Pass 3 _wip: semantic ZP aliases for Sqoon (U) (FrameCounter, PpuCtrlShadow, NmiFrameFlag) and Elevator Action (U) (PpuCtrlShadow, NmiSaveA/X/Y) Pass 3 Slalom (U): semantic ZP aliases (PpuCtrlShadow, PpuMaskShadow) Pass 3 Kung Fu (U): semantic ZP alias (PpuCtrlShadow) Pass 3 Othello (U): semantic ZP alias (PpuCtrlShadow) Pass 3 1942 (JU): semantic ZP alias (PpuCtrlShadow) Pass 3 Galaga (U): semantic ZP aliases (PpuCtrlShadow, PpuMaskShadow) Docs: add power-on flow + data-table inventory to READMEs of 13 promoted NROM projects Pass 3 Elevator Action (U): add NmiFrameFlag alias Pass 3 Elevator Action (U): full ZP naming (23 aliases) + 25 named data tables, 59.4% coverage Pass 1/2/3 re-trace: recover unreached code in 7 NROM projects (Sqoon 56.4%, Elevator Action 59.3%, Kung Fu 52.1%, 1942 52.1%) Pass 3 Sqoon (U): full ZP naming (22 aliases) + 17 named data tables Pass 3 Kung Fu (U): full ZP naming (21 aliases) + 13 named data tables Pass 3 Othello (U): full ZP naming (18 aliases) + 27 named data tables Pass 3 1942 (JU): full ZP naming (14 aliases) + 19 named data tables Pass 3 Galaga (U): full ZP naming (15 aliases) + 14 named data tables Pass 3 Slalom (U): full ZP naming (16 aliases) + 16 named data tables Pass 2/3: re-apply naming to Slalom (U), Othello (U), Galaga (U) after re-seed Pass 1/2/3 re-trace: recover unreached code in 6 more promoted NROM projects Pass 3 Stack-Up (JU): full ZP naming (15 aliases) + 12 named data tables Pass 3 Tag Team Wrestling (U): full ZP naming (20 aliases) + 11 named data tables Pass 3 Kung Fu (U) (a1): full ZP naming (20 aliases) + 12 named data tables Pass 3 Magmax (U): full ZP naming (18 aliases) + 6 named data tables Pass 3 Soccer (JU): full ZP naming (18 aliases) + 9 named data tables Pass 3 Ms Pac-Man (Namco) (U): full ZP naming (18 aliases) + 8 named data tables Docs: refresh coverage numbers and data-table inventories for 13 promoted NROM projects
69 lines
2.4 KiB
Markdown
69 lines
2.4 KiB
Markdown
# Soccer (JU)
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## Status
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**Pass 3 complete; promoted.** `prg.s` is a traced disassembly with all
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address-derived labels replaced, all `jsr`/`jmp` operands symbolic, hardware
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registers named via `symbols.inc`, and `apply_symbols.py` reporting 0 residue.
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Code coverage: 18,110 / 32,768 bytes (55.3%).
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`make` assembles and verifies byte-identical to `rom.nes`.
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## ROM
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| Property | Value |
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|----------|-------|
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| Format | iNES |
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| Mapper | 0 (NROM) |
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| PRG | 32 KB |
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| CHR | 8 KB |
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| Mirroring | Vertical |
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| NMI vector | $809F |
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| RESET vector | $8000 |
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| IRQ vector | $8000 |
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## Power-on flow
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RESET enters at `$8000`:
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cld ; CPU:$8000 PRG:0000 D8
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sei ; CPU:$8001 PRG:0001 78
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ldx #$00 ; CPU:$8002 PRG:0002 A2 00
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stx PPUCTRL ; CPU:$8004 PRG:0004 8E 00 20
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stx PPUMASK ; CPU:$8007 PRG:0007 8E 01 20
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lda PPUSTATUS ; CPU:$800A PRG:000A AD 02 20
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bpl Reset_OnNonnegative ; CPU:$800D PRG:000D 10 FB
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dex ; CPU:$800F PRG:000F CA
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txs ; CPU:$8010 PRG:0010 9A
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ldx #$1F ; CPU:$8011 PRG:0011 A2 1F
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lda Zp50,x ; CPU:$8013 PRG:0013 B5 50
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sta $0350,x ; CPU:$8015 PRG:0015 9D 50 03
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NMI handler at `$809F`:
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php ; CPU:$809F PRG:009F 08
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pha ; CPU:$80A0 PRG:00A0 48
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txa ; CPU:$80A1 PRG:00A1 8A
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pha ; CPU:$80A2 PRG:00A2 48
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tya ; CPU:$80A3 PRG:00A3 98
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pha ; CPU:$80A4 PRG:00A4 48
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ldx #$03 ; CPU:$80A5 PRG:00A5 A2 03
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lda $80EE,x ; CPU:$80A7 PRG:00A7 BD EE 80
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## Data-table inventory (Pass 3)
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- `$8251-$8262` (18 bytes) - `LevelHandlerPointerTable`
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- `$82EF-$8306` (24 bytes) - `PlayerSpeedTable`
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- `$832C-$832F` (4 bytes) - `LevelStartParameterTable`
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- `$8921-$8996` (118 bytes) - `PlayerMovementTable`
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- `$89D2-$89DB` (10 bytes) - `PlayerDirectionTable`
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- `$8C07-$8C0B` (5 bytes) - `FieldPlayerPositionTable`
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- `$8D44-$8DD3` (144 bytes) - `FieldPlayerSpriteTable`
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- `$8ED1-$8F20` (80 bytes) - `FieldNameText`
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- `$9007-$9012` (12 bytes) - `PlayerSpeedFineTable`
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## Build
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```
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Byte-identical ROM verified.
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```
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