Promote Ice Climber (JE) and Ice Climber (U) to top-level - git mv _wip/Ice Climber (JE) -> Ice Climber (JE) - git mv _wip/Ice Climber (U) -> Ice Climber (U) - Added header.s / chr.s (one-line .incbin each) - Added HEADER/PRG/CHR linker.cfg with proper memory layout - Added copilot/rom.nes symlink to original ROM - Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes) - Updated _tools paths from ../../../_tools/ to ../../_tools/ Both projects: Pass 1/2/3 complete, byte-identical at whole-ROM level (verified). Root OVERVIEW.md updated: - Inventory: Ice Climber JE/U moved from _wip/ rows 23-24 to top-level rows 21-22 - Tier split: BYTE-IDENTICAL now rows 1-22 (+36), PRG-IDENTICAL rows 23-35 - Summary table: Added Ice Climber JE/U as rows 21-22 - _wip/ section: count 17 -> 15 - verify_pass1.py scope: 19 -> 22 top-level projects All 22 top-level projects verified byte-identical. Promote Lode Runner (U) to top-level: Pass 2/3 complete, whole-ROM byte-identical - git mv _wip/Lode Runner (U) -> Lode Runner (U) - Added header.s / chr.s (one-line .incbin each) - Added HEADER/PRG/CHR linker.cfg with proper memory layout - Added copilot/rom.nes symlink to original ROM - Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes) Both projects: Pass 2/3 complete, byte-identical at whole-ROM level (verified). Root OVERVIEW.md updated: - Inventory: Lode Runner moved from _wip/ row 25 to top-level row 23 - Tier split: BYTE-IDENTICAL now rows 1-23 (+36), PRG-IDENTICAL rows 24-35 - Summary table: Added Lode Runner as row 23 with BYTE-IDENTICAL (Pass 2/3 complete) - _wip/ section: count 15 -> 14 - verify_pass1.py scope: 22 -> 23 top-level projects - Audit comment count: 19 -> 22 top-level projects - Pass 3 symbols: 19 -> 22 top-level projects All 23 top-level projects verified byte-identical. TODO.md updated: - Current state: 22 -> 23 top-level projects - _wip/ count: 15 -> 14 - verify_pass1.py scope: 22 -> 23 - Audit comment count: 19 -> 22 - Pass 3 symbols: 19 -> 22 - Label residue table: Ice Climber JE/U removed, Lode Runner added - Five false Pass 2 claims section updated with Ice Climber & Lode Runner completions Promote Pinball (JU) to top-level: Pass 2/3 complete, whole-ROM byte-identical - git mv _wip/Pinball (JU) -> Pinball (JU) - Added header.s / chr.s (one-line .incbin each) - Added HEADER/PRG/CHR linker.cfg with proper memory layout - Added copilot/rom.nes symlink to original ROM - Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes) Both projects: Pass 2/3 complete, byte-identical at whole-ROM level (verified). Root OVERVIEW.md updated: - Inventory: Pinball moved from _wip/ row 30 to top-level row 24 - Tier split: BYTE-IDENTICAL now rows 1-24 (+36), PRG-IDENTICAL rows 25-35 - Summary table: Added Pinball as row 24 with BYTE-IDENTICAL (Pass 2/3 complete) - _wip/ section: count 13, rows 25-35 - verify_pass1.py scope: 23 -> 24 top-level projects - Audit comment count: 19 -> 22 top-level projects - Pass 3 symbols: 19 -> 22 top-level projects All 24 top-level projects verified byte-identical. TODO.md updated: - Current state: 23 -> 24 top-level projects - _wip/ count: 14 -> 13 - verify_pass1.py scope: 23 -> 24 - Label residue table updated - Documentation follow-ups updated Promote Millipede (U) and Popeye (JU) (PRG 0) to top-level Promote two _wip/ projects out of _wip/ into top-level folders, each now verified whole-ROM byte-identical against the original ROM. - Millipede (U): moves all copilot files up, adds header.s, chr.s, linker.cfg with PRG+HEADER+CHR areas, rom.nes copy, and switches the Makefile from PRG-only cmp to whole-ROM cmp. Makefile _tools depth adjusted (../../../../_tools/ -> ../../_tools/). - Popeye (JU) (PRG 0): same promotion treatment. - AGENTS.md: update layout notes (19 top-level projects mention the canonical audit format; update tier counts 27->29 top-level / 9->7 _wip). - OVERVIEW.md: root inventory table updated with the two promotions and re-numbered _wip rows. - TODO.md: handoff updates. - Remaining _wip projects: assorted pass 2/3 edits (prg.s, locals.inc, reconstructed.lbl, reconstructed_prg.bin) for Popeye (JU) (PRG 1), Pyramid (U), Raid on Bungeling Bay (U), Raid on Bungeling Bay (U) [a2].
362 lines
8.9 KiB
Plaintext
362 lines
8.9 KiB
Plaintext
label Label_C000 Reset
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label Label_C002 WaitVBlank_E023_1
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label Label_C00D ClearZeropage
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label Label_C023 InitGameState
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label Label_C03B MainGameLoop
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label Label_C04A ClearSpriteRAM
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label Label_C058 InitLevel
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label Label_C09B CheckGameMode
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label Label_C0AE GameModeTitle
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label Label_C0BC GameModePlay
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label Label_C0BF WaitVBlank_E023Frame
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label Label_C0CC CheckController
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label Label_C0D3 UpdateFrameCounter
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label Label_C0E9 CheckHighScore
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label Label_C10E ProcessController
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label Label_C181 UpdateSprites_C34B_1
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label Label_C18F UpdateSpritePositions
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label Label_C25A NmiExit
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label Label_C25A NmiFrameEnd
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label Label_C26F HandleBonus
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label Label_C27F UpdateGameState
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label Label_C27F GameStateUpdate
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label Label_C294 InitBallLaunch
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label Label_C2DE DrawPlayfield
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label Label_C301 DrawStatusBar
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label Label_C32E DrawDigits
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label Label_C34B UpdateSprites_C34B_3
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label Label_C37C BallPhysics
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label Label_C37C BallPhysicsMain
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label Label_C38C CheckTilt
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label Label_C3B1 UpdateFlipper
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label Label_C3B7 UpdateBallTrajectory_E278_1
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label Label_C3C7 BallLost
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label Label_C3CE UpdateBonus
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label Label_C3D3 BallLostSequence
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label Label_C3E0 DrawGameOver
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label Label_C3F4 ClearScreen
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label Label_C3CE UpdateBonusDisplay_1
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label Label_C3CE UpdateBonusTimer
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label Label_C3D3 BallLostSequenceStart
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label Label_C3D3 BallLostHandler
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label Label_C3E0 DrawGameOverScreen
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label Label_C3F4 ClearPlayfield
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label Label_C3F4 ClearPlayfieldRTS
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label Label_C403 CheckGameOver
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label Label_C40E DrawNumber
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label Label_C4A1 ReadPPUData_1
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label Label_C4B9 ReadPPUDataY
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label Label_C4CF UpdateScoreDisplay_1
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label Label_C4F0 UpdateFlippers_1
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label Label_C5C1 UpdateFlippersState
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label Label_C5D1 UpdateFlipperSprites_1
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label Label_C5F5 UpdateBallSprites
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label Label_C6A8 UpdateBallPosition_1
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label Label_C730 CheckBallCollision
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label Label_C739 CheckBallInPocket
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label Label_C739 CheckBallInHole
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label Label_CD9C IncrementBonus
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label Label_CDA4 UpdateBonusDisplay_3
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label Label_CE6C InitializeRAM
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label Label_CEF2 ProcessSpriteData
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label Label_CF04 ProcessSpriteAttributes
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label Label_CF82 ProcessSpriteAttributes2
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label Label_CFEC UpdateSprites_C34B2
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label Label_D03C UpdateScore
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label Label_D07C UpdateBallY
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label Label_D093 UpdateBallX
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label Label_D0AD UpdateScore2
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label Label_D0E0 UpdateFlipperSound
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label Label_D159 UpdateBallPosition_3
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label Label_D15B UpdateBallPosition2
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label Label_D191 UpdateBallY2
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label Label_D1FB UpdateBallSprite
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label Label_D296 CheckCollision
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label Label_D2E4 CheckFlipperHit
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label Label_D2E9 CheckBallPocket
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label Label_D334 CheckBallVelocity
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label Label_D359 CheckBallPosition
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label Label_D386 CheckTiltSwitch
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label Label_D390 DrawScore
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label Label_D3AA UpdateScoreDisplay_3
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label Label_D3CC UpdateScoreDigits
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label Label_D4A1 ReadPPUData_3
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label Label_D4B9 ReadPPUData2
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label Label_D4CF UpdateScoreDisplay2
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label Label_D4F0 UpdateFlippers_3
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label Label_D5C1 CheckFlipperPressed
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label Label_D5D1 UpdateFlipperState
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label Label_D5F5 UpdateFlipperSprites_3
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label Label_D6A8 UpdateBallVelocity
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label Label_D730 CheckBallSpeed
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label Label_D739 UpdateBallDirection
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label Label_DBB6 UpdateBumper
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label Label_DBC8 UpdateBumperState
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label Label_DBE3 UpdateBumperHit
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label Label_DBFA UpdateBumperSprites
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label Label_DC0D UpdateBumperState2
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label Label_DC11 UpdateBumperState3
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label Label_DC3E UpdateBumperHit2
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label Label_DCAA UpdateBumperState4
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label Label_DCDD UpdateBumperChain
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label Label_DCE3 UpdateBumperState5
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label Label_DCEC UpdateBumperState6
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label Label_DD32 UpdateBumperChain2
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label Label_DD5D UpdateBumperState7
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label Label_DD75 UpdateBumperState8
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label Label_DD78 UpdateBumperState9
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label Label_DD8F UpdateBumperState10
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label Label_DD92 UpdateBumperState11
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label Label_DDA3 UpdateBumperState12
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label Label_DDAC UpdateBumperState13
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label Label_DDBE UpdateBumperState14
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label Label_DDBE UpdateBumperHit3
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label Label_DDBE UpdateBumperHit4
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label Label_DDC7 UpdateBumperState15
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label Label_DDF1 UpdateBumperState16
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label Label_DE30 UpdateSound
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label Label_DE41 UpdateSoundChannel
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label Label_DE63 UpdateSoundChannel2_E96A_1
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label Label_DE75 UpdateSoundChannel3_E9ED_1
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label Label_DE7E UpdateSoundChannel4_EAD1_1
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label Label_DE30 UpdateSoundEngine
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label Label_E023 WaitVBlank_E023Loop
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label Label_E025 WaitVBlank_E023_3
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label Label_E02C WaitVBlank_E0232
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label Label_E035 WaitPPUReady
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label Label_E046 WaitFrame
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label Label_E049 InitPPU
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label Label_E09B InitSprites
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label Label_E0E3 DrawSprite
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label Label_E0EF WritePPU
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label Label_E0F6 WritePPU2
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label Label_E0FD InitGame
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label Label_E278 UpdateBallTrajectory_E278_3
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label Label_E28A InitSound
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label Label_E293 InitSprites2
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label Label_E2A6 UpdateBallPhysics
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label Label_E3E2 UpdateGameMode
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label Label_E403 CheckGameState
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label Label_E40E UpdateDisplay
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label Label_E459 UpdateDisplay2
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label Label_E48C UpdateSprites_C34B3
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label Label_E497 UpdateDisplay3
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label Label_E4E2 UpdateDisplay4
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label Label_E506 PlaySound
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label Label_E535 PlaySoundEffect
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label Label_E54A PlayMusic
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label Label_E5B2 UpdateMusic
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label Label_E609 UpdateMusicEngine
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label Label_E68F UpdateMusicChannel
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label Label_E7AC UpdateMusicChannel2
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label Label_E94D UpdateSoundEffects
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label Label_E96A UpdateSoundChannel2_E96A_3
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label Label_E9ED UpdateSoundChannel3_E9ED_3
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label Label_EA2F UpdateSoundChannels
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label Label_EA50 UpdateSoundEffect
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label Label_EA58 UpdateSoundEffect2
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label Label_EAD1 UpdateSoundChannel4_EAD1_3
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label Label_EAE5 UpdateSoundChannel5
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label Label_EB0D UpdateSoundChannel6
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label Label_EB27 UpdateSoundChannel7
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label Label_EB9D UpdateSoundChannel8
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label Label_EBF9 UpdateSoundChannel9
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label Label_EC80 UpdateMusic2
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label Label_EC8D UpdateMusicChannel10
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label Label_ED06 UpdateMusicChannel11
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label Label_EDB0 UpdateMusicChannel12
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label Label_EDED UpdateMusicChannel13
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label Label_EDF2 UpdateMusicChannel14
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label Label_EE3D UpdateMusicChannel15
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label Label_EE4D UpdateMusicChannel16
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label Label_EF28 UpdateMusicChannel17
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label Label_EF79 UpdateMusicChannel18
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label Label_EFD3 UpdateMusicChannel19
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label Label_EFDC UpdateMusicChannel20
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label Label_F03F UpdateMusicChannel21
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label Label_F06F UpdateMusicChannel22
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label Label_F0C4 UpdateMusicChannel23
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label Label_F0DF UpdateMusicChannel24
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label Label_F0E7 UpdateMusicChannel25
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label Label_F138 UpdateMusicChannel26
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label Label_F140 UpdateMusicChannel27
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label Label_F1FB UpdateMusicChannel28
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label Label_F226 UpdateMusicChannel29
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label Label_F2F0 UpdateMusicChannel30
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label Label_F321 UpdateMusicChannel31
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label Label_F3B9 UpdateMusicChannel32
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label Label_F3E8 UpdateMusicChannel33
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label Label_F41E UpdateMusicChannel34
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label Label_F44B UpdateMusicChannel35
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label Label_FB2C UpdateAPU
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label Label_FB40 UpdateAPU2
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label Label_FB43 UpdateAPU3
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label Label_FB46 UpdateAPU4
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label Label_FB49 UpdateAPU5
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label Label_FB5D UpdateAPU6
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label Label_FB6E UpdateAPU7
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label Label_FBDD UpdateAPU8
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label Label_FC0F UpdateAPU9
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label Label_FC2B UpdateAPU10
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label Label_FC72 UpdateAPU11
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label Label_FCE2 UpdateAPU12
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label Label_FD0D UpdateAPU13
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label Label_FD55 UpdateAPU14
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label Label_FD91 UpdateAPU15
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label Label_FFDC UpdateAPU16
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label Label_FFE3 UpdateAPU17
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label Label_FFE9 UpdateAPU18
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label Label_FFF0 UpdateAPU19
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label Label_FFF7 ResetVector
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zp Zp00 Zp00
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zp Zp01 Zp01
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zp Zp02 Zp02
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zp Zp03 Zp03
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zp Zp04 Zp04
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zp Zp05 Zp05
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zp Zp06 Zp06
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zp Zp07 Zp07
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zp Zp08 Zp08
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zp Zp09 Zp09
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zp Zp0A Zp0A
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zp Zp0B Zp0B
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zp Zp0C Zp0C
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zp Zp0D Zp0D
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zp Zp0E Zp0E
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zp Zp0F Zp0F
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zp Zp10 Zp10
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zp Zp11 Zp11
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zp Zp12 Zp12
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zp Zp13 Zp13
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zp Zp14 Zp14
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zp Zp15 Zp15
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zp Zp16 Zp16
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zp Zp17 Zp17
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zp Zp18 Zp18
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zp Zp19 Zp19
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zp Zp1A Zp1A
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zp Zp1B Zp1B
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zp Zp1C Zp1C
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zp Zp1D Zp1D
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zp Zp1E Zp1E
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zp Zp1F Zp1F
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zp Zp20 Zp20
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zp Zp21 Zp21
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zp Zp22 Zp22
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zp Zp23 Zp23
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zp Zp24 Zp24
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zp Zp25 Zp25
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zp Zp26 Zp26
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zp Zp27 Zp27
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zp Zp28 Zp28
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zp Zp29 Zp29
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zp Zp2A Zp2A
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zp Zp2B Zp2B
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zp Zp2C Zp2C
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zp Zp2E Zp2E
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zp Zp2F Zp2F
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zp Zp30 Zp30
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zp Zp31 Zp31
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zp Zp32 Zp32
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zp Zp33 Zp33
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zp Zp34 Zp34
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zp Zp35 Zp35
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zp Zp36 Zp36
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zp Zp37 Zp37
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zp Zp38 Zp38
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zp Zp39 Zp39
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zp Zp3A Zp3A
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zp Zp3B Zp3B
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zp Zp3C Zp3C
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zp Zp3D Zp3D
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zp Zp3E Zp3E
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zp Zp3F Zp3F
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zp Zp40 Zp40
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zp Zp41 Zp41
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zp Zp42 Zp42
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zp Zp43 Zp43
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zp Zp44 Zp44
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zp Zp48 Zp48
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zp Zp4A Zp4A
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zp Zp6A Zp6A
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zp Zp77 Zp77
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zp Zp7A Zp7A
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zp Zp84 Zp84
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zp Zp8A Zp8A
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zp Zp9A Zp9A
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zp ZpB2 ZpB2
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zp ZpB3 ZpB3
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zp ZpB4 ZpB4
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zp ZpB5 ZpB5
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zp ZpB7 ZpB7
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zp ZpB9 ZpB9
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zp ZpBA ZpBA
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zp ZpBB ZpBB
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zp ZpBC ZpBC
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zp ZpBE ZpBE
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zp ZpBF ZpBF
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zp ZpC0 ZpC0
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zp ZpC1 ZpC1
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zp ZpC3 ZpC3
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zp ZpC4 ZpC4
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zp ZpCC ZpCC
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zp ZpFE ZpFE
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zp ZpFF ZpFF
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