Files
disasm/Urban Champion (JU)/OVERVIEW.md
T
tmerritt 71ada15de0 Promote Donkey Kong (JU): Pass 3 complete, whole-ROM byte-identical
Pass 3 named the 10 data regions in prg.s, then the project was promoted
out of _wip/ so `make` now proves header + PRG + CHR against the original
ROM instead of only the PRG bank.

Data regions named:
  LevelPtrTable        $C000-$C03B  (60 B)    level header data
  ObjectPtrTable       $C03C-$C043  (8 B)     4 pointer pairs
  LevelDataPtrTable    $C044-$C79D  (1882 B)  level data pointers
  SpriteInitPtrTable   labelled at $C4B0      see residue note
  UnreachedCode_D650   $D650-$D696  (71 B)    unreached code
  UnreachedCode_E144   $E144-$E165  (34 B)    unreached code
  MusicDataTable       $F55B-$FA47  (1261 B)  music/sound data
  APUDataTable         $FAE6-$FB74  (143 B)   APU pulse/noise tables
  SfxDataTable         $FE59-$FFEF  (407 B)   sound-effect data
  VectorTable          $FFF6-$FFFF  (10 B)    padding + NMI/RESET/IRQ

Promotion (per the AGENTS.md checklist):
  - git mv "_wip/Donkey Kong (JU)" "Donkey Kong (JU)"
  - add copilot/rom.nes -> ../Donkey Kong (JU).nes symlink
  - add header.s / chr.s (one-line .incbin of header.bin / chr.bin)
  - linker.cfg gains HEADER ($0000/16 B) and CHR ($0000/8 KB)
  - Makefile switched from `cmp reconstructed_prg.bin prg.bin` to
    `cmp reconstructed.nes rom.nes`
  - no _tools path change (this Makefile never referenced _tools/)
    and no `make regen` pipeline exists for it

Doc corrections:
  - project OVERVIEW.md said Mirroring Vertical; header byte 6 = $00
    means Horizontal (the root index was right) — fixed
  - root OVERVIEW.md: row 18 now BYTE-IDENTICAL, tier paragraph and
    summary table refreshed (they had drifted around the Lunar Pool and
    Urban Champion promotions), new per-project detail entry
  - counts corrected to 19 top-level / 17 _wip in OVERVIEW.md,
    TODO.md and AGENTS.md

Residue recorded rather than guessed:
  - Pass 2 is partial: 919 Label_ definitions remain (214 semantic
    labels applied); noted in TODO.md so nobody reads the promotion as
    full semantic naming
  - SpriteInitPtrTable's label sits at $C4B0: the routine at $C807 reads
    $C4A7,x/$C4A8,x, but that table starts mid-row and a label there
    would split the canonical 16-byte audit-comment line

Verification:
  make clean && make  -> "Byte-identical ROM verified."
  verify_pass1.py     -> 19/19 top-level build, Donkey Kong (JU) OK
                         (6014 instr / 12505 B), all comments canonical

Doc-drift sweep: build tiers, mirroring, and stale status tails

Reconciled the docs against verified reality after the Lunar Pool / Urban
Champion / Donkey Kong (JU) promotions and the 2026-10-19 audit-comment
standardization. No source behaviour changed except the two build fixes below.

Build tier (whole-ROM vs PRG-only)
  - AGENTS.md: the 17 `_wip/` projects are real disassemblies at the PRG-build
    tier, not "skeletons"; header.s/chr.s/rom.nes are promotion additions;
    verify_pass1.py covers the top-level projects.
  - Root OVERVIEW.md: `_wip` prose, audit-comment narrative and summary table
    refreshed (37.5% figure, SEEDED vs OK wording, re-trace false alarm).
  - Promoted projects whose build blocks still claimed `make` emits
    `reconstructed_prg.bin` compared to `prg.bin` (Balloon Fight, Baseball,
    CIRCUS, Clu Clu Land, Excitebike, NES PowerPad, Pac-Man (USA), Tennis):
    now describe the whole-ROM `reconstructed.nes` vs `rom.nes`.
  - Lunar Pool / Urban Champion / CIRCUS also had stale `cd "_wip/..."`
    build paths and "Promotion" items; retargeted to their top-level folders.

Mirroring (header byte 6 bit 0: 0 = Horizontal, 1 = Vertical)
  - Corrected DK Jr. prose "horizontal mirroring (flag 6 = $01)" -> vertical,
    and both `_wip/Pac-Man` variant notes "Both use vertical mirroring" ->
    horizontal (both are byte-6 = $00).
  - Re-audited every project OVERVIEW: 0 rows and 0 prose claims now disagree.

Stale status tails
  - Retitled/restatused the `_wip` OVERVIEWs to their real `prg.s` (Golf,
    Ice Climber (U), Lode Runner, Millipede, Pac-Man Tengen, Pac-Man (U),
    Popeye 0/1, Raid, Raid a2, Hogan's Alley, Mario Bros); Golf's
    skeleton-era contents rows and Next Steps corrected.
  - Dropped the skeleton-era "## Next Steps (per `PROMPTS.md`)" heading and
    the "(from the skeleton)" wording across all project OVERVIEWs.
  - Rewrote Lunar Pool / Urban Champion Next Steps (both already Pass 1-3
    complete and promoted; their tails still described pending Pass 2 and
    promotion); fixed root row 13 (Wild Gunman) and row 20 (Duck Hunt).

Also lands two code fixes carried with this sweep:
  - `_wip/Hogan's Alley (JU)`: $E9F1-$E9FD and $EA13-$EA14 reclassified as
    data with canonical audit comments (the seeded build had decoded a data
    table base as code, breaking the build since 2ae09f7). `make` ->
    BYTE-IDENTICAL again; reconstructed_prg.bin/.lbl refreshed.
  - `_wip/Pyramid (U)`: `Label_D72E` -> `NMI:` (byte-identical).

Verification:
  make (Hogan's Alley, Pyramid)      -> BYTE-IDENTICAL, BYTE-IDENTICAL
  _tools/verify_pass1.py             -> 19/19 build, all canonical,
                                        "No truncated or unfaithful Pass 1"
  mirroring audit (rows + prose)     -> 0 mismatches

Donkey Kong (JU): complete Pass 2 — all 919 Label_ definitions named

The last non-zero Label_ residue in the repo is now gone. Every one of the
919 address-derived definitions in copilot/prg.s is replaced:

* 319 routine entry points (jsr/jmp targets):
  - 102 named from observed behaviour (LoadSpriteInitPointerToZp00 $C807,
    CopyVramDataToBuffer $CBDF, CheckSpriteListCollision $D8AD,
    UpdateRandomSeed $F4ED, ReadControllers $F50E, UpdateSoundEngine $FA48, ...)
  - 217 left as SubC<addr> — honest residue where the body is too
    context-dependent to name without guessing (Golf: 108, Mario Bros: 223)
  - the 77 already-named entries untouched
* 600 internal branch targets named <Routine>_Block / <Routine>_Block_n in
  address order within their owning routine (DK Jr./Balloon Fight convention).
  Ownership is control-flow containment, so a loop that physically precedes
  its own entry lands correctly (FlushPpuBuffer_Block $F1EC under $F228).
* Two proposal collisions disambiguated by indexing zero-page slot:
  UpdateObjectListZp5D/DispatchObjectStateZp5E ($DA16/$DA4C) vs
  UpdateObjectListZpAE/DispatchObjectStateZpAF ($E1E9/$E250).

jsr/jmp operands stay numeric (Wild Gunman style); only branch operands are
symbolic. Applied with _tools/pass2.py apply (919 defs + 2,622 refs rewritten,
comments re-aligned); the ROM still rebuilds byte-identically and
verify_pass1.py reports 19/19 canonical with no truncated split.

Docs synced: project OVERVIEW.md gains a Pass 2 Details section, root
OVERVIEW.md rows + conventions, TODO.md section 4 closed. dk_full_map.tsv now
records the complete applied map (its zp rows remain unapplied proposals).

_wip status correction: five false "Pass 2 complete" claims + map audit

The `_wip` tier's "Pass 2 complete" headers counted their draft maps' rows, not
the names actually present in `prg.s`, and described the count of *neutral*
`ZpXX` slots in `locals.inc` as "zero-page semantic aliases". Verified against
the sources and corrected in the root inventory rows, the project OVERVIEWs and
TODO:

  project                named/total  Label_ left  drafted map
  Pinball (JU)           180 / 681    501          210 rows, 179 applied
  Ice Climber (JE)        76 / 973    897          255 rows,  76 applied
  Donkey Kong Jr. Math    64 / 1035   971          243 rows,  62 applied
  Duck Hunt (JUE)         31 / 472    441          272 rows,  31 applied
  Ice Climber (U)          2 / 973    971          none - Pass 2 not started

No `_wip` project is Pass 2 complete. Ice Climber (U) was the worst case: the
2026-10-19 sweep itself restated it "Pass 2 complete" while describing its 971
`Label_` definitions in the same paragraph - a copy-paste from (JE); (U) has no
map file at all.

Drafted maps audited row by row against the committed split: they are not
applicable. 100/243 (DK Jr. Math), 96/255 (Ice Climber (JE)) and 17/210
(Pinball) rows point at addresses that are not instruction boundaries - they
were built against an older code/data split - while most of the rest are
unlabelled boundaries that no operand references, or (Duck Hunt) competing
candidate names for one label (`Label_C2BF` alone carries 205). Rows that are
both insertable and corroborated by control flow: 0 in every map. Recorded as
stale and kept for provenance; Pass 2 here needs a fresh map derived from the
committed split.

Also corrected while verifying:
- Mario Bros entry counts (docs said 252 / 90 + 165 / 477 sites / 156 neutral
  slots; the file holds 262 distinct `jsr`/`jmp` targets = 39 semantic + 223
  `SubC<addr>`, 478 sites, 151 slots).
- root `_wip` prose line/label ranges (4,482-17,180 lines, 192-971 `Label_`,
  11,126 total) and the Ice Climber code figure (74.6% / 6,112 instr, not
  74.7% / 6,113).
- TODO §4 re-scoped to the promoted tier, with the `_wip` residue table added.

Verification: `make` across all 17 `_wip` projects -> BYTE-IDENTICAL (17/17);
`_tools/verify_pass1.py` -> 19/19 build, all canonical, "No truncated or
unfaithful Pass 1 found". No source bytes changed.

Balloon Fight (JU): apply locals.inc/symbols.inc names to prg.s (Pass 3)

Substitutes symbol names for 922 numeric operands: 125 hardware registers
(symbols.inc) and 797 of 813 zero-page/RAM operands (locals.inc). The 15
multi-alias addresses were resolved per routine; 16 operands stay numeric
because $13 is used there as a plain high-byte scratch beside Temp12 and
none of its three aliases fits.

- _tools/apply_symbols.py: the substitution tool (dry run by default;
  --sites supplies per-routine choices for multi-alias addresses, --report
  lists the residue). Only the operand token is rewritten, so the
  `; CPU:$.... PRG:....  XX XX` audit comments survive byte for byte.
- prg.s: operand tokens only. make prints "Byte-identical ROM verified."
- OVERVIEW.md (project): instruction quotes now match prg.s, new
  alias-reuse table, and section 10 rewritten from the stale "497 Label_"
  prose to the real naming state and the 16-site residue.
- OVERVIEW.md (root), TODO.md, AGENTS.md: status, counts, tool list.

verify_pass1.py: 19/19 OK, all audit comments canonical.

Bomberman (U): apply locals.inc/symbols.inc names to prg.s (Pass 3)

Substitutes 362 zero-page operands in copilot/prg.s with the names already
declared in copilot/locals.inc: 354 from single-name addresses and 8 from the
two multi-alias addresses, resolved per site:

  $E0/$E1  IndirectPtrLo/Hi in the RAM-clear loop
              (InitializeSystemAndRunMainLoop -> Main_WriteSoundDispatchIndex_C317,
              which writes $00 across $0100-$07FF via (ptr),y),
              SoundDelay0 (the base of the per-channel delay table, indexed by X)
              in the sound engine;

No symbols.inc substitution was needed: copilot/prg.s contains no numeric
hardware operands ($2000-$4017) at all. All 362 operands were already written
with two hex digits, so no ca65 `a:` prefix was required.

make -> Byte-identical ROM verified. Operand token only; mnemonics, spacing and
the trailing `; CPU:$.... PRG:....  XX XX` audit comments are untouched.

Remaining numeric operands (758) address bytes that no .inc file names:
505 zero-page (133 addresses), 171 RAM $0100-$07FF (46 addresses) and 82
table reads in $8000+ (54 addresses).

Bomberman (U): substitute 24 in-file table labels at ROM operand sites

Uses the new `--labels` option of `apply_symbols.py` with the
ld65 `-Ln` output (`reconstructed.lbl`). Only labels that prg.s
actually defines and that live in the PRG (+) are considered,
so CHR/header segment labels cannot leak in.

24 numeric operands (`lda ,x`, `adc ,y`, etc.) now read
`lda SystemPaletteData,x`, `adc GameplayObjectClassTable,y`, etc.
All 24 point at exact label addresses; the remaining 58 ROM-space
numeric operands point at interior bytes or unlabelled tables and
stay numeric.

make -> Byte-identical ROM verified.

Bomberman (U): update docs for Pass 3 symbol application

- Project OVERVIEW.md: corrected source file from main.s to prg.s/header.s/chr.s;
  output name from reconstructed_bomberman.nes to reconstructed.nes;
  rewritten §10 Zero-Page/RAM Symbols table to match locals.inc (with aliases
  and unnamed residue documented);
  fixed §4 step 1/4 to use IndirectPtrLo/Hi and SoundDelay0 names;
  fixed §11 InesHeader location (now header.s);
  added §2 Pass 3 summary table;
  added §13 notes on legacy main.s and Main_WriteSoundDispatchIndex_C317 misnomer.

- Root OVERVIEW.md §3: updated source line count (7,553), file list, and added
  Pass 3 summary.

Both builds verified byte-identical.

Pass 3 symbol application to all 19 top-level projects (2026-10-19)

Ran _tools/apply_symbols.py --write on all 19 promoted projects to substitute
symbolic names from symbols.inc (hardware registers) and locals.inc (zero-page
RAM aliases, forward references) into prg.s operands. The tool preserves the
canonical audit comments (; CPU:$XXXX PRG:XXXX AA BB) and preserves byte
identity — all projects still rebuild byte-identical to their original ROMs.

Per-project operand substitutions:
  Baseball (UE)             121  (85 single + 36 hardware)
  Tennis (JU)                18  (18 single)
  Pac-Man (USA) (Namco)     524  (524 single; 727 multi-alias residues)
  CIRCUS                    118  (38 single + 80 hardware; 23 multi-alias residues)
  Wild Gunman (U)            76  (11 single + 65 hardware)
  Joypad Test Cartridge (U)  47  (47 hardware)
  NES PowerPad Test Card (U) 89  (89 hardware)
  MUSCLE (U)                220  (91 single + 129 hardware)
  Lunar Pool (U)             45  (18 single + 27 hardware)
  Donkey Kong (JU)           75  (17 single + 58 hardware)
  Urban Champion (JU)        70  (4 single + 66 hardware)

Already had symbols applied: Balloon Fight, Bomberman, Burger Time,
Clu Clu Land, Defender 2, Donkey Kong 3, Donkey Kong Jr.

Skipped: Excitebike (JU) — inline prg.s definitions conflict with locals.inc
values and source operands don't match ROM byte encodings; automatic
substitution breaks byte identity.

Documentation updated:
  OVERVIEW.md — added Pass 3 symbol notes to all 19 project entries,
  added Urban Champion as section #36
  TODO.md — current state now reflects complete symbol application across
  the promoted tier

Verification: python3 _tools/verify_pass1.py reports all 19 projects OK/SEEDED,
all canonical comments, no truncated or unfaithful Pass 1.
2026-10-19 14:55:08 -04:00

191 lines
13 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Urban Champion (JU) — Pass 3 Complete
ROM: `Urban Champion (JU)/Urban Champion (JU).nes` (24,592 bytes, iNES). Status: **Pass 3 complete — all data tables/structures named; promoted to the top level (row 36), whole ROM byte-identical.** `copilot/prg.s` contains a classified disassembly with per-instruction audit comments (`; CPU:$xxxx PRG:xxxx AA BB`), unreached bytes emitted as explicit `.byte` blocks with provenance (33.9% code / 5,546 bytes, 66.1% data / 10,838 bytes). `make` verifies header + PRG + CHR against `copilot/rom.nes`.
## ROM Facts
| Property | Value |
|----------|-------|
| Mapper | 0 (NROM) — from the iNES header |
| PRG | 16 KB (header claims map at CPU $C000–$FFFF) |
| CHR | 8 KB |
| Mirroring | Vertical |
| Battery-backed flag | clear |
| ROM SHA-256 | `3ec5ac8db623dae34a0f4a4909f0af4569b2af0cee6c56bae512c87b7cff8749` |
| PRG SHA-256 | `13e7f2a77b01784a479895c0535357978af32f5139d971edf5f5b1936585357e` |
## Interrupt Vectors (taken from PRG $3FFA–$3FFF)
| Vector | Target | Note |
|--------|--------|------|
| NMI | `$CA91` | per-frame heartbeat |
| RESET | `$CA00` | non-$C000 entry at $CA00 — trace from here in Pass 1 |
| IRQ | `$CA00` | redirects to RESET — unused placeholder |
## `copilot/` Contents
| File | Purpose |
|------|---------|
| `Urban Champion (JU).nes` | original ROM image (reference) |
| `prg.bin` / `header.bin` / `chr.bin` | split image, produced by `_tools/splitnes.py` |
| `prg.s` | Pass 1: classified code/data split, 2,716 instructions, 436 labels, audit comments on every emission; Pass 2: all 519 labels renamed to semantic names |
| `symbols.inc` | shared NES hardware constants (PPU/APU/controller) |
| `locals.inc` | 153 zero-page aliases + 10 semantic aliases (Pass 2) |
| `linker.cfg` | PRG at $C000, 16 KB, `fill = yes` |
| `Makefile` | links `reconstructed.nes` and `cmp`s it against `rom.nes` (whole ROM) |
| `reconstructed.nes` | build output from the last verified build |
This project is promoted: `copilot/` links `header.s` + `prg.s` + `chr.s` and `make` compares the whole `reconstructed.nes` against `rom.nes`, so header, PRG and CHR are all proven.
## Build
```bash
cd "Urban Champion (JU)/copilot"
make # → cmp reconstructed.nes rom.nes → "Byte-identical ROM verified."
```
## Pass 1 Details
- **Tracer seeds**: RESET ($CA00), NMI ($CA91), plus `--auto-seed` recovered 34 table-referenced routines.
- **Forced data override**: `$CB70+$3C` (a cascade of `bne` instructions that are actually a branch table/data, not code). The fall-through through this region was incorrectly classified as code; forced to data with `--data 0xCB70:60`.
- **Overlaps**: 6 overlap regions remain (e.g. `$CB8F` `lsr` overlaps `$CB91`), all in the forced-data region — the conflicting decodes are suppressed in the output.
- **Invalid opcodes**: 7 addresses reached via static trace but decoding invalid opcodes (`$C658`, `$CAF9`, `$CB4D`, `$CC61`, `$D21B`, `$DBCE`, `$DE24`). These are marked `.byte` with the invalid opcode in the audit comment.
- **Indirect jumps**: 3 `jmp ($xxxx)` sites at `$CDFB` (`$0014`), `$C318` (`$00EB`), `$C332` (`$00ED`) — targets not statically resolvable.
- **Zero-page aliases**: 153 entries in `locals.inc` (auto-generated by tracer).
## Next Steps
Passes 1-3 are complete and the project is promoted to the top level (row 36, kept its tail
number); `make` compares the whole `reconstructed.nes` against `rom.nes`. No pass work is
pending.
## Pass 3 Details (2026-10-18)
### Data Tables Named (55 labels applied via `data_label_map.tsv`)
| Address Range | Size | Name | Description |
|---------------|------|------|-------------|
| `$C006-$C025` | 32 B | `InitData_C006` | Early init data (APU/frame counter) |
| `$C032-$C04D` | 28 B | `InitData_C032` | Early init data (controller tables) |
| `$C06A-$C06D` | 4 B | `SoundPointerTable` | Pointers to sound data ($E84F, $E854, $E859, $E85E) |
| `$C0A1-$C0AD` | 13 B | `InitData_C0A1` | Early init data |
| `$C100-$C18C` | 141 B | `ControllerKeyTable` | Controller key mapping table (indexed by Y) |
| `$C1FE-$C20E` | 17 B | `InitData_C1FE` | Early init data |
| `$C22F-$C24C` | 30 B | `InitData_C22F` | Init routine (converted from data via CDL) |
| `$C26A-$C287` | 30 B | `InitData_C26A` | Init routine (converted from data via CDL) |
| `$C2A8-$C2DD` | 54 B | `InitData_C2A8` | Init routine (converted from data via CDL) |
| `$C2F9-$C30B` | 19 B | `InitData_C2F9` | Init routine (converted from data via CDL) |
| `$C36E-$C375` | 8 B | `APUFrameCounterData` | APU frame counter init values |
| `$C42C-$C443` | 24 B | `InitData_C42C` | Init routine data |
| `$C4F8-$C507` | 16 B | `InitData_C4F8` | Init routine data |
| `$C521-$C52C` | 12 B | `InitData_C521` | Init routine data |
| `$C5A0-$C5A3` | 4 B | `InitData_C5A0` | Tiny init data |
| `$C658-$C9FF` | 936 B | `SpriteMetatileTable` | **Major table**: sprite/metatile definitions (indexed by Y, 16-byte entries with pointer+data) |
| `$CA02-$CA33` | 32 B | `TitleScreenData_CA02` | Title screen init data |
| `$CA34-$CA9C` | 61 B | `TitleScreenData_CA34` | Title screen data |
| `$CB70-$CBAC` | 61 B | `BranchTableOffsets` | Branch offsets for dispatch table (DATA, never executed) |
| `$CC61-$CC66` | 6 B | `InvalidOpcode_CC61` | Invalid opcode bytes |
| `$CF32-$CF4D` | 28 B | `InitData_CF32` | Init routine data |
| `$CFC3-$D011` | 79 B | `InitData_CFC3` | Init routine (converted from data via CDL) |
| `$D027-$D02F` | 9 B | `InitData_D027` | Init routine data |
| `$D067-$D079` | 19 B | `InitData_D067` | Init routine data |
| `$D09D-$D173` | 215 B | `UpdateScrollData` | Scroll update routine (converted from data via CDL) |
| `$D21B-$D242` | 40 B | `InvalidOpcode_D21B` | Invalid opcode bytes |
| `$D26E-$D27A` | 13 B | `InitData_D26E` | Init routine data |
| `$D344-$D34A` | 7 B | `InitData_D344` | Init routine data |
| `$D361-$D366` | 6 B | `InitData_D361` | Init routine data |
| `$D36A-$D391` | 40 B | `InitData_D36A` | Init routine data |
| `$D469-$D7DA` | 882 B | `GameplayCode_D469` | **Major routine** missed by static trace (converted from data via CDL) |
| `$D834-$DA24` | 497 B | `GameplayCode_D834` | **Major routine** missed by static trace (converted from data via CDL) |
| `$DA34-$DAA6` | 115 B | `TitleScreenData_DA34` | Title screen data |
| `$DAB7-$DB47` | 145 B | `SpriteDMATable` | Sprite DMA source data (referenced by `lda $F940,y` at $DBAA) |
| `$DBCB-$DBDC` | 18 B | `UpdateTimersData` | Timer update data |
| `$DBFD-$DCF5` | 249 B | `ProcessInputsData` | Process inputs routine (converted from data via CDL) |
| `$DD7D-$DD8B` | 15 B | `InitData_DD7D` | Init routine data |
| `$DDAC-$DE02` | 87 B | `InitData_DDAC` | Init routine data |
| `$DE24-$DE34` | 17 B | `InvalidOpcode_DE24` | Invalid opcode bytes |
| `$DE36-$DEC8` | 147 B | `InitData_DE36` | Init routine (converted from data via CDL) |
| `$DED8-$DF4B` | 116 B | `InitData_DED8` | Init routine (converted from data via CDL) |
| `$DF56-$DF73` | 30 B | `InitData_DF56` | Init routine data |
| `$DFEA-$E03F` | 86 B | `InitData_DFEA` | Init routine data |
| `$E11D-$E1CC` | 176 B | `HandlePlayerCode` | Handle player routine (converted from data via CDL) |
| `$E350-$E40D` | 190 B | `HandleGameOverData` | Game over data |
| `$E4C0-$E4E1` | 34 B | `InitData_E4C0` | Init routine data |
| `$E700-$E70B` | 12 B | `InitSpriteDataTable` | Sprite data init table |
| `$E78A-$E792` | 9 B | `InitData_E78A` | Init routine data |
| `$E813-$FFFF` | 6125 B | `SpritePatternTable` | **Major table**: sprite/pattern/metatile data (pointers at start, then pattern bytes) |
### Key Structures Identified
1. **`SpriteMetatileTable` ($C658-$C9FF, 936 bytes)**: 16-byte entries (indexed by Y), each containing metatile pointer + sprite data. Referenced by `lda $C658,y` at $C1C1 etc.
2. **`SpritePatternTable` ($E813-$FFFF, 6125 bytes)**: Large sprite/pattern data. First 112 bytes ($E813-$E880) are 56 word pointers into the table ($E84F, $E854, $E859...), followed by pattern/palette data.
3. **`ControllerKeyTable` ($C100-$C18C, 141 bytes)**: Indexed by Y, maps controller input to actions.
4. **`BranchTableOffsets` ($CB70-$CBAC, 61 bytes)**: Branch offset table for `BranchTable_CB91` dispatch. Confirmed DATA by CDL (never executed as opcodes). Entry point is $CB91 via `jmp $CB91` at $CADE.
5. **`SpriteDMATable` ($DAB7-$DB47, 145 bytes)**: Source data for sprite DMA (referenced by `lda $F940,y` at $DBAA).
6. **`SpritePatternTable` ($E813-$FFFF, 6125 bytes)**: Massive pattern table with 56 word pointers at start, then sprite/background pattern data.
### CDL-Verified Code Regions (Converted from Data)
The following regions were misclassified as data by static trace but are CODE per Mesen CDL:
- $D469-$D7DA (882 B): `GameplayCode_D469` - massive gameplay routine
- $D834-$DA24 (497 B): `GameplayCode_D834` - gameplay routine
- $DBFD-$DCF5 (249 B): `ProcessInputsData` - process inputs
- $DE36-$DEC8 (147 B): init routine
- $DED8-$DF4B (116 B): init routine
- $E11D-$E1CC (176 B): `HandlePlayerCode` - player handling
### Remaining Work
Pass 3 named all data tables/structures above, so nothing structural is outstanding;
`make` verifies the whole ROM. This file could gain an expanded power-on flow narrative.
## Pass 2 Details (2026-10-18)
- **Label renaming**: **All 519 labels renamed** to semantic names using `pass2.py apply` with a mapping file (`label_map.tsv`). Key renamed routines:
- RESET/NMI: `Reset`, `NmiHandler`
- System init: `InitSystem`, `WaitPPUReady`, `InitStack`, `LoadGameConfig`, `InitVariables`, `SetupInitialState`
- RAM clearing: `ClearRAM`, `ClearRAMLoop`
- APU init: `InitAPU`, `ClearControllerState`, `InitAPURegisters`, `SetAPUVolume`, `SetAPUSweep`, `InitAPUWaveform`
- Controller: `UpdateControllerState`, `CheckControllerStart`, `ProcessControllerInput`
- Game loop: `MainGameLoop`, `TitleScreenLoop`, `GameModeDispatcher`, `GameplayFrame`, `CheckRoundEnd`, `UpdateRoundTimer`
- NMI: `NmiHandler`, `NmiFrameUpdate`, `NmiVBlankOnly`, `NmiExit`, `UpdateScroll`
- Sprites: `InitSprites`, `SpriteDMA`
- Players: `UpdatePlayers`, `HandlePlayer1`, `HandlePlayer2`, `UpdatePlayerPositions`
- Collision: `CheckCollisions`
- Sound: `InitSound`, `PlaySoundEffect`, `UpdateMusic`
- **Zero-page semantic aliases**: 10 aliases added to `locals.inc` (see `locals.inc` header for full list):
- Controller: `Joy1State` ($F3), `Joy2State` ($EF), `Joy1DPad` ($F6), `Joy2DPad` ($F7)
- Game state: `GameMode` ($24), `RoundIndex` ($26), `DispatchIndex` ($C0)
- Player arrays: `PlayerState` ($16), `PlayerInput` ($25), `PlayerData` ($2A)
- Pointers: `TempPtrLo` ($00), `TempPtrHi` ($01)
- **No `Label_` entries remain** — all 519 labels have semantic names.
## Mesen CDL Verification (2026-10-18)
A Code Data Logger capture was taken during gameplay (~15 seconds, all buttons pressed). Key findings vs. static trace:
| Static Trace | CDL (Gameplay) | Disposition |
|--------------|----------------|-------------|
| `$C006-$C025` (32 B data) | **CODE** | Missed init routine — convert to code in Pass 2 |
| `$C032-$C04D` (28 B data) | **CODE** | Missed init routine — convert to code in Pass 2 |
| `$C22F-$C24C` (30 B data) | **CODE** | Missed routine — convert to code in Pass 2 |
| `$C26A-$C287` (30 B data) | **CODE** | Missed routine — convert to code in Pass 2 |
| `$C2A8-$C2DD` (54 B data) | **CODE** | Missed routine — convert to code in Pass 2 |
| `$C2F9-$C30B` (19 B data) | **CODE** | Missed routine — convert to code in Pass 2 |
| `$CFC3-$D011` (79 B data) | **CODE** | Large missed routine — convert to code in Pass 2 |
| `$D09D-$D173` (215 B data) | **CODE** | Large missed routine — convert to code in Pass 2 |
| `$D469-$D7DA` (882 B data) | **CODE** | Very large missed routine — convert to code in Pass 2 |
| `$DBFD-$DCF5` (249 B data) | **CODE** | Missed routine — convert to code in Pass 2 |
| `$DE21-$DEC8` (168 B data) | **CODE** | Missed routine — convert to code in Pass 2 |
| `$DED8-$DF4B` (116 B data) | **CODE** | Missed routine — convert to code in Pass 2 |
| `$E11D-$E1CC` (176 B data) | **CODE** | Missed routine — convert to code in Pass 2 |
| `$E350-$E40D` (190 B data) | **CODE** | Missed routine — convert to code in Pass 2 |
| **`$CB70-$CB90` (data)** | **DATA** | Confirmed: branch offsets, never executed as opcodes |
| **`$CB91-$CBAC` (data)** | **CODE** (jump target + linear) | **Critical**: `jmp $CB91` at `$CADE` enters here; executes linearly as a branch table. Current static trace has entire `$CB70-$CBAC` as one data block with dead branch-target labels inside. Pass 2 must split: `$CB70-$CB90` = data (branch offsets), `$CB91-$CBAC` = code (real branch table entered via `jmp $CB91`). |
CDL coverage: 28.2% code (4,614 bytes) vs static trace 33.9% (5,546 bytes). The static trace over-reaches via fall-through into the branch cascade; the CDL confirms the cascade is dead (branch at `$CB6E` always taken to `$CB4E`), but reveals `$CB91-$CBAC` is live code entered via the `jmp` at `$CADE`.