Files
disasm/Tennis (JU)/copilot/reconstructed.lbl
T
tmerritt 25423d3828 Roms Completed:
Baseball
  Clu Clu Land
  Excitebike
  Pac-Man (Namco)
  Tennis
  Balloon Fight
  Bomberman (U)
  Burger Time (U)
  Defender 2 (U)
2026-10-15 09:52:48 -04:00

899 lines
21 KiB
Plaintext

al 00FDFA .AudioEventSequenceData
al 00FDF0 .Flow_FDF0
al 00FDEA .Flow_FDEA
al 00FDCF .Flow_FDCF
al 00FDF9 .Flow_FDF9
al 00FDB0 .Flow_FDB0
al 00FDB6 .Flow_FDB6
al 00FD9F .Flow_FD9F
al 00FD96 .Flow_FD96
al 00FD7F .Flow_FD7F
al 00FDBF .Flow_FDBF
al 00FD6A .Flow_FD6A
al 00FD59 .Flow_FD59
al 00FD44 .Flow_FD44
al 00FD6D .Flow_FD6D
al 00FD2F .Flow_FD2F
al 00FD32 .Flow_FD32
al 00FCFF .Flow_FCFF
al 00FCF5 .Flow_FCF5
al 00FCEF .Flow_FCEF
al 00FD15 .Flow_FD15
al 00FCED .Flow_FCED
al 00FCD9 .Flow_FCD9
al 00FCB1 .Flow_FCB1
al 00FC95 .Flow_FC95
al 00FC8D .Flow_FC8D
al 00FC83 .Flow_FC83
al 00FC7B .Flow_FC7B
al 00FC71 .Flow_FC71
al 00FC67 .Flow_FC67
al 00FC5B .AudioTable_FC5B
al 00FC35 .Flow_FC35
al 00FC27 .Flow_FC27
al 00FC43 .Flow_FC43
al 00FC4E .Flow_FC4E
al 00FC46 .Flow_FC46
al 00FC15 .Flow_FC15
al 00FC09 .AudioTable_FC09
al 00FCB4 .Flow_FCB4
al 00FC9E .Flow_FC9E
al 00FCE4 .Flow_FCE4
al 00FBF9 .Flow_FBF9
al 00FBFC .Flow_FBFC
al 00FC51 .Flow_FC51
al 00FC5D .Flow_FC5D
al 00FC1F .Flow_FC1F
al 00FC2B .Flow_FC2B
al 00FBFF .Flow_FBFF
al 00FC0B .Flow_FC0B
al 00FBF6 .Flow_FBF6
al 00FBBE .Flow_FBBE
al 00FBBB .Flow_FBBB
al 00FBB9 .AudioTable_FBB9
al 00FCDC .Flow_FCDC
al 00FBAB .Flow_FBAB
al 00FBA5 .Flow_FBA5
al 00FB9D .Flow_FB9D
al 00FB8E .Flow_FB8E
al 00FB84 .Flow_FB84
al 00FB82 .AudioTable_FB82
al 00FB75 .Flow_FB75
al 00FB73 .AudioTable_FB73
al 00FBAE .Flow_FBAE
al 00FB68 .Flow_FB68
al 00FB60 .Flow_FB60
al 00FBB1 .Flow_FBB1
al 00FB51 .Flow_FB51
al 00FB55 .Flow_FB55
al 00FB4B .Flow_FB4B
al 00FB49 .AudioTable_FB49
al 00FB3C .Flow_FB3C
al 00FB2F .Flow_FB2F
al 00FB1B .Flow_FB1B
al 00FB0E .Flow_FB0E
al 00FB34 .Flow_FB34
al 00FB39 .Flow_FB39
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al 00FAE1 .Flow_FAE1
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al 00FAAC .Flow_FAAC
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al 00FAC9 .Flow_FAC9
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al 00FAC6 .Flow_FAC6
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al 00FA21 .Flow_FA21
al 00FA25 .Flow_FA25
al 00FA28 .Flow_FA28
al 00FA18 .Flow_FA18
al 00FA06 .Flow_FA06
al 00F9FB .Flow_F9FB
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al 00F9EE .Flow_F9EE
al 00F9E6 .Flow_F9E6
al 00F9D9 .Flow_F9D9
al 00F9CF .Flow_F9CF
al 00F9CC .Flow_F9CC
al 00F9B6 .ConfigureTriangleChannel
al 00F9B2 .AudioRoutine_F9B2
al 00F9B0 .AudioTable_F9B0
al 00F9AE .AudioRoutine_F9AE
al 00F9AC .AudioTable_F9AC
al 00F9AA .AudioRoutine_F9AA
al 00F9A7 .AudioTable_F9A7
al 00F9A6 .Flow_F9A6
al 00F990 .AudioRoutine_F990
al 00F993 .AudioRoutine_F993
al 00F98A .AudioRoutine_F98A
al 00F983 .ConfigurePulse2
al 00F981 .AudioTable_F981
al 00F97A .ConfigurePulse1
al 00F978 .AudioTable_F978
al 00F986 .Flow_F986
al 00F97D .Flow_F97D
al 00F970 .AudioRoutine_F970
al 00F966 .AudioRoutine_F966
al 00F964 .AudioTable_F964
al 00F960 .AudioRoutine_F960
al 00F8FF .ApuPeriodAndDurationTables
al 00FA39 .AudioRoutine_FA39
al 00F8EE .Flow_F8EE
al 00F8E0 .AudioEngineUpdate
al 00ED9F .ScreenAndAnimationAssetData
al 00ED8E .Flow_ED8E
al 00ED37 .Flow_ED37
al 00EB92 .MatchScreenTextData
al 00EB4F .Flow_EB4F
al 00EB49 .Flow_EB49
al 00EB57 .Flow_EB57
al 00ED7D .RenderRoutine_ED7D
al 00EAEB .GraphicsTable_EAEB
al 00ED1A .RenderRoutine_ED1A
al 00EA82 .UmpireMessageTileData
al 00EA6E .RenderRoutine_EA6E
al 00EA28 .GraphicsTable_EA28
al 00EA49 .Flow_EA49
al 00EA09 .Flow_EA09
al 00EA16 .RenderRoutine_EA16
al 00EA2A .Flow_EA2A
al 00E9FE .Flow_E9FE
al 00E9EF .Flow_E9EF
al 00E9EE .Flow_E9EE
al 00E9D9 .GraphicsTable_E9D9
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al 00E9CE .Flow_E9CE
al 00E9D4 .RenderRoutine_E9D4
al 00E9A3 .RenderRoutine_E9A3
al 00E973 .Flow_E973
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al 00E95A .Flow_E95A
al 00E94C .Flow_E94C
al 00E942 .Flow_E942
al 00E91E .Flow_E91E
al 00E934 .Flow_E934
al 00E92E .Flow_E92E
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al 00E8C9 .FlowEntry_E8C9
al 00E8A2 .Flow_E8A2
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al 00E888 .Flow_E888
al 00E86E .Flow_E86E
al 00E864 .Flow_E864
al 00E86F .Flow_E86F
al 00E84B .Flow_E84B
al 00E876 .Flow_E876
al 00E82C .Flow_E82C
al 00E829 .Flow_E829
al 00E819 .Flow_E819
al 00E804 .ScoreIncrementLookupTable
al 00E7F3 .Flow_E7F3
al 00E7E4 .Flow_E7E4
al 00E7D5 .Flow_E7D5
al 00E7B1 .Flow_E7B1
al 00E7D1 .Flow_E7D1
al 00E7AB .Flow_E7AB
al 00E7DA .Flow_E7DA
al 00E7B8 .Flow_E7B8
al 00E792 .Flow_E792
al 00E695 .GraphicsTable_E695
al 00E684 .Flow_E684
al 00ED2A .RenderRoutine_ED2A
al 00E675 .Flow_E675
al 00E65B .GraphicsTable_E65B
al 00E659 .Flow_E659
al 00E62A .ScoreTextPpuAddressTable
al 00E65D .RenderRoutine_E65D
al 00E61B .Flow_E61B
al 00E629 .Flow_E629
al 00E607 .Flow_E607
al 00E5AD .CourtBoundaryTable
al 00E5AA .Flow_E5AA
al 00E583 .Flow_E583
al 00E57E .Flow_E57E
al 00E580 .FlowEntry_E580
al 00E578 .Flow_E578
al 00E569 .Flow_E569
al 00E561 .Flow_E561
al 00E563 .Flow_E563
al 00E55B .Flow_E55B
al 00E526 .Flow_E526
al 00E510 .Flow_E510
al 00E512 .FlowEntry_E512
al 00E4CD .Flow_E4CD
al 00E4BC .GraphicsTable_E4BC
al 00E4B2 .Flow_E4B2
al 00E4BE .Flow_E4BE
al 00E4A0 .Flow_E4A0
al 00E621 .RenderRoutine_E621
al 00E47C .Flow_E47C
al 00E485 .Flow_E485
al 00E498 .Flow_E498
al 00E4C5 .Flow_E4C5
al 00E453 .Flow_E453
al 00E44A .Flow_E44A
al 00E45C .Flow_E45C
al 00E440 .Flow_E440
al 00E46C .Flow_E46C
al 00E48D .FlowEntry_E48D
al 00E48E .Flow_E48E
al 00E581 .TestCourtBoundary
al 00E3AA .GraphicsTable_E3AA
al 00E3A6 .Flow_E3A6
al 00E3A7 .Flow_E3A7
al 00E387 .Flow_E387
al 00E386 .Flow_E386
al 00E3A9 .Flow_E3A9
al 00E355 .Flow_E355
al 00E2D1 .Flow_E2D1
al 00E272 .Flow_E272
al 00E255 .Flow_E255
al 00E262 .Flow_E262
al 00E230 .GraphicsTable_E230
al 00E22E .Flow_E22E
al 00E217 .Flow_E217
al 00E21D .Flow_E21D
al 00E206 .GraphicsTable_E206
al 00E4A3 .Flow_E4A3
al 00E202 .Flow_E202
al 00E232 .Flow_E232
al 00E208 .Flow_E208
al 00E23A .FlowEntry_E23A
al 00E56C .RenderRoutine_E56C
al 00E527 .RenderRoutine_E527
al 00E1D1 .GraphicsTable_E1D1
al 00E1D6 .Flow_E1D6
al 00E535 .RenderRoutine_E535
al 00E1C9 .Flow_E1C9
al 00E1C3 .Flow_E1C3
al 00E1D3 .Flow_E1D3
al 00E1A9 .Flow_E1A9
al 00E23B .Flow_E23B
al 00E1A4 .Flow_E1A4
al 00E513 .RenderRoutine_E513
al 00E4D0 .RenderRoutine_E4D0
al 00E422 .RenderRoutine_E422
al 00E365 .RenderRoutine_E365
al 00E18A .Flow_E18A
al 00E161 .Flow_E161
al 00E15D .Flow_E15D
al 00E197 .Flow_E197
al 00E14F .Flow_E14F
al 00E0D6 .RenderRoutine_E0D6
al 00E0D1 .Flow_E0D1
al 00E0D5 .Flow_E0D5
al 00E0BB .RenderRoutine_E0BB
al 00E0A8 .Flow_E0A8
al 00E0AC .Flow_E0AC
al 00E146 .RenderRoutine_E146
al 00E0BA .Flow_E0BA
al 00E02B .CourtObjectMetaspriteData
al 00E014 .Flow_E014
al 00E020 .Flow_E020
al 00DFF2 .Flow_DFF2
al 00DFD6 .Flow_DFD6
al 00DFB9 .Flow_DFB9
al 00DFAC .Flow_DFAC
al 00DFDF .Flow_DFDF
al 00DFF4 .Flow_DFF4
al 00DF9D .Flow_DF9D
al 00DE41 .PhysicsTable_DE41
al 00DE3C .Flow_DE3C
al 00DE36 .Flow_DE36
al 00DE3A .Flow_DE3A
al 00DE27 .Flow_DE27
al 00DE21 .Flow_DE21
al 00DE25 .Flow_DE25
al 00DE01 .ComputerActionProbabilityTable
al 00DDF7 .Flow_DDF7
al 00DDD8 .Flow_DDD8
al 00DDC1 .Flow_DDC1
al 00DDAE .Flow_DDAE
al 00DDD0 .Flow_DDD0
al 00DD99 .Flow_DD99
al 00DD8E .Flow_DD8E
al 00DDB3 .Flow_DDB3
al 00DD7C .ServingPlayerLookupTable
al 00DDC5 .Flow_DDC5
al 00DDEA .Flow_DDEA
al 00DD79 .Flow_DD79
al 00DD7F .Flow_DD7F
al 00DDFA .Flow_DDFA
al 00DD5D .Flow_DD5D
al 00DD11 .ScoreStateTransitionTable
al 00DD09 .Flow_DD09
al 00DCEC .Flow_DCEC
al 00DCDE .Flow_DCDE
al 00DCD5 .Flow_DCD5
al 00DCF1 .Flow_DCF1
al 00DCB6 .Flow_DCB6
al 00DCA8 .Flow_DCA8
al 00DC97 .Flow_DC97
al 00DC8B .PhysicsTable_DC8B
al 00DC8C .FlowEntry_DC8C
al 00DC7A .Flow_DC7A
al 00DC6F .Flow_DC6F
al 00DC5C .Flow_DC5C
al 00DC62 .Flow_DC62
al 00DC63 .PhysicsRoutine_DC63
al 00DC4C .Flow_DC4C
al 00DC52 .Flow_DC52
al 00DC48 .Flow_DC48
al 00DC27 .Flow_DC27
al 00DC1B .Flow_DC1B
al 00DC08 .PhysicsTable_DC08
al 00DBDE .Flow_DBDE
al 00DBE2 .Flow_DBE2
al 00DBFA .Flow_DBFA
al 00DBEA .Flow_DBEA
al 00DC10 .FlowEntry_DC10
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al 00DB49 .Flow_DB49
al 00DB74 .Flow_DB74
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al 00DB36 .Flow_DB36
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al 00DAD7 .Flow_DAD7
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al 00DAD2 .Flow_DAD2
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al 00DABF .Flow_DABF
al 00DAB6 .Flow_DAB6
al 00DAB4 .Flow_DAB4
al 00DAC6 .Flow_DAC6
al 00DAA2 .Player2CourtPositionTable
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al 00DA9B .Flow_DA9B
al 00DA8E .Flow_DA8E
al 00DA78 .Flow_DA78
al 00DA81 .Flow_DA81
al 00DA67 .Flow_DA67
al 00DA65 .Flow_DA65
al 00DA45 .Flow_DA45
al 00DA41 .Flow_DA41
al 00DA30 .RacketAimAdjustmentTable
al 00DA2D .Flow_DA2D
al 00DA29 .Flow_DA29
al 00DA19 .Flow_DA19
al 00DA12 .Flow_DA12
al 00DB82 .PhysicsRoutine_DB82
al 00DAA8 .PhysicsRoutine_DAA8
al 00DB1E .PhysicsRoutine_DB1E
al 00D9F6 .Flow_D9F6
al 00DD54 .PhysicsRoutine_DD54
al 00DD31 .PhysicsRoutine_DD31
al 00DCAB .PhysicsRoutine_DCAB
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al 00DA68 .PhysicsRoutine_DA68
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al 00D950 .PhysicsTable_D950
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al 00D945 .Flow_D945
al 00D92E .Flow_D92E
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al 00DA07 .PhysicsRoutine_DA07
al 00E021 .RenderRoutine_E021
al 00D90B .Flow_D90B
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al 00DF8F .RenderRoutine_DF8F
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al 00D9EA .Flow_D9EA
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al 00D8CA .Flow_D8CA
al 00D8DF .Flow_D8DF
al 00D8B9 .Flow_D8B9
al 00D889 .RacketHitTrajectoryTable
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al 00D734 .Flow_D734
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al 00D6F5 .Flow_D6F5
al 00D702 .Flow_D702
al 00D73A .PhysicsRoutine_D73A
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al 00D507 .NegateAY16
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al 00D49B .PhysicsRoutine_D49B
al 00D479 .Flow_D479
al 00D46F .PhysicsRoutine_D46F
al 00D31C .PlayerPoseAnimationSetA
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al 00D301 .Flow_D301
al 00D2F4 .Flow_D2F4
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al 00D2DB .PhysicsTable_D2DB
al 00D2D7 .Flow_D2D7
al 00D2D6 .Flow_D2D6
al 00D2CF .FlowEntry_D2CF
al 00D307 .AdvancePlayerPoseSetB
al 00D2C1 .Flow_D2C1
al 00D2C5 .Flow_D2C5
al 00D2A5 .PhysicsRoutine_D2A5
al 00D2DD .AdvancePlayerPoseSetA
al 00D29B .Flow_D29B
al 00D2A1 .Flow_D2A1
al 00D2A4 .Flow_D2A4
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al 00D25E .Flow_D25E
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al 00D19A .PhysicsRoutine_D19A
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al 00D1EE .PhysicsRoutine_D1EE
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al 00D123 .Flow_D123
al 00D131 .FlowEntry_D131
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al 00D0EF .Flow_D0EF
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al 00D0FA .PhysicsRoutine_D0FA
al 00D0B1 .PlayerPoseRacketXOffsetTable
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al 00D093 .Flow_D093
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al 00D074 .Flow_D074
al 00D066 .Flow_D066
al 00D05D .Flow_D05D
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al 00D00C .Flow_D00C
al 00CFEB .Flow_CFEB
al 00D00F .Flow_D00F
al 00D0A2 .PhysicsRoutine_D0A2
al 00D056 .Flow_D056
al 00CFA2 .PlayerActionAndTargetOffsetTable
al 00CF8B .PhysicsTable_CF8B
al 00CF8A .Flow_CF8A
al 00D56F .Subtract16BitZp12FromZp14
al 00CF87 .Flow_CF87
al 00CF7B .Flow_CF7B
al 00CF8D .Flow_CF8D
al 00CF67 .Flow_CF67
al 00CF5C .Flow_CF5C
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al 00CEF8 .Flow_CEF8
al 00CEE6 .Flow_CEE6
al 00CEDE .Flow_CEDE
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al 00CEB1 .BallStateTransitionParameterTable
al 00CEAA .Flow_CEAA
al 00CEA7 .Flow_CEA7
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al 00CE8F .Flow_CE8F
al 00CE86 .Flow_CE86
al 00CE7C .PhysicsTable_CE7C
al 00CE76 .Flow_CE76
al 00CE66 .Flow_CE66
al 00CE21 .Flow_CE21
al 00CE25 .Flow_CE25
al 00CE5C .Flow_CE5C
al 00CE41 .Flow_CE41
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al 00CDE7 .Flow_CDE7
al 00CE03 .Flow_CE03
al 00CE02 .Flow_CE02
al 00D27D .PhysicsRoutine_D27D
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al 00CDAE .Flow_CDAE
al 00CDBE .Flow_CDBE
al 00CECA .PhysicsRoutine_CECA
al 00CFD2 .PhysicsRoutine_CFD2
al 00CDC5 .PhysicsRoutine_CDC5
al 00D497 .PhysicsRoutine_D497
al 00CDC1 .Flow_CDC1
al 00CE7E .PhysicsRoutine_CE7E
al 00D08B .PhysicsRoutine_D08B
al 00CD7A .Flow_CD7A
al 00CD83 .Flow_CD83
al 00CD92 .Flow_CD92
al 00CD61 .Flow_CD61
al 00D132 .PhysicsRoutine_D132
al 00D20E .PhysicsRoutine_D20E
al 00D0D9 .PhysicsRoutine_D0D9
al 00CD58 .PhysicsRoutine_CD58
al 00CD44 .Flow_CD44
al 00D580 .PhysicsRoutine_D580
al 00CD3E .Flow_CD3E
al 00CD50 .Flow_CD50
al 00CD2D .Flow_CD2D
al 00CD27 .Flow_CD27
al 00CD09 .PhysicsTable_CD09
al 00CCCA .Flow_CCCA
al 00CCF5 .PhysicsRoutine_CCF5
al 00CCD8 .PhysicsRoutine_CCD8
al 00CCA8 .Flow_CCA8
al 00CCBA .PhysicsRoutine_CCBA
al 00CCD7 .Flow_CCD7
al 00CC7E .CourtObjectSpawnParameterTable
al 00CC77 .Flow_CC77
al 00CC52 .Flow_CC52
al 00CC43 .PhysicsRoutine_CC43
al 00CC68 .PhysicsRoutine_CC68
al 00CC59 .Flow_CC59
al 00CC24 .Flow_CC24
al 00CC1C .Flow_CC1C
al 00CC14 .Flow_CC14
al 00CBEC .Flow_CBEC
al 00CC05 .Flow_CC05
al 00CBCF .Flow_CBCF
al 00CB59 .ModeSetupAnimationSequenceData
al 00CB54 .Flow_CB54
al 00CB48 .Flow_CB48
al 00CB38 .Flow_CB38
al 00CB52 .Flow_CB52
al 00CB28 .Flow_CB28
al 00CB14 .Flow_CB14
al 00CAD9 .Flow_CAD9
al 00CADA .Flow_CADA
al 00CAC4 .Flow_CAC4
al 00CAC0 .Flow_CAC0
al 00EADA .RenderRoutine_EADA
al 00CA74 .Flow_CA74
al 00CA73 .Flow_CA73
al 00CA7E .Flow_CA7E
al 00CA4F .Flow_CA4F
al 00CA5A .Flow_CA5A
al 00CA4D .Flow_CA4D
al 00CA39 .Flow_CA39
al 00CA58 .Flow_CA58
al 00CA30 .Flow_CA30
al 00CA22 .MatchResultAudioRequestTable
al 00CA1B .Flow_CA1B
al 00CCCD .PhysicsRoutine_CCCD
al 00EB05 .RenderRoutine_EB05
al 00E8AF .RenderRoutine_E8AF
al 00E883 .RenderRoutine_E883
al 00CA21 .Flow_CA21
al 00E9DB .RenderRoutine_E9DB
al 00CC96 .PhysicsRoutine_CC96
al 00E965 .RenderRoutine_E965
al 00E80C .RenderRoutine_E80C
al 00E685 .ShowDeuceMessage
al 00C9D7 .Flow_C9D7
al 00C9C2 .Flow_C9C2
al 00C9BE .Flow_C9BE
al 00E77F .RenderRoutine_E77F
al 00C9C3 .Flow_C9C3
al 00C9B3 .Flow_C9B3
al 00C9B4 .Flow_C9B4
al 00C99F .Flow_C99F
al 00C9A1 .FlowEntry_C9A1
al 00C985 .Flow_C985
al 00E646 .RenderRoutine_E646
al 00C977 .Flow_C977
al 00C965 .PlayerActionAudioRequestTable
al 00C956 .Flow_C956
al 00C94D .MatchRoutine_C94D
al 00C948 .Flow_C948
al 00C94C .Flow_C94C
al 00C93C .Flow_C93C
al 00C932 .Flow_C932
al 00C92B .Flow_C92B
al 00C928 .Flow_C928
al 00C96F .MatchRoutine_C96F
al 00C920 .MatchRoutine_C920
al 00D790 .PhysicsRoutine_D790
al 00E5F5 .RenderRoutine_E5F5
al 00D8A9 .PhysicsRoutine_D8A9
al 00CD0B .PhysicsRoutine_CD0B
al 00E076 .RenderRoutine_E076
al 00CBD5 .MatchRoutine_CBD5
al 00C832 .Flow_C832
al 00C81C .MatchRoutine_C81C
al 00C838 .MatchRoutine_C838
al 00C816 .Flow_C816
al 00C829 .Flow_C829
al 00C806 .Flow_C806
al 00C807 .Flow_C807
al 00C847 .InitialMatchObjectStateData
al 00C7E9 .Flow_C7E9
al 00C7E1 .Flow_C7E1
al 00D7E1 .PhysicsRoutine_D7E1
al 00C7E7 .MatchRoutine_C7E7
al 00E8CA .RenderRoutine_E8CA
al 00ED70 .RenderRoutine_ED70
al 00C7A7 .Flow_C7A7
al 00ED59 .RenderRoutine_ED59
al 00C778 .EngineTable_C778
al 00C778 .FlowEntry_C778
al 00C773 .Flow_C773
al 00C786 .Flow_C786
al 00C787 .Flow_C787
al 00C78C .Flow_C78C
al 00C751 .Flow_C751
al 00C752 .Flow_C752
al 00C742 .Flow_C742
al 00C77A .MatchRoutine_C77A
al 00ED4D .RenderRoutine_ED4D
al 00C739 .Flow_C739
al 00ED41 .RenderRoutine_ED41
al 00C71B .Flow_C71B
al 00C705 .MatchRoutine_C705
al 00C6F3 .EngineRoutine_C6F3
al 00C6F1 .EngineTable_C6F1
al 00C6ED .EngineRoutine_C6ED
al 00C6DD .Flow_C6DD
al 00C6E7 .Flow_C6E7
al 00C6CD .Flow_C6CD
al 00C6C4 .Flow_C6C4
al 00C6A7 .Flow_C6A7
al 00C6B1 .Flow_C6B1
al 00C697 .Flow_C697
al 00C68E .Flow_C68E
al 00C684 .EngineRoutine_C684
al 00C66A .Flow_C66A
al 00C67A .Flow_C67A
al 00C663 .Flow_C663
al 00C640 .Flow_C640
al 00C64C .Flow_C64C
al 00C639 .Flow_C639
al 00C62B .EngineRoutine_C62B
al 00C628 .Flow_C628
al 00C612 .Flow_C612
al 00C60C .Flow_C60C
al 00C5EB .Flow_C5EB
al 00C5DA .Flow_C5DA
al 00C5CB .Flow_C5CB
al 00C55B .Flow_C55B
al 00C559 .Flow_C559
al 00C5B7 .Flow_C5B7
al 00C537 .Flow_C537
al 00C52A .Flow_C52A
al 00C525 .Flow_C525
al 00C516 .Flow_C516
al 00C514 .IntegrateObjectMotion
al 00C500 .Flow_C500
al 00C504 .Flow_C504
al 00C4F6 .Flow_C4F6
al 00C5F8 .EngineRoutine_C5F8
al 00C499 .EngineRoutine_C499
al 00C4A5 .Flow_C4A5
al 00C5CC .Multiply8By16
al 00C478 .EngineRoutine_C478
al 00C46E .Flow_C46E
al 00C44D .Flow_C44D
al 00C440 .WriteMetaspriteToOam
al 00C436 .EngineRoutine_C436
al 00C42C .EngineRoutine_C42C
al 00C429 .EngineTable_C429
al 00C415 .EnableRendering
al 00C422 .EngineRoutine_C422
al 00C3FB .EngineTable_C3FB
al 00C3B8 .EngineTable_C3B8
al 00C3B1 .DrawScreenData
al 00C3AF .EngineTable_C3AF
al 00C387 .Flow_C387
al 00C381 .Flow_C381
al 00C36E .Flow_C36E
al 00C355 .Flow_C355
al 00C33F .Flow_C33F
al 00C317 .Flow_C317
al 00C308 .Flow_C308
al 00C321 .Flow_C321
al 00C32F .Flow_C32F
al 00C2EB .FlowEntry_C2EB
al 00C2DD .Flow_C2DD
al 00C2B4 .Flow_C2B4
al 00C2B2 .EngineRoutine_C2B2
al 00C280 .Flow_C280
al 00C27A .Flow_C27A
al 00C26D .Flow_C26D
al 00C249 .Flow_C249
al 00C28E .EngineRoutine_C28E
al 00C21C .EngineRoutine_C21C
al 00C21B .FlowEntry_C21B
al 00C211 .Flow_C211
al 00C20E .EngineRoutine_C20E
al 00C206 .EngineRoutine_C206
al 00C1F6 .Flow_C1F6
al 00C1F3 .EngineRoutine_C1F3
al 00C1F1 .EngineTable_C1F1
al 00C3A1 .Add16BitZp12ToZp14
al 00C1DD .EngineRoutine_C1DD
al 00C3F4 .UploadPointedPpuData
al 00C1D1 .Flow_C1D1
al 00C1C6 .Flow_C1C6
al 00C1CD .Flow_C1CD
al 00C1DC .Flow_C1DC
al 00C1AF .Flow_C1AF
al 00C330 .Flow_C330
al 00C19A .ClearOneNametable
al 00C19C .EngineRoutine_C19C
al 00C193 .EngineTable_C193
al 00CB04 .ModeStep06_CompleteSetup
al 00CAF4 .ModeStep05_StartDemoOrMatch
al 00CAEE .ModeStep04_ConfirmSelection
al 00CAE4 .ModeStep03_UpdateSelection
al 00CADD .ModeStep02_InitializeSelection
al 00CAC9 .ModeStep01_Countdown
al 00CA87 .ModeStep00_DrawSelectionScreen
al 00C185 .GameStateStepHandlerTable
al 00C17D .Flow_C17D
al 00C171 .Flow_C171
al 00C180 .Flow_C180
al 00C157 .EngineTable_C157
al 00C163 .Flow_C163
al 00C14D .Flow_C14D
al 00C167 .Flow_C167
al 00C154 .Flow_C154
al 00C15B .Flow_C15B
al 00C159 .Flow_C159
al 00C40A .DisableRendering
al 00C134 .Flow_C134
al 00CA5B .GameState0B_FinishTransition
al 00CA3A .GameState0A_ResumePreviousState
al 00CA31 .GameState09_RestorePreviousState
al 00CA28 .GameState08_WaitForTimer
al 00C42B .GameState07_PauseOrTransition
al 00C9E7 .GameState06_AdvanceGame
al 00C9A2 .GameState05_UpdateScore
al 00C907 .GameState04_PointEnded
al 00C7C6 .GameState03_RunRally
al 00C7B7 .GameState02_PrepareRally
al 00C797 .GameState01_WaitForServe
al 00C70A .GameState00_InitializeMatch
al 00C101 .GameStateHandlerTable
al 00C38B .DispatchInlineAddressTable
al 00C0F6 .EngineTable_C0F6
al 00C0F2 .Flow_C0F2
al 00CBCB .MatchRoutine_CBCB
al 00C0CE .Flow_C0CE
al 00C0CC .Flow_C0CC
al 00C0EA .Flow_C0EA
al 00C0FC .Flow_C0FC
al 00C0F8 .Flow_C0F8
al 00C119 .Flow_C119
al 00C0B1 .Flow_C0B1
al 00C2A4 .ReadControllers
al 00C3FD .SetScroll
al 00C2EC .WritePpuBuffer
al 00C1B5 .WritePalette
al 00C0A0 .Flow_C0A0
al 00C07D .NmiHandler
al 00C456 .RollRng
al 00C077 .Flow_C077
al 00C06A .Flow_C06A
al 00C0AA .UpdateGameState
al 00C375 .UpdateTimers
al 00FFF7 .RunAudioEngine
al 00C060 .Flow_C060
al 00C05D .Flow_C05D
al 00C04F .MainLoop
al 00C1A5 .HideAllSprites
al 00C195 .ClearNametables
al 00C02B .Flow_C02B
al 00C01D .Flow_C01D
al 00C002 .Flow_C002
al 00C000 .Reset