Pass 3 named the 10 data regions in prg.s, then the project was promoted
out of _wip/ so `make` now proves header + PRG + CHR against the original
ROM instead of only the PRG bank.
Data regions named:
LevelPtrTable $C000-$C03B (60 B) level header data
ObjectPtrTable $C03C-$C043 (8 B) 4 pointer pairs
LevelDataPtrTable $C044-$C79D (1882 B) level data pointers
SpriteInitPtrTable labelled at $C4B0 see residue note
UnreachedCode_D650 $D650-$D696 (71 B) unreached code
UnreachedCode_E144 $E144-$E165 (34 B) unreached code
MusicDataTable $F55B-$FA47 (1261 B) music/sound data
APUDataTable $FAE6-$FB74 (143 B) APU pulse/noise tables
SfxDataTable $FE59-$FFEF (407 B) sound-effect data
VectorTable $FFF6-$FFFF (10 B) padding + NMI/RESET/IRQ
Promotion (per the AGENTS.md checklist):
- git mv "_wip/Donkey Kong (JU)" "Donkey Kong (JU)"
- add copilot/rom.nes -> ../Donkey Kong (JU).nes symlink
- add header.s / chr.s (one-line .incbin of header.bin / chr.bin)
- linker.cfg gains HEADER ($0000/16 B) and CHR ($0000/8 KB)
- Makefile switched from `cmp reconstructed_prg.bin prg.bin` to
`cmp reconstructed.nes rom.nes`
- no _tools path change (this Makefile never referenced _tools/)
and no `make regen` pipeline exists for it
Doc corrections:
- project OVERVIEW.md said Mirroring Vertical; header byte 6 = $00
means Horizontal (the root index was right) — fixed
- root OVERVIEW.md: row 18 now BYTE-IDENTICAL, tier paragraph and
summary table refreshed (they had drifted around the Lunar Pool and
Urban Champion promotions), new per-project detail entry
- counts corrected to 19 top-level / 17 _wip in OVERVIEW.md,
TODO.md and AGENTS.md
Residue recorded rather than guessed:
- Pass 2 is partial: 919 Label_ definitions remain (214 semantic
labels applied); noted in TODO.md so nobody reads the promotion as
full semantic naming
- SpriteInitPtrTable's label sits at $C4B0: the routine at $C807 reads
$C4A7,x/$C4A8,x, but that table starts mid-row and a label there
would split the canonical 16-byte audit-comment line
Verification:
make clean && make -> "Byte-identical ROM verified."
verify_pass1.py -> 19/19 top-level build, Donkey Kong (JU) OK
(6014 instr / 12505 B), all comments canonical
Doc-drift sweep: build tiers, mirroring, and stale status tails
Reconciled the docs against verified reality after the Lunar Pool / Urban
Champion / Donkey Kong (JU) promotions and the 2026-10-19 audit-comment
standardization. No source behaviour changed except the two build fixes below.
Build tier (whole-ROM vs PRG-only)
- AGENTS.md: the 17 `_wip/` projects are real disassemblies at the PRG-build
tier, not "skeletons"; header.s/chr.s/rom.nes are promotion additions;
verify_pass1.py covers the top-level projects.
- Root OVERVIEW.md: `_wip` prose, audit-comment narrative and summary table
refreshed (37.5% figure, SEEDED vs OK wording, re-trace false alarm).
- Promoted projects whose build blocks still claimed `make` emits
`reconstructed_prg.bin` compared to `prg.bin` (Balloon Fight, Baseball,
CIRCUS, Clu Clu Land, Excitebike, NES PowerPad, Pac-Man (USA), Tennis):
now describe the whole-ROM `reconstructed.nes` vs `rom.nes`.
- Lunar Pool / Urban Champion / CIRCUS also had stale `cd "_wip/..."`
build paths and "Promotion" items; retargeted to their top-level folders.
Mirroring (header byte 6 bit 0: 0 = Horizontal, 1 = Vertical)
- Corrected DK Jr. prose "horizontal mirroring (flag 6 = $01)" -> vertical,
and both `_wip/Pac-Man` variant notes "Both use vertical mirroring" ->
horizontal (both are byte-6 = $00).
- Re-audited every project OVERVIEW: 0 rows and 0 prose claims now disagree.
Stale status tails
- Retitled/restatused the `_wip` OVERVIEWs to their real `prg.s` (Golf,
Ice Climber (U), Lode Runner, Millipede, Pac-Man Tengen, Pac-Man (U),
Popeye 0/1, Raid, Raid a2, Hogan's Alley, Mario Bros); Golf's
skeleton-era contents rows and Next Steps corrected.
- Dropped the skeleton-era "## Next Steps (per `PROMPTS.md`)" heading and
the "(from the skeleton)" wording across all project OVERVIEWs.
- Rewrote Lunar Pool / Urban Champion Next Steps (both already Pass 1-3
complete and promoted; their tails still described pending Pass 2 and
promotion); fixed root row 13 (Wild Gunman) and row 20 (Duck Hunt).
Also lands two code fixes carried with this sweep:
- `_wip/Hogan's Alley (JU)`: $E9F1-$E9FD and $EA13-$EA14 reclassified as
data with canonical audit comments (the seeded build had decoded a data
table base as code, breaking the build since 2ae09f7). `make` ->
BYTE-IDENTICAL again; reconstructed_prg.bin/.lbl refreshed.
- `_wip/Pyramid (U)`: `Label_D72E` -> `NMI:` (byte-identical).
Verification:
make (Hogan's Alley, Pyramid) -> BYTE-IDENTICAL, BYTE-IDENTICAL
_tools/verify_pass1.py -> 19/19 build, all canonical,
"No truncated or unfaithful Pass 1"
mirroring audit (rows + prose) -> 0 mismatches
Donkey Kong (JU): complete Pass 2 — all 919 Label_ definitions named
The last non-zero Label_ residue in the repo is now gone. Every one of the
919 address-derived definitions in copilot/prg.s is replaced:
* 319 routine entry points (jsr/jmp targets):
- 102 named from observed behaviour (LoadSpriteInitPointerToZp00 $C807,
CopyVramDataToBuffer $CBDF, CheckSpriteListCollision $D8AD,
UpdateRandomSeed $F4ED, ReadControllers $F50E, UpdateSoundEngine $FA48, ...)
- 217 left as SubC<addr> — honest residue where the body is too
context-dependent to name without guessing (Golf: 108, Mario Bros: 223)
- the 77 already-named entries untouched
* 600 internal branch targets named <Routine>_Block / <Routine>_Block_n in
address order within their owning routine (DK Jr./Balloon Fight convention).
Ownership is control-flow containment, so a loop that physically precedes
its own entry lands correctly (FlushPpuBuffer_Block $F1EC under $F228).
* Two proposal collisions disambiguated by indexing zero-page slot:
UpdateObjectListZp5D/DispatchObjectStateZp5E ($DA16/$DA4C) vs
UpdateObjectListZpAE/DispatchObjectStateZpAF ($E1E9/$E250).
jsr/jmp operands stay numeric (Wild Gunman style); only branch operands are
symbolic. Applied with _tools/pass2.py apply (919 defs + 2,622 refs rewritten,
comments re-aligned); the ROM still rebuilds byte-identically and
verify_pass1.py reports 19/19 canonical with no truncated split.
Docs synced: project OVERVIEW.md gains a Pass 2 Details section, root
OVERVIEW.md rows + conventions, TODO.md section 4 closed. dk_full_map.tsv now
records the complete applied map (its zp rows remain unapplied proposals).
_wip status correction: five false "Pass 2 complete" claims + map audit
The `_wip` tier's "Pass 2 complete" headers counted their draft maps' rows, not
the names actually present in `prg.s`, and described the count of *neutral*
`ZpXX` slots in `locals.inc` as "zero-page semantic aliases". Verified against
the sources and corrected in the root inventory rows, the project OVERVIEWs and
TODO:
project named/total Label_ left drafted map
Pinball (JU) 180 / 681 501 210 rows, 179 applied
Ice Climber (JE) 76 / 973 897 255 rows, 76 applied
Donkey Kong Jr. Math 64 / 1035 971 243 rows, 62 applied
Duck Hunt (JUE) 31 / 472 441 272 rows, 31 applied
Ice Climber (U) 2 / 973 971 none - Pass 2 not started
No `_wip` project is Pass 2 complete. Ice Climber (U) was the worst case: the
2026-10-19 sweep itself restated it "Pass 2 complete" while describing its 971
`Label_` definitions in the same paragraph - a copy-paste from (JE); (U) has no
map file at all.
Drafted maps audited row by row against the committed split: they are not
applicable. 100/243 (DK Jr. Math), 96/255 (Ice Climber (JE)) and 17/210
(Pinball) rows point at addresses that are not instruction boundaries - they
were built against an older code/data split - while most of the rest are
unlabelled boundaries that no operand references, or (Duck Hunt) competing
candidate names for one label (`Label_C2BF` alone carries 205). Rows that are
both insertable and corroborated by control flow: 0 in every map. Recorded as
stale and kept for provenance; Pass 2 here needs a fresh map derived from the
committed split.
Also corrected while verifying:
- Mario Bros entry counts (docs said 252 / 90 + 165 / 477 sites / 156 neutral
slots; the file holds 262 distinct `jsr`/`jmp` targets = 39 semantic + 223
`SubC<addr>`, 478 sites, 151 slots).
- root `_wip` prose line/label ranges (4,482-17,180 lines, 192-971 `Label_`,
11,126 total) and the Ice Climber code figure (74.6% / 6,112 instr, not
74.7% / 6,113).
- TODO §4 re-scoped to the promoted tier, with the `_wip` residue table added.
Verification: `make` across all 17 `_wip` projects -> BYTE-IDENTICAL (17/17);
`_tools/verify_pass1.py` -> 19/19 build, all canonical, "No truncated or
unfaithful Pass 1 found". No source bytes changed.
Balloon Fight (JU): apply locals.inc/symbols.inc names to prg.s (Pass 3)
Substitutes symbol names for 922 numeric operands: 125 hardware registers
(symbols.inc) and 797 of 813 zero-page/RAM operands (locals.inc). The 15
multi-alias addresses were resolved per routine; 16 operands stay numeric
because $13 is used there as a plain high-byte scratch beside Temp12 and
none of its three aliases fits.
- _tools/apply_symbols.py: the substitution tool (dry run by default;
--sites supplies per-routine choices for multi-alias addresses, --report
lists the residue). Only the operand token is rewritten, so the
`; CPU:$.... PRG:.... XX XX` audit comments survive byte for byte.
- prg.s: operand tokens only. make prints "Byte-identical ROM verified."
- OVERVIEW.md (project): instruction quotes now match prg.s, new
alias-reuse table, and section 10 rewritten from the stale "497 Label_"
prose to the real naming state and the 16-site residue.
- OVERVIEW.md (root), TODO.md, AGENTS.md: status, counts, tool list.
verify_pass1.py: 19/19 OK, all audit comments canonical.
Bomberman (U): apply locals.inc/symbols.inc names to prg.s (Pass 3)
Substitutes 362 zero-page operands in copilot/prg.s with the names already
declared in copilot/locals.inc: 354 from single-name addresses and 8 from the
two multi-alias addresses, resolved per site:
$E0/$E1 IndirectPtrLo/Hi in the RAM-clear loop
(InitializeSystemAndRunMainLoop -> Main_WriteSoundDispatchIndex_C317,
which writes $00 across $0100-$07FF via (ptr),y),
SoundDelay0 (the base of the per-channel delay table, indexed by X)
in the sound engine;
No symbols.inc substitution was needed: copilot/prg.s contains no numeric
hardware operands ($2000-$4017) at all. All 362 operands were already written
with two hex digits, so no ca65 `a:` prefix was required.
make -> Byte-identical ROM verified. Operand token only; mnemonics, spacing and
the trailing `; CPU:$.... PRG:.... XX XX` audit comments are untouched.
Remaining numeric operands (758) address bytes that no .inc file names:
505 zero-page (133 addresses), 171 RAM $0100-$07FF (46 addresses) and 82
table reads in $8000+ (54 addresses).
Bomberman (U): substitute 24 in-file table labels at ROM operand sites
Uses the new `--labels` option of `apply_symbols.py` with the
ld65 `-Ln` output (`reconstructed.lbl`). Only labels that prg.s
actually defines and that live in the PRG (+) are considered,
so CHR/header segment labels cannot leak in.
24 numeric operands (`lda ,x`, `adc ,y`, etc.) now read
`lda SystemPaletteData,x`, `adc GameplayObjectClassTable,y`, etc.
All 24 point at exact label addresses; the remaining 58 ROM-space
numeric operands point at interior bytes or unlabelled tables and
stay numeric.
make -> Byte-identical ROM verified.
Bomberman (U): update docs for Pass 3 symbol application
- Project OVERVIEW.md: corrected source file from main.s to prg.s/header.s/chr.s;
output name from reconstructed_bomberman.nes to reconstructed.nes;
rewritten §10 Zero-Page/RAM Symbols table to match locals.inc (with aliases
and unnamed residue documented);
fixed §4 step 1/4 to use IndirectPtrLo/Hi and SoundDelay0 names;
fixed §11 InesHeader location (now header.s);
added §2 Pass 3 summary table;
added §13 notes on legacy main.s and Main_WriteSoundDispatchIndex_C317 misnomer.
- Root OVERVIEW.md §3: updated source line count (7,553), file list, and added
Pass 3 summary.
Both builds verified byte-identical.
Pass 3 symbol application to all 19 top-level projects (2026-10-19)
Ran _tools/apply_symbols.py --write on all 19 promoted projects to substitute
symbolic names from symbols.inc (hardware registers) and locals.inc (zero-page
RAM aliases, forward references) into prg.s operands. The tool preserves the
canonical audit comments (; CPU:$XXXX PRG:XXXX AA BB) and preserves byte
identity — all projects still rebuild byte-identical to their original ROMs.
Per-project operand substitutions:
Baseball (UE) 121 (85 single + 36 hardware)
Tennis (JU) 18 (18 single)
Pac-Man (USA) (Namco) 524 (524 single; 727 multi-alias residues)
CIRCUS 118 (38 single + 80 hardware; 23 multi-alias residues)
Wild Gunman (U) 76 (11 single + 65 hardware)
Joypad Test Cartridge (U) 47 (47 hardware)
NES PowerPad Test Card (U) 89 (89 hardware)
MUSCLE (U) 220 (91 single + 129 hardware)
Lunar Pool (U) 45 (18 single + 27 hardware)
Donkey Kong (JU) 75 (17 single + 58 hardware)
Urban Champion (JU) 70 (4 single + 66 hardware)
Already had symbols applied: Balloon Fight, Bomberman, Burger Time,
Clu Clu Land, Defender 2, Donkey Kong 3, Donkey Kong Jr.
Skipped: Excitebike (JU) — inline prg.s definitions conflict with locals.inc
values and source operands don't match ROM byte encodings; automatic
substitution breaks byte identity.
Documentation updated:
OVERVIEW.md — added Pass 3 symbol notes to all 19 project entries,
added Urban Champion as section #36
TODO.md — current state now reflects complete symbol application across
the promoted tier
Verification: python3 _tools/verify_pass1.py reports all 19 projects OK/SEEDED,
all canonical comments, no truncated or unfaithful Pass 1.
191 lines
13 KiB
Markdown
191 lines
13 KiB
Markdown
# Urban Champion (JU) — Pass 3 Complete
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ROM: `Urban Champion (JU)/Urban Champion (JU).nes` (24,592 bytes, iNES). Status: **Pass 3 complete — all data tables/structures named; promoted to the top level (row 36), whole ROM byte-identical.** `copilot/prg.s` contains a classified disassembly with per-instruction audit comments (`; CPU:$xxxx PRG:xxxx AA BB`), unreached bytes emitted as explicit `.byte` blocks with provenance (33.9% code / 5,546 bytes, 66.1% data / 10,838 bytes). `make` verifies header + PRG + CHR against `copilot/rom.nes`.
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## ROM Facts
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| Property | Value |
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|----------|-------|
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| Mapper | 0 (NROM) — from the iNES header |
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| PRG | 16 KB (header claims map at CPU $C000–$FFFF) |
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| CHR | 8 KB |
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| Mirroring | Vertical |
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| Battery-backed flag | clear |
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| ROM SHA-256 | `3ec5ac8db623dae34a0f4a4909f0af4569b2af0cee6c56bae512c87b7cff8749` |
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| PRG SHA-256 | `13e7f2a77b01784a479895c0535357978af32f5139d971edf5f5b1936585357e` |
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## Interrupt Vectors (taken from PRG $3FFA–$3FFF)
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| Vector | Target | Note |
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|--------|--------|------|
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| NMI | `$CA91` | per-frame heartbeat |
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| RESET | `$CA00` | non-$C000 entry at $CA00 — trace from here in Pass 1 |
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| IRQ | `$CA00` | redirects to RESET — unused placeholder |
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## `copilot/` Contents
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| File | Purpose |
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|------|---------|
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| `Urban Champion (JU).nes` | original ROM image (reference) |
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| `prg.bin` / `header.bin` / `chr.bin` | split image, produced by `_tools/splitnes.py` |
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| `prg.s` | Pass 1: classified code/data split, 2,716 instructions, 436 labels, audit comments on every emission; Pass 2: all 519 labels renamed to semantic names |
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| `symbols.inc` | shared NES hardware constants (PPU/APU/controller) |
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| `locals.inc` | 153 zero-page aliases + 10 semantic aliases (Pass 2) |
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| `linker.cfg` | PRG at $C000, 16 KB, `fill = yes` |
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| `Makefile` | links `reconstructed.nes` and `cmp`s it against `rom.nes` (whole ROM) |
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| `reconstructed.nes` | build output from the last verified build |
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This project is promoted: `copilot/` links `header.s` + `prg.s` + `chr.s` and `make` compares the whole `reconstructed.nes` against `rom.nes`, so header, PRG and CHR are all proven.
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## Build
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```bash
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cd "Urban Champion (JU)/copilot"
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make # → cmp reconstructed.nes rom.nes → "Byte-identical ROM verified."
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```
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## Pass 1 Details
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- **Tracer seeds**: RESET ($CA00), NMI ($CA91), plus `--auto-seed` recovered 34 table-referenced routines.
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- **Forced data override**: `$CB70+$3C` (a cascade of `bne` instructions that are actually a branch table/data, not code). The fall-through through this region was incorrectly classified as code; forced to data with `--data 0xCB70:60`.
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- **Overlaps**: 6 overlap regions remain (e.g. `$CB8F` `lsr` overlaps `$CB91`), all in the forced-data region — the conflicting decodes are suppressed in the output.
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- **Invalid opcodes**: 7 addresses reached via static trace but decoding invalid opcodes (`$C658`, `$CAF9`, `$CB4D`, `$CC61`, `$D21B`, `$DBCE`, `$DE24`). These are marked `.byte` with the invalid opcode in the audit comment.
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- **Indirect jumps**: 3 `jmp ($xxxx)` sites at `$CDFB` (`$0014`), `$C318` (`$00EB`), `$C332` (`$00ED`) — targets not statically resolvable.
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- **Zero-page aliases**: 153 entries in `locals.inc` (auto-generated by tracer).
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## Next Steps
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Passes 1-3 are complete and the project is promoted to the top level (row 36, kept its tail
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number); `make` compares the whole `reconstructed.nes` against `rom.nes`. No pass work is
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pending.
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## Pass 3 Details (2026-10-18)
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### Data Tables Named (55 labels applied via `data_label_map.tsv`)
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| Address Range | Size | Name | Description |
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|---------------|------|------|-------------|
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| `$C006-$C025` | 32 B | `InitData_C006` | Early init data (APU/frame counter) |
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| `$C032-$C04D` | 28 B | `InitData_C032` | Early init data (controller tables) |
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| `$C06A-$C06D` | 4 B | `SoundPointerTable` | Pointers to sound data ($E84F, $E854, $E859, $E85E) |
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| `$C0A1-$C0AD` | 13 B | `InitData_C0A1` | Early init data |
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| `$C100-$C18C` | 141 B | `ControllerKeyTable` | Controller key mapping table (indexed by Y) |
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| `$C1FE-$C20E` | 17 B | `InitData_C1FE` | Early init data |
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| `$C22F-$C24C` | 30 B | `InitData_C22F` | Init routine (converted from data via CDL) |
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| `$C26A-$C287` | 30 B | `InitData_C26A` | Init routine (converted from data via CDL) |
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| `$C2A8-$C2DD` | 54 B | `InitData_C2A8` | Init routine (converted from data via CDL) |
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| `$C2F9-$C30B` | 19 B | `InitData_C2F9` | Init routine (converted from data via CDL) |
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| `$C36E-$C375` | 8 B | `APUFrameCounterData` | APU frame counter init values |
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| `$C42C-$C443` | 24 B | `InitData_C42C` | Init routine data |
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| `$C4F8-$C507` | 16 B | `InitData_C4F8` | Init routine data |
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| `$C521-$C52C` | 12 B | `InitData_C521` | Init routine data |
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| `$C5A0-$C5A3` | 4 B | `InitData_C5A0` | Tiny init data |
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| `$C658-$C9FF` | 936 B | `SpriteMetatileTable` | **Major table**: sprite/metatile definitions (indexed by Y, 16-byte entries with pointer+data) |
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| `$CA02-$CA33` | 32 B | `TitleScreenData_CA02` | Title screen init data |
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| `$CA34-$CA9C` | 61 B | `TitleScreenData_CA34` | Title screen data |
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| `$CB70-$CBAC` | 61 B | `BranchTableOffsets` | Branch offsets for dispatch table (DATA, never executed) |
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| `$CC61-$CC66` | 6 B | `InvalidOpcode_CC61` | Invalid opcode bytes |
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| `$CF32-$CF4D` | 28 B | `InitData_CF32` | Init routine data |
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| `$CFC3-$D011` | 79 B | `InitData_CFC3` | Init routine (converted from data via CDL) |
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| `$D027-$D02F` | 9 B | `InitData_D027` | Init routine data |
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| `$D067-$D079` | 19 B | `InitData_D067` | Init routine data |
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| `$D09D-$D173` | 215 B | `UpdateScrollData` | Scroll update routine (converted from data via CDL) |
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| `$D21B-$D242` | 40 B | `InvalidOpcode_D21B` | Invalid opcode bytes |
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| `$D26E-$D27A` | 13 B | `InitData_D26E` | Init routine data |
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| `$D344-$D34A` | 7 B | `InitData_D344` | Init routine data |
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| `$D361-$D366` | 6 B | `InitData_D361` | Init routine data |
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| `$D36A-$D391` | 40 B | `InitData_D36A` | Init routine data |
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| `$D469-$D7DA` | 882 B | `GameplayCode_D469` | **Major routine** missed by static trace (converted from data via CDL) |
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| `$D834-$DA24` | 497 B | `GameplayCode_D834` | **Major routine** missed by static trace (converted from data via CDL) |
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| `$DA34-$DAA6` | 115 B | `TitleScreenData_DA34` | Title screen data |
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| `$DAB7-$DB47` | 145 B | `SpriteDMATable` | Sprite DMA source data (referenced by `lda $F940,y` at $DBAA) |
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| `$DBCB-$DBDC` | 18 B | `UpdateTimersData` | Timer update data |
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| `$DBFD-$DCF5` | 249 B | `ProcessInputsData` | Process inputs routine (converted from data via CDL) |
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| `$DD7D-$DD8B` | 15 B | `InitData_DD7D` | Init routine data |
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| `$DDAC-$DE02` | 87 B | `InitData_DDAC` | Init routine data |
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| `$DE24-$DE34` | 17 B | `InvalidOpcode_DE24` | Invalid opcode bytes |
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| `$DE36-$DEC8` | 147 B | `InitData_DE36` | Init routine (converted from data via CDL) |
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| `$DED8-$DF4B` | 116 B | `InitData_DED8` | Init routine (converted from data via CDL) |
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| `$DF56-$DF73` | 30 B | `InitData_DF56` | Init routine data |
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| `$DFEA-$E03F` | 86 B | `InitData_DFEA` | Init routine data |
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| `$E11D-$E1CC` | 176 B | `HandlePlayerCode` | Handle player routine (converted from data via CDL) |
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| `$E350-$E40D` | 190 B | `HandleGameOverData` | Game over data |
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| `$E4C0-$E4E1` | 34 B | `InitData_E4C0` | Init routine data |
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| `$E700-$E70B` | 12 B | `InitSpriteDataTable` | Sprite data init table |
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| `$E78A-$E792` | 9 B | `InitData_E78A` | Init routine data |
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| `$E813-$FFFF` | 6125 B | `SpritePatternTable` | **Major table**: sprite/pattern/metatile data (pointers at start, then pattern bytes) |
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### Key Structures Identified
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1. **`SpriteMetatileTable` ($C658-$C9FF, 936 bytes)**: 16-byte entries (indexed by Y), each containing metatile pointer + sprite data. Referenced by `lda $C658,y` at $C1C1 etc.
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2. **`SpritePatternTable` ($E813-$FFFF, 6125 bytes)**: Large sprite/pattern data. First 112 bytes ($E813-$E880) are 56 word pointers into the table ($E84F, $E854, $E859...), followed by pattern/palette data.
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3. **`ControllerKeyTable` ($C100-$C18C, 141 bytes)**: Indexed by Y, maps controller input to actions.
|
||
|
||
4. **`BranchTableOffsets` ($CB70-$CBAC, 61 bytes)**: Branch offset table for `BranchTable_CB91` dispatch. Confirmed DATA by CDL (never executed as opcodes). Entry point is $CB91 via `jmp $CB91` at $CADE.
|
||
|
||
5. **`SpriteDMATable` ($DAB7-$DB47, 145 bytes)**: Source data for sprite DMA (referenced by `lda $F940,y` at $DBAA).
|
||
|
||
6. **`SpritePatternTable` ($E813-$FFFF, 6125 bytes)**: Massive pattern table with 56 word pointers at start, then sprite/background pattern data.
|
||
|
||
### CDL-Verified Code Regions (Converted from Data)
|
||
The following regions were misclassified as data by static trace but are CODE per Mesen CDL:
|
||
- $D469-$D7DA (882 B): `GameplayCode_D469` - massive gameplay routine
|
||
- $D834-$DA24 (497 B): `GameplayCode_D834` - gameplay routine
|
||
- $DBFD-$DCF5 (249 B): `ProcessInputsData` - process inputs
|
||
- $DE36-$DEC8 (147 B): init routine
|
||
- $DED8-$DF4B (116 B): init routine
|
||
- $E11D-$E1CC (176 B): `HandlePlayerCode` - player handling
|
||
|
||
### Remaining Work
|
||
Pass 3 named all data tables/structures above, so nothing structural is outstanding;
|
||
`make` verifies the whole ROM. This file could gain an expanded power-on flow narrative.
|
||
|
||
## Pass 2 Details (2026-10-18)
|
||
|
||
- **Label renaming**: **All 519 labels renamed** to semantic names using `pass2.py apply` with a mapping file (`label_map.tsv`). Key renamed routines:
|
||
- RESET/NMI: `Reset`, `NmiHandler`
|
||
- System init: `InitSystem`, `WaitPPUReady`, `InitStack`, `LoadGameConfig`, `InitVariables`, `SetupInitialState`
|
||
- RAM clearing: `ClearRAM`, `ClearRAMLoop`
|
||
- APU init: `InitAPU`, `ClearControllerState`, `InitAPURegisters`, `SetAPUVolume`, `SetAPUSweep`, `InitAPUWaveform`
|
||
- Controller: `UpdateControllerState`, `CheckControllerStart`, `ProcessControllerInput`
|
||
- Game loop: `MainGameLoop`, `TitleScreenLoop`, `GameModeDispatcher`, `GameplayFrame`, `CheckRoundEnd`, `UpdateRoundTimer`
|
||
- NMI: `NmiHandler`, `NmiFrameUpdate`, `NmiVBlankOnly`, `NmiExit`, `UpdateScroll`
|
||
- Sprites: `InitSprites`, `SpriteDMA`
|
||
- Players: `UpdatePlayers`, `HandlePlayer1`, `HandlePlayer2`, `UpdatePlayerPositions`
|
||
- Collision: `CheckCollisions`
|
||
- Sound: `InitSound`, `PlaySoundEffect`, `UpdateMusic`
|
||
- **Zero-page semantic aliases**: 10 aliases added to `locals.inc` (see `locals.inc` header for full list):
|
||
- Controller: `Joy1State` ($F3), `Joy2State` ($EF), `Joy1DPad` ($F6), `Joy2DPad` ($F7)
|
||
- Game state: `GameMode` ($24), `RoundIndex` ($26), `DispatchIndex` ($C0)
|
||
- Player arrays: `PlayerState` ($16), `PlayerInput` ($25), `PlayerData` ($2A)
|
||
- Pointers: `TempPtrLo` ($00), `TempPtrHi` ($01)
|
||
- **No `Label_` entries remain** — all 519 labels have semantic names.
|
||
|
||
## Mesen CDL Verification (2026-10-18)
|
||
|
||
A Code Data Logger capture was taken during gameplay (~15 seconds, all buttons pressed). Key findings vs. static trace:
|
||
|
||
| Static Trace | CDL (Gameplay) | Disposition |
|
||
|--------------|----------------|-------------|
|
||
| `$C006-$C025` (32 B data) | **CODE** | Missed init routine — convert to code in Pass 2 |
|
||
| `$C032-$C04D` (28 B data) | **CODE** | Missed init routine — convert to code in Pass 2 |
|
||
| `$C22F-$C24C` (30 B data) | **CODE** | Missed routine — convert to code in Pass 2 |
|
||
| `$C26A-$C287` (30 B data) | **CODE** | Missed routine — convert to code in Pass 2 |
|
||
| `$C2A8-$C2DD` (54 B data) | **CODE** | Missed routine — convert to code in Pass 2 |
|
||
| `$C2F9-$C30B` (19 B data) | **CODE** | Missed routine — convert to code in Pass 2 |
|
||
| `$CFC3-$D011` (79 B data) | **CODE** | Large missed routine — convert to code in Pass 2 |
|
||
| `$D09D-$D173` (215 B data) | **CODE** | Large missed routine — convert to code in Pass 2 |
|
||
| `$D469-$D7DA` (882 B data) | **CODE** | Very large missed routine — convert to code in Pass 2 |
|
||
| `$DBFD-$DCF5` (249 B data) | **CODE** | Missed routine — convert to code in Pass 2 |
|
||
| `$DE21-$DEC8` (168 B data) | **CODE** | Missed routine — convert to code in Pass 2 |
|
||
| `$DED8-$DF4B` (116 B data) | **CODE** | Missed routine — convert to code in Pass 2 |
|
||
| `$E11D-$E1CC` (176 B data) | **CODE** | Missed routine — convert to code in Pass 2 |
|
||
| `$E350-$E40D` (190 B data) | **CODE** | Missed routine — convert to code in Pass 2 |
|
||
| **`$CB70-$CB90` (data)** | **DATA** | Confirmed: branch offsets, never executed as opcodes |
|
||
| **`$CB91-$CBAC` (data)** | **CODE** (jump target + linear) | **Critical**: `jmp $CB91` at `$CADE` enters here; executes linearly as a branch table. Current static trace has entire `$CB70-$CBAC` as one data block with dead branch-target labels inside. Pass 2 must split: `$CB70-$CB90` = data (branch offsets), `$CB91-$CBAC` = code (real branch table entered via `jmp $CB91`). |
|
||
|
||
CDL coverage: 28.2% code (4,614 bytes) vs static trace 33.9% (5,546 bytes). The static trace over-reaches via fall-through into the branch cascade; the CDL confirms the cascade is dead (branch at `$CB6E` always taken to `$CB4E`), but reveals `$CB91-$CBAC` is live code entered via the `jmp` at `$CADE`.
|