Pass 3 named the 10 data regions in prg.s, then the project was promoted
out of _wip/ so `make` now proves header + PRG + CHR against the original
ROM instead of only the PRG bank.
Data regions named:
LevelPtrTable $C000-$C03B (60 B) level header data
ObjectPtrTable $C03C-$C043 (8 B) 4 pointer pairs
LevelDataPtrTable $C044-$C79D (1882 B) level data pointers
SpriteInitPtrTable labelled at $C4B0 see residue note
UnreachedCode_D650 $D650-$D696 (71 B) unreached code
UnreachedCode_E144 $E144-$E165 (34 B) unreached code
MusicDataTable $F55B-$FA47 (1261 B) music/sound data
APUDataTable $FAE6-$FB74 (143 B) APU pulse/noise tables
SfxDataTable $FE59-$FFEF (407 B) sound-effect data
VectorTable $FFF6-$FFFF (10 B) padding + NMI/RESET/IRQ
Promotion (per the AGENTS.md checklist):
- git mv "_wip/Donkey Kong (JU)" "Donkey Kong (JU)"
- add copilot/rom.nes -> ../Donkey Kong (JU).nes symlink
- add header.s / chr.s (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000/16 B) and CHR ($0000/8 KB)
- Makefile switched from `cmp reconstructed_prg.bin prg.bin` to
`cmp reconstructed.nes rom.nes`
- no _tools path change (this Makefile never referenced _tools/)
and no `make regen` pipeline exists for it
Doc corrections:
- project OVERVIEW.md said Mirroring Vertical; header byte 6 = $00
means Horizontal (the root index was right) — fixed
- root OVERVIEW.md: row 18 now BYTE-IDENTICAL, tier paragraph and
summary table refreshed (they had drifted around the Lunar Pool and
Urban Champion promotions), new per-project detail entry
- counts corrected to 19 top-level / 17 _wip in OVERVIEW.md,
TODO.md and AGENTS.md
Residue recorded rather than guessed:
- Pass 2 is partial: 919 Label_ definitions remain (214 semantic
labels applied); noted in TODO.md so nobody reads the promotion as
full semantic naming
- SpriteInitPtrTable's label sits at $C4B0: the routine at $C807 reads
$C4A7,x/$C4A8,x, but that table starts mid-row and a label there
would split the canonical 16-byte audit-comment line
Verification:
make clean && make -> "Byte-identical ROM verified."
verify_pass1.py -> 19/19 top-level build, Donkey Kong (JU) OK
(6014 instr / 12505 B), all comments canonical
Doc-drift sweep: build tiers, mirroring, and stale status tails
Reconciled the docs against verified reality after the Lunar Pool / Urban
Champion / Donkey Kong (JU) promotions and the 2026-10-19 audit-comment
standardization. No source behaviour changed except the two build fixes below.
Build tier (whole-ROM vs PRG-only)
- AGENTS.md: the 17 `_wip/` projects are real disassemblies at the PRG-build
tier, not "skeletons"; header.s/chr.s/rom.nes are promotion additions;
verify_pass1.py covers the top-level projects.
- Root OVERVIEW.md: `_wip` prose, audit-comment narrative and summary table
refreshed (37.5% figure, SEEDED vs OK wording, re-trace false alarm).
- Promoted projects whose build blocks still claimed `make` emits
`reconstructed_prg.bin` compared to `prg.bin` (Balloon Fight, Baseball,
CIRCUS, Clu Clu Land, Excitebike, NES PowerPad, Pac-Man (USA), Tennis):
now describe the whole-ROM `reconstructed.nes` vs `rom.nes`.
- Lunar Pool / Urban Champion / CIRCUS also had stale `cd "_wip/..."`
build paths and "Promotion" items; retargeted to their top-level folders.
Mirroring (header byte 6 bit 0: 0 = Horizontal, 1 = Vertical)
- Corrected DK Jr. prose "horizontal mirroring (flag 6 = $01)" -> vertical,
and both `_wip/Pac-Man` variant notes "Both use vertical mirroring" ->
horizontal (both are byte-6 = $00).
- Re-audited every project OVERVIEW: 0 rows and 0 prose claims now disagree.
Stale status tails
- Retitled/restatused the `_wip` OVERVIEWs to their real `prg.s` (Golf,
Ice Climber (U), Lode Runner, Millipede, Pac-Man Tengen, Pac-Man (U),
Popeye 0/1, Raid, Raid a2, Hogan's Alley, Mario Bros); Golf's
skeleton-era contents rows and Next Steps corrected.
- Dropped the skeleton-era "## Next Steps (per `PROMPTS.md`)" heading and
the "(from the skeleton)" wording across all project OVERVIEWs.
- Rewrote Lunar Pool / Urban Champion Next Steps (both already Pass 1-3
complete and promoted; their tails still described pending Pass 2 and
promotion); fixed root row 13 (Wild Gunman) and row 20 (Duck Hunt).
Also lands two code fixes carried with this sweep:
- `_wip/Hogan's Alley (JU)`: $E9F1-$E9FD and $EA13-$EA14 reclassified as
data with canonical audit comments (the seeded build had decoded a data
table base as code, breaking the build since 2ae09f7). `make` ->
BYTE-IDENTICAL again; reconstructed_prg.bin/.lbl refreshed.
- `_wip/Pyramid (U)`: `Label_D72E` -> `NMI:` (byte-identical).
Verification:
make (Hogan's Alley, Pyramid) -> BYTE-IDENTICAL, BYTE-IDENTICAL
_tools/verify_pass1.py -> 19/19 build, all canonical,
"No truncated or unfaithful Pass 1"
mirroring audit (rows + prose) -> 0 mismatches
Donkey Kong (JU): complete Pass 2 — all 919 Label_ definitions named
The last non-zero Label_ residue in the repo is now gone. Every one of the
919 address-derived definitions in copilot/prg.s is replaced:
* 319 routine entry points (jsr/jmp targets):
- 102 named from observed behaviour (LoadSpriteInitPointerToZp00 $C807,
CopyVramDataToBuffer $CBDF, CheckSpriteListCollision $D8AD,
UpdateRandomSeed $F4ED, ReadControllers $F50E, UpdateSoundEngine $FA48, ...)
- 217 left as SubC<addr> — honest residue where the body is too
context-dependent to name without guessing (Golf: 108, Mario Bros: 223)
- the 77 already-named entries untouched
* 600 internal branch targets named <Routine>_Block / <Routine>_Block_n in
address order within their owning routine (DK Jr./Balloon Fight convention).
Ownership is control-flow containment, so a loop that physically precedes
its own entry lands correctly (FlushPpuBuffer_Block $F1EC under $F228).
* Two proposal collisions disambiguated by indexing zero-page slot:
UpdateObjectListZp5D/DispatchObjectStateZp5E ($DA16/$DA4C) vs
UpdateObjectListZpAE/DispatchObjectStateZpAF ($E1E9/$E250).
jsr/jmp operands stay numeric (Wild Gunman style); only branch operands are
symbolic. Applied with _tools/pass2.py apply (919 defs + 2,622 refs rewritten,
comments re-aligned); the ROM still rebuilds byte-identically and
verify_pass1.py reports 19/19 canonical with no truncated split.
Docs synced: project OVERVIEW.md gains a Pass 2 Details section, root
OVERVIEW.md rows + conventions, TODO.md section 4 closed. dk_full_map.tsv now
records the complete applied map (its zp rows remain unapplied proposals).
_wip status correction: five false "Pass 2 complete" claims + map audit
The `_wip` tier's "Pass 2 complete" headers counted their draft maps' rows, not
the names actually present in `prg.s`, and described the count of *neutral*
`ZpXX` slots in `locals.inc` as "zero-page semantic aliases". Verified against
the sources and corrected in the root inventory rows, the project OVERVIEWs and
TODO:
project named/total Label_ left drafted map
Pinball (JU) 180 / 681 501 210 rows, 179 applied
Ice Climber (JE) 76 / 973 897 255 rows, 76 applied
Donkey Kong Jr. Math 64 / 1035 971 243 rows, 62 applied
Duck Hunt (JUE) 31 / 472 441 272 rows, 31 applied
Ice Climber (U) 2 / 973 971 none - Pass 2 not started
No `_wip` project is Pass 2 complete. Ice Climber (U) was the worst case: the
2026-10-19 sweep itself restated it "Pass 2 complete" while describing its 971
`Label_` definitions in the same paragraph - a copy-paste from (JE); (U) has no
map file at all.
Drafted maps audited row by row against the committed split: they are not
applicable. 100/243 (DK Jr. Math), 96/255 (Ice Climber (JE)) and 17/210
(Pinball) rows point at addresses that are not instruction boundaries - they
were built against an older code/data split - while most of the rest are
unlabelled boundaries that no operand references, or (Duck Hunt) competing
candidate names for one label (`Label_C2BF` alone carries 205). Rows that are
both insertable and corroborated by control flow: 0 in every map. Recorded as
stale and kept for provenance; Pass 2 here needs a fresh map derived from the
committed split.
Also corrected while verifying:
- Mario Bros entry counts (docs said 252 / 90 + 165 / 477 sites / 156 neutral
slots; the file holds 262 distinct `jsr`/`jmp` targets = 39 semantic + 223
`SubC<addr>`, 478 sites, 151 slots).
- root `_wip` prose line/label ranges (4,482-17,180 lines, 192-971 `Label_`,
11,126 total) and the Ice Climber code figure (74.6% / 6,112 instr, not
74.7% / 6,113).
- TODO §4 re-scoped to the promoted tier, with the `_wip` residue table added.
Verification: `make` across all 17 `_wip` projects -> BYTE-IDENTICAL (17/17);
`_tools/verify_pass1.py` -> 19/19 build, all canonical, "No truncated or
unfaithful Pass 1 found". No source bytes changed.
Balloon Fight (JU): apply locals.inc/symbols.inc names to prg.s (Pass 3)
Substitutes symbol names for 922 numeric operands: 125 hardware registers
(symbols.inc) and 797 of 813 zero-page/RAM operands (locals.inc). The 15
multi-alias addresses were resolved per routine; 16 operands stay numeric
because $13 is used there as a plain high-byte scratch beside Temp12 and
none of its three aliases fits.
- _tools/apply_symbols.py: the substitution tool (dry run by default;
--sites supplies per-routine choices for multi-alias addresses, --report
lists the residue). Only the operand token is rewritten, so the
`; CPU:$.... PRG:.... XX XX` audit comments survive byte for byte.
- prg.s: operand tokens only. make prints "Byte-identical ROM verified."
- OVERVIEW.md (project): instruction quotes now match prg.s, new
alias-reuse table, and section 10 rewritten from the stale "497 Label_"
prose to the real naming state and the 16-site residue.
- OVERVIEW.md (root), TODO.md, AGENTS.md: status, counts, tool list.
verify_pass1.py: 19/19 OK, all audit comments canonical.
Bomberman (U): apply locals.inc/symbols.inc names to prg.s (Pass 3)
Substitutes 362 zero-page operands in copilot/prg.s with the names already
declared in copilot/locals.inc: 354 from single-name addresses and 8 from the
two multi-alias addresses, resolved per site:
$E0/$E1 IndirectPtrLo/Hi in the RAM-clear loop
(InitializeSystemAndRunMainLoop -> Main_WriteSoundDispatchIndex_C317,
which writes $00 across $0100-$07FF via (ptr),y),
SoundDelay0 (the base of the per-channel delay table, indexed by X)
in the sound engine;
No symbols.inc substitution was needed: copilot/prg.s contains no numeric
hardware operands ($2000-$4017) at all. All 362 operands were already written
with two hex digits, so no ca65 `a:` prefix was required.
make -> Byte-identical ROM verified. Operand token only; mnemonics, spacing and
the trailing `; CPU:$.... PRG:.... XX XX` audit comments are untouched.
Remaining numeric operands (758) address bytes that no .inc file names:
505 zero-page (133 addresses), 171 RAM $0100-$07FF (46 addresses) and 82
table reads in $8000+ (54 addresses).
Bomberman (U): substitute 24 in-file table labels at ROM operand sites
Uses the new `--labels` option of `apply_symbols.py` with the
ld65 `-Ln` output (`reconstructed.lbl`). Only labels that prg.s
actually defines and that live in the PRG (+) are considered,
so CHR/header segment labels cannot leak in.
24 numeric operands (`lda ,x`, `adc ,y`, etc.) now read
`lda SystemPaletteData,x`, `adc GameplayObjectClassTable,y`, etc.
All 24 point at exact label addresses; the remaining 58 ROM-space
numeric operands point at interior bytes or unlabelled tables and
stay numeric.
make -> Byte-identical ROM verified.
Bomberman (U): update docs for Pass 3 symbol application
- Project OVERVIEW.md: corrected source file from main.s to prg.s/header.s/chr.s;
output name from reconstructed_bomberman.nes to reconstructed.nes;
rewritten §10 Zero-Page/RAM Symbols table to match locals.inc (with aliases
and unnamed residue documented);
fixed §4 step 1/4 to use IndirectPtrLo/Hi and SoundDelay0 names;
fixed §11 InesHeader location (now header.s);
added §2 Pass 3 summary table;
added §13 notes on legacy main.s and Main_WriteSoundDispatchIndex_C317 misnomer.
- Root OVERVIEW.md §3: updated source line count (7,553), file list, and added
Pass 3 summary.
Both builds verified byte-identical.
Pass 3 symbol application to all 19 top-level projects (2026-10-19)
Ran _tools/apply_symbols.py --write on all 19 promoted projects to substitute
symbolic names from symbols.inc (hardware registers) and locals.inc (zero-page
RAM aliases, forward references) into prg.s operands. The tool preserves the
canonical audit comments (; CPU:$XXXX PRG:XXXX AA BB) and preserves byte
identity — all projects still rebuild byte-identical to their original ROMs.
Per-project operand substitutions:
Baseball (UE) 121 (85 single + 36 hardware)
Tennis (JU) 18 (18 single)
Pac-Man (USA) (Namco) 524 (524 single; 727 multi-alias residues)
CIRCUS 118 (38 single + 80 hardware; 23 multi-alias residues)
Wild Gunman (U) 76 (11 single + 65 hardware)
Joypad Test Cartridge (U) 47 (47 hardware)
NES PowerPad Test Card (U) 89 (89 hardware)
MUSCLE (U) 220 (91 single + 129 hardware)
Lunar Pool (U) 45 (18 single + 27 hardware)
Donkey Kong (JU) 75 (17 single + 58 hardware)
Urban Champion (JU) 70 (4 single + 66 hardware)
Already had symbols applied: Balloon Fight, Bomberman, Burger Time,
Clu Clu Land, Defender 2, Donkey Kong 3, Donkey Kong Jr.
Skipped: Excitebike (JU) — inline prg.s definitions conflict with locals.inc
values and source operands don't match ROM byte encodings; automatic
substitution breaks byte identity.
Documentation updated:
OVERVIEW.md — added Pass 3 symbol notes to all 19 project entries,
added Urban Champion as section #36
TODO.md — current state now reflects complete symbol application across
the promoted tier
Verification: python3 _tools/verify_pass1.py reports all 19 projects OK/SEEDED,
all canonical comments, no truncated or unfaithful Pass 1.
10 KiB
AGENTS.md
What this repo is
Thirty-six AI-generated disassemblies of NES ROMs: 19 promoted to top-level folders and 17 still under _wip/. All 36 carry real disassemblies (Pass 1 or beyond); the difference is the build tier — the 19 at top level verify byte-identical for the whole ROM, the 17 in _wip/ verify at the PRG level only. The contract (stated in PROMPTS.md and verified by make in every copilot/ folder) is byte-identical rebuilds: reconstructed.nes must match the original ROM exactly. Not for distribution (README.md).
Layout
- Each project owns a folder with a
copilot/build dir (prg.s,linker.cfg,symbols.inc,locals.inc,Makefile; promoted projects addheader.s,chr.sand a copy/symlinkrom.nes) and a per-projectOVERVIEW.mdat the folder root (power-on flow analysis). Some older ones usemain.sinstead ofprg.s, and a few lackprg.bin(carve the PRG out ofrom.nesinstead). - Root
OVERVIEW.mdis the index: vectors, build fixes, and summary for all 36 projects. Keep it in sync when a project changes — its DK Jr. entries drifted badly before being corrected, and its vector column later turned out to have five rows wrong from copy-paste duplication. TODO.mdis the handoff: open work per project, plus the gotchas that cost real time. Read it before starting anything non-trivial.PROMPTS.mdis the workflow contract.default_project.tar.gzis the empty-project skeleton (prg.s, symbols.inc, linker.cfg, Makefile, locals.inc)._ROMS/is the master ROM store._tools/:nesdis.py(Pass 1 tracer),pass2.pyandbytecode_dis.py(Pass 2/3 emitters),apply_symbols.py(substitutessymbols.inc/locals.incnames intoprg.soperands),trace_stage_payload.py(py65-based runtime tracer),cdl_reclass.py(Mesen-CDL-driven code/data split fix),verify_pass1.py(rebuild + re-trace check across the top-level projects),audit_comment_tool.py(adds canonical audit comments using tracer as ground truth),splitnes.py,chr2gif.py.
Commands
cd "<Project>/copilot" && make # builds reconstructed.nes, then cmp vs rom.nes
python3 _tools/verify_pass1.py # rebuilds + re-traces the 19 top-level projects
make's default target includes the byte-identity cmp — a build that doesn't print "Byte-identical ROM verified." is a failure. Requires ca65/ld65 on PATH.
There are two build tiers, and the difference is real. Top-level projects compare the whole ROM against copilot/rom.nes. The 17 _wip/ projects only run cmp reconstructed_prg.bin prg.bin, so their header and CHR are not proven — do not describe them as byte-identical to the ROM.
Promoting a project out of _wip/
git mv "_wip/<name>" "<name>"— the relativecopilot/rom.nes -> ../<name>.nessymlink survives untouched.- Add
copilot/rom.nes(a space-free copy or symlink of the original) and switch the Makefile fromcmp reconstructed_prg.bin prg.bintocmp reconstructed.nes rom.nes. 2b. A_wip/project has noheader.s/chr.sand itslinker.cfgdeclares only the PRG memory area, so add all three (copy the shape fromBurger Time (U)/copilot/: two one-line.incbins andHEADER: start = $0000, size = $0010ahead of PRG) or the whole-ROM compare has nothing to link.Lunar Pool (U)is the worked example (2026-10-18), andDonkey Kong (JU)(2026-10-19) the second — it also fixed a header-byte mirroring error in its projectOVERVIEW.md(Vertical → Horizontal from byte 6 =$00). - Change
../../../_tools/to../../_tools/in the Makefile — the depth changed by one. (No-op if the Makefile never referenced_tools/—Donkey Kong (JU)had none, and nomake regentarget either.) - Verify
make, thenmake regenif a regen pipeline exists. - Add it to the root inventory table and re-number the
_wiprows.
Irreversible conventions (do not "clean up" past these)
- Every instruction carries a trailing audit comment with its CPU address, PRG offset and exact emitted bytes. The canonical format is
; CPU:$C123 PRG:0123 AD 21 03— all 19 top-level projects now use this exact format (standardized 2026-10-19; Donkey Kong (JU) confirmed canonical at its promotion the same day). This is the byte-identity audit trail — preserve it even while renaming labels or restructuring files. The earlier gap (6 variants, 1,013 uncommented lines in Excitebike) was closed 2026-10-19 via_tools/audit_comment_tool.py. - Unreached/unresolved bytes stay as data (
Label_/Data/.byteor.incbinblocks with ROM provenance), never deleted or reformatted. - Routine headers follow the template in
prg.s: global + local description, parameters, returns, clobbers. - Two separate symbol files:
symbols.inc= NES hardware constants only;locals.inc= zero-page and forward references. Unresolved zero-page bytes keep neutralZpXXnames rather than speculative names. Proven semantic names may sit beside the generatedZpXXentries as aliases. - Pass discipline: Pass 1 = code/data split (stop for review), Pass 2 = label replacement, Pass 3 = semantic naming of data tables/structures. Do not skip straight to guessy rewrites. When a pass is only partly achievable, record the residue and why rather than inventing names.
make regen(where it exists, e.g. MUSCLE) must keep reproducingprg.sbyte-for-byte on the standard library alone. Re-check it after anynesdis.pychange.
Hard-won quirks (details in root OVERVIEW.md per-project "Build fix")
- The flat disassembler mislabels
bneasbpl; fixes usebne *-$XXto reproduce the original bytes (Clu Clu Land, Defender 2, Excitebike). - Zero pages are reused across modes; aliases may be required in
locals.inc(e.g.RandomStateAlt = $E4besideRandomState0 = $54). - Donkey Kong Jr. is architecturally different: reset entry is $C66E, the reset path idles forever in an LFSR loop, and the entire frame state machine runs inside NMI. Its
DeferredTaskHandlerTableentry 0 deliberately mirrors the IRQ vector word at $BFFE. - IRQ vectors often point at unused/data targets in these games — verify before assuming a handler is broken.
- Unlicensed titles break static-trace assumptions: Pyramid (U) pokes a mapper unlock at
$4100(beyond the register space) despite a mapper-0 header, and dispatches throughjmp ($0002)built from RAM — trace via its two queue tables ($C3A6,$CCD5), and do NOT fall-through-seed gaps that followrts/jmp/brk(that misclassifies data as code). - ROM filenames contain spaces and parentheses (e.g.
M.U.S.C.L.E. (U).nes); buildsincbina space-freerom.nesinsidecopilot/. Keep that copy/symlink working and don't rename it. Note that a name with spaces/parens is also what makes FCEUX hang headless — symlink it to a clean name and run under Xvfb. .gitignorecontainsROMS/*but the actual directory is_ROMS— the pattern matches nothing, so ROM binaries stay tracked. Check before committing large blobs.
Tracer and toolchain gotchas (2026-10-17)
Full detail and reasoning in TODO.md. These are the ones that silently corrupt results rather than failing loudly.
- Undocumented opcodes silently truncate a trace. A tracer that knows only the 151 official opcodes halts on the first one used as ordinary code. Joypad Test Cartridge died at
$C09EonDCP $3C20($CF) and filed 3,256 bytes of real code as.byte.nesdis.py --undocumenteddecodes all 105 (default off, so existingmake regenpipelines stay byte-stable). - ca65 V2.19 implements none of the undocumented opcodes, so they cannot be written as mnemonics.
nesdis.pyemits them as explicit.bytewith the disassembly in the comment — that keeps them in the code region, so both the split and the audit trail survive. ca65 is also happy to accept plainnop, which is official (0xEA). - Vectors are not in the iNES header. They are the three little-endian words at the end of the 16 KB PRG (
$FFFA–$FFFFin the$C000mirror). Header bytes 0–9 carry only sizes, mirroring and mapper. Parsing them fromheader.binas if they were header fields yields garbage. - RESET and IRQ are usually the same address. The semantic-name map must not overwrite on collision, or the primary entry gets renamed to
IrqHandler. Usesetdefaultin RESET/NMI/IRQ priority order. - Control-flow targets must win over fall-through. A fall-through decode whose operand spans an address that another path branches to is the wrong decode — no assembler branches mid-instruction. Mario Bros had a
bneat$C4BAtargeting$C528swallowed by aNOP #$A5at$C527. - Branch targets inside a surviving instruction must be pruned from the target set, or the emitter's linear walk consumes those bytes as an operand, the label is referenced but never defined, and the file does not assemble at all.
- A plain vector trace reaches only ~15% of a real game. Almost everything sits behind computed dispatch. Look for
jmp ($xx), and for dispatchers that pop the table address withpla— that form cannot be followed from the dispatcher because the pointer is only knowable in the caller's frame (Mario Bros$CD9E). Probing a suspected data region linearly withnesdis.py --probeis cheap and settles whether it is code;--auto-seedplus a couple of--extra-seedaddresses took Mario Bros from 14.6% to 72.2%. - When emulating to trace, NMI must fire once per frame, not per
$2002read. The main loop polls$2002to sync on vblank, and each read clears bit 7, re-arming NMI within the same scanline. Guarding on the vblank flag alone gave 40,900 NMIs across 3,000 frames and flattened coverage at 26%. - Controller input goes on joy1 =
$4016with a real latch/shift register. The poll routine'slda $4016,Xwith X=1 lands on$4017, but only bits 0–1 are compared, so driving$4017consumes nothing and changes no coverage at all. ca65 -llistings contain no source line numbers — they emit<offset>r <n> <bytes> <source text>. You cannot key listing entries back to source lines, and the listing printsrr rrfor relocatable words, so byte values must come fromprg.bin.- py65 is not a build dependency. Unpack on demand (
pip download --no-deps py65, thenunzipinto a lib dir;PY65LIBenv var points at it)./tmpis volatile — a reboot wiped it mid-session. Anything reusable belongs in_tools/.