Files
disasm/Lunar Pool (U)/OVERVIEW.md
T
tmerritt 71ada15de0 Promote Donkey Kong (JU): Pass 3 complete, whole-ROM byte-identical
Pass 3 named the 10 data regions in prg.s, then the project was promoted
out of _wip/ so `make` now proves header + PRG + CHR against the original
ROM instead of only the PRG bank.

Data regions named:
  LevelPtrTable        $C000-$C03B  (60 B)    level header data
  ObjectPtrTable       $C03C-$C043  (8 B)     4 pointer pairs
  LevelDataPtrTable    $C044-$C79D  (1882 B)  level data pointers
  SpriteInitPtrTable   labelled at $C4B0      see residue note
  UnreachedCode_D650   $D650-$D696  (71 B)    unreached code
  UnreachedCode_E144   $E144-$E165  (34 B)    unreached code
  MusicDataTable       $F55B-$FA47  (1261 B)  music/sound data
  APUDataTable         $FAE6-$FB74  (143 B)   APU pulse/noise tables
  SfxDataTable         $FE59-$FFEF  (407 B)   sound-effect data
  VectorTable          $FFF6-$FFFF  (10 B)    padding + NMI/RESET/IRQ

Promotion (per the AGENTS.md checklist):
  - git mv "_wip/Donkey Kong (JU)" "Donkey Kong (JU)"
  - add copilot/rom.nes -> ../Donkey Kong (JU).nes symlink
  - add header.s / chr.s (one-line .incbin of header.bin / chr.bin)
  - linker.cfg gains HEADER ($0000/16 B) and CHR ($0000/8 KB)
  - Makefile switched from `cmp reconstructed_prg.bin prg.bin` to
    `cmp reconstructed.nes rom.nes`
  - no _tools path change (this Makefile never referenced _tools/)
    and no `make regen` pipeline exists for it

Doc corrections:
  - project OVERVIEW.md said Mirroring Vertical; header byte 6 = $00
    means Horizontal (the root index was right) — fixed
  - root OVERVIEW.md: row 18 now BYTE-IDENTICAL, tier paragraph and
    summary table refreshed (they had drifted around the Lunar Pool and
    Urban Champion promotions), new per-project detail entry
  - counts corrected to 19 top-level / 17 _wip in OVERVIEW.md,
    TODO.md and AGENTS.md

Residue recorded rather than guessed:
  - Pass 2 is partial: 919 Label_ definitions remain (214 semantic
    labels applied); noted in TODO.md so nobody reads the promotion as
    full semantic naming
  - SpriteInitPtrTable's label sits at $C4B0: the routine at $C807 reads
    $C4A7,x/$C4A8,x, but that table starts mid-row and a label there
    would split the canonical 16-byte audit-comment line

Verification:
  make clean && make  -> "Byte-identical ROM verified."
  verify_pass1.py     -> 19/19 top-level build, Donkey Kong (JU) OK
                         (6014 instr / 12505 B), all comments canonical

Doc-drift sweep: build tiers, mirroring, and stale status tails

Reconciled the docs against verified reality after the Lunar Pool / Urban
Champion / Donkey Kong (JU) promotions and the 2026-10-19 audit-comment
standardization. No source behaviour changed except the two build fixes below.

Build tier (whole-ROM vs PRG-only)
  - AGENTS.md: the 17 `_wip/` projects are real disassemblies at the PRG-build
    tier, not "skeletons"; header.s/chr.s/rom.nes are promotion additions;
    verify_pass1.py covers the top-level projects.
  - Root OVERVIEW.md: `_wip` prose, audit-comment narrative and summary table
    refreshed (37.5% figure, SEEDED vs OK wording, re-trace false alarm).
  - Promoted projects whose build blocks still claimed `make` emits
    `reconstructed_prg.bin` compared to `prg.bin` (Balloon Fight, Baseball,
    CIRCUS, Clu Clu Land, Excitebike, NES PowerPad, Pac-Man (USA), Tennis):
    now describe the whole-ROM `reconstructed.nes` vs `rom.nes`.
  - Lunar Pool / Urban Champion / CIRCUS also had stale `cd "_wip/..."`
    build paths and "Promotion" items; retargeted to their top-level folders.

Mirroring (header byte 6 bit 0: 0 = Horizontal, 1 = Vertical)
  - Corrected DK Jr. prose "horizontal mirroring (flag 6 = $01)" -> vertical,
    and both `_wip/Pac-Man` variant notes "Both use vertical mirroring" ->
    horizontal (both are byte-6 = $00).
  - Re-audited every project OVERVIEW: 0 rows and 0 prose claims now disagree.

Stale status tails
  - Retitled/restatused the `_wip` OVERVIEWs to their real `prg.s` (Golf,
    Ice Climber (U), Lode Runner, Millipede, Pac-Man Tengen, Pac-Man (U),
    Popeye 0/1, Raid, Raid a2, Hogan's Alley, Mario Bros); Golf's
    skeleton-era contents rows and Next Steps corrected.
  - Dropped the skeleton-era "## Next Steps (per `PROMPTS.md`)" heading and
    the "(from the skeleton)" wording across all project OVERVIEWs.
  - Rewrote Lunar Pool / Urban Champion Next Steps (both already Pass 1-3
    complete and promoted; their tails still described pending Pass 2 and
    promotion); fixed root row 13 (Wild Gunman) and row 20 (Duck Hunt).

Also lands two code fixes carried with this sweep:
  - `_wip/Hogan's Alley (JU)`: $E9F1-$E9FD and $EA13-$EA14 reclassified as
    data with canonical audit comments (the seeded build had decoded a data
    table base as code, breaking the build since 2ae09f7). `make` ->
    BYTE-IDENTICAL again; reconstructed_prg.bin/.lbl refreshed.
  - `_wip/Pyramid (U)`: `Label_D72E` -> `NMI:` (byte-identical).

Verification:
  make (Hogan's Alley, Pyramid)      -> BYTE-IDENTICAL, BYTE-IDENTICAL
  _tools/verify_pass1.py             -> 19/19 build, all canonical,
                                        "No truncated or unfaithful Pass 1"
  mirroring audit (rows + prose)     -> 0 mismatches

Donkey Kong (JU): complete Pass 2 — all 919 Label_ definitions named

The last non-zero Label_ residue in the repo is now gone. Every one of the
919 address-derived definitions in copilot/prg.s is replaced:

* 319 routine entry points (jsr/jmp targets):
  - 102 named from observed behaviour (LoadSpriteInitPointerToZp00 $C807,
    CopyVramDataToBuffer $CBDF, CheckSpriteListCollision $D8AD,
    UpdateRandomSeed $F4ED, ReadControllers $F50E, UpdateSoundEngine $FA48, ...)
  - 217 left as SubC<addr> — honest residue where the body is too
    context-dependent to name without guessing (Golf: 108, Mario Bros: 223)
  - the 77 already-named entries untouched
* 600 internal branch targets named <Routine>_Block / <Routine>_Block_n in
  address order within their owning routine (DK Jr./Balloon Fight convention).
  Ownership is control-flow containment, so a loop that physically precedes
  its own entry lands correctly (FlushPpuBuffer_Block $F1EC under $F228).
* Two proposal collisions disambiguated by indexing zero-page slot:
  UpdateObjectListZp5D/DispatchObjectStateZp5E ($DA16/$DA4C) vs
  UpdateObjectListZpAE/DispatchObjectStateZpAF ($E1E9/$E250).

jsr/jmp operands stay numeric (Wild Gunman style); only branch operands are
symbolic. Applied with _tools/pass2.py apply (919 defs + 2,622 refs rewritten,
comments re-aligned); the ROM still rebuilds byte-identically and
verify_pass1.py reports 19/19 canonical with no truncated split.

Docs synced: project OVERVIEW.md gains a Pass 2 Details section, root
OVERVIEW.md rows + conventions, TODO.md section 4 closed. dk_full_map.tsv now
records the complete applied map (its zp rows remain unapplied proposals).

_wip status correction: five false "Pass 2 complete" claims + map audit

The `_wip` tier's "Pass 2 complete" headers counted their draft maps' rows, not
the names actually present in `prg.s`, and described the count of *neutral*
`ZpXX` slots in `locals.inc` as "zero-page semantic aliases". Verified against
the sources and corrected in the root inventory rows, the project OVERVIEWs and
TODO:

  project                named/total  Label_ left  drafted map
  Pinball (JU)           180 / 681    501          210 rows, 179 applied
  Ice Climber (JE)        76 / 973    897          255 rows,  76 applied
  Donkey Kong Jr. Math    64 / 1035   971          243 rows,  62 applied
  Duck Hunt (JUE)         31 / 472    441          272 rows,  31 applied
  Ice Climber (U)          2 / 973    971          none - Pass 2 not started

No `_wip` project is Pass 2 complete. Ice Climber (U) was the worst case: the
2026-10-19 sweep itself restated it "Pass 2 complete" while describing its 971
`Label_` definitions in the same paragraph - a copy-paste from (JE); (U) has no
map file at all.

Drafted maps audited row by row against the committed split: they are not
applicable. 100/243 (DK Jr. Math), 96/255 (Ice Climber (JE)) and 17/210
(Pinball) rows point at addresses that are not instruction boundaries - they
were built against an older code/data split - while most of the rest are
unlabelled boundaries that no operand references, or (Duck Hunt) competing
candidate names for one label (`Label_C2BF` alone carries 205). Rows that are
both insertable and corroborated by control flow: 0 in every map. Recorded as
stale and kept for provenance; Pass 2 here needs a fresh map derived from the
committed split.

Also corrected while verifying:
- Mario Bros entry counts (docs said 252 / 90 + 165 / 477 sites / 156 neutral
  slots; the file holds 262 distinct `jsr`/`jmp` targets = 39 semantic + 223
  `SubC<addr>`, 478 sites, 151 slots).
- root `_wip` prose line/label ranges (4,482-17,180 lines, 192-971 `Label_`,
  11,126 total) and the Ice Climber code figure (74.6% / 6,112 instr, not
  74.7% / 6,113).
- TODO §4 re-scoped to the promoted tier, with the `_wip` residue table added.

Verification: `make` across all 17 `_wip` projects -> BYTE-IDENTICAL (17/17);
`_tools/verify_pass1.py` -> 19/19 build, all canonical, "No truncated or
unfaithful Pass 1 found". No source bytes changed.

Balloon Fight (JU): apply locals.inc/symbols.inc names to prg.s (Pass 3)

Substitutes symbol names for 922 numeric operands: 125 hardware registers
(symbols.inc) and 797 of 813 zero-page/RAM operands (locals.inc). The 15
multi-alias addresses were resolved per routine; 16 operands stay numeric
because $13 is used there as a plain high-byte scratch beside Temp12 and
none of its three aliases fits.

- _tools/apply_symbols.py: the substitution tool (dry run by default;
  --sites supplies per-routine choices for multi-alias addresses, --report
  lists the residue). Only the operand token is rewritten, so the
  `; CPU:$.... PRG:....  XX XX` audit comments survive byte for byte.
- prg.s: operand tokens only. make prints "Byte-identical ROM verified."
- OVERVIEW.md (project): instruction quotes now match prg.s, new
  alias-reuse table, and section 10 rewritten from the stale "497 Label_"
  prose to the real naming state and the 16-site residue.
- OVERVIEW.md (root), TODO.md, AGENTS.md: status, counts, tool list.

verify_pass1.py: 19/19 OK, all audit comments canonical.

Bomberman (U): apply locals.inc/symbols.inc names to prg.s (Pass 3)

Substitutes 362 zero-page operands in copilot/prg.s with the names already
declared in copilot/locals.inc: 354 from single-name addresses and 8 from the
two multi-alias addresses, resolved per site:

  $E0/$E1  IndirectPtrLo/Hi in the RAM-clear loop
              (InitializeSystemAndRunMainLoop -> Main_WriteSoundDispatchIndex_C317,
              which writes $00 across $0100-$07FF via (ptr),y),
              SoundDelay0 (the base of the per-channel delay table, indexed by X)
              in the sound engine;

No symbols.inc substitution was needed: copilot/prg.s contains no numeric
hardware operands ($2000-$4017) at all. All 362 operands were already written
with two hex digits, so no ca65 `a:` prefix was required.

make -> Byte-identical ROM verified. Operand token only; mnemonics, spacing and
the trailing `; CPU:$.... PRG:....  XX XX` audit comments are untouched.

Remaining numeric operands (758) address bytes that no .inc file names:
505 zero-page (133 addresses), 171 RAM $0100-$07FF (46 addresses) and 82
table reads in $8000+ (54 addresses).

Bomberman (U): substitute 24 in-file table labels at ROM operand sites

Uses the new `--labels` option of `apply_symbols.py` with the
ld65 `-Ln` output (`reconstructed.lbl`). Only labels that prg.s
actually defines and that live in the PRG (+) are considered,
so CHR/header segment labels cannot leak in.

24 numeric operands (`lda ,x`, `adc ,y`, etc.) now read
`lda SystemPaletteData,x`, `adc GameplayObjectClassTable,y`, etc.
All 24 point at exact label addresses; the remaining 58 ROM-space
numeric operands point at interior bytes or unlabelled tables and
stay numeric.

make -> Byte-identical ROM verified.

Bomberman (U): update docs for Pass 3 symbol application

- Project OVERVIEW.md: corrected source file from main.s to prg.s/header.s/chr.s;
  output name from reconstructed_bomberman.nes to reconstructed.nes;
  rewritten §10 Zero-Page/RAM Symbols table to match locals.inc (with aliases
  and unnamed residue documented);
  fixed §4 step 1/4 to use IndirectPtrLo/Hi and SoundDelay0 names;
  fixed §11 InesHeader location (now header.s);
  added §2 Pass 3 summary table;
  added §13 notes on legacy main.s and Main_WriteSoundDispatchIndex_C317 misnomer.

- Root OVERVIEW.md §3: updated source line count (7,553), file list, and added
  Pass 3 summary.

Both builds verified byte-identical.

Pass 3 symbol application to all 19 top-level projects (2026-10-19)

Ran _tools/apply_symbols.py --write on all 19 promoted projects to substitute
symbolic names from symbols.inc (hardware registers) and locals.inc (zero-page
RAM aliases, forward references) into prg.s operands. The tool preserves the
canonical audit comments (; CPU:$XXXX PRG:XXXX AA BB) and preserves byte
identity — all projects still rebuild byte-identical to their original ROMs.

Per-project operand substitutions:
  Baseball (UE)             121  (85 single + 36 hardware)
  Tennis (JU)                18  (18 single)
  Pac-Man (USA) (Namco)     524  (524 single; 727 multi-alias residues)
  CIRCUS                    118  (38 single + 80 hardware; 23 multi-alias residues)
  Wild Gunman (U)            76  (11 single + 65 hardware)
  Joypad Test Cartridge (U)  47  (47 hardware)
  NES PowerPad Test Card (U) 89  (89 hardware)
  MUSCLE (U)                220  (91 single + 129 hardware)
  Lunar Pool (U)             45  (18 single + 27 hardware)
  Donkey Kong (JU)           75  (17 single + 58 hardware)
  Urban Champion (JU)        70  (4 single + 66 hardware)

Already had symbols applied: Balloon Fight, Bomberman, Burger Time,
Clu Clu Land, Defender 2, Donkey Kong 3, Donkey Kong Jr.

Skipped: Excitebike (JU) — inline prg.s definitions conflict with locals.inc
values and source operands don't match ROM byte encodings; automatic
substitution breaks byte identity.

Documentation updated:
  OVERVIEW.md — added Pass 3 symbol notes to all 19 project entries,
  added Urban Champion as section #36
  TODO.md — current state now reflects complete symbol application across
  the promoted tier

Verification: python3 _tools/verify_pass1.py reports all 19 projects OK/SEEDED,
all canonical comments, no truncated or unfaithful Pass 1.
2026-10-19 14:55:08 -04:00

16 KiB
Raw Blame History

Lunar Pool (U)

ROM: Lunar Pool (U).nes (24,592 bytes, iNES). Status: PASSES 1-3 COMPLETE; PROMOTED TO THE TOP LEVEL 2026-10-18 — 5,300 instructions / 11,077 code bytes (67.6%) / 5,301 data bytes / the 6 vector bytes as .word, byte accounting exact (11,077 + 5,301 + 6 = 16,384), and BYTE-IDENTICAL for the whole ROM (header + PRG + CHR) via cmp reconstructed.nes rom.nes. Pass 2 named all 705 labels — Label_<addr> is gone — and Pass 3 named 33 data structures and finished the zero-page audit (38 semantic aliases, 66 deliberately neutral ZpXX, ten former phantom aliases deleted). The ~354 bytes the CDL could not settle stay .byte on purpose; they are itemised under Known remaining gaps.

ROM Facts

Property Value
Mapper 0 (NROM) — from the iNES header
PRG 16 KB (header claims map at CPU $C000–$FFFF)
CHR 8 KB
Mirroring Vertical
Battery-backed flag clear
ROM SHA-256 6da37fd34e8f4eb3df34e9f446726a193db77d0e0bba32aa328ef225993fc8a1
PRG SHA-256 43a2f54cd48b38fc1e4a33051e019528e9789a774ace773fa7549c33dc9492c9

Interrupt Vectors (taken from PRG $3FFA–$3FFF)

Vector Target Note
NMI $FF65 per-frame heartbeat
RESET $E80C non-$C000 entry — the tracer has to seed it explicitly (--extra-seed 0xE80C)
IRQ $FF64 a bare rti sitting immediately before the NMI handler, so IRQs are effectively ignored

Pass Status

Pass Status Description
Pass 0 Superseded prg.s was a 12-line .incbin of the whole PRG — no disassembly at all
Pass 1 Complete Static code/data split, then reclassified against a Mesen Code Data Logger capture (see below). As Pass 1 delivered it: 5,285 instructions / 11,041 bytes emitted as instructions (67.4%) / 5,343 bytes emitted as data (.byte, plus the six vector bytes as .word); 11,041 + 5,343 = 16,384 exactly. Labels: 640 Label_<addr> plus Reset/NmiHandler/IrqHandler.
Pass 2 Complete NES hardware constants in symbols.inc; zero-page aliases in locals.inc; and all 705 labels named — Label_<addr> is gone from the file. 17 dispatch targets that carried no label at all (UpdateObjects_Render_Sound $C05C, SetupRound $EB60, PrintStageNumber $E21A, SetPpuAddr $F989, …) were given labels and routine headers. Naming rule used: PascalCase for jsr/jmp targets and logical block heads, <Block>_<Role> (_Loop, _Next, _Alt, _Done, _Skip, _Return, _Store, …) for targets inside a routine; jsr/jmp operands stay raw numeric — this file's convention, as in Joypad Test Cartridge (U) — while branch operands are symbolic. (Earlier revisions claimed 218 entries renamed, 195 of them SubC<addr>; no SubC label ever existed — git log -S SubC finds no commit that added one.)
Pass 3 Complete Zero-page audit: 38 semantic aliases (object core, VRAM write queue, VRAM read-back, PPU helpers) and 66 neutral ZpXX whose roles are documented as deliberately unproven in locals.inc. Data structures: 33 tables/blocks named (table below). Vectors are .word NmiHandler, Reset, IrqHandler. What is still unnamed is the residue listed under Known remaining gaps — it stays .byte on purpose.

Pass 3 — the named data structures

33 tables and blocks were named. The code in this ROM bases several tables one entry early (lda $C478,y, lda $D4F8,y, lda $E9B9,x), so entry 0 is dead and the label sits on the first live entry; that is noted per table in prg.s.

Address Label What it is
$C000 ResetStub Unreachable three-byte jmp Reset — the reset vector points at $E80C directly
$C0C0 ObjectOpcodeHandlerTable 19 words: object-script opcodes $80-$92 → handler address − 1
$C3B4 SoundChannelMask 01 02 04 08 FE FD FB F7 — APU channel mask/enable bytes
$C47A ObjectStatePointerTable 84 words: per-object state pointers, indexed by (obj_ptr_lo + $0519,x) * 2
$C522 SpawnObjectTable 16 words: spawn-record pointers for ids 1-15 (id 0 dead), picked from the $0060-$0067 queue
$C543 StateTimerTable Per-state timers 1,2,3,4,6,8,12,16,24,32,48,64,96,128,192,0, indexed by script opcode − $DF
$C552 AnimationPointerTable Frame-sequence pointers
$C559 SpriteAnimationTable Per-sprite animation descriptors used by the draw path
$CF40 VsCommandList Inline RunCommandList script issued when loading a VS-COMP scene
$D057 DrawCellRun_TileTable Corner tiles $3C $69 $C3 $96 selected by row bits in DrawCellRun
$D4FA LayoutScriptTable 30 words: per-stage layout-script pointers
$D559 LayoutData 2,757 bytes of per-stage layout records
$E862 BootSignatureText "JEMINI DAZO!!" plus the warm-boot signature compared against the RAM copy at $0440-$044F; the title attribute row at $E870-$E87F overlaps its tail
$E9A3 TitleColorCycleTable 22 colour codes cycled into the $0085-$0087 palette shadow each frame
$E9B9 StartGameAttributeRow 16 attribute bytes copied to the $0140-$014F shadow when a game starts
$EA00 TitleCommandList Inline RunCommandList script for the title screen
$EC2A StageAttributeTable 16 per-stage attribute bytes copied to the attribute shadow
$ED3F SpritePaletteTable 4 × 4 sprite palettes, copied to the $0090-$009F palette shadow by Reset_LoadSpritePalettes
$EEE9 BallAppearTiles Tiles for the ball-appear step animation (indexed by the step at $0340)
$EF2A BallSinkTiles Tiles for the ball-sink step animation
$F098 TileCollisionTable 27 words: collision flags per tile
$F5E4 EndingCommandList Inline RunCommandList script for the ending screen
$F762 AimPhaseTable0 Three parallel 8-byte colour sequences shimmered into the $008B/$008F/$0092 palette shadow while aiming
$F786 StrPlayer1, StrShot, StrPlayer2, StrGameOver, StrPlayer3, StrHiScore, StrPerfect The seven jsr $CBDC inline strings ($F786-$F861)
$FAC9 PaletteColorTable 12 rows of 4 colour codes → PPU palette entries (MapColorCodeToPalette)
$FECE SineTable 64 entries read by GetSine
$FF90 PaddingFf 106 bytes of $FF filler between the last table and the vectors

The Pass 1 split came from a static trace only, and a static trace cannot see code that is reached through computed dispatch, nor can it tell inline string data from an instruction that happens to decode from the same bytes. Both errors were present.

Ground truth came from the emulator: Mesen's Code Data Logger marks every byte the CPU fetched as an opcode (Code) and every byte it read as data (Data). Playing the ROM through title → 1P → game over → VS COMP marked 10,028 PRG bytes Code (61.2%) and 1,534 Data; that is the classification oracle for every byte it observed. Where the CDL is silent the previous classification is kept, never guessed.

code bytes data bytes
As originally emitted by Pass 1 9,403 6,981
After the CDL reclassification 11,041 5,343

1,738 bytes that Pass 1 had emitted as .byte are executed code and are now instructions; 100 bytes it had emitted as instructions are read as data and are now .byte.

The result reconciles with the CDL exactly, with no disagreement in either direction:

emitted as CDL says Code CDL says Data CDL never saw it
instructions 10,028 0 1,013
data (.byte/.word) 0 1,534 3,809

Every byte the CDL observed is therefore classified the way the CPU used it. The 1,013 instruction bytes the CDL never saw are Pass 1 static code plus the two inference steps below; the 3,809 unseen data bytes are the residue — 45 of them carry an undocumented opcode's disassembly in the audit comment (Pass 1 read them as code statically, but the CDL never watched the session fetch them, and ca65 V2.19 cannot encode those opcodes anyway, so they stay .byte with the disassembly recorded).

As an independent structural check, all 1,183 control-flow targets in the file — 633 jsr/jmp operands and 550 branch targets — land exactly on an instruction boundary; none points into an operand or a .byte run.

The rewrite is reproducible with _tools/cdl_reclass.py (dry run by default). Capture a CDL from the Mesen MCP with mesen_cdl_file(action:'save', memoryType:'NesPrgRom', filepath:'lunar.cdl') — the capture is cumulative, so it does not reset — then:

python3 _tools/cdl_reclass.py --dir "copilot" --cdl lunar.cdl \
  --override 0xC0C0-0xC0E5:D \
  --override 0xF81A-0xF825:C --override 0xF826-0xF82E:D --override 0xF82F-0xF83A:C \
  --override 0xF83B-0xF846:D --override 0xF847-0xF84B:C --override 0xF84C-0xF857:C \
  --override 0xF858-0xF861:D --override 0xF862-0xF866:C

Its output differs from this prg.s only in this provenance header, the .word vector split, and three jsr Label_CAA3 → jsr $CAA3 operand spellings (this file spells jsr/jmp operands as raw addresses and branch operands as Label_<addr>). Always run make afterwards.

Two inference steps were needed beyond the CDL because the capture never reached the hi-score screen. They are marked as inference, not ground truth:

  • $C0C0–$C0E5 is a 19-entry little-endian 16-bit pointer table (read as lda $C0C0,y / lda $C0C1,y). Pass 1 had decoded it as a cmp (ZpXX,x) chain; the CDL only observed the few entries the current game state walked. Code resumes at $C0E6 (tax), which is a real branch target from $C101.
  • $F81A (hi-score) and $F84C ("perfect") are text routines. They are never reached in normal play until a hi-score is beaten, so the CDL is silent; their inline-string structure is inferred from the CDL-confirmed twins $F77A and $F7E8.

The inline-string dispatcher (this is not a jump gate)

$CBDC (and its variant $CBC9, which also clears the PPU destination first) is a print-inline-string-and-return-after-it helper:

$CBDC  pla / sta ptr_lo        ; pop the caller's return address = the string address
$CBDF  pla / sta ptr_hi
$CBE2  jsr $CB5A               ; prepare the PPU destination
$CBE5  ldy #$00
$CBE7  lda (ptr_lo),y          ; next character
$CBE9  beq $CBF4               ; $00 terminates
$CBEB  jsr $CC29               ; emit it (advances ptr_lo/hi)
$CBEE  jsr $CB5A
$CBF1  jmp $CBE5
$CBF4  lda ptr_hi / pha        ; push the address of the byte after the $00 ...
$CBF7  lda ptr_lo / pha
$CBFA  rts                     ; ... and rts to it

So every jsr $CBDC in the image is immediately followed by a $00-terminated string that begins with the control byte $81 ($81 also acts as the word separator), and execution resumes after the terminator:

site bytes text
$F786 $81player$81$00 player
$F79B $81shot$81$00 shot
$F7F4 $81player$81$00 player
$F809 $81game$81over$81$00 game over
$F826 $81player$81$00 player
$F83B $81hi`score__$00 hi`score__
$F858 $81perfect_$00 perfect_

Earlier revisions of this document claimed a jmp ($7961) RAM-pointer dispatch at $F788/$F7F6/$F828. That was a flat-tracer phantom. The bytes after jsr $CBDC are the strings above; the decoder happened to start an instruction two bytes into player, reading $6C $61 $79 as jmp ($7961) — the operand is the middle of the word "player". Nothing in the ROM ever writes $7961/$7962, and $6000–$7FFF is unmapped on NROM, so such a jump could not work. The three sites are gone from the classification; no instruction in the corrected file is an indirect jmp.

The genuine computed dispatch that remains is small and resolved. $CBE5 re-reads its string pointer through ptr_lo/ptr_hi and re-enters its loop with it — plain code. $F193 does the reverse: it pushes Zp17/Zp16 and rtses, so a caller sets that pair and the rts transfers control to it; the pattern is named in locals.inc and every target is inside CDL-covered code.

Code the CDL proved but Pass 1 missed (largest runs)

Range Bytes What it is
$EA00–$EBAF 432 VS-COMP / select-screen logic ($EB16 is still unreached and stays data)
$EBF3–$ED4E 348 menu/round state machine
$CE35–$CF9A 358 collision/entity maths
$D4FA–$E01D 2,852 $D4FA 30-entry pointer table ($D4FA–$D535), the 35-byte code helper at $D536–$D558, then variable-length records from $D559
$F897–$F98F 249 high-score / attract handling
$C0F2–$C18C 155 object update chain (branches back to $C0E6)
$D325–$D391, $D2A0–$D2D3, $D1BB–$D209 240 further record/table walkers

Tracer fixes required during Pass 1

Three undocumented opcodes were missing from _tools/nesdis.py and were added, with the --undocumented switch (default off, so existing make regen pipelines stay byte-stable):

  • $72 — RRA abs (the RRA family had $63/$67/$6F/$73/$77/$7B/$7F but not $72).
  • $42 — NOP #imm (the family had $80/$82/$89/$C2/$E2 but not $42).
  • $FA — NOP abs,X (the family had $1C/$3C/$5C/$7C/$DC/$FC but not $FA).

One emitter fix: ca65 silently rewrites an operand whose high byte is $00 into the shorter zero-page form (sta $00FF,x becomes sta $FF,x, emitting $95 instead of $9D). render() now emits the a: prefix for ABS/ABSX/ABSY/IND operands with a high byte of $00, forcing the absolute form so the bytes match the ROM. operand_value() strips the prefix when parsing.

Known remaining gaps

  • The static tracer reported two overlaps ($C3BB — resolved with --data 0xC3BB:1 — and $F0EF) and three rejected mis-aligned stubs. The residue that remains is the CDL's: 5,343 bytes (32.6%) are still emitted as data (.byte, plus the six vector bytes as .word).
  • Unreached in the CDL session, therefore still unclassified: the hi-score entry screen ($F81A+ / $F84C+ are inferred by symmetry, above), the 2-player-only branches, and $EB16 (a poll loop behind beq at $EB11, emitted as a raw beq *+$05).
  • locals.inc carries 104 aliases: 38 semantic (see the Pass 3 notes at the foot of the file) and 66 neutral ZpXX. Ten further aliases were deleted by the reclassification: they were phantoms — $49/$84/$8A/$AA/$C0 came from the mis-decoded $C0C0 table, and $3B/$65/$67/$72/$81 were ASCII characters of the inline strings read as operands.

copilot/ Contents

File Purpose
Lunar Pool (U).nes original ROM image (reference)
prg.bin / header.bin / chr.bin split image, produced by _tools/splitnes.py
prg.s disassembly: 5,285 instructions with per-instruction address/byte audit comments, unclassified bytes kept as .byte/.word
symbols.inc shared NES hardware constants (PPU/APU/controller)
locals.inc project-local zero-page aliases — 38 semantic, 66 neutral ZpXX; Pass 3 evidence notes at the foot of the file
linker.cfg PRG at $C000, 16 KB, fill = yes
Makefile links reconstructed.nes and cmps it against rom.nes (whole ROM)
reconstructed.nes build output from the last verified build

This project is promoted: copilot/ links header.s + prg.s + chr.s and make compares the whole reconstructed.nes against rom.nes, so header, PRG and CHR are all proven. header.bin/chr.bin remain as the .incbin sources for those two stubs.

Build

cd "Lunar Pool (U)/copilot"
make        # → cmp reconstructed.nes rom.nes → "Byte-identical ROM verified."

Next Steps

Passes 1-3 are complete and the project is promoted to the top level (row 17); see Pass Status above. The only residue is the ~354 bytes the CDL could not settle, kept .byte on purpose and itemised under Known remaining gaps. No pass work is pending.