Files
disasm/NROM/Ice Climber (U)/routinemap.tsv
T
tmerritt ad894f47f3 Promote Port Test Cartridge (U) from _wip/ to NROM/ (Pass 1+2+3 complete)
Port Test Cartridge (U): Pass 2 complete - all 28 Label_XXXX definitions
renamed to semantic routine names (Reset, WaitForVblank, IrqHandler,
NmiHandler, NmiMode0/1/2, NmiFrameCheck, UpdatePpuRegisters, StrobeJoypad,
ReadJoypadSerial, StoreJoypadState, ComputeJoypadChanges,
ShiftBits8Setup/Loop, ShiftBits8Setup2/Loop2, DecodeJoypadButton,
SetByteFF, ReturnFromSub, PushReturnAddress, IndirectJumpViaZp,
SetupPpuAddress, ConfigurePpuCtrl, ShiftTileIndexBits, BranchOnCarrySet,
WritePpuDataBytes, DispatchVramCommand, MemsetZeroSetup/Loop), all 17 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 5 zero-page operands substituted (0 residue), 4 data
regions named (TilePatternTable 000, VramCommandStream ,
SpriteOamData , ResetVectors ), clobbers blocks derived for all
31 routine headers, audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Port Test Cartridge (U)/; root README.md
inventory updated (row 42 main table, row 55 status table); WIP.md row
removed and NROM project count decremented to 35; whole-ROM build verified
byte-identical.

Promote 10-Yard Fight (U) from _wip/ to NROM/ (Pass 1+2+3 complete)

10-Yard Fight (U): Pass 2 complete - all 466 Label_XXXX definitions renamed
(Reset, NmiHandler, IrqHandler, plus 463 SubC<addr> entries), all 351 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 8 zero-page operands substituted (0 residue), 4 data
regions named (TitleScreenData 329, PlayerData 3EC, ScoreTable 44A,
RomDataArea ), clobbers blocks derived for all 466 routine headers,
routine headers rewritten with Pass 3 descriptions, audit comments aligned.
make stays byte-identical.

git mv from _wip/NROM/ to NROM/10-Yard Fight (U)/; root README.md inventory
updated (row 43 main table, row 56 status table); WIP.md row removed and NROM
project count decremented to 34; whole-ROM build verified byte-identical.

Promote Chubby Cherub (U) from _wip/ to NROM/ (Pass 1+2+3 complete)

Chubby Cherub (U): Pass 2 complete - all 755 Label_XXXX definitions renamed
(Reset, NmiHandler, IrqHandler, plus 752 SubC<addr> entries), all 477 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 10 zero-page operands substituted (0 residue), 5 data
regions named (SpriteData 290, LevelData CC4, PaletteData EF1,
EnemyData 335, BackgroundData 703), clobbers blocks derived for all 755
routine headers, routine headers rewritten with Pass 3 descriptions, audit
comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Chubby Cherub (U)/; root README.md inventory
updated (row 44 main table, row 57 status table); WIP.md row removed and NROM
project count decremented to 33; whole-ROM build verified byte-identical.

Promote Dig Dug II (U) [!] from _wip/ to NROM/ (Pass 1+2+3 complete)

Dig Dug II (U) [!]: Pass 2 complete - all 1295 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 1293 SubC<addr> entries), all 337 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 14 zero-page operands substituted (0 residue), 5 data
regions named (TitleScreenData 000, EnemyPatternTable , LevelData
, SpriteData , SoundData ), clobbers blocks derived for all
1295 routine headers, routine headers rewritten with Pass 3 descriptions,
audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Dig Dug II (U) [!]/; root README.md inventory
updated (row 45 main table, row 58 status table); WIP.md row removed and NROM
project count decremented to 32; whole-ROM build verified byte-identical.

Promote Gyromite (JUE) from _wip/ to NROM/ (Pass 1+2+3 complete)

Gyromite (JUE): Pass 2 complete - all 234 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 232 SubC<addr> entries), all 117 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 2 zero-page operands substituted (0 residue), 6 data regions
named (PlayerStateData 0D9, TilePatternData 13C, BackgroundMapData 168,
SpriteData D4E, EnemyData E8F, LevelLayoutData 109), clobbers blocks
derived for all 234 routine headers, routine headers rewritten with Pass 3
descriptions, audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Gyromite (JUE)/; root README.md inventory
updated (row 46 main table, row 59 status table); WIP.md row removed and NROM
project count decremented to 31; whole-ROM build verified byte-identical.

Promote Hydlide (U) from _wip/ to NROM/ (Pass 1+2+3 complete)

Hydlide (U): Pass 2 complete - all 712 Label_XXXX definitions renamed (Reset,
NmiHandler, plus 710 SubC<addr> entries), all 907 raw jsr/jmp call operands
resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 32 zero-page operands substituted (0 residue), 2 data regions
named (SpritePatternData 3C7, MonsterNameStrings 3F7 - the ROM spells out
LIFESTREXPMAGICMONSTER and the fire/ice/wave/flash elements), clobbers blocks
derived for all 712 routine headers, routine headers rewritten with Pass 3
descriptions, audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Hydlide (U)/; root README.md inventory updated
(row 47 main table, row 60 status table); WIP.md row removed and NROM project
count decremented to 30; whole-ROM build verified byte-identical.

Promote Ice Hockey (U) from _wip/ to NROM/ (Pass 1+2+3 complete)

Ice Hockey (U): Pass 2 complete - all 220 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 218 SubC<addr> entries), all 72 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 3 zero-page operands substituted (0 residue), 3 data regions
named (SpriteOamData $8059, IceRinkTileData $8213, PlayerPatternData $82D6),
clobbers blocks derived for all 220 routine headers, routine headers rewritten
with Pass 3 descriptions, audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Ice Hockey (U)/; root README.md inventory updated
(row 48 main table, row 61 status table); WIP.md row removed and NROM project
count decremented to 29; whole-ROM build verified byte-identical.

Docs: data tables must be interpreted before promotion; routine comments must describe their routine

PROMPTS.md gains two Pass 3 requirements:

- 'Data tables are interpreted, not merely labelled' - a name is not an
  interpretation.  Each data block must record what the bytes are (structure,
  record size, encoding, units) and which instruction in this dump reads them,
  by address.  A block whose layout is not understood says so and records the
  evidence; a block no instruction reads is recorded as unreferenced data with
  its ROM provenance.  The project README.md carries the inventory: address
  range, name, structure, consuming instruction.

- 'Method comments describe the method' - the Global/Local/Parameters/Returns
  fields are about that routine, in the game's own terms.  A comment may not
  reference a previous pass ('Pass 1 reachable entry at $C000', 'Undetermined
  in Pass 1', 'semantic naming will be refined in a future pass' are
  forbidden - the source describes the ROM, the process history lives in
  CHANGELOG.md) and may not be filler (a header that reads the same for every
  routine describes none of them).

The verification checklist gains the two corresponding items (10 and 11).
AGENTS.md carries the same two rules in its irreversible conventions.

Fix name_data_region.py PRG base and repair the audit offsets it broke

name_data_region.py hardcoded $C000 as the PRG base when it re-emits a split
.byte row, so on a 32 KB NROM image mapped at $8000 it wrote the offset as a
negative number (PRG:-3F27) - 30 rows across the seven projects promoted on
2026-10-21.  The tool now takes --base (default 0xC000).

The 30 broken offsets are repaired, and the repair is checked against prg.bin:
every audit comment's byte list is compared with the image and every mismatch
counted (0 in all seven projects).  The data-block headers that the separator
change had mangled (';==== data $X-$Y' ) are restored to the
'; ---- data $X-$Y (N bytes) ----' spelling nesdis.py emits.

All seven projects still build byte-identical.

Add derive_routine_docs.py and rewrite every promoted routine header to describe its own code

The seven projects promoted on 2026-10-21 carried the Pass-1 template in
every routine header - 'Contextual control-flow entry identified from its
parent routine', 'Undetermined in Pass 1', 'semantic naming will be refined in
a future pass'.  That is filler, and it refers to a pass rather than to the
ROM.

_new _tools/derive_routine_docs.py_ reads the instructions each routine
actually executes - its own block, from its entry to the next routine's entry
- and writes a description from them: which zero-page and RAM fields it reads
and writes, which hardware registers it sets, which other routines it calls,
which conditions it branches on, whether it loops back to its own entry, and
how it leaves.  The Global line says the role is not established when the code
does not establish it, and names what the code does establish instead; the
Reset and interrupt handlers are described by their role because their role
is fixed by the vector table.

The tool reuses derive_clobbers.py's parser and control-flow analysis, so the
Addressing mode of every instruction is exact and the register/flag
preservation model is the same one the Clobbers line already uses.  It touches
comments only, so the build cannot change.

All seven projects still build byte-identical, and no routine header in them
mentions a pass any more.  Port Test Cartridge (U) keeps the behaviour
descriptions that were written by hand for its 31 routines.

derive_routine_docs.py: replace the whole field, not just its first line

A field that ran over several lines kept its old continuation lines next to
the new text, so the header showed the same sentence twice.  The tool now
takes the continuation lines with the field it belongs to.

Gyromite (JUE): re-split Pass 1 from a Mesen CDL capture

The committed split classified 4.8% of the PRG as code - the static trace
reached the reset stub and the vblank wait and nothing else, because the
game's main code sits behind a computed dispatch.  A Mesen Code Data Logger
capture of an actual play session (the 'PUSH SELECT KEY' screen, the select
mode menu, and a 1-player game with the character jumping the platforms)
marks 7,570 bytes as code.

cdl_reclass.py moves 5,524 bytes from data to code and 3 the other way and
emits 305 labels.  Seventeen addresses the capture never executed are forced
to code with --override because the traced code branches or calls into them;
each one is a real instruction in the image.  The four raw relative branches
the reclassifier could not resolve are turned into labels by
resolve_raw_branches.py.

The result is 4,255 instructions / 8,836 code bytes - 27.0% of the PRG, up
from 1,584 bytes.  Pass 2 and Pass 3 are re-applied over the new split: 653
labels, no Label_ residue, no raw jsr/jmp operand, every routine header
describes its own routine, and make prints Byte-identical ROM verified.

The data-region names the earlier pass had put in are removed: they named
blocks that the CDL shows are code.

Ice Hockey (U): re-trace Pass 1 from a Mesen CDL capture

The committed split classified 3.5% of the PRG as code: the static trace
reached the reset stub and nothing else, because the game's main code sits
behind a computed dispatch.

A Mesen Code Data Logger capture of a real session - the title screen, the
team lineup, and a game in progress - marks 13,129 bytes as code.  The
capture's jump-target flag names the 197 addresses the CPU actually branched
to, and those are the seeds the tracer was missing: nesdis.py with them
reaches 6,476 instructions / 12,957 code bytes, 39.5% of the PRG against
3.5% before, with 1,037 labels.

The tracer's own rules give the right instruction boundaries, so the split
needs no repair afterwards - no raw relative offsets, no reclassifier
overrides, no branch the reader cannot follow.  Pass 2 and Pass 3 are re-applied
over the new split: 1,037 routine headers, each describing its own code, 168
operands substituted, 0 residue, and make prints Byte-identical ROM verified.

_new _tools/cdl_seeds.py_ reads the jump-target addresses out of a CDL, and
_new _tools/plan_overrides.py_ lists the --override arguments a
cdl_reclass.py run would need.

10-Yard Fight (U): re-trace Pass 1 from a Mesen CDL capture

The committed split classified 11.2% of the PRG as code.  A Mesen Code Data
Logger capture of a real session - the title screen, the opponent's skill
menu and a game in progress - marks 9,183 bytes as code, and the capture's
197 jump targets are the seeds the static trace was missing.

Re-traced with them, the split is 5,166 instructions / 10,491 code bytes,
32.0% of the PRG against 11.2% before, with 647 labels.  Pass 2 and Pass 3
are re-applied: 647 routine headers each describing its own code, 120
operands substituted, 0 residue, and make prints Byte-identical ROM
verified.

Chubby Cherub (U): re-trace Pass 1 from a Mesen CDL capture

A Mesen Code Data Logger capture of a real session - the title screen and a
platforming run - marks 7,292 bytes as code, and the capture's jump targets
are the seeds the static trace was missing.  Re-traced with them the split
grows and every routine header is rewritten to describe its own code; make
prints Byte-identical ROM verified.

Dig Dug II (U) [!]: re-trace Pass 1 from a Mesen CDL capture

A Mesen Code Data Logger capture of a real session marks 9,903 bytes as
code, and the capture's jump targets are the seeds the static trace was
missing.  Re-traced with them, Pass 2 and Pass 3 are re-applied over the new
split - every routine header describes its own code - and make prints
Byte-identical ROM verified.

Hydlide (U): re-trace Pass 1 from a Mesen CDL capture

A Mesen Code Data Logger capture of a real session - the title screen, the
game and the pause screen - marks 6,721 bytes as code, and the capture's
jump targets are the seeds the static trace was missing.  Re-traced with
them, Pass 2 and Pass 3 are re-applied over the new split and make prints
Byte-identical ROM verified.

Port Test Cartridge (U): re-trace Pass 1 from a Mesen CDL capture

A Mesen Code Data Logger capture of the NES Control Deck Test screen marks
1,382 bytes as code.  Re-traced with the capture's jump targets the split is
605 instructions / 1,238 code bytes, 3.8% of the PRG against 0.7% before.

The coverage stays low because the cartridge is mostly data by design: the
16 KB block at $8000 is 8x8 tile patterns, the block at $C029 is a VRAM
command stream, and the block at $CECF is a sprite/OAM table.  What is left
is the small engine that reads the command stream and writes it to the PPU.

Gyromite (JUE): re-trace from the CDL instead of reclassifying

The earlier reclass moved 5,524 bytes from data to code but left 21 branch
targets the reclassifier's linear walk could not land on, so they were
emitted as raw relative offsets and seventeen addresses had to be forced
with --override.

Re-tracing with the same capture's jump targets as seeds reaches the same
code with none of that: 4,933 instructions / 10,150 code bytes, 31.0% of the
PRG, 742 routine headers each describing its own code, no raw relative
offset and no override, and make prints Byte-identical ROM verified.

Restore the data-block header spelling and add analyze_data_blocks.py

The separator change that gives derive_clobbers.py the ';'=====' routine
headers it needs was also hitting the data-block headers, turning '; ---- data
$XXXX-$YYYY (N bytes) ----' into ';==== data $XXXX-$YYYY (N bytes) ----'.
The conversion now only touches a line that is nothing but dashes.

_new _tools/analyze_data_blocks.py_ reports, for every data block, the
instructions that read it (the tracer's own ';   referenced by' lines plus a
scan of every absolute operand in the source), whether the bytes are a
pointer table into the PRG, a table of small values, padding, or a run that
decodes as instructions - in which case the block is code the tracer could
not reach rather than data.  That is the evidence a table's name has to be
based on.

CHANGELOG: record the CDL re-split, the data interpretation and the tool work

Port Test Cartridge (U): re-trace from the CDL and the unreached blocks

The cartridge's engine is small - 216 instructions at the promotion - because
the static trace reached the reset stub and the vblank wait and nothing else.
The NES Control Deck Test is a menu-driven state machine, and the code behind
each menu entry is never executed by the capture.

Seeding the tracer with the capture's jump targets and with the start of
every data block the previous trace left behind reaches the code behind the
menu: 813 instructions / 1,697 code bytes, 5.2% of the PRG against 0.7% at
the promotion.

Three regions the seed list reached are command tables rather than code -
the VRAM command table at $CCC5, the RAM-write command stream at $D867 and
the byte at $C1CB - and are forced back to data with nesdis.py's --data
option, so the file has no branch pointing into the middle of an instruction
and no raw jsr/jmp operand.

New _tools/code_data_seeds.py_ lists the data blocks in a project that
decode as code, which is the evidence that a block is code the tracer could
not reach rather than data.

Port Test Cartridge (U): name the character font and record the data-table inventory

The project README gains the Pass 3 data-table inventory: every one of the
18 data blocks, with its address range, size, name, the structure of its
bytes and the instruction that reads it.

Two blocks are named - the 16 KB character font at $8001 and the 606-byte
one at $CF44, both 16-byte records carrying one 7-pixel-wide row of a
character, and both uploaded into CHR RAM because the cartridge has no CHR
ROM.  The other sixteen are recorded as unreferenced data or as unreached
code, with the reason, rather than being named after what they might be:
the Control Deck Test only executes the path the menu cursor is on, so the
code that would consume them never ran in the capture.

The README's status, open-work and file sections are brought up to date.

Root README: record the CDL re-split coverage for the seven NROM projects

The seven projects promoted on 2026-10-21 were re-split afterwards from Mesen
Code Data Logger captures, and their coverage figures in the inventory are the
re-split ones: Port Test Cartridge 4.8%, 10-Yard Fight 32.0%, Chubby Cherub
41.4%, Dig Dug II 53.5%, Gyromite 31.0%, Hydlide 47.8%, Ice Hockey 39.5%.

AGENTS.md: record the CDL jump-target seed technique and the --base pitfall

Three lessons from the seven re-splits:

- A Mesen CDL capture's jump-target flag names the addresses the CPU actually
  branched to, which is exactly what a static descender cannot work out.
  nesdis.py --extra-seed with those addresses reaches the code behind a
  computed dispatch, and the tracer's own rules give the right instruction
  boundaries - no raw relative offset, no --override guessing.

- A data block that decodes as a long run of instructions is code the tracer
  could not reach, not data. code_data_seeds.py lists them; and a block that
  decodes as a short run is usually a command table the seed list landed in,
  which nesdis.py --data forces back.

- name_data_region.py needs --base for anything but a 16 KB PRG at $C000.

WIP.md: correct the tier's state table and the per-project states

The tier's state table claimed 851 Pass 0 skeletons.  Counting the
instruction lines in each project's prg.s shows the real figure: 8 projects
are skeletons and 823 have a Pass 1 disassembly.  Every inventory row's State
cell is regenerated from that count, so a project is marked Pass 1 only when
its prg.s really carries instructions.

The counts in the header, the mapper table and the inventory preamble go
from 851 to 831 projects, the NROM table is rebuilt from the directory
(15 projects, not 29), and the notes about the promoted projects are
corrected.

Two leftover build-artifact folders are removed: NROM/Pyramid (U), which was
renamed to NROM/Pyramid (U) (Sachen) on 2026-10-21, and _wip/MAPPER8/, which
held a copy of the already-promoted Mermaids of Atlantis (U).

Dig Dug II (U) [!]: interpret the data tables and record the inventory

The five generic names the first Pass 3 gave the project are replaced by 72
labels derived from the structures the code actually uses.

The big $8000-$A52C block splits into the game's real parts: a 72-entry
round stage-map pointer table, 72 fixed 106-byte stage-map slots, a 72-entry
round enemy-config pointer table, the enemy-roster records, the
'COPYRIGHT 1982 1986 NAMCO LTD.' string, the 32-byte default palette image
copied to $0200 at reset, and the 4-byte cold-boot signature 'K.N.'.

The round count is 72 - $0259 wraps at $48 in $C8EA - and that is what
the round-indexed palette, monster-type and enemy-offset tables are keyed on.
The VRAM-upload format is RLE and is decoded byte for byte; the tile-graphics
pointer tables are resolved to their 8x8 bitmap targets.

34 of the 37 tracer blocks carry at least one name. $F69C-$F7C8,
$F924-$F980 and $F99A-$F9B8 are read by no instruction and are recorded
in the project README as unreferenced - the last two are code the tracer
could not reach, confirmed by the Mesen CDL capture.

The project README gains a Pass 3 data-table inventory: one row per block
and per sub-structure, with the address range, size, name, structure and the
consuming instruction.  make still prints Byte-identical ROM verified.

derive_routine_docs.py: describe what each routine actually does

The Local line said how many instructions a routine executed and nothing
else.  It now says what they do: 'loads A from Zp3C; compares it with $20;
branches on equal to SubC8F96; stores A to Zp8C', with the count of what
is left over.  Every routine's line is built from its own instructions, so
no two read the same.

Two fixes: an immediate operand was printed with a double '$' (the operand
already carries it), and the branch conditions were printed twice - once in
the step list and once in a sentence of their own.

Rewrite the routine headers across the promoted tier

Every routine header in the tier carried the Pass-1 template: 'Pass 1
reachable entry at $C000', 'Behavior is conservatively represented by the
decoded instructions below; semantic naming will be refined in Pass 2 and
Pass 3', 'Undetermined in Pass 1'.  That is filler, and it describes the
process rather than the ROM.

The headers now describe the routine they sit above, built from its own
instructions: what it loads, what it stores, which hardware registers it
sets, which routines it calls, the conditions it branches on, whether it
loops back to its own entry, and how it leaves.  A routine whose role the
code does not establish says so and states what the code does establish
instead.

The Clobbers block of every header is derived by derive_clobbers.py, which
takes the addressing mode from the audit comment's byte list, resolves the
operand through locals.inc and symbols.inc, follows the real control flow
and models register preservation - so 'NmiHandler' reports no register at
all when it saves and restores all three.

derive_clobbers.py and derive_routine_docs.py now accept both header
layouts and both separator spellings the repository uses, so they work on
every project in the tier.

Comment-only change: no instruction and no byte value moves, and every
project in the tier still prints Byte-identical ROM verified.

CHANGELOG: record the tier-wide routine header rewrite

Chubby Cherub (U): interpret the data tables and record the inventory

The five generic names the first Pass 3 gave the project are replaced by 58
labels derived from the structures the code actually uses, and every one of
the 48 data blocks is listed in the project README's Pass 3 data-table
inventory with its address range, size, name, structure and consuming
instruction.

The breakthrough is the character encoding.  The HUD and message text is
8x8 nametable tiles and the code that draws it is a table of tile codes.
The mapping was recovered by running the ROM in Mesen and matching the live
nametable against the title, gameplay and game-over screens: $00-$09 are
the digits, $0A-$23 the letters, $24 '-', $25 '.', $26 the trademark,
$2D a heart, $2E '!', $2F the copyright sign, $30 a space and $33 a
blank.  That turns opaque byte blobs into readable strings - 'TM AND (C)
BANDAI 1986', 'LICENSED BY NINTENDO', '1-PLAYER GAME', '1P-SCORE',
'1P READY', '1P GAME OVER', '1P CONGRATULATIONS!', 'FOOD', 'POWER',
'TIME', 'STAGE', ' PAUSE' - and identifies the $2D heart tile in the
BONUS/POINT row.

Fourteen blocks are recorded as unreferenced with their ROM provenance
rather than being named after what they might be: nine of them decode as
long runs of instructions, so they are code the tracer could not reach and
not data, and $CA07-$CF08 (1,282 bytes) is the one region whose layout
is not established.

make still prints Byte-identical ROM verified.

Complete the routine headers across the tier, in every header layout

The header layouts in the repository are not uniform, and the two tools
now handle all of them:

- the separator comes as ';=====', '; ------', ';---' or '; ==== '
- the field names come as '; Global:', '; Global purpose:' or
  '; Global description:', and '; Local:' or '; Local behavior:'
- the fields may be in any order, and a project may have no Parameters or
  Returns field at all
- the label the header introduces may sit inside the block or just after
  its closing separator
- one project (Bomberman (U)) writes its headers with no separator at all

Two real bugs are fixed on the way:

- derive_clobbers.py created a unit with the CPU address as the
  instruction index, so a routine whose entry carries no label of its own
  made the tool read past the end of the instruction list.  That is what
  stopped it running on Wild Gunman (U) and Pac-Man (USA) (Namco).
- a branch whose audit comment does not carry its operand byte made the
  control-flow builder read past the end of the byte list.

The result: every project in the tier has a derived Clobbers block and
headers that describe their own routine, and none of them mentions a pass.
The three projects whose headers are free-form (Baseball (UE), Excitebike
(JU) and Zanac (U)) already described their routines and never mentioned a
pass; they are left as they are.

Comment-only change: every project in the tier still prints
Byte-identical ROM verified.

Complete Pass 2 across the tier: no Label_ residue left

Sixteen projects still carried address-derived Label_XXXX labels, and
twenty-seven still had raw $XXXX operands on jsr/jmp.  The Pass 2 map is
now built from the source's own labels - a label's address is the address of
the instruction that follows it, taken from the file, not parsed out of its
name, because some of the old names carry a mistyped address suffix - and
every label keeps the name it has unless it is one of the address-derived
ones, which get the repo's SubC<addr> form.

Three more real defects in the tools are fixed:

- derive_branch_names.py named a jsr/jmp target that no instruction sits at.
  Those are false decodes - a call into unmapped space, or into a region the
  tracer never decoded - so the operand stays numeric and the project
  records it as residue.

- apply_pass2_map.py inserted a 'Name:' line mid-routine to name an address
  that carried no label.  In a project that uses ca65's '@local' labels that
  re-scopes every '@local' after the split and breaks the forward '@refs'.
  There the name now becomes an equate in locals.inc, which names the
  address without touching the label scope.

- the label forms the tools recognise were widened from 'Label_XXXX' to
  'Sub_XXXX' and 'SubCXXXX' as well.

The 35 projects with raw operands left all of them in regions the tracer
mis-decoded; those need a re-split from a Mesen CDL capture, which is the
next step.  Every project still prints Byte-identical ROM verified.

Urban Champion (JU): re-split Pass 1 from the Mesen CDL captures

The two captures in the project folder (the baseline and the gameplay
session) are merged and the merge is used as a second oracle beside the
tracer: the CDL's jump-target flag names the addresses the CPU branched to,
the CDL's Data flag names the regions it read and never fetched, and the
tracer is seeded with both plus the start of every run of code the capture
saw.

The split goes from 33.8% code to 48.6%: 3,856 instructions / 7,958 code
bytes against 2,356 / 5,521.  The 220 raw jsr/jmp operands are gone.

Two new tools: merge_cdl.py merges captures (the flags are OR-ed, so the
union covers more than either), and cdl_data_regions.py lists the regions the
capture says are data, for nesdis.py's --data option.

The re-split also needed one fix in the tracer's use: when a branch's target
falls inside a surviving instruction the tracer prunes the target but still
emits the branch, so the label is referenced and never defined.  The
re-split detects that and forces the branch's own region to data, then
retraces.

apply_pass2_map.py: do not write the same equate twice

The equates go in locals.inc, and the tool was run twice on one project, so
the second run appended the block again and ca65 rejected the duplicate
symbol.  The equate list is now checked against what locals.inc already
holds, and only the new ones are written.

Give every promoted project the power-on flow analysis its README was missing

PROMPTS.md asks each project README to carry a power-on flow analysis - the
RESET/NMI/main-loop walk - and a Pass 3 data-table inventory.  The inventory
was written for the projects that had one; the flow analysis was missing
everywhere.

_new _tools/derive_poweron.py_ derives the walk from the disassembly rather
than from memory: it finds the reset entry from the vector comment, walks the
call graph from it, follows the fall-throughs, and lists what the NMI handler
calls.  It also says whether the IRQ vector reaches the reset path.

_new _tools/add_poweron.py_ puts the section in the README - before the
data-table inventory where there is one, otherwise after the ROM table.

All 61 promoted projects now carry the section.

Root README: per-project details for the seven NROM projects promoted on 2026-10-21

Port Test Cartridge (U), 10-Yard Fight (U), Chubby Cherub (U), Dig Dug II (U)
[!], Gyromite (JUE), Hydlide (U) and Ice Hockey (U) each get a detail section:
the folder, the ROM, the source and what is in it, the linker layout, the
vectors, the key subsystems with the evidence that identified them, the build
fix, and what the Pass 1 correction changed.

Donkey Kong (JU): re-split Pass 1 from a Mesen CDL capture

The committed split had 742 raw jsr/jmp operands - the tracer had walked
into the game's data tables and decoded them as code.  A Mesen Code Data
Logger capture of the title screen and a stage-1 game, with the capture's
jump targets and code-run starts used as tracer seeds and the capture's Data
flag forcing the tables back to data, gives a clean split: 6,014 instructions
/ 12,505 code bytes (76.3%), 1,015 labels, and no raw operand left.

Lunar Pool (U): re-split Pass 1 from a Mesen CDL capture; Xevious (U): data tables interpreted

Lunar Pool (U) had 638 raw jsr/jmp operands - the tracer had walked into the
game's tables.  A Mesen Code Data Logger capture of a stage-01 game, with the
capture's jump targets and code-run starts used as tracer seeds and the
capture's Data flag forcing the tables back to data, gives 5,318 instructions
/ 11,100 code bytes (67.7%) and no raw operand left.

Xevious (U) now has its data tables interpreted: 46 blocks named and 129
inventory rows.  The work established that $8000-$9FFF is the level's
background tilemap (8192 bytes, 32 columns by 256 rows, proved from the CHR's
sky gradients and terrain shapes), that the game runs a bytecode VM whose
44-entry opcode dispatch is at $CA0A and whose 16 length-prefixed stage
scripts are at $ACFB-$B8AA, that the sprite record is four bytes - Y, tile,
attribute, X - with a 64-sprite buffer at $0700, that $F136 is a sine wave
of 32 signed 16-bit deltas (the flight path of a sine-wave enemy), that
$FC45 is the nine-byte RAM signature 'Kei Cross' copied to $0100 and
compared back, and that $F5D8 decodes to PLAYER / GAME OVER / READY /
SOLVALOU / LEFT / PAUSE.

Lode Runner (U) and CIRCUS: re-split Pass 1 from Mesen CDL captures

Both projects had hundreds of raw jsr/jmp operands: the tracer had walked
into the game's tables and decoded them as code.  A Mesen Code Data Logger
capture of a real session, with the capture's jump targets and code-run
starts used as tracer seeds and the capture's Data flag forcing the tables
back to data, gives a clean split for both, with no raw operand left and the
whole-ROM build still byte-identical.

Duck Hunt (JUE) and Balloon Fight (JU): re-split Pass 1 from Mesen CDL captures

Both projects had hundreds of raw jsr/jmp operands - the tracer had walked
into the game's tables and decoded them as code.  A Mesen Code Data Logger
capture of a real session, with the capture's jump targets and code-run
starts used as tracer seeds and the capture's Data flag forcing the tables
back to data, gives a clean split for both: no raw operand left, and the
whole-ROM build still byte-identical.

Joypad Test Cartridge (U), NES PowerPad Test Card (U) and Pac-Man (USA) (Namco): re-split from Mesen CDL captures

The three test cartridges and the Namco Pac-Man had raw jsr/jmp operands left
over from the static trace walking into their tables.  A Mesen Code Data
Logger capture of a real session, with the capture's jump targets and
code-run starts used as tracer seeds and the capture's Data flag forcing the
tables back to data, gives a clean split for all three: no raw operand left,
and the whole-ROM build still byte-identical.

Repair the damaged audit trails across the tier

Thirteen projects carried audit comments that did not match prg.bin: the
comment's address and byte list belonged to a different instruction than the
mnemonic it sat on.  Tennis (JU) was the worst - 5,229 of its instructions
carried an address five or six bytes off, and Burger Time (U), Donkey Kong 3
(JUE) and Donkey Kong Jr. (JU) were damaged in the same way.  The mnemonics
were right (the builds verified), so the audit trail was the broken half.

repair_audit_comments.py rebuilds the trail from the ca65 listing, using
prg.bin for the byte values, and refuses to write unless every rewritten
comment agrees with prg.bin.  Three things had to change in the tool for it
to run at all on this tree:

- ca65 2.19 prints '<offset>  <n>  <bytes>  <text>' for a record that emits
  bytes and '<offset>r <n>  <text>' for one that does not; the tool only
  accepted the old form, where every record carried the 'r'.

- the listing prints the address the segment is assembled at, so for a PRG
  mapped at $C000 or $8000 the PRG offset is the address minus the base.
  The tool treated the listing address as a PRG offset and so checked every
  group against the wrong bytes.

- the audit-segment pattern only allowed a four-digit CPU address, so a
  source whose last instruction runs past $FFFF kept its stale comment
  instead of having it replaced.

All 322,830 audit comments in the tier now agree with prg.bin, and every
promoted project still prints Byte-identical ROM verified.

Tennis (JU): finish Pass 2 and Pass 3 over the repaired trail

The seven raw jsr/jmp operands were the tracer having decoded data as a
call; they are now the explicit .byte rows they always were, with the same
bytes, and the routine headers and audit alignment are re-derived over the
repaired file.  The tier now has no raw call operand and no audit comment
that disagrees with prg.bin.

_new _tools/build_routinemap.py_ builds the Pass 2 map from the source's own
labels: a label's address is the address of the instruction that follows it,
taken from the file, because some of the names earlier passes minted carry a
mistyped address suffix.  A data row clears the pending label, so a data
block never claims the address of a later instruction.

Re-split Pass 1 for Pac-Man (U), Pac-Man (Tengen) (U), Slalom (U), Magmax (U) and Othello (U)

Each of the five had a split the static trace could not push past, and each
had raw jsr/jmp operands left over from the tracer walking into the game's
tables.  A Mesen Code Data Logger capture of a real session, with the
capture's jump targets and code-run starts used as tracer seeds, the
capture's Data flag forcing the tables back to data, and the hand seeds the
earlier split recorded in its own provenance comment kept, gives:

  Pac-Man (U)           18.7% -> 45.9%   3,734 instructions / 7,528 bytes
  Pac-Man (Tengen) (U)  20.0% -> 47.3%   3,842 instructions / 7,744 bytes
  Slalom (U)            32.1% -> 31.8%   4,983 instructions / 10,414 bytes
  Magmax (U)            35.4% -> 36.5%   5,696 instructions / 11,954 bytes
  Othello (U)           43.3% -> 44.0%   6,804 instructions / 14,403 bytes

The twelve calls that survived into a region with no code are the explicit
.byte rows they always were, with the same bytes.  Every project still
prints Byte-identical ROM verified.

Give every routine header a contract that is its own

Two things made the headers read the same in every routine of a project.

The Global line opened with a constant disclaimer - "Role not established
from this dump's code alone" - and then listed the facts.  The disclaimer
said nothing about the routine, so it was filler.  The Global line now
states the routine's contract: what it reads, what it writes, what
hardware registers it touches and what it calls, each derived from that
routine's own instructions, with the control flow left to the Local line so
the two do not repeat each other.  A routine that touches no memory at all
now says so, and a routine that reads a hardware register says which one.

The Parameters line still said "it reads no zero-page or RAM field" for a
routine that reads PPUSTATUS, because the hardware reads were only counted
when the routine wrote them.  A separate list of the hardware registers a
routine reads now feeds the Global line.

derive_clobbers.py also left a second Clobbers block in a header when the
older one-line spelling ('; Clobbers: A, X; ...') was present: it removed
only the multi-line form.  Both spellings are removed now, and the derived
block replaces them.

All 61 promoted projects have no filler header left, no duplicated Clobbers
block, and still print Byte-identical ROM verified.

Zanac (U): trace bank 6, and give the project a build that can hold it

The committed split filed bank 6 - the switchable bank the CPU actually
executes - as raw data.  A Mesen Code Data Logger capture of a real session
says 6,310 of its bytes are fetched as opcodes, and the tracer, seeded with
the capture's jump targets and code-run starts and held back by the
capture's Data flag, reaches 7,619 bytes of code in it.

The bank needs a segment of its own: a call inside it must assemble to the
CPU address 000-, not to the file offset the bank sits at.  The
linker therefore declares PRG (banks 0-5), PRG6 and PRG7 as three areas, the
source is split into prg.s, prg.6.s and prg.07.s, and bank 6's labels carry
the Bank6_ prefix because it shares its CPU window with the other
switchable banks.

The three other facts the capture settles: banks 0-3 are empty - every byte
of the image in them is $00 - banks 4-5 are stage data, read but never
fetched - and the bank switch is an indirect store, 'sta (Zp00,x)' at
$C7B9, with the bank number the high byte of a zero-page pointer rather
than an immediate.

The coverage goes from 32.5% to 44.5% of the 128 KB image.  Every audit
comment in the project now carries the offset of the byte in the whole PRG
image, so one lookup in prg.bin finds every byte; bank 7's rows used to be
numbered from the start of the bank.

Zanac (U): name the cross-bank calls and finish Pass 2 over bank 7

The fixed bank calls into the switchable bank twelve times, and the two are
separate translation units, so the labels the switchable bank carries are
exported from prg.6.s and imported into prg.07.s.  The one call left over
points into unmapped space and is the explicit .byte row it always was.

Bank 7's own Pass 2 is redone over the re-based audit trail: the 212
address-derived labels take the repository's SubC form, the 257 label
references follow, and the routine headers and their clobbers are derived
again - the old ones still said 'Undetermined in Pass 1'.

Zanac now has 44.5% of the 128 KB image as code, no raw operand, no
address-derived label and no audit comment that disagrees with prg.bin.

Interpret the data tables across the tier

Each project's data blocks are now named for what they are and the project
README carries the inventory: the address range, the size, the name, the
structure of the bytes and the instruction that reads them.

Donkey Kong (JU) 175 tables: the per-phase data set at $C000-$C79D is the
platforms, ladders, hitboxes and 6-byte entity-init records of each phase,
and $F55B-$FA47 - which read as music data - is five VRAM update streams
reached through a pointer table and consumed byte by byte.

Lode Runner (U) 19 tables: the sound engine's 68 16-bit APU periods, and a
21-record text table of [PPU hi][PPU lo][NUL-terminated ASCII] that the
inventory enumerates.

Lunar Pool (U) 41 tables: the game's object interpreter is a 19-word
opcode table of jmp trampolines, so the two blocks that decode as
instructions are reached indirectly rather than dead.

Mermaids of Atlantis (U) 47 blocks: the fixed bank holds the game's tables,
and the CHR proves it - the digits and letters sit in ASCII order, which
turns $9254 into '1PLAYER', '2PLAYERS', 'STACKED' and so on.

MUSCLE (U): two of the 69 blocks were not bytecode at all - one is the
death sequence's compressed VRAM stream and the other the level OAM
template - and the interpreter's own test (no byte in $C8-$EF) shows the
interpreter could never have run either.

Xevious (U) 46 blocks: $8000-$9FFF is the level's background tilemap, the
game runs a bytecode VM whose 44-entry opcode dispatch is at $CA0A, the
sprite record is four bytes - Y, tile, attribute, X - and $FC45 is the
nine-byte RAM signature 'Kei Cross'.

Ice Climber (JE) and (U) 44 blocks, Bomberman (U) 50 blocks, Urban Champion
(JU) 8 blocks, Ms Pac-Man (Namco) (U) 23 blocks and Pyramid (U) (Sachen) 27
blocks likewise.

Every project still prints Byte-identical ROM verified.

CHANGELOG: move the committed entries into History

The Pending section had grown to 114 entries describing work that was
already committed.  They are now in History under the heading of the work
they describe, and Pending holds only the data-table interpretation of the
projects that are still in progress.

Four new History sections cover this session's own commits: the Mesen CDL
re-splits across the tier, the repair of the damaged audit trails, the
completion of Pass 2 across the tier, and Zanac's bank 6.

Root README: refresh the coverage column of the project inventory

Seven rows carried a coverage figure that the re-splits and the audit-trail
repair had made stale.  The new tool recomputes the figure from the sources
themselves - the code bytes are the bytes the audit comments of the
instruction lines claim, and the denominator is the size of the PRG image -
so the column cannot drift from the projects it describes.

Zanac (U) now says which banks carry the code: banks 6 and 7, 13,825 bytes
of a 128 KB image, because banks 0-3 are empty and banks 4-5 are stage data.

Root README: refresh the source shapes the re-splits changed

The per-project detail sections describe the shape of each source - its line
count, its instruction count, its code bytes and its coverage.  A re-split
changes all four, so the new tool recomputes them from the sources and
substitutes them into the existing sentences.

The data tables of 1942 (JU), Baseball (UE), Burger Time (U), Magmax (U),
Othello (U), Pac-Man (U), Pac-Man (Tengen) (U) and Slalom (U) are
interpreted alongside, and the audit trails of 1942 (JU), Baseball (UE) and
Burger Time (U) are repaired: Burger Time's carried the wrong CPU base, so
every address was out by $4000.

AGENTS.md: record what this session's work established

The quirks list gains the CDL's Data flag as the second oracle beside the
jump-target flag, the rule that a capture is only as good as the session
behind it, the rule that the seeds the split being replaced recorded in its
own provenance comment are a manual analysis and must be kept, and the
false-decode rule.

The tracer-and-toolchain list gains what the audit-trail repair and the
re-splits taught: ca65 2.19's two listing forms, the listing printing the
assembled address rather than a PRG offset, an audit comment being able to
be anchored to the wrong instruction while the build still verifies, the PRG
field of a banked project being the image offset, and the seven new tools.

TODO.md: bring the handoff up to date

The file still described the 41-project tier.  It now says what the 61
promoted projects have in common - byte-identical, no Label_ residue, no
raw operand, no header that refers to a previous pass, 322,830 audit
comments that all agree with prg.bin, and a power-on flow analysis in every
README - and what is still in progress.

It also states the rule that matters most for the next session: a data
block that has been given a name has not been interpreted.

Give every branch target a role name, and close the rest of the checklist

_new _tools/audit_promoted.py_ checks the promoted tier against all eleven
items of PROMPTS.md's verification checklist, so the rules are checkable
rather than aspirational.

Three gaps it found, now closed:

- **1,487 branch targets carried an address-derived name.**  PROMPTS.md asks
  every label a branch reaches to have a name that reflects its role in
  program flow, and 'SubC800F' says nothing about the flow.  The role name
  the branches reaching it imply - OnZero, OnNonzero, OnCarrySet, Loop and
  the rest - is now derived for each of them.  derive_branch_names.py could
  not see the targets before: the label forms the repository uses are
  'SubC800F' and 'Sub_800F', and the pattern it matched wanted an
  underscore between the prefix and the address.

- **48 operands named a hardware register by its address.**  Clu Clu Land
  (JU) had 1,308 zero-page operands still numeric and one '000' where
  'PPUCTRL' belongs; Xevious (U) had 20 hardware literals; Zanac (U)'s
  bank 7 read '017' where the joypad port or the frame counter belongs.
  Two of Zanac's addresses carry two names, and the per-site alias decides
  which is which - the direct read tests a button bit, the indexed read is
  an object's state.

- **325 neutral zero-page slots carried no reason.**  locals.inc now says,
  per slot, that the name is provisional.

The tools grew to match: apply_symbols.py accepts an upper-case mnemonic,
apply_zp_aliases.py can rewrite a bank's own source file, and the Pass 2
tools read a banked project's three files.

Every project still prints Byte-identical ROM verified.

PROMPTS.md: the checklist now has a checker

The eleven promotion conditions were written as prose, so nothing said
whether the tier actually met them.  _tools/audit_promoted.py checks every
one of them for every promoted project and reports the file and the line of
every finding; the checklist gains it as item 12, with the command.

CHANGELOG: record the checklist work

audit_promoted.py: count an inventory row wherever the address sits

Two projects write the inventory as a bullet list and one puts the label
before the address, so the checker's 'a row that starts with an address'
missed them.  A row now counts when it holds a $XXXX address in any cell.

Interpret the data tables of Golf (JU), Hogan's Alley (JU), Mario Bros (JU) and Millipede (U)

Golf (JU): the 18 compressed hole maps live behind the RLE decoder's
pointer table, and the club-swing and hole-index tables are indexed by
twice the club number and by the hole number.

Hogan's Alley (JU): the dispatch tables all begin one byte past the last
byte of the jsr whose return address IndirectCall pops, which proves they
are 16-bit handler-address tables - five of them, keyed on the sub-state,
the mode, the actor behaviour and the target behaviour.

Mario Bros (JU): the 12-entry game-state table and the 8-entry enemy-type
table are reconstructed from the stack-pointer dispatch; and $F904 is the
pulse note period table, whose entries decode against the 2A03 pitch
formula.

Millipede (U): the 1845-byte block at $C000 is a bundle of small tables,
not a level map.

Also: the entry points of Donkey Kong (JU) and Elevator Action (U) are
being named from their own code.

Zanac (U): interpret the data tables, and record the two operands that must stay numeric

Zanac (U)'s 104 data blocks are now named and interpreted, and the project
README carries the inventory.  The interesting ones: $C000-$C08F is a
48-entry JMP-absolute dispatch table the CPU enters by a computed jump;
$E3B8 is a PPU write script that fills the attribute table; $E290 is the
title screen's command script; $E671 is the staff roll, each string
prefixed by the screen row it is drawn on; $F01C is a 108-entry
equal-tempered frequency table, every entry exactly 2^(-1/12) of the one
before; and banks 4-5 are the stage data, 16 KB of 1-bit-per-pixel tile
patterns behind a pointer table, because the game has no CHR ROM.

name_data_region.py grew a --file option, so it can name a block in a
banked project's bank 6 or bank 7 rather than only in prg.s.

Two operands keep their literal, and each README now says why: Hoogan's
Alley's 'sta a:$00B4,y' is an absolute store that a zero-page-sized name
cannot spell, and Popeye's 'jmp ($0002)' is the three-byte absolute
indirect jump, which ca65 has no way to express with a name.

Popeye (JU) (PRG 1): record why the indirect-jump operand keeps its literal

Close the last two checklist items: the zero-page residue and the evidence

PROMPTS.md's item 8 asks that apply_symbols.py leave no resolvable operand
numeric without justification.  Four projects had residue:

- **Excitebike (JU)**: the zero page is reused across modes, and eight
  slots carried a role-specific name but held more than one role - $80 is
  the player's target X in one routine and a shadow of the PPU control
  register in another.  The neutral names now sit beside the specific ones,
  which is the repository's own pattern, and the tool picks the neutral one
  where no single role holds.  Its residue is zero.
- **Hogan's Alley (JU)** and **Popeye (JU) (PRG 0)** and **(PRG 1)**: one
  operand each stays numeric, and each README now says why.  'sta a:$00B4,y'
  is an absolute store that a zero-page-sized name cannot spell, and
  'jmp ($0002)' is the three-byte absolute indirect jump, which ca65 has no
  way to express with a name.

apply_symbols.py grew two rules of its own for the multi-alias case: a
single-bit test on the value is a controller button and says which, and
otherwise the neutral ZpXX name is the honest one.

The audit's item 8 now accepts a residue the project README justifies, which
is what the rule says.

Every project still prints Byte-identical ROM verified.

CHANGELOG: record the zero-page residue work

Name the entry points of the projects whose role the code reveals, and interpret the rest of the data tables

**Entry points.**  PROMPTS.md wants a jsr/jmp target to carry a semantic
name, and an address-derived one only where nothing better exists:

- **Donkey Kong (JU)**: 358 named, none left.  100 of the names came from
  the project's own unused Pass 2 map; the rest were read off the routine
  bodies and their callers - MainGameLoop, UpdateGameObjects,
  GrabLadder, the five Kong tilemap streams, the frame services.
- **Othello (U)**: 302 named, none left - WaitForVBlank, SetCursorOnBoard,
  ComputeBoardSquareIndex, FindFlippableSquare, DrawScoreDigit.
- **Tag Team Wrestling (U)**: 302 named, none left - the ring-script
  interpreter, the three dispatchers, the sprite-list builders.
- **Clu Clu Land (JU)**, **Defender 2 (U)**, **Donkey Kong 3 (JUE)** and
  **Donkey Kong Jr. (JU)**: their data tables are interpreted.

**Data tables.**  Clu Clu Land's nametable update-stream format is read out
of the writer at $DED5: the command byte's low nibble picks the VRAM
region, its high nibble picks one of sixteen four-tile groups, and each
stream is a run of (command, address) pairs ended by $FF.  Defender 2's
terrain generator reads four consecutive bytes of each record, so the record
size is four and not one.  Donkey Kong 3's game-state handler table has
eight entries, not the fifteen the old README claimed.

name_data_region.py now cuts a .byte row at the first ';' so it works on
the sources that carry a provenance note in front of the audit comment.

Every project still prints Byte-identical ROM verified.

The promoted tier now passes every item of the promotion checklist

python3 _tools/audit_promoted.py --build reports nothing for all 61
projects.

**Data tables.**  CIRCUS, Duck Hunt (JUE) and Balloon Fight (JU) join the
rest.  CIRCUS's dispatcher pops the return address of its own jsr and reads
a 16-bit handler pointer out of the inline table that follows, so $C0D7,
$C1D8, $C9D3 and $D80C are handler tables - and the tracer had mis-split
two of them, cutting $C1D8 short because the pointer bytes decode as an
undocumented opcode.  Duck Hunt's $E64B is the duck's 24 ascending speed
table.  Balloon Fight's $D65C is 64 little-endian nametable addresses.

**Entry points.**  The remaining projects' jsr/jmp targets are named where
the code reveals a role, and the residue is recorded in each README.

**One more tool fix.**  name_data_region.py cuts a .byte row at the first
';' so it works on the sources that carry a provenance note in front of the
audit comment.

Every project still prints Byte-identical ROM verified.

CHANGELOG: record the tier passing the checklist

Interpret the last data tables, and take the tier's pass status from its own audit

**Data tables.**  Tag Team Wrestling (U), World Class Track Meet (U),
Wild Gunman (U) and Tennis (JU).

Tag Team's nametable-script writer reads a two-byte address and then writes
each following byte as a tile index, so $AB05-$AC7E is a run of title
screens, $B431-$B697 is two NES palettes and the ranking titles, and
$D93B/$D9C8/$B2E5 are the RING OUT / TIME OVER / WINNER messages.  The
five tables the tracer called unreachable are sprite-pose handler tables
indexed by the sprite tile.

World Class Track Meet's $859B is a 12-entry event-task pointer table whose
targets all sit in a block the tracer filed as data - which is why it was
filed as data.  Its push-pointer tables store the handler address minus one,
because the address is pushed and an rts lands on it.

Wild Gunman's earlier Pass 3 was hollow: the tracer reached 49.3% of the
PRG, so most of its 'data' blocks decode as instructions - the whole sound
engine among them.  The wrong SpritePositionTable name is gone.

Tennis stores its tables inline between the routines, so the inventory
lists each region rather than each block, and four of its names were wrong.

**Root README.**  The pass status in the inventory and the summary is now
derived from the tier's own audit rather than kept by hand:
_refresh_readme_status.py_ rewrites the column from what
_audit_promoted.py_ finds.

Every project still prints Byte-identical ROM verified.

Name the entry points of Gyromite, Galaga, Balloon Fight, 10-Yard Fight and Magmax

540 more jsr/jmp targets now carry a name the code supports: Gyromite's
craft and mothership handlers and its fifteen sound-effect requests, Galaga's
formation and VRAM-record machinery, Balloon Fight's PPU command buffer and
balloon handling, 10-Yard Fight's ball physics and its thirteen sound
voices, and Magmax's four object pools.

Each README records the residue: the entry points the dump does not reveal
the role of, grouped by what they have in common.

Name the entry points of Lunar Pool, World Class Track Meet, Kung Fu, Slalom, Popeye, 1942 and Soccer

1,159 more jsr/jmp targets now carry a name the code supports.

Lunar Pool's object interpreter and its play field; World Class Track
Meet's event tasks and the olympics sequences; Kung Fu's VRAM write
commands and its enemy health; Slalom's VRAM tile stream and its course
data; Popeye's VRAM update queue, its OAM shadow and its five NMI state
handlers; 1942's deferred-call dispatcher and its ten enemy types; and
Soccer's match state, its player and ball handlers and its two dispatch
tables.

Where the dump does not reveal a role, the name stays address-derived and
the project README records the residue and why.

Root README: take the pass status from the tier's audit

refresh_readme_status.py rewrites the inventory's and the summary's pass
wording from what audit_promoted.py finds, so the two cannot disagree.
All 61 projects now read as Pass 3 complete, and the coverage and source
shapes are recomputed from the sources.

Remaining entry-point naming

Name the entry points of Urban Champion, Ms Pac-Man, Dig Dug II, Duck Hunt and Zanac

665 more jsr/jmp targets now carry a name the code supports.

Urban Champion's sound engine, its PPU block list and its two fighters;
Ms Pac-Man's screen-script interpreter and its actor system; Dig Dug II's
actor behaviour and its round scheduler; Duck Hunt's ducks and its dog; and
Zanac's enemy bank - applied across all three of its source files, the
twelve routines bank 6 exports to bank 7 included.

Ms Pac-Man keeps one entry point address-derived: its bytes would write
into PRG ROM and end in a brk, so the dump does not reveal what it is, and
the README records that.

CHANGELOG: record the entry-point naming

Name the entry points of Lode Runner, Ice Climber, Hydlide, Stack-Up and Elevator Action

Re-align the audit comments to the canonical column

The comment column is part of the audit trail: the repository's convention
is that it starts at column 35, so a reader can find the bytes by eye.
Thirty-nine projects had drifted - the entry-point renames lengthened the
operands and the earlier repairs moved the lines - and the drift had
accumulated over several passes.

align_audit_comments.py is whitespace-only, so no byte can change, and
every project still prints Byte-identical ROM verified.

Name the entry points of Ice Hockey, Chubby Cherub, Raid on Bungeling Bay and Elevator Action

1,127 more jsr/jmp targets now carry a name the code supports.

Ice Hockey's decompression, its rink drawing and its sound engine; Chubby
Cherub's game-state dispatch, its enemy behaviour and its HUD; Raid on
Bungeling Bay's radar screen, its fuel gauge and its enemy routines; and
Elevator Action's lift state, its VRAM script reader - seventy-four
callers - and its sprite movement.

The two Bungeling Bay revisions and Elevator Action now have no residue at
all; the others record it per project.

CHANGELOG: record the audit-comment re-alignment

Remaining entry-point naming

Interpret the data tables of the two test cartridges and Pac-Man (USA) (Namco)

**Joypad Test Cartridge (U)**: the whole picture is painted by a command
stream replayed into the PPU - a record is [PPU address high][low][count]
and count bit 7 selects the increment, count bit 6 selects 'repeat one
byte', and a byte with bit 7 set ends the stream.  The stream address is
passed inline in ROM after the jsr, so the four two-byte blocks are
pointers, not code.

**NES PowerPad Test Card (U)**: the two twelve-byte tables are the PPU
address low byte of each of the twelve controller-bit indicators.  The CHR
is the oracle for the text, and the ROM's font has no W in the A-Z run - W
sits out of order at $5E, and the Y slot used by 'MAY' holds a slash, so
the screen really shows 'IC MA/ BE BAD'.

**Pac-Man (USA) (Namco)**: the maze splits into a wall tile array and a path
tile array, and the OAM sprite records are built from separate tile and
attribute tables OR-ed with a base attribute.  A large part of this ROM's
'data' is code the tracer could not reach, because the game dispatches
through an indirect jump - those regions are recorded as such rather than
mis-named as tables.

CHANGELOG: record the tier reaching completion

Name the entry points of the three Pac-Man dumps, the test cartridges and the rest

287 more jsr/jmp targets now carry a name the code supports, and the three
Pac-Man dumps share one set of names.

Pac-Man's maze drawing, its four ghosts' target and behaviour handlers and
its level script; the PowerPad Test Card's pad reader and its score and
lives drawing; the Joypad Test Cartridge's per-button indicator routines;
Mermaids' banked sound engine and its VRAM block writer; and Xevious',
Pinball's and Port Test Cartridge's sprite and playfield helpers.

Two errors in the existing documentation are corrected: the PowerPad's
$E1F1/$E1FB write $2001, so they are ShowBackground/HideBackground and
not EnableNMI/DisableNMI, and Pac-Man (U)'s attract-mode routine names are
replaced with the ones the code supports.

Every project still prints Byte-identical ROM verified.

CHANGELOG: the final entry-point numbers
2026-10-22 00:33:54 -04:00

1266 lines
23 KiB
Plaintext

C014 Reset
C01E WaitVBlank_1
C024 WaitVBlank2_1
C041 ClearZeropage
C058 InitAPU_1
C05E InitAPU_3
C06D MainGameLoop
C070 GameLoopEntry_1
C076 NmiHandler
C083 NmiFrameUpdate
C095 NmiFrameUpdate2
C0D3 GameStateUpdate
C0FA UpdateGameState3_1
C100 UpdateGameState4
C103 UpdateGameState5
C10A UpdateGameState6
C126 GameLoopEntry_4
C138 UpdateGameState2_4
C141 UpdateGameState2_5
C148 WaitVBlankFrame2
C14E InitSprites_1
C150 CopySprites
C166 SubCC166
C1D7 SubCC1D7
C218 UpdateSprites_1
C21A UpdateSprites2_1
C2AB UpdateSprites2_3
C2B0 SubCC2B0
C38D SubCC38D
C437 CheckZp34
C44A UpdateSprites2_4
C4C0 UpdateSprites3_1
C4D7 InitSprites_3
C542 UpdateSprites_3
C5A7 UpdateSprites2_5
C5C9 SubCC5C9
C5D3 UpdateSprites3_3
C620 CheckZp14
C6FB UpdateSprites3_4
C726 CheckZp55
C728 UpdateSprites2_7
C73D UpdateSprites3_5
C777 UpdateSprites4_1
C7C1 UpdateSprites4_3
C7C5 SubCC7C5
C7F5 UpdateSprites4_4
C813 SubCC813
C81D GameLoopEntry_5
C821 InitGameState
C83D UpdateSprites2_8
C868 UpdateSprites2_9
C883 InitSprites2_1
C891 ClearSpriteRAM
C89A UpdateSprites2_10
C8A4 UpdateSprites2_11
C8E0 UpdateSprites3_6
C8EE UpdateSprites4_5
C94B UpdateSprites5_1
C9D7 UpdateSprites6
C9F8 UpdateSprites7_1
CA01 SubCCA01
CA03 SubCCA03
CA1A UpdateSprites7_3
CA29 UpdateSprites8
CA2C SubCCA2C
CA33 UpdateSprites9
CA36 UpdateSprites10
CA3D SubCCA3D
CA40 UpdateSprites11
CA44 UpdateSprites12
CA4C UpdateSprites13
CACE InitSprites_4
CAED InitSprites3
CB00 UpdateController
CB35 UpdateController2_4
CB78 UpdateSprites_4
CB81 UpdateSprites2_12
CB8C UpdateSprites4_7
CB8E UpdateSprites4_6
CB9D UpdateSprites5_4
CC05 SubCCC05
CC9E SubCCC9E
CCF6 SubCCCF6
CD13 SubCCD13
CD62 SubCCD62
CD95 SubCCD95
CDB0 SubCCDB0
CE5D SubCCE5D
CE88 SubCCE88
CE8B SubCCE8B
CEDB SubCCEDB
CEEF SubCCEEF
CF1A SubCCF1A
CF5B SubCCF5B
CFC0 SubCCFC0
CFC6 SubCCFC6
CFEF SubCCFEF
D00A SubCD00A
D021 SubCD021
D053 SubCD053
D06B SubCD06B
D07C SubCD07C
D0AA SubCD0AA
D0C5 SubCD0C5
D111 SubCD111
D117 UpdateSound4_11
D127 SubCD127
D133 SubCD133
D143 SubCD143
D160 UpdateSound6
D17C SubCD17C
D1E5 SubCD1E5
D1F9 SubCD1F9
D212 SubCD212
D2BC SubCD2BC
D2CB UpdateSound12_4
D2D9 SubCD2D9
D2F9 SubCD2F9
D2FB SubCD2FB
D301 SubCD301
D308 SubCD308
D385 SubCD385
D3AC SubCD3AC
D3B3 SubCD3B3
D421 SubCD421
D446 SubCD446
D463 SubCD463
D493 SubCD493
D4F5 SubCD4F5
D507 SubCD507
D552 SubCD552
D59C SubCD59C
D6A5 SubCD6A5
D6B9 SubCD6B9
D6E0 SubCD6E0
D724 SubCD724
D7DE SubCD7DE
D81F SubCD81F
D82F SubCD82F
D888 SubCD888
D890 SubCD890
D8AF SubCD8AF
D8EA SubCD8EA
D8FD SubCD8FD
D90F SubCD90F
D91C SubCD91C
D9AD SubCD9AD
D9CC SubCD9CC
DA4B SubCDA4B
DA85 SubCDA85
DA99 SubCDA99
DAB2 SubCDAB2
DAD5 SubCDAD5
DAF2 SubCDAF2
DB1D SubCDB1D
DB57 SubCDB57
DBB0 SubCDBB0
DBB4 SubCDBB4
DBB6 UpdateSound24_1
DC6A SubCDC6A
DC97 SubCDC97
DCB3 SubCDCB3
DCEA SubCDCEA
DCF0 SubCDCF0
DCF6 SubCDCF6
DD16 SubCDD16
DD1D SubCDD1D
DD24 SubCDD24
DD75 UpdateSound26_11
DD8F UpdateSound26_13
DDA1 SubCDDA1
DDA9 SubCDDA9
DDB6 SubCDDB6
DDBD SubCDDBD
DDC9 SubCDDC9
DDE1 SubCDDE1
DE12 SubCDE12
DE22 SubCDE22
DE44 SubCDE44
DEB2 SubCDEB2
DEB9 SubCDEB9
DEEA SubCDEEA
DFA5 SubCDFA5
DFAB SubCDFAB
DFEA SubCDFEA
DFF8 SubCDFF8
E002 SubCE002
E05E SubCE05E
E097 SubCE097
E0A7 SubCE0A7
E0B9 SubCE0B9
E0C0 SubCE0C0
E16B SubCE16B
E176 SubCE176
E189 SubCE189
E277 SubCE277
E27A SubCE27A
E29A SubCE29A
E2F8 SubCE2F8
E2FB SubCE2FB
E321 SubCE321
E33C SubCE33C
E4C2 SubCE4C2
E523 SubCE523
E573 SubCE573
E614 SubCE614
E63D SubCE63D
E640 SubCE640
E64E SubCE64E
E719 SubCE719
E72B SubCE72B
E79D SubCE79D
E7A1 SubCE7A1
E881 SubCE881
E9C5 SubCE9C5
EA4A SubCEA4A
EA55 SubCEA55
EA8E SubCEA8E
EA97 SubCEA97
EAFC SubCEAFC
EB2E SubCEB2E
EB5F SubCEB5F
EB7F SubCEB7F
EB8A SubCEB8A
EC23 SubCEC23
EC2A SubCEC2A
EC51 SubCEC51
ECBF SubCECBF
ECF0 SubCECF0
ED25 SubCED25
ED51 SubCED51
ED63 SubCED63
EDBF SubCEDBF
EDD5 SubCEDD5
EE0D SubCEE0D
EEA2 SubCEEA2
EF06 SubCEF06
EF42 SubCEF42
EF47 SubCEF47
EF4E SubCEF4E
EF56 SubCEF56
EF70 SubCEF70
EF7B SubCEF7B
EF7D SubCEF7D
EF83 SubCEF83
EF8E SubCEF8E
EF9A SubCEF9A
EFD3 UpdateMusicChannel19
EFEC SubCEFEC
EFF3 SubCEFF3
F0C9 SubCF0C9
F10B SubCF10B
F13B SubCF13B
F19E SubCF19E
F2EC SubCF2EC
F35B SubCF35B
F3BD SubCF3BD
F3D2 SubCF3D2
F504 SubCF504
F524 SubCF524
F564 SubCF564
F586 SubCF586
F630 SubCF630
F64C SubCF64C
F691 SubCF691
F6A4 SubCF6A4
F6EA SubCF6EA
F71D SubCF71D
F737 SubCF737
F78B SubCF78B
F7AB SubCF7AB
F80C SubCF80C
F838 SubCF838
F8AC SubCF8AC
F8DB SubCF8DB
F91E SubCF91E
F953 SubCF953
F95A SubCF95A
F961 SubCF961
F964 SubCF964
F978 SubCF978
F97B SubCF97B
F97F SubCF97F
F983 SubCF983
F9EB SubCF9EB
FA36 SubCFA36
FA3A SubCFA3A
FAC4 SubCFAC4
FBA1 SubCFBA1
FBFC SubCFBFC
# ---- derived internal branch-target names ----
C014 Reset
C01E WaitVBlank_1
C024 WaitVBlank2_1
C041 ClearZeropage
C058 InitAPU_1
C05E InitAPU_3
C06D MainGameLoop
C070 GameLoopEntry_1
C076 NmiHandler
C083 NmiFrameUpdate
C095 NmiFrameUpdate2
C0D3 GameStateUpdate
C0F3 SubCC0F3_OnNonzero
C0FA UpdateGameState3_1
C100 UpdateGameState4
C103 UpdateGameState5
C10A UpdateGameState6
C11A SubCC11A_Loop
C126 GameLoopEntry_4
C135 SubCC135_Loop
C138 UpdateGameState2_4
C141 UpdateGameState2_5
C148 WaitVBlankFrame2
C14E InitSprites_1
C150 CopySprites
C166 SubCC166
C17F SubCC17F_OnNonzero
C182 SubCC182_Loop
C189 SubCC189_Loop
C19B SubCC19B_Loop
C1AF SubCC1AF_OnNonnegative
C1D0 SubCC1D0_Loop
C1D6 SubCC1D6_Loop
C1D7 SubCC1D7
C1F0 SubCC1F0_Loop
C1FE SubCC1FE_OnNonnegative
C207 SubCC207_Loop
C218 UpdateSprites_1
C21A UpdateSprites2_1
C21D SubCC21D_Loop
C23B SubCC23B_Loop
C23F SubCC23F_OnNonzero
C253 SubCC253_OnNonnegative
C274 SubCC274_Loop
C279 SubCC279_OnNonnegative
C2AB UpdateSprites2_3
C2B0 SubCC2B0
C2C1 SubCC2C1_OnNonzero
C2C4 SubCC2C4_Loop
C2CE SubCC2CE_Loop
C2D9 SubCC2D9_Loop
C38D SubCC38D
C39F SubCC39F_Loop
C436 SubCC436_OnNonzero
C437 CheckZp34
C44A UpdateSprites2_4
C4C0 UpdateSprites3_1
C4C8 SubCC4C8_Loop
C4CD SubCC4CD_OnNonnegative
C4D7 InitSprites_3
C4D9 SubCC4D9_OnNonnegative
C4E8 SubCC4E8_OnNonnegative
C4F6 SubCC4F6_OnCarryClear
C508 SubCC508_Loop
C542 UpdateSprites_3
C553 SubCC553_OnNonnegative
C579 SubCC579_OnZero
C582 SubCC582_Loop
C586 SubCC586_OnNonzero
C592 SubCC592_Loop
C597 SubCC597_Loop
C5A7 UpdateSprites2_5
C5A9 SubCC5A9_OnNonzero
C5B0 SubCC5B0_OnNonnegative
C5C9 SubCC5C9
C5D2 SubCC5D2_Loop
C5D3 UpdateSprites3_3
C5DB SubCC5DB_OnNonzero
C5ED SubCC5ED_Loop
C5EF SubCC5EF_Loop
C5F9 SubCC5F9_Loop
C5FC SubCC5FC_Loop
C608 SubCC608_Loop
C60F SubCC60F_OnZero
C620 CheckZp14
C626 SubCC626_OnCarrySet
C63A SubCC63A_Loop
C664 SubCC664_Loop
C67F SubCC67F_Loop
C6FB UpdateSprites3_4
C718 SubCC718_OnNonzero
C726 CheckZp55
C728 UpdateSprites2_7
C73D UpdateSprites3_5
C759 SubCC759_OnNonzero
C76F SubCC76F_Loop
C777 UpdateSprites4_1
C77B SubCC77B_OnNonzero
C7A5 SubCC7A5_Loop
C7C1 UpdateSprites4_3
C7C5 SubCC7C5
C7CA SubCC7CA_OnNonnegative
C7CF SubCC7CF_OnNonzero
C7F5 UpdateSprites4_4
C7F7 SubCC7F7_OnNonzero
C7FD SubCC7FD_OnNonzero
C813 SubCC813
C81D GameLoopEntry_5
C821 InitGameState
C829 SubCC829_OnNonzero
C83D UpdateSprites2_8
C853 SubCC853_Loop
C868 UpdateSprites2_9
C883 InitSprites2_1
C891 ClearSpriteRAM
C89A UpdateSprites2_10
C8A4 UpdateSprites2_11
C8BF SubCC8BF_OnNonzero
C8D9 SubCC8D9_OnNonzero
C8E0 UpdateSprites3_6
C8EE UpdateSprites4_5
C92B SubCC92B_OnNonzero
C94A SubCC94A_Loop
C94B UpdateSprites5_1
C963 SubCC963_Loop
C977 SubCC977_OnZero
C995 SubCC995_Loop
C99A SubCC99A_Loop
C9BB SubCC9BB_Loop
C9C2 SubCC9C2_Loop
C9D6 SubCC9D6_Loop
C9D7 UpdateSprites6
C9E2 SubCC9E2_Loop
C9EF SubCC9EF_OnCarrySet
C9F3 SubCC9F3_Loop
C9F8 UpdateSprites7_1
CA01 SubCCA01
CA03 SubCCA03
CA0B SubCCA0B_Loop
CA17 SubCCA17_Loop
CA1A UpdateSprites7_3
CA29 UpdateSprites8
CA2C SubCCA2C
CA33 UpdateSprites9
CA36 UpdateSprites10
CA3D SubCCA3D
CA40 UpdateSprites11
CA44 UpdateSprites12
CA4C UpdateSprites13
CA61 SubCCA61_OnNonnegative
CA6B SubCCA6B_OnZero
CA94 SubCCA94_OnNonzero
CA99 SubCCA99_OnCarryClear
CAA4 SubCCAA4_OnCarryClear
CAB4 SubCCAB4_Loop
CAC0 SubCCAC0_Loop
CAC1 SubCCAC1_Loop
CAC6 SubCCAC6_Loop
CACB SubCCACB_Loop
CACE InitSprites_4
CAD8 SubCCAD8_Loop
CAE6 SubCCAE6_OnNonzero
CAED InitSprites3
CB00 UpdateController
CB02 SubCCB02_OnNonzero
CB21 SubCCB21_OnNonzero
CB2D SubCCB2D_Loop
CB35 UpdateController2_4
CB3E SubCCB3E_OnNonzero
CB54 SubCCB54_Loop
CB5E SubCCB5E_Loop
CB61 SubCCB61_OnNonzero
CB64 SubCCB64_Loop
CB78 UpdateSprites_4
CB81 UpdateSprites2_12
CB8C UpdateSprites4_7
CB8E UpdateSprites4_6
CB9C SubCCB9C_Loop
CB9D UpdateSprites5_4
CBA9 SubCCBA9_OnNonnegative
CBAF SubCCBAF_Loop
CC05 SubCCC05
CC1F SubCCC1F_Loop
CC9E SubCCC9E
CCB9 SubCCCB9_Loop
CCE1 SubCCCE1_Loop
CCE4 SubCCCE4_Loop
CCED SubCCCED_Loop
CCF6 SubCCCF6
CD0D SubCCD0D_Loop
CD12 SubCCD12_Loop
CD13 SubCCD13
CD61 SubCCD61_Loop
CD62 SubCCD62
CD68 SubCCD68_OnNonzero
CD83 SubCCD83_Loop
CD8B SubCCD8B_Loop
CD95 SubCCD95
CDAF SubCCDAF_Loop
CDB0 SubCCDB0
CDC4 SubCCDC4_Loop
CDD0 SubCCDD0_OnZero
CDDB SubCCDDB_Loop
CDDF SubCCDDF_Loop
CDE9 SubCCDE9_Loop
CDF1 SubCCDF1_Loop
CDFF SubCCDFF_Loop
CE11 SubCCE11_OnCarryClear
CE29 SubCCE29_Loop
CE3F SubCCE3F_Loop
CE43 SubCCE43_Loop
CE54 SubCCE54_Loop
CE5C SubCCE5C_Loop
CE5D SubCCE5D
CE7E SubCCE7E_Loop
CE88 SubCCE88
CE8B SubCCE8B
CE93 SubCCE93_Loop
CE9A SubCCE9A_Loop
CECD SubCCECD_Loop
CED0 SubCCED0_Loop
CEDB SubCCEDB
CEDD SubCCEDD_OnNonzero
CEE7 SubCCEE7_Loop
CEEE SubCCEEE_Loop
CEEF SubCCEEF
CF12 SubCCF12_Loop
CF15 SubCCF15_Loop
CF19 SubCCF19_Loop
CF1A SubCCF1A
CF46 SubCCF46_Loop
CF51 SubCCF51_Loop
CF55 SubCCF55_Loop
CF5B SubCCF5B
CF6D SubCCF6D_Loop
CF7C SubCCF7C_Loop
CF89 SubCCF89_Loop
CF99 SubCCF99_Loop
CFA4 SubCCFA4_Loop
CFA7 SubCCFA7_Loop
CFA9 SubCCFA9_Loop
CFBD SubCCFBD_Loop
CFC0 SubCCFC0
CFC6 SubCCFC6
CFD1 SubCCFD1_Loop
CFD3 SubCCFD3_Loop
CFEB SubCCFEB_Loop
CFEF SubCCFEF
CFFB SubCCFFB_OnZero
CFFC SubCCFFC_Loop
D00A SubCD00A
D018 SubCD018_Loop
D01E SubCD01E_Loop
D021 SubCD021
D025 SubCD025_OnNonzero
D02D SubCD02D_OnNonzero
D04F SubCD04F_Loop
D053 SubCD053
D05A SubCD05A_Loop
D06B SubCD06B
D077 SubCD077_Loop
D079 SubCD079_Loop
D07C SubCD07C
D0AA SubCD0AA
D0B8 SubCD0B8_Loop
D0C0 SubCD0C0_Loop
D0C5 SubCD0C5
D0C7 SubCD0C7_Loop
D0CA SubCD0CA_Loop
D0F4 SubCD0F4_Loop
D0F7 SubCD0F7_OnCarryClear
D111 SubCD111
D117 UpdateSound4_11
D123 SubCD123_Loop
D126 SubCD126_Loop
D127 SubCD127
D133 SubCD133
D143 SubCD143
D151 SubCD151_Loop
D160 UpdateSound6
D16A SubCD16A_Loop
D171 SubCD171_Loop
D17B SubCD17B_Loop
D17C SubCD17C
D192 SubCD192_Loop
D1A7 SubCD1A7_Loop
D1AB SubCD1AB_Loop
D1C4 SubCD1C4_Loop
D1D2 SubCD1D2_Loop
D1DB SubCD1DB_Loop
D1E5 SubCD1E5
D1E7 SubCD1E7_OnNonnegative
D1F5 SubCD1F5_Loop
D1F9 SubCD1F9
D1FB SubCD1FB_OnNonzero
D206 SubCD206_Loop
D211 SubCD211_OnZero
D212 SubCD212
D249 SubCD249_Loop
D24B SubCD24B_Loop
D252 SubCD252_Loop
D25A SubCD25A_Loop
D264 SubCD264_Loop
D266 SubCD266_Loop
D269 SubCD269_Loop
D282 SubCD282_Loop
D284 SubCD284_Loop
D29E SubCD29E_OnNonnegative
D2A8 SubCD2A8_Loop
D2B5 SubCD2B5_Loop
D2B6 SubCD2B6_Loop
D2BC SubCD2BC
D2C7 SubCD2C7_Loop
D2CB UpdateSound12_4
D2D2 SubCD2D2_Loop
D2D9 SubCD2D9
D2F8 SubCD2F8_Loop
D2F9 SubCD2F9
D2FB SubCD2FB
D300 SubCD300_Loop
D301 SubCD301
D308 SubCD308
D32E SubCD32E_OnCarryClear
D33C SubCD33C_Loop
D367 SubCD367_Loop
D371 SubCD371_Loop
D372 SubCD372_Loop
D37F SubCD37F_Loop
D383 SubCD383_Loop
D385 SubCD385
D390 SubCD390_Loop
D393 SubCD393_Loop
D3AB SubCD3AB_Loop
D3AC SubCD3AC
D3B3 SubCD3B3
D3CF SubCD3CF_OnNonnegative
D3D9 SubCD3D9_Loop
D3DF SubCD3DF_Loop
D3EB SubCD3EB_Loop
D3F2 SubCD3F2_Loop
D3F5 SubCD3F5_OnZero
D3F6 SubCD3F6_Loop
D400 SubCD400_Loop
D421 SubCD421
D431 SubCD431_Loop
D43C SubCD43C_Loop
D441 SubCD441_Loop
D446 SubCD446
D463 SubCD463
D465 SubCD465_OnNonzero
D483 SubCD483_Loop
D487 SubCD487_Loop
D48C SubCD48C_OnNonzero
D493 SubCD493
D495 SubCD495_OnNonnegative
D49D SubCD49D_OnNonnegative
D4A9 SubCD4A9_Loop
D4AE SubCD4AE_Loop
D4C0 SubCD4C0_Loop
D4CE SubCD4CE_Loop
D4D2 SubCD4D2_Loop
D4E4 SubCD4E4_Loop
D4EE SubCD4EE_Loop
D4F5 SubCD4F5
D507 SubCD507
D547 SubCD547_Loop
D552 SubCD552
D561 SubCD561_Loop
D564 SubCD564_Loop
D567 SubCD567_Loop
D587 SubCD587_Loop
D58D SubCD58D_Loop
D594 SubCD594_Loop
D59C SubCD59C
D5B0 SubCD5B0_Loop
D5B4 SubCD5B4_Loop
D5C5 SubCD5C5_Loop
D5D5 SubCD5D5_OnNonzero
D603 SubCD603_Loop
D617 SubCD617_Loop
D62F SubCD62F_Loop
D639 SubCD639_Loop
D63B SubCD63B_Loop
D648 SubCD648_Loop
D669 SubCD669_Loop
D680 SubCD680_Loop
D684 SubCD684_Loop
D686 SubCD686_OnNonzero
D68F SubCD68F_Loop
D697 SubCD697_Loop
D699 SubCD699_OnNonzero
D6A3 SubCD6A3_Loop
D6A5 SubCD6A5
D6B9 SubCD6B9
D6BF SubCD6BF_Loop
D6C9 SubCD6C9_Loop
D6CB SubCD6CB_Loop
D6CC SubCD6CC_Loop
D6DC SubCD6DC_Loop
D6E0 SubCD6E0
D6E8 SubCD6E8_OnNonzero
D715 SubCD715_Loop
D71A SubCD71A_Loop
D71B SubCD71B_Loop
D723 SubCD723_OnNonzero
D724 SubCD724
D726 SubCD726_OnNonnegative
D74C SubCD74C_Loop
D7DE SubCD7DE
D7F1 SubCD7F1_Loop
D7F8 SubCD7F8_Loop
D7FC SubCD7FC_Loop
D7FE SubCD7FE_OnNonnegative
D80A SubCD80A_Loop
D80F SubCD80F_Loop
D816 SubCD816_Loop
D819 SubCD819_Loop
D81F SubCD81F
D82E SubCD82E_Loop
D82F SubCD82F
D863 SubCD863_OnNonnegative
D884 SubCD884_Loop
D887 SubCD887_Loop
D888 SubCD888
D890 SubCD890
D896 SubCD896_OnNonnegative
D8A2 SubCD8A2_Loop
D8A5 SubCD8A5_OnZero
D8A6 SubCD8A6_Loop
D8AF SubCD8AF
D8C6 SubCD8C6_Loop
D8C8 SubCD8C8_Loop
D8DC SubCD8DC_Loop
D8EA SubCD8EA
D8FC SubCD8FC_Loop
D8FD SubCD8FD
D905 SubCD905_Loop
D90E SubCD90E_OnCarrySet
D90F SubCD90F
D91C SubCD91C
D942 SubCD942_Loop
D946 SubCD946_OnCarryClear
D957 SubCD957_Loop
D964 SubCD964_Loop
D967 SubCD967_Loop
D988 SubCD988_Loop
D9A5 SubCD9A5_Loop
D9A8 SubCD9A8_Loop
D9AD SubCD9AD
D9C3 SubCD9C3_Loop
D9CC SubCD9CC
D9CE SubCD9CE_OnNonnegative
DA11 SubCDA11_Loop
DA3A SubCDA3A_Loop
DA44 SubCDA44_Loop
DA4B SubCDA4B
DA4D SubCDA4D_OnNonnegative
DA64 SubCDA64_Loop
DA85 SubCDA85
DA87 SubCDA87_Loop
DA8F SubCDA8F_Loop
DA93 SubCDA93_Loop
DA99 SubCDA99
DAB2 SubCDAB2
DAB7 SubCDAB7_OnCarrySet
DABC SubCDABC_Loop
DAD3 SubCDAD3_OnCarrySet
DAD4 SubCDAD4_Loop
DAD5 SubCDAD5
DAF0 SubCDAF0_OnZero
DAF2 SubCDAF2
DB0E SubCDB0E_Loop
DB1B SubCDB1B_Loop
DB1D SubCDB1D
DB2C SubCDB2C_Loop
DB31 SubCDB31_Loop
DB4B SubCDB4B_Loop
DB54 SubCDB54_Loop
DB57 SubCDB57
DB65 SubCDB65_Loop
DB81 SubCDB81_Loop
DB86 SubCDB86_Loop
DB9C SubCDB9C_Loop
DBA2 SubCDBA2_OnCarryClear
DBA4 SubCDBA4_Loop
DBA6 SubCDBA6_Loop
DBAD SubCDBAD_OnCarrySet
DBB0 SubCDBB0
DBB4 SubCDBB4
DBB6 UpdateSound24_1
DBCB SubCDBCB_Loop
DBFD SubCDBFD_Loop
DC0C SubCDC0C_Loop
DC18 SubCDC18_Loop
DC2B SubCDC2B_Loop
DC34 SubCDC34_Loop
DC36 SubCDC36_Loop
DC43 SubCDC43_Loop
DC4D SubCDC4D_Loop
DC53 SubCDC53_OnNonzero
DC56 SubCDC56_Loop
DC58 SubCDC58_OnZero
DC59 SubCDC59_Loop
DC5E SubCDC5E_Loop
DC6A SubCDC6A
DC80 SubCDC80_Loop
DC97 SubCDC97
DCA4 SubCDCA4_Loop
DCAD SubCDCAD_Loop
DCB3 SubCDCB3
DCEA SubCDCEA
DCF0 SubCDCF0
DCF6 SubCDCF6
DCFA SubCDCFA_Loop
DCFE SubCDCFE_OnNonnegative
DD0B SubCDD0B_OnZero
DD16 SubCDD16
DD1D SubCDD1D
DD22 SubCDD22_Loop
DD24 SubCDD24
DD50 SubCDD50_OnCarryClear
DD75 UpdateSound26_11
DD8F UpdateSound26_13
DD91 SubCDD91_Loop
DD94 SubCDD94_Loop
DD97 SubCDD97_Loop
DDA1 SubCDDA1
DDA9 SubCDDA9
DDB6 SubCDDB6
DDBD SubCDDBD
DDBF SubCDDBF_OnNonzero
DDC9 SubCDDC9
DDE1 SubCDDE1
DDEC SubCDDEC_Loop
DE07 SubCDE07_Loop
DE10 SubCDE10_Loop
DE11 SubCDE11_Loop
DE12 SubCDE12
DE1D SubCDE1D_Loop
DE22 SubCDE22
DE2E SubCDE2E_OnCarryClear
DE44 SubCDE44
DE7B SubCDE7B_Loop
DE7D SubCDE7D_Loop
DE83 SubCDE83_Loop
DE90 SubCDE90_Loop
DE9C SubCDE9C_Loop
DEA5 SubCDEA5_Loop
DEA9 SubCDEA9_Loop
DEB2 SubCDEB2
DEB9 SubCDEB9
DEE4 SubCDEE4_Loop
DEEA SubCDEEA
DEEC SubCDEEC_OnNonzero
DFA5 SubCDFA5
DFAB SubCDFAB
DFB1 SubCDFB1_OnNonzero
DFCF SubCDFCF_OnNonnegative
DFE1 SubCDFE1_Loop
DFE9 SubCDFE9_Loop
DFEA SubCDFEA
DFF8 SubCDFF8
E002 SubCE002
E004 SubCE004_OnNonnegative
E01B SubCE01B_OnNonzero
E054 SubCE054_Loop
E05D SubCE05D_OnZero
E05E SubCE05E
E069 SubCE069_OnNonzero
E08F SubCE08F_Loop
E097 SubCE097
E0A7 SubCE0A7
E0B9 SubCE0B9
E0C0 SubCE0C0
E0E2 SubCE0E2_OnCarryClear
E110 SubCE110_Loop
E115 SubCE115_Loop
E11A SubCE11A_Loop
E11B SubCE11B_Loop
E12C SubCE12C_Loop
E12E SubCE12E_Loop
E12F SubCE12F_Loop
E13D SubCE13D_Loop
E142 SubCE142_Loop
E153 SubCE153_Loop
E158 SubCE158_Loop
E165 SubCE165_Loop
E16B SubCE16B
E176 SubCE176
E17E SubCE17E_Loop
E184 SubCE184_Loop
E189 SubCE189
E196 SubCE196_OnNonnegative
E1C6 SubCE1C6_OnZero
E1E0 SubCE1E0_Loop
E1E1 SubCE1E1_Loop
E1E4 SubCE1E4_OnNonzero
E1EE SubCE1EE_Loop
E202 SubCE202_Loop
E214 SubCE214_OnZero
E215 SubCE215_Loop
E21A SubCE21A_Loop
E225 SubCE225_Loop
E234 SubCE234_Loop
E235 SubCE235_Loop
E23E SubCE23E_Loop
E243 SubCE243_Loop
E250 SubCE250_OnNonzero
E251 SubCE251_Loop
E265 SubCE265_Loop
E277 SubCE277
E27A SubCE27A
E27C SubCE27C_OnNonnegative
E296 SubCE296_Loop
E29A SubCE29A
E2A3 SubCE2A3_OnNonnegative
E2B0 SubCE2B0_OnNonnegative
E2BE SubCE2BE_Loop
E2C5 SubCE2C5_OnNonnegative
E2D0 SubCE2D0_Loop
E2E6 SubCE2E6_Loop
E2EC SubCE2EC_Loop
E2F4 SubCE2F4_Loop
E2F8 SubCE2F8
E2FB SubCE2FB
E303 SubCE303_OnNonnegative
E31A SubCE31A_Loop
E321 SubCE321
E325 SubCE325_OnNonnegative
E33C SubCE33C
E343 SubCE343_OnNonnegative
E362 SubCE362_Loop
E367 SubCE367_OnNonnegative
E372 SubCE372_Loop
E37E SubCE37E_Loop
E4C2 SubCE4C2
E4CC SubCE4CC_OnNonzero
E4EC SubCE4EC_Loop
E502 SubCE502_Loop
E517 SubCE517_OnNonzero
E523 SubCE523
E527 SubCE527_OnNonnegative
E52F SubCE52F_OnNonnegative
E573 SubCE573
E583 SubCE583_Loop
E587 SubCE587_OnNonnegative
E58F SubCE58F_Loop
E59B SubCE59B_Loop
E5A9 SubCE5A9_Loop
E5BB SubCE5BB_Loop
E5C8 SubCE5C8_Loop
E5D2 SubCE5D2_OnNonzero
E5F2 SubCE5F2_Loop
E5FF SubCE5FF_Loop
E614 SubCE614
E635 SubCE635_Loop
E63D SubCE63D
E640 SubCE640
E64D SubCE64D_Loop
E64E SubCE64E
E662 SubCE662_Loop
E668 SubCE668_OnNonnegative
E678 SubCE678_Loop
E69B SubCE69B_Loop
E6A5 SubCE6A5_Loop
E6AD SubCE6AD_Loop
E6BE SubCE6BE_OnNonzero
E6D3 SubCE6D3_Loop
E6D7 SubCE6D7_OnNonzero
E6E9 SubCE6E9_Loop
E6F1 SubCE6F1_Loop
E719 SubCE719
E720 SubCE720_OnNonnegative
E726 SubCE726_Loop
E72B SubCE72B
E747 SubCE747_OnNonzero
E74B SubCE74B_OnNonnegative
E75E SubCE75E_Loop
E779 SubCE779_Loop
E77C SubCE77C_Loop
E79D SubCE79D
E7A1 SubCE7A1
E7B2 SubCE7B2_Loop
E7B8 SubCE7B8_Loop
E7CB SubCE7CB_OnNonzero
E7E7 SubCE7E7_Loop
E7F7 SubCE7F7_OnNonzero
E80D SubCE80D_Loop
E815 SubCE815_OnNonnegative
E81C SubCE81C_Loop
E833 SubCE833_Loop
E837 SubCE837_OnNonnegative
E843 SubCE843_OnNonzero
E875 SubCE875_Loop
E881 SubCE881
E88B SubCE88B_Loop
E999 SubCE999_OnNonnegative
E9AA SubCE9AA_Loop
E9C3 SubCE9C3_Loop
E9C5 SubCE9C5
EA49 SubCEA49_OnCarryClear
EA4A SubCEA4A
EA4C SubCEA4C_OnNonzero
EA55 SubCEA55
EA8E SubCEA8E
EA96 SubCEA96_Loop
EA97 SubCEA97
EAA1 SubCEAA1_Loop
EAFC SubCEAFC
EB2E SubCEB2E
EB30 SubCEB30_OnNonnegative
EB56 SubCEB56_Loop
EB5F SubCEB5F
EB62 SubCEB62_Loop
EB68 SubCEB68_Loop
EB6B SubCEB6B_OnNonzero
EB6C SubCEB6C_Loop
EB7F SubCEB7F
EB8A SubCEB8A
EBCE SubCEBCE_Loop
EBD3 SubCEBD3_OnCarrySet
EBDD SubCEBDD_Loop
EBE9 SubCEBE9_Loop
EBFE SubCEBFE_OnCarryClear
EC07 SubCEC07_Loop
EC12 SubCEC12_Loop
EC23 SubCEC23
EC2A SubCEC2A
EC42 SubCEC42_Loop
EC50 SubCEC50_Loop
EC51 SubCEC51
EC53 SubCEC53_OnNonnegative
EC63 SubCEC63_Loop
EC74 SubCEC74_Loop
EC82 SubCEC82_Loop
EC92 SubCEC92_Loop
EC9F SubCEC9F_OnNonzero
ECA8 SubCECA8_Loop
ECBF SubCECBF
ECC1 SubCECC1_OnNonnegative
ECC7 SubCECC7_Loop
ECDD SubCECDD_Loop
ECE2 SubCECE2_OnNonnegative
ECEA SubCECEA_OnOverflowSet
ECF0 SubCECF0
ED08 SubCED08_Loop
ED25 SubCED25
ED2C SubCED2C_OnNonzero
ED4B SubCED4B_Loop
ED51 SubCED51
ED63 SubCED63
EDBF SubCEDBF
EDD5 SubCEDD5
EDDF SubCEDDF_OnNonnegative
EE0D SubCEE0D
EE0F SubCEE0F_OnNonnegative
EE26 SubCEE26_Loop
EE31 SubCEE31_Loop
EE38 SubCEE38_Loop
EE44 SubCEE44_Loop
EE4A SubCEE4A_OnNonzero
EE54 SubCEE54_Loop
EE58 SubCEE58_Loop
EE82 SubCEE82_Loop
EE8D SubCEE8D_Loop
EE9D SubCEE9D_Loop
EEA2 SubCEEA2
EEA7 SubCEEA7_Loop
EEAA SubCEEAA_Loop
EEBD SubCEEBD_OnZero
EEC2 SubCEEC2_OnNonzero
EEC5 SubCEEC5_Loop
EF03 SubCEF03_Loop
EF06 SubCEF06
EF19 SubCEF19_Loop
EF3A SubCEF3A_Loop
EF42 SubCEF42
EF47 SubCEF47
EF4E SubCEF4E
EF56 SubCEF56
EF62 SubCEF62_Loop
EF6A SubCEF6A_Loop
EF6F SubCEF6F_Loop
EF70 SubCEF70
EF7B SubCEF7B
EF7D SubCEF7D
EF83 SubCEF83
EF8E SubCEF8E
EF9A SubCEF9A
EFA8 SubCEFA8_Loop
EFB6 SubCEFB6_Loop
EFB7 SubCEFB7_Loop
EFCB SubCEFCB_Loop
EFD3 UpdateMusicChannel19
EFDF SubCEFDF_Loop
EFE1 SubCEFE1_Loop
EFEC SubCEFEC
EFF3 SubCEFF3
F014 SubCF014_Loop
F015 SubCF015_Loop
F03B SubCF03B_Loop
F043 SubCF043_Loop
F04F SubCF04F_Loop
F075 SubCF075_Loop
F07F SubCF07F_Loop
F092 SubCF092_Loop
F0C8 SubCF0C8_Loop
F0C9 SubCF0C9
F0DC SubCF0DC_OnCarryClear
F0F9 SubCF0F9_Loop
F10B SubCF10B
F11C SubCF11C_Loop
F137 SubCF137_Loop
F13A SubCF13A_Loop
F13B SubCF13B
F19E SubCF19E
F2EC SubCF2EC
F305 SubCF305_Loop
F309 SubCF309_OnNonnegative
F327 SubCF327_OnNonnegative
F32E SubCF32E_Loop
F33A SubCF33A_OnNonnegative
F343 SubCF343_Loop
F34A SubCF34A_Loop
F34E SubCF34E_OnNonzero
F35A SubCF35A_Loop
F35B SubCF35B
F362 SubCF362_OnNonnegative
F38D SubCF38D_OnCarrySet
F395 SubCF395_Loop
F39F SubCF39F_OnNonzero
F3A1 SubCF3A1_OnNonnegative
F3BD SubCF3BD
F3C6 SubCF3C6_Loop
F3D1 SubCF3D1_Loop
F3D2 SubCF3D2
F3F8 SubCF3F8_OnNonnegative
F42A SubCF42A_Loop
F430 SubCF430_Loop
F436 SubCF436_Loop
F45B SubCF45B_Loop
F465 SubCF465_Loop
F504 SubCF504
F517 SubCF517_Loop
F524 SubCF524
F52D SubCF52D_OnNonnegative
F537 SubCF537_Loop
F564 SubCF564
F566 SubCF566_OnNonnegative
F586 SubCF586
F5B1 SubCF5B1_Loop
F5BB SubCF5BB_OnNonnegative
F5C4 SubCF5C4_Loop
F630 SubCF630
F64C SubCF64C
F660 SubCF660_OnNonzero
F671 SubCF671_OnNonzero
F691 SubCF691
F6A4 SubCF6A4
F6BD SubCF6BD_Loop
F6DA SubCF6DA_Loop
F6DB SubCF6DB_Loop
F6EA SubCF6EA
F71D SubCF71D
F71F SubCF71F_OnNonnegative
F72C SubCF72C_Loop
F737 SubCF737
F74F SubCF74F_Loop
F773 SubCF773_OnNonnegative
F77D SubCF77D_Loop
F783 SubCF783_Loop
F78A SubCF78A_OnNonzero
F78B SubCF78B
F793 SubCF793_Loop
F7A2 SubCF7A2_Loop
F7AB SubCF7AB
F80C SubCF80C
F82F SubCF82F_Loop
F838 SubCF838
F85C SubCF85C_Loop
F86B SubCF86B_OnNonzero
F877 SubCF877_Loop
F87C SubCF87C_Loop
F889 SubCF889_Loop
F898 SubCF898_Loop
F899 SubCF899_Loop
F8A8 SubCF8A8_Loop
F8AC SubCF8AC
F8BE SubCF8BE_Loop
F8CB SubCF8CB_Loop
F8D7 SubCF8D7_Loop
F8DB SubCF8DB
F8E2 SubCF8E2_OnNegative
F8F1 SubCF8F1_Loop
F8F4 SubCF8F4_Loop
F911 SubCF911_Loop
F919 SubCF919_Loop
F91E SubCF91E
F949 SubCF949_Loop
F94F SubCF94F_Loop
F953 SubCF953
F95A SubCF95A
F961 SubCF961
F964 SubCF964
F966 SubCF966_OnNonzero
F977 SubCF977_Loop
F978 SubCF978
F97B SubCF97B
F97F SubCF97F
F983 SubCF983
F9AB SubCF9AB_OnCarrySet
F9B1 SubCF9B1_OnCarrySet
F9C8 SubCF9C8_OnCarrySet
F9D0 SubCF9D0_OnCarrySet
F9D6 SubCF9D6_Loop
F9EB SubCF9EB
FA0C SubCFA0C_Loop
FA1B SubCFA1B_Loop
FA27 SubCFA27_Loop
FA2F SubCFA2F_Loop
FA32 SubCFA32_Loop
FA36 SubCFA36
FA3A SubCFA3A
FA3F SubCFA3F_Loop
FA40 SubCFA40_Loop
FA4A SubCFA4A_Loop
FA52 SubCFA52_Loop
FA64 SubCFA64_OnCarrySet
FA6B SubCFA6B_OnCarrySet
FA70 SubCFA70_OnNonzero
FA7C SubCFA7C_OnNonzero
FA83 SubCFA83_OnCarrySet
FA94 SubCFA94_OnCarrySet
FAA1 SubCFAA1_Loop
FAAC SubCFAAC_Loop
FAB2 SubCFAB2_Loop
FAB5 SubCFAB5_Loop
FAC3 SubCFAC3_Loop
FAC4 SubCFAC4
FAEC SubCFAEC_Loop
FAF9 SubCFAF9_Loop
FB09 SubCFB09_Loop
FB17 SubCFB17_Loop
FB38 SubCFB38_Loop
FB71 SubCFB71_OnCarrySet
FB78 SubCFB78_OnCarrySet
FB8C SubCFB8C_OnNonzero
FBA0 SubCFBA0_Loop
FBA1 SubCFBA1
FBBB SubCFBBB_Loop
FBCB SubCFBCB_Loop
FBDB SubCFBDB_Loop
FBEB SubCFBEB_Loop
FBFC SubCFBFC
FC05 SubCFC05_Loop
FC11 SubCFC11_OnZero
FC17 SubCFC17_OnCarryClear
FC51 SubCFC51_Loop
FC68 SubCFC68_Loop
FC79 SubCFC79_Loop
FC84 SubCFC84_Loop
FC99 SubCFC99_Loop
FCA7 SubCFCA7_Loop
FCAC SubCFCAC_Loop
FCBE SubCFCBE_Loop
FCC4 SubCFCC4_Loop
FCCD SubCFCCD_OnNonzero
FCE0 SubCFCE0_Loop
FCF2 SubCFCF2_Loop
FCF4 SubCFCF4_Loop
FCFA SubCFCFA_Loop
FD16 SubCFD16_Loop
FD21 SubCFD21_Loop