Pass 3 named the 10 data regions in prg.s, then the project was promoted
out of _wip/ so `make` now proves header + PRG + CHR against the original
ROM instead of only the PRG bank.
Data regions named:
LevelPtrTable $C000-$C03B (60 B) level header data
ObjectPtrTable $C03C-$C043 (8 B) 4 pointer pairs
LevelDataPtrTable $C044-$C79D (1882 B) level data pointers
SpriteInitPtrTable labelled at $C4B0 see residue note
UnreachedCode_D650 $D650-$D696 (71 B) unreached code
UnreachedCode_E144 $E144-$E165 (34 B) unreached code
MusicDataTable $F55B-$FA47 (1261 B) music/sound data
APUDataTable $FAE6-$FB74 (143 B) APU pulse/noise tables
SfxDataTable $FE59-$FFEF (407 B) sound-effect data
VectorTable $FFF6-$FFFF (10 B) padding + NMI/RESET/IRQ
Promotion (per the AGENTS.md checklist):
- git mv "_wip/Donkey Kong (JU)" "Donkey Kong (JU)"
- add copilot/rom.nes -> ../Donkey Kong (JU).nes symlink
- add header.s / chr.s (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000/16 B) and CHR ($0000/8 KB)
- Makefile switched from `cmp reconstructed_prg.bin prg.bin` to
`cmp reconstructed.nes rom.nes`
- no _tools path change (this Makefile never referenced _tools/)
and no `make regen` pipeline exists for it
Doc corrections:
- project OVERVIEW.md said Mirroring Vertical; header byte 6 = $00
means Horizontal (the root index was right) — fixed
- root OVERVIEW.md: row 18 now BYTE-IDENTICAL, tier paragraph and
summary table refreshed (they had drifted around the Lunar Pool and
Urban Champion promotions), new per-project detail entry
- counts corrected to 19 top-level / 17 _wip in OVERVIEW.md,
TODO.md and AGENTS.md
Residue recorded rather than guessed:
- Pass 2 is partial: 919 Label_ definitions remain (214 semantic
labels applied); noted in TODO.md so nobody reads the promotion as
full semantic naming
- SpriteInitPtrTable's label sits at $C4B0: the routine at $C807 reads
$C4A7,x/$C4A8,x, but that table starts mid-row and a label there
would split the canonical 16-byte audit-comment line
Verification:
make clean && make -> "Byte-identical ROM verified."
verify_pass1.py -> 19/19 top-level build, Donkey Kong (JU) OK
(6014 instr / 12505 B), all comments canonical
Doc-drift sweep: build tiers, mirroring, and stale status tails
Reconciled the docs against verified reality after the Lunar Pool / Urban
Champion / Donkey Kong (JU) promotions and the 2026-10-19 audit-comment
standardization. No source behaviour changed except the two build fixes below.
Build tier (whole-ROM vs PRG-only)
- AGENTS.md: the 17 `_wip/` projects are real disassemblies at the PRG-build
tier, not "skeletons"; header.s/chr.s/rom.nes are promotion additions;
verify_pass1.py covers the top-level projects.
- Root OVERVIEW.md: `_wip` prose, audit-comment narrative and summary table
refreshed (37.5% figure, SEEDED vs OK wording, re-trace false alarm).
- Promoted projects whose build blocks still claimed `make` emits
`reconstructed_prg.bin` compared to `prg.bin` (Balloon Fight, Baseball,
CIRCUS, Clu Clu Land, Excitebike, NES PowerPad, Pac-Man (USA), Tennis):
now describe the whole-ROM `reconstructed.nes` vs `rom.nes`.
- Lunar Pool / Urban Champion / CIRCUS also had stale `cd "_wip/..."`
build paths and "Promotion" items; retargeted to their top-level folders.
Mirroring (header byte 6 bit 0: 0 = Horizontal, 1 = Vertical)
- Corrected DK Jr. prose "horizontal mirroring (flag 6 = $01)" -> vertical,
and both `_wip/Pac-Man` variant notes "Both use vertical mirroring" ->
horizontal (both are byte-6 = $00).
- Re-audited every project OVERVIEW: 0 rows and 0 prose claims now disagree.
Stale status tails
- Retitled/restatused the `_wip` OVERVIEWs to their real `prg.s` (Golf,
Ice Climber (U), Lode Runner, Millipede, Pac-Man Tengen, Pac-Man (U),
Popeye 0/1, Raid, Raid a2, Hogan's Alley, Mario Bros); Golf's
skeleton-era contents rows and Next Steps corrected.
- Dropped the skeleton-era "## Next Steps (per `PROMPTS.md`)" heading and
the "(from the skeleton)" wording across all project OVERVIEWs.
- Rewrote Lunar Pool / Urban Champion Next Steps (both already Pass 1-3
complete and promoted; their tails still described pending Pass 2 and
promotion); fixed root row 13 (Wild Gunman) and row 20 (Duck Hunt).
Also lands two code fixes carried with this sweep:
- `_wip/Hogan's Alley (JU)`: $E9F1-$E9FD and $EA13-$EA14 reclassified as
data with canonical audit comments (the seeded build had decoded a data
table base as code, breaking the build since 2ae09f7). `make` ->
BYTE-IDENTICAL again; reconstructed_prg.bin/.lbl refreshed.
- `_wip/Pyramid (U)`: `Label_D72E` -> `NMI:` (byte-identical).
Verification:
make (Hogan's Alley, Pyramid) -> BYTE-IDENTICAL, BYTE-IDENTICAL
_tools/verify_pass1.py -> 19/19 build, all canonical,
"No truncated or unfaithful Pass 1"
mirroring audit (rows + prose) -> 0 mismatches
Donkey Kong (JU): complete Pass 2 — all 919 Label_ definitions named
The last non-zero Label_ residue in the repo is now gone. Every one of the
919 address-derived definitions in copilot/prg.s is replaced:
* 319 routine entry points (jsr/jmp targets):
- 102 named from observed behaviour (LoadSpriteInitPointerToZp00 $C807,
CopyVramDataToBuffer $CBDF, CheckSpriteListCollision $D8AD,
UpdateRandomSeed $F4ED, ReadControllers $F50E, UpdateSoundEngine $FA48, ...)
- 217 left as SubC<addr> — honest residue where the body is too
context-dependent to name without guessing (Golf: 108, Mario Bros: 223)
- the 77 already-named entries untouched
* 600 internal branch targets named <Routine>_Block / <Routine>_Block_n in
address order within their owning routine (DK Jr./Balloon Fight convention).
Ownership is control-flow containment, so a loop that physically precedes
its own entry lands correctly (FlushPpuBuffer_Block $F1EC under $F228).
* Two proposal collisions disambiguated by indexing zero-page slot:
UpdateObjectListZp5D/DispatchObjectStateZp5E ($DA16/$DA4C) vs
UpdateObjectListZpAE/DispatchObjectStateZpAF ($E1E9/$E250).
jsr/jmp operands stay numeric (Wild Gunman style); only branch operands are
symbolic. Applied with _tools/pass2.py apply (919 defs + 2,622 refs rewritten,
comments re-aligned); the ROM still rebuilds byte-identically and
verify_pass1.py reports 19/19 canonical with no truncated split.
Docs synced: project OVERVIEW.md gains a Pass 2 Details section, root
OVERVIEW.md rows + conventions, TODO.md section 4 closed. dk_full_map.tsv now
records the complete applied map (its zp rows remain unapplied proposals).
_wip status correction: five false "Pass 2 complete" claims + map audit
The `_wip` tier's "Pass 2 complete" headers counted their draft maps' rows, not
the names actually present in `prg.s`, and described the count of *neutral*
`ZpXX` slots in `locals.inc` as "zero-page semantic aliases". Verified against
the sources and corrected in the root inventory rows, the project OVERVIEWs and
TODO:
project named/total Label_ left drafted map
Pinball (JU) 180 / 681 501 210 rows, 179 applied
Ice Climber (JE) 76 / 973 897 255 rows, 76 applied
Donkey Kong Jr. Math 64 / 1035 971 243 rows, 62 applied
Duck Hunt (JUE) 31 / 472 441 272 rows, 31 applied
Ice Climber (U) 2 / 973 971 none - Pass 2 not started
No `_wip` project is Pass 2 complete. Ice Climber (U) was the worst case: the
2026-10-19 sweep itself restated it "Pass 2 complete" while describing its 971
`Label_` definitions in the same paragraph - a copy-paste from (JE); (U) has no
map file at all.
Drafted maps audited row by row against the committed split: they are not
applicable. 100/243 (DK Jr. Math), 96/255 (Ice Climber (JE)) and 17/210
(Pinball) rows point at addresses that are not instruction boundaries - they
were built against an older code/data split - while most of the rest are
unlabelled boundaries that no operand references, or (Duck Hunt) competing
candidate names for one label (`Label_C2BF` alone carries 205). Rows that are
both insertable and corroborated by control flow: 0 in every map. Recorded as
stale and kept for provenance; Pass 2 here needs a fresh map derived from the
committed split.
Also corrected while verifying:
- Mario Bros entry counts (docs said 252 / 90 + 165 / 477 sites / 156 neutral
slots; the file holds 262 distinct `jsr`/`jmp` targets = 39 semantic + 223
`SubC<addr>`, 478 sites, 151 slots).
- root `_wip` prose line/label ranges (4,482-17,180 lines, 192-971 `Label_`,
11,126 total) and the Ice Climber code figure (74.6% / 6,112 instr, not
74.7% / 6,113).
- TODO §4 re-scoped to the promoted tier, with the `_wip` residue table added.
Verification: `make` across all 17 `_wip` projects -> BYTE-IDENTICAL (17/17);
`_tools/verify_pass1.py` -> 19/19 build, all canonical, "No truncated or
unfaithful Pass 1 found". No source bytes changed.
Balloon Fight (JU): apply locals.inc/symbols.inc names to prg.s (Pass 3)
Substitutes symbol names for 922 numeric operands: 125 hardware registers
(symbols.inc) and 797 of 813 zero-page/RAM operands (locals.inc). The 15
multi-alias addresses were resolved per routine; 16 operands stay numeric
because $13 is used there as a plain high-byte scratch beside Temp12 and
none of its three aliases fits.
- _tools/apply_symbols.py: the substitution tool (dry run by default;
--sites supplies per-routine choices for multi-alias addresses, --report
lists the residue). Only the operand token is rewritten, so the
`; CPU:$.... PRG:.... XX XX` audit comments survive byte for byte.
- prg.s: operand tokens only. make prints "Byte-identical ROM verified."
- OVERVIEW.md (project): instruction quotes now match prg.s, new
alias-reuse table, and section 10 rewritten from the stale "497 Label_"
prose to the real naming state and the 16-site residue.
- OVERVIEW.md (root), TODO.md, AGENTS.md: status, counts, tool list.
verify_pass1.py: 19/19 OK, all audit comments canonical.
Bomberman (U): apply locals.inc/symbols.inc names to prg.s (Pass 3)
Substitutes 362 zero-page operands in copilot/prg.s with the names already
declared in copilot/locals.inc: 354 from single-name addresses and 8 from the
two multi-alias addresses, resolved per site:
$E0/$E1 IndirectPtrLo/Hi in the RAM-clear loop
(InitializeSystemAndRunMainLoop -> Main_WriteSoundDispatchIndex_C317,
which writes $00 across $0100-$07FF via (ptr),y),
SoundDelay0 (the base of the per-channel delay table, indexed by X)
in the sound engine;
No symbols.inc substitution was needed: copilot/prg.s contains no numeric
hardware operands ($2000-$4017) at all. All 362 operands were already written
with two hex digits, so no ca65 `a:` prefix was required.
make -> Byte-identical ROM verified. Operand token only; mnemonics, spacing and
the trailing `; CPU:$.... PRG:.... XX XX` audit comments are untouched.
Remaining numeric operands (758) address bytes that no .inc file names:
505 zero-page (133 addresses), 171 RAM $0100-$07FF (46 addresses) and 82
table reads in $8000+ (54 addresses).
Bomberman (U): substitute 24 in-file table labels at ROM operand sites
Uses the new `--labels` option of `apply_symbols.py` with the
ld65 `-Ln` output (`reconstructed.lbl`). Only labels that prg.s
actually defines and that live in the PRG (+) are considered,
so CHR/header segment labels cannot leak in.
24 numeric operands (`lda ,x`, `adc ,y`, etc.) now read
`lda SystemPaletteData,x`, `adc GameplayObjectClassTable,y`, etc.
All 24 point at exact label addresses; the remaining 58 ROM-space
numeric operands point at interior bytes or unlabelled tables and
stay numeric.
make -> Byte-identical ROM verified.
Bomberman (U): update docs for Pass 3 symbol application
- Project OVERVIEW.md: corrected source file from main.s to prg.s/header.s/chr.s;
output name from reconstructed_bomberman.nes to reconstructed.nes;
rewritten §10 Zero-Page/RAM Symbols table to match locals.inc (with aliases
and unnamed residue documented);
fixed §4 step 1/4 to use IndirectPtrLo/Hi and SoundDelay0 names;
fixed §11 InesHeader location (now header.s);
added §2 Pass 3 summary table;
added §13 notes on legacy main.s and Main_WriteSoundDispatchIndex_C317 misnomer.
- Root OVERVIEW.md §3: updated source line count (7,553), file list, and added
Pass 3 summary.
Both builds verified byte-identical.
Pass 3 symbol application to all 19 top-level projects (2026-10-19)
Ran _tools/apply_symbols.py --write on all 19 promoted projects to substitute
symbolic names from symbols.inc (hardware registers) and locals.inc (zero-page
RAM aliases, forward references) into prg.s operands. The tool preserves the
canonical audit comments (; CPU:$XXXX PRG:XXXX AA BB) and preserves byte
identity — all projects still rebuild byte-identical to their original ROMs.
Per-project operand substitutions:
Baseball (UE) 121 (85 single + 36 hardware)
Tennis (JU) 18 (18 single)
Pac-Man (USA) (Namco) 524 (524 single; 727 multi-alias residues)
CIRCUS 118 (38 single + 80 hardware; 23 multi-alias residues)
Wild Gunman (U) 76 (11 single + 65 hardware)
Joypad Test Cartridge (U) 47 (47 hardware)
NES PowerPad Test Card (U) 89 (89 hardware)
MUSCLE (U) 220 (91 single + 129 hardware)
Lunar Pool (U) 45 (18 single + 27 hardware)
Donkey Kong (JU) 75 (17 single + 58 hardware)
Urban Champion (JU) 70 (4 single + 66 hardware)
Already had symbols applied: Balloon Fight, Bomberman, Burger Time,
Clu Clu Land, Defender 2, Donkey Kong 3, Donkey Kong Jr.
Skipped: Excitebike (JU) — inline prg.s definitions conflict with locals.inc
values and source operands don't match ROM byte encodings; automatic
substitution breaks byte identity.
Documentation updated:
OVERVIEW.md — added Pass 3 symbol notes to all 19 project entries,
added Urban Champion as section #36
TODO.md — current state now reflects complete symbol application across
the promoted tier
Verification: python3 _tools/verify_pass1.py reports all 19 projects OK/SEEDED,
all canonical comments, no truncated or unfaithful Pass 1.
258 lines
16 KiB
Markdown
258 lines
16 KiB
Markdown
# Lunar Pool (U)
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ROM: `Lunar Pool (U).nes` (24,592 bytes, iNES). Status: **PASSES 1-3 COMPLETE; PROMOTED TO THE TOP LEVEL 2026-10-18** — 5,300 instructions / **11,077 code bytes (67.6%)** / 5,301 data bytes / the 6 vector bytes as `.word`, byte accounting exact (11,077 + 5,301 + 6 = 16,384), and **BYTE-IDENTICAL for the whole ROM** (header + PRG + CHR) via `cmp reconstructed.nes rom.nes`. Pass 2 named all **705** labels — `Label_<addr>` is gone — and Pass 3 named 33 data structures and finished the zero-page audit (38 semantic aliases, 66 deliberately neutral `ZpXX`, ten former phantom aliases deleted). The ~354 bytes the CDL could not settle stay `.byte` on purpose; they are itemised under *Known remaining gaps*.
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## ROM Facts
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| Property | Value |
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|----------|-------|
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| Mapper | 0 (NROM) — from the iNES header |
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| PRG | 16 KB (header claims map at CPU $C000–$FFFF) |
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| CHR | 8 KB |
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| Mirroring | Vertical |
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| Battery-backed flag | clear |
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| ROM SHA-256 | `6da37fd34e8f4eb3df34e9f446726a193db77d0e0bba32aa328ef225993fc8a1` |
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| PRG SHA-256 | `43a2f54cd48b38fc1e4a33051e019528e9789a774ace773fa7549c33dc9492c9` |
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## Interrupt Vectors (taken from PRG $3FFA–$3FFF)
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| Vector | Target | Note |
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|--------|--------|------|
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| NMI | `$FF65` | per-frame heartbeat |
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| RESET | `$E80C` | non-$C000 entry — the tracer has to seed it explicitly (`--extra-seed 0xE80C`) |
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| IRQ | `$FF64` | a bare `rti` sitting immediately before the NMI handler, so IRQs are effectively ignored |
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## Pass Status
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| Pass | Status | Description |
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|------|--------|-------------|
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| Pass 0 | Superseded | `prg.s` was a 12-line `.incbin` of the whole PRG — no disassembly at all |
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| Pass 1 | **Complete** | Static code/data split, then reclassified against a Mesen Code Data Logger capture (see below). As Pass 1 delivered it: 5,285 instructions / **11,041 bytes emitted as instructions (67.4%)** / 5,343 bytes emitted as data (`.byte`, plus the six vector bytes as `.word`); 11,041 + 5,343 = 16,384 exactly. Labels: 640 `Label_<addr>` plus `Reset`/`NmiHandler`/`IrqHandler`. |
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| Pass 2 | **Complete** | NES hardware constants in `symbols.inc`; zero-page aliases in `locals.inc`; and **all 705 labels named — `Label_<addr>` is gone from the file**. 17 dispatch targets that carried no label at all (`UpdateObjects_Render_Sound` `$C05C`, `SetupRound` `$EB60`, `PrintStageNumber` `$E21A`, `SetPpuAddr` `$F989`, …) were given labels and routine headers. Naming rule used: PascalCase for `jsr`/`jmp` targets and logical block heads, `<Block>_<Role>` (`_Loop`, `_Next`, `_Alt`, `_Done`, `_Skip`, `_Return`, `_Store`, …) for targets *inside* a routine; `jsr`/`jmp` operands stay raw numeric — this file's convention, as in `Joypad Test Cartridge (U)` — while branch operands are symbolic. (Earlier revisions claimed 218 entries renamed, 195 of them `SubC<addr>`; no `SubC` label ever existed — `git log -S SubC` finds no commit that added one.) |
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| Pass 3 | **Complete** | Zero-page audit: **38 semantic aliases** (object core, VRAM write queue, VRAM read-back, PPU helpers) and **66 neutral `ZpXX`** whose roles are documented as deliberately unproven in `locals.inc`. Data structures: **33 tables/blocks named** (table below). Vectors are `.word NmiHandler, Reset, IrqHandler`. What is still unnamed is the residue listed under *Known remaining gaps* — it stays `.byte` on purpose. |
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## Pass 3 — the named data structures
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33 tables and blocks were named. The code in this ROM bases several tables one entry
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early (`lda $C478,y`, `lda $D4F8,y`, `lda $E9B9,x`), so entry 0 is dead and the label
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sits on the first *live* entry; that is noted per table in `prg.s`.
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| Address | Label | What it is |
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|---------|-------|-----------|
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| `$C000` | `ResetStub` | Unreachable three-byte `jmp Reset` — the reset vector points at `$E80C` directly |
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| `$C0C0` | `ObjectOpcodeHandlerTable` | 19 words: object-script opcodes `$80`-`$92` → handler address − 1 |
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| `$C3B4` | `SoundChannelMask` | `01 02 04 08 FE FD FB F7` — APU channel mask/enable bytes |
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| `$C47A` | `ObjectStatePointerTable` | 84 words: per-object state pointers, indexed by `(obj_ptr_lo + $0519,x) * 2` |
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| `$C522` | `SpawnObjectTable` | 16 words: spawn-record pointers for ids 1-15 (id 0 dead), picked from the `$0060-$0067` queue |
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| `$C543` | `StateTimerTable` | Per-state timers `1,2,3,4,6,8,12,16,24,32,48,64,96,128,192,0`, indexed by script opcode − `$DF` |
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| `$C552` | `AnimationPointerTable` | Frame-sequence pointers |
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| `$C559` | `SpriteAnimationTable` | Per-sprite animation descriptors used by the draw path |
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| `$CF40` | `VsCommandList` | Inline `RunCommandList` script issued when loading a VS-COMP scene |
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| `$D057` | `DrawCellRun_TileTable` | Corner tiles `$3C $69 $C3 $96` selected by row bits in `DrawCellRun` |
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| `$D4FA` | `LayoutScriptTable` | 30 words: per-stage layout-script pointers |
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| `$D559` | `LayoutData` | 2,757 bytes of per-stage layout records |
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| `$E862` | `BootSignatureText` | `"JEMINI DAZO!!"` plus the warm-boot signature compared against the RAM copy at `$0440-$044F`; the title attribute row at `$E870-$E87F` overlaps its tail |
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| `$E9A3` | `TitleColorCycleTable` | 22 colour codes cycled into the `$0085-$0087` palette shadow each frame |
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| `$E9B9` | `StartGameAttributeRow` | 16 attribute bytes copied to the `$0140-$014F` shadow when a game starts |
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| `$EA00` | `TitleCommandList` | Inline `RunCommandList` script for the title screen |
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| `$EC2A` | `StageAttributeTable` | 16 per-stage attribute bytes copied to the attribute shadow |
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| `$ED3F` | `SpritePaletteTable` | 4 × 4 sprite palettes, copied to the `$0090-$009F` palette shadow by `Reset_LoadSpritePalettes` |
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| `$EEE9` | `BallAppearTiles` | Tiles for the ball-appear step animation (indexed by the step at `$0340`) |
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| `$EF2A` | `BallSinkTiles` | Tiles for the ball-sink step animation |
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| `$F098` | `TileCollisionTable` | 27 words: collision flags per tile |
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| `$F5E4` | `EndingCommandList` | Inline `RunCommandList` script for the ending screen |
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| `$F762` | `AimPhaseTable0` | Three parallel 8-byte colour sequences shimmered into the `$008B`/`$008F`/`$0092` palette shadow while aiming |
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| `$F786` | `StrPlayer1`, `StrShot`, `StrPlayer2`, `StrGameOver`, `StrPlayer3`, `StrHiScore`, `StrPerfect` | The seven `jsr $CBDC` inline strings ($F786-$F861) |
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| `$FAC9` | `PaletteColorTable` | 12 rows of 4 colour codes → PPU palette entries (`MapColorCodeToPalette`) |
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| `$FECE` | `SineTable` | 64 entries read by `GetSine` |
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| `$FF90` | `PaddingFf` | 106 bytes of `$FF` filler between the last table and the vectors |
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The Pass 1 split came from a static trace only, and a static trace cannot see code that
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is reached through computed dispatch, nor can it tell inline string data from an
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instruction that happens to decode from the same bytes. Both errors were present.
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Ground truth came from the emulator: Mesen's Code Data Logger marks every byte the CPU
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**fetched as an opcode** (Code) and every byte it **read as data** (Data). Playing the
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ROM through title → 1P → game over → VS COMP marked 10,028 PRG bytes Code (61.2%) and
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1,534 Data; that is the classification oracle for every byte it observed. Where the CDL
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is silent the previous classification is kept, never guessed.
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| | code bytes | data bytes |
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|---|---|---|
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| As originally emitted by Pass 1 | 9,403 | 6,981 |
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| After the CDL reclassification | **11,041** | **5,343** |
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1,738 bytes that Pass 1 had emitted as `.byte` are executed code and are now
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instructions; 100 bytes it had emitted as instructions are read as data and are now
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`.byte`.
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The result reconciles with the CDL exactly, with no disagreement in either direction:
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| emitted as | CDL says Code | CDL says Data | CDL never saw it |
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|---|---:|---:|---:|
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| instructions | 10,028 | **0** | 1,013 |
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| data (`.byte`/`.word`) | **0** | 1,534 | 3,809 |
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Every byte the CDL observed is therefore classified the way the CPU used it. The 1,013
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instruction bytes the CDL never saw are Pass 1 static code plus the two inference steps
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below; the 3,809 unseen data bytes are the residue — 45 of them carry an undocumented
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opcode's disassembly in the audit comment (Pass 1 read them as code statically, but the
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CDL never watched the session fetch them, and ca65 V2.19 cannot encode those opcodes
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anyway, so they stay `.byte` with the disassembly recorded).
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As an independent structural check, all 1,183 control-flow targets in the file — 633
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`jsr`/`jmp` operands and 550 branch targets — land exactly on an instruction boundary;
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none points into an operand or a `.byte` run.
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The rewrite is reproducible with `_tools/cdl_reclass.py` (dry run by default). Capture a
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CDL from the Mesen MCP with
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`mesen_cdl_file(action:'save', memoryType:'NesPrgRom', filepath:'lunar.cdl')` — the
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capture is cumulative, so it does not reset — then:
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```bash
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python3 _tools/cdl_reclass.py --dir "copilot" --cdl lunar.cdl \
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--override 0xC0C0-0xC0E5:D \
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--override 0xF81A-0xF825:C --override 0xF826-0xF82E:D --override 0xF82F-0xF83A:C \
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--override 0xF83B-0xF846:D --override 0xF847-0xF84B:C --override 0xF84C-0xF857:C \
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--override 0xF858-0xF861:D --override 0xF862-0xF866:C
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```
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Its output differs from this `prg.s` only in this provenance header, the `.word` vector
|
||
split, and three `jsr Label_CAA3` → `jsr $CAA3` operand spellings (this file spells
|
||
`jsr`/`jmp` operands as raw addresses and branch operands as `Label_<addr>`). Always run
|
||
`make` afterwards.
|
||
|
||
Two inference steps were needed beyond the CDL because the capture never reached the
|
||
hi-score screen. They are marked as inference, not ground truth:
|
||
|
||
* `$C0C0–$C0E5` is a 19-entry little-endian 16-bit pointer table (read as
|
||
`lda $C0C0,y` / `lda $C0C1,y`). Pass 1 had decoded it as a `cmp (ZpXX,x)` chain; the
|
||
CDL only observed the few entries the current game state walked. Code resumes at
|
||
`$C0E6` (`tax`), which is a real branch target from `$C101`.
|
||
* `$F81A` (hi-score) and `$F84C` ("perfect") are text routines. They are never reached
|
||
in normal play until a hi-score is beaten, so the CDL is silent; their inline-string
|
||
structure is inferred from the CDL-confirmed twins `$F77A` and `$F7E8`.
|
||
|
||
### The inline-string dispatcher (this is not a jump gate)
|
||
|
||
`$CBDC` (and its variant `$CBC9`, which also clears the PPU destination first) is a
|
||
**print-inline-string-and-return-after-it** helper:
|
||
|
||
```
|
||
$CBDC pla / sta ptr_lo ; pop the caller's return address = the string address
|
||
$CBDF pla / sta ptr_hi
|
||
$CBE2 jsr $CB5A ; prepare the PPU destination
|
||
$CBE5 ldy #$00
|
||
$CBE7 lda (ptr_lo),y ; next character
|
||
$CBE9 beq $CBF4 ; $00 terminates
|
||
$CBEB jsr $CC29 ; emit it (advances ptr_lo/hi)
|
||
$CBEE jsr $CB5A
|
||
$CBF1 jmp $CBE5
|
||
$CBF4 lda ptr_hi / pha ; push the address of the byte after the $00 ...
|
||
$CBF7 lda ptr_lo / pha
|
||
$CBFA rts ; ... and rts to it
|
||
```
|
||
|
||
So every `jsr $CBDC` in the image is immediately followed by a `$00`-terminated string
|
||
that begins with the control byte `$81` (`$81` also acts as the word separator), and
|
||
execution resumes after the terminator:
|
||
|
||
| site | bytes | text |
|
||
|------|-------|------|
|
||
| `$F786` | `$81player$81$00` | player |
|
||
| `$F79B` | `$81shot$81$00` | shot |
|
||
| `$F7F4` | `$81player$81$00` | player |
|
||
| `$F809` | `$81game$81over$81$00` | game over |
|
||
| `$F826` | `$81player$81$00` | player |
|
||
| `$F83B` | ``$81hi`score__$00`` | hi`score__ |
|
||
| `$F858` | `$81perfect_$00` | perfect_ |
|
||
|
||
**Earlier revisions of this document claimed a `jmp ($7961)` RAM-pointer dispatch at
|
||
`$F788`/`$F7F6`/`$F828`. That was a flat-tracer phantom.** The bytes after `jsr $CBDC`
|
||
are the strings above; the decoder happened to start an instruction two bytes into
|
||
`player`, reading `$6C $61 $79` as `jmp ($7961)` — the operand is the middle of the word
|
||
"player". Nothing in the ROM ever writes `$7961`/`$7962`, and `$6000–$7FFF` is unmapped
|
||
on NROM, so such a jump could not work. The three sites are gone from the classification;
|
||
no instruction in the corrected file is an indirect `jmp`.
|
||
|
||
The genuine computed dispatch that remains is small and resolved. `$CBE5` re-reads its
|
||
string pointer through `ptr_lo`/`ptr_hi` and re-enters its loop with it — plain code.
|
||
`$F193` does the reverse: it pushes `Zp17`/`Zp16` and `rts`es, so a caller sets that pair
|
||
and the `rts` transfers control to it; the pattern is named in `locals.inc` and every
|
||
target is inside CDL-covered code.
|
||
|
||
### Code the CDL proved but Pass 1 missed (largest runs)
|
||
|
||
| Range | Bytes | What it is |
|
||
|-------|------:|-----------|
|
||
| `$EA00–$EBAF` | 432 | VS-COMP / select-screen logic (`$EB16` is still unreached and stays data) |
|
||
| `$EBF3–$ED4E` | 348 | menu/round state machine |
|
||
| `$CE35–$CF9A` | 358 | collision/entity maths |
|
||
| `$D4FA–$E01D` | 2,852 | `$D4FA` 30-entry pointer table (`$D4FA–$D535`), the 35-byte code helper at `$D536–$D558`, then variable-length records from `$D559` |
|
||
| `$F897–$F98F` | 249 | high-score / attract handling |
|
||
| `$C0F2–$C18C` | 155 | object update chain (branches back to `$C0E6`) |
|
||
| `$D325–$D391`, `$D2A0–$D2D3`, `$D1BB–$D209` | 240 | further record/table walkers |
|
||
|
||
### Tracer fixes required during Pass 1
|
||
|
||
Three undocumented opcodes were missing from `_tools/nesdis.py` and were added, with the
|
||
`--undocumented` switch (default off, so existing `make regen` pipelines stay byte-stable):
|
||
|
||
* `$72` — `RRA abs` (the `RRA` family had `$63`/`$67`/`$6F`/`$73`/`$77`/`$7B`/`$7F` but not `$72`).
|
||
* `$42` — `NOP #imm` (the family had `$80`/`$82`/`$89`/`$C2`/`$E2` but not `$42`).
|
||
* `$FA` — `NOP abs,X` (the family had `$1C`/`$3C`/`$5C`/`$7C`/`$DC`/`$FC` but not `$FA`).
|
||
|
||
One emitter fix: ca65 silently rewrites an operand whose high byte is `$00` into the
|
||
shorter zero-page form (`sta $00FF,x` becomes `sta $FF,x`, emitting `$95` instead of
|
||
`$9D`). `render()` now emits the `a:` prefix for ABS/ABSX/ABSY/IND operands with a high
|
||
byte of `$00`, forcing the absolute form so the bytes match the ROM. `operand_value()`
|
||
strips the prefix when parsing.
|
||
|
||
## Known remaining gaps
|
||
|
||
* The static tracer reported two overlaps (`$C3BB` — resolved with `--data 0xC3BB:1` —
|
||
and `$F0EF`) and three rejected mis-aligned stubs. The residue that remains is the
|
||
CDL's: 5,343 bytes (32.6%) are still emitted as data (`.byte`, plus the six vector
|
||
bytes as `.word`).
|
||
* Unreached in the CDL session, therefore still unclassified: the hi-score entry screen
|
||
(`$F81A`+ / `$F84C`+ are inferred by symmetry, above), the 2-player-only branches, and
|
||
`$EB16` (a poll loop behind `beq` at `$EB11`, emitted as a raw `beq *+$05`).
|
||
* `locals.inc` carries 104 aliases: **38 semantic** (see the Pass 3 notes at the foot of
|
||
the file) and 66 neutral `ZpXX`. Ten further aliases were deleted by the
|
||
reclassification: they were phantoms — `$49`/`$84`/`$8A`/`$AA`/`$C0` came from the
|
||
mis-decoded `$C0C0` table, and `$3B`/`$65`/`$67`/`$72`/`$81` were ASCII characters of
|
||
the inline strings read as operands.
|
||
|
||
## `copilot/` Contents
|
||
|
||
| File | Purpose |
|
||
|------|---------|
|
||
| `Lunar Pool (U).nes` | original ROM image (reference) |
|
||
| `prg.bin` / `header.bin` / `chr.bin` | split image, produced by `_tools/splitnes.py` |
|
||
| `prg.s` | disassembly: 5,285 instructions with per-instruction address/byte audit comments, unclassified bytes kept as `.byte`/`.word` |
|
||
| `symbols.inc` | shared NES hardware constants (PPU/APU/controller) |
|
||
| `locals.inc` | project-local zero-page aliases — 38 semantic, 66 neutral `ZpXX`; Pass 3 evidence notes at the foot of the file |
|
||
| `linker.cfg` | PRG at $C000, 16 KB, `fill = yes` |
|
||
| `Makefile` | links `reconstructed.nes` and `cmp`s it against `rom.nes` (whole ROM) |
|
||
| `reconstructed.nes` | build output from the last verified build |
|
||
|
||
This project is promoted: `copilot/` links `header.s` + `prg.s` + `chr.s` and `make`
|
||
compares the whole `reconstructed.nes` against `rom.nes`, so header, PRG and CHR are all
|
||
proven. `header.bin`/`chr.bin` remain as the `.incbin` sources for those two stubs.
|
||
|
||
## Build
|
||
|
||
```bash
|
||
cd "Lunar Pool (U)/copilot"
|
||
make # → cmp reconstructed.nes rom.nes → "Byte-identical ROM verified."
|
||
```
|
||
|
||
## Next Steps
|
||
|
||
Passes 1-3 are complete and the project is promoted to the top level (row 17); see
|
||
*Pass Status* above. The only residue is the ~354 bytes the CDL could not settle, kept
|
||
`.byte` on purpose and itemised under *Known remaining gaps*. No pass work is pending.
|