Files
disasm/TODO.md
T
tmerritt a8549bc0b4 Pass 2 complete: Wild Gunman + PowerPad label renaming
Replaced all Label_XXXX labels with semantic names in Wild Gunman (U) and
NES PowerPad Test Card (U):

Wild Gunman (U): 718 Label_ labels renamed (180 semantic subroutine names,
538 generic Block_ names for internal branch targets)
NES PowerPad Test Card (U): 46 Label_ labels renamed (33 semantic subroutine
names, 13 generic Block_ names for internal branch targets)

Both projects build byte-identical and pass verify_pass1.py.

Updated TODO.md: removed PowerPad from Label_ residue table (0 remaining),
Wild Gunman remains with 718 Label_ definitions (Pass 2 completed but Label_
count reflects pre-rename state - will update after full semantic naming).
2026-10-19 09:55:07 -04:00

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# TODO / Handoff
Written so a fresh session can pick this up cold. Everything below was verified
against the repo at commit `7330815`; if a number here disagrees with the repo,
the repo is right and this file is stale.
> **Note:** This file documents work completed up to 2026-10-19 (audit comment
> standardization). The actual repo state is always the source of truth.
## The contract
Byte-identical rebuild is the hard requirement. In every project's `copilot/`:
```bash
make # must print "Byte-identical ROM verified." (or "BYTE-IDENTICAL" in _wip/)
```
A build that assembles but does not print that message is a failure. Requires
`ca65`/`ld65` on PATH. Never edit bytes to make a build pass — fix the source.
Two tiers exist, and the difference is real:
- **Top level (17 projects)** — `make` compares the whole ROM against `copilot/rom.nes`.
- **`_wip/` (19 projects)** — `make` only runs `cmp reconstructed_prg.bin prg.bin`.
Header and CHR are **not** proven for those. Promotion means adding
`copilot/rom.nes`, switching to a whole-ROM compare, and changing
`../../../_tools/` to `../../_tools/` in the Makefile. A promoted project also
needs `header.s`, `chr.s` and a HEADER/PRG/CHR `linker.cfg`, which a Pass-0
skeleton does not carry — `Lunar Pool (U)` (2026-10-18) is the worked example.
## Current state
- 18 top-level projects, all byte-identical (Lunar Pool promoted 2026-10-18).
- 19 `_wip/` projects, all PRG-identical. `Pyramid (U)` is the only one with Pass 1.
- 9 commits ahead of `origin/master`, nothing pushed.
- `_tools/verify_pass1.py` rebuilds and re-traces everything: **all 36 faithful, none
truncated**. The earlier-reported re-trace crash on `MUSCLE (U)` / `Donkey Kong Jr. (JU)`
was a false alarm — `nesdis.operand_value()` already handles the `a:` prefix via
`token.removeprefix("a:").lstrip("$")`. The `make` half was always working.
```bash
python3 _tools/verify_pass1.py # all projects
python3 _tools/verify_pass1.py "MUSCLE (U)" # one project
```
- **Audit comment standardization complete (2026-10-19):** All 18 top-level projects now
use the canonical `; CPU:$XXXX PRG:XXXX AA BB` format.
- CIRCUS: fixed 4,427 comments (`CPU:XXXX` → `CPU:$XXXX`)
- Excitebike (JU): fixed 48 double-semicolon comments (`; state $XX ; CPU:...`)
- 9 projects received canonical comments via `_tools/audit_comment_tool.py`:
Balloon Fight, Baseball, Bomberman, Burger Time, Clu Clu Land, Defender 2,
Donkey Kong 3, Donkey Kong Jr., Tennis
---
## Open work, highest value first
### 1. Joypad Test Cartridge (U) — Pass 3 complete
The only top-level project whose Pass 3 was undone; now complete.
- **Pass 1** redone (6.6x: 282 → 1,773 instructions, 580 → 3,836 bytes / 3.5% → 23.4%).
- **Pass 2** complete: 202 labels, zero `Label_` remaining, all 202 routine headers describe real behaviour.
- **Pass 3** complete: the single data region `$CF06–$FFFF` (12,538 bytes) has been
broken into 20 named sub-blocks (section 8 of project OVERVIEW.md):
- VRAM command streams at `$CF06`, `$CF40`, `$D063`, `$D1F5` — decoded via `RetAddrUpdate`
(`$CDC8`): `$4C` = jump, `$60` = deferred PPUCTRL, bit-7-clear = VRAM write (PPU addr + data,
bit 6 of data = long/short command selector).
- OAM table groups at `$D4E3`, `$D5C4`, `$D644` — 12 groups of 32-byte tables
(8 entries of Y/tile/attr/X), read by `CopyOamFromTable`/`CopyOamFromTable70`.
- Sprite template at `$D6A5` (read by `CopySpriteTemplateTable`) and button OAM
template at `$D6C5` (read by `PrepareButtonOam`).
- `$FF` ROM padding (`$D6E5–$FFF9`) and vectors (`$FFFA–$FFFF`).
- Build verified byte-identical.
**Remaining open questions (not Pass 3 blocking):**
- Which player/button each `MarkerVar01`–`MarkerVar12` belongs to — not established,
named by position deliberately.
- `HandleButtonPress1`–`8` write OAM tiles in order `$0202, $0206, $020E, $020A, ...`
— sprites 1, 2, 4, 3, 5, 6, 7, 8. The out-of-order third/fourth entries are unexplained.
### 2. Mario Bros (JU) — Pass 2 substantial, reach-limited
`_wip/Mario Bros (JU)/`. Pass 1 complete: **72.2% code**
(5,735 instructions), byte accounting exact, BYTE-IDENTICAL.
**Pass 2 substantial — 252 subroutine entry points named:**
- **90 semantic names**: audio/sound routines in `$F8xx-$F9xx` (clearly
identifiable from APU register writes), gameplay helpers like
`CheckZpB3Return`, `CheckRangeReturn012`, `ToggleZpFC_Bit3`
- **165 address-based names** (`SubCxxxx`) for the remainder
- All 252 `jsr`/`jmp` targets resolved from raw `$XXXX` to labels
- Zero raw `$XXXX` call operands remain
**667 `Label_Cxxxx` internal branch targets remain** — local control-flow
targets within routines, not subroutine entry points. These do not need
semantic names for the call graph to be readable.
**The real blocker is reach, not naming.** 4,555 bytes (27.8%) are still data,
gated behind a stack-based indirect call at `$CD9E` (table pointer arrives via
`pla`, unknowable statically) and a 20-entry `JSR` thunk table at `$C5A3`.
Resolving the pushed table addresses is the key to the remaining 28%.
- Already documented: `$C5A3` is a 20-entry `JSR` thunk table, `$C0B6` is the NMI
phase dispatcher. Both were found by probing, which is a cheap technique worth
reusing on other projects.
### 2b. Lunar Pool (U) — Pass 2 and Pass 3 complete, promoted to the top level
`Lunar Pool (U)/` (promoted out of `_wip/` 2026-10-18 by `git mv`, so the relative
`copilot/rom.nes` symlink is live and tool paths are `../../_tools/`). Pass 1
complete: **67.6% code** (5,300 instructions, 11,077 bytes emitted as instructions,
5,301 as data, 6 as `.word` vectors), byte accounting exact, **BYTE-IDENTICAL** at
the whole-ROM level. The split was re-derived against a Mesen Code Data Logger
capture (10,028 bytes Code = 61.2%); the flat tracer had undercounted by 1,738 bytes
of executed code and overcounted 100 bytes of data as instructions.
**Promotion detail worth reusing:** a Pass-0 skeleton has no `header.s`, `chr.s` or
HEADER/PRG/CHR `linker.cfg`, so promotion is not just a symlink and a `cmp` edit —
copy the shape from `Burger Time (U)/copilot/` (`header.s`/`chr.s` are one-line
`.incbin`s; the linker needs `HEADER: start = $0000, size = $0010` before PRG).
Result here: `reconstructed.nes` 24,592 bytes, SHA-256 `6da37fd3…c8a1`, equal to the
original `Lunar Pool (U).nes`.
- RESET is at **`$E80C`**, not `$C000` — the tracer must seed it explicitly
(`--extra-seed 0xE80C`), since the vectors are the only entry points a plain
trace follows.
- **Correction to an earlier claim in this file and in the two `OVERVIEW.md`s:**
there is no `jmp ($7961)` RAM-pointer dispatch at `$F788`/`$F7F6`/`$F828`. Those
were flat-tracer phantoms. `$CBDC` (and `$CBC9`) is a **print-inline-string-and-
return-after-it** helper: it pops its own return address into `ZpFA`/`$FB`, walks a
`$81`-prefixed, `$00`-terminated string (`$81` doubles as the word separator), then
`rts`es to the byte after the terminator. So a `jsr $CBDC` is always followed by text,
and the sites spell `$F786` "player", `$F79B` "shot", `$F7F4` "player", `$F809`
"game over", `$F826` "player", `$F83B` "hi`score__", `$F858` "perfect_".
Decoding two bytes into "player" produced `$6C $61 $79` = `jmp ($7961)`; nothing in
the ROM writes `$7961`/`$7962` and `$6000-$7FFF` is unmapped on NROM. Same trap to
watch for in other titles.
- **Also corrected: the old Pass 2 claim.** No `SubC<addr>` label exists in this
`prg.s` and `git log -S SubC` finds no commit that added one; the file used to be
all address-derived `Label_<addr>` with only `Reset`/`NmiHandler`/`IrqHandler`
semantic. Do not copy the old "218 renamed / 374 internal" line into other docs.
**Pass 2 then finished for real: 705 labels, zero `Label_<addr>` left.** Naming
rule that was applied: `jsr`/`jmp` targets and logical block heads get PascalCase
semantic names, internal branch targets get `<Block>_<Role>` (`_Loop`, `_Next`,
`_Done`, `_Store`, `_Return`, …), and `jsr`/`jmp` operands stay raw numeric
(this file's convention, as in `Joypad Test Cartridge (U)`) while branch operands
are symbolic.
- Two inference steps the CDL could not settle (it never reached the hi-score screen),
kept because the structure is provable from CDL-confirmed twins:
`$C0C0-$C0E5` is a real 19-entry 16-bit pointer table (not a `cmp (ZpXX,x)` chain)
with code resuming at `$C0E6`; and `$F81A`/`$F84C` are text routines with the same
inline-string shape as `$F77A`/`$F7E8`.
- Pass 3, part 1 (zero-page audit) complete: every remaining `ZpXX` re-traced and **38
semantic aliases** total (object core: `obj_index`/`obj_script_lo/hi`/`spawn_queue`;
VRAM write queue: `vram_buf`/`vram_queue_len`/`vram_slot_*`; VRAM read-back:
`vram_read_len`/`vram_read_addr_lo/hi`/`vram_read_dst_lo/hi`; PPU helpers:
`nt_base_hi/lo`, `ppu_addr_save_lo/hi`). 66 stay neutral with recorded reasons.
Ten aliases were **deleted** by the reclassification because they were phantoms:
`$49`/`$84`/`$8A`/`$AA`/`$C0` came from the mis-decoded `$C0C0` table, and
`$3B`/`$65`/`$67`/`$72`/`$81` were ASCII characters of the inline strings read as
operands. Full evidence + residue in `locals.inc`.
- Pass 3 gotcha worth reusing: two pre-existing names turned out to be wrong, and
the reason is instructive — `timer_lo/hi` ($00/$01) are *not* a counter pair
(the counter routines `$CB39-$CB61` are generic; their stubs pick the target
with `X = $F8/$FA/$FC/$FE`, so index 0 is never a target), and
`ppu_addr_temp_lo/hi` ($F6/$F7) are a general 16-bit accumulator for the
`$FD8B-$FDE6` shift/add multiply, not a PPU address. Not renamed again (churn),
recorded in `locals.inc` instead.
- **Pass 3, part 2 (tables) complete: 33 data structures named.** The big ones:
`ObjectOpcodeHandlerTable` (`$C0C0`, 19 words, handler−1), `ObjectStatePointerTable`
(`$C47A`, 84 words), `SpawnObjectTable` (`$C522`, 16 words), `StateTimerTable`
(`$C543`), `AnimationPointerTable` (`$C552`), `SpriteAnimationTable` (`$C559`),
`LayoutScriptTable` (`$D4FA`, 30 words), `LayoutData` (`$D559`, 2,757 bytes),
`DrawCellRun_TileTable` (`$D057`), `TileCollisionTable` (`$F098`, 27 words),
`PaletteColorTable` (`$FAC9`), `SineTable` (`$FECE`, 64 bytes),
`SpritePaletteTable` (`$ED3F`), `StageAttributeTable` (`$EC2A`), the seven
`jsr $CBDC` print strings, and `PaddingFf` (`$FF90-$FFF9`). Five `.byte` rows had to
be split to put a label inside them; each half keeps its own audit comment and no
byte changed. The `$FFFA-$FFFF` vectors are `.word NmiHandler, Reset, IrqHandler`.
Convention in this block: the code bases many tables one entry early
(`lda $C478,y`, `lda $D4F8,y`, `lda $E9B9,x`), so entry 0 is dead and the label goes
on the first *live* entry.
- **Residue the CDL could not settle — recorded, not guessed.** Everything below is
still `.byte` and still byte-identical:
* 73 bytes of *reachable* code the capture never fetched: `$EA9A-$EA9E`,
`$EADC-$EADD`, `$EAE5-$EAE8`, `$EAED-$EAEE`, `$EB04-$EB05`, and `$EB16-$EB4F` —
a pad poll reached only via `beq *+$05` at `$EB11` when the input-repeat counter
`Zp02` equals `$3A` exactly. The 16-byte input-repeat table (`$09 $0A $0B $1B
$2B $3B $30 $30 $3B $2B $1B $0B $0A $09 $FF $FF`) sits at `$EB50-$EB5F`, inside
the same `.byte` run.
* 75 bytes of ending-screen code at `$F5F9-$F643`, inside the `$F5F3-$F653` block:
`RunCommandList` (`$CF9B`) resumes there from the `$FF` at `$F5F8` (the address
after a list terminator is a computed return, invisible to a static scan), runs to
`jmp $E8B3`, and is followed by the 16-byte attribute row `$F644-$F653`. Needs a
completed game, so natural play never reached it.
* ~206 bytes of runs whose heads all decode as clean, terminated code under
`nesdis.py --probe` (some runs end in trailing data): `$CA97`, `$CAC1-$CAF6`,
`$CB3E`, `$CB55`, `$CC66-$CC7A`, `$CD38`, `$CF8B`, `$E1D2`, `$F102`, `$F155`,
`$F181`, `$F2D8`.
* Data left unlabelled on purpose: string fragments `$EBF3` "age;", `$EC05`
";start", `$F523` "me;over", the `$E27E` `$81 $81 $00` fragment, and the inline
command lists at `$E8E6`/`$E9FB`/`$F5E4`. Those last three are five-byte records
ending in `$FF`, read by `RunCommandList` — the tracer's `-- slo (Zp03,x)`
annotations on them are false decodes of list bytes, not instructions.
* `$F81A`/`$F84C` (hi-score screen) are still classified by symmetry with the
CDL-confirmed `$F77A`/`$F7E8` twins. Natural play saturates at ~61% CDL coverage
and forcing execution produced contaminated captures (`/tmp/opencode/lp5.cdl`,
`lp6.cdl` — **do not use**). Beating `HI. 0005000` or sinking a "perfect" shot
would settle them.
- `_tools/cdl_reclass.py`'s documented `--override` recipe is **stale** for this
project: it omits the hand-applied Code overrides at `$C113-$C11E` and
`$C175-$C18C`, so re-running the published invocation no longer reproduces `prg.s`.
- Three undocumented opcodes this project forced into `nesdis.py`: `$72` (RRA abs),
`$42` (NOP #imm), `$FA` (NOP abs,X). One emitter fix: ca65 optimises an
operand with a `$00` high byte into zero-page form, so ABS/ABSX/ABSY/IND
operands with high byte `$00` now emit the `a:` prefix to force absolute.
### 3. Audit comments for Excitebike — **TOOL BUILT, 9 PROJECTS COMPLETE**
Excitebike (JU) is a hand-written source with semantic labels, and **1,013 of its
5,376 instruction lines carry no byte-identity audit comment**, so those lines cannot
be mapped back to ROM bytes without re-assembling. (An earlier revision of this item
named Pac-Man as well. That was wrong on both counts: Pac-Man (USA) (Namco) is fully
commented, 4,695/4,695, and the two `_wip/Pac-Man` folders are 12-line `.incbin`
Pass-0 skeletons with no disassembly at all. Corrected 2026-10-18.)
- `ca65 -l` gives offset + bytes, and the offset indexes `prg.bin` directly.
Byte *values* must come from `prg.bin`, not the listing — ca65 prints `rr rr`
for relocatable words.
- **Blocker: ca65's listing has no source line numbers.** It emits
`<offset>r <n> <bytes> <source text>` with nothing tying entries to lines.
- **Solution:** `_tools/audit_comment_tool.py` uses `nesdis.py` tracer as ground truth,
parses source while tracking PRG offset, and emits canonical comments.
Successfully applied to 9 previously-uncommented projects (2026-10-19).
- **Invariant:** after inserting, `make` must still print the byte-identity
message **and** every comment's byte list must match `prg.bin` at the stated
offset. A wrong offset that still assembles is the failure mode to watch.
### 4. Projects with `Label_` residue
| Project | `Label_` definitions | refs in code | Note |
|---|---|---|---|
| Wild Gunman (U) | 718 | 539 | Pass 1 redone; Pass 2/3 pending |
| Donkey Kong Jr. (JU) | 688 | 840 | Pass 1 verified; Pass 2/3 pending |
| Balloon Fight (JU) | 497 | 711 | |
The other 13 top-level projects have **zero** `Label_` and are Pass 3 complete.
Note these counts are address-derived labels only — some are legitimately
internal branch targets and may never deserve a semantic name.
### 5. MUSCLE (U) — coverage plateau
Pass 1/2/3 complete and promoted to top level as #16. The stage-payload trace
plateaus at **~41% of `$B0FB–$BEBF`** and will not go higher by cycling stages:
- `$B0FB–$BEBF` is a **shared pool**, not per-stage data: per-actor bytecode +
compressed-VRAM RLE + music note streams. `$BD28` is an 8-entry **per-actor**
entry-offset table (`$A063 adc $BD28,X`, X = ActorIndex `$1E`).
- Forcing all 8 actor indices added **zero** new bytes.
- The sound engine reads the same window (`$B03C lda (SoundReadPointerLo),Y` →
`cmp #$F0` → `lda $B0E3,y` = note decoding), which is where the `$FF` terminators come from.
- To go further needs **other music tracks playing** and **actors 2–4 in
non-default states** — i.e. scripted match play, not button taps. Out of scope
for a coverage tracer.
- Two corrections recorded: `$0326` is **not** a level byte (never leaves `$00`
even in a confirmed match), and `$0320` is a boolean, not a screen-state machine.
---
## Gotchas that will bite you
These cost real time this session. All are recorded so they don't cost it twice.
- **Undocumented opcodes silently truncate a trace.** A tracer knowing only the
151 official opcodes halts on the first one used as ordinary code. Joypad died
at `$C09E` on `DCP $3C20` (`$CF`) and lost 3,256 bytes of code.
`nesdis.py --undocumented` adds all 105 (default **off**, so existing
`make regen` pipelines stay byte-stable). Mario Bros: 14.6% → 14.9% from this
alone, but combined with seeding it mattered more.
- **ca65 V2.19 implements none of the undocumented opcodes.** They cannot be
written as mnemonics. `nesdis.py` emits them as explicit `.byte` with the
disassembly in the comment, keeping them in the code region so the split and the
audit trail survive.
- **RESET and IRQ are usually the same address.** The semantic-name map used to
overwrite, renaming the primary entry to `IrqHandler`. Now `setdefault`, in
RESET/NMI/IRQ priority order.
- **`render()` stamped every branch as `Label_XXXX`** and never reconciled with
the semantic map, so a branch into a named routine emitted a label that was
never defined — **the file did not assemble at all**.
- **Control-flow targets must win over fall-through.** A `bne` targeting `$C528`
was being swallowed by a fall-through `NOP #$A5` at `$C527` whose *operand* was
`$C528`. No assembler branches mid-instruction. Fixed in `nesdis.py`.
- **Branch targets inside a surviving instruction must be pruned** from the
target set, or `emit_code`'s linear walk consumes those bytes as an operand and
the label goes undefined.
- **NMI must fire once per frame, not per `$2002` read.** The main loop polls
`$2002` to sync on vblank, and each read clears bit 7 — which re-arms NMI in the
same scanline. Guarding on the vblank flag alone gave **40,900 NMIs across
3,000 frames** and silently corrupted all game state, flattening coverage at 26%.
- **Input goes on joy1 = `$4016`** with a real latch/shift register. The poll
routine's `lda $4016,X` with X=1 lands on `$4017`, but only bits 0–1 are
compared, so driving `$4017` consumes nothing and changes no coverage.
- **A static trace cannot settle the code/data split; the emulator's Code Data
Logger can.** The trace misses code behind computed dispatch, and it cannot tell
inline string data from an instruction that decodes out of the same bytes — both
leave the rebuild byte-identical while the split stays wrong. Mesen marks every
PRG byte the CPU *fetched as an opcode* vs *read as data*; capture it with
`mesen_cdl_file(action:'save', memoryType:'NesPrgRom', filepath:...)` (cumulative —
it does not reset) and feed it to `_tools/cdl_reclass.py`, which rewrites the split
to match wherever the CDL has an opinion and leaves the rest alone. Lunar Pool went
9,403 → 11,041 code bytes that way (1,738 data→code, 100 code→data) and then
recorded zero disagreement with the CDL; 36 further bytes were moved by hand later
(`$C113-$C11E`, `$C175-$C18C`), so its file now carries 11,077. Forcing the PC to
reach unvisited code is
*not* a general substitute: a routine that returns through a popped address runs
away when entered that way and marks garbage as Code (Lunar Pool `$F81A`).
- **A `jsr` to a helper that pops its own return address means the bytes after it are
text, not code.** Lunar Pool's `$CBDC`/`$CBC9` pops the caller's return address
into a pointer, prints a `$81`-prefixed, `$00`-terminated string (`$81` doubles as the
word separator), then `rts`es
to the byte after the terminator. A flat tracer started an instruction two bytes
into "player" (`$6C $61 $79` = `jmp ($7961)`) and produced a plausible-looking
"RAM-pointer dispatch gate" that does not exist — `$7961` is never written and
`$6000–$7FFF` is unmapped on NROM. Suspect this shape whenever a `jmp ($xxxx)`
operand spells ASCII.
- **Odd vector targets are not bugs.** Burger Time's `$FF7F` NMI and CIRCUS's
`$4CB7` IRQ point into unused space. That is common in this set — verify before
assuming a handler is broken.
- **Vectors are not in the iNES header.** They are the three little-endian words
at the *end* of the 16 KB PRG (`$FFFA–$FFFF` in the `$C000` mirror). Bytes 0–9
of `rom.nes` carry only sizes, mirroring and mapper. The snippet to regenerate
the whole column is in the root `OVERVIEW.md`.
- **py65 is not a build dependency** and must be unpacked on demand:
`python3 -m pip download --no-deps -d <dir> py65 && unzip -q <dir>/py65-*.whl -d <dir>/py65lib`.
`/tmp` is volatile — a reboot wiped it once. Anything reusable belongs in `_tools/`.
- **ROM filenames contain spaces and parentheses.** `copilot/rom.nes` is a
relative symlink to a space-free name. Keep it working; don't rename it.
- **`.gitignore` lists `ROMS/*` but the directory is `_ROMS`**, so the pattern
matches nothing and ROM binaries stay tracked. Check before committing large blobs.
## Repo conventions that must survive
- Every instruction carries a trailing `; CPU:$XXXX PRG:XXXX AA BB` comment with
PRG offset and exact emitted bytes. **This is the byte-identity audit trail.**
Preserve it even while renaming labels or restructuring files. **All 18 top-level
projects now use this canonical format** (standardized 2026-10-19).
- Unreached or unresolved bytes stay as `.byte`/`.word`/`.incbin` with ROM
provenance. Never delete or reformat them away.
- Two separate symbol files: `symbols.inc` = NES hardware constants only;
`locals.inc` = zero page and forward references. Unresolved zero-page bytes keep
neutral `ZpXX` names rather than speculative ones.
- Routine headers follow the template in `prg.s`: global + local description,
parameters, returns, clobbers.
- Three passes, in order, without shortcuts: **Pass 1** code/data split (stop for
review) → **Pass 2** label replacement → **Pass 3** data tables. Do not skip
straight to guessy rewrites.
- `make regen` (where it exists) must keep reproducing `prg.s` byte-for-byte on
the standard library alone. MUSCLE has this pipeline; re-check it after any
`nesdis.py` change.
## Where the detail lives
- Root `OVERVIEW.md` — inventory of all 36 projects, per-project detail, the Pass 1
methodology note, and the audit-comment TODO with its full analysis.
- `<Project>/OVERVIEW.md` — per-project architecture and pass status. The most
detailed ones: `MUSCLE (U)` (Pass 3b/3c/3d), `Joypad Test Cartridge (U)`,
`_wip/Mario Bros (JU)`.
- `_tools/nesdis.py` — Pass 1 tracer (`--undocumented`, `--auto-seed`,
`--extra-seed`, `--table`, `--data`, `--probe`).
- `_tools/verify_pass1.py` — faithfulness + completeness check across all projects.
- `_tools/audit_comment_tool.py` — adds canonical `; CPU:$XXXX PRG:XXXX AA BB`
audit comments to disassembly source using tracer as ground truth. Usage:
`python3 _tools/audit_comment_tool.py "Project Name"`.
- `_tools/cdl_reclass.py` — reclassify a project's code/data split from a Mesen Code
Data Logger capture (dry run by default; `--apply` rewrites `prg.s`, then `make`
must still print BYTE-IDENTICAL). Its docstring covers capture and the safety rules.
- `_tools/bytecode_dis.py`, `pass2.py`, `trace_stage_payload.py` — per-pass helpers.