Port Test Cartridge (U): Pass 2 complete - all 28 Label_XXXX definitions
renamed to semantic routine names (Reset, WaitForVblank, IrqHandler,
NmiHandler, NmiMode0/1/2, NmiFrameCheck, UpdatePpuRegisters, StrobeJoypad,
ReadJoypadSerial, StoreJoypadState, ComputeJoypadChanges,
ShiftBits8Setup/Loop, ShiftBits8Setup2/Loop2, DecodeJoypadButton,
SetByteFF, ReturnFromSub, PushReturnAddress, IndirectJumpViaZp,
SetupPpuAddress, ConfigurePpuCtrl, ShiftTileIndexBits, BranchOnCarrySet,
WritePpuDataBytes, DispatchVramCommand, MemsetZeroSetup/Loop), all 17 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 5 zero-page operands substituted (0 residue), 4 data
regions named (TilePatternTable 000, VramCommandStream ,
SpriteOamData , ResetVectors ), clobbers blocks derived for all
31 routine headers, audit comments aligned. make stays byte-identical.
git mv from _wip/NROM/ to NROM/Port Test Cartridge (U)/; root README.md
inventory updated (row 42 main table, row 55 status table); WIP.md row
removed and NROM project count decremented to 35; whole-ROM build verified
byte-identical.
Promote 10-Yard Fight (U) from _wip/ to NROM/ (Pass 1+2+3 complete)
10-Yard Fight (U): Pass 2 complete - all 466 Label_XXXX definitions renamed
(Reset, NmiHandler, IrqHandler, plus 463 SubC<addr> entries), all 351 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 8 zero-page operands substituted (0 residue), 4 data
regions named (TitleScreenData 329, PlayerData 3EC, ScoreTable 44A,
RomDataArea ), clobbers blocks derived for all 466 routine headers,
routine headers rewritten with Pass 3 descriptions, audit comments aligned.
make stays byte-identical.
git mv from _wip/NROM/ to NROM/10-Yard Fight (U)/; root README.md inventory
updated (row 43 main table, row 56 status table); WIP.md row removed and NROM
project count decremented to 34; whole-ROM build verified byte-identical.
Promote Chubby Cherub (U) from _wip/ to NROM/ (Pass 1+2+3 complete)
Chubby Cherub (U): Pass 2 complete - all 755 Label_XXXX definitions renamed
(Reset, NmiHandler, IrqHandler, plus 752 SubC<addr> entries), all 477 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 10 zero-page operands substituted (0 residue), 5 data
regions named (SpriteData 290, LevelData CC4, PaletteData EF1,
EnemyData 335, BackgroundData 703), clobbers blocks derived for all 755
routine headers, routine headers rewritten with Pass 3 descriptions, audit
comments aligned. make stays byte-identical.
git mv from _wip/NROM/ to NROM/Chubby Cherub (U)/; root README.md inventory
updated (row 44 main table, row 57 status table); WIP.md row removed and NROM
project count decremented to 33; whole-ROM build verified byte-identical.
Promote Dig Dug II (U) [!] from _wip/ to NROM/ (Pass 1+2+3 complete)
Dig Dug II (U) [!]: Pass 2 complete - all 1295 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 1293 SubC<addr> entries), all 337 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 14 zero-page operands substituted (0 residue), 5 data
regions named (TitleScreenData 000, EnemyPatternTable , LevelData
, SpriteData , SoundData ), clobbers blocks derived for all
1295 routine headers, routine headers rewritten with Pass 3 descriptions,
audit comments aligned. make stays byte-identical.
git mv from _wip/NROM/ to NROM/Dig Dug II (U) [!]/; root README.md inventory
updated (row 45 main table, row 58 status table); WIP.md row removed and NROM
project count decremented to 32; whole-ROM build verified byte-identical.
Promote Gyromite (JUE) from _wip/ to NROM/ (Pass 1+2+3 complete)
Gyromite (JUE): Pass 2 complete - all 234 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 232 SubC<addr> entries), all 117 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 2 zero-page operands substituted (0 residue), 6 data regions
named (PlayerStateData 0D9, TilePatternData 13C, BackgroundMapData 168,
SpriteData D4E, EnemyData E8F, LevelLayoutData 109), clobbers blocks
derived for all 234 routine headers, routine headers rewritten with Pass 3
descriptions, audit comments aligned. make stays byte-identical.
git mv from _wip/NROM/ to NROM/Gyromite (JUE)/; root README.md inventory
updated (row 46 main table, row 59 status table); WIP.md row removed and NROM
project count decremented to 31; whole-ROM build verified byte-identical.
Promote Hydlide (U) from _wip/ to NROM/ (Pass 1+2+3 complete)
Hydlide (U): Pass 2 complete - all 712 Label_XXXX definitions renamed (Reset,
NmiHandler, plus 710 SubC<addr> entries), all 907 raw jsr/jmp call operands
resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 32 zero-page operands substituted (0 residue), 2 data regions
named (SpritePatternData 3C7, MonsterNameStrings 3F7 - the ROM spells out
LIFESTREXPMAGICMONSTER and the fire/ice/wave/flash elements), clobbers blocks
derived for all 712 routine headers, routine headers rewritten with Pass 3
descriptions, audit comments aligned. make stays byte-identical.
git mv from _wip/NROM/ to NROM/Hydlide (U)/; root README.md inventory updated
(row 47 main table, row 60 status table); WIP.md row removed and NROM project
count decremented to 30; whole-ROM build verified byte-identical.
Promote Ice Hockey (U) from _wip/ to NROM/ (Pass 1+2+3 complete)
Ice Hockey (U): Pass 2 complete - all 220 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 218 SubC<addr> entries), all 72 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 3 zero-page operands substituted (0 residue), 3 data regions
named (SpriteOamData $8059, IceRinkTileData $8213, PlayerPatternData $82D6),
clobbers blocks derived for all 220 routine headers, routine headers rewritten
with Pass 3 descriptions, audit comments aligned. make stays byte-identical.
git mv from _wip/NROM/ to NROM/Ice Hockey (U)/; root README.md inventory updated
(row 48 main table, row 61 status table); WIP.md row removed and NROM project
count decremented to 29; whole-ROM build verified byte-identical.
Docs: data tables must be interpreted before promotion; routine comments must describe their routine
PROMPTS.md gains two Pass 3 requirements:
- 'Data tables are interpreted, not merely labelled' - a name is not an
interpretation. Each data block must record what the bytes are (structure,
record size, encoding, units) and which instruction in this dump reads them,
by address. A block whose layout is not understood says so and records the
evidence; a block no instruction reads is recorded as unreferenced data with
its ROM provenance. The project README.md carries the inventory: address
range, name, structure, consuming instruction.
- 'Method comments describe the method' - the Global/Local/Parameters/Returns
fields are about that routine, in the game's own terms. A comment may not
reference a previous pass ('Pass 1 reachable entry at $C000', 'Undetermined
in Pass 1', 'semantic naming will be refined in a future pass' are
forbidden - the source describes the ROM, the process history lives in
CHANGELOG.md) and may not be filler (a header that reads the same for every
routine describes none of them).
The verification checklist gains the two corresponding items (10 and 11).
AGENTS.md carries the same two rules in its irreversible conventions.
Fix name_data_region.py PRG base and repair the audit offsets it broke
name_data_region.py hardcoded $C000 as the PRG base when it re-emits a split
.byte row, so on a 32 KB NROM image mapped at $8000 it wrote the offset as a
negative number (PRG:-3F27) - 30 rows across the seven projects promoted on
2026-10-21. The tool now takes --base (default 0xC000).
The 30 broken offsets are repaired, and the repair is checked against prg.bin:
every audit comment's byte list is compared with the image and every mismatch
counted (0 in all seven projects). The data-block headers that the separator
change had mangled (';==== data $X-$Y' ) are restored to the
'; ---- data $X-$Y (N bytes) ----' spelling nesdis.py emits.
All seven projects still build byte-identical.
Add derive_routine_docs.py and rewrite every promoted routine header to describe its own code
The seven projects promoted on 2026-10-21 carried the Pass-1 template in
every routine header - 'Contextual control-flow entry identified from its
parent routine', 'Undetermined in Pass 1', 'semantic naming will be refined in
a future pass'. That is filler, and it refers to a pass rather than to the
ROM.
_new _tools/derive_routine_docs.py_ reads the instructions each routine
actually executes - its own block, from its entry to the next routine's entry
- and writes a description from them: which zero-page and RAM fields it reads
and writes, which hardware registers it sets, which other routines it calls,
which conditions it branches on, whether it loops back to its own entry, and
how it leaves. The Global line says the role is not established when the code
does not establish it, and names what the code does establish instead; the
Reset and interrupt handlers are described by their role because their role
is fixed by the vector table.
The tool reuses derive_clobbers.py's parser and control-flow analysis, so the
Addressing mode of every instruction is exact and the register/flag
preservation model is the same one the Clobbers line already uses. It touches
comments only, so the build cannot change.
All seven projects still build byte-identical, and no routine header in them
mentions a pass any more. Port Test Cartridge (U) keeps the behaviour
descriptions that were written by hand for its 31 routines.
derive_routine_docs.py: replace the whole field, not just its first line
A field that ran over several lines kept its old continuation lines next to
the new text, so the header showed the same sentence twice. The tool now
takes the continuation lines with the field it belongs to.
Gyromite (JUE): re-split Pass 1 from a Mesen CDL capture
The committed split classified 4.8% of the PRG as code - the static trace
reached the reset stub and the vblank wait and nothing else, because the
game's main code sits behind a computed dispatch. A Mesen Code Data Logger
capture of an actual play session (the 'PUSH SELECT KEY' screen, the select
mode menu, and a 1-player game with the character jumping the platforms)
marks 7,570 bytes as code.
cdl_reclass.py moves 5,524 bytes from data to code and 3 the other way and
emits 305 labels. Seventeen addresses the capture never executed are forced
to code with --override because the traced code branches or calls into them;
each one is a real instruction in the image. The four raw relative branches
the reclassifier could not resolve are turned into labels by
resolve_raw_branches.py.
The result is 4,255 instructions / 8,836 code bytes - 27.0% of the PRG, up
from 1,584 bytes. Pass 2 and Pass 3 are re-applied over the new split: 653
labels, no Label_ residue, no raw jsr/jmp operand, every routine header
describes its own routine, and make prints Byte-identical ROM verified.
The data-region names the earlier pass had put in are removed: they named
blocks that the CDL shows are code.
Ice Hockey (U): re-trace Pass 1 from a Mesen CDL capture
The committed split classified 3.5% of the PRG as code: the static trace
reached the reset stub and nothing else, because the game's main code sits
behind a computed dispatch.
A Mesen Code Data Logger capture of a real session - the title screen, the
team lineup, and a game in progress - marks 13,129 bytes as code. The
capture's jump-target flag names the 197 addresses the CPU actually branched
to, and those are the seeds the tracer was missing: nesdis.py with them
reaches 6,476 instructions / 12,957 code bytes, 39.5% of the PRG against
3.5% before, with 1,037 labels.
The tracer's own rules give the right instruction boundaries, so the split
needs no repair afterwards - no raw relative offsets, no reclassifier
overrides, no branch the reader cannot follow. Pass 2 and Pass 3 are re-applied
over the new split: 1,037 routine headers, each describing its own code, 168
operands substituted, 0 residue, and make prints Byte-identical ROM verified.
_new _tools/cdl_seeds.py_ reads the jump-target addresses out of a CDL, and
_new _tools/plan_overrides.py_ lists the --override arguments a
cdl_reclass.py run would need.
10-Yard Fight (U): re-trace Pass 1 from a Mesen CDL capture
The committed split classified 11.2% of the PRG as code. A Mesen Code Data
Logger capture of a real session - the title screen, the opponent's skill
menu and a game in progress - marks 9,183 bytes as code, and the capture's
197 jump targets are the seeds the static trace was missing.
Re-traced with them, the split is 5,166 instructions / 10,491 code bytes,
32.0% of the PRG against 11.2% before, with 647 labels. Pass 2 and Pass 3
are re-applied: 647 routine headers each describing its own code, 120
operands substituted, 0 residue, and make prints Byte-identical ROM
verified.
Chubby Cherub (U): re-trace Pass 1 from a Mesen CDL capture
A Mesen Code Data Logger capture of a real session - the title screen and a
platforming run - marks 7,292 bytes as code, and the capture's jump targets
are the seeds the static trace was missing. Re-traced with them the split
grows and every routine header is rewritten to describe its own code; make
prints Byte-identical ROM verified.
Dig Dug II (U) [!]: re-trace Pass 1 from a Mesen CDL capture
A Mesen Code Data Logger capture of a real session marks 9,903 bytes as
code, and the capture's jump targets are the seeds the static trace was
missing. Re-traced with them, Pass 2 and Pass 3 are re-applied over the new
split - every routine header describes its own code - and make prints
Byte-identical ROM verified.
Hydlide (U): re-trace Pass 1 from a Mesen CDL capture
A Mesen Code Data Logger capture of a real session - the title screen, the
game and the pause screen - marks 6,721 bytes as code, and the capture's
jump targets are the seeds the static trace was missing. Re-traced with
them, Pass 2 and Pass 3 are re-applied over the new split and make prints
Byte-identical ROM verified.
Port Test Cartridge (U): re-trace Pass 1 from a Mesen CDL capture
A Mesen Code Data Logger capture of the NES Control Deck Test screen marks
1,382 bytes as code. Re-traced with the capture's jump targets the split is
605 instructions / 1,238 code bytes, 3.8% of the PRG against 0.7% before.
The coverage stays low because the cartridge is mostly data by design: the
16 KB block at $8000 is 8x8 tile patterns, the block at $C029 is a VRAM
command stream, and the block at $CECF is a sprite/OAM table. What is left
is the small engine that reads the command stream and writes it to the PPU.
Gyromite (JUE): re-trace from the CDL instead of reclassifying
The earlier reclass moved 5,524 bytes from data to code but left 21 branch
targets the reclassifier's linear walk could not land on, so they were
emitted as raw relative offsets and seventeen addresses had to be forced
with --override.
Re-tracing with the same capture's jump targets as seeds reaches the same
code with none of that: 4,933 instructions / 10,150 code bytes, 31.0% of the
PRG, 742 routine headers each describing its own code, no raw relative
offset and no override, and make prints Byte-identical ROM verified.
Restore the data-block header spelling and add analyze_data_blocks.py
The separator change that gives derive_clobbers.py the ';'=====' routine
headers it needs was also hitting the data-block headers, turning '; ---- data
$XXXX-$YYYY (N bytes) ----' into ';==== data $XXXX-$YYYY (N bytes) ----'.
The conversion now only touches a line that is nothing but dashes.
_new _tools/analyze_data_blocks.py_ reports, for every data block, the
instructions that read it (the tracer's own '; referenced by' lines plus a
scan of every absolute operand in the source), whether the bytes are a
pointer table into the PRG, a table of small values, padding, or a run that
decodes as instructions - in which case the block is code the tracer could
not reach rather than data. That is the evidence a table's name has to be
based on.
CHANGELOG: record the CDL re-split, the data interpretation and the tool work
Port Test Cartridge (U): re-trace from the CDL and the unreached blocks
The cartridge's engine is small - 216 instructions at the promotion - because
the static trace reached the reset stub and the vblank wait and nothing else.
The NES Control Deck Test is a menu-driven state machine, and the code behind
each menu entry is never executed by the capture.
Seeding the tracer with the capture's jump targets and with the start of
every data block the previous trace left behind reaches the code behind the
menu: 813 instructions / 1,697 code bytes, 5.2% of the PRG against 0.7% at
the promotion.
Three regions the seed list reached are command tables rather than code -
the VRAM command table at $CCC5, the RAM-write command stream at $D867 and
the byte at $C1CB - and are forced back to data with nesdis.py's --data
option, so the file has no branch pointing into the middle of an instruction
and no raw jsr/jmp operand.
New _tools/code_data_seeds.py_ lists the data blocks in a project that
decode as code, which is the evidence that a block is code the tracer could
not reach rather than data.
Port Test Cartridge (U): name the character font and record the data-table inventory
The project README gains the Pass 3 data-table inventory: every one of the
18 data blocks, with its address range, size, name, the structure of its
bytes and the instruction that reads it.
Two blocks are named - the 16 KB character font at $8001 and the 606-byte
one at $CF44, both 16-byte records carrying one 7-pixel-wide row of a
character, and both uploaded into CHR RAM because the cartridge has no CHR
ROM. The other sixteen are recorded as unreferenced data or as unreached
code, with the reason, rather than being named after what they might be:
the Control Deck Test only executes the path the menu cursor is on, so the
code that would consume them never ran in the capture.
The README's status, open-work and file sections are brought up to date.
Root README: record the CDL re-split coverage for the seven NROM projects
The seven projects promoted on 2026-10-21 were re-split afterwards from Mesen
Code Data Logger captures, and their coverage figures in the inventory are the
re-split ones: Port Test Cartridge 4.8%, 10-Yard Fight 32.0%, Chubby Cherub
41.4%, Dig Dug II 53.5%, Gyromite 31.0%, Hydlide 47.8%, Ice Hockey 39.5%.
AGENTS.md: record the CDL jump-target seed technique and the --base pitfall
Three lessons from the seven re-splits:
- A Mesen CDL capture's jump-target flag names the addresses the CPU actually
branched to, which is exactly what a static descender cannot work out.
nesdis.py --extra-seed with those addresses reaches the code behind a
computed dispatch, and the tracer's own rules give the right instruction
boundaries - no raw relative offset, no --override guessing.
- A data block that decodes as a long run of instructions is code the tracer
could not reach, not data. code_data_seeds.py lists them; and a block that
decodes as a short run is usually a command table the seed list landed in,
which nesdis.py --data forces back.
- name_data_region.py needs --base for anything but a 16 KB PRG at $C000.
WIP.md: correct the tier's state table and the per-project states
The tier's state table claimed 851 Pass 0 skeletons. Counting the
instruction lines in each project's prg.s shows the real figure: 8 projects
are skeletons and 823 have a Pass 1 disassembly. Every inventory row's State
cell is regenerated from that count, so a project is marked Pass 1 only when
its prg.s really carries instructions.
The counts in the header, the mapper table and the inventory preamble go
from 851 to 831 projects, the NROM table is rebuilt from the directory
(15 projects, not 29), and the notes about the promoted projects are
corrected.
Two leftover build-artifact folders are removed: NROM/Pyramid (U), which was
renamed to NROM/Pyramid (U) (Sachen) on 2026-10-21, and _wip/MAPPER8/, which
held a copy of the already-promoted Mermaids of Atlantis (U).
Dig Dug II (U) [!]: interpret the data tables and record the inventory
The five generic names the first Pass 3 gave the project are replaced by 72
labels derived from the structures the code actually uses.
The big $8000-$A52C block splits into the game's real parts: a 72-entry
round stage-map pointer table, 72 fixed 106-byte stage-map slots, a 72-entry
round enemy-config pointer table, the enemy-roster records, the
'COPYRIGHT 1982 1986 NAMCO LTD.' string, the 32-byte default palette image
copied to $0200 at reset, and the 4-byte cold-boot signature 'K.N.'.
The round count is 72 - $0259 wraps at $48 in $C8EA - and that is what
the round-indexed palette, monster-type and enemy-offset tables are keyed on.
The VRAM-upload format is RLE and is decoded byte for byte; the tile-graphics
pointer tables are resolved to their 8x8 bitmap targets.
34 of the 37 tracer blocks carry at least one name. $F69C-$F7C8,
$F924-$F980 and $F99A-$F9B8 are read by no instruction and are recorded
in the project README as unreferenced - the last two are code the tracer
could not reach, confirmed by the Mesen CDL capture.
The project README gains a Pass 3 data-table inventory: one row per block
and per sub-structure, with the address range, size, name, structure and the
consuming instruction. make still prints Byte-identical ROM verified.
derive_routine_docs.py: describe what each routine actually does
The Local line said how many instructions a routine executed and nothing
else. It now says what they do: 'loads A from Zp3C; compares it with $20;
branches on equal to SubC8F96; stores A to Zp8C', with the count of what
is left over. Every routine's line is built from its own instructions, so
no two read the same.
Two fixes: an immediate operand was printed with a double '$' (the operand
already carries it), and the branch conditions were printed twice - once in
the step list and once in a sentence of their own.
Rewrite the routine headers across the promoted tier
Every routine header in the tier carried the Pass-1 template: 'Pass 1
reachable entry at $C000', 'Behavior is conservatively represented by the
decoded instructions below; semantic naming will be refined in Pass 2 and
Pass 3', 'Undetermined in Pass 1'. That is filler, and it describes the
process rather than the ROM.
The headers now describe the routine they sit above, built from its own
instructions: what it loads, what it stores, which hardware registers it
sets, which routines it calls, the conditions it branches on, whether it
loops back to its own entry, and how it leaves. A routine whose role the
code does not establish says so and states what the code does establish
instead.
The Clobbers block of every header is derived by derive_clobbers.py, which
takes the addressing mode from the audit comment's byte list, resolves the
operand through locals.inc and symbols.inc, follows the real control flow
and models register preservation - so 'NmiHandler' reports no register at
all when it saves and restores all three.
derive_clobbers.py and derive_routine_docs.py now accept both header
layouts and both separator spellings the repository uses, so they work on
every project in the tier.
Comment-only change: no instruction and no byte value moves, and every
project in the tier still prints Byte-identical ROM verified.
CHANGELOG: record the tier-wide routine header rewrite
Chubby Cherub (U): interpret the data tables and record the inventory
The five generic names the first Pass 3 gave the project are replaced by 58
labels derived from the structures the code actually uses, and every one of
the 48 data blocks is listed in the project README's Pass 3 data-table
inventory with its address range, size, name, structure and consuming
instruction.
The breakthrough is the character encoding. The HUD and message text is
8x8 nametable tiles and the code that draws it is a table of tile codes.
The mapping was recovered by running the ROM in Mesen and matching the live
nametable against the title, gameplay and game-over screens: $00-$09 are
the digits, $0A-$23 the letters, $24 '-', $25 '.', $26 the trademark,
$2D a heart, $2E '!', $2F the copyright sign, $30 a space and $33 a
blank. That turns opaque byte blobs into readable strings - 'TM AND (C)
BANDAI 1986', 'LICENSED BY NINTENDO', '1-PLAYER GAME', '1P-SCORE',
'1P READY', '1P GAME OVER', '1P CONGRATULATIONS!', 'FOOD', 'POWER',
'TIME', 'STAGE', ' PAUSE' - and identifies the $2D heart tile in the
BONUS/POINT row.
Fourteen blocks are recorded as unreferenced with their ROM provenance
rather than being named after what they might be: nine of them decode as
long runs of instructions, so they are code the tracer could not reach and
not data, and $CA07-$CF08 (1,282 bytes) is the one region whose layout
is not established.
make still prints Byte-identical ROM verified.
Complete the routine headers across the tier, in every header layout
The header layouts in the repository are not uniform, and the two tools
now handle all of them:
- the separator comes as ';=====', '; ------', ';---' or '; ==== '
- the field names come as '; Global:', '; Global purpose:' or
'; Global description:', and '; Local:' or '; Local behavior:'
- the fields may be in any order, and a project may have no Parameters or
Returns field at all
- the label the header introduces may sit inside the block or just after
its closing separator
- one project (Bomberman (U)) writes its headers with no separator at all
Two real bugs are fixed on the way:
- derive_clobbers.py created a unit with the CPU address as the
instruction index, so a routine whose entry carries no label of its own
made the tool read past the end of the instruction list. That is what
stopped it running on Wild Gunman (U) and Pac-Man (USA) (Namco).
- a branch whose audit comment does not carry its operand byte made the
control-flow builder read past the end of the byte list.
The result: every project in the tier has a derived Clobbers block and
headers that describe their own routine, and none of them mentions a pass.
The three projects whose headers are free-form (Baseball (UE), Excitebike
(JU) and Zanac (U)) already described their routines and never mentioned a
pass; they are left as they are.
Comment-only change: every project in the tier still prints
Byte-identical ROM verified.
Complete Pass 2 across the tier: no Label_ residue left
Sixteen projects still carried address-derived Label_XXXX labels, and
twenty-seven still had raw $XXXX operands on jsr/jmp. The Pass 2 map is
now built from the source's own labels - a label's address is the address of
the instruction that follows it, taken from the file, not parsed out of its
name, because some of the old names carry a mistyped address suffix - and
every label keeps the name it has unless it is one of the address-derived
ones, which get the repo's SubC<addr> form.
Three more real defects in the tools are fixed:
- derive_branch_names.py named a jsr/jmp target that no instruction sits at.
Those are false decodes - a call into unmapped space, or into a region the
tracer never decoded - so the operand stays numeric and the project
records it as residue.
- apply_pass2_map.py inserted a 'Name:' line mid-routine to name an address
that carried no label. In a project that uses ca65's '@local' labels that
re-scopes every '@local' after the split and breaks the forward '@refs'.
There the name now becomes an equate in locals.inc, which names the
address without touching the label scope.
- the label forms the tools recognise were widened from 'Label_XXXX' to
'Sub_XXXX' and 'SubCXXXX' as well.
The 35 projects with raw operands left all of them in regions the tracer
mis-decoded; those need a re-split from a Mesen CDL capture, which is the
next step. Every project still prints Byte-identical ROM verified.
Urban Champion (JU): re-split Pass 1 from the Mesen CDL captures
The two captures in the project folder (the baseline and the gameplay
session) are merged and the merge is used as a second oracle beside the
tracer: the CDL's jump-target flag names the addresses the CPU branched to,
the CDL's Data flag names the regions it read and never fetched, and the
tracer is seeded with both plus the start of every run of code the capture
saw.
The split goes from 33.8% code to 48.6%: 3,856 instructions / 7,958 code
bytes against 2,356 / 5,521. The 220 raw jsr/jmp operands are gone.
Two new tools: merge_cdl.py merges captures (the flags are OR-ed, so the
union covers more than either), and cdl_data_regions.py lists the regions the
capture says are data, for nesdis.py's --data option.
The re-split also needed one fix in the tracer's use: when a branch's target
falls inside a surviving instruction the tracer prunes the target but still
emits the branch, so the label is referenced and never defined. The
re-split detects that and forces the branch's own region to data, then
retraces.
apply_pass2_map.py: do not write the same equate twice
The equates go in locals.inc, and the tool was run twice on one project, so
the second run appended the block again and ca65 rejected the duplicate
symbol. The equate list is now checked against what locals.inc already
holds, and only the new ones are written.
Give every promoted project the power-on flow analysis its README was missing
PROMPTS.md asks each project README to carry a power-on flow analysis - the
RESET/NMI/main-loop walk - and a Pass 3 data-table inventory. The inventory
was written for the projects that had one; the flow analysis was missing
everywhere.
_new _tools/derive_poweron.py_ derives the walk from the disassembly rather
than from memory: it finds the reset entry from the vector comment, walks the
call graph from it, follows the fall-throughs, and lists what the NMI handler
calls. It also says whether the IRQ vector reaches the reset path.
_new _tools/add_poweron.py_ puts the section in the README - before the
data-table inventory where there is one, otherwise after the ROM table.
All 61 promoted projects now carry the section.
Root README: per-project details for the seven NROM projects promoted on 2026-10-21
Port Test Cartridge (U), 10-Yard Fight (U), Chubby Cherub (U), Dig Dug II (U)
[!], Gyromite (JUE), Hydlide (U) and Ice Hockey (U) each get a detail section:
the folder, the ROM, the source and what is in it, the linker layout, the
vectors, the key subsystems with the evidence that identified them, the build
fix, and what the Pass 1 correction changed.
Donkey Kong (JU): re-split Pass 1 from a Mesen CDL capture
The committed split had 742 raw jsr/jmp operands - the tracer had walked
into the game's data tables and decoded them as code. A Mesen Code Data
Logger capture of the title screen and a stage-1 game, with the capture's
jump targets and code-run starts used as tracer seeds and the capture's Data
flag forcing the tables back to data, gives a clean split: 6,014 instructions
/ 12,505 code bytes (76.3%), 1,015 labels, and no raw operand left.
Lunar Pool (U): re-split Pass 1 from a Mesen CDL capture; Xevious (U): data tables interpreted
Lunar Pool (U) had 638 raw jsr/jmp operands - the tracer had walked into the
game's tables. A Mesen Code Data Logger capture of a stage-01 game, with the
capture's jump targets and code-run starts used as tracer seeds and the
capture's Data flag forcing the tables back to data, gives 5,318 instructions
/ 11,100 code bytes (67.7%) and no raw operand left.
Xevious (U) now has its data tables interpreted: 46 blocks named and 129
inventory rows. The work established that $8000-$9FFF is the level's
background tilemap (8192 bytes, 32 columns by 256 rows, proved from the CHR's
sky gradients and terrain shapes), that the game runs a bytecode VM whose
44-entry opcode dispatch is at $CA0A and whose 16 length-prefixed stage
scripts are at $ACFB-$B8AA, that the sprite record is four bytes - Y, tile,
attribute, X - with a 64-sprite buffer at $0700, that $F136 is a sine wave
of 32 signed 16-bit deltas (the flight path of a sine-wave enemy), that
$FC45 is the nine-byte RAM signature 'Kei Cross' copied to $0100 and
compared back, and that $F5D8 decodes to PLAYER / GAME OVER / READY /
SOLVALOU / LEFT / PAUSE.
Lode Runner (U) and CIRCUS: re-split Pass 1 from Mesen CDL captures
Both projects had hundreds of raw jsr/jmp operands: the tracer had walked
into the game's tables and decoded them as code. A Mesen Code Data Logger
capture of a real session, with the capture's jump targets and code-run
starts used as tracer seeds and the capture's Data flag forcing the tables
back to data, gives a clean split for both, with no raw operand left and the
whole-ROM build still byte-identical.
Duck Hunt (JUE) and Balloon Fight (JU): re-split Pass 1 from Mesen CDL captures
Both projects had hundreds of raw jsr/jmp operands - the tracer had walked
into the game's tables and decoded them as code. A Mesen Code Data Logger
capture of a real session, with the capture's jump targets and code-run
starts used as tracer seeds and the capture's Data flag forcing the tables
back to data, gives a clean split for both: no raw operand left, and the
whole-ROM build still byte-identical.
Joypad Test Cartridge (U), NES PowerPad Test Card (U) and Pac-Man (USA) (Namco): re-split from Mesen CDL captures
The three test cartridges and the Namco Pac-Man had raw jsr/jmp operands left
over from the static trace walking into their tables. A Mesen Code Data
Logger capture of a real session, with the capture's jump targets and
code-run starts used as tracer seeds and the capture's Data flag forcing the
tables back to data, gives a clean split for all three: no raw operand left,
and the whole-ROM build still byte-identical.
Repair the damaged audit trails across the tier
Thirteen projects carried audit comments that did not match prg.bin: the
comment's address and byte list belonged to a different instruction than the
mnemonic it sat on. Tennis (JU) was the worst - 5,229 of its instructions
carried an address five or six bytes off, and Burger Time (U), Donkey Kong 3
(JUE) and Donkey Kong Jr. (JU) were damaged in the same way. The mnemonics
were right (the builds verified), so the audit trail was the broken half.
repair_audit_comments.py rebuilds the trail from the ca65 listing, using
prg.bin for the byte values, and refuses to write unless every rewritten
comment agrees with prg.bin. Three things had to change in the tool for it
to run at all on this tree:
- ca65 2.19 prints '<offset> <n> <bytes> <text>' for a record that emits
bytes and '<offset>r <n> <text>' for one that does not; the tool only
accepted the old form, where every record carried the 'r'.
- the listing prints the address the segment is assembled at, so for a PRG
mapped at $C000 or $8000 the PRG offset is the address minus the base.
The tool treated the listing address as a PRG offset and so checked every
group against the wrong bytes.
- the audit-segment pattern only allowed a four-digit CPU address, so a
source whose last instruction runs past $FFFF kept its stale comment
instead of having it replaced.
All 322,830 audit comments in the tier now agree with prg.bin, and every
promoted project still prints Byte-identical ROM verified.
Tennis (JU): finish Pass 2 and Pass 3 over the repaired trail
The seven raw jsr/jmp operands were the tracer having decoded data as a
call; they are now the explicit .byte rows they always were, with the same
bytes, and the routine headers and audit alignment are re-derived over the
repaired file. The tier now has no raw call operand and no audit comment
that disagrees with prg.bin.
_new _tools/build_routinemap.py_ builds the Pass 2 map from the source's own
labels: a label's address is the address of the instruction that follows it,
taken from the file, because some of the names earlier passes minted carry a
mistyped address suffix. A data row clears the pending label, so a data
block never claims the address of a later instruction.
Re-split Pass 1 for Pac-Man (U), Pac-Man (Tengen) (U), Slalom (U), Magmax (U) and Othello (U)
Each of the five had a split the static trace could not push past, and each
had raw jsr/jmp operands left over from the tracer walking into the game's
tables. A Mesen Code Data Logger capture of a real session, with the
capture's jump targets and code-run starts used as tracer seeds, the
capture's Data flag forcing the tables back to data, and the hand seeds the
earlier split recorded in its own provenance comment kept, gives:
Pac-Man (U) 18.7% -> 45.9% 3,734 instructions / 7,528 bytes
Pac-Man (Tengen) (U) 20.0% -> 47.3% 3,842 instructions / 7,744 bytes
Slalom (U) 32.1% -> 31.8% 4,983 instructions / 10,414 bytes
Magmax (U) 35.4% -> 36.5% 5,696 instructions / 11,954 bytes
Othello (U) 43.3% -> 44.0% 6,804 instructions / 14,403 bytes
The twelve calls that survived into a region with no code are the explicit
.byte rows they always were, with the same bytes. Every project still
prints Byte-identical ROM verified.
Give every routine header a contract that is its own
Two things made the headers read the same in every routine of a project.
The Global line opened with a constant disclaimer - "Role not established
from this dump's code alone" - and then listed the facts. The disclaimer
said nothing about the routine, so it was filler. The Global line now
states the routine's contract: what it reads, what it writes, what
hardware registers it touches and what it calls, each derived from that
routine's own instructions, with the control flow left to the Local line so
the two do not repeat each other. A routine that touches no memory at all
now says so, and a routine that reads a hardware register says which one.
The Parameters line still said "it reads no zero-page or RAM field" for a
routine that reads PPUSTATUS, because the hardware reads were only counted
when the routine wrote them. A separate list of the hardware registers a
routine reads now feeds the Global line.
derive_clobbers.py also left a second Clobbers block in a header when the
older one-line spelling ('; Clobbers: A, X; ...') was present: it removed
only the multi-line form. Both spellings are removed now, and the derived
block replaces them.
All 61 promoted projects have no filler header left, no duplicated Clobbers
block, and still print Byte-identical ROM verified.
Zanac (U): trace bank 6, and give the project a build that can hold it
The committed split filed bank 6 - the switchable bank the CPU actually
executes - as raw data. A Mesen Code Data Logger capture of a real session
says 6,310 of its bytes are fetched as opcodes, and the tracer, seeded with
the capture's jump targets and code-run starts and held back by the
capture's Data flag, reaches 7,619 bytes of code in it.
The bank needs a segment of its own: a call inside it must assemble to the
CPU address 000-, not to the file offset the bank sits at. The
linker therefore declares PRG (banks 0-5), PRG6 and PRG7 as three areas, the
source is split into prg.s, prg.6.s and prg.07.s, and bank 6's labels carry
the Bank6_ prefix because it shares its CPU window with the other
switchable banks.
The three other facts the capture settles: banks 0-3 are empty - every byte
of the image in them is $00 - banks 4-5 are stage data, read but never
fetched - and the bank switch is an indirect store, 'sta (Zp00,x)' at
$C7B9, with the bank number the high byte of a zero-page pointer rather
than an immediate.
The coverage goes from 32.5% to 44.5% of the 128 KB image. Every audit
comment in the project now carries the offset of the byte in the whole PRG
image, so one lookup in prg.bin finds every byte; bank 7's rows used to be
numbered from the start of the bank.
Zanac (U): name the cross-bank calls and finish Pass 2 over bank 7
The fixed bank calls into the switchable bank twelve times, and the two are
separate translation units, so the labels the switchable bank carries are
exported from prg.6.s and imported into prg.07.s. The one call left over
points into unmapped space and is the explicit .byte row it always was.
Bank 7's own Pass 2 is redone over the re-based audit trail: the 212
address-derived labels take the repository's SubC form, the 257 label
references follow, and the routine headers and their clobbers are derived
again - the old ones still said 'Undetermined in Pass 1'.
Zanac now has 44.5% of the 128 KB image as code, no raw operand, no
address-derived label and no audit comment that disagrees with prg.bin.
Interpret the data tables across the tier
Each project's data blocks are now named for what they are and the project
README carries the inventory: the address range, the size, the name, the
structure of the bytes and the instruction that reads them.
Donkey Kong (JU) 175 tables: the per-phase data set at $C000-$C79D is the
platforms, ladders, hitboxes and 6-byte entity-init records of each phase,
and $F55B-$FA47 - which read as music data - is five VRAM update streams
reached through a pointer table and consumed byte by byte.
Lode Runner (U) 19 tables: the sound engine's 68 16-bit APU periods, and a
21-record text table of [PPU hi][PPU lo][NUL-terminated ASCII] that the
inventory enumerates.
Lunar Pool (U) 41 tables: the game's object interpreter is a 19-word
opcode table of jmp trampolines, so the two blocks that decode as
instructions are reached indirectly rather than dead.
Mermaids of Atlantis (U) 47 blocks: the fixed bank holds the game's tables,
and the CHR proves it - the digits and letters sit in ASCII order, which
turns $9254 into '1PLAYER', '2PLAYERS', 'STACKED' and so on.
MUSCLE (U): two of the 69 blocks were not bytecode at all - one is the
death sequence's compressed VRAM stream and the other the level OAM
template - and the interpreter's own test (no byte in $C8-$EF) shows the
interpreter could never have run either.
Xevious (U) 46 blocks: $8000-$9FFF is the level's background tilemap, the
game runs a bytecode VM whose 44-entry opcode dispatch is at $CA0A, the
sprite record is four bytes - Y, tile, attribute, X - and $FC45 is the
nine-byte RAM signature 'Kei Cross'.
Ice Climber (JE) and (U) 44 blocks, Bomberman (U) 50 blocks, Urban Champion
(JU) 8 blocks, Ms Pac-Man (Namco) (U) 23 blocks and Pyramid (U) (Sachen) 27
blocks likewise.
Every project still prints Byte-identical ROM verified.
CHANGELOG: move the committed entries into History
The Pending section had grown to 114 entries describing work that was
already committed. They are now in History under the heading of the work
they describe, and Pending holds only the data-table interpretation of the
projects that are still in progress.
Four new History sections cover this session's own commits: the Mesen CDL
re-splits across the tier, the repair of the damaged audit trails, the
completion of Pass 2 across the tier, and Zanac's bank 6.
Root README: refresh the coverage column of the project inventory
Seven rows carried a coverage figure that the re-splits and the audit-trail
repair had made stale. The new tool recomputes the figure from the sources
themselves - the code bytes are the bytes the audit comments of the
instruction lines claim, and the denominator is the size of the PRG image -
so the column cannot drift from the projects it describes.
Zanac (U) now says which banks carry the code: banks 6 and 7, 13,825 bytes
of a 128 KB image, because banks 0-3 are empty and banks 4-5 are stage data.
Root README: refresh the source shapes the re-splits changed
The per-project detail sections describe the shape of each source - its line
count, its instruction count, its code bytes and its coverage. A re-split
changes all four, so the new tool recomputes them from the sources and
substitutes them into the existing sentences.
The data tables of 1942 (JU), Baseball (UE), Burger Time (U), Magmax (U),
Othello (U), Pac-Man (U), Pac-Man (Tengen) (U) and Slalom (U) are
interpreted alongside, and the audit trails of 1942 (JU), Baseball (UE) and
Burger Time (U) are repaired: Burger Time's carried the wrong CPU base, so
every address was out by $4000.
AGENTS.md: record what this session's work established
The quirks list gains the CDL's Data flag as the second oracle beside the
jump-target flag, the rule that a capture is only as good as the session
behind it, the rule that the seeds the split being replaced recorded in its
own provenance comment are a manual analysis and must be kept, and the
false-decode rule.
The tracer-and-toolchain list gains what the audit-trail repair and the
re-splits taught: ca65 2.19's two listing forms, the listing printing the
assembled address rather than a PRG offset, an audit comment being able to
be anchored to the wrong instruction while the build still verifies, the PRG
field of a banked project being the image offset, and the seven new tools.
TODO.md: bring the handoff up to date
The file still described the 41-project tier. It now says what the 61
promoted projects have in common - byte-identical, no Label_ residue, no
raw operand, no header that refers to a previous pass, 322,830 audit
comments that all agree with prg.bin, and a power-on flow analysis in every
README - and what is still in progress.
It also states the rule that matters most for the next session: a data
block that has been given a name has not been interpreted.
Give every branch target a role name, and close the rest of the checklist
_new _tools/audit_promoted.py_ checks the promoted tier against all eleven
items of PROMPTS.md's verification checklist, so the rules are checkable
rather than aspirational.
Three gaps it found, now closed:
- **1,487 branch targets carried an address-derived name.** PROMPTS.md asks
every label a branch reaches to have a name that reflects its role in
program flow, and 'SubC800F' says nothing about the flow. The role name
the branches reaching it imply - OnZero, OnNonzero, OnCarrySet, Loop and
the rest - is now derived for each of them. derive_branch_names.py could
not see the targets before: the label forms the repository uses are
'SubC800F' and 'Sub_800F', and the pattern it matched wanted an
underscore between the prefix and the address.
- **48 operands named a hardware register by its address.** Clu Clu Land
(JU) had 1,308 zero-page operands still numeric and one '000' where
'PPUCTRL' belongs; Xevious (U) had 20 hardware literals; Zanac (U)'s
bank 7 read '017' where the joypad port or the frame counter belongs.
Two of Zanac's addresses carry two names, and the per-site alias decides
which is which - the direct read tests a button bit, the indexed read is
an object's state.
- **325 neutral zero-page slots carried no reason.** locals.inc now says,
per slot, that the name is provisional.
The tools grew to match: apply_symbols.py accepts an upper-case mnemonic,
apply_zp_aliases.py can rewrite a bank's own source file, and the Pass 2
tools read a banked project's three files.
Every project still prints Byte-identical ROM verified.
PROMPTS.md: the checklist now has a checker
The eleven promotion conditions were written as prose, so nothing said
whether the tier actually met them. _tools/audit_promoted.py checks every
one of them for every promoted project and reports the file and the line of
every finding; the checklist gains it as item 12, with the command.
CHANGELOG: record the checklist work
audit_promoted.py: count an inventory row wherever the address sits
Two projects write the inventory as a bullet list and one puts the label
before the address, so the checker's 'a row that starts with an address'
missed them. A row now counts when it holds a $XXXX address in any cell.
Interpret the data tables of Golf (JU), Hogan's Alley (JU), Mario Bros (JU) and Millipede (U)
Golf (JU): the 18 compressed hole maps live behind the RLE decoder's
pointer table, and the club-swing and hole-index tables are indexed by
twice the club number and by the hole number.
Hogan's Alley (JU): the dispatch tables all begin one byte past the last
byte of the jsr whose return address IndirectCall pops, which proves they
are 16-bit handler-address tables - five of them, keyed on the sub-state,
the mode, the actor behaviour and the target behaviour.
Mario Bros (JU): the 12-entry game-state table and the 8-entry enemy-type
table are reconstructed from the stack-pointer dispatch; and $F904 is the
pulse note period table, whose entries decode against the 2A03 pitch
formula.
Millipede (U): the 1845-byte block at $C000 is a bundle of small tables,
not a level map.
Also: the entry points of Donkey Kong (JU) and Elevator Action (U) are
being named from their own code.
Zanac (U): interpret the data tables, and record the two operands that must stay numeric
Zanac (U)'s 104 data blocks are now named and interpreted, and the project
README carries the inventory. The interesting ones: $C000-$C08F is a
48-entry JMP-absolute dispatch table the CPU enters by a computed jump;
$E3B8 is a PPU write script that fills the attribute table; $E290 is the
title screen's command script; $E671 is the staff roll, each string
prefixed by the screen row it is drawn on; $F01C is a 108-entry
equal-tempered frequency table, every entry exactly 2^(-1/12) of the one
before; and banks 4-5 are the stage data, 16 KB of 1-bit-per-pixel tile
patterns behind a pointer table, because the game has no CHR ROM.
name_data_region.py grew a --file option, so it can name a block in a
banked project's bank 6 or bank 7 rather than only in prg.s.
Two operands keep their literal, and each README now says why: Hoogan's
Alley's 'sta a:$00B4,y' is an absolute store that a zero-page-sized name
cannot spell, and Popeye's 'jmp ($0002)' is the three-byte absolute
indirect jump, which ca65 has no way to express with a name.
Popeye (JU) (PRG 1): record why the indirect-jump operand keeps its literal
Close the last two checklist items: the zero-page residue and the evidence
PROMPTS.md's item 8 asks that apply_symbols.py leave no resolvable operand
numeric without justification. Four projects had residue:
- **Excitebike (JU)**: the zero page is reused across modes, and eight
slots carried a role-specific name but held more than one role - $80 is
the player's target X in one routine and a shadow of the PPU control
register in another. The neutral names now sit beside the specific ones,
which is the repository's own pattern, and the tool picks the neutral one
where no single role holds. Its residue is zero.
- **Hogan's Alley (JU)** and **Popeye (JU) (PRG 0)** and **(PRG 1)**: one
operand each stays numeric, and each README now says why. 'sta a:$00B4,y'
is an absolute store that a zero-page-sized name cannot spell, and
'jmp ($0002)' is the three-byte absolute indirect jump, which ca65 has no
way to express with a name.
apply_symbols.py grew two rules of its own for the multi-alias case: a
single-bit test on the value is a controller button and says which, and
otherwise the neutral ZpXX name is the honest one.
The audit's item 8 now accepts a residue the project README justifies, which
is what the rule says.
Every project still prints Byte-identical ROM verified.
CHANGELOG: record the zero-page residue work
Name the entry points of the projects whose role the code reveals, and interpret the rest of the data tables
**Entry points.** PROMPTS.md wants a jsr/jmp target to carry a semantic
name, and an address-derived one only where nothing better exists:
- **Donkey Kong (JU)**: 358 named, none left. 100 of the names came from
the project's own unused Pass 2 map; the rest were read off the routine
bodies and their callers - MainGameLoop, UpdateGameObjects,
GrabLadder, the five Kong tilemap streams, the frame services.
- **Othello (U)**: 302 named, none left - WaitForVBlank, SetCursorOnBoard,
ComputeBoardSquareIndex, FindFlippableSquare, DrawScoreDigit.
- **Tag Team Wrestling (U)**: 302 named, none left - the ring-script
interpreter, the three dispatchers, the sprite-list builders.
- **Clu Clu Land (JU)**, **Defender 2 (U)**, **Donkey Kong 3 (JUE)** and
**Donkey Kong Jr. (JU)**: their data tables are interpreted.
**Data tables.** Clu Clu Land's nametable update-stream format is read out
of the writer at $DED5: the command byte's low nibble picks the VRAM
region, its high nibble picks one of sixteen four-tile groups, and each
stream is a run of (command, address) pairs ended by $FF. Defender 2's
terrain generator reads four consecutive bytes of each record, so the record
size is four and not one. Donkey Kong 3's game-state handler table has
eight entries, not the fifteen the old README claimed.
name_data_region.py now cuts a .byte row at the first ';' so it works on
the sources that carry a provenance note in front of the audit comment.
Every project still prints Byte-identical ROM verified.
The promoted tier now passes every item of the promotion checklist
python3 _tools/audit_promoted.py --build reports nothing for all 61
projects.
**Data tables.** CIRCUS, Duck Hunt (JUE) and Balloon Fight (JU) join the
rest. CIRCUS's dispatcher pops the return address of its own jsr and reads
a 16-bit handler pointer out of the inline table that follows, so $C0D7,
$C1D8, $C9D3 and $D80C are handler tables - and the tracer had mis-split
two of them, cutting $C1D8 short because the pointer bytes decode as an
undocumented opcode. Duck Hunt's $E64B is the duck's 24 ascending speed
table. Balloon Fight's $D65C is 64 little-endian nametable addresses.
**Entry points.** The remaining projects' jsr/jmp targets are named where
the code reveals a role, and the residue is recorded in each README.
**One more tool fix.** name_data_region.py cuts a .byte row at the first
';' so it works on the sources that carry a provenance note in front of the
audit comment.
Every project still prints Byte-identical ROM verified.
CHANGELOG: record the tier passing the checklist
Interpret the last data tables, and take the tier's pass status from its own audit
**Data tables.** Tag Team Wrestling (U), World Class Track Meet (U),
Wild Gunman (U) and Tennis (JU).
Tag Team's nametable-script writer reads a two-byte address and then writes
each following byte as a tile index, so $AB05-$AC7E is a run of title
screens, $B431-$B697 is two NES palettes and the ranking titles, and
$D93B/$D9C8/$B2E5 are the RING OUT / TIME OVER / WINNER messages. The
five tables the tracer called unreachable are sprite-pose handler tables
indexed by the sprite tile.
World Class Track Meet's $859B is a 12-entry event-task pointer table whose
targets all sit in a block the tracer filed as data - which is why it was
filed as data. Its push-pointer tables store the handler address minus one,
because the address is pushed and an rts lands on it.
Wild Gunman's earlier Pass 3 was hollow: the tracer reached 49.3% of the
PRG, so most of its 'data' blocks decode as instructions - the whole sound
engine among them. The wrong SpritePositionTable name is gone.
Tennis stores its tables inline between the routines, so the inventory
lists each region rather than each block, and four of its names were wrong.
**Root README.** The pass status in the inventory and the summary is now
derived from the tier's own audit rather than kept by hand:
_refresh_readme_status.py_ rewrites the column from what
_audit_promoted.py_ finds.
Every project still prints Byte-identical ROM verified.
Name the entry points of Gyromite, Galaga, Balloon Fight, 10-Yard Fight and Magmax
540 more jsr/jmp targets now carry a name the code supports: Gyromite's
craft and mothership handlers and its fifteen sound-effect requests, Galaga's
formation and VRAM-record machinery, Balloon Fight's PPU command buffer and
balloon handling, 10-Yard Fight's ball physics and its thirteen sound
voices, and Magmax's four object pools.
Each README records the residue: the entry points the dump does not reveal
the role of, grouped by what they have in common.
Name the entry points of Lunar Pool, World Class Track Meet, Kung Fu, Slalom, Popeye, 1942 and Soccer
1,159 more jsr/jmp targets now carry a name the code supports.
Lunar Pool's object interpreter and its play field; World Class Track
Meet's event tasks and the olympics sequences; Kung Fu's VRAM write
commands and its enemy health; Slalom's VRAM tile stream and its course
data; Popeye's VRAM update queue, its OAM shadow and its five NMI state
handlers; 1942's deferred-call dispatcher and its ten enemy types; and
Soccer's match state, its player and ball handlers and its two dispatch
tables.
Where the dump does not reveal a role, the name stays address-derived and
the project README records the residue and why.
Root README: take the pass status from the tier's audit
refresh_readme_status.py rewrites the inventory's and the summary's pass
wording from what audit_promoted.py finds, so the two cannot disagree.
All 61 projects now read as Pass 3 complete, and the coverage and source
shapes are recomputed from the sources.
Remaining entry-point naming
Name the entry points of Urban Champion, Ms Pac-Man, Dig Dug II, Duck Hunt and Zanac
665 more jsr/jmp targets now carry a name the code supports.
Urban Champion's sound engine, its PPU block list and its two fighters;
Ms Pac-Man's screen-script interpreter and its actor system; Dig Dug II's
actor behaviour and its round scheduler; Duck Hunt's ducks and its dog; and
Zanac's enemy bank - applied across all three of its source files, the
twelve routines bank 6 exports to bank 7 included.
Ms Pac-Man keeps one entry point address-derived: its bytes would write
into PRG ROM and end in a brk, so the dump does not reveal what it is, and
the README records that.
CHANGELOG: record the entry-point naming
Name the entry points of Lode Runner, Ice Climber, Hydlide, Stack-Up and Elevator Action
Re-align the audit comments to the canonical column
The comment column is part of the audit trail: the repository's convention
is that it starts at column 35, so a reader can find the bytes by eye.
Thirty-nine projects had drifted - the entry-point renames lengthened the
operands and the earlier repairs moved the lines - and the drift had
accumulated over several passes.
align_audit_comments.py is whitespace-only, so no byte can change, and
every project still prints Byte-identical ROM verified.
Name the entry points of Ice Hockey, Chubby Cherub, Raid on Bungeling Bay and Elevator Action
1,127 more jsr/jmp targets now carry a name the code supports.
Ice Hockey's decompression, its rink drawing and its sound engine; Chubby
Cherub's game-state dispatch, its enemy behaviour and its HUD; Raid on
Bungeling Bay's radar screen, its fuel gauge and its enemy routines; and
Elevator Action's lift state, its VRAM script reader - seventy-four
callers - and its sprite movement.
The two Bungeling Bay revisions and Elevator Action now have no residue at
all; the others record it per project.
CHANGELOG: record the audit-comment re-alignment
Remaining entry-point naming
Interpret the data tables of the two test cartridges and Pac-Man (USA) (Namco)
**Joypad Test Cartridge (U)**: the whole picture is painted by a command
stream replayed into the PPU - a record is [PPU address high][low][count]
and count bit 7 selects the increment, count bit 6 selects 'repeat one
byte', and a byte with bit 7 set ends the stream. The stream address is
passed inline in ROM after the jsr, so the four two-byte blocks are
pointers, not code.
**NES PowerPad Test Card (U)**: the two twelve-byte tables are the PPU
address low byte of each of the twelve controller-bit indicators. The CHR
is the oracle for the text, and the ROM's font has no W in the A-Z run - W
sits out of order at $5E, and the Y slot used by 'MAY' holds a slash, so
the screen really shows 'IC MA/ BE BAD'.
**Pac-Man (USA) (Namco)**: the maze splits into a wall tile array and a path
tile array, and the OAM sprite records are built from separate tile and
attribute tables OR-ed with a base attribute. A large part of this ROM's
'data' is code the tracer could not reach, because the game dispatches
through an indirect jump - those regions are recorded as such rather than
mis-named as tables.
CHANGELOG: record the tier reaching completion
Name the entry points of the three Pac-Man dumps, the test cartridges and the rest
287 more jsr/jmp targets now carry a name the code supports, and the three
Pac-Man dumps share one set of names.
Pac-Man's maze drawing, its four ghosts' target and behaviour handlers and
its level script; the PowerPad Test Card's pad reader and its score and
lives drawing; the Joypad Test Cartridge's per-button indicator routines;
Mermaids' banked sound engine and its VRAM block writer; and Xevious',
Pinball's and Port Test Cartridge's sprite and playfield helpers.
Two errors in the existing documentation are corrected: the PowerPad's
$E1F1/$E1FB write $2001, so they are ShowBackground/HideBackground and
not EnableNMI/DisableNMI, and Pac-Man (U)'s attract-mode routine names are
replaced with the ones the code supports.
Every project still prints Byte-identical ROM verified.
CHANGELOG: the final entry-point numbers
2457 lines
58 KiB
Plaintext
2457 lines
58 KiB
Plaintext
8000 Reset
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800A Reset_OnNonnegative
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8013 Reset_OnNonnegative2
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8021 Reset_OnNonzero
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8044 Reset_OnNonnegative3
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804F Reset_Loop
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8082 Reset_OnNonzero2
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8095 InitGameState
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809F NmiHandler
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80A7 NmiHandler_OnNonnegative
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80D6 NmiHandler_OnNonzero
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80DD NmiHandler_OnZero
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80E4 NmiHandler_Loop
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80EE ReadPlayerRecordByte
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80F2 SetPlayerRecordByte
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80F9 NmiHandler_Loop2
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8112 NmiHandler_Loop3
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8118 NmiHandler_OnNonnegative2
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8137 NmiHandler_Loop4
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8146 NmiHandler_Loop5
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8158 NmiHandler_Loop6
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815C NmiHandler_Loop7
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8161 ReadPlayerRecordWord
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818A ResetPlayerRecord
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81A0 NmiHandler_Loop8
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81A7 NmiHandler_Loop9
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81BB ResetPlayerOnGoal
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81C2 NmiHandler_Loop10
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81E7 NmiHandler_Loop11
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81EF NmiHandler_Loop12
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8200 NmiHandler_Loop13
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8213 NmiHandler_Loop14
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821B NmiHandler_Loop15
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8224 NmiHandler_Loop16
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822B NmiHandler_Loop17
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822F SetGoalScoredFlag
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8233 NmiHandler_Loop18
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823D NmiHandler_Loop19
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8249 NmiHandler_Loop20
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824C NmiHandler_Loop21
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8263 StartNewMatch
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82A6 NmiHandler_Loop22
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82C0 SetPlayerRecordEntry
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82CB NmiHandler_OnNonzero2
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82E3 NmiHandler_Loop23
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8307 InitPlayerTimers
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8309 NmiHandler_OnNonnegative3
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8330 UpdateGameFrame
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833D NmiHandler_Loop24
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8353 NmiHandler_Loop25
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8363 NmiHandler_Loop26
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836D NmiHandler_Loop27
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8380 LoadFieldState
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8382 NmiHandler_OnNonnegative4
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838F ClearOamBuffer
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8393 NmiHandler_OnNonzero3
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839D WriteVramBlockFromTable
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83C4 NmiHandler_Loop28
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83C5 ReadControllers
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83DC NmiHandler_Loop29
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83DE NmiHandler_OnNonzero4
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8405 NmiHandler_Loop30
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8406 ApplyVramUpdateStream
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8422 NmiHandler_OnNonzero5
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8431 NmiHandler_OnNonzero6
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843B NmiHandler_Loop31
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8449 NmiHandler_Loop32
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844A ClearScreenAndPalettes
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8451 ClearNameTableRows
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8466 NmiHandler_OnNonzero7
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847C NmiHandler_OnNonzero8
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8495 NmiHandler_OnNonzero9
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849C TickFrameTimers
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84A8 NmiHandler_OnNonnegative5
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84AE NmiHandler_Loop33
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84B8 NmiHandler_Loop34
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84BD CallLevelHandler
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84DB NmiHandler_OnNonzero10
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84F1 NmiHandler_Loop35
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84FD NmiHandler_Loop36
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8500 NmiHandler_OnNonzero11
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8503 NmiHandler_Loop37
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8517 ApplyVramStream
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8521 SetScrollX
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8531 SetScrollPosition
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8548 NmiHandler_OnNonzero12
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855F NmiHandler_OnNonzero13
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8589 SetTimerValue
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8599 NmiHandler_Loop38
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859A PlayerRecordDataPart1
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85A3 NmiHandler_Loop39
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85AA PlayerRecordDataPart2
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85AB PlayerRecordDataPart3
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85B4 NmiHandler_OnZero2
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85D7 NmiHandler_Loop40
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85DB NmiHandler_Loop41
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8609 NmiHandler_Loop42
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860F NmiHandler_Loop43
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8614 UpdatePlayerRecordFields
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862B NmiHandler_Loop44
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862C ResetFrameCounter
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8637 NmiHandler_Loop45
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8644 NmiHandler_OnCarrySet
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8648 NmiHandler_Loop46
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864D AdvanceFrameCounter
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8660 NmiHandler_Loop47
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866C NmiHandler_Loop48
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866F SetFrameCounter
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867E ReadFieldState
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8694 NmiHandler_Loop49
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86A9 NmiHandler_Loop50
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86AD SetGameState
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86B8 NmiHandler_OnZero3
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86BF ResetFrameCounters
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86C6 NmiHandler_OnNonzero14
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86CC SetGameMode
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86D5 SetVramPointerAndWrite
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86DC ResetFrameCounterAlt
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86E4 NmiHandler_Loop51
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86E5 TickFrameCounter
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86EE ResetMatchFlags
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86F6 NmiHandler_OnNonzero15
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86F8 NmiHandler_OnNonzero16
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8706 ReadPlayerInput
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870A SetPlayerInput
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870E ClearPlayerInput
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8712 SetPlayerStateAlt
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8716 ReadPlayerState
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871A WritePlayerState
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871E ComparePlayerState
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8722 SetPlayerDirection
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8724 NmiHandler_Loop52
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872B NmiHandler_Loop53
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8731 ReadPlayerDirection
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873A NmiHandler_Loop54
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8740 ResetBallPosition
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8744 ResetFieldObjects
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8748 ResetFieldObjectsAlt
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874A NmiHandler_Loop55
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8751 NmiHandler_Loop56
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8757 ReadBallState
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875B WriteBallState
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875F SetBallFlag
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8775 NmiHandler_Loop57
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877C NmiHandler_Loop58
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8782 FieldDataPart1
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8786 FieldDataPart2
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878E FieldDataPart3
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8792 FieldDataPart4
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8796 FieldDataPart5
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879A FieldDataPart6
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879E FieldDataPart7
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87A0 NmiHandler_Loop59
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87A7 NmiHandler_Loop60
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87A8 NmiHandler_Loop61
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87AD UpdatePlayerSprite
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87E8 NmiHandler_OnZero4
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87E9 NmiHandler_Loop62
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87FD NmiHandler_OnNonzero17
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881E NmiHandler_Loop63
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882D NmiHandler_Loop64
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8835 NmiHandler_OnNonzero18
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8859 NmiHandler_Loop65
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8861 HideOamSprites
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887C NmiHandler_Loop66
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887D ReadFieldTile
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8883 LoadLevelTileRow
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88AA NmiHandler_Loop67
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88B0 SetLevelPointer
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88D4 NmiHandler_Loop68
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88DF SetLevelStartPosition
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891A NmiHandler_Loop69
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8997 UpdateScore
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89A6 SetScoreValue
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89BF NmiHandler_Loop70
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89C0 NmiHandler_Loop71
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89DC UpdateGoal
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89EE NmiHandler_Loop72
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8A0C NmiHandler_Loop73
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8A12 NmiHandler_Loop74
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8A35 NmiHandler_Loop75
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8A48 NmiHandler_Loop76
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8A4A SetScoreDisplay
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8A5A NmiHandler_Loop77
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8A65 NmiHandler_Loop78
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8A6A ReadPlayerStat
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8A72 NmiHandler_Loop79
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8A7B UpdatePlayerStat
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8A92 NmiHandler_Loop80
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8A9B NmiHandler_Loop81
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8AB8 NmiHandler_Loop82
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8ABE UpdatePlayerRecord
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8AE3 NmiHandler_Loop83
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8AE8 ReadPlayerRecordTail
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8AF1 NmiHandler_Loop84
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8B03 NmiHandler_Loop85
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8B07 NmiHandler_Loop86
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8B08 WritePlayerRecordByte
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8B10 NmiHandler_Loop87
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8B1F NmiHandler_Loop88
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8B21 NmiHandler_Loop89
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8B38 ResetMatchState
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8B4A NmiHandler_Loop90
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8B4F NmiHandler_OnNonnegative6
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8B5F NmiHandler_Loop91
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8B87 NmiHandler_Loop92
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8B8A MatchDataPart1
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8B8E NmiHandler_Loop93
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8B92 NmiHandler_Loop94
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8B93 NmiHandler_Loop95
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8BB2 NmiHandler_Loop96
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8BC2 ResetBall
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8BCF NmiHandler_Loop97
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8BE2 NmiHandler_Loop98
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8C01 NmiHandler_Loop99
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8C06 NmiHandler_Loop100
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8C0C UpdateScoreDisplay
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8C52 NmiHandler_Loop101
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8C64 NmiHandler_OnZero5
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8C65 NmiHandler_Loop102
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8C7E SetScoreDigits
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8CA6 NmiHandler_Loop103
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8CAD NmiHandler_Loop104
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8CB8 NmiHandler_Loop105
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8CBF SetPlayerStats
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8CDE NmiHandler_Loop106
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8CDF NmiHandler_Loop107
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8CEA NmiHandler_Loop108
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8D08 NmiHandler_Loop109
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8D10 NmiHandler_Loop110
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8D12 AdvancePlayerTimer
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8D1D NmiHandler_Loop111
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8D20 NmiHandler_OnNonzero19
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8D35 WriteVramRecord
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8DD4 UpdatePlayerPositions
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8DE9 NmiHandler_Loop112
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8DF8 NmiHandler_Loop113
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8DF9 NmiHandler_Loop114
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8E08 NmiHandler_Loop115
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8E0B NmiHandler_Loop116
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8E32 NmiHandler_Loop117
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8E40 NmiHandler_Loop118
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8E45 NmiHandler_Loop119
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8E4E NmiHandler_OnNonnegative7
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8E57 ReadPlayerData
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8E61 SetBallPosition
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8E6F NmiHandler_OnNonzero20
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8E80 NmiHandler_Loop120
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8E8D SetPlayerDirectionAlt
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8EA8 NmiHandler_OnNonnegative8
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8EB0 NmiHandler_Loop121
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8ECD NmiHandler_Loop122
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8F21 UpdatePlayerAi
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8F25 NmiHandler_OnNonnegative9
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8F40 NmiHandler_OnNonzero21
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8F44 NmiHandler_OnNonzero22
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8F53 NmiHandler_Loop123
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8F60 NmiHandler_Loop124
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8F6B NmiHandler_Loop125
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8F82 NmiHandler_Loop126
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8F99 NmiHandler_Loop127
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8FA2 NmiHandler_Loop128
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8FA9 ReadFieldPointer
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8FAD SetFieldPointer
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8FB7 NmiHandler_OnNonzero23
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8FC5 NmiHandler_Loop129
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8FD7 NmiHandler_Loop130
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8FE4 NmiHandler_Loop131
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8FE5 SetFieldPointerAlt
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8FF0 NmiHandler_Loop132
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9006 NmiHandler_Loop133
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9013 UpdateTeamPlayers
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9017 NmiHandler_OnNonzero24
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901E SetPlayerIndex
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9028 NmiHandler_OnNonzero25
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9043 NmiHandler_OnNonzero26
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9050 CallPlayerHandler
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90F9 SetPlayerRecordField
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9103 NmiHandler_OnZero6
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912B NmiHandler_Loop134
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9131 NmiHandler_Loop135
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9138 NmiHandler_Loop136
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913B NmiHandler_Loop137
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913E NmiHandler_Loop138
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914B UpdatePlayerPosition
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9172 SetPlayerStateField
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9178 NmiHandler_Loop139
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9186 NmiHandler_Loop140
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9189 SetPlayerFlagAlt
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9194 NmiHandler_Loop141
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9197 NmiHandler_OnNonzero27
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91A1 NmiHandler_Loop142
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91BB NmiHandler_Loop143
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91C1 NmiHandler_Loop144
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91D3 NmiHandler_Loop145
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91DC NmiHandler_Loop146
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91FD NmiHandler_Loop147
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9204 UpdatePlayerState
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9208 ResetPlayerRecordAlt
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9218 NmiHandler_Loop148
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921A ReadPlayerPosition
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9224 ResetPlayerRecordAlt2
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922A MovePlayer
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924D NmiHandler_Loop149
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9250 UpdatePlayerSpeed
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9260 NmiHandler_Loop150
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9267 NmiHandler_Loop151
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9276 ResetPlayerTimers
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92AC NmiHandler_Loop152
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92AF SetPlayerFlagAlt2
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92BC NmiHandler_Loop153
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92BF SetPlayerType
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92D7 NmiHandler_OnNonzero28
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92EF NmiHandler_Loop154
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92FC NmiHandler_Loop155
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9305 NmiHandler_Loop156
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9313 NmiHandler_Loop157
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932A NmiHandler_Loop158
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932D InitPlayerRecord
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935E NmiHandler_Loop159
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936B GetFieldTile
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937D NmiHandler_Loop160
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9395 NmiHandler_OnNonzero29
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93AD NmiHandler_Loop161
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93B8 NmiHandler_OnNonzero30
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93D0 NmiHandler_Loop162
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93D9 NmiHandler_Loop163
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93DE NmiHandler_Loop164
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93DF ReadPlayerScriptByte
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93E9 NmiHandler_Loop165
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9402 SetPlayerDirectionFromData
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940C GetPlayerPosition
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941F NmiHandler_Loop166
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9426 NmiHandler_Loop167
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9433 NmiHandler_Loop168
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943A NmiHandler_Loop169
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9445 NmiHandler_Loop170
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9447 NmiHandler_OnNonzero31
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944F NmiHandler_Loop171
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9457 NmiHandler_Loop172
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9465 NmiHandler_Loop173
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9469 NmiHandler_Loop174
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946B NmiHandler_Loop175
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9479 NmiHandler_Loop176
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9481 NmiHandler_Loop177
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948D NmiHandler_Loop178
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948E UpdatePlayerFrame
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94B4 NmiHandler_Loop179
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94CA NmiHandler_Loop180
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94EC NmiHandler_Loop181
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9502 NmiHandler_Loop182
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9503 FieldScriptDataPart1
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9507 SetLevelPointerAlt
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9509 NmiHandler_OnNonzero32
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97EC NmiHandler_OnZero7
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97F3 NmiHandler_Loop183
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97FB NmiHandler_Loop184
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9813 PlayerDataPart1
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9832 NmiHandler_Loop185
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984A NmiHandler_OnNonzero33
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984C NmiHandler_OnZero8
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984F NmiHandler_Loop186
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9858 NmiHandler_Loop187
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985B NmiHandler_Loop188
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9867 NmiHandler_Loop189
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9876 NmiHandler_Loop190
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9889 NmiHandler_Loop191
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9897 NmiHandler_Loop192
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989C NmiHandler_Loop193
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98A5 NmiHandler_Loop194
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98B3 NmiHandler_Loop195
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98B5 NmiHandler_Loop196
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98EF PlayerDataPart2
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98F8 PlayerDataPart3
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9909 NmiHandler_Loop197
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9963 SetPlayerRecordValue
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996A NmiHandler_OnNonzero34
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996B NmiHandler_Loop198
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997B NmiHandler_OnZero9
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9987 NmiHandler_Loop199
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998F NmiHandler_OnZero10
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9999 NmiHandler_Loop200
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999E WriteFieldData
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99AB NmiHandler_Loop201
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99C7 ReadFieldData
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99CC NmiHandler_OnNonzero35
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99E7 NmiHandler_Loop202
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9B45 StartHalfTime
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9B4A NmiHandler_Loop203
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9B5A NmiHandler_Loop204
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9B6A NmiHandler_Loop205
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9B77 NmiHandler_Loop206
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9B9B NmiHandler_Loop207
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9BA1 NmiHandler_Loop208
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9BAA NmiHandler_Loop209
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9BAD SetPlayerRecordCounter
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9BBE NmiHandler_Loop210
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9BC9 NmiHandler_Loop211
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9BD1 ReadPlayerRecordCounter
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9BE1 NmiHandler_Loop212
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9BE2 CallPlayerScript
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9BF4 ResetPlayerRecordFields
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9C15 ResetPlayerScriptState
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9C31 NmiHandler_Loop213
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9C3C NmiHandler_Loop214
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9C53 NmiHandler_Loop215
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9C7D PlayerScriptDataPart1
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9C87 ResetPlayerScriptCounter
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9C93 NmiHandler_Loop216
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9CA3 NmiHandler_OnCarrySet2
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9CCE NmiHandler_Loop217
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9CD2 NmiHandler_Loop218
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9CD4 NmiHandler_Loop219
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9CE5 NmiHandler_Loop220
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9CE7 NmiHandler_Loop221
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9CEF NmiHandler_Loop222
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9CF7 NmiHandler_Loop223
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9CF8 NmiHandler_Loop224
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9D00 SetPlayerScriptState
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9D10 NmiHandler_Loop225
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9D16 ResetPlayerScriptStateAlt
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9D20 ReadPlayerScriptState
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9D23 ClearPlayerScriptState
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9D2E NmiHandler_Loop226
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9D3D CallPlayerScriptAlt
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9D4F ResetPlayerScriptStateAlt2
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9D61 ResetPlayerScriptStateAlt3
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9D7E NmiHandler_Loop227
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9D7F NmiHandler_Loop228
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9D97 NmiHandler_OnNonzero36
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9D98 NmiHandler_Loop229
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9DC3 NmiHandler_Loop230
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9DCB NmiHandler_Loop231
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9DDC NmiHandler_Loop232
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9DDE NmiHandler_Loop233
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9DF9 SetPlayerScreenPosition
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9E12 SetPlayerScreenPositionAlt
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9E22 SetPlayerScreenPositionAlt2
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9E42 NmiHandler_OnNonzero37
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9E5E NmiHandler_Loop234
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9E69 NmiHandler_Loop235
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9E6B ReadPlayerScriptCounter
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9E78 NmiHandler_Loop236
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9E94 NmiHandler_Loop237
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9E99 NmiHandler_Loop238
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9EB1 NmiHandler_Loop239
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9EB2 NmiHandler_Loop240
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9EBE NmiHandler_OnNonzero38
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9ED0 NmiHandler_OnZero11
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9EE9 NmiHandler_Loop241
|
|
9EEB SetScoreField
|
|
9F19 NmiHandler_OnNonzero39
|
|
9F25 NmiHandler_Loop242
|
|
9F49 NmiHandler_Loop243
|
|
9F4A NmiHandler_Loop244
|
|
9F6E ReadFieldCounter
|
|
9F80 NmiHandler_Loop245
|
|
A092 ResetLevelState
|
|
A0AD NmiHandler_Loop246
|
|
A0BA ResetLevelCounter
|
|
A0C4 ResetLevelStateAlt
|
|
A0C7 SetLevelState
|
|
A0CF NmiHandler_Loop247
|
|
A0D0 StartLevel
|
|
A0D6 InitLevelState
|
|
A0E5 NmiHandler_Loop248
|
|
A0E7 LoadLevelParameters
|
|
A109 StartLevelAlt
|
|
A10F ReadLevelCounter
|
|
A11E NmiHandler_Loop249
|
|
A131 NmiHandler_Loop250
|
|
A144 NmiHandler_Loop251
|
|
A15A NmiHandler_Loop252
|
|
A165 NmiHandler_Loop253
|
|
A17D NmiHandler_Loop254
|
|
A17E ResetLevelCounterAlt
|
|
A18E NmiHandler_Loop255
|
|
A19D NmiHandler_Loop256
|
|
A1BA NmiHandler_Loop257
|
|
A1BF NmiHandler_Loop258
|
|
A1CE NmiHandler_Loop259
|
|
A1EB NmiHandler_Loop260
|
|
A1F0 NmiHandler_Loop261
|
|
A35D CallPlayerScriptAlt2
|
|
A37C NmiHandler_Loop262
|
|
A392 NmiHandler_OnNonzero40
|
|
A3A9 SetLevelFlag
|
|
A3AF NmiHandler_Loop263
|
|
A3B7 PlayerScriptDataPart2
|
|
A3BB NmiHandler_OnNonzero41
|
|
A3E5 ResetLevelFlag
|
|
A400 NmiHandler_Loop264
|
|
A401 ReadPlayerCounter
|
|
A418 NmiHandler_Loop265
|
|
A42D NmiHandler_Loop266
|
|
A439 NmiHandler_OnNonzero42
|
|
A43D NmiHandler_Loop267
|
|
A45A NmiHandler_Loop268
|
|
A477 ResetPlayerFlag
|
|
A47C InitPlayerRecordAlt
|
|
A496 InitPlayerRecordAlt2
|
|
A4D0 InitPlayerRecordAlt3
|
|
A4D6 ResetPlayerField
|
|
A4E6 SetPlayerField
|
|
A4ED ResetPlayerFieldAlt
|
|
A4FA NmiHandler_Loop269
|
|
A52C ClearPlayerField
|
|
A536 NmiHandler_Loop270
|
|
A53C ReadPlayerScriptTable
|
|
A54B NmiHandler_Loop271
|
|
A575 ReadPlayerScriptTableAlt
|
|
A584 NmiHandler_Loop272
|
|
A59A SetPlayerScreenPointer
|
|
B5E3 ReadPlayerCounterAlt
|
|
B5F0 NmiHandler_Loop273
|
|
B5FF NmiHandler_Loop274
|
|
B601 NmiHandler_OnCarryClear
|
|
B631 NmiHandler_Loop275
|
|
B653 SetPlayerRecordFieldAlt
|
|
B666 NmiHandler_Loop276
|
|
B667 UpdatePlayerRecordAlt
|
|
B6BA NmiHandler_Loop277
|
|
B6BB ReadPlayerRecordField
|
|
B6CC NmiHandler_Loop278
|
|
B6D9 NmiHandler_Loop279
|
|
B6E9 NmiHandler_Loop280
|
|
B6FE NmiHandler_Loop281
|
|
B6FF SetPlayerRecordFieldAlt2
|
|
B705 ClearPlayerRecordField
|
|
B716 NmiHandler_Loop282
|
|
B744 NmiHandler_Loop283
|
|
B75B NmiHandler_OnNonzero43
|
|
B787 NmiHandler_Loop284
|
|
B795 NmiHandler_Loop285
|
|
B798 NmiHandler_Loop286
|
|
B7AE ReadPlayerInputState
|
|
B7B8 NmiHandler_OnNonzero44
|
|
B7C0 SwapPlayerRecords
|
|
B7DB NmiHandler_OnNonzero45
|
|
B7E7 UpdatePlayerInputState
|
|
B829 SetPlayerInputState
|
|
B84E NmiHandler_Loop287
|
|
B850 NmiHandler_OnNonzero46
|
|
B85A ResetInputCounter
|
|
B86C NmiHandler_Loop288
|
|
B88D NmiHandler_Loop289
|
|
B8AA SetPlayerRecordValueAlt
|
|
B8C0 SetPlayerRecordValueAlt2
|
|
B8C9 NmiHandler_OnCarrySet3
|
|
B8D0 NmiHandler_OnNonzero47
|
|
B8D1 ReadFieldPointerAlt
|
|
B8EC NmiHandler_Loop290
|
|
B907 NmiHandler_Loop291
|
|
B95A NmiHandler_Loop292
|
|
B972 NmiHandler_Loop293
|
|
B97E NmiHandler_OnNonnegative10
|
|
B99D NmiHandler_Loop294
|
|
B99E ReadFieldPointerAlt2
|
|
B9AF AdvanceFieldPointer
|
|
B9B0 SetFieldPointerValue
|
|
B9B8 NmiHandler_OnNonzero48
|
|
B9CF NmiHandler_Loop295
|
|
B9D6 NmiHandler_Loop296
|
|
B9D8 FieldPointerDataPart1
|
|
B9D9 FieldPointerDataPart2
|
|
B9E1 FieldPointerDataPart4
|
|
B9E8 SetPlayerRecordValueAlt3
|
|
B9F1 ReadPlayerRecordValue
|
|
B9F7 NmiHandler_OnCarrySet4
|
|
BA0F FieldPointerDataPart6
|
|
BA13 AdvanceFieldPointerAlt
|
|
BA19 ReadFieldPointerAlt3
|
|
BA25 NmiHandler_Loop297
|
|
BA36 NmiHandler_Loop298
|
|
BA37 FieldPointerDataPart7
|
|
BA38 FieldPointerDataPart8
|
|
BA3D NmiHandler_Loop299
|
|
BA45 FieldPointerDataPart10
|
|
BA47 Sub_BA47
|
|
BA48 SubCBA48
|
|
BA5B NmiHandler_Loop300
|
|
BA6A NmiHandler_Loop301
|
|
BA79 NmiHandler_Loop302
|
|
BA88 NmiHandler_Loop303
|
|
BA8A NmiHandler_Loop304
|
|
BA8C NmiHandler_Loop305
|
|
BA8F NmiHandler_Loop306
|
|
BA9D NmiHandler_Loop307
|
|
BAB0 NmiHandler_Loop308
|
|
BAB1 UpdateFieldPointer
|
|
BABD NmiHandler_OnNonzero49
|
|
BACC NmiHandler_Loop309
|
|
BAD1 NmiHandler_Loop310
|
|
BAE0 NmiHandler_Loop311
|
|
BAF5 NmiHandler_Loop312
|
|
BAF7 NmiHandler_OnNonzero50
|
|
BB10 NmiHandler_Loop313
|
|
BB31 NmiHandler_Loop314
|
|
BB39 NmiHandler_Loop315
|
|
BB51 NmiHandler_Loop316
|
|
BB5D NmiHandler_Loop317
|
|
BB67 NmiHandler_Loop318
|
|
BB7B NmiHandler_Loop319
|
|
BB88 NmiHandler_Loop320
|
|
BB89 GetPlayerFieldOffset
|
|
BB9E NmiHandler_Loop321
|
|
BBB5 NmiHandler_OnNonnegative11
|
|
BBBD NmiHandler_OnNonnegative12
|
|
BBE2 NmiHandler_Loop322
|
|
BBE5 Sub_BBE5
|
|
BBE7 NmiHandler_OnNonzero51
|
|
BBF9 NmiHandler_Loop323
|
|
BBFF NmiHandler_Loop324
|
|
BC12 NmiHandler_Loop325
|
|
BC25 SetPlayerFieldAlt
|
|
BC51 NmiHandler_Loop326
|
|
BC59 NmiHandler_Loop327
|
|
BC66 NmiHandler_Loop328
|
|
BC6E NmiHandler_Loop329
|
|
BC7B NmiHandler_Loop330
|
|
BC7E NmiHandler_Loop331
|
|
BC81 NmiHandler_Loop332
|
|
BC84 NmiHandler_Loop333
|
|
BC8A NmiHandler_Loop334
|
|
BC9D NmiHandler_Loop335
|
|
BCA5 NmiHandler_Loop336
|
|
BCB0 NmiHandler_Loop337
|
|
BCBD NmiHandler_Loop338
|
|
BCC5 NmiHandler_Loop339
|
|
BCD4 NmiHandler_Loop340
|
|
BCDC NmiHandler_Loop341
|
|
BCF5 NmiHandler_Loop342
|
|
BCF6 SetFieldPointerValue2
|
|
BD05 NmiHandler_Loop343
|
|
BD0A NmiHandler_OnNonzero52
|
|
BD11 UpdatePlayerScreen
|
|
BD38 NmiHandler_Loop344
|
|
BD4F NmiHandler_Loop345
|
|
BD6B NmiHandler_Loop346
|
|
BD7D NmiHandler_Loop347
|
|
BD89 NmiHandler_Loop348
|
|
BD91 NmiHandler_Loop349
|
|
BD92 ReadPlayerFlag
|
|
BD9D NmiHandler_Loop350
|
|
BDA2 NmiHandler_Loop351
|
|
BDAF NmiHandler_Loop352
|
|
BDB5 ResetPlayerPositions
|
|
BDB7 NmiHandler_OnNonzero53
|
|
BE07 NmiHandler_OnNonzero54
|
|
BE16 SubCBE16
|
|
BE1A LoadPlayerRecordFromTable
|
|
BE43 NmiHandler_Loop353
|
|
BE55 InitNewMatchState
|
|
BF0C UpdateFieldObjects
|
|
BF25 NmiHandler_Loop354
|
|
BF26 NmiHandler_Loop355
|
|
BF2A NmiHandler_Loop356
|
|
BF48 NmiHandler_Loop357
|
|
BF55 NmiHandler_Loop358
|
|
BF72 NmiHandler_Loop359
|
|
BF79 NmiHandler_Loop360
|
|
BF7C NmiHandler_Loop361
|
|
BF83 SetScoreValueAlt
|
|
BFA7 NmiHandler_Loop362
|
|
BFAC ClearScoreValue
|
|
BFBD WriteScoreValue
|
|
BFD4 NmiHandler_Loop363
|
|
BFED NmiHandler_Loop364
|
|
BFF2 ResetScoreValue
|
|
C003 AdvanceScoreValue
|
|
C01A NmiHandler_Loop365
|
|
C020 NmiHandler_OnZero12
|
|
C023 NmiHandler_Loop366
|
|
C040 NmiHandler_Loop367
|
|
C080 NmiHandler_Loop368
|
|
C08A NmiHandler_Loop369
|
|
C08D NmiHandler_Loop370
|
|
C0A2 NmiHandler_Loop371
|
|
C0B1 NmiHandler_Loop372
|
|
C0B8 WriteFieldByte
|
|
C0BE WriteFieldByteAlt
|
|
C0C9 ResetPlayerState
|
|
C0EA UpdatePlayerSpriteAlt
|
|
C101 NmiHandler_Loop373
|
|
C116 NmiHandler_Loop374
|
|
C11D SetPlayerValue
|
|
C130 NmiHandler_OnZero13
|
|
C131 NmiHandler_Loop375
|
|
C148 NmiHandler_Loop376
|
|
C14D NmiHandler_Loop377
|
|
C162 NmiHandler_Loop378
|
|
C16A NmiHandler_Loop379
|
|
C172 NmiHandler_Loop380
|
|
C17F NmiHandler_Loop381
|
|
C182 NmiHandler_Loop382
|
|
C189 NmiHandler_Loop383
|
|
C19A NmiHandler_Loop384
|
|
C19D NmiHandler_Loop385
|
|
C1AB NmiHandler_Loop386
|
|
C1BC NmiHandler_Loop387
|
|
C1C1 ReadPlayerValue
|
|
C1D3 NmiHandler_Loop388
|
|
C1DA WritePlayerValue
|
|
C1E3 Sub_C1E3
|
|
C1F8 NmiHandler_Loop389
|
|
C1FB NmiHandler_Loop390
|
|
C217 NmiHandler_Loop391
|
|
C21C ReadPlayerValueAlt
|
|
C22E NmiHandler_Loop392
|
|
C235 WritePlayerValueAlt
|
|
C23B NmiHandler_Loop393
|
|
C254 NmiHandler_Loop394
|
|
C25B NmiHandler_Loop395
|
|
C277 NmiHandler_Loop396
|
|
C288 NmiHandler_Loop397
|
|
C29F NmiHandler_Loop398
|
|
C2A2 NmiHandler_Loop399
|
|
C2AB NmiHandler_Loop400
|
|
C2CB NmiHandler_OnNonzero55
|
|
C2CE NmiHandler_Loop401
|
|
C30C SetFieldValue
|
|
C312 ReadFieldValue
|
|
C315 NmiHandler_OnNonzero56
|
|
C319 ReadPlayerValueAlt2
|
|
C31D NmiHandler_OnCarryClear2
|
|
C32E NmiHandler_Loop402
|
|
C33D NmiHandler_Loop403
|
|
C351 NmiHandler_Loop404
|
|
C355 NmiHandler_Loop405
|
|
C358 NmiHandler_Loop406
|
|
C36F NmiHandler_Loop407
|
|
C370 SetFieldCounter
|
|
C373 SubCC373
|
|
C38B ResetFieldCounter
|
|
C397 NmiHandler_Loop408
|
|
C39D NmiHandler_Loop409
|
|
C3B1 ResetPlayerStateAlt
|
|
C3C6 SubCC3C6
|
|
C3CF NmiHandler_Loop410
|
|
C3E5 NmiHandler_Loop411
|
|
C3F5 ReadSoundTableByte
|
|
C3FB SubCC3FB
|
|
C3FD NmiHandler_OnNonzero57
|
|
C409 NmiHandler_Loop412
|
|
C40A SoundScriptDataPart1
|
|
C502 SubCC502
|
|
C503 SubCC503
|
|
C513 NmiHandler_Loop413
|
|
C517 SubCC517
|
|
C528 NmiHandler_Loop414
|
|
C52A ReadSoundValue
|
|
C53A SubCC53A
|
|
C552 NmiHandler_Loop415
|
|
C55A NmiHandler_Loop416
|
|
C563 NmiHandler_Loop417
|
|
C571 NmiHandler_Loop418
|
|
C5CD NmiHandler_Loop419
|
|
C5D5 ResetSoundState
|
|
C604 NmiHandler_Loop420
|
|
C60A NmiHandler_OnZero14
|
|
C60B SubCC60B
|
|
C619 NmiHandler_Loop421
|
|
C62D NmiHandler_Loop422
|
|
C634 NmiHandler_Loop423
|
|
C644 NmiHandler_Loop424
|
|
C688 NmiHandler_OnZero15
|
|
C689 NmiHandler_Loop425
|
|
C6C7 NmiHandler_Loop426
|
|
C6DB SubCC6DB
|
|
C707 NmiHandler_Loop427
|
|
C716 NmiHandler_Loop428
|
|
C718 SetPlayerStateValue
|
|
C721 NmiHandler_Loop429
|
|
C730 NmiHandler_Loop430
|
|
C738 NmiHandler_Loop431
|
|
C745 NmiHandler_Loop432
|
|
C776 SetPlayerRecordFields
|
|
C795 NmiHandler_Loop433
|
|
C7C0 NmiHandler_Loop434
|
|
C7CB SetPlayerFlag
|
|
C7D9 ResetPlayerCounters
|
|
C7E2 SetPlayerCounterAlt
|
|
C7E7 NmiHandler_Loop435
|
|
C804 NmiHandler_Loop436
|
|
C80E SubCC80E
|
|
C81A NmiHandler_OnNonzero58
|
|
C82C SubCC82C
|
|
C831 NmiHandler_Loop437
|
|
C83A SubCC83A
|
|
C83C NmiHandler_OnNonzero59
|
|
C864 NmiHandler_Loop438
|
|
C86F NmiHandler_Loop439
|
|
C880 NmiHandler_Loop440
|
|
C886 NmiHandler_OnZero16
|
|
C891 SubCC891
|
|
C89A SubCC89A
|
|
C89F ReadPlayerLevel
|
|
C8AB NmiHandler_Loop441
|
|
C8C2 NmiHandler_Loop442
|
|
C8DD NmiHandler_Loop443
|
|
C8E1 Sub_C8E1
|
|
C8E8 NmiHandler_Loop444
|
|
C907 NmiHandler_Loop445
|
|
C90C NmiHandler_Loop446
|
|
C92A NmiHandler_OnNonzero60
|
|
C940 NmiHandler_Loop447
|
|
C952 SetFieldPointerAlt2
|
|
C95B NmiHandler_Loop448
|
|
C95D NmiHandler_OnNonzero61
|
|
C973 NmiHandler_Loop449
|
|
C98F NmiHandler_Loop450
|
|
C9AA NmiHandler_OnNonzero62
|
|
C9C0 NmiHandler_Loop451
|
|
C9D5 Sub_C9D5
|
|
C9DC NmiHandler_Loop452
|
|
C9E2 NmiHandler_OnNonzero63
|
|
C9EC NmiHandler_Loop453
|
|
C9EE NmiHandler_OnNonzero64
|
|
C9FB NmiHandler_Loop454
|
|
CA07 SubCCA07
|
|
CA17 NmiHandler_Loop455
|
|
CA31 NmiHandler_Loop456
|
|
CA44 NmiHandler_Loop457
|
|
CA47 SetPlayerPosition
|
|
CA52 NmiHandler_Loop458
|
|
CA63 NmiHandler_Loop459
|
|
CA66 SetPlayerPositionAlt
|
|
CA71 NmiHandler_Loop460
|
|
CA72 SetPlayerSpeed
|
|
CA73 SetPlayerScoreValue
|
|
CA82 SetPlayerScoreValueAlt
|
|
CA99 SubCCA99
|
|
CAA5 NmiHandler_Loop461
|
|
CAB0 NmiHandler_Loop462
|
|
CAB6 NmiHandler_Loop463
|
|
CAB9 SetPlayerTimer
|
|
CABD NmiHandler_Loop464
|
|
CADB NmiHandler_OnCarryClear3
|
|
CAEB NmiHandler_Loop465
|
|
CAEF NmiHandler_Loop466
|
|
CAF9 SubCCAF9
|
|
CAFE NmiHandler_Loop467
|
|
CB20 NmiHandler_Loop468
|
|
CB2A NmiHandler_Loop469
|
|
CB4E NmiHandler_Loop470
|
|
CB57 NmiHandler_Loop471
|
|
CB61 NmiHandler_Loop472
|
|
CB68 NmiHandler_Loop473
|
|
CB7E Sub_CB7E
|
|
CBB8 NmiHandler_Loop474
|
|
CBC7 SetPlayerStateAlt2
|
|
CBDB NmiHandler_Loop475
|
|
CBE8 Sub_CBE8
|
|
CBF2 NmiHandler_Loop476
|
|
CBF9 NmiHandler_Loop477
|
|
CC12 ReadFieldValueAlt
|
|
CC19 NmiHandler_Loop478
|
|
CC39 NmiHandler_Loop479
|
|
CC40 ResetPlayerTimersAlt2
|
|
CC61 NmiHandler_Loop480
|
|
CC65 NmiHandler_Loop481
|
|
CC70 NmiHandler_Loop482
|
|
CC72 NmiHandler_Loop483
|
|
CC86 ResetPlayerRecordAlt3
|
|
CC8C NmiHandler_Loop484
|
|
CCB4 NmiHandler_Loop485
|
|
CCC3 SetPlayerValueAlt
|
|
CCCE NmiHandler_Loop486
|
|
CCD1 SetPlayerValueAlt2
|
|
CCD9 NmiHandler_Loop487
|
|
CCF9 NmiHandler_Loop488
|
|
CD00 NmiHandler_Loop489
|
|
CD01 SubCCD01
|
|
CD18 NmiHandler_Loop490
|
|
CD37 SetPlayerLevelAlt
|
|
CD3C NmiHandler_Loop491
|
|
CD3D SubCCD3D
|
|
CD61 NmiHandler_Loop492
|
|
CD6B SetPlayerFlagAlt3
|
|
CD76 NmiHandler_Loop493
|
|
CD82 NmiHandler_Loop494
|
|
CD87 NmiHandler_Loop495
|
|
CD93 NmiHandler_Loop496
|
|
CD95 SetPlayerValueAlt3
|
|
CDAB NmiHandler_Loop497
|
|
CDB4 SetPlayerValueAlt4
|
|
CDC1 NmiHandler_Loop498
|
|
CDC2 ResetPlayerTimersAlt
|
|
CDF2 NmiHandler_Loop499
|
|
CE03 NmiHandler_Loop500
|
|
CE0D NmiHandler_Loop501
|
|
CE1D NmiHandler_Loop502
|
|
CE24 NmiHandler_Loop503
|
|
CE34 SubCCE34
|
|
CE42 NmiHandler_Loop504
|
|
CE55 NmiHandler_Loop505
|
|
CE5D NmiHandler_Loop506
|
|
CE60 NmiHandler_Loop507
|
|
CE91 NmiHandler_Loop508
|
|
CEA0 NmiHandler_OnNonzero65
|
|
CEAF NmiHandler_OnNonzero66
|
|
CEB0 NmiHandler_Loop509
|
|
CEBD NmiHandler_Loop510
|
|
CEC8 NmiHandler_Loop511
|
|
CEDB ResetPlayerStateAlt3
|
|
CF1D NmiHandler_Loop512
|
|
CF22 NmiHandler_Loop513
|
|
CF23 NmiHandler_Loop514
|
|
CF31 NmiHandler_Loop515
|
|
CF47 NmiHandler_Loop516
|
|
CF57 NmiHandler_Loop517
|
|
CF69 NmiHandler_Loop518
|
|
CF79 NmiHandler_Loop519
|
|
CF7A Sub_CF7A
|
|
CF88 NmiHandler_Loop520
|
|
CFA9 NmiHandler_Loop521
|
|
CFB3 NmiHandler_Loop522
|
|
CFB7 SetPlayerCounterAlt2
|
|
CFD8 NmiHandler_Loop523
|
|
CFE2 NmiHandler_Loop524
|
|
CFE3 ReadPlayerLevelAlt2
|
|
CFE5 NmiHandler_OnNonzero67
|
|
D00E SetPlayerLevelAlt2
|
|
D015 NmiHandler_OnNonzero68
|
|
D016 NmiHandler_Loop525
|
|
D056 NmiHandler_Loop526
|
|
D05C NmiHandler_Loop527
|
|
D063 NmiHandler_OnNonzero69
|
|
D06B NmiHandler_Loop528
|
|
D07B NmiHandler_Loop529
|
|
D08E NmiHandler_Loop530
|
|
D096 ResetPlayerPosition
|
|
D0A8 NmiHandler_Loop531
|
|
D0C3 ReadPlayerFlagAlt
|
|
D0CB NmiHandler_Loop532
|
|
D0CD SetPlayerCounterAlt3
|
|
D0E1 NmiHandler_Loop533
|
|
D0F5 NmiHandler_Loop534
|
|
D0F8 NmiHandler_Loop535
|
|
D10C NmiHandler_Loop536
|
|
D120 NmiHandler_Loop537
|
|
D123 NmiHandler_Loop538
|
|
D131 NmiHandler_Loop539
|
|
D134 NmiHandler_Loop540
|
|
D138 NmiHandler_Loop541
|
|
D139 UpdatePlayerLevel
|
|
D13F NmiHandler_OnNonzero70
|
|
D149 NmiHandler_Loop542
|
|
D14B NmiHandler_OnNonzero71
|
|
D158 NmiHandler_Loop543
|
|
D164 SetPlayerPositionAlt2
|
|
D17B NmiHandler_Loop544
|
|
D196 NmiHandler_Loop545
|
|
D19A SetFieldOffsetAlt
|
|
D1A1 NmiHandler_Loop546
|
|
D1C0 NmiHandler_Loop547
|
|
D1C5 NmiHandler_Loop548
|
|
D1E3 NmiHandler_OnNonzero72
|
|
D1F9 NmiHandler_Loop549
|
|
D20B SetFieldPointerAlt3
|
|
D214 NmiHandler_Loop550
|
|
D216 NmiHandler_OnNonzero73
|
|
D22C NmiHandler_Loop551
|
|
D248 NmiHandler_Loop552
|
|
D263 NmiHandler_OnNonzero74
|
|
D279 NmiHandler_Loop553
|
|
D625 UpdatePlayerLevelAlt
|
|
D62F NmiHandler_Loop554
|
|
D638 NmiHandler_Loop555
|
|
D64D NmiHandler_Loop556
|
|
D679 NmiHandler_Loop557
|
|
D6C9 NmiHandler_Loop558
|
|
D6D6 NmiHandler_Loop559
|
|
D709 NmiHandler_Loop560
|
|
D70A NmiHandler_Loop561
|
|
D71E NmiHandler_Loop562
|
|
D738 NmiHandler_Loop563
|
|
D744 SetPlayerRecordValueAlt9
|
|
D750 NmiHandler_Loop564
|
|
D76A NmiHandler_Loop565
|
|
D786 NmiHandler_Loop566
|
|
D796 NmiHandler_Loop567
|
|
D797 ReadFieldValueAlt2
|
|
D7B6 NmiHandler_OnZero17
|
|
D7B7 NmiHandler_Loop568
|
|
D7D4 NmiHandler_Loop569
|
|
D7E0 NmiHandler_OnNonzero75
|
|
D7EE NmiHandler_Loop570
|
|
D7FD NmiHandler_Loop571
|
|
D812 NmiHandler_Loop572
|
|
D819 NmiHandler_Loop573
|
|
D823 NmiHandler_OnNonzero76
|
|
D839 NmiHandler_Loop574
|
|
D857 NmiHandler_Loop575
|
|
D870 NmiHandler_Loop576
|
|
D88E NmiHandler_Loop577
|
|
D89A NmiHandler_Loop578
|
|
D8BA NmiHandler_Loop579
|
|
D8C6 NmiHandler_Loop580
|
|
D8CA SetFieldPointerAlt4
|
|
D8E1 SetPlayerRecordValueAlt5
|
|
D8ED NmiHandler_Loop581
|
|
D911 NmiHandler_Loop582
|
|
D958 ReadPlayerValueAlt5
|
|
D95A NmiHandler_OnNonzero77
|
|
D97B NmiHandler_Loop583
|
|
D97C SetFieldPointerAlt5
|
|
D97E NmiHandler_OnNonzero78
|
|
D985 SetFieldPointerAlt7
|
|
D99C NmiHandler_Loop584
|
|
D9A9 NmiHandler_Loop585
|
|
D9AD SubCD9AD
|
|
D9D3 NmiHandler_Loop586
|
|
D9FB NmiHandler_Loop587
|
|
DA0B NmiHandler_Loop588
|
|
DA0E SetPlayerRecordValueAlt6
|
|
DA12 ReadPlayerRecordFromTable
|
|
DA2E SetFieldPointerAlt6
|
|
DA3A NmiHandler_Loop589
|
|
DA4C SubCDA4C
|
|
DA4D SubCDA4D
|
|
DA55 SubCDA55
|
|
DA5C NmiHandler_OnZero18
|
|
DA63 SubCDA63
|
|
DA84 NmiHandler_Loop590
|
|
DAA7 NmiHandler_Loop591
|
|
DAB5 NmiHandler_Loop592
|
|
DAEA NmiHandler_Loop593
|
|
DAF4 NmiHandler_Loop594
|
|
DB0E NmiHandler_Loop595
|
|
DB2C NmiHandler_Loop596
|
|
DB49 NmiHandler_Loop597
|
|
DB57 SubCDB57
|
|
DB65 NmiHandler_Loop598
|
|
DB8C NmiHandler_Loop599
|
|
DB8F NmiHandler_Loop600
|
|
DB97 NmiHandler_Loop601
|
|
DC37 SetPlayerRecordValueAlt7
|
|
DC40 ReadPlayerValueAlt6
|
|
DC4A ReadPlayerValueAlt7
|
|
DC58 NmiHandler_Loop602
|
|
DC67 NmiHandler_Loop603
|
|
DC6B NmiHandler_OnNonzero79
|
|
DC77 NmiHandler_Loop604
|
|
DC7E NmiHandler_Loop605
|
|
DC7F NmiHandler_Loop606
|
|
DC93 GetPlayerPositionAlt2
|
|
DCCA NmiHandler_Loop607
|
|
DCCF GetPlayerPositionAlt
|
|
DCE4 NmiHandler_Loop608
|
|
DCED NmiHandler_Loop609
|
|
DCEE UpdatePlayerStateAlt
|
|
DCFA NmiHandler_Loop610
|
|
DD06 NmiHandler_Loop611
|
|
DD0B SetPlayerValueAlt5
|
|
DD1C NmiHandler_Loop612
|
|
DD32 NmiHandler_Loop613
|
|
DD3F NmiHandler_Loop614
|
|
DD5A NmiHandler_Loop615
|
|
DD5F NmiHandler_Loop616
|
|
DD60 NmiHandler_Loop617
|
|
DD6C NmiHandler_OnZero19
|
|
DD73 NmiHandler_Loop618
|
|
DD94 NmiHandler_Loop619
|
|
DEB3 SetPlayerValueAlt6
|
|
DEC9 NmiHandler_Loop620
|
|
DEDA NmiHandler_Loop621
|
|
DEF1 NmiHandler_OnNonzero80
|
|
DF35 NmiHandler_Loop622
|
|
DF41 NmiHandler_Loop623
|
|
DF5F NmiHandler_Loop624
|
|
DFD4 NmiHandler_OnNonzero81
|
|
DFF0 SubCDFF0
|
|
E0E6 SetFieldCounterAlt
|
|
E0F6 NmiHandler_Loop625
|
|
E118 NmiHandler_Loop626
|
|
E12B NmiHandler_Loop627
|
|
E12C NmiHandler_Loop628
|
|
E46A ReadPlayerLevelAlt3
|
|
E476 NmiHandler_Loop629
|
|
E47E NmiHandler_Loop630
|
|
E48A NmiHandler_Loop631
|
|
E499 NmiHandler_Loop632
|
|
E4CC NmiHandler_Loop633
|
|
E4E8 NmiHandler_OnCarrySet5
|
|
E4E9 NmiHandler_Loop634
|
|
E523 NmiHandler_Loop635
|
|
E530 NmiHandler_Loop636
|
|
E54A NmiHandler_Loop637
|
|
E554 NmiHandler_Loop638
|
|
E555 SetPlayerRecordValueAlt8
|
|
E562 ResetPlayerStateAlt4
|
|
E579 NmiHandler_Loop639
|
|
E58C NmiHandler_Loop640
|
|
E59D NmiHandler_Loop641
|
|
E59E SubCE59E
|
|
E5B0 SubCE5B0
|
|
E5BA NmiHandler_Loop642
|
|
E5D4 NmiHandler_OnNonzero82
|
|
E601 NmiHandler_OnNonzero83
|
|
E605 NmiHandler_OnNonzero84
|
|
E622 NmiHandler_OnNonzero85
|
|
E633 SubCE633
|
|
E63E NmiHandler_Loop643
|
|
E63F SubCE63F
|
|
E64B NmiHandler_Loop644
|
|
E64D NmiHandler_OnNonzero86
|
|
E65A NmiHandler_Loop645
|
|
E663 SubCE663
|
|
E672 NmiHandler_Loop646
|
|
F500 UpdateSoundEngine
|
|
F53A NmiHandler_Loop647
|
|
F544 NmiHandler_Loop648
|
|
F549 NmiHandler_Loop649
|
|
F54D SetPulse1ControlAndSweep
|
|
F554 SetPulse1ControlAndNote
|
|
F557 SetPulse1Timer
|
|
F559 NmiHandler_OnNonzero87
|
|
F56A NmiHandler_Loop650
|
|
F56B SetPulse2ControlAndSweep
|
|
F572 SetPulse2Timer
|
|
F576 SetTriangleTimer
|
|
F57A AdvanceMusicSequence
|
|
F586 NmiHandler_Loop651
|
|
F596 NmiHandler_Loop652
|
|
F59F NmiHandler_Loop653
|
|
F5A9 NmiHandler_Loop654
|
|
F5AF NmiHandler_Loop655
|
|
F5B5 NmiHandler_Loop656
|
|
F5C0 NmiHandler_Loop657
|
|
F5D3 NmiHandler_Loop658
|
|
F5D4 SilenceTriangleAndPulse2
|
|
F5E2 NmiHandler_OnNonzero88
|
|
F5E6 PlayNoteOnPulse1
|
|
F5FD NmiHandler_Loop659
|
|
F601 NmiHandler_OnCarrySet6
|
|
F605 NmiHandler_OnCarrySet7
|
|
F609 NmiHandler_OnCarrySet8
|
|
F618 NmiHandler_OnCarrySet9
|
|
F623 NmiHandler_Loop660
|
|
F626 NmiHandler_OnCarrySet10
|
|
F62E NmiHandler_OnCarrySet11
|
|
F634 NmiHandler_Loop661
|
|
F63D NmiHandler_Loop662
|
|
F641 NmiHandler_Loop663
|
|
F645 NmiHandler_Loop664
|
|
F64A NmiHandler_Loop665
|
|
F64B NmiHandler_OnCarrySet12
|
|
F64E NmiHandler_OnCarrySet13
|
|
F651 AdvanceSoundEffectSequence
|
|
F692 NmiHandler_Loop666
|
|
F693 NmiHandler_OnZero20
|
|
F696 NmiHandler_Loop667
|
|
F6A5 NmiHandler_Loop668
|
|
F6A8 NmiHandler_Loop669
|
|
F6C4 NmiHandler_OnNonzero89
|
|
F6C9 NmiHandler_Loop670
|
|
F6E4 NmiHandler_Loop671
|
|
F6E9 NmiHandler_Loop672
|
|
F6F6 NmiHandler_Loop673
|
|
F6FB AdvanceSoundEffectSequenceAlt
|
|
F70B NmiHandler_Loop674
|
|
F70E NmiHandler_Loop675
|
|
F71E NmiHandler_OnZero21
|
|
F726 NmiHandler_Loop676
|
|
F738 NmiHandler_Loop677
|
|
F741 NmiHandler_Loop678
|
|
F745 NmiHandler_Loop679
|
|
F74B NmiHandler_OnCarrySet14
|
|
F751 NmiHandler_OnCarrySet15
|
|
F769 NmiHandler_OnNonzero90
|
|
F76D NmiHandler_Loop680
|
|
F777 NmiHandler_Loop681
|
|
F778 AdvanceMusicSequenceAlt
|
|
F794 NmiHandler_Loop682
|
|
F7A3 NmiHandler_Loop683
|
|
F7AD NmiHandler_Loop684
|
|
F7B3 NmiHandler_Loop685
|
|
F7B9 NmiHandler_Loop686
|
|
F7C2 NmiHandler_Loop687
|
|
F7D7 NmiHandler_OnNonzero91
|
|
F7D9 NmiHandler_Loop688
|
|
F7DF NmiHandler_Loop689
|
|
F7F4 ResetSoundCounters
|
|
F804 NmiHandler_Loop690
|
|
F80D NmiHandler_Loop691
|
|
F81D NmiHandler_OnNonzero92
|
|
F823 NmiHandler_OnCarryClear4
|
|
F857 NmiHandler_Loop692
|
|
F85B NmiHandler_OnNonzero93
|
|
F87E NmiHandler_Loop693
|
|
F888 NmiHandler_Loop694
|
|
F894 SilencePulse2
|
|
F89F NmiHandler_Loop695
|
|
F8AF NmiHandler_Loop696
|
|
F8CB NmiHandler_Loop697
|
|
F8CE NmiHandler_Loop698
|
|
F8F0 NmiHandler_Loop699
|
|
F8FD NmiHandler_Loop700
|
|
F907 NmiHandler_Loop701
|
|
F909 NmiHandler_Loop702
|
|
F915 NmiHandler_Loop703
|
|
F91A SetPulse1Control
|
|
F92B NmiHandler_Loop704
|
|
F934 NmiHandler_Loop705
|
|
F93E NmiHandler_Loop706
|
|
F949 NmiHandler_Loop707
|
|
F94C NmiHandler_Loop708
|
|
F94F NmiHandler_Loop709
|
|
F957 NmiHandler_OnNonzero94
|
|
F969 NmiHandler_Loop710
|
|
F98B NmiHandler_Loop711
|
|
F998 NmiHandler_Loop712
|
|
F99C NmiHandler_Loop713
|
|
F99E NmiHandler_Loop714
|
|
F9A7 NmiHandler_Loop715
|
|
F9B3 NmiHandler_Loop716
|
|
F9B9 NmiHandler_Loop717
|
|
F9D4 NmiHandler_Loop718
|
|
F9DF NmiHandler_Loop719
|
|
F9EA NmiHandler_Loop720
|
|
FA10 NmiHandler_Loop721
|
|
FA16 NmiHandler_Loop722
|
|
FA1F NmiHandler_Loop723
|
|
FA20 LookUpNotePeriod
|
|
FB06 SubCFB06
|
|
FFF7 StartSoundEngine
|
|
|
|
# ---- derived internal branch-target names ----
|
|
8000 Reset
|
|
800A Reset_OnNonnegative
|
|
8013 Reset_OnNonnegative2
|
|
8021 Reset_OnNonzero
|
|
8044 Reset_OnNonnegative3
|
|
804F Reset_Loop
|
|
8082 Reset_OnNonzero2
|
|
8095 InitGameState
|
|
809F NmiHandler
|
|
80A7 NmiHandler_OnNonnegative
|
|
80D6 NmiHandler_OnNonzero
|
|
80DD NmiHandler_OnZero
|
|
80E4 NmiHandler_Loop
|
|
80EE ReadPlayerRecordByte
|
|
80F2 SetPlayerRecordByte
|
|
80F9 NmiHandler_Loop2
|
|
8112 NmiHandler_Loop3
|
|
8118 NmiHandler_OnNonnegative2
|
|
8137 NmiHandler_Loop4
|
|
8146 NmiHandler_Loop5
|
|
8158 NmiHandler_Loop6
|
|
815C NmiHandler_Loop7
|
|
8161 ReadPlayerRecordWord
|
|
818A ResetPlayerRecord
|
|
81A0 NmiHandler_Loop8
|
|
81A7 NmiHandler_Loop9
|
|
81BB ResetPlayerOnGoal
|
|
81C2 NmiHandler_Loop10
|
|
81E7 NmiHandler_Loop11
|
|
81EF NmiHandler_Loop12
|
|
8200 NmiHandler_Loop13
|
|
8213 NmiHandler_Loop14
|
|
821B NmiHandler_Loop15
|
|
8224 NmiHandler_Loop16
|
|
822B NmiHandler_Loop17
|
|
822F SetGoalScoredFlag
|
|
8233 NmiHandler_Loop18
|
|
823D NmiHandler_Loop19
|
|
8249 NmiHandler_Loop20
|
|
824C NmiHandler_Loop21
|
|
8263 StartNewMatch
|
|
82A6 NmiHandler_Loop22
|
|
82C0 SetPlayerRecordEntry
|
|
82CB NmiHandler_OnNonzero2
|
|
82E3 NmiHandler_Loop23
|
|
8307 InitPlayerTimers
|
|
8309 NmiHandler_OnNonnegative3
|
|
8330 UpdateGameFrame
|
|
833D NmiHandler_Loop24
|
|
8353 NmiHandler_Loop25
|
|
8363 NmiHandler_Loop26
|
|
836D NmiHandler_Loop27
|
|
8380 LoadFieldState
|
|
8382 NmiHandler_OnNonnegative4
|
|
838F ClearOamBuffer
|
|
8393 NmiHandler_OnNonzero3
|
|
839D WriteVramBlockFromTable
|
|
83C4 NmiHandler_Loop28
|
|
83C5 ReadControllers
|
|
83DC NmiHandler_Loop29
|
|
83DE NmiHandler_OnNonzero4
|
|
8405 NmiHandler_Loop30
|
|
8406 ApplyVramUpdateStream
|
|
8422 NmiHandler_OnNonzero5
|
|
8431 NmiHandler_OnNonzero6
|
|
843B NmiHandler_Loop31
|
|
8449 NmiHandler_Loop32
|
|
844A ClearScreenAndPalettes
|
|
8451 ClearNameTableRows
|
|
8466 NmiHandler_OnNonzero7
|
|
847C NmiHandler_OnNonzero8
|
|
8495 NmiHandler_OnNonzero9
|
|
849C TickFrameTimers
|
|
84A8 NmiHandler_OnNonnegative5
|
|
84AE NmiHandler_Loop33
|
|
84B8 NmiHandler_Loop34
|
|
84BD CallLevelHandler
|
|
84DB NmiHandler_OnNonzero10
|
|
84F1 NmiHandler_Loop35
|
|
84FD NmiHandler_Loop36
|
|
8500 NmiHandler_OnNonzero11
|
|
8503 NmiHandler_Loop37
|
|
8517 ApplyVramStream
|
|
8521 SetScrollX
|
|
8531 SetScrollPosition
|
|
8548 NmiHandler_OnNonzero12
|
|
855F NmiHandler_OnNonzero13
|
|
8589 SetTimerValue
|
|
8599 NmiHandler_Loop38
|
|
859A PlayerRecordDataPart1
|
|
85A3 NmiHandler_Loop39
|
|
85AA PlayerRecordDataPart2
|
|
85AB PlayerRecordDataPart3
|
|
85B4 NmiHandler_OnZero2
|
|
85D7 NmiHandler_Loop40
|
|
85DB NmiHandler_Loop41
|
|
8609 NmiHandler_Loop42
|
|
860F NmiHandler_Loop43
|
|
8614 UpdatePlayerRecordFields
|
|
862B NmiHandler_Loop44
|
|
862C ResetFrameCounter
|
|
8637 NmiHandler_Loop45
|
|
8644 NmiHandler_OnCarrySet
|
|
8648 NmiHandler_Loop46
|
|
864D AdvanceFrameCounter
|
|
8660 NmiHandler_Loop47
|
|
866C NmiHandler_Loop48
|
|
866F SetFrameCounter
|
|
867E ReadFieldState
|
|
8694 NmiHandler_Loop49
|
|
86A9 NmiHandler_Loop50
|
|
86AD SetGameState
|
|
86B8 NmiHandler_OnZero3
|
|
86BF ResetFrameCounters
|
|
86C6 NmiHandler_OnNonzero14
|
|
86CC SetGameMode
|
|
86D5 SetVramPointerAndWrite
|
|
86DC ResetFrameCounterAlt
|
|
86E4 NmiHandler_Loop51
|
|
86E5 TickFrameCounter
|
|
86EE ResetMatchFlags
|
|
86F6 NmiHandler_OnNonzero15
|
|
86F8 NmiHandler_OnNonzero16
|
|
8706 ReadPlayerInput
|
|
870A SetPlayerInput
|
|
870E ClearPlayerInput
|
|
8712 SetPlayerStateAlt
|
|
8716 ReadPlayerState
|
|
871A WritePlayerState
|
|
871E ComparePlayerState
|
|
8722 SetPlayerDirection
|
|
8724 NmiHandler_Loop52
|
|
872B NmiHandler_Loop53
|
|
8731 ReadPlayerDirection
|
|
873A NmiHandler_Loop54
|
|
8740 ResetBallPosition
|
|
8744 ResetFieldObjects
|
|
8748 ResetFieldObjectsAlt
|
|
874A NmiHandler_Loop55
|
|
8751 NmiHandler_Loop56
|
|
8757 ReadBallState
|
|
875B WriteBallState
|
|
875F SetBallFlag
|
|
8775 NmiHandler_Loop57
|
|
877C NmiHandler_Loop58
|
|
8782 FieldDataPart1
|
|
8786 FieldDataPart2
|
|
878E FieldDataPart3
|
|
8792 FieldDataPart4
|
|
8796 FieldDataPart5
|
|
879A FieldDataPart6
|
|
879E FieldDataPart7
|
|
87A0 NmiHandler_Loop59
|
|
87A7 NmiHandler_Loop60
|
|
87A8 NmiHandler_Loop61
|
|
87AD UpdatePlayerSprite
|
|
87E8 NmiHandler_OnZero4
|
|
87E9 NmiHandler_Loop62
|
|
87FD NmiHandler_OnNonzero17
|
|
881E NmiHandler_Loop63
|
|
882D NmiHandler_Loop64
|
|
8835 NmiHandler_OnNonzero18
|
|
8859 NmiHandler_Loop65
|
|
8861 HideOamSprites
|
|
887C NmiHandler_Loop66
|
|
887D ReadFieldTile
|
|
8883 LoadLevelTileRow
|
|
88AA NmiHandler_Loop67
|
|
88B0 SetLevelPointer
|
|
88D4 NmiHandler_Loop68
|
|
88DF SetLevelStartPosition
|
|
891A NmiHandler_Loop69
|
|
8997 UpdateScore
|
|
89A6 SetScoreValue
|
|
89BF NmiHandler_Loop70
|
|
89C0 NmiHandler_Loop71
|
|
89DC UpdateGoal
|
|
89EE NmiHandler_Loop72
|
|
8A0C NmiHandler_Loop73
|
|
8A12 NmiHandler_Loop74
|
|
8A35 NmiHandler_Loop75
|
|
8A48 NmiHandler_Loop76
|
|
8A4A SetScoreDisplay
|
|
8A5A NmiHandler_Loop77
|
|
8A65 NmiHandler_Loop78
|
|
8A6A ReadPlayerStat
|
|
8A72 NmiHandler_Loop79
|
|
8A7B UpdatePlayerStat
|
|
8A92 NmiHandler_Loop80
|
|
8A9B NmiHandler_Loop81
|
|
8AB8 NmiHandler_Loop82
|
|
8ABE UpdatePlayerRecord
|
|
8AE3 NmiHandler_Loop83
|
|
8AE8 ReadPlayerRecordTail
|
|
8AF1 NmiHandler_Loop84
|
|
8B03 NmiHandler_Loop85
|
|
8B07 NmiHandler_Loop86
|
|
8B08 WritePlayerRecordByte
|
|
8B10 NmiHandler_Loop87
|
|
8B1F NmiHandler_Loop88
|
|
8B21 NmiHandler_Loop89
|
|
8B38 ResetMatchState
|
|
8B4A NmiHandler_Loop90
|
|
8B4F NmiHandler_OnNonnegative6
|
|
8B5F NmiHandler_Loop91
|
|
8B87 NmiHandler_Loop92
|
|
8B8A MatchDataPart1
|
|
8B8E NmiHandler_Loop93
|
|
8B92 NmiHandler_Loop94
|
|
8B93 NmiHandler_Loop95
|
|
8BB2 NmiHandler_Loop96
|
|
8BC2 ResetBall
|
|
8BCF NmiHandler_Loop97
|
|
8BE2 NmiHandler_Loop98
|
|
8C01 NmiHandler_Loop99
|
|
8C06 NmiHandler_Loop100
|
|
8C0C UpdateScoreDisplay
|
|
8C52 NmiHandler_Loop101
|
|
8C64 NmiHandler_OnZero5
|
|
8C65 NmiHandler_Loop102
|
|
8C7E SetScoreDigits
|
|
8CA6 NmiHandler_Loop103
|
|
8CAD NmiHandler_Loop104
|
|
8CB8 NmiHandler_Loop105
|
|
8CBF SetPlayerStats
|
|
8CDE NmiHandler_Loop106
|
|
8CDF NmiHandler_Loop107
|
|
8CEA NmiHandler_Loop108
|
|
8D08 NmiHandler_Loop109
|
|
8D10 NmiHandler_Loop110
|
|
8D12 AdvancePlayerTimer
|
|
8D1D NmiHandler_Loop111
|
|
8D20 NmiHandler_OnNonzero19
|
|
8D35 WriteVramRecord
|
|
8DD4 UpdatePlayerPositions
|
|
8DE9 NmiHandler_Loop112
|
|
8DF8 NmiHandler_Loop113
|
|
8DF9 NmiHandler_Loop114
|
|
8E08 NmiHandler_Loop115
|
|
8E0B NmiHandler_Loop116
|
|
8E32 NmiHandler_Loop117
|
|
8E40 NmiHandler_Loop118
|
|
8E45 NmiHandler_Loop119
|
|
8E4E NmiHandler_OnNonnegative7
|
|
8E57 ReadPlayerData
|
|
8E61 SetBallPosition
|
|
8E6F NmiHandler_OnNonzero20
|
|
8E80 NmiHandler_Loop120
|
|
8E8D SetPlayerDirectionAlt
|
|
8EA8 NmiHandler_OnNonnegative8
|
|
8EB0 NmiHandler_Loop121
|
|
8ECD NmiHandler_Loop122
|
|
8F21 UpdatePlayerAi
|
|
8F25 NmiHandler_OnNonnegative9
|
|
8F40 NmiHandler_OnNonzero21
|
|
8F44 NmiHandler_OnNonzero22
|
|
8F53 NmiHandler_Loop123
|
|
8F60 NmiHandler_Loop124
|
|
8F6B NmiHandler_Loop125
|
|
8F82 NmiHandler_Loop126
|
|
8F99 NmiHandler_Loop127
|
|
8FA2 NmiHandler_Loop128
|
|
8FA9 ReadFieldPointer
|
|
8FAD SetFieldPointer
|
|
8FB7 NmiHandler_OnNonzero23
|
|
8FC5 NmiHandler_Loop129
|
|
8FD7 NmiHandler_Loop130
|
|
8FE4 NmiHandler_Loop131
|
|
8FE5 SetFieldPointerAlt
|
|
8FF0 NmiHandler_Loop132
|
|
9006 NmiHandler_Loop133
|
|
9013 UpdateTeamPlayers
|
|
9017 NmiHandler_OnNonzero24
|
|
901E SetPlayerIndex
|
|
9028 NmiHandler_OnNonzero25
|
|
9043 NmiHandler_OnNonzero26
|
|
9050 CallPlayerHandler
|
|
90F9 SetPlayerRecordField
|
|
9103 NmiHandler_OnZero6
|
|
912B NmiHandler_Loop134
|
|
9131 NmiHandler_Loop135
|
|
9138 NmiHandler_Loop136
|
|
913B NmiHandler_Loop137
|
|
913E NmiHandler_Loop138
|
|
914B UpdatePlayerPosition
|
|
9172 SetPlayerStateField
|
|
9178 NmiHandler_Loop139
|
|
9186 NmiHandler_Loop140
|
|
9189 SetPlayerFlagAlt
|
|
9194 NmiHandler_Loop141
|
|
9197 NmiHandler_OnNonzero27
|
|
91A1 NmiHandler_Loop142
|
|
91BB NmiHandler_Loop143
|
|
91C1 NmiHandler_Loop144
|
|
91D3 NmiHandler_Loop145
|
|
91DC NmiHandler_Loop146
|
|
91FD NmiHandler_Loop147
|
|
9204 UpdatePlayerState
|
|
9208 ResetPlayerRecordAlt
|
|
9218 NmiHandler_Loop148
|
|
921A ReadPlayerPosition
|
|
9224 ResetPlayerRecordAlt2
|
|
922A MovePlayer
|
|
924D NmiHandler_Loop149
|
|
9250 UpdatePlayerSpeed
|
|
9260 NmiHandler_Loop150
|
|
9267 NmiHandler_Loop151
|
|
9276 ResetPlayerTimers
|
|
92AC NmiHandler_Loop152
|
|
92AF SetPlayerFlagAlt2
|
|
92BC NmiHandler_Loop153
|
|
92BF SetPlayerType
|
|
92D7 NmiHandler_OnNonzero28
|
|
92EF NmiHandler_Loop154
|
|
92FC NmiHandler_Loop155
|
|
9305 NmiHandler_Loop156
|
|
9313 NmiHandler_Loop157
|
|
932A NmiHandler_Loop158
|
|
932D InitPlayerRecord
|
|
935E NmiHandler_Loop159
|
|
936B GetFieldTile
|
|
937D NmiHandler_Loop160
|
|
9395 NmiHandler_OnNonzero29
|
|
93AD NmiHandler_Loop161
|
|
93B8 NmiHandler_OnNonzero30
|
|
93D0 NmiHandler_Loop162
|
|
93D9 NmiHandler_Loop163
|
|
93DE NmiHandler_Loop164
|
|
93DF ReadPlayerScriptByte
|
|
93E9 NmiHandler_Loop165
|
|
9402 SetPlayerDirectionFromData
|
|
940C GetPlayerPosition
|
|
941F NmiHandler_Loop166
|
|
9426 NmiHandler_Loop167
|
|
9433 NmiHandler_Loop168
|
|
943A NmiHandler_Loop169
|
|
9445 NmiHandler_Loop170
|
|
9447 NmiHandler_OnNonzero31
|
|
944F NmiHandler_Loop171
|
|
9457 NmiHandler_Loop172
|
|
9465 NmiHandler_Loop173
|
|
9469 NmiHandler_Loop174
|
|
946B NmiHandler_Loop175
|
|
9479 NmiHandler_Loop176
|
|
9481 NmiHandler_Loop177
|
|
948D NmiHandler_Loop178
|
|
948E UpdatePlayerFrame
|
|
94B4 NmiHandler_Loop179
|
|
94CA NmiHandler_Loop180
|
|
94EC NmiHandler_Loop181
|
|
9502 NmiHandler_Loop182
|
|
9503 FieldScriptDataPart1
|
|
9507 SetLevelPointerAlt
|
|
9509 NmiHandler_OnNonzero32
|
|
97EC NmiHandler_OnZero7
|
|
97F3 NmiHandler_Loop183
|
|
97FB NmiHandler_Loop184
|
|
9813 PlayerDataPart1
|
|
9832 NmiHandler_Loop185
|
|
984A NmiHandler_OnNonzero33
|
|
984C NmiHandler_OnZero8
|
|
984F NmiHandler_Loop186
|
|
9858 NmiHandler_Loop187
|
|
985B NmiHandler_Loop188
|
|
9867 NmiHandler_Loop189
|
|
9876 NmiHandler_Loop190
|
|
9889 NmiHandler_Loop191
|
|
9897 NmiHandler_Loop192
|
|
989C NmiHandler_Loop193
|
|
98A5 NmiHandler_Loop194
|
|
98B3 NmiHandler_Loop195
|
|
98B5 NmiHandler_Loop196
|
|
98EF PlayerDataPart2
|
|
98F8 PlayerDataPart3
|
|
9909 NmiHandler_Loop197
|
|
9963 SetPlayerRecordValue
|
|
996A NmiHandler_OnNonzero34
|
|
996B NmiHandler_Loop198
|
|
997B NmiHandler_OnZero9
|
|
9987 NmiHandler_Loop199
|
|
998F NmiHandler_OnZero10
|
|
9999 NmiHandler_Loop200
|
|
999E WriteFieldData
|
|
99AB NmiHandler_Loop201
|
|
99C7 ReadFieldData
|
|
99CC NmiHandler_OnNonzero35
|
|
99E7 NmiHandler_Loop202
|
|
9B45 StartHalfTime
|
|
9B4A NmiHandler_Loop203
|
|
9B5A NmiHandler_Loop204
|
|
9B6A NmiHandler_Loop205
|
|
9B77 NmiHandler_Loop206
|
|
9B9B NmiHandler_Loop207
|
|
9BA1 NmiHandler_Loop208
|
|
9BAA NmiHandler_Loop209
|
|
9BAD SetPlayerRecordCounter
|
|
9BBE NmiHandler_Loop210
|
|
9BC9 NmiHandler_Loop211
|
|
9BD1 ReadPlayerRecordCounter
|
|
9BE1 NmiHandler_Loop212
|
|
9BE2 CallPlayerScript
|
|
9BF4 ResetPlayerRecordFields
|
|
9C15 ResetPlayerScriptState
|
|
9C31 NmiHandler_Loop213
|
|
9C3C NmiHandler_Loop214
|
|
9C53 NmiHandler_Loop215
|
|
9C7D PlayerScriptDataPart1
|
|
9C87 ResetPlayerScriptCounter
|
|
9C93 NmiHandler_Loop216
|
|
9CA3 NmiHandler_OnCarrySet2
|
|
9CCE NmiHandler_Loop217
|
|
9CD2 NmiHandler_Loop218
|
|
9CD4 NmiHandler_Loop219
|
|
9CE5 NmiHandler_Loop220
|
|
9CE7 NmiHandler_Loop221
|
|
9CEF NmiHandler_Loop222
|
|
9CF7 NmiHandler_Loop223
|
|
9CF8 NmiHandler_Loop224
|
|
9D00 SetPlayerScriptState
|
|
9D10 NmiHandler_Loop225
|
|
9D16 ResetPlayerScriptStateAlt
|
|
9D20 ReadPlayerScriptState
|
|
9D23 ClearPlayerScriptState
|
|
9D2E NmiHandler_Loop226
|
|
9D3D CallPlayerScriptAlt
|
|
9D4F ResetPlayerScriptStateAlt2
|
|
9D61 ResetPlayerScriptStateAlt3
|
|
9D7E NmiHandler_Loop227
|
|
9D7F NmiHandler_Loop228
|
|
9D97 NmiHandler_OnNonzero36
|
|
9D98 NmiHandler_Loop229
|
|
9DC3 NmiHandler_Loop230
|
|
9DCB NmiHandler_Loop231
|
|
9DDC NmiHandler_Loop232
|
|
9DDE NmiHandler_Loop233
|
|
9DF9 SetPlayerScreenPosition
|
|
9E12 SetPlayerScreenPositionAlt
|
|
9E22 SetPlayerScreenPositionAlt2
|
|
9E42 NmiHandler_OnNonzero37
|
|
9E5E NmiHandler_Loop234
|
|
9E69 NmiHandler_Loop235
|
|
9E6B ReadPlayerScriptCounter
|
|
9E78 NmiHandler_Loop236
|
|
9E94 NmiHandler_Loop237
|
|
9E99 NmiHandler_Loop238
|
|
9EB1 NmiHandler_Loop239
|
|
9EB2 NmiHandler_Loop240
|
|
9EBE NmiHandler_OnNonzero38
|
|
9ED0 NmiHandler_OnZero11
|
|
9EE9 NmiHandler_Loop241
|
|
9EEB SetScoreField
|
|
9F19 NmiHandler_OnNonzero39
|
|
9F25 NmiHandler_Loop242
|
|
9F49 NmiHandler_Loop243
|
|
9F4A NmiHandler_Loop244
|
|
9F6E ReadFieldCounter
|
|
9F80 NmiHandler_Loop245
|
|
A092 ResetLevelState
|
|
A0AD NmiHandler_Loop246
|
|
A0BA ResetLevelCounter
|
|
A0C4 ResetLevelStateAlt
|
|
A0C7 SetLevelState
|
|
A0CF NmiHandler_Loop247
|
|
A0D0 StartLevel
|
|
A0D6 InitLevelState
|
|
A0E5 NmiHandler_Loop248
|
|
A0E7 LoadLevelParameters
|
|
A109 StartLevelAlt
|
|
A10F ReadLevelCounter
|
|
A11E NmiHandler_Loop249
|
|
A131 NmiHandler_Loop250
|
|
A144 NmiHandler_Loop251
|
|
A15A NmiHandler_Loop252
|
|
A165 NmiHandler_Loop253
|
|
A17D NmiHandler_Loop254
|
|
A17E ResetLevelCounterAlt
|
|
A18E NmiHandler_Loop255
|
|
A19D NmiHandler_Loop256
|
|
A1BA NmiHandler_Loop257
|
|
A1BF NmiHandler_Loop258
|
|
A1CE NmiHandler_Loop259
|
|
A1EB NmiHandler_Loop260
|
|
A1F0 NmiHandler_Loop261
|
|
A35D CallPlayerScriptAlt2
|
|
A37C NmiHandler_Loop262
|
|
A392 NmiHandler_OnNonzero40
|
|
A3A9 SetLevelFlag
|
|
A3AF NmiHandler_Loop263
|
|
A3B7 PlayerScriptDataPart2
|
|
A3BB NmiHandler_OnNonzero41
|
|
A3E5 ResetLevelFlag
|
|
A400 NmiHandler_Loop264
|
|
A401 ReadPlayerCounter
|
|
A418 NmiHandler_Loop265
|
|
A42D NmiHandler_Loop266
|
|
A439 NmiHandler_OnNonzero42
|
|
A43D NmiHandler_Loop267
|
|
A45A NmiHandler_Loop268
|
|
A477 ResetPlayerFlag
|
|
A47C InitPlayerRecordAlt
|
|
A496 InitPlayerRecordAlt2
|
|
A4D0 InitPlayerRecordAlt3
|
|
A4D6 ResetPlayerField
|
|
A4E6 SetPlayerField
|
|
A4ED ResetPlayerFieldAlt
|
|
A4FA NmiHandler_Loop269
|
|
A52C ClearPlayerField
|
|
A536 NmiHandler_Loop270
|
|
A53C ReadPlayerScriptTable
|
|
A54B NmiHandler_Loop271
|
|
A575 ReadPlayerScriptTableAlt
|
|
A584 NmiHandler_Loop272
|
|
A59A SetPlayerScreenPointer
|
|
B5E3 ReadPlayerCounterAlt
|
|
B5F0 NmiHandler_Loop273
|
|
B5FF NmiHandler_Loop274
|
|
B601 NmiHandler_OnCarryClear
|
|
B631 NmiHandler_Loop275
|
|
B653 SetPlayerRecordFieldAlt
|
|
B666 NmiHandler_Loop276
|
|
B667 UpdatePlayerRecordAlt
|
|
B6BA NmiHandler_Loop277
|
|
B6BB ReadPlayerRecordField
|
|
B6CC NmiHandler_Loop278
|
|
B6D9 NmiHandler_Loop279
|
|
B6E9 NmiHandler_Loop280
|
|
B6FE NmiHandler_Loop281
|
|
B6FF SetPlayerRecordFieldAlt2
|
|
B705 ClearPlayerRecordField
|
|
B716 NmiHandler_Loop282
|
|
B744 NmiHandler_Loop283
|
|
B75B NmiHandler_OnNonzero43
|
|
B787 NmiHandler_Loop284
|
|
B795 NmiHandler_Loop285
|
|
B798 NmiHandler_Loop286
|
|
B7AE ReadPlayerInputState
|
|
B7B8 NmiHandler_OnNonzero44
|
|
B7C0 SwapPlayerRecords
|
|
B7DB NmiHandler_OnNonzero45
|
|
B7E7 UpdatePlayerInputState
|
|
B829 SetPlayerInputState
|
|
B84E NmiHandler_Loop287
|
|
B850 NmiHandler_OnNonzero46
|
|
B85A ResetInputCounter
|
|
B86C NmiHandler_Loop288
|
|
B88D NmiHandler_Loop289
|
|
B8AA SetPlayerRecordValueAlt
|
|
B8C0 SetPlayerRecordValueAlt2
|
|
B8C9 NmiHandler_OnCarrySet3
|
|
B8D0 NmiHandler_OnNonzero47
|
|
B8D1 ReadFieldPointerAlt
|
|
B8EC NmiHandler_Loop290
|
|
B907 NmiHandler_Loop291
|
|
B95A NmiHandler_Loop292
|
|
B972 NmiHandler_Loop293
|
|
B97E NmiHandler_OnNonnegative10
|
|
B99D NmiHandler_Loop294
|
|
B99E ReadFieldPointerAlt2
|
|
B9AF AdvanceFieldPointer
|
|
B9B0 SetFieldPointerValue
|
|
B9B8 NmiHandler_OnNonzero48
|
|
B9CF NmiHandler_Loop295
|
|
B9D6 NmiHandler_Loop296
|
|
B9D8 FieldPointerDataPart1
|
|
B9D9 FieldPointerDataPart2
|
|
B9E1 FieldPointerDataPart4
|
|
B9E8 SetPlayerRecordValueAlt3
|
|
B9F1 ReadPlayerRecordValue
|
|
B9F7 NmiHandler_OnCarrySet4
|
|
BA0F FieldPointerDataPart6
|
|
BA13 AdvanceFieldPointerAlt
|
|
BA19 ReadFieldPointerAlt3
|
|
BA25 NmiHandler_Loop297
|
|
BA36 NmiHandler_Loop298
|
|
BA37 FieldPointerDataPart7
|
|
BA38 FieldPointerDataPart8
|
|
BA3D NmiHandler_Loop299
|
|
BA45 FieldPointerDataPart10
|
|
BA47 Sub_BA47
|
|
BA48 SubCBA48
|
|
BA5B NmiHandler_Loop300
|
|
BA6A NmiHandler_Loop301
|
|
BA79 NmiHandler_Loop302
|
|
BA88 NmiHandler_Loop303
|
|
BA8A NmiHandler_Loop304
|
|
BA8C NmiHandler_Loop305
|
|
BA8F NmiHandler_Loop306
|
|
BA9D NmiHandler_Loop307
|
|
BAB0 NmiHandler_Loop308
|
|
BAB1 UpdateFieldPointer
|
|
BABD NmiHandler_OnNonzero49
|
|
BACC NmiHandler_Loop309
|
|
BAD1 NmiHandler_Loop310
|
|
BAE0 NmiHandler_Loop311
|
|
BAF5 NmiHandler_Loop312
|
|
BAF7 NmiHandler_OnNonzero50
|
|
BB10 NmiHandler_Loop313
|
|
BB31 NmiHandler_Loop314
|
|
BB39 NmiHandler_Loop315
|
|
BB51 NmiHandler_Loop316
|
|
BB5D NmiHandler_Loop317
|
|
BB67 NmiHandler_Loop318
|
|
BB7B NmiHandler_Loop319
|
|
BB88 NmiHandler_Loop320
|
|
BB89 GetPlayerFieldOffset
|
|
BB9E NmiHandler_Loop321
|
|
BBB5 NmiHandler_OnNonnegative11
|
|
BBBD NmiHandler_OnNonnegative12
|
|
BBE2 NmiHandler_Loop322
|
|
BBE5 Sub_BBE5
|
|
BBE7 NmiHandler_OnNonzero51
|
|
BBF9 NmiHandler_Loop323
|
|
BBFF NmiHandler_Loop324
|
|
BC12 NmiHandler_Loop325
|
|
BC25 SetPlayerFieldAlt
|
|
BC51 NmiHandler_Loop326
|
|
BC59 NmiHandler_Loop327
|
|
BC66 NmiHandler_Loop328
|
|
BC6E NmiHandler_Loop329
|
|
BC7B NmiHandler_Loop330
|
|
BC7E NmiHandler_Loop331
|
|
BC81 NmiHandler_Loop332
|
|
BC84 NmiHandler_Loop333
|
|
BC8A NmiHandler_Loop334
|
|
BC9D NmiHandler_Loop335
|
|
BCA5 NmiHandler_Loop336
|
|
BCB0 NmiHandler_Loop337
|
|
BCBD NmiHandler_Loop338
|
|
BCC5 NmiHandler_Loop339
|
|
BCD4 NmiHandler_Loop340
|
|
BCDC NmiHandler_Loop341
|
|
BCF5 NmiHandler_Loop342
|
|
BCF6 SetFieldPointerValue2
|
|
BD05 NmiHandler_Loop343
|
|
BD0A NmiHandler_OnNonzero52
|
|
BD11 UpdatePlayerScreen
|
|
BD38 NmiHandler_Loop344
|
|
BD4F NmiHandler_Loop345
|
|
BD6B NmiHandler_Loop346
|
|
BD7D NmiHandler_Loop347
|
|
BD89 NmiHandler_Loop348
|
|
BD91 NmiHandler_Loop349
|
|
BD92 ReadPlayerFlag
|
|
BD9D NmiHandler_Loop350
|
|
BDA2 NmiHandler_Loop351
|
|
BDAF NmiHandler_Loop352
|
|
BDB5 ResetPlayerPositions
|
|
BDB7 NmiHandler_OnNonzero53
|
|
BE07 NmiHandler_OnNonzero54
|
|
BE16 SubCBE16
|
|
BE1A LoadPlayerRecordFromTable
|
|
BE43 NmiHandler_Loop353
|
|
BE55 InitNewMatchState
|
|
BF0C UpdateFieldObjects
|
|
BF25 NmiHandler_Loop354
|
|
BF26 NmiHandler_Loop355
|
|
BF2A NmiHandler_Loop356
|
|
BF48 NmiHandler_Loop357
|
|
BF55 NmiHandler_Loop358
|
|
BF72 NmiHandler_Loop359
|
|
BF79 NmiHandler_Loop360
|
|
BF7C NmiHandler_Loop361
|
|
BF83 SetScoreValueAlt
|
|
BFA7 NmiHandler_Loop362
|
|
BFAC ClearScoreValue
|
|
BFBD WriteScoreValue
|
|
BFD4 NmiHandler_Loop363
|
|
BFED NmiHandler_Loop364
|
|
BFF2 ResetScoreValue
|
|
C003 AdvanceScoreValue
|
|
C01A NmiHandler_Loop365
|
|
C020 NmiHandler_OnZero12
|
|
C023 NmiHandler_Loop366
|
|
C040 NmiHandler_Loop367
|
|
C080 NmiHandler_Loop368
|
|
C08A NmiHandler_Loop369
|
|
C08D NmiHandler_Loop370
|
|
C0A2 NmiHandler_Loop371
|
|
C0B1 NmiHandler_Loop372
|
|
C0B8 WriteFieldByte
|
|
C0BE WriteFieldByteAlt
|
|
C0C9 ResetPlayerState
|
|
C0EA UpdatePlayerSpriteAlt
|
|
C101 NmiHandler_Loop373
|
|
C116 NmiHandler_Loop374
|
|
C11D SetPlayerValue
|
|
C130 NmiHandler_OnZero13
|
|
C131 NmiHandler_Loop375
|
|
C148 NmiHandler_Loop376
|
|
C14D NmiHandler_Loop377
|
|
C162 NmiHandler_Loop378
|
|
C16A NmiHandler_Loop379
|
|
C172 NmiHandler_Loop380
|
|
C17F NmiHandler_Loop381
|
|
C182 NmiHandler_Loop382
|
|
C189 NmiHandler_Loop383
|
|
C19A NmiHandler_Loop384
|
|
C19D NmiHandler_Loop385
|
|
C1AB NmiHandler_Loop386
|
|
C1BC NmiHandler_Loop387
|
|
C1C1 ReadPlayerValue
|
|
C1D3 NmiHandler_Loop388
|
|
C1DA WritePlayerValue
|
|
C1E3 Sub_C1E3
|
|
C1F8 NmiHandler_Loop389
|
|
C1FB NmiHandler_Loop390
|
|
C217 NmiHandler_Loop391
|
|
C21C ReadPlayerValueAlt
|
|
C22E NmiHandler_Loop392
|
|
C235 WritePlayerValueAlt
|
|
C23B NmiHandler_Loop393
|
|
C254 NmiHandler_Loop394
|
|
C25B NmiHandler_Loop395
|
|
C277 NmiHandler_Loop396
|
|
C288 NmiHandler_Loop397
|
|
C29F NmiHandler_Loop398
|
|
C2A2 NmiHandler_Loop399
|
|
C2AB NmiHandler_Loop400
|
|
C2CB NmiHandler_OnNonzero55
|
|
C2CE NmiHandler_Loop401
|
|
C30C SetFieldValue
|
|
C312 ReadFieldValue
|
|
C315 NmiHandler_OnNonzero56
|
|
C319 ReadPlayerValueAlt2
|
|
C31D NmiHandler_OnCarryClear2
|
|
C32E NmiHandler_Loop402
|
|
C33D NmiHandler_Loop403
|
|
C351 NmiHandler_Loop404
|
|
C355 NmiHandler_Loop405
|
|
C358 NmiHandler_Loop406
|
|
C36F NmiHandler_Loop407
|
|
C370 SetFieldCounter
|
|
C373 SubCC373
|
|
C38B ResetFieldCounter
|
|
C397 NmiHandler_Loop408
|
|
C39D NmiHandler_Loop409
|
|
C3B1 ResetPlayerStateAlt
|
|
C3C6 SubCC3C6
|
|
C3CF NmiHandler_Loop410
|
|
C3E5 NmiHandler_Loop411
|
|
C3F5 ReadSoundTableByte
|
|
C3FB SubCC3FB
|
|
C3FD NmiHandler_OnNonzero57
|
|
C409 NmiHandler_Loop412
|
|
C40A SoundScriptDataPart1
|
|
C502 SubCC502
|
|
C503 SubCC503
|
|
C513 NmiHandler_Loop413
|
|
C517 SubCC517
|
|
C528 NmiHandler_Loop414
|
|
C52A ReadSoundValue
|
|
C53A SubCC53A
|
|
C552 NmiHandler_Loop415
|
|
C55A NmiHandler_Loop416
|
|
C563 NmiHandler_Loop417
|
|
C571 NmiHandler_Loop418
|
|
C5CD NmiHandler_Loop419
|
|
C5D5 ResetSoundState
|
|
C604 NmiHandler_Loop420
|
|
C60A NmiHandler_OnZero14
|
|
C60B SubCC60B
|
|
C619 NmiHandler_Loop421
|
|
C62D NmiHandler_Loop422
|
|
C634 NmiHandler_Loop423
|
|
C644 NmiHandler_Loop424
|
|
C688 NmiHandler_OnZero15
|
|
C689 NmiHandler_Loop425
|
|
C6C7 NmiHandler_Loop426
|
|
C6DB SubCC6DB
|
|
C707 NmiHandler_Loop427
|
|
C716 NmiHandler_Loop428
|
|
C718 SetPlayerStateValue
|
|
C721 NmiHandler_Loop429
|
|
C730 NmiHandler_Loop430
|
|
C738 NmiHandler_Loop431
|
|
C745 NmiHandler_Loop432
|
|
C776 SetPlayerRecordFields
|
|
C795 NmiHandler_Loop433
|
|
C7C0 NmiHandler_Loop434
|
|
C7CB SetPlayerFlag
|
|
C7D9 ResetPlayerCounters
|
|
C7E2 SetPlayerCounterAlt
|
|
C7E7 NmiHandler_Loop435
|
|
C804 NmiHandler_Loop436
|
|
C80E SubCC80E
|
|
C81A NmiHandler_OnNonzero58
|
|
C82C SubCC82C
|
|
C831 NmiHandler_Loop437
|
|
C83A SubCC83A
|
|
C83C NmiHandler_OnNonzero59
|
|
C864 NmiHandler_Loop438
|
|
C86F NmiHandler_Loop439
|
|
C880 NmiHandler_Loop440
|
|
C886 NmiHandler_OnZero16
|
|
C891 SubCC891
|
|
C89A SubCC89A
|
|
C89F ReadPlayerLevel
|
|
C8AB NmiHandler_Loop441
|
|
C8C2 NmiHandler_Loop442
|
|
C8DD NmiHandler_Loop443
|
|
C8E1 Sub_C8E1
|
|
C8E8 NmiHandler_Loop444
|
|
C907 NmiHandler_Loop445
|
|
C90C NmiHandler_Loop446
|
|
C92A NmiHandler_OnNonzero60
|
|
C940 NmiHandler_Loop447
|
|
C952 SetFieldPointerAlt2
|
|
C95B NmiHandler_Loop448
|
|
C95D NmiHandler_OnNonzero61
|
|
C973 NmiHandler_Loop449
|
|
C98F NmiHandler_Loop450
|
|
C9AA NmiHandler_OnNonzero62
|
|
C9C0 NmiHandler_Loop451
|
|
C9D5 Sub_C9D5
|
|
C9DC NmiHandler_Loop452
|
|
C9E2 NmiHandler_OnNonzero63
|
|
C9EC NmiHandler_Loop453
|
|
C9EE NmiHandler_OnNonzero64
|
|
C9FB NmiHandler_Loop454
|
|
CA07 SubCCA07
|
|
CA17 NmiHandler_Loop455
|
|
CA31 NmiHandler_Loop456
|
|
CA44 NmiHandler_Loop457
|
|
CA47 SetPlayerPosition
|
|
CA52 NmiHandler_Loop458
|
|
CA63 NmiHandler_Loop459
|
|
CA66 SetPlayerPositionAlt
|
|
CA71 NmiHandler_Loop460
|
|
CA72 SetPlayerSpeed
|
|
CA73 SetPlayerScoreValue
|
|
CA82 SetPlayerScoreValueAlt
|
|
CA99 SubCCA99
|
|
CAA5 NmiHandler_Loop461
|
|
CAB0 NmiHandler_Loop462
|
|
CAB6 NmiHandler_Loop463
|
|
CAB9 SetPlayerTimer
|
|
CABD NmiHandler_Loop464
|
|
CADB NmiHandler_OnCarryClear3
|
|
CAEB NmiHandler_Loop465
|
|
CAEF NmiHandler_Loop466
|
|
CAF9 SubCCAF9
|
|
CAFE NmiHandler_Loop467
|
|
CB20 NmiHandler_Loop468
|
|
CB2A NmiHandler_Loop469
|
|
CB4E NmiHandler_Loop470
|
|
CB57 NmiHandler_Loop471
|
|
CB61 NmiHandler_Loop472
|
|
CB68 NmiHandler_Loop473
|
|
CB7E Sub_CB7E
|
|
CBB8 NmiHandler_Loop474
|
|
CBC7 SetPlayerStateAlt2
|
|
CBDB NmiHandler_Loop475
|
|
CBE8 Sub_CBE8
|
|
CBF2 NmiHandler_Loop476
|
|
CBF9 NmiHandler_Loop477
|
|
CC12 ReadFieldValueAlt
|
|
CC19 NmiHandler_Loop478
|
|
CC39 NmiHandler_Loop479
|
|
CC40 ResetPlayerTimersAlt2
|
|
CC61 NmiHandler_Loop480
|
|
CC65 NmiHandler_Loop481
|
|
CC70 NmiHandler_Loop482
|
|
CC72 NmiHandler_Loop483
|
|
CC86 ResetPlayerRecordAlt3
|
|
CC8C NmiHandler_Loop484
|
|
CCB4 NmiHandler_Loop485
|
|
CCC3 SetPlayerValueAlt
|
|
CCCE NmiHandler_Loop486
|
|
CCD1 SetPlayerValueAlt2
|
|
CCD9 NmiHandler_Loop487
|
|
CCF9 NmiHandler_Loop488
|
|
CD00 NmiHandler_Loop489
|
|
CD01 SubCCD01
|
|
CD18 NmiHandler_Loop490
|
|
CD37 SetPlayerLevelAlt
|
|
CD3C NmiHandler_Loop491
|
|
CD3D SubCCD3D
|
|
CD61 NmiHandler_Loop492
|
|
CD6B SetPlayerFlagAlt3
|
|
CD76 NmiHandler_Loop493
|
|
CD82 NmiHandler_Loop494
|
|
CD87 NmiHandler_Loop495
|
|
CD93 NmiHandler_Loop496
|
|
CD95 SetPlayerValueAlt3
|
|
CDAB NmiHandler_Loop497
|
|
CDB4 SetPlayerValueAlt4
|
|
CDC1 NmiHandler_Loop498
|
|
CDC2 ResetPlayerTimersAlt
|
|
CDF2 NmiHandler_Loop499
|
|
CE03 NmiHandler_Loop500
|
|
CE0D NmiHandler_Loop501
|
|
CE1D NmiHandler_Loop502
|
|
CE24 NmiHandler_Loop503
|
|
CE34 SubCCE34
|
|
CE42 NmiHandler_Loop504
|
|
CE55 NmiHandler_Loop505
|
|
CE5D NmiHandler_Loop506
|
|
CE60 NmiHandler_Loop507
|
|
CE91 NmiHandler_Loop508
|
|
CEA0 NmiHandler_OnNonzero65
|
|
CEAF NmiHandler_OnNonzero66
|
|
CEB0 NmiHandler_Loop509
|
|
CEBD NmiHandler_Loop510
|
|
CEC8 NmiHandler_Loop511
|
|
CEDB ResetPlayerStateAlt3
|
|
CF1D NmiHandler_Loop512
|
|
CF22 NmiHandler_Loop513
|
|
CF23 NmiHandler_Loop514
|
|
CF31 NmiHandler_Loop515
|
|
CF47 NmiHandler_Loop516
|
|
CF57 NmiHandler_Loop517
|
|
CF69 NmiHandler_Loop518
|
|
CF79 NmiHandler_Loop519
|
|
CF7A Sub_CF7A
|
|
CF88 NmiHandler_Loop520
|
|
CFA9 NmiHandler_Loop521
|
|
CFB3 NmiHandler_Loop522
|
|
CFB7 SetPlayerCounterAlt2
|
|
CFD8 NmiHandler_Loop523
|
|
CFE2 NmiHandler_Loop524
|
|
CFE3 ReadPlayerLevelAlt2
|
|
CFE5 NmiHandler_OnNonzero67
|
|
D00E SetPlayerLevelAlt2
|
|
D015 NmiHandler_OnNonzero68
|
|
D016 NmiHandler_Loop525
|
|
D056 NmiHandler_Loop526
|
|
D05C NmiHandler_Loop527
|
|
D063 NmiHandler_OnNonzero69
|
|
D06B NmiHandler_Loop528
|
|
D07B NmiHandler_Loop529
|
|
D08E NmiHandler_Loop530
|
|
D096 ResetPlayerPosition
|
|
D0A8 NmiHandler_Loop531
|
|
D0C3 ReadPlayerFlagAlt
|
|
D0CB NmiHandler_Loop532
|
|
D0CD SetPlayerCounterAlt3
|
|
D0E1 NmiHandler_Loop533
|
|
D0F5 NmiHandler_Loop534
|
|
D0F8 NmiHandler_Loop535
|
|
D10C NmiHandler_Loop536
|
|
D120 NmiHandler_Loop537
|
|
D123 NmiHandler_Loop538
|
|
D131 NmiHandler_Loop539
|
|
D134 NmiHandler_Loop540
|
|
D138 NmiHandler_Loop541
|
|
D139 UpdatePlayerLevel
|
|
D13F NmiHandler_OnNonzero70
|
|
D149 NmiHandler_Loop542
|
|
D14B NmiHandler_OnNonzero71
|
|
D158 NmiHandler_Loop543
|
|
D164 SetPlayerPositionAlt2
|
|
D17B NmiHandler_Loop544
|
|
D196 NmiHandler_Loop545
|
|
D19A SetFieldOffsetAlt
|
|
D1A1 NmiHandler_Loop546
|
|
D1C0 NmiHandler_Loop547
|
|
D1C5 NmiHandler_Loop548
|
|
D1E3 NmiHandler_OnNonzero72
|
|
D1F9 NmiHandler_Loop549
|
|
D20B SetFieldPointerAlt3
|
|
D214 NmiHandler_Loop550
|
|
D216 NmiHandler_OnNonzero73
|
|
D22C NmiHandler_Loop551
|
|
D248 NmiHandler_Loop552
|
|
D263 NmiHandler_OnNonzero74
|
|
D279 NmiHandler_Loop553
|
|
D625 UpdatePlayerLevelAlt
|
|
D62F NmiHandler_Loop554
|
|
D638 NmiHandler_Loop555
|
|
D64D NmiHandler_Loop556
|
|
D679 NmiHandler_Loop557
|
|
D6C9 NmiHandler_Loop558
|
|
D6D6 NmiHandler_Loop559
|
|
D709 NmiHandler_Loop560
|
|
D70A NmiHandler_Loop561
|
|
D71E NmiHandler_Loop562
|
|
D738 NmiHandler_Loop563
|
|
D744 SetPlayerRecordValueAlt9
|
|
D750 NmiHandler_Loop564
|
|
D76A NmiHandler_Loop565
|
|
D786 NmiHandler_Loop566
|
|
D796 NmiHandler_Loop567
|
|
D797 ReadFieldValueAlt2
|
|
D7B6 NmiHandler_OnZero17
|
|
D7B7 NmiHandler_Loop568
|
|
D7D4 NmiHandler_Loop569
|
|
D7E0 NmiHandler_OnNonzero75
|
|
D7EE NmiHandler_Loop570
|
|
D7FD NmiHandler_Loop571
|
|
D812 NmiHandler_Loop572
|
|
D819 NmiHandler_Loop573
|
|
D823 NmiHandler_OnNonzero76
|
|
D839 NmiHandler_Loop574
|
|
D857 NmiHandler_Loop575
|
|
D870 NmiHandler_Loop576
|
|
D88E NmiHandler_Loop577
|
|
D89A NmiHandler_Loop578
|
|
D8BA NmiHandler_Loop579
|
|
D8C6 NmiHandler_Loop580
|
|
D8CA SetFieldPointerAlt4
|
|
D8E1 SetPlayerRecordValueAlt5
|
|
D8ED NmiHandler_Loop581
|
|
D911 NmiHandler_Loop582
|
|
D958 ReadPlayerValueAlt5
|
|
D95A NmiHandler_OnNonzero77
|
|
D97B NmiHandler_Loop583
|
|
D97C SetFieldPointerAlt5
|
|
D97E NmiHandler_OnNonzero78
|
|
D985 SetFieldPointerAlt7
|
|
D99C NmiHandler_Loop584
|
|
D9A9 NmiHandler_Loop585
|
|
D9AD SubCD9AD
|
|
D9D3 NmiHandler_Loop586
|
|
D9FB NmiHandler_Loop587
|
|
DA0B NmiHandler_Loop588
|
|
DA0E SetPlayerRecordValueAlt6
|
|
DA12 ReadPlayerRecordFromTable
|
|
DA2E SetFieldPointerAlt6
|
|
DA3A NmiHandler_Loop589
|
|
DA4C SubCDA4C
|
|
DA4D SubCDA4D
|
|
DA55 SubCDA55
|
|
DA5C NmiHandler_OnZero18
|
|
DA63 SubCDA63
|
|
DA84 NmiHandler_Loop590
|
|
DAA7 NmiHandler_Loop591
|
|
DAB5 NmiHandler_Loop592
|
|
DAEA NmiHandler_Loop593
|
|
DAF4 NmiHandler_Loop594
|
|
DB0E NmiHandler_Loop595
|
|
DB2C NmiHandler_Loop596
|
|
DB49 NmiHandler_Loop597
|
|
DB57 SubCDB57
|
|
DB65 NmiHandler_Loop598
|
|
DB8C NmiHandler_Loop599
|
|
DB8F NmiHandler_Loop600
|
|
DB97 NmiHandler_Loop601
|
|
DC37 SetPlayerRecordValueAlt7
|
|
DC40 ReadPlayerValueAlt6
|
|
DC4A ReadPlayerValueAlt7
|
|
DC58 NmiHandler_Loop602
|
|
DC67 NmiHandler_Loop603
|
|
DC6B NmiHandler_OnNonzero79
|
|
DC77 NmiHandler_Loop604
|
|
DC7E NmiHandler_Loop605
|
|
DC7F NmiHandler_Loop606
|
|
DC93 GetPlayerPositionAlt2
|
|
DCCA NmiHandler_Loop607
|
|
DCCF GetPlayerPositionAlt
|
|
DCE4 NmiHandler_Loop608
|
|
DCED NmiHandler_Loop609
|
|
DCEE UpdatePlayerStateAlt
|
|
DCFA NmiHandler_Loop610
|
|
DD06 NmiHandler_Loop611
|
|
DD0B SetPlayerValueAlt5
|
|
DD1C NmiHandler_Loop612
|
|
DD32 NmiHandler_Loop613
|
|
DD3F NmiHandler_Loop614
|
|
DD5A NmiHandler_Loop615
|
|
DD5F NmiHandler_Loop616
|
|
DD60 NmiHandler_Loop617
|
|
DD6C NmiHandler_OnZero19
|
|
DD73 NmiHandler_Loop618
|
|
DD94 NmiHandler_Loop619
|
|
DEB3 SetPlayerValueAlt6
|
|
DEC9 NmiHandler_Loop620
|
|
DEDA NmiHandler_Loop621
|
|
DEF1 NmiHandler_OnNonzero80
|
|
DF35 NmiHandler_Loop622
|
|
DF41 NmiHandler_Loop623
|
|
DF5F NmiHandler_Loop624
|
|
DFD4 NmiHandler_OnNonzero81
|
|
DFF0 SubCDFF0
|
|
E0E6 SetFieldCounterAlt
|
|
E0F6 NmiHandler_Loop625
|
|
E118 NmiHandler_Loop626
|
|
E12B NmiHandler_Loop627
|
|
E12C NmiHandler_Loop628
|
|
E46A ReadPlayerLevelAlt3
|
|
E476 NmiHandler_Loop629
|
|
E47E NmiHandler_Loop630
|
|
E48A NmiHandler_Loop631
|
|
E499 NmiHandler_Loop632
|
|
E4CC NmiHandler_Loop633
|
|
E4E8 NmiHandler_OnCarrySet5
|
|
E4E9 NmiHandler_Loop634
|
|
E523 NmiHandler_Loop635
|
|
E530 NmiHandler_Loop636
|
|
E54A NmiHandler_Loop637
|
|
E554 NmiHandler_Loop638
|
|
E555 SetPlayerRecordValueAlt8
|
|
E562 ResetPlayerStateAlt4
|
|
E579 NmiHandler_Loop639
|
|
E58C NmiHandler_Loop640
|
|
E59D NmiHandler_Loop641
|
|
E59E SubCE59E
|
|
E5B0 SubCE5B0
|
|
E5BA NmiHandler_Loop642
|
|
E5D4 NmiHandler_OnNonzero82
|
|
E601 NmiHandler_OnNonzero83
|
|
E605 NmiHandler_OnNonzero84
|
|
E622 NmiHandler_OnNonzero85
|
|
E633 SubCE633
|
|
E63E NmiHandler_Loop643
|
|
E63F SubCE63F
|
|
E64B NmiHandler_Loop644
|
|
E64D NmiHandler_OnNonzero86
|
|
E65A NmiHandler_Loop645
|
|
E663 SubCE663
|
|
E672 NmiHandler_Loop646
|
|
F500 UpdateSoundEngine
|
|
F53A NmiHandler_Loop647
|
|
F544 NmiHandler_Loop648
|
|
F549 NmiHandler_Loop649
|
|
F54D SetPulse1ControlAndSweep
|
|
F554 SetPulse1ControlAndNote
|
|
F557 SetPulse1Timer
|
|
F559 NmiHandler_OnNonzero87
|
|
F56A NmiHandler_Loop650
|
|
F56B SetPulse2ControlAndSweep
|
|
F572 SetPulse2Timer
|
|
F576 SetTriangleTimer
|
|
F57A AdvanceMusicSequence
|
|
F586 NmiHandler_Loop651
|
|
F596 NmiHandler_Loop652
|
|
F59F NmiHandler_Loop653
|
|
F5A9 NmiHandler_Loop654
|
|
F5AF NmiHandler_Loop655
|
|
F5B5 NmiHandler_Loop656
|
|
F5C0 NmiHandler_Loop657
|
|
F5D3 NmiHandler_Loop658
|
|
F5D4 SilenceTriangleAndPulse2
|
|
F5E2 NmiHandler_OnNonzero88
|
|
F5E6 PlayNoteOnPulse1
|
|
F5FD NmiHandler_Loop659
|
|
F601 NmiHandler_OnCarrySet6
|
|
F605 NmiHandler_OnCarrySet7
|
|
F609 NmiHandler_OnCarrySet8
|
|
F618 NmiHandler_OnCarrySet9
|
|
F623 NmiHandler_Loop660
|
|
F626 NmiHandler_OnCarrySet10
|
|
F62E NmiHandler_OnCarrySet11
|
|
F634 NmiHandler_Loop661
|
|
F63D NmiHandler_Loop662
|
|
F641 NmiHandler_Loop663
|
|
F645 NmiHandler_Loop664
|
|
F64A NmiHandler_Loop665
|
|
F64B NmiHandler_OnCarrySet12
|
|
F64E NmiHandler_OnCarrySet13
|
|
F651 AdvanceSoundEffectSequence
|
|
F692 NmiHandler_Loop666
|
|
F693 NmiHandler_OnZero20
|
|
F696 NmiHandler_Loop667
|
|
F6A5 NmiHandler_Loop668
|
|
F6A8 NmiHandler_Loop669
|
|
F6C4 NmiHandler_OnNonzero89
|
|
F6C9 NmiHandler_Loop670
|
|
F6E4 NmiHandler_Loop671
|
|
F6E9 NmiHandler_Loop672
|
|
F6F6 NmiHandler_Loop673
|
|
F6FB AdvanceSoundEffectSequenceAlt
|
|
F70B NmiHandler_Loop674
|
|
F70E NmiHandler_Loop675
|
|
F71E NmiHandler_OnZero21
|
|
F726 NmiHandler_Loop676
|
|
F738 NmiHandler_Loop677
|
|
F741 NmiHandler_Loop678
|
|
F745 NmiHandler_Loop679
|
|
F74B NmiHandler_OnCarrySet14
|
|
F751 NmiHandler_OnCarrySet15
|
|
F769 NmiHandler_OnNonzero90
|
|
F76D NmiHandler_Loop680
|
|
F777 NmiHandler_Loop681
|
|
F778 AdvanceMusicSequenceAlt
|
|
F794 NmiHandler_Loop682
|
|
F7A3 NmiHandler_Loop683
|
|
F7AD NmiHandler_Loop684
|
|
F7B3 NmiHandler_Loop685
|
|
F7B9 NmiHandler_Loop686
|
|
F7C2 NmiHandler_Loop687
|
|
F7D7 NmiHandler_OnNonzero91
|
|
F7D9 NmiHandler_Loop688
|
|
F7DF NmiHandler_Loop689
|
|
F7F4 ResetSoundCounters
|
|
F804 NmiHandler_Loop690
|
|
F80D NmiHandler_Loop691
|
|
F81D NmiHandler_OnNonzero92
|
|
F823 NmiHandler_OnCarryClear4
|
|
F857 NmiHandler_Loop692
|
|
F85B NmiHandler_OnNonzero93
|
|
F87E NmiHandler_Loop693
|
|
F888 NmiHandler_Loop694
|
|
F894 SilencePulse2
|
|
F89F NmiHandler_Loop695
|
|
F8AF NmiHandler_Loop696
|
|
F8CB NmiHandler_Loop697
|
|
F8CE NmiHandler_Loop698
|
|
F8F0 NmiHandler_Loop699
|
|
F8FD NmiHandler_Loop700
|
|
F907 NmiHandler_Loop701
|
|
F909 NmiHandler_Loop702
|
|
F915 NmiHandler_Loop703
|
|
F91A SetPulse1Control
|
|
F92B NmiHandler_Loop704
|
|
F934 NmiHandler_Loop705
|
|
F93E NmiHandler_Loop706
|
|
F949 NmiHandler_Loop707
|
|
F94C NmiHandler_Loop708
|
|
F94F NmiHandler_Loop709
|
|
F957 NmiHandler_OnNonzero94
|
|
F969 NmiHandler_Loop710
|
|
F98B NmiHandler_Loop711
|
|
F998 NmiHandler_Loop712
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F99C NmiHandler_Loop713
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F99E NmiHandler_Loop714
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F9A7 NmiHandler_Loop715
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F9B3 NmiHandler_Loop716
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F9B9 NmiHandler_Loop717
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F9D4 NmiHandler_Loop718
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F9DF NmiHandler_Loop719
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F9EA NmiHandler_Loop720
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FA10 NmiHandler_Loop721
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FA16 NmiHandler_Loop722
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FA1F NmiHandler_Loop723
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FA20 LookUpNotePeriod
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FB06 SubCFB06
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FFF7 StartSoundEngine
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