteAttr_Loop
9850 BallComputeSpriteAttr_Loop2
9856 BallStoreFlagsB
985A BallStoreFlagsB_Loop
985B BallComputeAttrB
9877 BallComputeAttrB_Loop
987D BallStoreFlagsC
9881 BallStoreFlagsC_Loop
9882 BallComputeAttrC
98A9 BallComputeAttrC_Loop
98AF BallSetAnimFlags
98BE BallSetAnimFlags_Loop
98C4 BallStoreFlagsD
98C8 BallStoreFlagsD_Loop
98C9 BallUpdateTeamA
98DD BallUpdateTeamA_Loop
98E8 BallUpdateTeamA_Loop2
98F4 BallUpdateTeamA_Loop3
98F9 BallUpdateTeamA_Loop4
9905 BallUpdateTeamA_Loop5
990A BallUpdateTeamA_Loop6
9920 BallUpdateTeamA_Loop7
9933 BallSetTeamAFlags
9944 BallSetTeamAFlags_Loop
994A BallStoreTeamAFlags
994E BallStoreTeamAFlags_Loop
995B BallStoreTeamAFlags_Loop2
9967 BallStoreTeamAFlagsB
996B BallStoreTeamAFlagsB_Loop
996C BallStoreTeamAFlagsB_Loop2
997D BallStoreTeamAFlagsB_Loop3
9983 BallStoreTeamAFlagsC
9987 BallStoreTeamAFlagsC_Loop
9988 BallUpdateTeamB
999C BallUpdateTeamB_Loop
99A7 BallUpdateTeamB_Loop2
99B3 BallUpdateTeamB_Loop3
99B8 BallUpdateTeamB_Loop4
99C4 BallUpdateTeamB_Loop5
99C9 BallUpdateTeamB_Loop6
99DF BallUpdateTeamB_Loop7
99F2 BallSetTeamBFlags
9A03 BallSetTeamBFlags_Loop
9A09 BallStoreTeamBFlags
9A0D BallStoreTeamBFlags_Loop
9A1A BallStoreTeamBFlags_Loop2
9A26 BallStoreTeamBFlagsB
9A2A BallStoreTeamBFlagsB_Loop
9A2B BallStoreTeamBFlagsB_Loop2
9A41 BallStoreTeamBFlagsB_Loop3
9A47 BallSetTeamBFlagsC
9A56 BallSetTeamBFlagsC_Loop
9A5C BallStoreTeamBFlagsD
9A60 BallStoreTeamBFlagsD_Loop
9A61 BallUpdateTeamC
9A75 BallUpdateTeamC_Loop
9A80 BallUpdateTeamC_Loop2
9A8C BallUpdateTeamC_Loop3
9A91 BallUpdateTeamC_Loop4
9A9D BallUpdateTeamC_Loop5
9AA2 BallUpdateTeamC_Loop6
9AB8 BallUpdateTeamC_Loop7
9ABF BallSetTeamCFlags
9AD0 BallSetTeamCFlags_Loop
9AD6 BallStoreTeamCFlags
9ADA BallStoreTeamCFlags_Loop
9AE7 BallStoreTeamCFlags_Loop2
9AF3 BallStoreTeamCFlagsB
9AF7 BallStoreTeamCFlagsB_Loop
9AF8 BallStoreTeamCFlagsB_Loop2
9B09 BallStoreTeamCFlagsB_Loop3
9B0F BallStoreTeamCFlagsC
9B13 BallStoreTeamCFlagsC_Loop
9B14 BallUpdateTeamD
9B28 BallUpdateTeamD_Loop
9B3C BallUpdateTeamD_Loop2
9B41 BallUpdateTeamD_Loop3
9B4D BallUpdateTeamD_Loop4
9B52 BallUpdateTeamD_Loop5
9B68 BallUpdateTeamD_Loop6
9B6F BallSetTeamDFlags
9B80 BallSetTeamDFlags_Loop
9B86 BallStoreTeamDFlags
9B8A BallStoreTeamDFlags_Loop
9B97 BallStoreTeamDFlags_Loop2
9B9D BallStoreTeamDFlagsB
9BA1 BallStoreTeamDFlagsB_Loop
9BA2 BallStoreTeamDFlagsB_Loop2
9BB3 BallStoreTeamDFlagsB_Loop3
9BB9 BallStoreTeamDFlagsC
9BBD BallStoreTeamDFlagsC_Loop
9BBE BallUpdateTeamE
9BD2 BallUpdateTeamE_Loop
9BDD BallUpdateTeamE_Loop2
9BE9 BallUpdateTeamE_Loop3
9BEE BallUpdateTeamE_Loop4
9BFA BallUpdateTeamE_Loop5
9BFF BallUpdateTeamE_Loop6
9C17 BallUpdateTeamE_Loop7
9C18 BallUpdateTeamE_Loop8
9C20 BallUpdateTeamE_Loop9
9C25 BallSetTeamEFlags
9C3D BallSetTeamEFlags_Loop
9C48 BallSetTeamEFlags_Loop2
9C4E BallStoreTeamEFlags
9C55 BallStoreTeamEFlags_Loop
9C60 BallStoreTeamEFlags_Loop2
9C66 BallStoreTeamEFlagsB
9C6D BallSetTeamEFlagsC
9C78 BallSetTeamEFlagsC_Loop
9C7A BallStoreTeamEFlagsD
9C81 BallSetCommonFlags
9C90 BallSetCommonFlags_Loop
9C92 BallStoreCommonFlags
9C96 BallStoreCommonFlags_Loop
9C97 BallSetCommonFlagsB
9CA8 BallSetCommonFlagsB_Loop
9CAE BallStoreCommonFlagsB
9CB2 BallStoreCommonFlagsB_Loop
9CB3 BallUpdateTeamF
9CC7 BallUpdateTeamF_Loop
9CD9 BallUpdateTeamF_Loop2
9CDF BallUpdateTeamF_Loop3
9CE2 CheckBallAboveScreen
9CEA CheckBallAboveScreen_Loop
9CF6 CheckBallAboveScreen_Loop2
9CFB CheckBallAboveScreen_Loop3
9D07 CheckBallAboveScreen_Loop4
9D0C CheckBallAboveScreen_Loop5
9D1E CheckBallAboveScreen_Loop6
9D29 BallMoveUp
9D3F BallMoveUp_Loop
9D46 BallSetFlagsE
9D57 BallSetFlagsE_Loop
9D5D BallStoreFlagsE
9D61 BallStoreFlagsE_Loop
9D6E BallStoreFlagsE_Loop2
9D7A BallStoreFlagsE2
9D7E BallStoreFlagsE2_Loop
9D7F BallStoreFlagsE2_Loop2
9D90 BallStoreFlagsE2_Loop3
9D96 BallStoreFlagsE3
9D9A BallStoreFlagsE3_Loop
9D9B BallUpdateAnimation
9DA8 BallUpdateAnimation_Loop
9DAF BallUpdateAnimation_Loop2
9DBC BallUpdateAnimation_Loop3
9DC7 BallUpdateAnimation_Loop4
9DC9 BallStoreAnimFlags
9DCB BallClearNumber
9DD0 BallUpdateAnimationB
9DDD BallUpdateAnimationB_Loop
9DE4 BallUpdateAnimationB_Loop2
9DF3 BallUpdateAnimationB_Loop3
9DF7 BallClearNumberB
9DFC BallResetForTeam
9E09 BallResetForTeam_Loop
9E18 BallCheckFloor
9E3B BallCheckFloor_Loop
9E41 BallStoreFlagsF
9E45 BallFrameDone2
9E46 BallResetForTeamB
9E53 BallResetForTeamB_Loop
9E62 BallComputeSpeed
9E8E BallComputeSpeed_Loop
9E94 BallStoreFlagsG
9E98 BallCheckSpin
9EA5 BallCheckSpin_Loop
9EAB BallStoreFlagsH
9EAF BallStoreFlagsH_Loop
9EB0 BallUpdateBallSpeed
9EBB BallUpdateBallSpeed_Loop
9ED7 BallUpdateBallSpeed_Loop2
9EDB BallSetBallSpeed
9EDD BallSetBallSpeed_Loop
9EF3 BallSetBallSpeed_Loop2
9EF7 BallStoreBallSpeed
9EF9 BallStoreBallSpeed_Loop
9EFA BallSubtractSpeed
9F07 BallSubtractSpeed_Loop
9F0C BallSubtractSpeed_Loop2
9F0E BallStoreSpeed
9F11 BallComputeNoteIndex
9F2D BallComputeNoteIndexB
9F52 BallComputeNoteIndexC
9F77 BallComputeNoteIndexD
9F9C BallGetTeamSlot
9FA9 BallGetTeamSlot_Loop
9FAF BallGetTeamSlot_Loop2
9FB5 BallGetTeamSlot_Loop3
9FBB BallGetTeamSlot_Loop4
9FC1 BallGetTeamSlot_Loop5
9FC7 BallGetTeamSlot_Loop6
9FCD BallGetTeamSlot_Loop7
9FCE BallUpdateTeamG
9FDA BallUpdateTeamG_Loop
9FEA BallUpdateTeamG_Loop2
9FF1 BallUpdateTeamG_Loop3
9FF8 BallUpdateTeamG_Loop4
A002 BallUpdateTeamG_Loop5
A005 TeamSpriteUpdate0End
A009 TeamSpriteUpdate0End_Loop
A014 TeamSpriteUpdate0End_Loop2
A018 TeamSpriteUpdate0End_Loop3
A01F TeamSpriteUpdate0
A02B TeamSpriteUpdate0_Loop
A03B TeamSpriteUpdate0_Loop2
A042 TeamSpriteUpdate0_Loop3
A049 TeamSpriteUpdate0_Loop4
A050 TeamSpriteUpdate0_Loop5
A05B TeamSpriteUpdate0_Loop6
A05F TeamSpriteUpdate0_Loop7
A066 TeamSpriteUpdate1
A072 TeamSpriteUpdate1_Loop
A082 TeamSpriteUpdate1_Loop2
A089 TeamSpriteUpdate1_Loop3
A090 TeamSpriteUpdate1_Loop4
A09A TeamSpriteUpdate1_Loop5
A09D TeamSpriteUpdate1End
A0A1 TeamSpriteUpdate1End_Loop
A0AC TeamSpriteUpdate1End_Loop2
A0B0 TeamSpriteUpdate1End_Loop3
A0B7 TeamSpriteUpdate2
A0C3 TeamSpriteUpdate2_Loop
A0D3 TeamSpriteUpdate2_Loop2
A0DA TeamSpriteUpdate2_Loop3
A0E1 TeamSpriteUpdate2_Loop4
A0EB TeamSpriteUpdate2_Loop5
A0EE TeamSpriteUpdate2End
A0F2 TeamSpriteUpdate2End_Loop
A0FD TeamSpriteUpdate2End_Loop2
A101 TeamSpriteUpdate2End_Loop3
A108 TeamSpriteUpdate3
A114 TeamSpriteUpdate3_Loop
A124 TeamSpriteUpdate3_Loop2
A12B TeamSpriteUpdate3_Loop3
A132 TeamSpriteUpdate3_Loop4
A139 TeamSpriteUpdate3_Loop5
A144 TeamSpriteUpdate3_Loop6
A148 TeamSpriteUpdate3_Loop7
A14F TeamSpriteUpdate4
A15B TeamSpriteUpdate4_Loop
A16B TeamSpriteUpdate4_Loop2
A172 TeamSpriteUpdate4_Loop3
A179 TeamSpriteUpdate4_Loop4
A180 TeamSpriteUpdate4_Loop5
A18B TeamSpriteUpdate4_Loop6
A18F TeamSpriteUpdate4_Loop7
A196 TeamSpriteUpdate5
A1A2 TeamSpriteUpdate5_Loop
A1B2 TeamSpriteUpdate5_Loop2
A1B9 TeamSpriteUpdate5_Loop3
A1C0 TeamSpriteUpdate5_Loop4
A1C7 TeamSpriteUpdate5_Loop5
A1D2 TeamSpriteUpdate5_Loop6
A1D6 TeamSpriteUpdate5_Loop7
A1DD TeamCheckFloorA
A1F5 TeamCheckFloorA_Loop
A200 TeamCheckFloorA_Loop2
A205 TeamSetAttrA
A21D TeamSetAttrA_Loop
A21F TeamSetAttrB
A22E TeamSetAttrB_Loop
A234 TeamStoreAttr
A238 TeamStoreAttr_Loop
A239 TeamCheckFloorB
A251 TeamCheckFloorB_Loop
A25C TeamCheckFloorB_Loop2
A261 TeamSetAttrC
A27D TeamSetAttrC_Loop
A28E TeamSetAttrC_Loop2
A294 TeamStoreAttrB
A298 TeamStoreAttrB_Loop
A299 TeamResetFlagsA
A2B5 TeamResetFlagsA_Loop
A2BB TeamStoreAttrC
A2BF TeamStoreAttrC_Loop
A2C0 TeamResetFlagsB
A2E7 TeamResetFlagsB_Loop
A2ED TeamSetFlagsC
A2FC TeamSetFlagsC_Loop
A302 TeamStoreAttrD
A306 TeamStoreAttrD_Loop
A307 BallUpdateTeamH
A31B BallUpdateTeamH_Loop
A326 BallUpdateTeamH_Loop2
A332 BallUpdateTeamH_Loop3
A337 BallUpdateTeamH_Loop4
A343 BallUpdateTeamH_Loop5
A348 BallUpdateTeamH_Loop6
A35E BallUpdateTeamH_Loop7
A371 BallSetTeamHFlags
A382 BallSetTeamHFlags_Loop
A388 BallStoreTeamHFlags
A38C BallStoreTeamHFlags_Loop
A39F BallStoreTeamHFlags_Loop2
A3A5 BallStoreTeamHFlagsB
A3A9 BallStoreTeamHFlagsB_Loop
A3AA BallStoreTeamHFlagsB_Loop2
A3BB BallStoreTeamHFlagsB_Loop3
A3C1 BallStoreTeamHFlagsC
A3C5 BallStoreTeamHFlagsC_Loop
A3C6 BallUpdateTeamI
A3DA BallUpdateTeamI_Loop
A3E5 BallUpdateTeamI_Loop2
A3F1 BallUpdateTeamI_Loop3
A3F6 BallUpdateTeamI_Loop4
A402 BallUpdateTeamI_Loop5
A407 BallUpdateTeamI_Loop6
A41D BallUpdateTeamI_Loop7
A430 BallSetTeamIFlags
A441 BallSetTeamIFlags_Loop
A447 BallStoreTeamIFlags
A44B BallStoreTeamIFlags_Loop
A45E BallStoreTeamIFlags_Loop2
A464 BallStoreTeamIFlagsB
A468 BallStoreTeamIFlagsB_Loop
A469 BallStoreTeamIFlagsB_Loop2
A47F BallStoreTeamIFlagsB_Loop3
A485 BallSetTeamJFlags
A494 BallSetTeamJFlags_Loop
A49A BallStoreTeamJFlags
A49E BallStoreTeamJFlags_Loop
A49F BallUpdateTeamJ
A4B3 BallUpdateTeamJ_Loop
A4BE BallUpdateTeamJ_Loop2
A4CA BallUpdateTeamJ_Loop3
A4CF BallUpdateTeamJ_Loop4
A4DB BallUpdateTeamJ_Loop5
A4E0 BallUpdateTeamJ_Loop6
A4F6 BallUpdateTeamJ_Loop7
A4FD BallSetTeamKFlags
A50E BallSetTeamKFlags_Loop
A514 BallStoreTeamKFlags
A518 BallStoreTeamKFlags_Loop
A52B BallStoreTeamKFlags_Loop2
A531 BallStoreTeamKFlagsB
A535 BallStoreTeamKFlagsB_Loop
A536 BallStoreTeamKFlagsB_Loop2
A547 BallStoreTeamKFlagsB_Loop3
A54D BallStoreTeamKFlagsC
A551 BallStoreTeamKFlagsC_Loop
A552 BallUpdateTeamL
A566 BallUpdateTeamL_Loop
A57A BallUpdateTeamL_Loop2
A57F BallUpdateTeamL_Loop3
A58B BallUpdateTeamL_Loop4
A590 BallUpdateTeamL_Loop5
A5A6 BallUpdateTeamL_Loop6
A5AD BallSetTeamLFlags
A5BE BallSetTeamLFlags_Loop
A5C4 BallStoreTeamLFlags
A5C8 BallStoreTeamLFlags_Loop
A5D5 BallStoreTeamLFlags_Loop2
A5DB BallStoreTeamLFlagsB
A5DF BallStoreTeamLFlagsB_Loop
A5E0 BallStoreTeamLFlagsB_Loop2
A5F1 BallStoreTeamLFlagsB_Loop3
A5F7 BallStoreTeamLFlagsC
A5FB BallStoreTeamLFlagsC_Loop
A5FC BallUpdateTeamM
A610 BallUpdateTeamM_Loop
A61B BallUpdateTeamM_Loop2
A627 BallUpdateTeamM_Loop3
A62C BallUpdateTeamM_Loop4
A638 BallUpdateTeamM_Loop5
A63D BallUpdateTeamM_Loop6
A655 BallUpdateTeamM_Loop7
A656 BallUpdateTeamM_Loop8
A65E BallUpdateTeamM_Loop9
A663 BallSetTeamMFlags
A67B BallSetTeamMFlags_Loop
A686 BallSetTeamMFlags_Loop2
A68C BallStoreTeamMFlags
A693 BallStoreTeamMFlags_Loop
A69E BallStoreTeamMFlags_Loop2
A6A4 BallStoreTeamMFlagsB
A6AB BallSetTeamMFlagsC
A6B6 BallSetTeamMFlagsC_Loop
A6B8 BallStoreTeamMFlagsC
A6BF BallSetCommonFlagsC
A6CE BallSetCommonFlagsC_Loop
A6D0 BallStoreCommonFlagsC
A6D4 BallStoreCommonFlagsC_Loop
A6D5 BallSetCommonFlagsD
A6E6 BallSetCommonFlagsD_Loop
A6EC BallStoreCommonFlagsD
A6F0 BallStoreCommonFlagsD_Loop
A6F1 BallUpdateTeamN
A705 BallUpdateTeamN_Loop
A71B BallUpdateTeamN_Loop2
A721 BallUpdateTeamN_Loop3
A724 BallUpdateTeamN2
A72F BallUpdateTeamN2_Loop
A73B BallUpdateTeamN2_Loop2
A740 BallUpdateTeamN2_Loop3
A74C BallUpdateTeamN2_Loop4
A751 BallUpdateTeamN2_Loop5
A764 BallUpdateTeamN2_Loop6
A76F BallUpdateTeamN2_Loop7
A785 BallUpdateTeamN2_Loop8
A78C BallSetTeamNFlags
A79D BallSetTeamNFlags_Loop
A7A3 BallStoreTeamNFlags
A7A7 BallStoreTeamNFlags_Loop
A7BA BallStoreTeamNFlags_Loop2
A7C0 BallStoreTeamNFlagsB
A7C4 BallStoreTeamNFlagsB_Loop
A7C5 BallStoreTeamNFlagsB_Loop2
A7D6 BallStoreTeamNFlagsB_Loop3
A7DC BallStoreTeamNFlagsC
A7E0 BallStoreTeamNFlagsC_Loop
A7E1 BallUpdateAnimationC
A7EE BallUpdateAnimationC_Loop
A7F5 BallUpdateAnimationC_Loop2
A802 BallUpdateAnimationC_Loop3
A80D BallUpdateAnimationC_Loop4
A80F BallStoreAnimFlagsC
A811 BallClearNumberC
A816 BallUpdateAnimationD
A823 BallUpdateAnimationD_Loop
A82A BallUpdateAnimationD_Loop2
A839 BallUpdateAnimationD_Loop3
A83D BallClearNumberD
A842 BallResetForTeamC
A84F BallResetForTeamC_Loop
A85C BallCheckFloorC
A87F BallCheckFloorC_Loop
A885 BallStoreFlagsI
A889 BallStoreFlagsI_Loop
A88A BallResetForTeamD
A897 BallResetForTeamD_Loop
A8A4 BallComputeSpeedD
A8D0 BallComputeSpeedD_Loop
A8D6 BallStoreFlagsJ
A8DA BallStoreFlagsJ_Loop
A8E7 BallStoreFlagsJ_Loop2
A8ED BallStoreFlagsJ2
A8F1 BallStoreFlagsJ2_Loop
A8F2 BallUpdateBallSpeedB
A8FD BallUpdateBallSpeedB_Loop
A919 BallUpdateBallSpeedB_Loop2
A91D BallSetBallSpeedB
A91F BallSetBallSpeedB_Loop
A935 BallSetBallSpeedB_Loop2
A939 BallStoreBallSpeedB
A93B BallStoreBallSpeedB_Loop
A93C BallSubtractSpeedB
A949 BallSubtractSpeedB_Loop
A94E BallSubtractSpeedB_Loop2
A950 BallStoreSpeedB
A953 BallCheckFloorD
A96B BallCheckFloorD_Loop
A972 BallSetPosition
A975 BallSetPosition_Loop
A9C0 BallSetPosition_OnNonzero
A9C5 BallSetPosition_Loop2
A9CE BallSetPosition_Loop3
A9D3 BallSetPosition_Loop4
A9D5 BallSetFlagsK
A9DC BallSetFlagsK_Loop
A9E1 BallSetSpeed
A9E6 BallAdvancePosition
A9F3 BallAdvancePosition_Loop
AA00 BallAdvancePosition_Loop2
AA0A BallAdvancePosition_Loop3
AA11 BallAdvancePosition_Loop4
AA18 BallAdvancePosition_Loop5
AA1B BallSetFlagsL
AA24 BallStartSound
AA45 BallStartSound_Loop
AA52 BallStartSound_Loop2
AA63 BallStartSound_Loop3
AA6D BallCheckTeam
AA79 BallCheckTeam_Loop
AA96 BallCheckTeam_Loop2
AAA5 BallFinishHit
AAAE BallStartSoundB
AABE BallStartSoundB_OnCarrySet
AAC8 BallStartSoundB_Loop
AADB BallStartSoundB_Loop2
AAEB BallDecreaseNumber
AAF0 BallStoreNumber
AAF6 BallStoreNumber_Loop
AB00 BallSelectTeamSlot
AB0C BallSelectTeamSlot_Loop
AB12 BallSelectTeamSlot_Loop2
AB13 BallHandlePlayerButton
AB1C BallHandlePlayerButton_Loop
AB2D BallHandlePlayerButton_Loop2
AB3A BallHandlePlayerButton_Loop3
AB47 BallHandlePlayerButton_Loop4
AB4B BallStorePlayerState
AB5E BallStorePlayerState_Loop
AB6B BallStorePlayerState_Loop2
AB6F BallStorePlayerStateB
ABCE BallFrameDone3
ABCF BallHandlePlayerButtonB
ABD8 BallHandlePlayerButtonB_Loop
ABE9 BallHandlePlayerButtonB_Loop2
ABF6 BallHandlePlayerButtonB_Loop3
AC03 BallHandlePlayerButtonB_Loop4
AC07 BallStorePlayerStateC
AC1A BallStorePlayerStateC_Loop
AC27 BallStorePlayerStateC_Loop2
AC2B BallStorePlayerStateD
AC8A BallFrameDone4
AC8B BallSelectSlot
AC8D BallSlotOffset
ACA3 BallSlotOffset_Loop
ACA4 BallSlotOffset_Loop2
ACB3 BallSlotOffset_Loop3
ACBA BallSlotOffset_Loop4
ACD0 BallSlotOffset_Loop5
ACDB BallSlotOffset_Loop6
ACE5 BallSlotOffset_Loop7
ACEF BallSlotOffset_Loop8
ACFA BallSlotOffset_Loop9
AD06 BallSlotOffset_Loop10
AD0F BallStoreTeamNumber
AD1A BallStoreTeamNumber_Loop
AD2D BallStoreTeamNumber_Loop2
AD37 BallStoreTeamNumber_Loop3
AD49 BallStoreTeamNumber_Loop4
AD55 BallStoreTeamNumber_Loop5
AD5E BallStoreTeamNumberB
AD66 BallNextPlayerSlot
AD8C BallNextPlayerSlot_Loop
AD91 BallFinishPlayerUpdate
ADA4 BallNextPlayerSlotB
ADAA BallNextPlayerSlotB_Loop
ADAB BallSavePlayerSlot
ADC5 BallSavePlayerSlot_Loop
ADD8 BallSavePlayerSlot_Loop2
ADE1 BallSavePlayerSlot_Loop3
ADE7 BallPlayerMoveStart
ADFE BallPlayerMoveStart_Loop
AE11 BallPlayerMoveStart_Loop2
AE1A BallPlayerMoveStart_Loop3
AE20 BallPlayerMoveMiddle
AE31 BallPlayerMoveMiddle_Loop
AE3A BallPlayerMoveMiddle_Loop2
AE45 BallPlayerMoveMiddle_Loop3
AE47 BallPlayerMoveEnd
AE61 BallPlayerMoveStartB
AE7E BallPlayerMoveStartB_Loop
AE87 BallPlayerMoveStartB_Loop2
AE90 BallPlayerMoveStartB_Loop3
AEB7 BallPlayerMoveStartB_Loop4
AECA BallPlayerMoveStartB_Loop5
AED3 BallPlayerMoveStartB_Loop6
AED9 BallPlayerMoveStartC
AEF0 BallPlayerMoveStartC_Loop
AF03 BallPlayerMoveStartC_Loop2
AF0C BallPlayerMoveStartC_Loop3
AF12 BallPlayerMoveMiddleB
AF23 BallPlayerMoveEndB
AF2E BallPlayerMoveEndB_Loop
AF30 BallPlayerMoveEndH
AF48 BallSelectSlotB
AF4A BallSlotOffsetB
AF59 BallSlotOffsetB_Loop
AF6F BallSlotOffsetB_Loop2
AF76 BallSlotOffsetB_Loop3
AF85 BallSlotOffsetB_Loop4
AF8C BallSlotOffsetB_Loop5
AF9F BallSlotOffsetB_Loop6
AFA9 BallSlotOffsetB_Loop7
AFB7 BallNextPlayerSlotC
AFDD BallNextPlayerSlotC_Loop
AFE2 BallFinishPlayerUpdateB
AFF1 BallNextPlayerSlotD
AFF7 BallNextPlayerSlotD_Loop
AFF8 BallSavePlayerSlotB
B00D BallSavePlayerSlotB_Loop
B020 BallSavePlayerSlotB_Loop2
B029 BallSavePlayerSlotB_Loop3
B032 BallPlayerMoveStartD
B049 BallPlayerMoveStartD_Loop
B05C BallPlayerMoveStartD_Loop2
B065 BallPlayerMoveStartD_Loop3
B06B BallPlayerMoveMiddleC
B07C BallPlayerMoveMiddleC_Loop
B087 BallPlayerMoveMiddleC_Loop2
B089 BallPlayerMoveEndC
B0A9 BallPlayerMoveEndC_Loop
B0B8 BallPlayerMoveEndC_Loop2
B0C2 BallPlayerMoveEndC_Loop3
B0C9 BallPlayerMoveEndC_Loop4
B0CE BallStoreTeamNumberC
B0D0 BallStoreTeamNumberD
B0DD BallHandlePlayerButtonC
B0E7 BallHandlePlayerButtonC_Loop
B0FF BallHandlePlayerButtonC_Loop2
B109 BallHandlePlayerButtonC_Loop3
B110 BallHandlePlayerButtonC_Loop4
B12A BallHandlePlayerButtonC_Loop5
B133 BallHandlePlayerButtonC_Loop6
B142 BallHandlePlayerButtonC_Loop7
B145 BallHandlePlayerButtonC_Loop8
B15C BallHandlePlayerButtonC_Loop9
B169 BallHandlePlayerButtonC_Loop10
B176 BallStorePlayerStateE
B189 BallStorePlayerStateE_Loop
B19A BallStorePlayerStateE_Loop2
B1AD BallStorePlayerStateE_Loop3
B1B6 BallStorePlayerStateE_Loop4
B1BC BallStorePlayerStateF
B1C2 BallPlayerMoveMiddleD
B1D3 BallPlayerMoveMiddleD_Loop
B1E6 BallPlayerMoveMiddleD_Loop2
B1EF BallPlayerMoveMiddleD_Loop3
B1F5 BallStorePlayerStateG
B1FB BallCheckPlayerFacing
B20F BallCheckPlayerFacing_Loop
B21B BallCheckPlayerFacing_Loop2
B223 BallPlayHitSound
B230 BallRestorePlayerSlot
B234 BallClearBall
B239 BallSelectSlotC
B23B BallSlotOffsetC
B256 BallSlotOffsetC_Loop
B25D BallSlotOffsetC_Loop2
B26C BallSlotOffsetC_Loop3
B273 BallSlotOffsetC_Loop4
B27C BallSlotOffsetC_Loop5
B286 BallSlotOffsetC_Loop6
B29E BallSlotOffsetC_Loop7
B2B4 BallSlotOffsetC_Loop8
B2BB BallSlotOffsetC_Loop9
B2CA BallSlotOffsetC_Loop10
B2D1 BallSlotOffsetC_Loop11
B2DB BallSlotOffsetC_Loop12
B2E2 BallSlotOffsetC_Loop13
B2FC BallSlotOffsetC_Loop14
B305 BallSlotOffsetC_Loop15
B314 BallSlotOffsetC_Loop16
B317 BallSlotOffsetC_Loop17
B32E BallSlotOffsetC_Loop18
B33B BallSlotOffsetC_Loop19
B348 BallStorePlayerStateH
B35B BallStorePlayerStateH_Loop
B36C BallStorePlayerStateH_Loop2
B37F BallStorePlayerStateH_Loop3
B388 BallStorePlayerStateH_Loop4
B38E BallStorePlayerStateI
B397 BallPlayerMoveMiddleE
B3A8 BallPlayerMoveMiddleE_Loop
B3BB BallPlayerMoveMiddleE_Loop2
B3C4 BallPlayerMoveMiddleE_Loop3
B3CA BallStorePlayerStateJ
B3D0 BallCheckPlayerFacingB
B3E4 BallCheckPlayerFacingB_Loop
B3F0 BallCheckPlayerFacingB_Loop2
B3F8 BallHandlePlayerButtonD
B402 BallHandlePlayerButtonD_Loop
B40C BallHandlePlayerButtonD_Loop2
B421 BallHandlePlayerButtonD_Loop3
B434 BallHandlePlayerButtonD_Loop4
B43D BallHandlePlayerButtonD_Loop5
B443 BallStorePlayerStateK
B45A BallStorePlayerStateK_Loop
B46D BallStorePlayerStateK_Loop2
B476 BallStorePlayerStateK_Loop3
B47C BallStorePlayerStateL
B49F BallRestorePlayerSlotB
B4A7 BallNextPlayerSlotE
B4CD BallNextPlayerSlotE_Loop
B4D8 BallFinishPlayerUpdateC
B4E7 BallNextPlayerSlotF
B4ED BallNextPlayerSlotF_Loop
B4EE BallRestorePlayerSlotC
B4F5 BallCheckHitType
B524 BallCheckHitType_Loop
B53F BallCheckHitType_Loop2
B550 BallCheckHitTypeB
B567 BallCheckHitTypeB_Loop
B568 BallSetBallNumber
B57E BallSetBallNumber_Loop
B585 BallSetBallNumber_Loop2
B594 BallSetBallNumber_Loop3
B59B BallSetBallNumber_Loop4
B5A7 BallStoreBallNumber
B5BA BallStoreBallNumber_Loop
B5BD BallGetNoteIndex
B5D0 BallGetNoteIndex_Loop
B5D9 BallGetNoteIndex_Loop2
B5DB BallSetNumberState
B5F1 BallSetNumberState_Loop
B5F7 BallStoreNumberStateB
B5FD BallStoreNumberStateB_Loop
B609 BallStoreNumberStateB_Loop2
B60F BallStoreNumberStateC
B612 BallCheckNumberState
B624 BallCheckNumberState_Loop
B629 BallCheckNumberState_Loop2
B62E BallStoreNumberStateD
B634 BallStoreNumberStateD_Loop
B641 BallStoreNumberStateD_Loop2
B646 BallStoreNumberStateE
B65F BallStoreNumberStateE_Loop
B666 BallStartHitSound
B669 BallStoreNumberStateF
B694 BallStoreNumberStateF_Loop
B6A1 BallFinishPlayerUpdateD
B6B1 BallFrameDone5
B6C4 BallSelectSlotD
B6C6 BallSlotOffsetD
B6DC BallSlotOffsetD_Loop
B6DD BallSlotOffsetD_Loop2
B6EC BallSlotOffsetD_Loop3
B6F3 BallSlotOffsetD_Loop4
B709 BallSlotOffsetD_Loop5
B714 BallSlotOffsetD_Loop6
B71E BallSlotOffsetD_Loop7
B728 BallSlotOffsetD_Loop8
B733 BallSlotOffsetD_Loop9
B73F BallSlotOffsetD_Loop10
B748 BallStoreTeamNumberE
B753 BallStoreTeamNumberE_Loop
B766 BallStoreTeamNumberE_Loop2
B770 BallStoreTeamNumberE_Loop3
B773 BallStoreTeamNumberE_Loop4
B785 BallStoreTeamNumberE_Loop5
B791 BallStoreTeamNumberE_Loop6
B79A BallStoreTeamNumberF
B7A2 BallNextPlayerSlotG
B7C8 BallNextPlayerSlotG_Loop
B7CD BallFinishPlayerUpdateE
B7E0 BallNextPlayerSlotH
B7E8 BallNextPlayerSlotH_Loop
B7E9 BallSavePlayerSlotC
B808 BallSavePlayerSlotC_Loop
B811 BallSavePlayerSlotC_Loop2
B81A BallSavePlayerSlotC_Loop3
B841 BallSavePlayerSlotC_Loop4
B854 BallSavePlayerSlotC_Loop5
B85D BallSavePlayerSlotC_Loop6
B863 BallPlayerMoveStartE
B87A BallPlayerMoveStartE_Loop
B88D BallPlayerMoveStartE_Loop2
B896 BallPlayerMoveStartE_Loop3
B89C BallPlayerMoveMiddleF
B8AD BallPlayerMoveEndD
B8B8 BallPlayerMoveEndD_Loop
B8BA BallPlayerMoveEndE
B8D2 BallSavePlayerSlotD
B8EC BallSavePlayerSlotD_Loop
B8FF BallSavePlayerSlotD_Loop2
B908 BallSavePlayerSlotD_Loop3
B90E BallPlayerMoveStartF
B925 BallPlayerMoveStartF_Loop
B938 BallPlayerMoveStartF_Loop2
B941 BallPlayerMoveStartF_Loop3
B947 BallPlayerMoveMiddleG
B958 BallPlayerMoveMiddleG_Loop
B961 BallPlayerMoveMiddleG_Loop2
B96C BallPlayerMoveMiddleG_Loop3
B96E BallPlayerMoveEndF
B988 BallSelectSlotE
B98A BallSlotOffsetE
B999 BallSlotOffsetE_Loop
B9AF BallSlotOffsetE_Loop2
B9B6 BallSlotOffsetE_Loop3
B9C5 BallSlotOffsetE_Loop4
B9CC BallSlotOffsetE_Loop5
B9DF BallSlotOffsetE_Loop6
B9E9 BallSlotOffsetE_Loop7
B9F7 BallNextPlayerSlotI
BA1D BallNextPlayerSlotI_Loop
BA22 BallFinishPlayerUpdateF
BA31 BallNextPlayerSlotJ
BA39 BallNextPlayerSlotJ_Loop
BA3A BallSavePlayerSlotE
BA4F BallSavePlayerSlotE_Loop
BA62 BallSavePlayerSlotE_Loop2
BA6B BallSavePlayerSlotE_Loop3
BA74 BallPlayerMoveStartG
BA8B BallPlayerMoveStartG_Loop
BA9E BallPlayerMoveStartG_Loop2
BAA7 BallPlayerMoveStartG_Loop3
BAAD BallPlayerMoveMiddleH
BABE BallPlayerMoveMiddleH_Loop
BAC9 BallPlayerMoveMiddleH_Loop2
BACB BallPlayerMoveEndG
BAEB BallPlayerMoveEndG_Loop
BAFA BallPlayerMoveEndG_Loop2
BB04 BallPlayerMoveEndG_Loop3
BB0B BallPlayerMoveEndG_Loop4
BB10 BallStoreTeamNumberG
BB12 BallStoreTeamNumberH
BB1F BallHandlePlayerButtonE
BB29 BallHandlePlayerButtonE_Loop
BB41 BallHandlePlayerButtonE_Loop2
BB4B BallHandlePlayerButtonE_Loop3
BB52 BallHandlePlayerButtonE_Loop4
BB6C BallHandlePlayerButtonE_Loop5
BB75 BallHandlePlayerButtonE_Loop6
BB84 BallHandlePlayerButtonE_Loop7
BB87 BallHandlePlayerButtonE_Loop8
BB9E BallHandlePlayerButtonE_Loop9
BBAB BallHandlePlayerButtonE_Loop10
BBB8 BallStorePlayerStateM
BBCB BallStorePlayerStateM_Loop
BBDC BallStorePlayerStateM_Loop2
BBEF BallStorePlayerStateM_Loop3
BBF8 BallStorePlayerStateM_Loop4
BBFE BallStorePlayerStateN
BC07 BallPlayerMoveMiddleI
BC18 BallPlayerMoveMiddleI_Loop
BC2B BallPlayerMoveMiddleI_Loop2
BC34 BallPlayerMoveMiddleI_Loop3
BC3A BallStorePlayerStateO
BC40 BallCheckPlayerFacingC
BC54 BallCheckPlayerFacingC_Loop
BC60 BallCheckPlayerFacingC_Loop2
BC68 BallPlayHitSoundB
BC75 BallRestorePlayerSlotD
BC79 BallClearBallB
BC7E BallSelectSlotF
BC80 BallSlotOffsetF
BC9B BallSlotOffsetF_Loop
BCA2 BallSlotOffsetF_Loop2
BCB1 BallSlotOffsetF_Loop3
BCB8 BallSlotOffsetF_Loop4
BCC1 BallSlotOffsetF_Loop5
BCCB BallSlotOffsetF_Loop6
BCE3 BallSlotOffsetF_Loop7
BCF9 BallSlotOffsetF_Loop8
BD00 BallSlotOffsetF_Loop9
BD0F BallSlotOffsetF_Loop10
BD16 BallSlotOffsetF_Loop11
BD20 BallSlotOffsetF_Loop12
BD27 BallSlotOffsetF_Loop13
BD41 BallSlotOffsetF_Loop14
BD4A BallSlotOffsetF_Loop15
BD59 BallSlotOffsetF_Loop16
BD5C BallSlotOffsetF_Loop17
BD73 BallSlotOffsetF_Loop18
BD80 BallSlotOffsetF_Loop19
BD8D BallStorePlayerStateP
BDA0 BallStorePlayerStateP_Loop
BDB1 BallStorePlayerStateP_Loop2
BDC4 BallStorePlayerStateP_Loop3
BDCD BallStorePlayerStateP_Loop4
BDD3 BallStorePlayerStateQ
BDDC BallPlayerMoveMiddleJ
BDED BallPlayerMoveMiddleJ_Loop
BE00 BallPlayerMoveMiddleJ_Loop2
BE09 BallPlayerMoveMiddleJ_Loop3
BE0F BallStorePlayerStateR
BE15 BallCheckPlayerFacingD
BE29 BallCheckPlayerFacingD_Loop
BE35 BallCheckPlayerFacingD_Loop2
BE3D BallHandlePlayerButtonF
BE47 BallHandlePlayerButtonF_Loop
BE51 BallHandlePlayerButtonF_Loop2
BE66 BallHandlePlayerButtonF_Loop3
BE79 BallHandlePlayerButtonF_Loop4
BE82 BallHandlePlayerButtonF_Loop5
BE88 BallStorePlayerStateS
BE9F BallStorePlayerStateS_Loop
BEB2 BallStorePlayerStateS_Loop2
BEBB BallStorePlayerStateS_Loop3
BEC1 BallStorePlayerStateT
BEE4 BallRestorePlayerSlotE
BEEC BallNextPlayerSlotK
BF12 BallNextPlayerSlotK_Loop
BF1D BallFinishPlayerUpdateG
BF2F BallWaitFrames
BF37 BallWaitFrames_Loop
BF3C BallNextPlayerSlotL
BF44 BallNextPlayerSlotL_Loop
BF45 BallRestorePlayerSlotF
BF4C BallCheckHitTypeC
BF7B BallCheckHitTypeC_Loop
BF96 BallCheckHitTypeC_Loop2
BFA7 BallCheckHitTypeD
BFBE BallCheckHitTypeD_Loop
BFBF BallSetBallNumberB
BFD5 BallSetBallNumberB_Loop
BFDC BallSetBallNumberB_Loop2
BFEB BallSetBallNumberB_Loop3
BFF2 BallSetBallNumberB_Loop4
BFFE BallStoreBallNumberB
C011 BallStoreBallNumberB_Loop
C014 BallGetNoteIndexB
C027 BallGetNoteIndexB_Loop
C030 BallGetNoteIndexB_Loop2
C032 BallSetNumberStateB
C048 BallSetNumberStateB_Loop
C04E BallStoreNumberStateG
C054 BallStoreNumberStateG_Loop
C060 BallStoreNumberStateG_Loop2
C066 BallStoreNumberStateH
C069 BallCheckNumberStateB
C07B BallCheckNumberStateB_Loop
C080 BallCheckNumberStateB_Loop2
C085 BallStoreNumberStateI
C08B BallStoreNumberStateI_Loop
C098 BallStoreNumberStateI_Loop2
C09D BallStoreNumberStateJ
C0B8 BallStoreNumberStateJ_Loop
C0BF BallStartHitSoundB
C0C2 BallStoreNumberStateK
C0ED BallStoreNumberStateK_Loop
C0FA BallFinishPlayerUpdateH
C10A BallFrameDone6
C115 UpdateBallX
C133 UpdateBallX_Loop
C139 UpdateBallX_Loop2
C14A UpdateBallX_Loop3
C14D UpdateBallX_Loop4
C164 UpdateBallX_Loop5
C167 UpdateBallY
C18B UpdateBallY_Loop
C19F UpdateBallY_Loop2
C1B9 UpdateBallFrameCounter
C1C9 UpdateBallFrameCounter_Loop
C1D5 AdvanceBallFrame
C1E5 AdvanceBallFrame_Loop
C1E6 InitBallAnimations
C1EA BallAnimationIndex
C1FA BallAnimationIndex_Loop
C215 UpdateBallAnimationTable
C224 UpdateBallAnimationTable_Loop
C226 BallStoreAnimation
C22C BallStoreAnimation_Loop
C23D BallStoreAnimation_Loop2
C24C BallStoreAnimation_Loop3
C24E BallAnimationStoreValue
C251 BallAnimationStoreValue_Loop
C26A BallAnimationStoreValue_Loop2
C26C BallAnimationStoreValueB
C272 BallAnimationStoreValueB_Loop
C281 BallAnimationStoreValueB_Loop2
C283 BallAnimationStoreValueC
C286 BallAnimationStoreValueC_Loop
C291 BallAnimationStoreValueC_Loop2
C292 BallAnimationCheckScroll
C2A1 BallAnimationCheckScroll_Loop
C2A5 BallAnimationCheckScroll_Loop2
C2A6 DrawPlayers
C2F8 LoadTeamSpriteOffsets
C34B LoadTeamSpriteOffsets_Loop
C353 LoadTeamSpriteOffsets_Loop2
C36D DrawCourt
C371 DrawCourtFrame
C385 DrawCourtFrame_Loop
C386 GetTileIndex
C398 GetTileIndex_Loop
C3EF DrawTeamFlags
C410 DrawTeamFlags_Loop
C41D ReadTileListByte
C43D ReadTileListByte_Loop
C43F ShiftTileList
C445 ShiftTileList_OnNonzero
C45A ShiftTileList_Loop
C468 ShiftTileList_OnCarryClear
C48A ShiftTileList_Loop2
C49A ShiftTileList_Loop3
C4A9 DrawIndicatorBoard
C4CB DrawIndicatorBoard_Loop
C4D9 ShiftDrawPointer
C4FD GetDrawX
C516 GetDrawX_Loop
C522 StoreDrawX
C535 StoreDrawX_Loop
C54B StoreDrawX_Loop2
C54F StoreDrawTile
C556 DrawNumberSprite
C568 DrawNumberSpriteB
C56C DrawNumberSpriteC
C588 DrawNumberSpriteC_Loop
C58A DrawNumberSpriteD
C599 DrawNumberSpriteD_Loop
C59B DrawNumberSpriteE
C5AA DrawNumberSpriteE_Loop
C5B4 DrawNumberSpriteF
C5D0 DrawNumberSpriteF_Loop
C5D2 DrawNumberSpriteG
C5E7 DrawNumberSpriteG_Loop
C5E9 StoreSpriteIndex
C5EE StoreSpriteIndex_Loop
C5EF AnimateCrowd
C5F4 AnimateCrowd_Loop
C607 AnimateCrowd_Loop2
C60D AnimateCrowd_Loop3
C613 AnimateCrowd_Loop4
C619 AnimateCrowd_Loop5
C61F AnimateCrowd_Loop6
C625 AnimateCrowd_Loop7
C62B AnimateCrowd_Loop8
C631 AnimateCrowd_Loop9
C637 AnimateCrowd_Loop10
C638 CrowdFrame0
C647 CrowdFrame0_Loop
C650 CrowdFrame1
C65F CrowdFrame1_Loop
C668 CrowdFrame2
C677 CrowdFrame2_Loop
C680 CrowdFrame3
C68F CrowdFrame3_Loop
C698 CrowdFrame4
C6A7 CrowdFrame4_Loop
C6B0 CrowdSpriteFlag0
C6BF CrowdSpriteFlag0_Loop
C6C8 CrowdSpriteFlag1
C6D7 CrowdSpriteFlag1_Loop
C6E0 CrowdSpriteFlag2
C6EF CrowdSpriteFlag2_Loop
C6F8 CrowdSpriteFlag3
C707 CrowdSpriteFlag3_Loop
C710 CrowdSpriteFlag4
C71F CrowdSpriteFlag4_Loop
C728 CrowdSpriteFlag5
C737 CrowdSpriteFlag5_Loop
C740 CrowdSpriteFlag6
C74F CrowdSpriteFlag6_Loop
C758 DrawScoreBoard
C772 DrawScoreBoard_Loop
C77B DrawScoreBoard_Loop2
C784 DrawScoreBoard_Loop3
C786 StoreCrowdSprite
C78C CrowdSpriteLoopStart
C78E ReadCrowdSpriteByte
C7A7 ReadCrowdSpriteByte_Loop
C7B0 ReadCrowdSpriteByte_Loop2
C7B1 GetCrowdSpriteY
C7C5 GetCrowdSpriteY_Loop
C7CD DrawCrowdSpriteRow
C7D5 DrawTeamSelection
C7EE GetCrowdSpriteTile
C809 NegateValue
C814 SetCrowdFrameIndex
C818 SetCrowdFrameIndex_OnNonzero
C82C SetCrowdFrameIndex_Loop
C833 GetCrowdSpriteX
C854 GetCrowdSpriteX_Loop
C85C StoreCrowdSpriteX
C85E StoreCrowdSpriteX_OnNonzero
C86F StoreCrowdSpriteX_Loop
C87A StoreCrowdSpriteX_OnNonzero2
C88B StoreCrowdSpriteX_Loop2
C893 StoreTeamColorA
C8BE StoreTeamColorA_Loop
C8C6 DrawNationFlags
C8C8 DrawNationFlags_OnNonzero
C8D1 DrawNationFlag0
C8D9 DrawNationFlag0_Loop
C8E4 DrawNationFlag0_OnNonzero
C8F5 DrawNationFlag0_Loop2
C8FD StoreTeamColorB
C904 DrawNumberSpriteH
C907 DrawNumberSpriteI
C914 DrawNumberSpriteI_Loop
C91D DrawNumberSpriteI_Loop2
C922 DrawNumberSpriteI_Loop3
C931 DrawNumberSpriteI_Loop4
C936 DrawNumberSpriteJ
C938 StoreCrowdOffset
C93B CheckCrowdOffset
C94B CheckCrowdOffset_OnZero
C950 CheckCrowdOffset_Loop
C955 DrawNumberSpriteK
C95E StoreCrowdTile
C963 StoreCrowdTile_Loop
C96D StoreCrowdTile_OnZero
C972 StoreCrowdTile_Loop2
C977 StoreCrowdTile_Loop3
C983 DrawNumberSpriteL
C98D SetNumberIndex
C991 ShiftNumberBits
C99B ShiftNumberBits_OnNonzero
C9A4 ShiftNumberBits_Loop
C9A9 ShiftNumberBits_Loop2
C9C9 ShiftNumberBits_Loop3
C9CE DrawNumberSpriteM
C9DE DrawNumberSpriteM_OnZero
C9E3 DrawNumberSpriteM_Loop
C9E8 DrawNumberSpriteM_Loop2
C9F1 DrawNumberSpriteN
C9F6 DrawNumberSpriteN_Loop
CA00 DrawNumberSpriteN_OnZero
CA05 DrawNumberSpriteN_Loop2
CA0A DrawNumberSpriteN_Loop3
CA16 GetFrameMod4
CA20 SetNumberIndexB
CA24 ShiftNumberBitsB
CA2E ShiftNumberBitsB_OnNonzero
CA37 ShiftNumberBitsB_Loop
CA3C ShiftNumberBitsB_Loop2
CA62 ShiftNumberBitsB_Loop3
CA67 DrawNumberSpriteO
CA70 DrawNumberSpriteO_Loop
CA75 DrawNumberSpriteO_Loop2
CA7C DrawNumberSpriteO_Loop3
CA81 DrawNumberSpriteO_Loop4
CA88 DrawNumberSpriteO_Loop5
CA94 DrawNumberSpriteO_Loop6
CA96 DrawNumberSpriteP
CA9F DrawNumberSpriteQ
CAB8 DrawNumberSpriteQ_Loop
CAD0 DrawNumberSpriteR
CAE1 DrawNumberSpriteS
CAEA DrawNumberSpriteS_Loop
CAEF DrawNumberSpriteS_Loop2
CAF6 DrawNumberSpriteS_Loop3
CAFB DrawNumberSpriteS_Loop4
CB02 DrawNumberSpriteS_Loop5
CB0E DrawNumberSpriteS_Loop6
CB32 DrawNumberSpriteS_Loop7
CB4A DrawNumberSpriteU
CB5B DrawNumberSpriteV
CB63 CheckTeamSpriteFlag
CB6E CheckTeamSpriteFlag_Loop
CB7A CheckTeamSpriteFlag_Loop2
CB88 CheckTeamSpriteFlag_Loop3
CB89 ClearTeamSpriteFlags
CB91 CheckTeamSpriteFlagB
CB9C CheckTeamSpriteFlagB_Loop
CBA8 CheckTeamSpriteFlagB_Loop2
CBB6 CheckTeamSpriteFlagB_Loop3
CBB7 ClearNumberState
CBC7 ClearNumberState_Loop
CBD1 ClearNumberState_Loop2
CBDB ClearNumberState_Loop3
CBE5 ClearNumberState_Loop4
CBEF GetTileIndexB
CC13 GetTileIndexB_Loop
CC26 GetTileIndexB_Loop2
CC36 GetTileIndexB_Loop3
CC37 ClearNumberStateB
CC47 ClearNumberStateB_Loop
CC51 ClearNumberStateB_Loop2
CC5B ClearNumberStateB_Loop3
CC65 ClearNumberStateB_Loop4
CC6F GetTileIndexC
CC93 GetTileIndexC_Loop
CCA6 GetTileIndexC_Loop2
CCB6 GetTileIndexC_Loop3
CCB7 DrawNumberSpriteZ
CCC2 DrawNumberSpriteZ_Loop
CCC6 GetTileIndexD
CCDE GetTileIndexD_Loop
CCEC GetTileIndexD_Loop2
CCF7 GetTileIndexD_Loop3
CCFE GetTileIndexD_Loop4
CD0D GetTileIndexD_Loop5
CD18 GetTileIndexD_Loop6
CD1F GetTileIndexD_Loop7
CD2E CheckTeamSpriteIndex
CD41 CheckTeamSpriteIndex_Loop
CD54 CheckTeamSpriteIndex_Loop2
CD5D CheckTeamSpriteIndex_Loop3
CD63 StoreTeamSpriteY
CD66 LoadTeamSpriteData
CD6C NextTeamSprite
CD77 NextTeamSprite_Loop
CDB8 CheckAnimateFlag
CDBF CheckAnimateFlag_Loop
CDCE CheckAnimateFlag_OnNonnegative
CDDD CheckAnimateFlag_Loop2
CDF1 CheckAnimateFlag_Loop3
CE00 CheckAnimateFlag_Loop4
CE18 CheckAnimateFlag_Loop5
CE1D CheckAnimateFlag_Loop6
CE29 CheckAnimateFlag_Loop7
CE2B StoreSpriteValue
CE2E NextSpriteRow
CE32 DrawNumberSpriteAA
CE39 DrawNumberSpriteAA_Loop
CE48 DrawNumberSpriteAA_OnNonzero
CE57 DrawNumberSpriteAA_Loop2
CE6B DrawNumberSpriteAA_Loop3
CE7A DrawNumberSpriteAA_Loop4
CE92 DrawNumberSpriteAA_Loop5
CE97 DrawNumberSpriteAA_Loop6
CEA3 DrawNumberSpriteAA_Loop7
CEA5 StoreSpriteValueB
CEA8 NextSpriteRowB
CEAE DrawNumberSpriteAB
CEBE DrawNumberSpriteAB_Loop
CEC9 DrawNumberSpriteAB_Loop2
CECF GetTileIndexE
CEDF GetTileIndexE_Loop
CEE9 GetTileIndexE_Loop2
CEF7 GetTileIndexE_Loop3
CEFE GetTileIndexE_Loop4
CF0C GetTileIndexE_Loop5
CF13 GetTileIndexE_Loop6
CF1E GetSpriteTileAddress
CF37 GetSpriteTileAddress_Loop
CF3A GetSpriteTileAddress_Loop2
CF4C GetSpriteTileAddress_Loop3
CF65 GetSpriteTileAddress_Loop4
CF68 GetSpriteTileAddress_Loop5
CF7A GetSpriteTileAddress_Loop6
CF7D SubtractFour
CF89 SubtractFour_Loop
CF8A DrawNumberSpriteAC
CF9A DrawNumberSpriteAC_Loop
CFA5 DrawNumberSpriteAC_Loop2
CFAB GetTileIndexF
CFBB GetTileIndexF_Loop
CFC5 GetTileIndexF_Loop2
CFD3 GetTileIndexF_Loop3
CFDA GetTileIndexF_Loop4
CFE8 GetTileIndexF_Loop5
CFEF GetTileIndexF_Loop6
CFFA GetSpriteTileAddressB
D013 GetSpriteTileAddressB_Loop
D016 GetSpriteTileAddressB_Loop2
D028 GetSpriteTileAddressB_Loop3
D041 GetSpriteTileAddressB_Loop4
D044 GetSpriteTileAddressB_Loop5
D056 GetSpriteTileAddressB_Loop6
D059 SubtractFourB
D069 SubtractFourB_Loop
D06A DrawNumberSpriteAD
D089 DrawNumberSpriteAD_Loop
D092 DrawNumberSpriteAD_Loop2
D093 DrawNumberSpriteAE
D09A DrawNumberSpriteAE_Loop
D0A2 DrawNumberSpriteAE_OnNonnegative
D0BF DrawNumberSpriteAE_Loop2
D0CA DrawNumberSpriteAE_Loop3
D0CC SetDrawFlags
D0D3 SetDrawFlags_Loop
D0DA StoreSpriteFlag
D0DD ClearDrawFlags
D0EC ClearDrawFlags_Loop
D0EE SetDrawFlagsB
D0FB AnimateAudience
D11B AnimateAudience_Loop
D128 AnimateAudience_Loop2
D135 SetPpuAddress2059
D148 GetTableIndex
D15A GetTableIndexB
D17D WriteTwoTileBytes
D19C WriteTwoTileBytes_Loop
D1A6 WriteTileBytes
D1B4 AnimateAudienceB
D1D4 AnimateAudienceB_Loop
D1E1 AnimateAudienceB_Loop2
D1EE SetPpuAddress205A
D201 GetTableIndexC
D213 GetTableIndexD
D236 WriteTwoTileBytesB
D255 WriteTwoTileBytesB_Loop
D25F AnimateAudienceC
D283 AnimateAudienceC_Loop
D285 SetAnimateState
D293 SetAnimateState_Loop
D29D SetAnimateState_Loop2
D2A3 SetAnimateState_Loop3
D2AB SetAnimateState_Loop4
D2BF SetAnimateState_Loop5
D2C9 SetAnimateState_Loop6
D2D1 SetAnimateState_Loop7
D2D9 SetAnimateState_Loop8
D2ED SetAnimateState_Loop9
D2F5 SetAnimateState_Loop10
D303 AnimateAudienceD
D32B AnimateAudienceD_Loop
D32D SetAnimateStateB
D33B SetAnimateStateB_Loop
D345 SetAnimateStateB_Loop2
D34B SetAnimateStateB_Loop3
D353 SetAnimateStateB_Loop4
D367 SetAnimateStateB_Loop5
D371 SetAnimateStateB_Loop6
D379 SetAnimateStateB_Loop7
D381 SetAnimateStateB_Loop8
D395 SetAnimateStateB_Loop9
D39D SetAnimateStateB_Loop10
D3AB AnimateAudienceE
D3BD AnimateAudienceE_Loop
D3C2 AnimateAudienceE_Loop2
D3CD AnimateAudienceE_Loop3
D3D0 AnimateAudienceE_Loop4
D3DB AnimateAudienceE_Loop5
D3DE AnimateAudienceE_Loop6
D3E9 AnimateAudienceE_Loop7
D3EC AnimateAudienceE_Loop8
D3F7 AnimateAudienceE_Loop9
D3FA AnimateAudienceE_Loop10
D406 NextAnimateStep
D408 NextAnimateStepB
D40A NextAnimateStepC
D40C ReadAnimateTable
D418 ReadAnimateTable_Loop
D44B ReadAnimateTable_Loop2
D44F WriteAnimateByte
D457 AnimateAudienceF
D46E AnimateAudienceF_Loop
D473 AnimateAudienceF_Loop2
D481 AnimateAudienceF_Loop3
D486 CheckAnimateChar
D491 CheckAnimateChar_Loop
D49D CheckAnimateChar_Loop2
D502 CheckAnimateChar_Loop3
D50B WriteAnimateByteB
D513 DrawScoreDigitsAt
D54B WriteEightDigits
D564 WriteOneDigit
D56C ClearDigit
D577 ClearDigit_Loop
D5CB UpdateIndicatorBoardBits
D5E3 UpdateIndicatorBoardBits_OnNonzero
D604 UpdateIndicatorBoardBits_Loop
D609 UpdateIndicatorBoardBits_Loop2
D60E UpdateIndicatorBoardBits_Loop3
D613 UpdateIndicatorBoardBits_Loop4
D618 UpdateIndicatorBoardBits_Loop5
D61D UpdateIndicatorBoardBits_Loop6
D622 SetPpuAddressFromZp
D682 CheckIndicatorFlag
D691 CheckIndicatorFlag_Loop
D6A0 CheckIndicatorFlag_Loop2
D6AF CheckIndicatorFlag_Loop3
D6B2 CheckIndicatorFlag_Loop4
D6BA SetIndicatorStep1
D6C2 SetIndicatorStep1_Loop
D6CA SetIndicatorStep2
D6D2 SetIndicatorStep2_Loop
D6DA SetIndicatorStep3
D6E2 CheckIndicatorCount
D6EF CheckIndicatorCount_Loop
D6FA CheckIndicatorCount_Loop2
D70C CheckIndicatorCount_Loop3
D713 CheckIndicatorCount_Loop4
D71A SetIndicatorPointerA
D725 SetIndicatorPointerA_Loop
D72F SetIndicatorPointerA_Loop2
D742 SetIndicatorPointerA_Loop3
D744 StoreIndicatorValue
D754 StoreIndicatorValue_OnNonnegative
D761 StoreIndicatorValue_Loop
D767 StoreIndicatorValue_Loop2
D77F StoreIndicatorValue_Loop3
D78A StoreIndicatorValue_Loop4
D795 ClearIndicatorFlag
D799 UpdateIndicatorBoardDone
D79A CheckIndicatorPage
D7A7 CheckIndicatorPage_Loop
D7B2 CheckIndicatorPage_Loop2
D7C4 CheckIndicatorPage_Loop3
D7CB CheckIndicatorPage_Loop4
D7D2 SetIndicatorPointerB
D7DD SetIndicatorPointerB_Loop
D7E7 SetIndicatorPointerB_Loop2
D7FE SetIndicatorPointerB_Loop3
D800 StoreIndicatorValueB
D810 StoreIndicatorValueB_OnNonnegative
D81D StoreIndicatorValueB_Loop
D823 StoreIndicatorValueB_Loop2
D83B StoreIndicatorValueB_Loop3
D846 StoreIndicatorValueB_Loop4
D851 ClearIndicatorFlagB
D855 UpdateIndicatorBoardDoneB
D856 DrawPlayersAndCrowd
D873 DrawPlayersAndCrowd_Loop
D881 DrawPlayersAndCrowd_Loop2
D88F DrawPlayersAndCrowd_Loop3
D895 DrawPlayersAndCrowd_Loop4
D8B7 CheckIndicatorFrame
D8D1 CheckIndicatorFrame_Loop
D8D6 SetIndicatorDelay
D8DB SetIndicatorDelay_Loop
D8DF ResetTeamPositions
D8E9 GetTileIndexG
D8FD ResetTeamPositionsB
D900 ResetTeamPositionsB_Loop
D905 SetTeamPositionsB
D90F GetTileIndexH
D92A GetTileIndexH_Loop
D92F SetTeamScores
D933 SetTeamScores_OnNonnegative
D948 SetTeamScoresB
D94C SetTeamScoresB_OnNonzero
D965 UpdateTeamPlayerPositions
D96B GetTileIndexI
D97B GetTileIndexI_Loop
D985 GetTileIndexI_Loop2
D995 GetTileIndexI_Loop3
D9A5 GetTileIndexI_Loop4
D9B1 NextPlayerPosition
D9B6 NextPlayerPosition_Loop
D9BB UpdateTeamPlayerPositionsB
D9C1 GetTileIndexJ
D9D1 GetTileIndexJ_Loop
D9DB GetTileIndexJ_Loop2
D9EB GetTileIndexJ_Loop3
D9FB GetTileIndexJ_Loop4
DA07 UpdateTeamPlayerPositionsC
DA10 UpdateTeamPlayerPositionsC_Loop
DA15 InitPlayerPositionLoop
DA1F GetTileIndexK
DA3C GetTileIndexK_Loop
DA41 InitPlayerPositionLoopB
DA4B GetTileIndexL
DA6C GetTileIndexL_Loop
DA71 InitPlayerPositionLoopC
DA77 GetTileIndexM
DA8D GetTileIndexM_Loop
DA99 NextPlayerPositionB
DA9E NextPlayerPositionB_Loop
DAA3 InitPlayerPositionLoopD
DAA9 GetTileIndexN
DABF GetTileIndexN_Loop
DACB CheckPlayerPositionCount
DAD4 CheckPlayerPositionCount_Loop
DB39 LoadBackgroundTilemap
DB46 LoadBackgroundTilemap_Loop
DB4F SetBackgroundTileRow
DB51 WriteBackgroundTile
DB5E WriteBackgroundTile_Loop
DB67 WriteBackgroundTile_Loop2
DB6E SetAttributeRow
DB70 WriteAttributeTile
DB7A WriteAttributeTile_Loop
DBA2 QueueScreenUpdate
DBC2 QueueScreenUpdate_Loop
DBC8 QueueScreenUpdate_Loop2
DBFD QueueScreenUpdate_Loop3
DC03 QueueScreenUpdate_Loop4
DC4E StopAllSounds
F800 InitSoundEngine
F835 InitSoundEngine_Loop
F83B InitSoundEngine_Loop2
F83F SetPulse1Envelope
F846 SetPulse2Envelope
F850 PlayPulse1Note
F852 PlayPulse1Note_OnNonzero
F863 PlayPulse1Note_Loop
F867 PlayPulse2Note
F86B PlayTriangleNote
F86F NoteToPeriodIndex
F875 GetNoisePeriodIndex
F89F PlaySfxWhistle
F8C2 PlaySfxWhistle_OnCarrySet
F8C5 StartSfxEnvelope
F8CF PlaySfxHit
F8E3 UpdateNoiseSfx
F8F7 DecrementSfxCounter
F905 DecrementSfxCounter_Loop
F906 DispatchSfxByBit
F90F DispatchSfxByBit_Loop
F91F DispatchSfxByBit_Loop2
F92F PlaySfxCrowd
F943 StopSfxCrowd
F946 PlaySfxBounce
F958 StopSfxBounce
F95B PlaySfxNet
F96F StopSfxNet
F972 PlaySfxCheer
F993 PlaySfxPoint
F9A5 PlaySfxServe
F9C6 DispatchSfxByBitB
F9E5 DecrementSfxCounterB
F9EE DecrementSfxCounterB_Loop
F9EF PlaySfxWhistleB
FA10 PlaySfxBallBounce
FA22 SetCrowdNoiseVolume
FA43 DispatchSfxByBitC
FA5C DecrementSfxCounterC
FA65 DecrementSfxCounterC_Loop
FA66 SetCrowdNoiseVolumeB
FA89 SetCrowdNoiseVolumeC
FAC4 UpdateCrowdNoisePattern
FACB PlayCrowdNoiseStep
FAF2 PlayCrowdNoiseStep_Loop
FAF3 UpdateCrowdSound
FAFF RunSoundSequence
FB08 StartSoundSequence
FB18 StartSoundSequence_OnNonzero
FB1F LoadSoundSequenceNote
FB56 RunSoundSequenceStep
FB5B ReadSoundSequenceByte
FB84 StopSoundSequence
FB8E StopSoundSequence_Loop
FBA4 PlaySequenceNote
FBBB PlaySequenceNote_Loop
FBBE SetPulse2ForSequence
FBC9 SetPulse2ForSequence_Loop
FBCE UpdateSequencePulse2
FBE2 UpdateSequencePulse2_Loop
FBE8 UpdateSequencePulse2_Loop2
FBF4 UpdateSequenceNote
FBF9 UpdateSequenceNote_Loop
FC03 UpdateSequencePulse1
FC10 UpdateSequencePulse1_Loop
FC12 UpdateSequencePulse1_Loop2
FC17 StoreSequencePulse1
FC1C UpdateSequenceTriangle
FC3A UpdateSequenceTriangle_Loop
FC45 UpdateSequenceNoise
FC6F UpdateSequenceNoise_Loop
FC75 SetNoiseForSequence
FC7E SetNoiseForSequence_Loop
FFF7 JumpToInitSoundEngine