more test suite evolution
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@ -17,36 +17,98 @@ kk or byte - An 8-bit value, the lowest 8 bits of the instruction
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#[derive(Debug)]
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pub enum Chip8CpuInstructions {
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SysAddr(i16), // 0x0nnn Exit to System Call
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CLS, // * 0x00E0 Clear Screen
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RET, // 0x00EE Return from Subroutine
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JpAddr(i16), // 0x1nnn Jump to Address
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CallAddr(i16), // 0x2nnn Call Subroutine
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SeVxByte(i16, i16), // 0x3xkk Skip next instruction if Vx = kk.
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SneVxByte(i16, i16), // 0x4xkk Skip next instruction if Vx != kk
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SeVxVy(u16, u16), // 0x5xy0 Skip next instruction if Vx == Vy
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LdVxByte(u16, u16), // * 0x6xkk Set Vx = kk
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AddVxByte(u16, u16), // 0x7xkk Set Vx = Vx + kk
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LdVxVy(u16, u16), // 0x8xy0 Set value of Vy in Vx
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OrVxVy(u16, u16), // 0x8xy1 Set Vx = Vx OR Vy
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AndVxVy(u16, u16), // 0x8xy2 Set Vx = Vx AND Vy
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XorVxVy(u16, u16), // 0x8xy3 Set Vx = Vx XOR Vy
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AddVxVy(u16, u16), // 0x8xy4 Set Vx = Vx + Vy (SET VF on Carry)
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SubVxVy(u16, u16), // 0x8xy5 Set Vx = Vx - Vy (Set VF NOT Borrow)
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ShrVxVy(u16, u16), // 0x8xy6 Set Vx = Vx SHR 1 (Shift Rotated Right 1)
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SubnVxVy(u16, u16), // 0x8xy7 Set Vx = Vy - Vx (Set VF NOT Borrow)
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ShlVxVy(u16, u16), // 0x8xyE Shift Left
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SneVxVy(u16, u16), // 0x9xy0 Skip next instruction if Vx != Vy
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LdIAddr(u16), // * 0xAnnn VI = nnn
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JpV0Addr(u16), // 0xBnnn Jump to nnn+V0
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RndVxByte(u16, u16), // 0xCxkk Vx = random byte AND kk
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DrawVxVyNibble(u16, u16, u16), // * 0xDxyn Display N byte sprite starting at Vx to Vy
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SkpVx(u16), // 0xE09E Skip next instruction if key in Vx pressed
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SnkpVx(u16), // 0xE0A1 Skip next instruction if key in Vx NOT pressed
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LdVxDt(u16), // 0xFx07 Set Vx = Delay timer
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LdVxK(u16), // 0xFx0A Wait for key, put in Vx
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/// 0nnn
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/// Exit to System Call at nnn
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SysAddr(i16),
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/// Clear Screen
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CLS,
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/// Return from Subroutine
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RET,
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/// 1nnn
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/// Jump to Address nnn
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JpAddr(i16),
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/// 2nnn
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/// Call Subroutine at nnn
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CallAddr(i16),
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/// 0x3xkk
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/// Skip next instruction if Vx == kk
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SeVxByte(i16, i16),
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/// 4xkk
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/// Skip next instruction if Vx != kk
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SneVxByte(i16, i16),
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/// 5xy0
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/// Skip next instruction if Vx == Vy
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SeVxVy(u16, u16),
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/// 6xkk
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/// Set Vx = kk
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LdVxByte(u16, u16),
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/// 7xkk
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/// Set Vx = Vx + kk
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AddVxByte(u16, u16),
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/// 8xy0
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/// Set Vx = Vy
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LdVxVy(u16, u16),
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/// 8xy1
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/// Set Vx = Vx OR Vy
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OrVxVy(u16, u16),
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/// 8xy2
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/// Set Vx = Vx AND Vy
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AndVxVy(u16, u16),
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/// 8xy3
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/// Set Vx = Vx XOR Vy
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XorVxVy(u16, u16),
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/// 8xy4
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/// Set Vx = Vx + Vy
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/// Set VF=1 if Carry
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AddVxVy(u16, u16),
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/// 8xy5
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/// Set Vx = Vx - Vy
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/// Set VF=1 if No Borrow
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SubVxVy(u16, u16),
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/// 8xy6
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/// Set Vx = Vx SHR 1
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ShrVxVy(u16, u16),
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/// 8xy7
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/// Set Vx = Vy - Vx
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/// Set VF=1 if No Borrow
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SubnVxVy(u16, u16),
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/// 8xye
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/// Set Vx = Vx SHL 1
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ShlVxVy(u16, u16),
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/// 9xy0
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/// Skip next instruction if Vx != Vy
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SneVxVy(u16, u16),
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/// Annn
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/// Load I register with NNN
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LdIAddr(u16),
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/// Bnnn
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/// Jump to nnn+V0
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JpV0Addr(u16),
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/// Cxkk
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/// Set Vx = Random u8 AND kk
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RndVxByte(u16, u16),
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/// Dxyn
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/// Display N byte tall sprite starting at Vx, Vy
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DrawVxVyNibble(u16, u16, u16),
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/// Ex9E
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/// Skip next instruction of key in Vx pressed
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SkpVx(u16),
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/// ExA1
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/// Skip Next If Key Not Pressed
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SnkpVx(u16),
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/// Fx07
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/// Set Vx = Dt
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LdVxDt(u16),
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/// Fx0A
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/// Wait for Key to be pressed and store
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/// in Vx
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LdVxK(u16),
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/// Fx15
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/// Load Value in Delay Timer to Vx
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LdDtVx(u16), // 0xFx15 Set Delay Timer
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LdStVx(u16), // 0xFx18 Set Sount Timer
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/// Fx18
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/// Set Dt = Vx
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LdStVx(u16),
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AddIVx(u16), // 0xFx1E I = I + Vx
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LdFVx(u16), // 0xFx29 Set I = Location of sprite for Digit Vx
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LdBVx(u16), // 0xFx33 Store BCD of Vx in I, I+1, I+2
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@ -163,7 +225,7 @@ impl Chip8CpuInstructions {
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Chip8CpuInstructions::LdVxI(x_register) => {
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0xf065u16 | x_register << 8
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}
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_ => {
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XXXXERRORINSTRUCTION => {
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0xffff
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}
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}
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@ -393,9 +455,7 @@ impl Chip8CpuInstructions {
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}
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// 0x4xkk Skip next instruction if Vx != kk
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Chip8CpuInstructions::SneVxByte(x, byte) => {
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let lhs = input.registers.peek(*x as u8);
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let rhs = byte.to_be_bytes()[0];
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if lhs == rhs {
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if input.registers.peek(*x as u8) != *byte as u8 {
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input.registers.advance_pc();
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}
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}
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@ -410,7 +470,8 @@ impl Chip8CpuInstructions {
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}
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// 0x6xkk Set Vx = kk
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Chip8CpuInstructions::LdVxByte(register, byte) => {
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input.registers.poke(*register as u8, *byte as u8);
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let byte_value = *byte as u8;
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input.registers.poke(*register as u8, byte_value);
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}
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// 0x7xkk Set Vx = Vx + kk
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Chip8CpuInstructions::AddVxByte(vx_register, byte) => {
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@ -565,9 +626,14 @@ impl Chip8CpuInstructions {
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// ExA1 - SKNP Vx
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// Skip next instruction if key with the value of Vx is not pressed.
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//
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// Checks the keyboard, and if the key corresponding to the value of Vx is currently in the up position, PC is increased by 2.
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let key_to_check = input.registers.peek(*x as u8);
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let is_pressed = input.keypad.pressed(*x as u8);
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// Checks the keyboard,
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// and if the key corresponding to the value of Vx is currently in the up position,
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// PC is increased by 2.
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let target_key = input.registers.peek(*x as u8);
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println!("TESTING REGISTER {x} -> READ {target_key}");
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let is_pressed = input.keypad.pressed(target_key);
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println!("KEY STATE = {is_pressed}");
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if is_pressed {
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input.registers.advance_pc();
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}
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@ -577,8 +643,8 @@ impl Chip8CpuInstructions {
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// Set Vx = delay timer value.
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//
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// The value of DT is placed into Vx.
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let value_to_set = input.registers.peek(*x as u8);
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input.delay_timer.set_timer(value_to_set as i32);
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let value_to_set = input.delay_timer.current();
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input.registers.poke(*x as u8, value_to_set as u8);
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}
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Chip8CpuInstructions::LdVxK(x) => {
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// Fx0A - LD Vx, K
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@ -595,7 +661,8 @@ impl Chip8CpuInstructions {
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input.delay_timer.set_timer(new_time as i32);
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}
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Chip8CpuInstructions::LdStVx(new_time) => {
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input.sound_timer.set_timer(*new_time as i32);
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let new_value = input.registers.peek(*new_time as u8);
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input.sound_timer.set_timer(new_value as i32);
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}
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Chip8CpuInstructions::AddIVx(x) => {
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// Fx1E - ADD I, Vx
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@ -646,6 +713,7 @@ impl Chip8CpuInstructions {
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#[cfg(test)]
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mod test {
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use ratatui::crossterm::execute;
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use super::*;
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#[test]
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@ -756,19 +824,6 @@ mod test {
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assert_eq!(x.registers.peek_pc(), 0x0AF);
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}
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fn cls_test() {
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// * 0x00E0 Clear Screen
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// todo: Need to write this
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let mut x = Chip8Computer::new();
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}
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fn ret_test() {
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// 0x00EE Return from Subroutine
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// todo: no stack yet.
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}
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#[test]
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fn jpaddr_test() {
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// 0x1nnn Jump to Address
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@ -779,11 +834,6 @@ mod test {
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assert_eq!(x.registers.peek_pc(), 0xABC);
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}
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fn calladdr_test() {
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// 0x2nnn Call Subroutine
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// todo: no stack
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}
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// ** test moved up so it can be used later
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#[test]
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fn LdVxByte_test() {
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@ -857,17 +907,6 @@ mod test {
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assert_eq!(x.registers.peek_pc(), 0x20C);
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}
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#[test]
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fn AddVxByte_test() {
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// 0x7xkk Set Vx = Vx + kk
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let mut x = Chip8Computer::new();
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Chip8CpuInstructions::LdVxByte(0x01, 0x01).execute(&mut x);
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Chip8CpuInstructions::LdVxByte(0x02, 0x02).execute(&mut x);
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assert_eq!(x.registers.peek_pc(), 0x204);
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Chip8CpuInstructions::AddVxVy(0x01, 0x02).execute(&mut x);
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assert_eq!(x.registers.peek(1), 0x03);
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}
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#[test]
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fn LdVxVy_test() {
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// 0x8xy0 Set value of Vy in Vx
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@ -950,24 +989,6 @@ mod test {
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assert_eq!(x.registers.peek(1), 0);
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assert_eq!(x.registers.peek_pc(), 0x208)
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}
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/* #[test]
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fn SubVxVy_test() {
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todo: this test sucks. dont have the borrow concept in here.
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Set Vx = Vx - Vy, set VF = NOT borrow.
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If Vx > Vy, then VF is set to 1, otherwise 0.
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Then Vy is subtracted from Vx, and the results stored in Vx.
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let mut x = Chip8Computer::new();
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Chip8CpuInstructions::LdVxByte(1, 0x10).execute(&mut x);
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Chip8CpuInstructions::LdVxByte(2, 0x01).execute(&mut x);
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Chip8CpuInstructions::LdVxByte(0xf, 0x00).execute(&mut x);
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Chip8CpuInstructions::SubVxVy(0x1, 0x2).execute(&mut x);
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assert_eq!(x.registers.peek_pc(), 0x208);
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assert_eq!(x.registers.peek(1), 0xF);
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assert_eq!(x.registers.peek(0x10), 0);
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}
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*/
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#[test]
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fn ShrVxVy_test() {
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@ -985,82 +1006,38 @@ mod test {
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assert_eq!(x.registers.peek(0xf), 0);
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assert_eq!(x.registers.peek_pc(), 0x208);
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let mut x = Chip8Computer::new();
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x = Chip8Computer::new();
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Chip8CpuInstructions::LdVxByte(0xf, 0x00).execute(&mut x);
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Chip8CpuInstructions::LdVxByte(0x1, 0b00001001).execute(&mut x); // 0b0000 1001 (0x09)
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Chip8CpuInstructions::ShrVxVy(0x1, 0x2).execute(&mut x); // 0b0000 0100 (0x02) (Set)
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Chip8CpuInstructions::ShrVxVy(0x1, 0x1).execute(&mut x);
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assert_eq!(x.registers.peek(0x1), 0b00000010);
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assert_eq!(x.registers.peek(0xf), 0x1);
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assert_eq!(x.registers.peek_pc(), 0x208);
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Chip8CpuInstructions::ShrVxVy(0x1, 0x2).execute(&mut x); // 0b0000 0010 (0x02) (Set)
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assert_eq!(x.registers.peek(1), 0x04);
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assert_eq!(x.registers.peek(0xf), 1);
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assert_eq!(x.registers.peek_pc(), 0x206);
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}
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#[test]
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fn SneVxVy_test() {
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// 9xy0 - SNE Vx, Vy
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// Skip next instruction if Vx != Vy.
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//
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// The values of Vx and Vy are compared, and if they are not equal, the program counter is increased by 2.
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let mut x = Chip8Computer::new();
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Chip8CpuInstructions::LdVxByte(0x01, 0xab).execute(&mut x);
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Chip8CpuInstructions::LdVxByte(0x02, 0xba).execute(&mut x);
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// they are not the same. we should skip.
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assert_eq!(x.registers.peek_pc(), 0x204);
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Chip8CpuInstructions::SneVxVy(0x01, 0x02).execute(&mut x);
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assert_eq!(x.registers.peek_pc(), 0x208);
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Chip8CpuInstructions::LdVxByte(0x02, 0xab).execute(&mut x);
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Chip8CpuInstructions::SneVxVy(0x01, 0x02).execute(&mut x);
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assert_eq!(x.registers.peek_pc(), 0x20C);
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}
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#[test]
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fn LdiAddr_test() {
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// Annn - LD I, addr
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// Set I = nnn.
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//
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// The value of register I is set to nnn.
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let mut x = Chip8Computer::new();
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let value_for_memory = 0xbe;
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// load the value into V0
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Chip8CpuInstructions::LdIAddr(0xfab).execute(&mut x);
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assert_eq!(x.registers.peek_i(), 0xfab);
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}
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fn JpV0Addr_test() {
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// Bnnn - JP V0, addr
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// Jump to location nnn + V0.
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//
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// The program counter is set to nnn plus the value of V0.
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Chip8CpuInstructions::LdIAddr(0x123).execute(&mut x);
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assert_eq!(x.registers.peek_i(), 0x123);
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assert_eq!(x.registers.peek_pc(), 0x202);
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}
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#[test]
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fn RndVxByte_test() {
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fn JpV0Addr_test() {
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let mut x = Chip8Computer::new();
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// generate random number masked by 0xF0;
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let mask = 0xF0u8;
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Chip8CpuInstructions::RndVxByte(0x0, mask as u16).execute(&mut x);
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let register_value = x.registers.peek(0x0);
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assert!(register_value < mask);
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// generate random number masked by 0x0F;
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let mask2 = 0x0Fu8;
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Chip8CpuInstructions::RndVxByte(0x1, mask2 as u16).execute(&mut x);
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let register_value = x.registers.peek(0x1);
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assert!(register_value < mask);
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/// jump to I + nnn
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Chip8CpuInstructions::LdVxByte(0x0, 0xFF).execute(&mut x);
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Chip8CpuInstructions::JpV0Addr(0x100).execute(&mut x);
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assert_eq!(x.registers.peek_pc(), 0x1FF);
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}
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fn DrawVxVyNibble_test() {}
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fn SkpVx_test() {
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// skip if key pressed
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}
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// #[test]
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fn SnKpVx_test() {
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// skip key not pressed
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let mut x = Chip8Computer::new();
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x.keypad.push_key(2);
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Chip8CpuInstructions::LdVxByte(0x1, 0x02);
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Chip8CpuInstructions::SnkpVx(2).execute(&mut x);
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assert_eq!(x.registers.peek_pc(), 0x204);
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}
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#[test]
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@ -1069,72 +1046,84 @@ mod test {
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let mut x = Chip8Computer::new();
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// set the value we want in the timer to V0...
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Chip8CpuInstructions::LdVxByte(0x0, 0x10).execute(&mut x);
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Chip8CpuInstructions::LdVxByte(0x1, 0x10).execute(&mut x);
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Chip8CpuInstructions::LdDtVx(0x1).execute(&mut x);
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// ...then tell the CPU to use that value for the timer.
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Chip8CpuInstructions::LdVxDt(0x0).execute(&mut x);
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x.delay_timer.tick();
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x.delay_timer.tick();
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x.delay_timer.tick();
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assert_eq!(x.delay_timer.current(), 0xd);
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for i in 0..0x10 {
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x.delay_timer.tick();
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}
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assert_eq!(x.delay_timer.current(), 0x00);
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x.delay_timer.tick();
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assert_eq!(x.delay_timer.current(), 0x00);
|
||||
}
|
||||
Chip8CpuInstructions::LdVxDt(0x1).execute(&mut x);
|
||||
|
||||
fn LdVxK_test() {
|
||||
// Wait for a key press, store the value of the key in Vx.
|
||||
// All execution stops until a key is pressed, then the value of that key is stored in Vx.
|
||||
let new_reg_value = x.registers.peek(0x1);
|
||||
assert_eq!(new_reg_value, 0x1);
|
||||
}
|
||||
#[test]
|
||||
fn cls_test() {
|
||||
let mut x = Chip8Computer::new();
|
||||
Chip8CpuInstructions::CLS.execute(&mut x);
|
||||
assert_eq!(x.registers.peek_pc(), 0x202);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn LdStVx_test() {
|
||||
// sound timer setting
|
||||
fn skip_next_instruction_ne_text() {
|
||||
let mut x = Chip8Computer::new();
|
||||
Chip8CpuInstructions::LdVxByte(0x1, 0x10).execute(&mut x);
|
||||
Chip8CpuInstructions::LdStVx(0x10).execute(&mut x);
|
||||
|
||||
// tick from 0x8 to 0x1
|
||||
for i in 0..6 { x.sound_timer.tick(); }
|
||||
|
||||
assert_eq!(x.sound_timer.current(), 0xA);
|
||||
Chip8CpuInstructions::LdVxByte(0x1, 0xf0).execute(&mut x);
|
||||
// 202
|
||||
Chip8CpuInstructions::SneVxByte(0x1, 0x0f).execute(&mut x);
|
||||
// 204+2
|
||||
assert_eq!(x.registers.peek_pc(), 0x206);
|
||||
Chip8CpuInstructions::SneVxByte(0x1, 0xf0).execute(&mut x);
|
||||
// 208
|
||||
assert_eq!(x.registers.peek_pc(), 0x208);
|
||||
}
|
||||
|
||||
fn LdIVx_test() {
|
||||
// Store registers V0 through Vx in memory starting at location I.
|
||||
//
|
||||
// The interpreter copies the values of registers V0 through Vx
|
||||
// into memory, starting at the address in I.
|
||||
|
||||
#[test]
|
||||
fn lddtvx_test() {
|
||||
let mut x = Chip8Computer::new();
|
||||
Chip8CpuInstructions::LdDtVx(0x10).execute(&mut x);
|
||||
assert_eq!(x.delay_timer.current(), 0x10);
|
||||
x.delay_timer.tick();
|
||||
x.delay_timer.tick();
|
||||
assert_eq!(x.delay_timer.current(), 0x0E);
|
||||
}
|
||||
|
||||
fn LdVxI_test() {}
|
||||
// Read registers V0 through Vx from memory starting at location I.
|
||||
//
|
||||
// The interpreter reads values from memory starting at location I into registers V0 through Vx.
|
||||
#[test]
|
||||
fn addivx_test() {
|
||||
let mut x = Chip8Computer::new();
|
||||
Chip8CpuInstructions::LdIAddr(0xabc).execute(&mut x);
|
||||
Chip8CpuInstructions::LdVxByte(0x0, 0x10).execute(&mut x);
|
||||
Chip8CpuInstructions::AddIVx(0x0).execute(&mut x);
|
||||
assert_eq!(x.registers.peek_i(), 0xacc);
|
||||
}
|
||||
|
||||
/*
|
||||
#[test]
|
||||
fn LdDtVx_test() {
|
||||
#[test]
|
||||
fn ldstvt_test() {
|
||||
let mut x = Chip8Computer::new();
|
||||
Chip8CpuInstructions::LdVxByte(0x01, 0xf0).execute(&mut x);
|
||||
Chip8CpuInstructions::LdStVx(0x01).execute(&mut x);
|
||||
assert_eq!(x.sound_timer.current(), 0xf0);
|
||||
x.sound_timer.tick();
|
||||
x.sound_timer.tick();
|
||||
x.sound_timer.tick();
|
||||
assert_eq!(x.sound_timer.current(), 0xed);
|
||||
}
|
||||
|
||||
// delay timer setting
|
||||
let mut x = Chip8Computer::new();
|
||||
#[test]
|
||||
fn rnd_vx_byte_text() {
|
||||
let mut x = Chip8Computer::new();
|
||||
Chip8CpuInstructions::RndVxByte(0x1, 0x0f).execute(&mut x);
|
||||
let new_value = x.registers.peek(0x1);
|
||||
assert!(new_value < 0x10);
|
||||
}
|
||||
/*
|
||||
#[test]
|
||||
fn skp_vx_test() {
|
||||
let mut x = Chip8Computer::new();
|
||||
x.keypad.push_key(0x1);
|
||||
Chip8CpuInstructions::LdVxByte(0x1, 0x1).execute(&mut x);
|
||||
Chip8CpuInstructions::SkpVx(0x1).execute(&mut x);
|
||||
assert_eq!(x.registers.peek_pc(), 0x208);
|
||||
x.keypad.release_key(0x1);
|
||||
Chip8CpuInstructions::SkpVx(0x1).execute(&mut x);
|
||||
assert_eq!(x.registers.peek_pc(), 0x20A);
|
||||
}
|
||||
|
||||
// lets set our delay timer...
|
||||
Chip8CpuInstructions::LdVxByte(0x0, 0x80).execute(&mut x);
|
||||
Chip8CpuInstructions::LdDtVx(0x0).execute(&mut x);
|
||||
|
||||
// now that we have our timer set to 0x80 we should tick it 0x10 times
|
||||
// so we are then down to 0x70
|
||||
for i in 0..0x10 {
|
||||
x.delay_timer.tick();
|
||||
}
|
||||
// Then tell the CPU to copy that timer over into our V0
|
||||
Chip8CpuInstructions::LdVxK(0x0).execute(&mut x);
|
||||
let register_value = x.registers.peek(0);
|
||||
// assert_eq!(register_value, 0x70);
|
||||
}
|
||||
*/
|
||||
*/
|
||||
}
|
||||
|
||||
@ -16,6 +16,7 @@ impl SoundTimer {
|
||||
}
|
||||
}
|
||||
pub fn set_timer(&mut self, new_value: i32) {
|
||||
println!("SETTING SOUND TIMER TO {new_value}");
|
||||
self.counter = new_value
|
||||
}
|
||||
|
||||
|
||||
@ -10,25 +10,13 @@ pub struct Chip8Video {
|
||||
}
|
||||
|
||||
impl Chip8Video {
|
||||
pub fn as_64bit(&self) -> Vec<u64> {
|
||||
let mut to_return = vec![];
|
||||
|
||||
for row_in_video in 0..32 {
|
||||
let mut working_row = 0u64;
|
||||
for bit_in_video in 0..64 {
|
||||
let data_offset = row_in_video * 64 + bit_in_video;
|
||||
let to_convert = self.memory[data_offset];
|
||||
let shifted_bit = if to_convert {
|
||||
1 << bit_in_video
|
||||
} else { 0 };
|
||||
working_row = working_row | shifted_bit;
|
||||
}
|
||||
to_return.push(working_row);
|
||||
pub fn cls(&mut self) {
|
||||
for i in 0..CHIP8_VIDEO_MEMORY {
|
||||
self.memory[i] = false;
|
||||
}
|
||||
to_return
|
||||
}
|
||||
|
||||
|
||||
pub fn new(initial_configuration: [bool; CHIP8_VIDEO_MEMORY]) -> Self {
|
||||
Self {
|
||||
memory: initial_configuration
|
||||
@ -172,22 +160,22 @@ mod test {
|
||||
}
|
||||
assert_eq!(x.format_as_string(), expected);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn poke_sprite() {
|
||||
let mut expected = String::new();
|
||||
let to_poke = [
|
||||
0b11001100,
|
||||
0b00110011,
|
||||
0b11001100,
|
||||
0b00110011
|
||||
];
|
||||
|
||||
// Position at 4,10
|
||||
// 5,10
|
||||
// 6,10
|
||||
// 7,10
|
||||
let start_address = (4 * 64) + 10;
|
||||
fn cls() {
|
||||
let mut initial_memory = [false; CHIP8_VIDEO_MEMORY];
|
||||
let mut ws = String::new();
|
||||
// set our checkerboard
|
||||
for cbr in 0..32 {
|
||||
for cbc in 0..64 {
|
||||
let dof = cbr * 64 + cbc;
|
||||
if (dof as i32 % 2) == 0 {
|
||||
initial_memory[dof] = true;
|
||||
}
|
||||
ws += " ";
|
||||
}
|
||||
ws += "\n";
|
||||
}
|
||||
let mut set_x = Chip8Video::new(initial_memory);
|
||||
set_x.cls();
|
||||
assert_eq!(set_x.format_as_string(), ws);
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user