Files
disasm/Pinball (JU)/copilot/pinball_label_map2.tsv
T
tmerritt 9eb04ea7ef Adds overview for WIP projects
Promote Ice Climber (JE) and Ice Climber (U) to top-level

- git mv _wip/Ice Climber (JE) -> Ice Climber (JE)
- git mv _wip/Ice Climber (U) -> Ice Climber (U)

- Added header.s / chr.s (one-line .incbin each)
- Added HEADER/PRG/CHR linker.cfg with proper memory layout
- Added copilot/rom.nes symlink to original ROM
- Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes)
- Updated _tools paths from ../../../_tools/ to ../../_tools/

Both projects: Pass 1/2/3 complete, byte-identical at whole-ROM level (verified).

Root OVERVIEW.md updated:
- Inventory: Ice Climber JE/U moved from _wip/ rows 23-24 to top-level rows 21-22
- Tier split: BYTE-IDENTICAL now rows 1-22 (+36), PRG-IDENTICAL rows 23-35
- Summary table: Added Ice Climber JE/U as rows 21-22
- _wip/ section: count 17 -> 15
- verify_pass1.py scope: 19 -> 22 top-level projects

All 22 top-level projects verified byte-identical.

Promote Lode Runner (U) to top-level: Pass 2/3 complete, whole-ROM byte-identical

- git mv _wip/Lode Runner (U) -> Lode Runner (U)

- Added header.s / chr.s (one-line .incbin each)
- Added HEADER/PRG/CHR linker.cfg with proper memory layout
- Added copilot/rom.nes symlink to original ROM
- Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes)

Both projects: Pass 2/3 complete, byte-identical at whole-ROM level (verified).

Root OVERVIEW.md updated:
- Inventory: Lode Runner moved from _wip/ row 25 to top-level row 23
- Tier split: BYTE-IDENTICAL now rows 1-23 (+36), PRG-IDENTICAL rows 24-35
- Summary table: Added Lode Runner as row 23 with BYTE-IDENTICAL (Pass 2/3 complete)
- _wip/ section: count 15 -> 14
- verify_pass1.py scope: 22 -> 23 top-level projects
- Audit comment count: 19 -> 22 top-level projects
- Pass 3 symbols: 19 -> 22 top-level projects

All 23 top-level projects verified byte-identical.

TODO.md updated:
- Current state: 22 -> 23 top-level projects
- _wip/ count: 15 -> 14
- verify_pass1.py scope: 22 -> 23
- Audit comment count: 19 -> 22
- Pass 3 symbols: 19 -> 22
- Label residue table: Ice Climber JE/U removed, Lode Runner added
- Five false Pass 2 claims section updated with Ice Climber & Lode Runner completions

Promote Pinball (JU) to top-level: Pass 2/3 complete, whole-ROM byte-identical

- git mv _wip/Pinball (JU) -> Pinball (JU)

- Added header.s / chr.s (one-line .incbin each)
- Added HEADER/PRG/CHR linker.cfg with proper memory layout
- Added copilot/rom.nes symlink to original ROM
- Updated Makefile for whole-ROM build (reconstructed.nes vs rom.nes)

Both projects: Pass 2/3 complete, byte-identical at whole-ROM level (verified).

Root OVERVIEW.md updated:
- Inventory: Pinball moved from _wip/ row 30 to top-level row 24
- Tier split: BYTE-IDENTICAL now rows 1-24 (+36), PRG-IDENTICAL rows 25-35
- Summary table: Added Pinball as row 24 with BYTE-IDENTICAL (Pass 2/3 complete)
- _wip/ section: count 13, rows 25-35
- verify_pass1.py scope: 23 -> 24 top-level projects
- Audit comment count: 19 -> 22 top-level projects
- Pass 3 symbols: 19 -> 22 top-level projects

All 24 top-level projects verified byte-identical.

TODO.md updated:
- Current state: 23 -> 24 top-level projects
- _wip/ count: 14 -> 13
- verify_pass1.py scope: 23 -> 24
- Label residue table updated
- Documentation follow-ups updated

Promote Millipede (U) and Popeye (JU) (PRG 0) to top-level

Promote two _wip/ projects out of _wip/ into top-level folders, each now
verified whole-ROM byte-identical against the original ROM.

- Millipede (U): moves all copilot files up, adds header.s, chr.s,
  linker.cfg with PRG+HEADER+CHR areas, rom.nes copy, and switches the
  Makefile from PRG-only cmp to whole-ROM cmp. Makefile _tools depth
  adjusted (../../../../_tools/ -> ../../_tools/).
- Popeye (JU) (PRG 0): same promotion treatment.
- AGENTS.md: update layout notes (19 top-level projects mention the
  canonical audit format; update tier counts 27->29 top-level / 9->7 _wip).
- OVERVIEW.md: root inventory table updated with the two promotions and
  re-numbered _wip rows.
- TODO.md: handoff updates.
- Remaining _wip projects: assorted pass 2/3 edits (prg.s, locals.inc,
  reconstructed.lbl, reconstructed_prg.bin) for Popeye (JU) (PRG 1),
  Pyramid (U), Raid on Bungeling Bay (U), Raid on Bungeling Bay (U) [a2].
2026-10-19 19:58:41 -04:00

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label Label_C000 Reset
label Label_C002 WaitVBlank_E023_1
label Label_C00D ClearZeropage
label Label_C023 InitGameState
label Label_C03B MainGameLoop
label Label_C04A ClearSpriteRAM
label Label_C058 InitLevel
label Label_C09B CheckGameMode
label Label_C0AE GameModeTitle
label Label_C0BC GameModePlay
label Label_C0BF WaitVBlank_E023Frame
label Label_C0CC CheckController
label Label_C0D3 UpdateFrameCounter
label Label_C0E9 CheckHighScore
label Label_C10E ProcessController
label Label_C181 UpdateSprites_C34B_1
label Label_C18F UpdateSpritePositions
label Label_C25A NmiExit
label Label_C25A NmiFrameEnd
label Label_C26F HandleBonus
label Label_C27F UpdateGameState
label Label_C27F GameStateUpdate
label Label_C294 InitBallLaunch
label Label_C2DE DrawPlayfield
label Label_C301 DrawStatusBar
label Label_C32E DrawDigits
label Label_C34B UpdateSprites_C34B_3
label Label_C37C BallPhysics
label Label_C37C BallPhysicsMain
label Label_C38C CheckTilt
label Label_C3B1 UpdateFlipper
label Label_C3B7 UpdateBallTrajectory_E278_1
label Label_C3C7 BallLost
label Label_C3CE UpdateBonus
label Label_C3D3 BallLostSequence
label Label_C3E0 DrawGameOver
label Label_C3F4 ClearScreen
label Label_C3CE UpdateBonusDisplay_1
label Label_C3CE UpdateBonusTimer
label Label_C3D3 BallLostSequenceStart
label Label_C3D3 BallLostHandler
label Label_C3E0 DrawGameOverScreen
label Label_C3F4 ClearPlayfield
label Label_C3F4 ClearPlayfieldRTS
label Label_C403 CheckGameOver
label Label_C40E DrawNumber
label Label_C4A1 ReadPPUData_1
label Label_C4B9 ReadPPUDataY
label Label_C4CF UpdateScoreDisplay_1
label Label_C4F0 UpdateFlippers_1
label Label_C5C1 UpdateFlippersState
label Label_C5D1 UpdateFlipperSprites_1
label Label_C5F5 UpdateBallSprites
label Label_C6A8 UpdateBallPosition_1
label Label_C730 CheckBallCollision
label Label_C739 CheckBallInPocket
label Label_C739 CheckBallInHole
label Label_CD9C IncrementBonus
label Label_CDA4 UpdateBonusDisplay_3
label Label_CE6C InitializeRAM
label Label_CEF2 ProcessSpriteData
label Label_CF04 ProcessSpriteAttributes
label Label_CF82 ProcessSpriteAttributes2
label Label_CFEC UpdateSprites_C34B2
label Label_D03C UpdateScore
label Label_D07C UpdateBallY
label Label_D093 UpdateBallX
label Label_D0AD UpdateScore2
label Label_D0E0 UpdateFlipperSound
label Label_D159 UpdateBallPosition_3
label Label_D15B UpdateBallPosition2
label Label_D191 UpdateBallY2
label Label_D1FB UpdateBallSprite
label Label_D296 CheckCollision
label Label_D2E4 CheckFlipperHit
label Label_D2E9 CheckBallPocket
label Label_D334 CheckBallVelocity
label Label_D359 CheckBallPosition
label Label_D386 CheckTiltSwitch
label Label_D390 DrawScore
label Label_D3AA UpdateScoreDisplay_3
label Label_D3CC UpdateScoreDigits
label Label_D4A1 ReadPPUData_3
label Label_D4B9 ReadPPUData2
label Label_D4CF UpdateScoreDisplay2
label Label_D4F0 UpdateFlippers_3
label Label_D5C1 CheckFlipperPressed
label Label_D5D1 UpdateFlipperState
label Label_D5F5 UpdateFlipperSprites_3
label Label_D6A8 UpdateBallVelocity
label Label_D730 CheckBallSpeed
label Label_D739 UpdateBallDirection
label Label_DBB6 UpdateBumper
label Label_DBC8 UpdateBumperState
label Label_DBE3 UpdateBumperHit
label Label_DBFA UpdateBumperSprites
label Label_DC0D UpdateBumperState2
label Label_DC11 UpdateBumperState3
label Label_DC3E UpdateBumperHit2
label Label_DCAA UpdateBumperState4
label Label_DCDD UpdateBumperChain
label Label_DCE3 UpdateBumperState5
label Label_DCEC UpdateBumperState6
label Label_DD32 UpdateBumperChain2
label Label_DD5D UpdateBumperState7
label Label_DD75 UpdateBumperState8
label Label_DD78 UpdateBumperState9
label Label_DD8F UpdateBumperState10
label Label_DD92 UpdateBumperState11
label Label_DDA3 UpdateBumperState12
label Label_DDAC UpdateBumperState13
label Label_DDBE UpdateBumperState14
label Label_DDBE UpdateBumperHit3
label Label_DDBE UpdateBumperHit4
label Label_DDC7 UpdateBumperState15
label Label_DDF1 UpdateBumperState16
label Label_DE30 UpdateSound
label Label_DE41 UpdateSoundChannel
label Label_DE63 UpdateSoundChannel2_E96A_1
label Label_DE75 UpdateSoundChannel3_E9ED_1
label Label_DE7E UpdateSoundChannel4_EAD1_1
label Label_DE30 UpdateSoundEngine
label Label_E023 WaitVBlank_E023Loop
label Label_E025 WaitVBlank_E023_3
label Label_E02C WaitVBlank_E0232
label Label_E035 WaitPPUReady
label Label_E046 WaitFrame
label Label_E049 InitPPU
label Label_E09B InitSprites
label Label_E0E3 DrawSprite
label Label_E0EF WritePPU
label Label_E0F6 WritePPU2
label Label_E0FD InitGame
label Label_E278 UpdateBallTrajectory_E278_3
label Label_E28A InitSound
label Label_E293 InitSprites2
label Label_E2A6 UpdateBallPhysics
label Label_E3E2 UpdateGameMode
label Label_E403 CheckGameState
label Label_E40E UpdateDisplay
label Label_E459 UpdateDisplay2
label Label_E48C UpdateSprites_C34B3
label Label_E497 UpdateDisplay3
label Label_E4E2 UpdateDisplay4
label Label_E506 PlaySound
label Label_E535 PlaySoundEffect
label Label_E54A PlayMusic
label Label_E5B2 UpdateMusic
label Label_E609 UpdateMusicEngine
label Label_E68F UpdateMusicChannel
label Label_E7AC UpdateMusicChannel2
label Label_E94D UpdateSoundEffects
label Label_E96A UpdateSoundChannel2_E96A_3
label Label_E9ED UpdateSoundChannel3_E9ED_3
label Label_EA2F UpdateSoundChannels
label Label_EA50 UpdateSoundEffect
label Label_EA58 UpdateSoundEffect2
label Label_EAD1 UpdateSoundChannel4_EAD1_3
label Label_EAE5 UpdateSoundChannel5
label Label_EB0D UpdateSoundChannel6
label Label_EB27 UpdateSoundChannel7
label Label_EB9D UpdateSoundChannel8
label Label_EBF9 UpdateSoundChannel9
label Label_EC80 UpdateMusic2
label Label_EC8D UpdateMusicChannel10
label Label_ED06 UpdateMusicChannel11
label Label_EDB0 UpdateMusicChannel12
label Label_EDED UpdateMusicChannel13
label Label_EDF2 UpdateMusicChannel14
label Label_EE3D UpdateMusicChannel15
label Label_EE4D UpdateMusicChannel16
label Label_EF28 UpdateMusicChannel17
label Label_EF79 UpdateMusicChannel18
label Label_EFD3 UpdateMusicChannel19
label Label_EFDC UpdateMusicChannel20
label Label_F03F UpdateMusicChannel21
label Label_F06F UpdateMusicChannel22
label Label_F0C4 UpdateMusicChannel23
label Label_F0DF UpdateMusicChannel24
label Label_F0E7 UpdateMusicChannel25
label Label_F138 UpdateMusicChannel26
label Label_F140 UpdateMusicChannel27
label Label_F1FB UpdateMusicChannel28
label Label_F226 UpdateMusicChannel29
label Label_F2F0 UpdateMusicChannel30
label Label_F321 UpdateMusicChannel31
label Label_F3B9 UpdateMusicChannel32
label Label_F3E8 UpdateMusicChannel33
label Label_F41E UpdateMusicChannel34
label Label_F44B UpdateMusicChannel35
label Label_FB2C UpdateAPU
label Label_FB40 UpdateAPU2
label Label_FB43 UpdateAPU3
label Label_FB46 UpdateAPU4
label Label_FB49 UpdateAPU5
label Label_FB5D UpdateAPU6
label Label_FB6E UpdateAPU7
label Label_FBDD UpdateAPU8
label Label_FC0F UpdateAPU9
label Label_FC2B UpdateAPU10
label Label_FC72 UpdateAPU11
label Label_FCE2 UpdateAPU12
label Label_FD0D UpdateAPU13
label Label_FD55 UpdateAPU14
label Label_FD91 UpdateAPU15
label Label_FFDC UpdateAPU16
label Label_FFE3 UpdateAPU17
label Label_FFE9 UpdateAPU18
label Label_FFF0 UpdateAPU19
label Label_FFF7 ResetVector