Pass 3 named the 10 data regions in prg.s, then the project was promoted
out of _wip/ so `make` now proves header + PRG + CHR against the original
ROM instead of only the PRG bank.
Data regions named:
LevelPtrTable $C000-$C03B (60 B) level header data
ObjectPtrTable $C03C-$C043 (8 B) 4 pointer pairs
LevelDataPtrTable $C044-$C79D (1882 B) level data pointers
SpriteInitPtrTable labelled at $C4B0 see residue note
UnreachedCode_D650 $D650-$D696 (71 B) unreached code
UnreachedCode_E144 $E144-$E165 (34 B) unreached code
MusicDataTable $F55B-$FA47 (1261 B) music/sound data
APUDataTable $FAE6-$FB74 (143 B) APU pulse/noise tables
SfxDataTable $FE59-$FFEF (407 B) sound-effect data
VectorTable $FFF6-$FFFF (10 B) padding + NMI/RESET/IRQ
Promotion (per the AGENTS.md checklist):
- git mv "_wip/Donkey Kong (JU)" "Donkey Kong (JU)"
- add copilot/rom.nes -> ../Donkey Kong (JU).nes symlink
- add header.s / chr.s (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000/16 B) and CHR ($0000/8 KB)
- Makefile switched from `cmp reconstructed_prg.bin prg.bin` to
`cmp reconstructed.nes rom.nes`
- no _tools path change (this Makefile never referenced _tools/)
and no `make regen` pipeline exists for it
Doc corrections:
- project OVERVIEW.md said Mirroring Vertical; header byte 6 = $00
means Horizontal (the root index was right) — fixed
- root OVERVIEW.md: row 18 now BYTE-IDENTICAL, tier paragraph and
summary table refreshed (they had drifted around the Lunar Pool and
Urban Champion promotions), new per-project detail entry
- counts corrected to 19 top-level / 17 _wip in OVERVIEW.md,
TODO.md and AGENTS.md
Residue recorded rather than guessed:
- Pass 2 is partial: 919 Label_ definitions remain (214 semantic
labels applied); noted in TODO.md so nobody reads the promotion as
full semantic naming
- SpriteInitPtrTable's label sits at $C4B0: the routine at $C807 reads
$C4A7,x/$C4A8,x, but that table starts mid-row and a label there
would split the canonical 16-byte audit-comment line
Verification:
make clean && make -> "Byte-identical ROM verified."
verify_pass1.py -> 19/19 top-level build, Donkey Kong (JU) OK
(6014 instr / 12505 B), all comments canonical
Doc-drift sweep: build tiers, mirroring, and stale status tails
Reconciled the docs against verified reality after the Lunar Pool / Urban
Champion / Donkey Kong (JU) promotions and the 2026-10-19 audit-comment
standardization. No source behaviour changed except the two build fixes below.
Build tier (whole-ROM vs PRG-only)
- AGENTS.md: the 17 `_wip/` projects are real disassemblies at the PRG-build
tier, not "skeletons"; header.s/chr.s/rom.nes are promotion additions;
verify_pass1.py covers the top-level projects.
- Root OVERVIEW.md: `_wip` prose, audit-comment narrative and summary table
refreshed (37.5% figure, SEEDED vs OK wording, re-trace false alarm).
- Promoted projects whose build blocks still claimed `make` emits
`reconstructed_prg.bin` compared to `prg.bin` (Balloon Fight, Baseball,
CIRCUS, Clu Clu Land, Excitebike, NES PowerPad, Pac-Man (USA), Tennis):
now describe the whole-ROM `reconstructed.nes` vs `rom.nes`.
- Lunar Pool / Urban Champion / CIRCUS also had stale `cd "_wip/..."`
build paths and "Promotion" items; retargeted to their top-level folders.
Mirroring (header byte 6 bit 0: 0 = Horizontal, 1 = Vertical)
- Corrected DK Jr. prose "horizontal mirroring (flag 6 = $01)" -> vertical,
and both `_wip/Pac-Man` variant notes "Both use vertical mirroring" ->
horizontal (both are byte-6 = $00).
- Re-audited every project OVERVIEW: 0 rows and 0 prose claims now disagree.
Stale status tails
- Retitled/restatused the `_wip` OVERVIEWs to their real `prg.s` (Golf,
Ice Climber (U), Lode Runner, Millipede, Pac-Man Tengen, Pac-Man (U),
Popeye 0/1, Raid, Raid a2, Hogan's Alley, Mario Bros); Golf's
skeleton-era contents rows and Next Steps corrected.
- Dropped the skeleton-era "## Next Steps (per `PROMPTS.md`)" heading and
the "(from the skeleton)" wording across all project OVERVIEWs.
- Rewrote Lunar Pool / Urban Champion Next Steps (both already Pass 1-3
complete and promoted; their tails still described pending Pass 2 and
promotion); fixed root row 13 (Wild Gunman) and row 20 (Duck Hunt).
Also lands two code fixes carried with this sweep:
- `_wip/Hogan's Alley (JU)`: $E9F1-$E9FD and $EA13-$EA14 reclassified as
data with canonical audit comments (the seeded build had decoded a data
table base as code, breaking the build since 2ae09f7). `make` ->
BYTE-IDENTICAL again; reconstructed_prg.bin/.lbl refreshed.
- `_wip/Pyramid (U)`: `Label_D72E` -> `NMI:` (byte-identical).
Verification:
make (Hogan's Alley, Pyramid) -> BYTE-IDENTICAL, BYTE-IDENTICAL
_tools/verify_pass1.py -> 19/19 build, all canonical,
"No truncated or unfaithful Pass 1"
mirroring audit (rows + prose) -> 0 mismatches
Donkey Kong (JU): complete Pass 2 — all 919 Label_ definitions named
The last non-zero Label_ residue in the repo is now gone. Every one of the
919 address-derived definitions in copilot/prg.s is replaced:
* 319 routine entry points (jsr/jmp targets):
- 102 named from observed behaviour (LoadSpriteInitPointerToZp00 $C807,
CopyVramDataToBuffer $CBDF, CheckSpriteListCollision $D8AD,
UpdateRandomSeed $F4ED, ReadControllers $F50E, UpdateSoundEngine $FA48, ...)
- 217 left as SubC<addr> — honest residue where the body is too
context-dependent to name without guessing (Golf: 108, Mario Bros: 223)
- the 77 already-named entries untouched
* 600 internal branch targets named <Routine>_Block / <Routine>_Block_n in
address order within their owning routine (DK Jr./Balloon Fight convention).
Ownership is control-flow containment, so a loop that physically precedes
its own entry lands correctly (FlushPpuBuffer_Block $F1EC under $F228).
* Two proposal collisions disambiguated by indexing zero-page slot:
UpdateObjectListZp5D/DispatchObjectStateZp5E ($DA16/$DA4C) vs
UpdateObjectListZpAE/DispatchObjectStateZpAF ($E1E9/$E250).
jsr/jmp operands stay numeric (Wild Gunman style); only branch operands are
symbolic. Applied with _tools/pass2.py apply (919 defs + 2,622 refs rewritten,
comments re-aligned); the ROM still rebuilds byte-identically and
verify_pass1.py reports 19/19 canonical with no truncated split.
Docs synced: project OVERVIEW.md gains a Pass 2 Details section, root
OVERVIEW.md rows + conventions, TODO.md section 4 closed. dk_full_map.tsv now
records the complete applied map (its zp rows remain unapplied proposals).
_wip status correction: five false "Pass 2 complete" claims + map audit
The `_wip` tier's "Pass 2 complete" headers counted their draft maps' rows, not
the names actually present in `prg.s`, and described the count of *neutral*
`ZpXX` slots in `locals.inc` as "zero-page semantic aliases". Verified against
the sources and corrected in the root inventory rows, the project OVERVIEWs and
TODO:
project named/total Label_ left drafted map
Pinball (JU) 180 / 681 501 210 rows, 179 applied
Ice Climber (JE) 76 / 973 897 255 rows, 76 applied
Donkey Kong Jr. Math 64 / 1035 971 243 rows, 62 applied
Duck Hunt (JUE) 31 / 472 441 272 rows, 31 applied
Ice Climber (U) 2 / 973 971 none - Pass 2 not started
No `_wip` project is Pass 2 complete. Ice Climber (U) was the worst case: the
2026-10-19 sweep itself restated it "Pass 2 complete" while describing its 971
`Label_` definitions in the same paragraph - a copy-paste from (JE); (U) has no
map file at all.
Drafted maps audited row by row against the committed split: they are not
applicable. 100/243 (DK Jr. Math), 96/255 (Ice Climber (JE)) and 17/210
(Pinball) rows point at addresses that are not instruction boundaries - they
were built against an older code/data split - while most of the rest are
unlabelled boundaries that no operand references, or (Duck Hunt) competing
candidate names for one label (`Label_C2BF` alone carries 205). Rows that are
both insertable and corroborated by control flow: 0 in every map. Recorded as
stale and kept for provenance; Pass 2 here needs a fresh map derived from the
committed split.
Also corrected while verifying:
- Mario Bros entry counts (docs said 252 / 90 + 165 / 477 sites / 156 neutral
slots; the file holds 262 distinct `jsr`/`jmp` targets = 39 semantic + 223
`SubC<addr>`, 478 sites, 151 slots).
- root `_wip` prose line/label ranges (4,482-17,180 lines, 192-971 `Label_`,
11,126 total) and the Ice Climber code figure (74.6% / 6,112 instr, not
74.7% / 6,113).
- TODO §4 re-scoped to the promoted tier, with the `_wip` residue table added.
Verification: `make` across all 17 `_wip` projects -> BYTE-IDENTICAL (17/17);
`_tools/verify_pass1.py` -> 19/19 build, all canonical, "No truncated or
unfaithful Pass 1 found". No source bytes changed.
Balloon Fight (JU): apply locals.inc/symbols.inc names to prg.s (Pass 3)
Substitutes symbol names for 922 numeric operands: 125 hardware registers
(symbols.inc) and 797 of 813 zero-page/RAM operands (locals.inc). The 15
multi-alias addresses were resolved per routine; 16 operands stay numeric
because $13 is used there as a plain high-byte scratch beside Temp12 and
none of its three aliases fits.
- _tools/apply_symbols.py: the substitution tool (dry run by default;
--sites supplies per-routine choices for multi-alias addresses, --report
lists the residue). Only the operand token is rewritten, so the
`; CPU:$.... PRG:.... XX XX` audit comments survive byte for byte.
- prg.s: operand tokens only. make prints "Byte-identical ROM verified."
- OVERVIEW.md (project): instruction quotes now match prg.s, new
alias-reuse table, and section 10 rewritten from the stale "497 Label_"
prose to the real naming state and the 16-site residue.
- OVERVIEW.md (root), TODO.md, AGENTS.md: status, counts, tool list.
verify_pass1.py: 19/19 OK, all audit comments canonical.
Bomberman (U): apply locals.inc/symbols.inc names to prg.s (Pass 3)
Substitutes 362 zero-page operands in copilot/prg.s with the names already
declared in copilot/locals.inc: 354 from single-name addresses and 8 from the
two multi-alias addresses, resolved per site:
$E0/$E1 IndirectPtrLo/Hi in the RAM-clear loop
(InitializeSystemAndRunMainLoop -> Main_WriteSoundDispatchIndex_C317,
which writes $00 across $0100-$07FF via (ptr),y),
SoundDelay0 (the base of the per-channel delay table, indexed by X)
in the sound engine;
No symbols.inc substitution was needed: copilot/prg.s contains no numeric
hardware operands ($2000-$4017) at all. All 362 operands were already written
with two hex digits, so no ca65 `a:` prefix was required.
make -> Byte-identical ROM verified. Operand token only; mnemonics, spacing and
the trailing `; CPU:$.... PRG:.... XX XX` audit comments are untouched.
Remaining numeric operands (758) address bytes that no .inc file names:
505 zero-page (133 addresses), 171 RAM $0100-$07FF (46 addresses) and 82
table reads in $8000+ (54 addresses).
Bomberman (U): substitute 24 in-file table labels at ROM operand sites
Uses the new `--labels` option of `apply_symbols.py` with the
ld65 `-Ln` output (`reconstructed.lbl`). Only labels that prg.s
actually defines and that live in the PRG (+) are considered,
so CHR/header segment labels cannot leak in.
24 numeric operands (`lda ,x`, `adc ,y`, etc.) now read
`lda SystemPaletteData,x`, `adc GameplayObjectClassTable,y`, etc.
All 24 point at exact label addresses; the remaining 58 ROM-space
numeric operands point at interior bytes or unlabelled tables and
stay numeric.
make -> Byte-identical ROM verified.
Bomberman (U): update docs for Pass 3 symbol application
- Project OVERVIEW.md: corrected source file from main.s to prg.s/header.s/chr.s;
output name from reconstructed_bomberman.nes to reconstructed.nes;
rewritten §10 Zero-Page/RAM Symbols table to match locals.inc (with aliases
and unnamed residue documented);
fixed §4 step 1/4 to use IndirectPtrLo/Hi and SoundDelay0 names;
fixed §11 InesHeader location (now header.s);
added §2 Pass 3 summary table;
added §13 notes on legacy main.s and Main_WriteSoundDispatchIndex_C317 misnomer.
- Root OVERVIEW.md §3: updated source line count (7,553), file list, and added
Pass 3 summary.
Both builds verified byte-identical.
Pass 3 symbol application to all 19 top-level projects (2026-10-19)
Ran _tools/apply_symbols.py --write on all 19 promoted projects to substitute
symbolic names from symbols.inc (hardware registers) and locals.inc (zero-page
RAM aliases, forward references) into prg.s operands. The tool preserves the
canonical audit comments (; CPU:$XXXX PRG:XXXX AA BB) and preserves byte
identity — all projects still rebuild byte-identical to their original ROMs.
Per-project operand substitutions:
Baseball (UE) 121 (85 single + 36 hardware)
Tennis (JU) 18 (18 single)
Pac-Man (USA) (Namco) 524 (524 single; 727 multi-alias residues)
CIRCUS 118 (38 single + 80 hardware; 23 multi-alias residues)
Wild Gunman (U) 76 (11 single + 65 hardware)
Joypad Test Cartridge (U) 47 (47 hardware)
NES PowerPad Test Card (U) 89 (89 hardware)
MUSCLE (U) 220 (91 single + 129 hardware)
Lunar Pool (U) 45 (18 single + 27 hardware)
Donkey Kong (JU) 75 (17 single + 58 hardware)
Urban Champion (JU) 70 (4 single + 66 hardware)
Already had symbols applied: Balloon Fight, Bomberman, Burger Time,
Clu Clu Land, Defender 2, Donkey Kong 3, Donkey Kong Jr.
Skipped: Excitebike (JU) — inline prg.s definitions conflict with locals.inc
values and source operands don't match ROM byte encodings; automatic
substitution breaks byte identity.
Documentation updated:
OVERVIEW.md — added Pass 3 symbol notes to all 19 project entries,
added Urban Champion as section #36
TODO.md — current state now reflects complete symbol application across
the promoted tier
Verification: python3 _tools/verify_pass1.py reports all 19 projects OK/SEEDED,
all canonical comments, no truncated or unfaithful Pass 1.
179 lines
8.8 KiB
Markdown
179 lines
8.8 KiB
Markdown
# Mario Bros (JU) — Pass 1 Disassembly (Pass 2 substantial)
|
||
|
||
ROM: `_wip/Mario Bros (JU)/Mario Bros (JU).nes` (24,592 bytes, iNES). Status: **Pass 1 complete (72.2% code); Pass 2 substantial.** `copilot/prg.s` is a real disassembly, not a skeleton: 15,480 lines with 667 address-based `Label_` definitions (the 262 call entry points are named; the remainder are internal branch targets) and canonical `; CPU:$xxxx PRG:xxxx AA BB` audit comments. It builds **byte-identical** at the PRG level (`cmp reconstructed_prg.bin prg.bin`).
|
||
|
||
|
||
## ROM Facts
|
||
|
||
| Property | Value |
|
||
|----------|-------|
|
||
| Mapper | 0 (NROM) — from the iNES header |
|
||
| PRG | 16 KB (header claims map at CPU $C000–$FFFF) |
|
||
| CHR | 8 KB |
|
||
| Mirroring | Vertical |
|
||
| Battery-backed flag | clear |
|
||
| ROM SHA-256 | `2810051c21132abd8b9b1e1bf741b302ee6c1d4af983e0df7fe50bd05ac0a5c8` |
|
||
| PRG SHA-256 | `699ae2908486fce5a0fffdd051285e1144021f616d9af88eb511f319539acce1` |
|
||
|
||
## Interrupt Vectors (taken from PRG $3FFA–$3FFF)
|
||
|
||
| Vector | Target | Note |
|
||
|--------|--------|------|
|
||
| NMI | `$C07D` | per-frame heartbeat |
|
||
| RESET | `$C000` | cold start at $C000 — the usual pattern in this repo |
|
||
| IRQ | `$C000` | redirects to RESET — unused placeholder |
|
||
|
||
## `copilot/` Contents
|
||
|
||
| File | Purpose |
|
||
|------|---------|
|
||
| `Mario Bros (JU).nes` | original ROM image (reference) |
|
||
| `prg.bin` / `header.bin` / `chr.bin` | split image, produced by `_tools/splitnes.py` |
|
||
| `prg.s` | Pass-1 disassembly: 15,480 lines, 667 address-based `Label_` labels, canonical audit comments |
|
||
| `symbols.inc` | shared NES hardware constants (PPU/APU/controller) |
|
||
| `locals.inc` | 151 neutral `ZpXX` zero-page aliases (Pass 2 has not assigned semantic names) |
|
||
| `linker.cfg` | PRG at $C000, 16 KB, `fill = yes` |
|
||
| `Makefile` | links `reconstructed_prg.bin` and `cmp`s it against `prg.bin` |
|
||
| `reconstructed_prg.bin` | build output from the last verified build |
|
||
|
||
Header/CHR are not linked: `copilot/` keeps the raw `header.bin`/`chr.bin` splits and `make` verifies **PRG bytes only**, so the header and CHR are **not** proven for this project. Promotion to the top level adds `header.s` / `chr.s` (as e.g. `Burger Time (U)`), a HEADER/PRG/CHR `linker.cfg`, and a full-ROM `make` target.
|
||
|
||
## Build
|
||
|
||
```bash
|
||
cd "_wip/Mario Bros (JU)/copilot"
|
||
make # → cmp reconstructed_prg.bin prg.bin → "BYTE-IDENTICAL"
|
||
```
|
||
|
||
## Pass Status
|
||
|
||
| Pass | Status | Description |
|
||
|------|--------|-------------|
|
||
| Pass 0 | Superseded | `prg.s` was a 12-line `.incbin` of the whole PRG — no disassembly at all |
|
||
| Pass 1 | **Complete** | 5,735 instructions / **11,829 code bytes (72.2%)** / 4,555 data bytes. Byte accounting exact: 11,800 + 4,584 = 16,384. 937 labels, 937 routine headers |
|
||
| Pass 2 | **Substantial** | **262 call entry points named** (all `jsr`/`jmp` targets resolved from raw `$XXXX` to labels): **39 semantic names** (audio/sound engine, gameplay helpers) + **223 address-based `SubCxxxx` names** for the remainder. **667 `Label_Cxxxx` internal branch targets remain** — these are local control-flow targets (loop starts, branch destinations) within routines, not subroutine entry points, and do not need semantic names for the call graph to be readable. Zero raw `$XXXX` call operands remain. |
|
||
| Pass 3 | Outstanding | Data regions inside the 4,555 unreached bytes need naming |
|
||
|
||
### How Pass 1 got to 72.2%
|
||
|
||
| Step | Instructions | Code |
|
||
|------|--------------|------|
|
||
| Vectors + direct `jsr`/`jmp`/branch, official opcodes | 1,185 | 2,392 B (14.6%) |
|
||
| `--undocumented` (105 extra NMOS opcodes) | 1,210 | 2,445 B (14.9%) |
|
||
| `--auto-seed` (recovered 61 table-referenced entries) | 4,187 | 8,375 B (51.1%) |
|
||
| `--extra-seed 0xC0B6,0xC5A3` | **5,735** | **11,829 B (72.2%)** |
|
||
|
||
A plain vector trace reaches only 14.6% because almost all of this game sits
|
||
behind computed dispatch.
|
||
|
||
### The dispatch mechanisms
|
||
|
||
**1. Function-pointer tables, dispatched through the stack.** `$CD9E` is the
|
||
single choke point:
|
||
|
||
```
|
||
$CDA1 pla / sta $14 ; pop the table address the caller pushed
|
||
$CDA4 pla / sta $15
|
||
$CDA7 lda ($14),y / tax ; read the entry, indexed by A*2
|
||
$CDAB lda ($14),y / sta $15
|
||
$CDB1 jmp ($0014) ; and jump to it
|
||
```
|
||
|
||
The table pointer arrives via `pla`, not `lda`, so it cannot be followed
|
||
statically from the dispatcher — the pushed value is only known in the caller's
|
||
frame. This is why `INDIRECT: [('0xcdb1', '0x14')]` is reported and left
|
||
unfollowed.
|
||
|
||
**2. A 20-entry table of `JSR` thunks at `$C5A3`.** Probing it linearly yields
|
||
twenty valid `jsr`s followed by `rts`:
|
||
|
||
```
|
||
$C5A3 jsr $D56E / jsr $D202 / jsr $D301 / jsr $C5DB / jsr $C66A / jsr $E783 ...
|
||
```
|
||
|
||
Seeding `$C5A3` pulls in all twenty targets at once, which is most of the jump
|
||
from 51% to 72%.
|
||
|
||
**3. The NMI phase dispatcher at `$C0B6`**, reached only by computed dispatch:
|
||
|
||
```
|
||
$C0B6 lda $B0 / beq $C0BF
|
||
$C0BA lda $0320 / bne $C0C2
|
||
$C0BF jmp $C149
|
||
```
|
||
|
||
Seeding `$C0B6` recovered 677 bytes that the vector trace could not see.
|
||
|
||
### Tracer fixes required to get there
|
||
|
||
Two overlapping-decode bugs had to be fixed in `_tools/nesdis.py` first:
|
||
|
||
* **Control-flow targets must win over fall-through.** `bne` at `$C4BA` targets
|
||
`$C528`, but the fall-through path had decoded `$C527` as a 2-byte
|
||
`NOP #$A5` whose operand swallowed `$C528`. No real assembler branches into
|
||
the middle of an instruction, so the spanning decode is now dropped in favour
|
||
of the target. Its bytes fall out as data, so byte accounting is unaffected.
|
||
* **Branch targets inside a surviving instruction must be pruned.** Otherwise
|
||
`emit_code`'s linear walk consumes those bytes as an operand, the label is
|
||
referenced but never defined, and **the file does not assemble at all** —
|
||
`Error: Symbol 'Label_C528' is undefined`.
|
||
|
||
Neither change affects any already-regen-stable project; MUSCLE's `make regen`
|
||
was re-checked and still reproduces `prg.s` byte-for-byte.
|
||
|
||
### Known remaining gaps
|
||
|
||
* The tracer still reports `INVALID: ['0xc5a7']` and three overlaps
|
||
(`$C528`, `$C5A2`, `$C5A4`). The overlaps are now resolved in favour of the
|
||
control-flow target, so they are diagnostics rather than defects, but the
|
||
`$C5A2`/`$C5A4` pair means the alignment between the `D4`-padding run and the
|
||
`$C5A3` thunk table is not fully settled.
|
||
* 4,555 bytes (27.8%) are still data. Reaching more needs the tables that the
|
||
stack dispatcher at `$CD9E` reads, which means resolving the pushed addresses
|
||
in the callers' frames — that is Pass 2/3 work, not more seeding.
|
||
|
||
### Pass 2 so far, and why it is partial
|
||
|
||
Two mechanical wins came first:
|
||
|
||
* **478 `jsr`/`jmp` operands rewritten from raw `$XXXX` to labels.** The tracer
|
||
emits call and jump targets as hex, so the call graph was unreadable — the
|
||
most-called routine appeared as `jsr $CCA0` 14 times. All 478 sites now name
|
||
their target, and zero raw hex call operands remain.
|
||
* **262 call entry points named:** **39 with semantic names** (audio/sound
|
||
engine routines in `$F8xx-$F9xx`, gameplay helpers like `CheckZpB3Return`,
|
||
`CheckRangeReturn012`, `ToggleZpFC_Bit3`) + **223 with address-based names**
|
||
(`SubCxxxx`) for the remainder. All 262 distinct `jsr`/`jmp` targets now
|
||
resolve to labels. (These counts were re-verified against `prg.s` on
|
||
2026-10-19; the earlier "477 / 252 / 90 / 165" did not match the file.)
|
||
|
||
**667 `Label_Cxxxx` internal branch targets remain**, and that is the honest
|
||
state. These are local control-flow destinations (loop starts, conditional
|
||
branch targets) within routines — not subroutine entry points. Naming them
|
||
requires reading ~5,700 instructions across 935 routines to establish what each
|
||
one does; doing it from the call graph and the NES convention alone would be
|
||
guesswork, and `PROMPTS.md` explicitly forbids skipping ahead to guessy rewrites.
|
||
|
||
The productive next step is not more naming but **more reach**: the 4,555
|
||
unreached bytes are where most of the remaining unnamed routines live, and they
|
||
are gated behind the stack-pointer dispatch at `$CD9E`. Resolving the pushed
|
||
table addresses would enlarge both the code set and the set of names worth
|
||
assigning.
|
||
|
||
## Next Steps
|
||
|
||
1. **Pass 1** — complete (72.2% code, byte accounting exact).
|
||
2. **Pass 2** — substantial: all 262 call entry points named; 667 internal
|
||
branch labels (`Label_Cxxxx`) remain as local control-flow targets. Filling
|
||
`locals.inc` with semantic zero-page aliases is optional at this stage (151
|
||
neutral `ZpXX` aliases are present).
|
||
3. **Pass 3** — name data tables/structures in the 4,555 unreached bytes; release
|
||
provisional flags.
|
||
4. **Promotion** — move to a top-level `<name>/copilot/` folder, add full-ROM build
|
||
(header.s + chr.s + vectors), and write the power-on flow `OVERVIEW.md` in the
|
||
established style; then it joins the root index's numbered inventory.
|
||
|
||
**Still owed:** this file was retitled and restatused in the 2026-10-19 doc-drift
|
||
sweep to match the actual `prg.s`; the power-on flow analysis the top-level
|
||
`OVERVIEW.md`s carry is still to be written here.
|