Files
disasm/AGENTS.md
T
tmerritt 71ada15de0 Promote Donkey Kong (JU): Pass 3 complete, whole-ROM byte-identical
Pass 3 named the 10 data regions in prg.s, then the project was promoted
out of _wip/ so `make` now proves header + PRG + CHR against the original
ROM instead of only the PRG bank.

Data regions named:
  LevelPtrTable        $C000-$C03B  (60 B)    level header data
  ObjectPtrTable       $C03C-$C043  (8 B)     4 pointer pairs
  LevelDataPtrTable    $C044-$C79D  (1882 B)  level data pointers
  SpriteInitPtrTable   labelled at $C4B0      see residue note
  UnreachedCode_D650   $D650-$D696  (71 B)    unreached code
  UnreachedCode_E144   $E144-$E165  (34 B)    unreached code
  MusicDataTable       $F55B-$FA47  (1261 B)  music/sound data
  APUDataTable         $FAE6-$FB74  (143 B)   APU pulse/noise tables
  SfxDataTable         $FE59-$FFEF  (407 B)   sound-effect data
  VectorTable          $FFF6-$FFFF  (10 B)    padding + NMI/RESET/IRQ

Promotion (per the AGENTS.md checklist):
  - git mv "_wip/Donkey Kong (JU)" "Donkey Kong (JU)"
  - add copilot/rom.nes -> ../Donkey Kong (JU).nes symlink
  - add header.s / chr.s (one-line .incbin of header.bin / chr.bin)
  - linker.cfg gains HEADER ($0000/16 B) and CHR ($0000/8 KB)
  - Makefile switched from `cmp reconstructed_prg.bin prg.bin` to
    `cmp reconstructed.nes rom.nes`
  - no _tools path change (this Makefile never referenced _tools/)
    and no `make regen` pipeline exists for it

Doc corrections:
  - project OVERVIEW.md said Mirroring Vertical; header byte 6 = $00
    means Horizontal (the root index was right) — fixed
  - root OVERVIEW.md: row 18 now BYTE-IDENTICAL, tier paragraph and
    summary table refreshed (they had drifted around the Lunar Pool and
    Urban Champion promotions), new per-project detail entry
  - counts corrected to 19 top-level / 17 _wip in OVERVIEW.md,
    TODO.md and AGENTS.md

Residue recorded rather than guessed:
  - Pass 2 is partial: 919 Label_ definitions remain (214 semantic
    labels applied); noted in TODO.md so nobody reads the promotion as
    full semantic naming
  - SpriteInitPtrTable's label sits at $C4B0: the routine at $C807 reads
    $C4A7,x/$C4A8,x, but that table starts mid-row and a label there
    would split the canonical 16-byte audit-comment line

Verification:
  make clean && make  -> "Byte-identical ROM verified."
  verify_pass1.py     -> 19/19 top-level build, Donkey Kong (JU) OK
                         (6014 instr / 12505 B), all comments canonical

Doc-drift sweep: build tiers, mirroring, and stale status tails

Reconciled the docs against verified reality after the Lunar Pool / Urban
Champion / Donkey Kong (JU) promotions and the 2026-10-19 audit-comment
standardization. No source behaviour changed except the two build fixes below.

Build tier (whole-ROM vs PRG-only)
  - AGENTS.md: the 17 `_wip/` projects are real disassemblies at the PRG-build
    tier, not "skeletons"; header.s/chr.s/rom.nes are promotion additions;
    verify_pass1.py covers the top-level projects.
  - Root OVERVIEW.md: `_wip` prose, audit-comment narrative and summary table
    refreshed (37.5% figure, SEEDED vs OK wording, re-trace false alarm).
  - Promoted projects whose build blocks still claimed `make` emits
    `reconstructed_prg.bin` compared to `prg.bin` (Balloon Fight, Baseball,
    CIRCUS, Clu Clu Land, Excitebike, NES PowerPad, Pac-Man (USA), Tennis):
    now describe the whole-ROM `reconstructed.nes` vs `rom.nes`.
  - Lunar Pool / Urban Champion / CIRCUS also had stale `cd "_wip/..."`
    build paths and "Promotion" items; retargeted to their top-level folders.

Mirroring (header byte 6 bit 0: 0 = Horizontal, 1 = Vertical)
  - Corrected DK Jr. prose "horizontal mirroring (flag 6 = $01)" -> vertical,
    and both `_wip/Pac-Man` variant notes "Both use vertical mirroring" ->
    horizontal (both are byte-6 = $00).
  - Re-audited every project OVERVIEW: 0 rows and 0 prose claims now disagree.

Stale status tails
  - Retitled/restatused the `_wip` OVERVIEWs to their real `prg.s` (Golf,
    Ice Climber (U), Lode Runner, Millipede, Pac-Man Tengen, Pac-Man (U),
    Popeye 0/1, Raid, Raid a2, Hogan's Alley, Mario Bros); Golf's
    skeleton-era contents rows and Next Steps corrected.
  - Dropped the skeleton-era "## Next Steps (per `PROMPTS.md`)" heading and
    the "(from the skeleton)" wording across all project OVERVIEWs.
  - Rewrote Lunar Pool / Urban Champion Next Steps (both already Pass 1-3
    complete and promoted; their tails still described pending Pass 2 and
    promotion); fixed root row 13 (Wild Gunman) and row 20 (Duck Hunt).

Also lands two code fixes carried with this sweep:
  - `_wip/Hogan's Alley (JU)`: $E9F1-$E9FD and $EA13-$EA14 reclassified as
    data with canonical audit comments (the seeded build had decoded a data
    table base as code, breaking the build since 2ae09f7). `make` ->
    BYTE-IDENTICAL again; reconstructed_prg.bin/.lbl refreshed.
  - `_wip/Pyramid (U)`: `Label_D72E` -> `NMI:` (byte-identical).

Verification:
  make (Hogan's Alley, Pyramid)      -> BYTE-IDENTICAL, BYTE-IDENTICAL
  _tools/verify_pass1.py             -> 19/19 build, all canonical,
                                        "No truncated or unfaithful Pass 1"
  mirroring audit (rows + prose)     -> 0 mismatches

Donkey Kong (JU): complete Pass 2 — all 919 Label_ definitions named

The last non-zero Label_ residue in the repo is now gone. Every one of the
919 address-derived definitions in copilot/prg.s is replaced:

* 319 routine entry points (jsr/jmp targets):
  - 102 named from observed behaviour (LoadSpriteInitPointerToZp00 $C807,
    CopyVramDataToBuffer $CBDF, CheckSpriteListCollision $D8AD,
    UpdateRandomSeed $F4ED, ReadControllers $F50E, UpdateSoundEngine $FA48, ...)
  - 217 left as SubC<addr> — honest residue where the body is too
    context-dependent to name without guessing (Golf: 108, Mario Bros: 223)
  - the 77 already-named entries untouched
* 600 internal branch targets named <Routine>_Block / <Routine>_Block_n in
  address order within their owning routine (DK Jr./Balloon Fight convention).
  Ownership is control-flow containment, so a loop that physically precedes
  its own entry lands correctly (FlushPpuBuffer_Block $F1EC under $F228).
* Two proposal collisions disambiguated by indexing zero-page slot:
  UpdateObjectListZp5D/DispatchObjectStateZp5E ($DA16/$DA4C) vs
  UpdateObjectListZpAE/DispatchObjectStateZpAF ($E1E9/$E250).

jsr/jmp operands stay numeric (Wild Gunman style); only branch operands are
symbolic. Applied with _tools/pass2.py apply (919 defs + 2,622 refs rewritten,
comments re-aligned); the ROM still rebuilds byte-identically and
verify_pass1.py reports 19/19 canonical with no truncated split.

Docs synced: project OVERVIEW.md gains a Pass 2 Details section, root
OVERVIEW.md rows + conventions, TODO.md section 4 closed. dk_full_map.tsv now
records the complete applied map (its zp rows remain unapplied proposals).

_wip status correction: five false "Pass 2 complete" claims + map audit

The `_wip` tier's "Pass 2 complete" headers counted their draft maps' rows, not
the names actually present in `prg.s`, and described the count of *neutral*
`ZpXX` slots in `locals.inc` as "zero-page semantic aliases". Verified against
the sources and corrected in the root inventory rows, the project OVERVIEWs and
TODO:

  project                named/total  Label_ left  drafted map
  Pinball (JU)           180 / 681    501          210 rows, 179 applied
  Ice Climber (JE)        76 / 973    897          255 rows,  76 applied
  Donkey Kong Jr. Math    64 / 1035   971          243 rows,  62 applied
  Duck Hunt (JUE)         31 / 472    441          272 rows,  31 applied
  Ice Climber (U)          2 / 973    971          none - Pass 2 not started

No `_wip` project is Pass 2 complete. Ice Climber (U) was the worst case: the
2026-10-19 sweep itself restated it "Pass 2 complete" while describing its 971
`Label_` definitions in the same paragraph - a copy-paste from (JE); (U) has no
map file at all.

Drafted maps audited row by row against the committed split: they are not
applicable. 100/243 (DK Jr. Math), 96/255 (Ice Climber (JE)) and 17/210
(Pinball) rows point at addresses that are not instruction boundaries - they
were built against an older code/data split - while most of the rest are
unlabelled boundaries that no operand references, or (Duck Hunt) competing
candidate names for one label (`Label_C2BF` alone carries 205). Rows that are
both insertable and corroborated by control flow: 0 in every map. Recorded as
stale and kept for provenance; Pass 2 here needs a fresh map derived from the
committed split.

Also corrected while verifying:
- Mario Bros entry counts (docs said 252 / 90 + 165 / 477 sites / 156 neutral
  slots; the file holds 262 distinct `jsr`/`jmp` targets = 39 semantic + 223
  `SubC<addr>`, 478 sites, 151 slots).
- root `_wip` prose line/label ranges (4,482-17,180 lines, 192-971 `Label_`,
  11,126 total) and the Ice Climber code figure (74.6% / 6,112 instr, not
  74.7% / 6,113).
- TODO §4 re-scoped to the promoted tier, with the `_wip` residue table added.

Verification: `make` across all 17 `_wip` projects -> BYTE-IDENTICAL (17/17);
`_tools/verify_pass1.py` -> 19/19 build, all canonical, "No truncated or
unfaithful Pass 1 found". No source bytes changed.

Balloon Fight (JU): apply locals.inc/symbols.inc names to prg.s (Pass 3)

Substitutes symbol names for 922 numeric operands: 125 hardware registers
(symbols.inc) and 797 of 813 zero-page/RAM operands (locals.inc). The 15
multi-alias addresses were resolved per routine; 16 operands stay numeric
because $13 is used there as a plain high-byte scratch beside Temp12 and
none of its three aliases fits.

- _tools/apply_symbols.py: the substitution tool (dry run by default;
  --sites supplies per-routine choices for multi-alias addresses, --report
  lists the residue). Only the operand token is rewritten, so the
  `; CPU:$.... PRG:....  XX XX` audit comments survive byte for byte.
- prg.s: operand tokens only. make prints "Byte-identical ROM verified."
- OVERVIEW.md (project): instruction quotes now match prg.s, new
  alias-reuse table, and section 10 rewritten from the stale "497 Label_"
  prose to the real naming state and the 16-site residue.
- OVERVIEW.md (root), TODO.md, AGENTS.md: status, counts, tool list.

verify_pass1.py: 19/19 OK, all audit comments canonical.

Bomberman (U): apply locals.inc/symbols.inc names to prg.s (Pass 3)

Substitutes 362 zero-page operands in copilot/prg.s with the names already
declared in copilot/locals.inc: 354 from single-name addresses and 8 from the
two multi-alias addresses, resolved per site:

  $E0/$E1  IndirectPtrLo/Hi in the RAM-clear loop
              (InitializeSystemAndRunMainLoop -> Main_WriteSoundDispatchIndex_C317,
              which writes $00 across $0100-$07FF via (ptr),y),
              SoundDelay0 (the base of the per-channel delay table, indexed by X)
              in the sound engine;

No symbols.inc substitution was needed: copilot/prg.s contains no numeric
hardware operands ($2000-$4017) at all. All 362 operands were already written
with two hex digits, so no ca65 `a:` prefix was required.

make -> Byte-identical ROM verified. Operand token only; mnemonics, spacing and
the trailing `; CPU:$.... PRG:....  XX XX` audit comments are untouched.

Remaining numeric operands (758) address bytes that no .inc file names:
505 zero-page (133 addresses), 171 RAM $0100-$07FF (46 addresses) and 82
table reads in $8000+ (54 addresses).

Bomberman (U): substitute 24 in-file table labels at ROM operand sites

Uses the new `--labels` option of `apply_symbols.py` with the
ld65 `-Ln` output (`reconstructed.lbl`). Only labels that prg.s
actually defines and that live in the PRG (+) are considered,
so CHR/header segment labels cannot leak in.

24 numeric operands (`lda ,x`, `adc ,y`, etc.) now read
`lda SystemPaletteData,x`, `adc GameplayObjectClassTable,y`, etc.
All 24 point at exact label addresses; the remaining 58 ROM-space
numeric operands point at interior bytes or unlabelled tables and
stay numeric.

make -> Byte-identical ROM verified.

Bomberman (U): update docs for Pass 3 symbol application

- Project OVERVIEW.md: corrected source file from main.s to prg.s/header.s/chr.s;
  output name from reconstructed_bomberman.nes to reconstructed.nes;
  rewritten §10 Zero-Page/RAM Symbols table to match locals.inc (with aliases
  and unnamed residue documented);
  fixed §4 step 1/4 to use IndirectPtrLo/Hi and SoundDelay0 names;
  fixed §11 InesHeader location (now header.s);
  added §2 Pass 3 summary table;
  added §13 notes on legacy main.s and Main_WriteSoundDispatchIndex_C317 misnomer.

- Root OVERVIEW.md §3: updated source line count (7,553), file list, and added
  Pass 3 summary.

Both builds verified byte-identical.

Pass 3 symbol application to all 19 top-level projects (2026-10-19)

Ran _tools/apply_symbols.py --write on all 19 promoted projects to substitute
symbolic names from symbols.inc (hardware registers) and locals.inc (zero-page
RAM aliases, forward references) into prg.s operands. The tool preserves the
canonical audit comments (; CPU:$XXXX PRG:XXXX AA BB) and preserves byte
identity — all projects still rebuild byte-identical to their original ROMs.

Per-project operand substitutions:
  Baseball (UE)             121  (85 single + 36 hardware)
  Tennis (JU)                18  (18 single)
  Pac-Man (USA) (Namco)     524  (524 single; 727 multi-alias residues)
  CIRCUS                    118  (38 single + 80 hardware; 23 multi-alias residues)
  Wild Gunman (U)            76  (11 single + 65 hardware)
  Joypad Test Cartridge (U)  47  (47 hardware)
  NES PowerPad Test Card (U) 89  (89 hardware)
  MUSCLE (U)                220  (91 single + 129 hardware)
  Lunar Pool (U)             45  (18 single + 27 hardware)
  Donkey Kong (JU)           75  (17 single + 58 hardware)
  Urban Champion (JU)        70  (4 single + 66 hardware)

Already had symbols applied: Balloon Fight, Bomberman, Burger Time,
Clu Clu Land, Defender 2, Donkey Kong 3, Donkey Kong Jr.

Skipped: Excitebike (JU) — inline prg.s definitions conflict with locals.inc
values and source operands don't match ROM byte encodings; automatic
substitution breaks byte identity.

Documentation updated:
  OVERVIEW.md — added Pass 3 symbol notes to all 19 project entries,
  added Urban Champion as section #36
  TODO.md — current state now reflects complete symbol application across
  the promoted tier

Verification: python3 _tools/verify_pass1.py reports all 19 projects OK/SEEDED,
all canonical comments, no truncated or unfaithful Pass 1.
2026-10-19 14:55:08 -04:00

10 KiB
Raw Blame History

AGENTS.md

What this repo is

Thirty-six AI-generated disassemblies of NES ROMs: 19 promoted to top-level folders and 17 still under _wip/. All 36 carry real disassemblies (Pass 1 or beyond); the difference is the build tier — the 19 at top level verify byte-identical for the whole ROM, the 17 in _wip/ verify at the PRG level only. The contract (stated in PROMPTS.md and verified by make in every copilot/ folder) is byte-identical rebuilds: reconstructed.nes must match the original ROM exactly. Not for distribution (README.md).

Layout

  • Each project owns a folder with a copilot/ build dir (prg.s, linker.cfg, symbols.inc, locals.inc, Makefile; promoted projects add header.s, chr.s and a copy/symlink rom.nes) and a per-project OVERVIEW.md at the folder root (power-on flow analysis). Some older ones use main.s instead of prg.s, and a few lack prg.bin (carve the PRG out of rom.nes instead).
  • Root OVERVIEW.md is the index: vectors, build fixes, and summary for all 36 projects. Keep it in sync when a project changes — its DK Jr. entries drifted badly before being corrected, and its vector column later turned out to have five rows wrong from copy-paste duplication.
  • TODO.md is the handoff: open work per project, plus the gotchas that cost real time. Read it before starting anything non-trivial.
  • PROMPTS.md is the workflow contract. default_project.tar.gz is the empty-project skeleton (prg.s, symbols.inc, linker.cfg, Makefile, locals.inc). _ROMS/ is the master ROM store.
  • _tools/: nesdis.py (Pass 1 tracer), pass2.py and bytecode_dis.py (Pass 2/3 emitters), apply_symbols.py (substitutes symbols.inc/locals.inc names into prg.s operands), trace_stage_payload.py (py65-based runtime tracer), cdl_reclass.py (Mesen-CDL-driven code/data split fix), verify_pass1.py (rebuild + re-trace check across the top-level projects), audit_comment_tool.py (adds canonical audit comments using tracer as ground truth), splitnes.py, chr2gif.py.

Commands

cd "<Project>/copilot" && make   # builds reconstructed.nes, then cmp vs rom.nes
python3 _tools/verify_pass1.py  # rebuilds + re-traces the 19 top-level projects

make's default target includes the byte-identity cmp — a build that doesn't print "Byte-identical ROM verified." is a failure. Requires ca65/ld65 on PATH.

There are two build tiers, and the difference is real. Top-level projects compare the whole ROM against copilot/rom.nes. The 17 _wip/ projects only run cmp reconstructed_prg.bin prg.bin, so their header and CHR are not proven — do not describe them as byte-identical to the ROM.

Promoting a project out of _wip/

  1. git mv "_wip/<name>" "<name>" — the relative copilot/rom.nes -> ../<name>.nes symlink survives untouched.
  2. Add copilot/rom.nes (a space-free copy or symlink of the original) and switch the Makefile from cmp reconstructed_prg.bin prg.bin to cmp reconstructed.nes rom.nes. 2b. A _wip/ project has no header.s/chr.s and its linker.cfg declares only the PRG memory area, so add all three (copy the shape from Burger Time (U)/copilot/: two one-line .incbins and HEADER: start = $0000, size = $0010 ahead of PRG) or the whole-ROM compare has nothing to link. Lunar Pool (U) is the worked example (2026-10-18), and Donkey Kong (JU) (2026-10-19) the second — it also fixed a header-byte mirroring error in its project OVERVIEW.md (Vertical → Horizontal from byte 6 = $00).
  3. Change ../../../_tools/ to ../../_tools/ in the Makefile — the depth changed by one. (No-op if the Makefile never referenced _tools/ — Donkey Kong (JU) had none, and no make regen target either.)
  4. Verify make, then make regen if a regen pipeline exists.
  5. Add it to the root inventory table and re-number the _wip rows.

Irreversible conventions (do not "clean up" past these)

  • Every instruction carries a trailing audit comment with its CPU address, PRG offset and exact emitted bytes. The canonical format is ; CPU:$C123 PRG:0123 AD 21 03 — all 19 top-level projects now use this exact format (standardized 2026-10-19; Donkey Kong (JU) confirmed canonical at its promotion the same day). This is the byte-identity audit trail — preserve it even while renaming labels or restructuring files. The earlier gap (6 variants, 1,013 uncommented lines in Excitebike) was closed 2026-10-19 via _tools/audit_comment_tool.py.
  • Unreached/unresolved bytes stay as data (Label_/Data/ .byte or .incbin blocks with ROM provenance), never deleted or reformatted.
  • Routine headers follow the template in prg.s: global + local description, parameters, returns, clobbers.
  • Two separate symbol files: symbols.inc = NES hardware constants only; locals.inc = zero-page and forward references. Unresolved zero-page bytes keep neutral ZpXX names rather than speculative names. Proven semantic names may sit beside the generated ZpXX entries as aliases.
  • Pass discipline: Pass 1 = code/data split (stop for review), Pass 2 = label replacement, Pass 3 = semantic naming of data tables/structures. Do not skip straight to guessy rewrites. When a pass is only partly achievable, record the residue and why rather than inventing names.
  • make regen (where it exists, e.g. MUSCLE) must keep reproducing prg.s byte-for-byte on the standard library alone. Re-check it after any nesdis.py change.

Hard-won quirks (details in root OVERVIEW.md per-project "Build fix")

  • The flat disassembler mislabels bne as bpl; fixes use bne *-$XX to reproduce the original bytes (Clu Clu Land, Defender 2, Excitebike).
  • Zero pages are reused across modes; aliases may be required in locals.inc (e.g. RandomStateAlt = $E4 beside RandomState0 = $54).
  • Donkey Kong Jr. is architecturally different: reset entry is $C66E, the reset path idles forever in an LFSR loop, and the entire frame state machine runs inside NMI. Its DeferredTaskHandlerTable entry 0 deliberately mirrors the IRQ vector word at $BFFE.
  • IRQ vectors often point at unused/data targets in these games — verify before assuming a handler is broken.
  • Unlicensed titles break static-trace assumptions: Pyramid (U) pokes a mapper unlock at $4100 (beyond the register space) despite a mapper-0 header, and dispatches through jmp ($0002) built from RAM — trace via its two queue tables ($C3A6, $CCD5), and do NOT fall-through-seed gaps that follow rts/jmp/brk (that misclassifies data as code).
  • ROM filenames contain spaces and parentheses (e.g. M.U.S.C.L.E. (U).nes); builds incbin a space-free rom.nes inside copilot/. Keep that copy/symlink working and don't rename it. Note that a name with spaces/parens is also what makes FCEUX hang headless — symlink it to a clean name and run under Xvfb.
  • .gitignore contains ROMS/* but the actual directory is _ROMS — the pattern matches nothing, so ROM binaries stay tracked. Check before committing large blobs.

Tracer and toolchain gotchas (2026-10-17)

Full detail and reasoning in TODO.md. These are the ones that silently corrupt results rather than failing loudly.

  • Undocumented opcodes silently truncate a trace. A tracer that knows only the 151 official opcodes halts on the first one used as ordinary code. Joypad Test Cartridge died at $C09E on DCP $3C20 ($CF) and filed 3,256 bytes of real code as .byte. nesdis.py --undocumented decodes all 105 (default off, so existing make regen pipelines stay byte-stable).
  • ca65 V2.19 implements none of the undocumented opcodes, so they cannot be written as mnemonics. nesdis.py emits them as explicit .byte with the disassembly in the comment — that keeps them in the code region, so both the split and the audit trail survive. ca65 is also happy to accept plain nop, which is official (0xEA).
  • Vectors are not in the iNES header. They are the three little-endian words at the end of the 16 KB PRG ($FFFA–$FFFF in the $C000 mirror). Header bytes 0–9 carry only sizes, mirroring and mapper. Parsing them from header.bin as if they were header fields yields garbage.
  • RESET and IRQ are usually the same address. The semantic-name map must not overwrite on collision, or the primary entry gets renamed to IrqHandler. Use setdefault in RESET/NMI/IRQ priority order.
  • Control-flow targets must win over fall-through. A fall-through decode whose operand spans an address that another path branches to is the wrong decode — no assembler branches mid-instruction. Mario Bros had a bne at $C4BA targeting $C528 swallowed by a NOP #$A5 at $C527.
  • Branch targets inside a surviving instruction must be pruned from the target set, or the emitter's linear walk consumes those bytes as an operand, the label is referenced but never defined, and the file does not assemble at all.
  • A plain vector trace reaches only ~15% of a real game. Almost everything sits behind computed dispatch. Look for jmp ($xx), and for dispatchers that pop the table address with pla — that form cannot be followed from the dispatcher because the pointer is only knowable in the caller's frame (Mario Bros $CD9E). Probing a suspected data region linearly with nesdis.py --probe is cheap and settles whether it is code; --auto-seed plus a couple of --extra-seed addresses took Mario Bros from 14.6% to 72.2%.
  • When emulating to trace, NMI must fire once per frame, not per $2002 read. The main loop polls $2002 to sync on vblank, and each read clears bit 7, re-arming NMI within the same scanline. Guarding on the vblank flag alone gave 40,900 NMIs across 3,000 frames and flattened coverage at 26%.
  • Controller input goes on joy1 = $4016 with a real latch/shift register. The poll routine's lda $4016,X with X=1 lands on $4017, but only bits 0–1 are compared, so driving $4017 consumes nothing and changes no coverage at all.
  • ca65 -l listings contain no source line numbers — they emit <offset>r <n> <bytes> <source text>. You cannot key listing entries back to source lines, and the listing prints rr rr for relocatable words, so byte values must come from prg.bin.
  • py65 is not a build dependency. Unpack on demand (pip download --no-deps py65, then unzip into a lib dir; PY65LIB env var points at it). /tmp is volatile — a reboot wiped it mid-session. Anything reusable belongs in _tools/.