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disasm/AGENTS.md
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tmerritt 9eb04ea7ef Adds overview for WIP projects
Promote Ice Climber (JE) and Ice Climber (U) to top-level

- git mv _wip/Ice Climber (JE) -> Ice Climber (JE)
- git mv _wip/Ice Climber (U) -> Ice Climber (U)

- Added header.s / chr.s (one-line .incbin each)
- Added HEADER/PRG/CHR linker.cfg with proper memory layout
- Added copilot/rom.nes symlink to original ROM
- Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes)
- Updated _tools paths from ../../../_tools/ to ../../_tools/

Both projects: Pass 1/2/3 complete, byte-identical at whole-ROM level (verified).

Root OVERVIEW.md updated:
- Inventory: Ice Climber JE/U moved from _wip/ rows 23-24 to top-level rows 21-22
- Tier split: BYTE-IDENTICAL now rows 1-22 (+36), PRG-IDENTICAL rows 23-35
- Summary table: Added Ice Climber JE/U as rows 21-22
- _wip/ section: count 17 -> 15
- verify_pass1.py scope: 19 -> 22 top-level projects

All 22 top-level projects verified byte-identical.

Promote Lode Runner (U) to top-level: Pass 2/3 complete, whole-ROM byte-identical

- git mv _wip/Lode Runner (U) -> Lode Runner (U)

- Added header.s / chr.s (one-line .incbin each)
- Added HEADER/PRG/CHR linker.cfg with proper memory layout
- Added copilot/rom.nes symlink to original ROM
- Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes)

Both projects: Pass 2/3 complete, byte-identical at whole-ROM level (verified).

Root OVERVIEW.md updated:
- Inventory: Lode Runner moved from _wip/ row 25 to top-level row 23
- Tier split: BYTE-IDENTICAL now rows 1-23 (+36), PRG-IDENTICAL rows 24-35
- Summary table: Added Lode Runner as row 23 with BYTE-IDENTICAL (Pass 2/3 complete)
- _wip/ section: count 15 -> 14
- verify_pass1.py scope: 22 -> 23 top-level projects
- Audit comment count: 19 -> 22 top-level projects
- Pass 3 symbols: 19 -> 22 top-level projects

All 23 top-level projects verified byte-identical.

TODO.md updated:
- Current state: 22 -> 23 top-level projects
- _wip/ count: 15 -> 14
- verify_pass1.py scope: 22 -> 23
- Audit comment count: 19 -> 22
- Pass 3 symbols: 19 -> 22
- Label residue table: Ice Climber JE/U removed, Lode Runner added
- Five false Pass 2 claims section updated with Ice Climber & Lode Runner completions

Promote Pinball (JU) to top-level: Pass 2/3 complete, whole-ROM byte-identical

- git mv _wip/Pinball (JU) -> Pinball (JU)

- Added header.s / chr.s (one-line .incbin each)
- Added HEADER/PRG/CHR linker.cfg with proper memory layout
- Added copilot/rom.nes symlink to original ROM
- Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes)

Both projects: Pass 2/3 complete, byte-identical at whole-ROM level (verified).

Root OVERVIEW.md updated:
- Inventory: Pinball moved from _wip/ row 30 to top-level row 24
- Tier split: BYTE-IDENTICAL now rows 1-24 (+36), PRG-IDENTICAL rows 25-35
- Summary table: Added Pinball as row 24 with BYTE-IDENTICAL (Pass 2/3 complete)
- _wip/ section: count 13, rows 25-35
- verify_pass1.py scope: 23 -> 24 top-level projects
- Audit comment count: 19 -> 22 top-level projects
- Pass 3 symbols: 19 -> 22 top-level projects

All 24 top-level projects verified byte-identical.

TODO.md updated:
- Current state: 23 -> 24 top-level projects
- _wip/ count: 14 -> 13
- verify_pass1.py scope: 23 -> 24
- Label residue table updated
- Documentation follow-ups updated

Promote Millipede (U) and Popeye (JU) (PRG 0) to top-level

Promote two _wip/ projects out of _wip/ into top-level folders, each now
verified whole-ROM byte-identical against the original ROM.

- Millipede (U): moves all copilot files up, adds header.s, chr.s,
  linker.cfg with PRG+HEADER+CHR areas, rom.nes copy, and switches the
  Makefile from PRG-only cmp to whole-ROM cmp. Makefile _tools depth
  adjusted (../../../../_tools/ -> ../../_tools/).
- Popeye (JU) (PRG 0): same promotion treatment.
- AGENTS.md: update layout notes (19 top-level projects mention the
  canonical audit format; update tier counts 27->29 top-level / 9->7 _wip).
- OVERVIEW.md: root inventory table updated with the two promotions and
  re-numbered _wip rows.
- TODO.md: handoff updates.
- Remaining _wip projects: assorted pass 2/3 edits (prg.s, locals.inc,
  reconstructed.lbl, reconstructed_prg.bin) for Popeye (JU) (PRG 1),
  Pyramid (U), Raid on Bungeling Bay (U), Raid on Bungeling Bay (U) [a2].
2026-10-19 19:58:41 -04:00

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# AGENTS.md
## What this repo is
Thirty-six AI-generated disassemblies of NES ROMs: 27 promoted to top-level folders and 9 still under `_wip/`. All 36 carry real disassemblies (Pass 1 or beyond); the difference is the build tier — the 27 at top level verify **byte-identical for the whole ROM**, the 9 in `_wip/` verify at the PRG level only. The contract (stated in `PROMPTS.md` and verified by `make` in every `copilot/` folder) is **byte-identical rebuilds**: `reconstructed.nes` must match the original ROM exactly. Not for distribution (`README.md`).
## Layout
- Each project owns a folder with a `copilot/` build dir (`prg.s`, `linker.cfg`, `symbols.inc`, `locals.inc`, `Makefile`; promoted projects add `header.s`, `chr.s` and a copy/symlink `rom.nes`) and a per-project `OVERVIEW.md` at the folder root (power-on flow analysis). Some older ones use `main.s` instead of `prg.s`, and a few lack `prg.bin` (carve the PRG out of `rom.nes` instead).
- Root `OVERVIEW.md` is the index: vectors, build fixes, and summary for all 36 projects. **Keep it in sync** when a project changes — its DK Jr. entries drifted badly before being corrected, and its vector column later turned out to have five rows wrong from copy-paste duplication.
- `TODO.md` is the handoff: open work per project, plus the gotchas that cost real time. Read it before starting anything non-trivial.
- `PROMPTS.md` is the workflow contract. `default_project.tar.gz` is the empty-project skeleton (prg.s, symbols.inc, linker.cfg, Makefile, locals.inc). `_ROMS/` is the master ROM store.
- `_tools/`: `nesdis.py` (Pass 1 tracer), `pass2.py` and `bytecode_dis.py` (Pass 2/3 emitters), `apply_symbols.py` (substitutes `symbols.inc`/`locals.inc` names into `prg.s` operands), `trace_stage_payload.py` (py65-based runtime tracer), `cdl_reclass.py` (Mesen-CDL-driven code/data split fix), `verify_pass1.py` (rebuild + re-trace check across the top-level projects), `audit_comment_tool.py` (adds canonical audit comments using tracer as ground truth), `splitnes.py`, `chr2gif.py`.
## Commands
```bash
cd "<Project>/copilot" && make # builds reconstructed.nes, then cmp vs rom.nes
python3 _tools/verify_pass1.py # rebuilds + re-traces the 19 top-level projects
```
`make`'s default target includes the byte-identity `cmp` — a build that doesn't print "Byte-identical ROM verified." is a failure. Requires `ca65`/`ld65` on PATH.
**There are two build tiers, and the difference is real.** Top-level projects compare the whole ROM against `copilot/rom.nes`. The 17 `_wip/` projects only run `cmp reconstructed_prg.bin prg.bin`, so their **header and CHR are not proven** — do not describe them as byte-identical to the ROM.
## Promoting a project out of `_wip/`
1. `git mv "_wip/<name>" "<name>"` — the relative `copilot/rom.nes -> ../<name>.nes` symlink survives untouched.
2. Add `copilot/rom.nes` (a space-free copy or symlink of the original) and switch the Makefile from `cmp reconstructed_prg.bin prg.bin` to `cmp reconstructed.nes rom.nes`.
2b. A `_wip/` project has no `header.s`/`chr.s` and its `linker.cfg` declares only the PRG memory area, so add all three (copy the shape from `Burger Time (U)/copilot/`: two one-line `.incbin`s and `HEADER: start = $0000, size = $0010` ahead of PRG) or the whole-ROM compare has nothing to link. `Lunar Pool (U)` is the worked example (2026-10-18), and `Donkey Kong (JU)` (2026-10-19) the second — it also fixed a header-byte mirroring error in its project `OVERVIEW.md` (Vertical → Horizontal from byte 6 = `$00`).
3. Change `../../../_tools/` to `../../_tools/` in the Makefile — the depth changed by one. (No-op if the Makefile never referenced `_tools/` — `Donkey Kong (JU)` had none, and no `make regen` target either.)
4. Verify `make`, then `make regen` if a regen pipeline exists.
5. Add it to the root inventory table and re-number the `_wip` rows.
## Irreversible conventions (do not "clean up" past these)
- Every instruction carries a trailing audit comment with its CPU address, PRG offset and exact emitted bytes. **The canonical format is `; CPU:$C123 PRG:0123 AD 21 03` — all 19 top-level projects now use this exact format** (standardized 2026-10-19; Donkey Kong (JU) confirmed canonical at its promotion the same day). This is the byte-identity audit trail — preserve it even while renaming labels or restructuring files. The earlier gap (6 variants, 1,013 uncommented lines in Excitebike) was closed 2026-10-19 via `_tools/audit_comment_tool.py`.
- Unreached/unresolved bytes stay as data (`Label_/Data/` `.byte` or `.incbin` blocks with ROM provenance), never deleted or reformatted.
- Routine headers follow the template in `prg.s`: global + local description, parameters, returns, clobbers.
- Two separate symbol files: `symbols.inc` = NES hardware constants only; `locals.inc` = zero-page and forward references. Unresolved zero-page bytes keep neutral `ZpXX` names rather than speculative names. Proven semantic names may sit *beside* the generated `ZpXX` entries as aliases.
- Pass discipline: Pass 1 = code/data split (stop for review), Pass 2 = label replacement, Pass 3 = semantic naming of data tables/structures. Do not skip straight to guessy rewrites. When a pass is only partly achievable, record the residue and why rather than inventing names.
- `make regen` (where it exists, e.g. MUSCLE) must keep reproducing `prg.s` byte-for-byte on the standard library alone. Re-check it after any `nesdis.py` change.
## Hard-won quirks (details in root `OVERVIEW.md` per-project "Build fix")
- The flat disassembler mislabels `bne` as `bpl`; fixes use `bne *-$XX` to reproduce the original bytes (Clu Clu Land, Defender 2, Excitebike).
- Zero pages are reused across modes; aliases may be required in `locals.inc` (e.g. `RandomStateAlt = $E4` beside `RandomState0 = $54`).
- Donkey Kong Jr. is architecturally different: reset entry is $C66E, the reset path idles forever in an LFSR loop, and the entire frame state machine runs inside NMI. Its `DeferredTaskHandlerTable` entry 0 deliberately mirrors the IRQ vector word at $BFFE.
- IRQ vectors often point at unused/data targets in these games — verify before assuming a handler is broken.
- Unlicensed titles break static-trace assumptions: Pyramid (U) pokes a mapper unlock at `$4100` (beyond the register space) despite a mapper-0 header, and dispatches through `jmp ($0002)` built from RAM — trace via its two queue tables (`$C3A6`, `$CCD5`), and do NOT fall-through-seed gaps that follow `rts`/`jmp`/`brk` (that misclassifies data as code).
- ROM filenames contain spaces **and parentheses** (e.g. `M.U.S.C.L.E. (U).nes`); builds `incbin` a space-free `rom.nes` inside `copilot/`. Keep that copy/symlink working and don't rename it. Note that a name with spaces/parens is also what makes FCEUX hang headless — symlink it to a clean name and run under Xvfb.
- `.gitignore` contains `ROMS/*` but the actual directory is `_ROMS` — the pattern matches nothing, so ROM binaries stay tracked. Check before committing large blobs.
## Tracer and toolchain gotchas (2026-10-17)
Full detail and reasoning in `TODO.md`. These are the ones that silently corrupt results rather than failing loudly.
- **Undocumented opcodes silently truncate a trace.** A tracer that knows only the 151 official opcodes halts on the first one used as ordinary code. Joypad Test Cartridge died at `$C09E` on `DCP $3C20` (`$CF`) and filed **3,256 bytes of real code as `.byte`**. `nesdis.py --undocumented` decodes all 105 (default **off**, so existing `make regen` pipelines stay byte-stable).
- **ca65 V2.19 implements none of the undocumented opcodes**, so they cannot be written as mnemonics. `nesdis.py` emits them as explicit `.byte` with the disassembly in the comment — that keeps them in the code region, so both the split and the audit trail survive. ca65 is also happy to accept plain `nop`, which is official (`0xEA`).
- **Vectors are not in the iNES header.** They are the three little-endian words at the *end* of the 16 KB PRG (`$FFFA–$FFFF` in the `$C000` mirror). Header bytes 0–9 carry only sizes, mirroring and mapper. Parsing them from `header.bin` as if they were header fields yields garbage.
- **RESET and IRQ are usually the same address.** The semantic-name map must not overwrite on collision, or the primary entry gets renamed to `IrqHandler`. Use `setdefault` in RESET/NMI/IRQ priority order.
- **Control-flow targets must win over fall-through.** A fall-through decode whose *operand* spans an address that another path branches to is the wrong decode — no assembler branches mid-instruction. Mario Bros had a `bne` at `$C4BA` targeting `$C528` swallowed by a `NOP #$A5` at `$C527`.
- **Branch targets inside a surviving instruction must be pruned** from the target set, or the emitter's linear walk consumes those bytes as an operand, the label is referenced but never defined, and **the file does not assemble at all**.
- **A plain vector trace reaches only ~15% of a real game.** Almost everything sits behind computed dispatch. Look for `jmp ($xx)`, and for dispatchers that pop the table address with `pla` — that form cannot be followed from the dispatcher because the pointer is only knowable in the caller's frame (Mario Bros `$CD9E`). Probing a suspected data region linearly with `nesdis.py --probe` is cheap and settles whether it is code; `--auto-seed` plus a couple of `--extra-seed` addresses took Mario Bros from 14.6% to 72.2%.
- **When emulating to trace, NMI must fire once per frame, not per `$2002` read.** The main loop polls `$2002` to sync on vblank, and each read clears bit 7, re-arming NMI within the same scanline. Guarding on the vblank flag alone gave **40,900 NMIs across 3,000 frames** and flattened coverage at 26%.
- **Controller input goes on joy1 = `$4016`** with a real latch/shift register. The poll routine's `lda $4016,X` with X=1 lands on `$4017`, but only bits 0–1 are compared, so driving `$4017` consumes nothing and changes no coverage at all.
- **`ca65 -l` listings contain no source line numbers** — they emit `<offset>r <n> <bytes> <source text>`. You cannot key listing entries back to source lines, and the listing prints `rr rr` for relocatable words, so byte values must come from `prg.bin`.
- **py65 is not a build dependency.** Unpack on demand (`pip download --no-deps py65`, then `unzip` into a lib dir; `PY65LIB` env var points at it). `/tmp` is volatile — a reboot wiped it mid-session. Anything reusable belongs in `_tools/`.