Pass 3 named the 10 data regions in prg.s, then the project was promoted
out of _wip/ so `make` now proves header + PRG + CHR against the original
ROM instead of only the PRG bank.
Data regions named:
LevelPtrTable $C000-$C03B (60 B) level header data
ObjectPtrTable $C03C-$C043 (8 B) 4 pointer pairs
LevelDataPtrTable $C044-$C79D (1882 B) level data pointers
SpriteInitPtrTable labelled at $C4B0 see residue note
UnreachedCode_D650 $D650-$D696 (71 B) unreached code
UnreachedCode_E144 $E144-$E165 (34 B) unreached code
MusicDataTable $F55B-$FA47 (1261 B) music/sound data
APUDataTable $FAE6-$FB74 (143 B) APU pulse/noise tables
SfxDataTable $FE59-$FFEF (407 B) sound-effect data
VectorTable $FFF6-$FFFF (10 B) padding + NMI/RESET/IRQ
Promotion (per the AGENTS.md checklist):
- git mv "_wip/Donkey Kong (JU)" "Donkey Kong (JU)"
- add copilot/rom.nes -> ../Donkey Kong (JU).nes symlink
- add header.s / chr.s (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000/16 B) and CHR ($0000/8 KB)
- Makefile switched from `cmp reconstructed_prg.bin prg.bin` to
`cmp reconstructed.nes rom.nes`
- no _tools path change (this Makefile never referenced _tools/)
and no `make regen` pipeline exists for it
Doc corrections:
- project OVERVIEW.md said Mirroring Vertical; header byte 6 = $00
means Horizontal (the root index was right) — fixed
- root OVERVIEW.md: row 18 now BYTE-IDENTICAL, tier paragraph and
summary table refreshed (they had drifted around the Lunar Pool and
Urban Champion promotions), new per-project detail entry
- counts corrected to 19 top-level / 17 _wip in OVERVIEW.md,
TODO.md and AGENTS.md
Residue recorded rather than guessed:
- Pass 2 is partial: 919 Label_ definitions remain (214 semantic
labels applied); noted in TODO.md so nobody reads the promotion as
full semantic naming
- SpriteInitPtrTable's label sits at $C4B0: the routine at $C807 reads
$C4A7,x/$C4A8,x, but that table starts mid-row and a label there
would split the canonical 16-byte audit-comment line
Verification:
make clean && make -> "Byte-identical ROM verified."
verify_pass1.py -> 19/19 top-level build, Donkey Kong (JU) OK
(6014 instr / 12505 B), all comments canonical
Doc-drift sweep: build tiers, mirroring, and stale status tails
Reconciled the docs against verified reality after the Lunar Pool / Urban
Champion / Donkey Kong (JU) promotions and the 2026-10-19 audit-comment
standardization. No source behaviour changed except the two build fixes below.
Build tier (whole-ROM vs PRG-only)
- AGENTS.md: the 17 `_wip/` projects are real disassemblies at the PRG-build
tier, not "skeletons"; header.s/chr.s/rom.nes are promotion additions;
verify_pass1.py covers the top-level projects.
- Root OVERVIEW.md: `_wip` prose, audit-comment narrative and summary table
refreshed (37.5% figure, SEEDED vs OK wording, re-trace false alarm).
- Promoted projects whose build blocks still claimed `make` emits
`reconstructed_prg.bin` compared to `prg.bin` (Balloon Fight, Baseball,
CIRCUS, Clu Clu Land, Excitebike, NES PowerPad, Pac-Man (USA), Tennis):
now describe the whole-ROM `reconstructed.nes` vs `rom.nes`.
- Lunar Pool / Urban Champion / CIRCUS also had stale `cd "_wip/..."`
build paths and "Promotion" items; retargeted to their top-level folders.
Mirroring (header byte 6 bit 0: 0 = Horizontal, 1 = Vertical)
- Corrected DK Jr. prose "horizontal mirroring (flag 6 = $01)" -> vertical,
and both `_wip/Pac-Man` variant notes "Both use vertical mirroring" ->
horizontal (both are byte-6 = $00).
- Re-audited every project OVERVIEW: 0 rows and 0 prose claims now disagree.
Stale status tails
- Retitled/restatused the `_wip` OVERVIEWs to their real `prg.s` (Golf,
Ice Climber (U), Lode Runner, Millipede, Pac-Man Tengen, Pac-Man (U),
Popeye 0/1, Raid, Raid a2, Hogan's Alley, Mario Bros); Golf's
skeleton-era contents rows and Next Steps corrected.
- Dropped the skeleton-era "## Next Steps (per `PROMPTS.md`)" heading and
the "(from the skeleton)" wording across all project OVERVIEWs.
- Rewrote Lunar Pool / Urban Champion Next Steps (both already Pass 1-3
complete and promoted; their tails still described pending Pass 2 and
promotion); fixed root row 13 (Wild Gunman) and row 20 (Duck Hunt).
Also lands two code fixes carried with this sweep:
- `_wip/Hogan's Alley (JU)`: $E9F1-$E9FD and $EA13-$EA14 reclassified as
data with canonical audit comments (the seeded build had decoded a data
table base as code, breaking the build since 2ae09f7). `make` ->
BYTE-IDENTICAL again; reconstructed_prg.bin/.lbl refreshed.
- `_wip/Pyramid (U)`: `Label_D72E` -> `NMI:` (byte-identical).
Verification:
make (Hogan's Alley, Pyramid) -> BYTE-IDENTICAL, BYTE-IDENTICAL
_tools/verify_pass1.py -> 19/19 build, all canonical,
"No truncated or unfaithful Pass 1"
mirroring audit (rows + prose) -> 0 mismatches
Donkey Kong (JU): complete Pass 2 — all 919 Label_ definitions named
The last non-zero Label_ residue in the repo is now gone. Every one of the
919 address-derived definitions in copilot/prg.s is replaced:
* 319 routine entry points (jsr/jmp targets):
- 102 named from observed behaviour (LoadSpriteInitPointerToZp00 $C807,
CopyVramDataToBuffer $CBDF, CheckSpriteListCollision $D8AD,
UpdateRandomSeed $F4ED, ReadControllers $F50E, UpdateSoundEngine $FA48, ...)
- 217 left as SubC<addr> — honest residue where the body is too
context-dependent to name without guessing (Golf: 108, Mario Bros: 223)
- the 77 already-named entries untouched
* 600 internal branch targets named <Routine>_Block / <Routine>_Block_n in
address order within their owning routine (DK Jr./Balloon Fight convention).
Ownership is control-flow containment, so a loop that physically precedes
its own entry lands correctly (FlushPpuBuffer_Block $F1EC under $F228).
* Two proposal collisions disambiguated by indexing zero-page slot:
UpdateObjectListZp5D/DispatchObjectStateZp5E ($DA16/$DA4C) vs
UpdateObjectListZpAE/DispatchObjectStateZpAF ($E1E9/$E250).
jsr/jmp operands stay numeric (Wild Gunman style); only branch operands are
symbolic. Applied with _tools/pass2.py apply (919 defs + 2,622 refs rewritten,
comments re-aligned); the ROM still rebuilds byte-identically and
verify_pass1.py reports 19/19 canonical with no truncated split.
Docs synced: project OVERVIEW.md gains a Pass 2 Details section, root
OVERVIEW.md rows + conventions, TODO.md section 4 closed. dk_full_map.tsv now
records the complete applied map (its zp rows remain unapplied proposals).
_wip status correction: five false "Pass 2 complete" claims + map audit
The `_wip` tier's "Pass 2 complete" headers counted their draft maps' rows, not
the names actually present in `prg.s`, and described the count of *neutral*
`ZpXX` slots in `locals.inc` as "zero-page semantic aliases". Verified against
the sources and corrected in the root inventory rows, the project OVERVIEWs and
TODO:
project named/total Label_ left drafted map
Pinball (JU) 180 / 681 501 210 rows, 179 applied
Ice Climber (JE) 76 / 973 897 255 rows, 76 applied
Donkey Kong Jr. Math 64 / 1035 971 243 rows, 62 applied
Duck Hunt (JUE) 31 / 472 441 272 rows, 31 applied
Ice Climber (U) 2 / 973 971 none - Pass 2 not started
No `_wip` project is Pass 2 complete. Ice Climber (U) was the worst case: the
2026-10-19 sweep itself restated it "Pass 2 complete" while describing its 971
`Label_` definitions in the same paragraph - a copy-paste from (JE); (U) has no
map file at all.
Drafted maps audited row by row against the committed split: they are not
applicable. 100/243 (DK Jr. Math), 96/255 (Ice Climber (JE)) and 17/210
(Pinball) rows point at addresses that are not instruction boundaries - they
were built against an older code/data split - while most of the rest are
unlabelled boundaries that no operand references, or (Duck Hunt) competing
candidate names for one label (`Label_C2BF` alone carries 205). Rows that are
both insertable and corroborated by control flow: 0 in every map. Recorded as
stale and kept for provenance; Pass 2 here needs a fresh map derived from the
committed split.
Also corrected while verifying:
- Mario Bros entry counts (docs said 252 / 90 + 165 / 477 sites / 156 neutral
slots; the file holds 262 distinct `jsr`/`jmp` targets = 39 semantic + 223
`SubC<addr>`, 478 sites, 151 slots).
- root `_wip` prose line/label ranges (4,482-17,180 lines, 192-971 `Label_`,
11,126 total) and the Ice Climber code figure (74.6% / 6,112 instr, not
74.7% / 6,113).
- TODO §4 re-scoped to the promoted tier, with the `_wip` residue table added.
Verification: `make` across all 17 `_wip` projects -> BYTE-IDENTICAL (17/17);
`_tools/verify_pass1.py` -> 19/19 build, all canonical, "No truncated or
unfaithful Pass 1 found". No source bytes changed.
Balloon Fight (JU): apply locals.inc/symbols.inc names to prg.s (Pass 3)
Substitutes symbol names for 922 numeric operands: 125 hardware registers
(symbols.inc) and 797 of 813 zero-page/RAM operands (locals.inc). The 15
multi-alias addresses were resolved per routine; 16 operands stay numeric
because $13 is used there as a plain high-byte scratch beside Temp12 and
none of its three aliases fits.
- _tools/apply_symbols.py: the substitution tool (dry run by default;
--sites supplies per-routine choices for multi-alias addresses, --report
lists the residue). Only the operand token is rewritten, so the
`; CPU:$.... PRG:.... XX XX` audit comments survive byte for byte.
- prg.s: operand tokens only. make prints "Byte-identical ROM verified."
- OVERVIEW.md (project): instruction quotes now match prg.s, new
alias-reuse table, and section 10 rewritten from the stale "497 Label_"
prose to the real naming state and the 16-site residue.
- OVERVIEW.md (root), TODO.md, AGENTS.md: status, counts, tool list.
verify_pass1.py: 19/19 OK, all audit comments canonical.
Bomberman (U): apply locals.inc/symbols.inc names to prg.s (Pass 3)
Substitutes 362 zero-page operands in copilot/prg.s with the names already
declared in copilot/locals.inc: 354 from single-name addresses and 8 from the
two multi-alias addresses, resolved per site:
$E0/$E1 IndirectPtrLo/Hi in the RAM-clear loop
(InitializeSystemAndRunMainLoop -> Main_WriteSoundDispatchIndex_C317,
which writes $00 across $0100-$07FF via (ptr),y),
SoundDelay0 (the base of the per-channel delay table, indexed by X)
in the sound engine;
No symbols.inc substitution was needed: copilot/prg.s contains no numeric
hardware operands ($2000-$4017) at all. All 362 operands were already written
with two hex digits, so no ca65 `a:` prefix was required.
make -> Byte-identical ROM verified. Operand token only; mnemonics, spacing and
the trailing `; CPU:$.... PRG:.... XX XX` audit comments are untouched.
Remaining numeric operands (758) address bytes that no .inc file names:
505 zero-page (133 addresses), 171 RAM $0100-$07FF (46 addresses) and 82
table reads in $8000+ (54 addresses).
Bomberman (U): substitute 24 in-file table labels at ROM operand sites
Uses the new `--labels` option of `apply_symbols.py` with the
ld65 `-Ln` output (`reconstructed.lbl`). Only labels that prg.s
actually defines and that live in the PRG (+) are considered,
so CHR/header segment labels cannot leak in.
24 numeric operands (`lda ,x`, `adc ,y`, etc.) now read
`lda SystemPaletteData,x`, `adc GameplayObjectClassTable,y`, etc.
All 24 point at exact label addresses; the remaining 58 ROM-space
numeric operands point at interior bytes or unlabelled tables and
stay numeric.
make -> Byte-identical ROM verified.
Bomberman (U): update docs for Pass 3 symbol application
- Project OVERVIEW.md: corrected source file from main.s to prg.s/header.s/chr.s;
output name from reconstructed_bomberman.nes to reconstructed.nes;
rewritten §10 Zero-Page/RAM Symbols table to match locals.inc (with aliases
and unnamed residue documented);
fixed §4 step 1/4 to use IndirectPtrLo/Hi and SoundDelay0 names;
fixed §11 InesHeader location (now header.s);
added §2 Pass 3 summary table;
added §13 notes on legacy main.s and Main_WriteSoundDispatchIndex_C317 misnomer.
- Root OVERVIEW.md §3: updated source line count (7,553), file list, and added
Pass 3 summary.
Both builds verified byte-identical.
Pass 3 symbol application to all 19 top-level projects (2026-10-19)
Ran _tools/apply_symbols.py --write on all 19 promoted projects to substitute
symbolic names from symbols.inc (hardware registers) and locals.inc (zero-page
RAM aliases, forward references) into prg.s operands. The tool preserves the
canonical audit comments (; CPU:$XXXX PRG:XXXX AA BB) and preserves byte
identity — all projects still rebuild byte-identical to their original ROMs.
Per-project operand substitutions:
Baseball (UE) 121 (85 single + 36 hardware)
Tennis (JU) 18 (18 single)
Pac-Man (USA) (Namco) 524 (524 single; 727 multi-alias residues)
CIRCUS 118 (38 single + 80 hardware; 23 multi-alias residues)
Wild Gunman (U) 76 (11 single + 65 hardware)
Joypad Test Cartridge (U) 47 (47 hardware)
NES PowerPad Test Card (U) 89 (89 hardware)
MUSCLE (U) 220 (91 single + 129 hardware)
Lunar Pool (U) 45 (18 single + 27 hardware)
Donkey Kong (JU) 75 (17 single + 58 hardware)
Urban Champion (JU) 70 (4 single + 66 hardware)
Already had symbols applied: Balloon Fight, Bomberman, Burger Time,
Clu Clu Land, Defender 2, Donkey Kong 3, Donkey Kong Jr.
Skipped: Excitebike (JU) — inline prg.s definitions conflict with locals.inc
values and source operands don't match ROM byte encodings; automatic
substitution breaks byte identity.
Documentation updated:
OVERVIEW.md — added Pass 3 symbol notes to all 19 project entries,
added Urban Champion as section #36
TODO.md — current state now reflects complete symbol application across
the promoted tier
Verification: python3 _tools/verify_pass1.py reports all 19 projects OK/SEEDED,
all canonical comments, no truncated or unfaithful Pass 1.
13 KiB
Urban Champion (JU) — Pass 3 Complete
ROM: Urban Champion (JU)/Urban Champion (JU).nes (24,592 bytes, iNES). Status: Pass 3 complete — all data tables/structures named; promoted to the top level (row 36), whole ROM byte-identical. copilot/prg.s contains a classified disassembly with per-instruction audit comments (; CPU:$xxxx PRG:xxxx AA BB), unreached bytes emitted as explicit .byte blocks with provenance (33.9% code / 5,546 bytes, 66.1% data / 10,838 bytes). make verifies header + PRG + CHR against copilot/rom.nes.
ROM Facts
| Property | Value |
|---|---|
| Mapper | 0 (NROM) — from the iNES header |
| PRG | 16 KB (header claims map at CPU $C000–$FFFF) |
| CHR | 8 KB |
| Mirroring | Vertical |
| Battery-backed flag | clear |
| ROM SHA-256 | 3ec5ac8db623dae34a0f4a4909f0af4569b2af0cee6c56bae512c87b7cff8749 |
| PRG SHA-256 | 13e7f2a77b01784a479895c0535357978af32f5139d971edf5f5b1936585357e |
Interrupt Vectors (taken from PRG $3FFA–$3FFF)
| Vector | Target | Note |
|---|---|---|
| NMI | $CA91 |
per-frame heartbeat |
| RESET | $CA00 |
non-$C000 entry at $CA00 — trace from here in Pass 1 |
| IRQ | $CA00 |
redirects to RESET — unused placeholder |
copilot/ Contents
| File | Purpose |
|---|---|
Urban Champion (JU).nes |
original ROM image (reference) |
prg.bin / header.bin / chr.bin |
split image, produced by _tools/splitnes.py |
prg.s |
Pass 1: classified code/data split, 2,716 instructions, 436 labels, audit comments on every emission; Pass 2: all 519 labels renamed to semantic names |
symbols.inc |
shared NES hardware constants (PPU/APU/controller) |
locals.inc |
153 zero-page aliases + 10 semantic aliases (Pass 2) |
linker.cfg |
PRG at $C000, 16 KB, fill = yes |
Makefile |
links reconstructed.nes and cmps it against rom.nes (whole ROM) |
reconstructed.nes |
build output from the last verified build |
This project is promoted: copilot/ links header.s + prg.s + chr.s and make compares the whole reconstructed.nes against rom.nes, so header, PRG and CHR are all proven.
Build
cd "Urban Champion (JU)/copilot"
make # → cmp reconstructed.nes rom.nes → "Byte-identical ROM verified."
Pass 1 Details
- Tracer seeds: RESET ($CA00), NMI ($CA91), plus
--auto-seedrecovered 34 table-referenced routines. - Forced data override:
$CB70+$3C(a cascade ofbneinstructions that are actually a branch table/data, not code). The fall-through through this region was incorrectly classified as code; forced to data with--data 0xCB70:60. - Overlaps: 6 overlap regions remain (e.g.
$CB8Flsroverlaps$CB91), all in the forced-data region — the conflicting decodes are suppressed in the output. - Invalid opcodes: 7 addresses reached via static trace but decoding invalid opcodes (
$C658,$CAF9,$CB4D,$CC61,$D21B,$DBCE,$DE24). These are marked.bytewith the invalid opcode in the audit comment. - Indirect jumps: 3
jmp ($xxxx)sites at$CDFB($0014),$C318($00EB),$C332($00ED) — targets not statically resolvable. - Zero-page aliases: 153 entries in
locals.inc(auto-generated by tracer).
Next Steps
Passes 1-3 are complete and the project is promoted to the top level (row 36, kept its tail
number); make compares the whole reconstructed.nes against rom.nes. No pass work is
pending.
Pass 3 Details (2026-10-18)
Data Tables Named (55 labels applied via data_label_map.tsv)
| Address Range | Size | Name | Description |
|---|---|---|---|
$C006-$C025 |
32 B | InitData_C006 |
Early init data (APU/frame counter) |
$C032-$C04D |
28 B | InitData_C032 |
Early init data (controller tables) |
$C06A-$C06D |
4 B | SoundPointerTable |
Pointers to sound data ($E84F, $E854, $E859, $E85E) |
$C0A1-$C0AD |
13 B | InitData_C0A1 |
Early init data |
$C100-$C18C |
141 B | ControllerKeyTable |
Controller key mapping table (indexed by Y) |
$C1FE-$C20E |
17 B | InitData_C1FE |
Early init data |
$C22F-$C24C |
30 B | InitData_C22F |
Init routine (converted from data via CDL) |
$C26A-$C287 |
30 B | InitData_C26A |
Init routine (converted from data via CDL) |
$C2A8-$C2DD |
54 B | InitData_C2A8 |
Init routine (converted from data via CDL) |
$C2F9-$C30B |
19 B | InitData_C2F9 |
Init routine (converted from data via CDL) |
$C36E-$C375 |
8 B | APUFrameCounterData |
APU frame counter init values |
$C42C-$C443 |
24 B | InitData_C42C |
Init routine data |
$C4F8-$C507 |
16 B | InitData_C4F8 |
Init routine data |
$C521-$C52C |
12 B | InitData_C521 |
Init routine data |
$C5A0-$C5A3 |
4 B | InitData_C5A0 |
Tiny init data |
$C658-$C9FF |
936 B | SpriteMetatileTable |
Major table: sprite/metatile definitions (indexed by Y, 16-byte entries with pointer+data) |
$CA02-$CA33 |
32 B | TitleScreenData_CA02 |
Title screen init data |
$CA34-$CA9C |
61 B | TitleScreenData_CA34 |
Title screen data |
$CB70-$CBAC |
61 B | BranchTableOffsets |
Branch offsets for dispatch table (DATA, never executed) |
$CC61-$CC66 |
6 B | InvalidOpcode_CC61 |
Invalid opcode bytes |
$CF32-$CF4D |
28 B | InitData_CF32 |
Init routine data |
$CFC3-$D011 |
79 B | InitData_CFC3 |
Init routine (converted from data via CDL) |
$D027-$D02F |
9 B | InitData_D027 |
Init routine data |
$D067-$D079 |
19 B | InitData_D067 |
Init routine data |
$D09D-$D173 |
215 B | UpdateScrollData |
Scroll update routine (converted from data via CDL) |
$D21B-$D242 |
40 B | InvalidOpcode_D21B |
Invalid opcode bytes |
$D26E-$D27A |
13 B | InitData_D26E |
Init routine data |
$D344-$D34A |
7 B | InitData_D344 |
Init routine data |
$D361-$D366 |
6 B | InitData_D361 |
Init routine data |
$D36A-$D391 |
40 B | InitData_D36A |
Init routine data |
$D469-$D7DA |
882 B | GameplayCode_D469 |
Major routine missed by static trace (converted from data via CDL) |
$D834-$DA24 |
497 B | GameplayCode_D834 |
Major routine missed by static trace (converted from data via CDL) |
$DA34-$DAA6 |
115 B | TitleScreenData_DA34 |
Title screen data |
$DAB7-$DB47 |
145 B | SpriteDMATable |
Sprite DMA source data (referenced by lda $F940,y at $DBAA) |
$DBCB-$DBDC |
18 B | UpdateTimersData |
Timer update data |
$DBFD-$DCF5 |
249 B | ProcessInputsData |
Process inputs routine (converted from data via CDL) |
$DD7D-$DD8B |
15 B | InitData_DD7D |
Init routine data |
$DDAC-$DE02 |
87 B | InitData_DDAC |
Init routine data |
$DE24-$DE34 |
17 B | InvalidOpcode_DE24 |
Invalid opcode bytes |
$DE36-$DEC8 |
147 B | InitData_DE36 |
Init routine (converted from data via CDL) |
$DED8-$DF4B |
116 B | InitData_DED8 |
Init routine (converted from data via CDL) |
$DF56-$DF73 |
30 B | InitData_DF56 |
Init routine data |
$DFEA-$E03F |
86 B | InitData_DFEA |
Init routine data |
$E11D-$E1CC |
176 B | HandlePlayerCode |
Handle player routine (converted from data via CDL) |
$E350-$E40D |
190 B | HandleGameOverData |
Game over data |
$E4C0-$E4E1 |
34 B | InitData_E4C0 |
Init routine data |
$E700-$E70B |
12 B | InitSpriteDataTable |
Sprite data init table |
$E78A-$E792 |
9 B | InitData_E78A |
Init routine data |
$E813-$FFFF |
6125 B | SpritePatternTable |
Major table: sprite/pattern/metatile data (pointers at start, then pattern bytes) |
Key Structures Identified
-
SpriteMetatileTable($C658-$C9FF, 936 bytes): 16-byte entries (indexed by Y), each containing metatile pointer + sprite data. Referenced bylda $C658,yat $C1C1 etc. -
SpritePatternTable($E813-$FFFF, 6125 bytes): Large sprite/pattern data. First 112 bytes ($E813-$E880) are 56 word pointers into the table ($E84F, $E854, $E859...), followed by pattern/palette data. -
ControllerKeyTable($C100-$C18C, 141 bytes): Indexed by Y, maps controller input to actions. -
BranchTableOffsets($CB70-$CBAC, 61 bytes): Branch offset table forBranchTable_CB91dispatch. Confirmed DATA by CDL (never executed as opcodes). Entry point is $CB91 viajmp $CB91at $CADE. -
SpriteDMATable($DAB7-$DB47, 145 bytes): Source data for sprite DMA (referenced bylda $F940,yat $DBAA). -
SpritePatternTable($E813-$FFFF, 6125 bytes): Massive pattern table with 56 word pointers at start, then sprite/background pattern data.
CDL-Verified Code Regions (Converted from Data)
The following regions were misclassified as data by static trace but are CODE per Mesen CDL:
- $D469-$D7DA (882 B):
GameplayCode_D469- massive gameplay routine - $D834-$DA24 (497 B):
GameplayCode_D834- gameplay routine - $DBFD-$DCF5 (249 B):
ProcessInputsData- process inputs - $DE36-$DEC8 (147 B): init routine
- $DED8-$DF4B (116 B): init routine
- $E11D-$E1CC (176 B):
HandlePlayerCode- player handling
Remaining Work
Pass 3 named all data tables/structures above, so nothing structural is outstanding;
make verifies the whole ROM. This file could gain an expanded power-on flow narrative.
Pass 2 Details (2026-10-18)
- Label renaming: All 519 labels renamed to semantic names using
pass2.py applywith a mapping file (label_map.tsv). Key renamed routines:- RESET/NMI:
Reset,NmiHandler - System init:
InitSystem,WaitPPUReady,InitStack,LoadGameConfig,InitVariables,SetupInitialState - RAM clearing:
ClearRAM,ClearRAMLoop - APU init:
InitAPU,ClearControllerState,InitAPURegisters,SetAPUVolume,SetAPUSweep,InitAPUWaveform - Controller:
UpdateControllerState,CheckControllerStart,ProcessControllerInput - Game loop:
MainGameLoop,TitleScreenLoop,GameModeDispatcher,GameplayFrame,CheckRoundEnd,UpdateRoundTimer - NMI:
NmiHandler,NmiFrameUpdate,NmiVBlankOnly,NmiExit,UpdateScroll - Sprites:
InitSprites,SpriteDMA - Players:
UpdatePlayers,HandlePlayer1,HandlePlayer2,UpdatePlayerPositions - Collision:
CheckCollisions - Sound:
InitSound,PlaySoundEffect,UpdateMusic
- RESET/NMI:
- Zero-page semantic aliases: 10 aliases added to
locals.inc(seelocals.incheader for full list):- Controller:
Joy1State($F3),Joy2State($EF),Joy1DPad($F6),Joy2DPad($F7) - Game state:
GameMode($24),RoundIndex($26),DispatchIndex($C0) - Player arrays:
PlayerState($16),PlayerInput($25),PlayerData($2A) - Pointers:
TempPtrLo($00),TempPtrHi($01)
- Controller:
- No
Label_entries remain — all 519 labels have semantic names.
Mesen CDL Verification (2026-10-18)
A Code Data Logger capture was taken during gameplay (~15 seconds, all buttons pressed). Key findings vs. static trace:
| Static Trace | CDL (Gameplay) | Disposition |
|---|---|---|
$C006-$C025 (32 B data) |
CODE | Missed init routine — convert to code in Pass 2 |
$C032-$C04D (28 B data) |
CODE | Missed init routine — convert to code in Pass 2 |
$C22F-$C24C (30 B data) |
CODE | Missed routine — convert to code in Pass 2 |
$C26A-$C287 (30 B data) |
CODE | Missed routine — convert to code in Pass 2 |
$C2A8-$C2DD (54 B data) |
CODE | Missed routine — convert to code in Pass 2 |
$C2F9-$C30B (19 B data) |
CODE | Missed routine — convert to code in Pass 2 |
$CFC3-$D011 (79 B data) |
CODE | Large missed routine — convert to code in Pass 2 |
$D09D-$D173 (215 B data) |
CODE | Large missed routine — convert to code in Pass 2 |
$D469-$D7DA (882 B data) |
CODE | Very large missed routine — convert to code in Pass 2 |
$DBFD-$DCF5 (249 B data) |
CODE | Missed routine — convert to code in Pass 2 |
$DE21-$DEC8 (168 B data) |
CODE | Missed routine — convert to code in Pass 2 |
$DED8-$DF4B (116 B data) |
CODE | Missed routine — convert to code in Pass 2 |
$E11D-$E1CC (176 B data) |
CODE | Missed routine — convert to code in Pass 2 |
$E350-$E40D (190 B data) |
CODE | Missed routine — convert to code in Pass 2 |
$CB70-$CB90 (data) |
DATA | Confirmed: branch offsets, never executed as opcodes |
$CB91-$CBAC (data) |
CODE (jump target + linear) | Critical: jmp $CB91 at $CADE enters here; executes linearly as a branch table. Current static trace has entire $CB70-$CBAC as one data block with dead branch-target labels inside. Pass 2 must split: $CB70-$CB90 = data (branch offsets), $CB91-$CBAC = code (real branch table entered via jmp $CB91). |
CDL coverage: 28.2% code (4,614 bytes) vs static trace 33.9% (5,546 bytes). The static trace over-reaches via fall-through into the branch cascade; the CDL confirms the cascade is dead (branch at $CB6E always taken to $CB4E), but reveals $CB91-$CBAC is live code entered via the jmp at $CADE.