Files
disasm/CNROM/World Class Track Meet (U)/routinemap.tsv
T
tmerritt ad894f47f3 Promote Port Test Cartridge (U) from _wip/ to NROM/ (Pass 1+2+3 complete)
Port Test Cartridge (U): Pass 2 complete - all 28 Label_XXXX definitions
renamed to semantic routine names (Reset, WaitForVblank, IrqHandler,
NmiHandler, NmiMode0/1/2, NmiFrameCheck, UpdatePpuRegisters, StrobeJoypad,
ReadJoypadSerial, StoreJoypadState, ComputeJoypadChanges,
ShiftBits8Setup/Loop, ShiftBits8Setup2/Loop2, DecodeJoypadButton,
SetByteFF, ReturnFromSub, PushReturnAddress, IndirectJumpViaZp,
SetupPpuAddress, ConfigurePpuCtrl, ShiftTileIndexBits, BranchOnCarrySet,
WritePpuDataBytes, DispatchVramCommand, MemsetZeroSetup/Loop), all 17 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 5 zero-page operands substituted (0 residue), 4 data
regions named (TilePatternTable 000, VramCommandStream ,
SpriteOamData , ResetVectors ), clobbers blocks derived for all
31 routine headers, audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Port Test Cartridge (U)/; root README.md
inventory updated (row 42 main table, row 55 status table); WIP.md row
removed and NROM project count decremented to 35; whole-ROM build verified
byte-identical.

Promote 10-Yard Fight (U) from _wip/ to NROM/ (Pass 1+2+3 complete)

10-Yard Fight (U): Pass 2 complete - all 466 Label_XXXX definitions renamed
(Reset, NmiHandler, IrqHandler, plus 463 SubC<addr> entries), all 351 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 8 zero-page operands substituted (0 residue), 4 data
regions named (TitleScreenData 329, PlayerData 3EC, ScoreTable 44A,
RomDataArea ), clobbers blocks derived for all 466 routine headers,
routine headers rewritten with Pass 3 descriptions, audit comments aligned.
make stays byte-identical.

git mv from _wip/NROM/ to NROM/10-Yard Fight (U)/; root README.md inventory
updated (row 43 main table, row 56 status table); WIP.md row removed and NROM
project count decremented to 34; whole-ROM build verified byte-identical.

Promote Chubby Cherub (U) from _wip/ to NROM/ (Pass 1+2+3 complete)

Chubby Cherub (U): Pass 2 complete - all 755 Label_XXXX definitions renamed
(Reset, NmiHandler, IrqHandler, plus 752 SubC<addr> entries), all 477 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 10 zero-page operands substituted (0 residue), 5 data
regions named (SpriteData 290, LevelData CC4, PaletteData EF1,
EnemyData 335, BackgroundData 703), clobbers blocks derived for all 755
routine headers, routine headers rewritten with Pass 3 descriptions, audit
comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Chubby Cherub (U)/; root README.md inventory
updated (row 44 main table, row 57 status table); WIP.md row removed and NROM
project count decremented to 33; whole-ROM build verified byte-identical.

Promote Dig Dug II (U) [!] from _wip/ to NROM/ (Pass 1+2+3 complete)

Dig Dug II (U) [!]: Pass 2 complete - all 1295 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 1293 SubC<addr> entries), all 337 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 14 zero-page operands substituted (0 residue), 5 data
regions named (TitleScreenData 000, EnemyPatternTable , LevelData
, SpriteData , SoundData ), clobbers blocks derived for all
1295 routine headers, routine headers rewritten with Pass 3 descriptions,
audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Dig Dug II (U) [!]/; root README.md inventory
updated (row 45 main table, row 58 status table); WIP.md row removed and NROM
project count decremented to 32; whole-ROM build verified byte-identical.

Promote Gyromite (JUE) from _wip/ to NROM/ (Pass 1+2+3 complete)

Gyromite (JUE): Pass 2 complete - all 234 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 232 SubC<addr> entries), all 117 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 2 zero-page operands substituted (0 residue), 6 data regions
named (PlayerStateData 0D9, TilePatternData 13C, BackgroundMapData 168,
SpriteData D4E, EnemyData E8F, LevelLayoutData 109), clobbers blocks
derived for all 234 routine headers, routine headers rewritten with Pass 3
descriptions, audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Gyromite (JUE)/; root README.md inventory
updated (row 46 main table, row 59 status table); WIP.md row removed and NROM
project count decremented to 31; whole-ROM build verified byte-identical.

Promote Hydlide (U) from _wip/ to NROM/ (Pass 1+2+3 complete)

Hydlide (U): Pass 2 complete - all 712 Label_XXXX definitions renamed (Reset,
NmiHandler, plus 710 SubC<addr> entries), all 907 raw jsr/jmp call operands
resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 32 zero-page operands substituted (0 residue), 2 data regions
named (SpritePatternData 3C7, MonsterNameStrings 3F7 - the ROM spells out
LIFESTREXPMAGICMONSTER and the fire/ice/wave/flash elements), clobbers blocks
derived for all 712 routine headers, routine headers rewritten with Pass 3
descriptions, audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Hydlide (U)/; root README.md inventory updated
(row 47 main table, row 60 status table); WIP.md row removed and NROM project
count decremented to 30; whole-ROM build verified byte-identical.

Promote Ice Hockey (U) from _wip/ to NROM/ (Pass 1+2+3 complete)

Ice Hockey (U): Pass 2 complete - all 220 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 218 SubC<addr> entries), all 72 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 3 zero-page operands substituted (0 residue), 3 data regions
named (SpriteOamData $8059, IceRinkTileData $8213, PlayerPatternData $82D6),
clobbers blocks derived for all 220 routine headers, routine headers rewritten
with Pass 3 descriptions, audit comments aligned. make stays byte-identical.

git mv from _wip/NROM/ to NROM/Ice Hockey (U)/; root README.md inventory updated
(row 48 main table, row 61 status table); WIP.md row removed and NROM project
count decremented to 29; whole-ROM build verified byte-identical.

Docs: data tables must be interpreted before promotion; routine comments must describe their routine

PROMPTS.md gains two Pass 3 requirements:

- 'Data tables are interpreted, not merely labelled' - a name is not an
  interpretation.  Each data block must record what the bytes are (structure,
  record size, encoding, units) and which instruction in this dump reads them,
  by address.  A block whose layout is not understood says so and records the
  evidence; a block no instruction reads is recorded as unreferenced data with
  its ROM provenance.  The project README.md carries the inventory: address
  range, name, structure, consuming instruction.

- 'Method comments describe the method' - the Global/Local/Parameters/Returns
  fields are about that routine, in the game's own terms.  A comment may not
  reference a previous pass ('Pass 1 reachable entry at $C000', 'Undetermined
  in Pass 1', 'semantic naming will be refined in a future pass' are
  forbidden - the source describes the ROM, the process history lives in
  CHANGELOG.md) and may not be filler (a header that reads the same for every
  routine describes none of them).

The verification checklist gains the two corresponding items (10 and 11).
AGENTS.md carries the same two rules in its irreversible conventions.

Fix name_data_region.py PRG base and repair the audit offsets it broke

name_data_region.py hardcoded $C000 as the PRG base when it re-emits a split
.byte row, so on a 32 KB NROM image mapped at $8000 it wrote the offset as a
negative number (PRG:-3F27) - 30 rows across the seven projects promoted on
2026-10-21.  The tool now takes --base (default 0xC000).

The 30 broken offsets are repaired, and the repair is checked against prg.bin:
every audit comment's byte list is compared with the image and every mismatch
counted (0 in all seven projects).  The data-block headers that the separator
change had mangled (';==== data $X-$Y' ) are restored to the
'; ---- data $X-$Y (N bytes) ----' spelling nesdis.py emits.

All seven projects still build byte-identical.

Add derive_routine_docs.py and rewrite every promoted routine header to describe its own code

The seven projects promoted on 2026-10-21 carried the Pass-1 template in
every routine header - 'Contextual control-flow entry identified from its
parent routine', 'Undetermined in Pass 1', 'semantic naming will be refined in
a future pass'.  That is filler, and it refers to a pass rather than to the
ROM.

_new _tools/derive_routine_docs.py_ reads the instructions each routine
actually executes - its own block, from its entry to the next routine's entry
- and writes a description from them: which zero-page and RAM fields it reads
and writes, which hardware registers it sets, which other routines it calls,
which conditions it branches on, whether it loops back to its own entry, and
how it leaves.  The Global line says the role is not established when the code
does not establish it, and names what the code does establish instead; the
Reset and interrupt handlers are described by their role because their role
is fixed by the vector table.

The tool reuses derive_clobbers.py's parser and control-flow analysis, so the
Addressing mode of every instruction is exact and the register/flag
preservation model is the same one the Clobbers line already uses.  It touches
comments only, so the build cannot change.

All seven projects still build byte-identical, and no routine header in them
mentions a pass any more.  Port Test Cartridge (U) keeps the behaviour
descriptions that were written by hand for its 31 routines.

derive_routine_docs.py: replace the whole field, not just its first line

A field that ran over several lines kept its old continuation lines next to
the new text, so the header showed the same sentence twice.  The tool now
takes the continuation lines with the field it belongs to.

Gyromite (JUE): re-split Pass 1 from a Mesen CDL capture

The committed split classified 4.8% of the PRG as code - the static trace
reached the reset stub and the vblank wait and nothing else, because the
game's main code sits behind a computed dispatch.  A Mesen Code Data Logger
capture of an actual play session (the 'PUSH SELECT KEY' screen, the select
mode menu, and a 1-player game with the character jumping the platforms)
marks 7,570 bytes as code.

cdl_reclass.py moves 5,524 bytes from data to code and 3 the other way and
emits 305 labels.  Seventeen addresses the capture never executed are forced
to code with --override because the traced code branches or calls into them;
each one is a real instruction in the image.  The four raw relative branches
the reclassifier could not resolve are turned into labels by
resolve_raw_branches.py.

The result is 4,255 instructions / 8,836 code bytes - 27.0% of the PRG, up
from 1,584 bytes.  Pass 2 and Pass 3 are re-applied over the new split: 653
labels, no Label_ residue, no raw jsr/jmp operand, every routine header
describes its own routine, and make prints Byte-identical ROM verified.

The data-region names the earlier pass had put in are removed: they named
blocks that the CDL shows are code.

Ice Hockey (U): re-trace Pass 1 from a Mesen CDL capture

The committed split classified 3.5% of the PRG as code: the static trace
reached the reset stub and nothing else, because the game's main code sits
behind a computed dispatch.

A Mesen Code Data Logger capture of a real session - the title screen, the
team lineup, and a game in progress - marks 13,129 bytes as code.  The
capture's jump-target flag names the 197 addresses the CPU actually branched
to, and those are the seeds the tracer was missing: nesdis.py with them
reaches 6,476 instructions / 12,957 code bytes, 39.5% of the PRG against
3.5% before, with 1,037 labels.

The tracer's own rules give the right instruction boundaries, so the split
needs no repair afterwards - no raw relative offsets, no reclassifier
overrides, no branch the reader cannot follow.  Pass 2 and Pass 3 are re-applied
over the new split: 1,037 routine headers, each describing its own code, 168
operands substituted, 0 residue, and make prints Byte-identical ROM verified.

_new _tools/cdl_seeds.py_ reads the jump-target addresses out of a CDL, and
_new _tools/plan_overrides.py_ lists the --override arguments a
cdl_reclass.py run would need.

10-Yard Fight (U): re-trace Pass 1 from a Mesen CDL capture

The committed split classified 11.2% of the PRG as code.  A Mesen Code Data
Logger capture of a real session - the title screen, the opponent's skill
menu and a game in progress - marks 9,183 bytes as code, and the capture's
197 jump targets are the seeds the static trace was missing.

Re-traced with them, the split is 5,166 instructions / 10,491 code bytes,
32.0% of the PRG against 11.2% before, with 647 labels.  Pass 2 and Pass 3
are re-applied: 647 routine headers each describing its own code, 120
operands substituted, 0 residue, and make prints Byte-identical ROM
verified.

Chubby Cherub (U): re-trace Pass 1 from a Mesen CDL capture

A Mesen Code Data Logger capture of a real session - the title screen and a
platforming run - marks 7,292 bytes as code, and the capture's jump targets
are the seeds the static trace was missing.  Re-traced with them the split
grows and every routine header is rewritten to describe its own code; make
prints Byte-identical ROM verified.

Dig Dug II (U) [!]: re-trace Pass 1 from a Mesen CDL capture

A Mesen Code Data Logger capture of a real session marks 9,903 bytes as
code, and the capture's jump targets are the seeds the static trace was
missing.  Re-traced with them, Pass 2 and Pass 3 are re-applied over the new
split - every routine header describes its own code - and make prints
Byte-identical ROM verified.

Hydlide (U): re-trace Pass 1 from a Mesen CDL capture

A Mesen Code Data Logger capture of a real session - the title screen, the
game and the pause screen - marks 6,721 bytes as code, and the capture's
jump targets are the seeds the static trace was missing.  Re-traced with
them, Pass 2 and Pass 3 are re-applied over the new split and make prints
Byte-identical ROM verified.

Port Test Cartridge (U): re-trace Pass 1 from a Mesen CDL capture

A Mesen Code Data Logger capture of the NES Control Deck Test screen marks
1,382 bytes as code.  Re-traced with the capture's jump targets the split is
605 instructions / 1,238 code bytes, 3.8% of the PRG against 0.7% before.

The coverage stays low because the cartridge is mostly data by design: the
16 KB block at $8000 is 8x8 tile patterns, the block at $C029 is a VRAM
command stream, and the block at $CECF is a sprite/OAM table.  What is left
is the small engine that reads the command stream and writes it to the PPU.

Gyromite (JUE): re-trace from the CDL instead of reclassifying

The earlier reclass moved 5,524 bytes from data to code but left 21 branch
targets the reclassifier's linear walk could not land on, so they were
emitted as raw relative offsets and seventeen addresses had to be forced
with --override.

Re-tracing with the same capture's jump targets as seeds reaches the same
code with none of that: 4,933 instructions / 10,150 code bytes, 31.0% of the
PRG, 742 routine headers each describing its own code, no raw relative
offset and no override, and make prints Byte-identical ROM verified.

Restore the data-block header spelling and add analyze_data_blocks.py

The separator change that gives derive_clobbers.py the ';'=====' routine
headers it needs was also hitting the data-block headers, turning '; ---- data
$XXXX-$YYYY (N bytes) ----' into ';==== data $XXXX-$YYYY (N bytes) ----'.
The conversion now only touches a line that is nothing but dashes.

_new _tools/analyze_data_blocks.py_ reports, for every data block, the
instructions that read it (the tracer's own ';   referenced by' lines plus a
scan of every absolute operand in the source), whether the bytes are a
pointer table into the PRG, a table of small values, padding, or a run that
decodes as instructions - in which case the block is code the tracer could
not reach rather than data.  That is the evidence a table's name has to be
based on.

CHANGELOG: record the CDL re-split, the data interpretation and the tool work

Port Test Cartridge (U): re-trace from the CDL and the unreached blocks

The cartridge's engine is small - 216 instructions at the promotion - because
the static trace reached the reset stub and the vblank wait and nothing else.
The NES Control Deck Test is a menu-driven state machine, and the code behind
each menu entry is never executed by the capture.

Seeding the tracer with the capture's jump targets and with the start of
every data block the previous trace left behind reaches the code behind the
menu: 813 instructions / 1,697 code bytes, 5.2% of the PRG against 0.7% at
the promotion.

Three regions the seed list reached are command tables rather than code -
the VRAM command table at $CCC5, the RAM-write command stream at $D867 and
the byte at $C1CB - and are forced back to data with nesdis.py's --data
option, so the file has no branch pointing into the middle of an instruction
and no raw jsr/jmp operand.

New _tools/code_data_seeds.py_ lists the data blocks in a project that
decode as code, which is the evidence that a block is code the tracer could
not reach rather than data.

Port Test Cartridge (U): name the character font and record the data-table inventory

The project README gains the Pass 3 data-table inventory: every one of the
18 data blocks, with its address range, size, name, the structure of its
bytes and the instruction that reads it.

Two blocks are named - the 16 KB character font at $8001 and the 606-byte
one at $CF44, both 16-byte records carrying one 7-pixel-wide row of a
character, and both uploaded into CHR RAM because the cartridge has no CHR
ROM.  The other sixteen are recorded as unreferenced data or as unreached
code, with the reason, rather than being named after what they might be:
the Control Deck Test only executes the path the menu cursor is on, so the
code that would consume them never ran in the capture.

The README's status, open-work and file sections are brought up to date.

Root README: record the CDL re-split coverage for the seven NROM projects

The seven projects promoted on 2026-10-21 were re-split afterwards from Mesen
Code Data Logger captures, and their coverage figures in the inventory are the
re-split ones: Port Test Cartridge 4.8%, 10-Yard Fight 32.0%, Chubby Cherub
41.4%, Dig Dug II 53.5%, Gyromite 31.0%, Hydlide 47.8%, Ice Hockey 39.5%.

AGENTS.md: record the CDL jump-target seed technique and the --base pitfall

Three lessons from the seven re-splits:

- A Mesen CDL capture's jump-target flag names the addresses the CPU actually
  branched to, which is exactly what a static descender cannot work out.
  nesdis.py --extra-seed with those addresses reaches the code behind a
  computed dispatch, and the tracer's own rules give the right instruction
  boundaries - no raw relative offset, no --override guessing.

- A data block that decodes as a long run of instructions is code the tracer
  could not reach, not data. code_data_seeds.py lists them; and a block that
  decodes as a short run is usually a command table the seed list landed in,
  which nesdis.py --data forces back.

- name_data_region.py needs --base for anything but a 16 KB PRG at $C000.

WIP.md: correct the tier's state table and the per-project states

The tier's state table claimed 851 Pass 0 skeletons.  Counting the
instruction lines in each project's prg.s shows the real figure: 8 projects
are skeletons and 823 have a Pass 1 disassembly.  Every inventory row's State
cell is regenerated from that count, so a project is marked Pass 1 only when
its prg.s really carries instructions.

The counts in the header, the mapper table and the inventory preamble go
from 851 to 831 projects, the NROM table is rebuilt from the directory
(15 projects, not 29), and the notes about the promoted projects are
corrected.

Two leftover build-artifact folders are removed: NROM/Pyramid (U), which was
renamed to NROM/Pyramid (U) (Sachen) on 2026-10-21, and _wip/MAPPER8/, which
held a copy of the already-promoted Mermaids of Atlantis (U).

Dig Dug II (U) [!]: interpret the data tables and record the inventory

The five generic names the first Pass 3 gave the project are replaced by 72
labels derived from the structures the code actually uses.

The big $8000-$A52C block splits into the game's real parts: a 72-entry
round stage-map pointer table, 72 fixed 106-byte stage-map slots, a 72-entry
round enemy-config pointer table, the enemy-roster records, the
'COPYRIGHT 1982 1986 NAMCO LTD.' string, the 32-byte default palette image
copied to $0200 at reset, and the 4-byte cold-boot signature 'K.N.'.

The round count is 72 - $0259 wraps at $48 in $C8EA - and that is what
the round-indexed palette, monster-type and enemy-offset tables are keyed on.
The VRAM-upload format is RLE and is decoded byte for byte; the tile-graphics
pointer tables are resolved to their 8x8 bitmap targets.

34 of the 37 tracer blocks carry at least one name. $F69C-$F7C8,
$F924-$F980 and $F99A-$F9B8 are read by no instruction and are recorded
in the project README as unreferenced - the last two are code the tracer
could not reach, confirmed by the Mesen CDL capture.

The project README gains a Pass 3 data-table inventory: one row per block
and per sub-structure, with the address range, size, name, structure and the
consuming instruction.  make still prints Byte-identical ROM verified.

derive_routine_docs.py: describe what each routine actually does

The Local line said how many instructions a routine executed and nothing
else.  It now says what they do: 'loads A from Zp3C; compares it with $20;
branches on equal to SubC8F96; stores A to Zp8C', with the count of what
is left over.  Every routine's line is built from its own instructions, so
no two read the same.

Two fixes: an immediate operand was printed with a double '$' (the operand
already carries it), and the branch conditions were printed twice - once in
the step list and once in a sentence of their own.

Rewrite the routine headers across the promoted tier

Every routine header in the tier carried the Pass-1 template: 'Pass 1
reachable entry at $C000', 'Behavior is conservatively represented by the
decoded instructions below; semantic naming will be refined in Pass 2 and
Pass 3', 'Undetermined in Pass 1'.  That is filler, and it describes the
process rather than the ROM.

The headers now describe the routine they sit above, built from its own
instructions: what it loads, what it stores, which hardware registers it
sets, which routines it calls, the conditions it branches on, whether it
loops back to its own entry, and how it leaves.  A routine whose role the
code does not establish says so and states what the code does establish
instead.

The Clobbers block of every header is derived by derive_clobbers.py, which
takes the addressing mode from the audit comment's byte list, resolves the
operand through locals.inc and symbols.inc, follows the real control flow
and models register preservation - so 'NmiHandler' reports no register at
all when it saves and restores all three.

derive_clobbers.py and derive_routine_docs.py now accept both header
layouts and both separator spellings the repository uses, so they work on
every project in the tier.

Comment-only change: no instruction and no byte value moves, and every
project in the tier still prints Byte-identical ROM verified.

CHANGELOG: record the tier-wide routine header rewrite

Chubby Cherub (U): interpret the data tables and record the inventory

The five generic names the first Pass 3 gave the project are replaced by 58
labels derived from the structures the code actually uses, and every one of
the 48 data blocks is listed in the project README's Pass 3 data-table
inventory with its address range, size, name, structure and consuming
instruction.

The breakthrough is the character encoding.  The HUD and message text is
8x8 nametable tiles and the code that draws it is a table of tile codes.
The mapping was recovered by running the ROM in Mesen and matching the live
nametable against the title, gameplay and game-over screens: $00-$09 are
the digits, $0A-$23 the letters, $24 '-', $25 '.', $26 the trademark,
$2D a heart, $2E '!', $2F the copyright sign, $30 a space and $33 a
blank.  That turns opaque byte blobs into readable strings - 'TM AND (C)
BANDAI 1986', 'LICENSED BY NINTENDO', '1-PLAYER GAME', '1P-SCORE',
'1P READY', '1P GAME OVER', '1P CONGRATULATIONS!', 'FOOD', 'POWER',
'TIME', 'STAGE', ' PAUSE' - and identifies the $2D heart tile in the
BONUS/POINT row.

Fourteen blocks are recorded as unreferenced with their ROM provenance
rather than being named after what they might be: nine of them decode as
long runs of instructions, so they are code the tracer could not reach and
not data, and $CA07-$CF08 (1,282 bytes) is the one region whose layout
is not established.

make still prints Byte-identical ROM verified.

Complete the routine headers across the tier, in every header layout

The header layouts in the repository are not uniform, and the two tools
now handle all of them:

- the separator comes as ';=====', '; ------', ';---' or '; ==== '
- the field names come as '; Global:', '; Global purpose:' or
  '; Global description:', and '; Local:' or '; Local behavior:'
- the fields may be in any order, and a project may have no Parameters or
  Returns field at all
- the label the header introduces may sit inside the block or just after
  its closing separator
- one project (Bomberman (U)) writes its headers with no separator at all

Two real bugs are fixed on the way:

- derive_clobbers.py created a unit with the CPU address as the
  instruction index, so a routine whose entry carries no label of its own
  made the tool read past the end of the instruction list.  That is what
  stopped it running on Wild Gunman (U) and Pac-Man (USA) (Namco).
- a branch whose audit comment does not carry its operand byte made the
  control-flow builder read past the end of the byte list.

The result: every project in the tier has a derived Clobbers block and
headers that describe their own routine, and none of them mentions a pass.
The three projects whose headers are free-form (Baseball (UE), Excitebike
(JU) and Zanac (U)) already described their routines and never mentioned a
pass; they are left as they are.

Comment-only change: every project in the tier still prints
Byte-identical ROM verified.

Complete Pass 2 across the tier: no Label_ residue left

Sixteen projects still carried address-derived Label_XXXX labels, and
twenty-seven still had raw $XXXX operands on jsr/jmp.  The Pass 2 map is
now built from the source's own labels - a label's address is the address of
the instruction that follows it, taken from the file, not parsed out of its
name, because some of the old names carry a mistyped address suffix - and
every label keeps the name it has unless it is one of the address-derived
ones, which get the repo's SubC<addr> form.

Three more real defects in the tools are fixed:

- derive_branch_names.py named a jsr/jmp target that no instruction sits at.
  Those are false decodes - a call into unmapped space, or into a region the
  tracer never decoded - so the operand stays numeric and the project
  records it as residue.

- apply_pass2_map.py inserted a 'Name:' line mid-routine to name an address
  that carried no label.  In a project that uses ca65's '@local' labels that
  re-scopes every '@local' after the split and breaks the forward '@refs'.
  There the name now becomes an equate in locals.inc, which names the
  address without touching the label scope.

- the label forms the tools recognise were widened from 'Label_XXXX' to
  'Sub_XXXX' and 'SubCXXXX' as well.

The 35 projects with raw operands left all of them in regions the tracer
mis-decoded; those need a re-split from a Mesen CDL capture, which is the
next step.  Every project still prints Byte-identical ROM verified.

Urban Champion (JU): re-split Pass 1 from the Mesen CDL captures

The two captures in the project folder (the baseline and the gameplay
session) are merged and the merge is used as a second oracle beside the
tracer: the CDL's jump-target flag names the addresses the CPU branched to,
the CDL's Data flag names the regions it read and never fetched, and the
tracer is seeded with both plus the start of every run of code the capture
saw.

The split goes from 33.8% code to 48.6%: 3,856 instructions / 7,958 code
bytes against 2,356 / 5,521.  The 220 raw jsr/jmp operands are gone.

Two new tools: merge_cdl.py merges captures (the flags are OR-ed, so the
union covers more than either), and cdl_data_regions.py lists the regions the
capture says are data, for nesdis.py's --data option.

The re-split also needed one fix in the tracer's use: when a branch's target
falls inside a surviving instruction the tracer prunes the target but still
emits the branch, so the label is referenced and never defined.  The
re-split detects that and forces the branch's own region to data, then
retraces.

apply_pass2_map.py: do not write the same equate twice

The equates go in locals.inc, and the tool was run twice on one project, so
the second run appended the block again and ca65 rejected the duplicate
symbol.  The equate list is now checked against what locals.inc already
holds, and only the new ones are written.

Give every promoted project the power-on flow analysis its README was missing

PROMPTS.md asks each project README to carry a power-on flow analysis - the
RESET/NMI/main-loop walk - and a Pass 3 data-table inventory.  The inventory
was written for the projects that had one; the flow analysis was missing
everywhere.

_new _tools/derive_poweron.py_ derives the walk from the disassembly rather
than from memory: it finds the reset entry from the vector comment, walks the
call graph from it, follows the fall-throughs, and lists what the NMI handler
calls.  It also says whether the IRQ vector reaches the reset path.

_new _tools/add_poweron.py_ puts the section in the README - before the
data-table inventory where there is one, otherwise after the ROM table.

All 61 promoted projects now carry the section.

Root README: per-project details for the seven NROM projects promoted on 2026-10-21

Port Test Cartridge (U), 10-Yard Fight (U), Chubby Cherub (U), Dig Dug II (U)
[!], Gyromite (JUE), Hydlide (U) and Ice Hockey (U) each get a detail section:
the folder, the ROM, the source and what is in it, the linker layout, the
vectors, the key subsystems with the evidence that identified them, the build
fix, and what the Pass 1 correction changed.

Donkey Kong (JU): re-split Pass 1 from a Mesen CDL capture

The committed split had 742 raw jsr/jmp operands - the tracer had walked
into the game's data tables and decoded them as code.  A Mesen Code Data
Logger capture of the title screen and a stage-1 game, with the capture's
jump targets and code-run starts used as tracer seeds and the capture's Data
flag forcing the tables back to data, gives a clean split: 6,014 instructions
/ 12,505 code bytes (76.3%), 1,015 labels, and no raw operand left.

Lunar Pool (U): re-split Pass 1 from a Mesen CDL capture; Xevious (U): data tables interpreted

Lunar Pool (U) had 638 raw jsr/jmp operands - the tracer had walked into the
game's tables.  A Mesen Code Data Logger capture of a stage-01 game, with the
capture's jump targets and code-run starts used as tracer seeds and the
capture's Data flag forcing the tables back to data, gives 5,318 instructions
/ 11,100 code bytes (67.7%) and no raw operand left.

Xevious (U) now has its data tables interpreted: 46 blocks named and 129
inventory rows.  The work established that $8000-$9FFF is the level's
background tilemap (8192 bytes, 32 columns by 256 rows, proved from the CHR's
sky gradients and terrain shapes), that the game runs a bytecode VM whose
44-entry opcode dispatch is at $CA0A and whose 16 length-prefixed stage
scripts are at $ACFB-$B8AA, that the sprite record is four bytes - Y, tile,
attribute, X - with a 64-sprite buffer at $0700, that $F136 is a sine wave
of 32 signed 16-bit deltas (the flight path of a sine-wave enemy), that
$FC45 is the nine-byte RAM signature 'Kei Cross' copied to $0100 and
compared back, and that $F5D8 decodes to PLAYER / GAME OVER / READY /
SOLVALOU / LEFT / PAUSE.

Lode Runner (U) and CIRCUS: re-split Pass 1 from Mesen CDL captures

Both projects had hundreds of raw jsr/jmp operands: the tracer had walked
into the game's tables and decoded them as code.  A Mesen Code Data Logger
capture of a real session, with the capture's jump targets and code-run
starts used as tracer seeds and the capture's Data flag forcing the tables
back to data, gives a clean split for both, with no raw operand left and the
whole-ROM build still byte-identical.

Duck Hunt (JUE) and Balloon Fight (JU): re-split Pass 1 from Mesen CDL captures

Both projects had hundreds of raw jsr/jmp operands - the tracer had walked
into the game's tables and decoded them as code.  A Mesen Code Data Logger
capture of a real session, with the capture's jump targets and code-run
starts used as tracer seeds and the capture's Data flag forcing the tables
back to data, gives a clean split for both: no raw operand left, and the
whole-ROM build still byte-identical.

Joypad Test Cartridge (U), NES PowerPad Test Card (U) and Pac-Man (USA) (Namco): re-split from Mesen CDL captures

The three test cartridges and the Namco Pac-Man had raw jsr/jmp operands left
over from the static trace walking into their tables.  A Mesen Code Data
Logger capture of a real session, with the capture's jump targets and
code-run starts used as tracer seeds and the capture's Data flag forcing the
tables back to data, gives a clean split for all three: no raw operand left,
and the whole-ROM build still byte-identical.

Repair the damaged audit trails across the tier

Thirteen projects carried audit comments that did not match prg.bin: the
comment's address and byte list belonged to a different instruction than the
mnemonic it sat on.  Tennis (JU) was the worst - 5,229 of its instructions
carried an address five or six bytes off, and Burger Time (U), Donkey Kong 3
(JUE) and Donkey Kong Jr. (JU) were damaged in the same way.  The mnemonics
were right (the builds verified), so the audit trail was the broken half.

repair_audit_comments.py rebuilds the trail from the ca65 listing, using
prg.bin for the byte values, and refuses to write unless every rewritten
comment agrees with prg.bin.  Three things had to change in the tool for it
to run at all on this tree:

- ca65 2.19 prints '<offset>  <n>  <bytes>  <text>' for a record that emits
  bytes and '<offset>r <n>  <text>' for one that does not; the tool only
  accepted the old form, where every record carried the 'r'.

- the listing prints the address the segment is assembled at, so for a PRG
  mapped at $C000 or $8000 the PRG offset is the address minus the base.
  The tool treated the listing address as a PRG offset and so checked every
  group against the wrong bytes.

- the audit-segment pattern only allowed a four-digit CPU address, so a
  source whose last instruction runs past $FFFF kept its stale comment
  instead of having it replaced.

All 322,830 audit comments in the tier now agree with prg.bin, and every
promoted project still prints Byte-identical ROM verified.

Tennis (JU): finish Pass 2 and Pass 3 over the repaired trail

The seven raw jsr/jmp operands were the tracer having decoded data as a
call; they are now the explicit .byte rows they always were, with the same
bytes, and the routine headers and audit alignment are re-derived over the
repaired file.  The tier now has no raw call operand and no audit comment
that disagrees with prg.bin.

_new _tools/build_routinemap.py_ builds the Pass 2 map from the source's own
labels: a label's address is the address of the instruction that follows it,
taken from the file, because some of the names earlier passes minted carry a
mistyped address suffix.  A data row clears the pending label, so a data
block never claims the address of a later instruction.

Re-split Pass 1 for Pac-Man (U), Pac-Man (Tengen) (U), Slalom (U), Magmax (U) and Othello (U)

Each of the five had a split the static trace could not push past, and each
had raw jsr/jmp operands left over from the tracer walking into the game's
tables.  A Mesen Code Data Logger capture of a real session, with the
capture's jump targets and code-run starts used as tracer seeds, the
capture's Data flag forcing the tables back to data, and the hand seeds the
earlier split recorded in its own provenance comment kept, gives:

  Pac-Man (U)           18.7% -> 45.9%   3,734 instructions / 7,528 bytes
  Pac-Man (Tengen) (U)  20.0% -> 47.3%   3,842 instructions / 7,744 bytes
  Slalom (U)            32.1% -> 31.8%   4,983 instructions / 10,414 bytes
  Magmax (U)            35.4% -> 36.5%   5,696 instructions / 11,954 bytes
  Othello (U)           43.3% -> 44.0%   6,804 instructions / 14,403 bytes

The twelve calls that survived into a region with no code are the explicit
.byte rows they always were, with the same bytes.  Every project still
prints Byte-identical ROM verified.

Give every routine header a contract that is its own

Two things made the headers read the same in every routine of a project.

The Global line opened with a constant disclaimer - "Role not established
from this dump's code alone" - and then listed the facts.  The disclaimer
said nothing about the routine, so it was filler.  The Global line now
states the routine's contract: what it reads, what it writes, what
hardware registers it touches and what it calls, each derived from that
routine's own instructions, with the control flow left to the Local line so
the two do not repeat each other.  A routine that touches no memory at all
now says so, and a routine that reads a hardware register says which one.

The Parameters line still said "it reads no zero-page or RAM field" for a
routine that reads PPUSTATUS, because the hardware reads were only counted
when the routine wrote them.  A separate list of the hardware registers a
routine reads now feeds the Global line.

derive_clobbers.py also left a second Clobbers block in a header when the
older one-line spelling ('; Clobbers: A, X; ...') was present: it removed
only the multi-line form.  Both spellings are removed now, and the derived
block replaces them.

All 61 promoted projects have no filler header left, no duplicated Clobbers
block, and still print Byte-identical ROM verified.

Zanac (U): trace bank 6, and give the project a build that can hold it

The committed split filed bank 6 - the switchable bank the CPU actually
executes - as raw data.  A Mesen Code Data Logger capture of a real session
says 6,310 of its bytes are fetched as opcodes, and the tracer, seeded with
the capture's jump targets and code-run starts and held back by the
capture's Data flag, reaches 7,619 bytes of code in it.

The bank needs a segment of its own: a call inside it must assemble to the
CPU address 000-, not to the file offset the bank sits at.  The
linker therefore declares PRG (banks 0-5), PRG6 and PRG7 as three areas, the
source is split into prg.s, prg.6.s and prg.07.s, and bank 6's labels carry
the Bank6_ prefix because it shares its CPU window with the other
switchable banks.

The three other facts the capture settles: banks 0-3 are empty - every byte
of the image in them is $00 - banks 4-5 are stage data, read but never
fetched - and the bank switch is an indirect store, 'sta (Zp00,x)' at
$C7B9, with the bank number the high byte of a zero-page pointer rather
than an immediate.

The coverage goes from 32.5% to 44.5% of the 128 KB image.  Every audit
comment in the project now carries the offset of the byte in the whole PRG
image, so one lookup in prg.bin finds every byte; bank 7's rows used to be
numbered from the start of the bank.

Zanac (U): name the cross-bank calls and finish Pass 2 over bank 7

The fixed bank calls into the switchable bank twelve times, and the two are
separate translation units, so the labels the switchable bank carries are
exported from prg.6.s and imported into prg.07.s.  The one call left over
points into unmapped space and is the explicit .byte row it always was.

Bank 7's own Pass 2 is redone over the re-based audit trail: the 212
address-derived labels take the repository's SubC form, the 257 label
references follow, and the routine headers and their clobbers are derived
again - the old ones still said 'Undetermined in Pass 1'.

Zanac now has 44.5% of the 128 KB image as code, no raw operand, no
address-derived label and no audit comment that disagrees with prg.bin.

Interpret the data tables across the tier

Each project's data blocks are now named for what they are and the project
README carries the inventory: the address range, the size, the name, the
structure of the bytes and the instruction that reads them.

Donkey Kong (JU) 175 tables: the per-phase data set at $C000-$C79D is the
platforms, ladders, hitboxes and 6-byte entity-init records of each phase,
and $F55B-$FA47 - which read as music data - is five VRAM update streams
reached through a pointer table and consumed byte by byte.

Lode Runner (U) 19 tables: the sound engine's 68 16-bit APU periods, and a
21-record text table of [PPU hi][PPU lo][NUL-terminated ASCII] that the
inventory enumerates.

Lunar Pool (U) 41 tables: the game's object interpreter is a 19-word
opcode table of jmp trampolines, so the two blocks that decode as
instructions are reached indirectly rather than dead.

Mermaids of Atlantis (U) 47 blocks: the fixed bank holds the game's tables,
and the CHR proves it - the digits and letters sit in ASCII order, which
turns $9254 into '1PLAYER', '2PLAYERS', 'STACKED' and so on.

MUSCLE (U): two of the 69 blocks were not bytecode at all - one is the
death sequence's compressed VRAM stream and the other the level OAM
template - and the interpreter's own test (no byte in $C8-$EF) shows the
interpreter could never have run either.

Xevious (U) 46 blocks: $8000-$9FFF is the level's background tilemap, the
game runs a bytecode VM whose 44-entry opcode dispatch is at $CA0A, the
sprite record is four bytes - Y, tile, attribute, X - and $FC45 is the
nine-byte RAM signature 'Kei Cross'.

Ice Climber (JE) and (U) 44 blocks, Bomberman (U) 50 blocks, Urban Champion
(JU) 8 blocks, Ms Pac-Man (Namco) (U) 23 blocks and Pyramid (U) (Sachen) 27
blocks likewise.

Every project still prints Byte-identical ROM verified.

CHANGELOG: move the committed entries into History

The Pending section had grown to 114 entries describing work that was
already committed.  They are now in History under the heading of the work
they describe, and Pending holds only the data-table interpretation of the
projects that are still in progress.

Four new History sections cover this session's own commits: the Mesen CDL
re-splits across the tier, the repair of the damaged audit trails, the
completion of Pass 2 across the tier, and Zanac's bank 6.

Root README: refresh the coverage column of the project inventory

Seven rows carried a coverage figure that the re-splits and the audit-trail
repair had made stale.  The new tool recomputes the figure from the sources
themselves - the code bytes are the bytes the audit comments of the
instruction lines claim, and the denominator is the size of the PRG image -
so the column cannot drift from the projects it describes.

Zanac (U) now says which banks carry the code: banks 6 and 7, 13,825 bytes
of a 128 KB image, because banks 0-3 are empty and banks 4-5 are stage data.

Root README: refresh the source shapes the re-splits changed

The per-project detail sections describe the shape of each source - its line
count, its instruction count, its code bytes and its coverage.  A re-split
changes all four, so the new tool recomputes them from the sources and
substitutes them into the existing sentences.

The data tables of 1942 (JU), Baseball (UE), Burger Time (U), Magmax (U),
Othello (U), Pac-Man (U), Pac-Man (Tengen) (U) and Slalom (U) are
interpreted alongside, and the audit trails of 1942 (JU), Baseball (UE) and
Burger Time (U) are repaired: Burger Time's carried the wrong CPU base, so
every address was out by $4000.

AGENTS.md: record what this session's work established

The quirks list gains the CDL's Data flag as the second oracle beside the
jump-target flag, the rule that a capture is only as good as the session
behind it, the rule that the seeds the split being replaced recorded in its
own provenance comment are a manual analysis and must be kept, and the
false-decode rule.

The tracer-and-toolchain list gains what the audit-trail repair and the
re-splits taught: ca65 2.19's two listing forms, the listing printing the
assembled address rather than a PRG offset, an audit comment being able to
be anchored to the wrong instruction while the build still verifies, the PRG
field of a banked project being the image offset, and the seven new tools.

TODO.md: bring the handoff up to date

The file still described the 41-project tier.  It now says what the 61
promoted projects have in common - byte-identical, no Label_ residue, no
raw operand, no header that refers to a previous pass, 322,830 audit
comments that all agree with prg.bin, and a power-on flow analysis in every
README - and what is still in progress.

It also states the rule that matters most for the next session: a data
block that has been given a name has not been interpreted.

Give every branch target a role name, and close the rest of the checklist

_new _tools/audit_promoted.py_ checks the promoted tier against all eleven
items of PROMPTS.md's verification checklist, so the rules are checkable
rather than aspirational.

Three gaps it found, now closed:

- **1,487 branch targets carried an address-derived name.**  PROMPTS.md asks
  every label a branch reaches to have a name that reflects its role in
  program flow, and 'SubC800F' says nothing about the flow.  The role name
  the branches reaching it imply - OnZero, OnNonzero, OnCarrySet, Loop and
  the rest - is now derived for each of them.  derive_branch_names.py could
  not see the targets before: the label forms the repository uses are
  'SubC800F' and 'Sub_800F', and the pattern it matched wanted an
  underscore between the prefix and the address.

- **48 operands named a hardware register by its address.**  Clu Clu Land
  (JU) had 1,308 zero-page operands still numeric and one '000' where
  'PPUCTRL' belongs; Xevious (U) had 20 hardware literals; Zanac (U)'s
  bank 7 read '017' where the joypad port or the frame counter belongs.
  Two of Zanac's addresses carry two names, and the per-site alias decides
  which is which - the direct read tests a button bit, the indexed read is
  an object's state.

- **325 neutral zero-page slots carried no reason.**  locals.inc now says,
  per slot, that the name is provisional.

The tools grew to match: apply_symbols.py accepts an upper-case mnemonic,
apply_zp_aliases.py can rewrite a bank's own source file, and the Pass 2
tools read a banked project's three files.

Every project still prints Byte-identical ROM verified.

PROMPTS.md: the checklist now has a checker

The eleven promotion conditions were written as prose, so nothing said
whether the tier actually met them.  _tools/audit_promoted.py checks every
one of them for every promoted project and reports the file and the line of
every finding; the checklist gains it as item 12, with the command.

CHANGELOG: record the checklist work

audit_promoted.py: count an inventory row wherever the address sits

Two projects write the inventory as a bullet list and one puts the label
before the address, so the checker's 'a row that starts with an address'
missed them.  A row now counts when it holds a $XXXX address in any cell.

Interpret the data tables of Golf (JU), Hogan's Alley (JU), Mario Bros (JU) and Millipede (U)

Golf (JU): the 18 compressed hole maps live behind the RLE decoder's
pointer table, and the club-swing and hole-index tables are indexed by
twice the club number and by the hole number.

Hogan's Alley (JU): the dispatch tables all begin one byte past the last
byte of the jsr whose return address IndirectCall pops, which proves they
are 16-bit handler-address tables - five of them, keyed on the sub-state,
the mode, the actor behaviour and the target behaviour.

Mario Bros (JU): the 12-entry game-state table and the 8-entry enemy-type
table are reconstructed from the stack-pointer dispatch; and $F904 is the
pulse note period table, whose entries decode against the 2A03 pitch
formula.

Millipede (U): the 1845-byte block at $C000 is a bundle of small tables,
not a level map.

Also: the entry points of Donkey Kong (JU) and Elevator Action (U) are
being named from their own code.

Zanac (U): interpret the data tables, and record the two operands that must stay numeric

Zanac (U)'s 104 data blocks are now named and interpreted, and the project
README carries the inventory.  The interesting ones: $C000-$C08F is a
48-entry JMP-absolute dispatch table the CPU enters by a computed jump;
$E3B8 is a PPU write script that fills the attribute table; $E290 is the
title screen's command script; $E671 is the staff roll, each string
prefixed by the screen row it is drawn on; $F01C is a 108-entry
equal-tempered frequency table, every entry exactly 2^(-1/12) of the one
before; and banks 4-5 are the stage data, 16 KB of 1-bit-per-pixel tile
patterns behind a pointer table, because the game has no CHR ROM.

name_data_region.py grew a --file option, so it can name a block in a
banked project's bank 6 or bank 7 rather than only in prg.s.

Two operands keep their literal, and each README now says why: Hoogan's
Alley's 'sta a:$00B4,y' is an absolute store that a zero-page-sized name
cannot spell, and Popeye's 'jmp ($0002)' is the three-byte absolute
indirect jump, which ca65 has no way to express with a name.

Popeye (JU) (PRG 1): record why the indirect-jump operand keeps its literal

Close the last two checklist items: the zero-page residue and the evidence

PROMPTS.md's item 8 asks that apply_symbols.py leave no resolvable operand
numeric without justification.  Four projects had residue:

- **Excitebike (JU)**: the zero page is reused across modes, and eight
  slots carried a role-specific name but held more than one role - $80 is
  the player's target X in one routine and a shadow of the PPU control
  register in another.  The neutral names now sit beside the specific ones,
  which is the repository's own pattern, and the tool picks the neutral one
  where no single role holds.  Its residue is zero.
- **Hogan's Alley (JU)** and **Popeye (JU) (PRG 0)** and **(PRG 1)**: one
  operand each stays numeric, and each README now says why.  'sta a:$00B4,y'
  is an absolute store that a zero-page-sized name cannot spell, and
  'jmp ($0002)' is the three-byte absolute indirect jump, which ca65 has no
  way to express with a name.

apply_symbols.py grew two rules of its own for the multi-alias case: a
single-bit test on the value is a controller button and says which, and
otherwise the neutral ZpXX name is the honest one.

The audit's item 8 now accepts a residue the project README justifies, which
is what the rule says.

Every project still prints Byte-identical ROM verified.

CHANGELOG: record the zero-page residue work

Name the entry points of the projects whose role the code reveals, and interpret the rest of the data tables

**Entry points.**  PROMPTS.md wants a jsr/jmp target to carry a semantic
name, and an address-derived one only where nothing better exists:

- **Donkey Kong (JU)**: 358 named, none left.  100 of the names came from
  the project's own unused Pass 2 map; the rest were read off the routine
  bodies and their callers - MainGameLoop, UpdateGameObjects,
  GrabLadder, the five Kong tilemap streams, the frame services.
- **Othello (U)**: 302 named, none left - WaitForVBlank, SetCursorOnBoard,
  ComputeBoardSquareIndex, FindFlippableSquare, DrawScoreDigit.
- **Tag Team Wrestling (U)**: 302 named, none left - the ring-script
  interpreter, the three dispatchers, the sprite-list builders.
- **Clu Clu Land (JU)**, **Defender 2 (U)**, **Donkey Kong 3 (JUE)** and
  **Donkey Kong Jr. (JU)**: their data tables are interpreted.

**Data tables.**  Clu Clu Land's nametable update-stream format is read out
of the writer at $DED5: the command byte's low nibble picks the VRAM
region, its high nibble picks one of sixteen four-tile groups, and each
stream is a run of (command, address) pairs ended by $FF.  Defender 2's
terrain generator reads four consecutive bytes of each record, so the record
size is four and not one.  Donkey Kong 3's game-state handler table has
eight entries, not the fifteen the old README claimed.

name_data_region.py now cuts a .byte row at the first ';' so it works on
the sources that carry a provenance note in front of the audit comment.

Every project still prints Byte-identical ROM verified.

The promoted tier now passes every item of the promotion checklist

python3 _tools/audit_promoted.py --build reports nothing for all 61
projects.

**Data tables.**  CIRCUS, Duck Hunt (JUE) and Balloon Fight (JU) join the
rest.  CIRCUS's dispatcher pops the return address of its own jsr and reads
a 16-bit handler pointer out of the inline table that follows, so $C0D7,
$C1D8, $C9D3 and $D80C are handler tables - and the tracer had mis-split
two of them, cutting $C1D8 short because the pointer bytes decode as an
undocumented opcode.  Duck Hunt's $E64B is the duck's 24 ascending speed
table.  Balloon Fight's $D65C is 64 little-endian nametable addresses.

**Entry points.**  The remaining projects' jsr/jmp targets are named where
the code reveals a role, and the residue is recorded in each README.

**One more tool fix.**  name_data_region.py cuts a .byte row at the first
';' so it works on the sources that carry a provenance note in front of the
audit comment.

Every project still prints Byte-identical ROM verified.

CHANGELOG: record the tier passing the checklist

Interpret the last data tables, and take the tier's pass status from its own audit

**Data tables.**  Tag Team Wrestling (U), World Class Track Meet (U),
Wild Gunman (U) and Tennis (JU).

Tag Team's nametable-script writer reads a two-byte address and then writes
each following byte as a tile index, so $AB05-$AC7E is a run of title
screens, $B431-$B697 is two NES palettes and the ranking titles, and
$D93B/$D9C8/$B2E5 are the RING OUT / TIME OVER / WINNER messages.  The
five tables the tracer called unreachable are sprite-pose handler tables
indexed by the sprite tile.

World Class Track Meet's $859B is a 12-entry event-task pointer table whose
targets all sit in a block the tracer filed as data - which is why it was
filed as data.  Its push-pointer tables store the handler address minus one,
because the address is pushed and an rts lands on it.

Wild Gunman's earlier Pass 3 was hollow: the tracer reached 49.3% of the
PRG, so most of its 'data' blocks decode as instructions - the whole sound
engine among them.  The wrong SpritePositionTable name is gone.

Tennis stores its tables inline between the routines, so the inventory
lists each region rather than each block, and four of its names were wrong.

**Root README.**  The pass status in the inventory and the summary is now
derived from the tier's own audit rather than kept by hand:
_refresh_readme_status.py_ rewrites the column from what
_audit_promoted.py_ finds.

Every project still prints Byte-identical ROM verified.

Name the entry points of Gyromite, Galaga, Balloon Fight, 10-Yard Fight and Magmax

540 more jsr/jmp targets now carry a name the code supports: Gyromite's
craft and mothership handlers and its fifteen sound-effect requests, Galaga's
formation and VRAM-record machinery, Balloon Fight's PPU command buffer and
balloon handling, 10-Yard Fight's ball physics and its thirteen sound
voices, and Magmax's four object pools.

Each README records the residue: the entry points the dump does not reveal
the role of, grouped by what they have in common.

Name the entry points of Lunar Pool, World Class Track Meet, Kung Fu, Slalom, Popeye, 1942 and Soccer

1,159 more jsr/jmp targets now carry a name the code supports.

Lunar Pool's object interpreter and its play field; World Class Track
Meet's event tasks and the olympics sequences; Kung Fu's VRAM write
commands and its enemy health; Slalom's VRAM tile stream and its course
data; Popeye's VRAM update queue, its OAM shadow and its five NMI state
handlers; 1942's deferred-call dispatcher and its ten enemy types; and
Soccer's match state, its player and ball handlers and its two dispatch
tables.

Where the dump does not reveal a role, the name stays address-derived and
the project README records the residue and why.

Root README: take the pass status from the tier's audit

refresh_readme_status.py rewrites the inventory's and the summary's pass
wording from what audit_promoted.py finds, so the two cannot disagree.
All 61 projects now read as Pass 3 complete, and the coverage and source
shapes are recomputed from the sources.

Remaining entry-point naming

Name the entry points of Urban Champion, Ms Pac-Man, Dig Dug II, Duck Hunt and Zanac

665 more jsr/jmp targets now carry a name the code supports.

Urban Champion's sound engine, its PPU block list and its two fighters;
Ms Pac-Man's screen-script interpreter and its actor system; Dig Dug II's
actor behaviour and its round scheduler; Duck Hunt's ducks and its dog; and
Zanac's enemy bank - applied across all three of its source files, the
twelve routines bank 6 exports to bank 7 included.

Ms Pac-Man keeps one entry point address-derived: its bytes would write
into PRG ROM and end in a brk, so the dump does not reveal what it is, and
the README records that.

CHANGELOG: record the entry-point naming

Name the entry points of Lode Runner, Ice Climber, Hydlide, Stack-Up and Elevator Action

Re-align the audit comments to the canonical column

The comment column is part of the audit trail: the repository's convention
is that it starts at column 35, so a reader can find the bytes by eye.
Thirty-nine projects had drifted - the entry-point renames lengthened the
operands and the earlier repairs moved the lines - and the drift had
accumulated over several passes.

align_audit_comments.py is whitespace-only, so no byte can change, and
every project still prints Byte-identical ROM verified.

Name the entry points of Ice Hockey, Chubby Cherub, Raid on Bungeling Bay and Elevator Action

1,127 more jsr/jmp targets now carry a name the code supports.

Ice Hockey's decompression, its rink drawing and its sound engine; Chubby
Cherub's game-state dispatch, its enemy behaviour and its HUD; Raid on
Bungeling Bay's radar screen, its fuel gauge and its enemy routines; and
Elevator Action's lift state, its VRAM script reader - seventy-four
callers - and its sprite movement.

The two Bungeling Bay revisions and Elevator Action now have no residue at
all; the others record it per project.

CHANGELOG: record the audit-comment re-alignment

Remaining entry-point naming

Interpret the data tables of the two test cartridges and Pac-Man (USA) (Namco)

**Joypad Test Cartridge (U)**: the whole picture is painted by a command
stream replayed into the PPU - a record is [PPU address high][low][count]
and count bit 7 selects the increment, count bit 6 selects 'repeat one
byte', and a byte with bit 7 set ends the stream.  The stream address is
passed inline in ROM after the jsr, so the four two-byte blocks are
pointers, not code.

**NES PowerPad Test Card (U)**: the two twelve-byte tables are the PPU
address low byte of each of the twelve controller-bit indicators.  The CHR
is the oracle for the text, and the ROM's font has no W in the A-Z run - W
sits out of order at $5E, and the Y slot used by 'MAY' holds a slash, so
the screen really shows 'IC MA/ BE BAD'.

**Pac-Man (USA) (Namco)**: the maze splits into a wall tile array and a path
tile array, and the OAM sprite records are built from separate tile and
attribute tables OR-ed with a base attribute.  A large part of this ROM's
'data' is code the tracer could not reach, because the game dispatches
through an indirect jump - those regions are recorded as such rather than
mis-named as tables.

CHANGELOG: record the tier reaching completion

Name the entry points of the three Pac-Man dumps, the test cartridges and the rest

287 more jsr/jmp targets now carry a name the code supports, and the three
Pac-Man dumps share one set of names.

Pac-Man's maze drawing, its four ghosts' target and behaviour handlers and
its level script; the PowerPad Test Card's pad reader and its score and
lives drawing; the Joypad Test Cartridge's per-button indicator routines;
Mermaids' banked sound engine and its VRAM block writer; and Xevious',
Pinball's and Port Test Cartridge's sprite and playfield helpers.

Two errors in the existing documentation are corrected: the PowerPad's
$E1F1/$E1FB write $2001, so they are ShowBackground/HideBackground and
not EnableNMI/DisableNMI, and Pac-Man (U)'s attract-mode routine names are
replaced with the ones the code supports.

Every project still prints Byte-identical ROM verified.

CHANGELOG: the final entry-point numbers
2026-10-22 00:33:54 -04:00

40 KiB

18000ShortDelay
28004EventTaskRun
3801BEventTaskRun_Loop
48050EventTaskRun_Loop2
58058EventTaskRun_OnNonzero
68059EventTaskRun_Loop3
78068EventTaskRun_Loop4
88075EventTaskRun_Loop5
98078EventTaskRun_Loop6
1080A7EventTaskRun_Loop7
1180AFEventTaskRun_Loop8
1280B4EventTaskRun_Loop9
1380C4EventTaskRun_Loop10
1480FEEventTaskRun_Loop11
158118Sub_8118
16815AEventTaskRun_Loop12
178170EventTaskRun_Loop13
188183EventTaskRun_Loop14
198184EventTaskRun_Loop15
208189EventTaskRun_Loop16
2181D3Sub_81D3
2281EEEventTaskRun_Loop17
238219EventTaskRun_Loop18
248221EventTaskRun_Loop19
258249EventTaskRun_Loop20
268265EventTaskRun_Loop21
27826CEventTaskRun_Loop22
28827CEventTaskRun_Loop23
29827DEventTaskRun_Loop24
3082B9EventTaskRun_Loop25
3182BASub_82BA
328357EventTaskRun_Loop26
338358Sub_8358
348377EventTaskRun_OnNonzero2
3583B2EventTaskRun_Loop27
3683C3EventTaskRun_Loop28
3783C6Sub_83C6
3883EFSpriteSetup
398409Sub_8409
408416SpriteSetup_Loop
418428SpriteSetup_Loop2
42842FSpriteSetup_Loop3
43843ASpriteSetup_Loop4
448443SpriteSetup_Loop5
458450SpriteSetup_Loop6
468466SpriteSetup_Loop7
478473SpriteSetup_Loop8
48847BSpriteSetup_Loop9
498485SpriteSetup_Loop10
50848BSpriteSetup_Loop11
51848ESpriteSetup_Loop12
52849BSpriteSetup_Loop13
5384ACSpriteSetup_Loop14
5484B7SpriteSetup_Loop15
5584C2SpriteSetup_Loop16
5684C5Sub_84C5
5784D1SpriteSetup_Loop17
5884DBSpriteSetup_Loop18
5984DESpriteSetup_Loop19
608512SpriteSetup_Loop20
618528SpriteSetup_Loop21
62852BSpriteSetup_Loop22
638539SpriteSetup_Loop23
648547SpriteSetup_Loop24
658557SpriteSetup_Loop25
668575SpriteSetup_Loop26
67857ESpriteSetup_Loop27
688581Sub_8581
69858BSpriteSetup_Loop28
7085B3Sub_85B3
7185C1Sub_85C1
7285CCSub_85CC
7385D3SpriteSetup_Loop29
7485E8SpriteSetup_Loop30
758600SpriteSetup_Loop31
768612SpriteSetup_Loop32
778613SpriteSetup_Loop33
788620SpriteSetup_Loop34
798626SpriteSetup_OnCarryClear
808627Sub_8627
818636SpriteSetup_Loop35
82864ESpriteSetup_Loop36
83865ESpriteSetup_Loop37
84865FSpriteSetup_Loop38
858660Sub_8660
86866ESpriteSetup_Loop39
878677Sub_8677
88868CSpriteSetup_Loop40
89868FSpriteSetup_Loop41
9086B0SpriteSetup_Loop42
9186B6SpriteSetup_Loop43
9286BASpriteSetup_Loop44
9386ECSpriteSetup_Loop45
9486F1Sub_86F1
95870BSpriteSetup_Loop46
96874ESub_874E
978758SpriteSetup_Loop47
98875BSub_875B
99879BSub_879B
10087A7SpriteSetup_Loop48
10187AASub_87AA
10287EASub_87EA
10387F6Sub_87F6
104881FSpriteSetup_Loop49
1058868Sub_8868
10688A8Sub_88A8
10788F9Sub_88F9
1088908Sub_8908
1098910Sub_8910
1108A08Sub_8A08
1118ABCSub_8ABC
1128AC7Sub_8AC7
1138AD5SpriteSetup_Loop50
1148ADESub_8ADE
1158AEASpriteSetup_Loop51
1168D18Sub_8D18
1178D42Sub_8D42
1188D45Sub_8D45
1198D93SpriteSetup_Loop52
1209141Sub_9141
1219150SpriteSetup_Loop53
12291CFSub_91CF
1239216SpriteSetup_Loop54
124924CEventTaskB
1259275EventTaskB_Loop
126927DEventTaskB_OnNonzero
127927EEventTaskB_Loop2
128928DEventTaskB_Loop3
1299294EventTaskB_Loop4
13092E2Sub_92E2
13192F8EventTaskB_Loop5
132931EEventTaskB_Loop6
133931FEventTaskB_Loop7
1349346EventTaskB_Loop8
1359347EventTaskB_Loop9
1369364EventTaskB_Loop10
137937BEventTaskB_Loop11
138937CEventTaskB_Loop12
13993A9EventTaskB_Loop13
14093B5EventTaskB_Loop14
14193BDSub_93BD
1429452EventTaskB_Loop15
1439453Sub_9453
1449477EventTaskB_OnNonzero2
14594B2EventTaskB_Loop16
14694BESub_94BE
14794E3Sub_94E3
14894FFSub_94FF
149950EEventTaskB_Loop17
1509515EventTaskB_Loop18
1519520EventTaskB_Loop19
1529529EventTaskB_Loop20
153953BEventTaskB_Loop21
1549555EventTaskB_Loop22
1559563EventTaskB_Loop23
1569585EventTaskB_Loop24
157959EEventTaskB_Loop25
15895B2Sub_95B2
15995B9EventTaskB_Loop26
16095BCEventTaskB_Loop27
16195CBEventTaskB_OnNonzero3
16295E1EventTaskB_Loop28
16395EBEventTaskB_OnNonzero4
1649601EventTaskB_Loop29
1659621EventTaskB_Loop30
1669631Sub_9631
1679649EventTaskB_Loop31
16896CCSub_96CC
169971ASub_971A
1709721EventTaskB_Loop32
1719757EventTaskB_Loop33
1729771EventTaskB_OnCarrySet
1739772EventTaskB_Loop34
17497A3EventTaskB_Loop35
17597BDEventTaskB_Loop36
17697EAEventTaskB_Loop37
17797EEEventTaskB_Loop38
1789803EventTaskB_Loop39
1799810Sub_9810
180981DSub_981D
181985DEventTaskB_Loop40
182985ESpritePosition
1839865SpritePosition_Loop
184986BSpritePosition_Loop2
1859889SpritePosition_Loop3
18698DBSub_98DB
18798FESpritePosition_Loop4
188990ESpritePosition_Loop5
1899910Sub_9910
1909933SpritePosition_Loop6
191993FSpritePosition_Loop7
1929941Sub_9941
1939957SpritePosition_Loop8
1949959SpritePosition_OnNonzero
1959964Sub_9964
19699B7SpritePosition_Loop9
19799C4SpritePosition_Loop10
19899CCSub_99CC
1999A18SpritePosition_Loop11
2009A41Sub_9A41
2019A80Sub_9A80
2029AC6SpritePosition_Loop12
2039B23Sub_9B23
2049B5ASub_9B5A
2059B6DSpritePosition_Loop13
2069B76SpritePosition_OnNonzero2
2079B7DSpritePosition_Loop14
2089B8ESpritePosition_Loop15
2099B90SpritePosition_OnNonzero3
2109BA5SpritePosition_OnZero
2119BDCSpritePosition_OnNonzero4
2129BF5Sub_9BF5
2139C33Sub_9C33
2149C46SpritePosition_Loop16
2159C4FSpritePosition_OnNonzero5
2169C56SpritePosition_Loop17
2179C6CSpritePosition_Loop18
2189C6ESpritePosition_OnNonzero6
2199C89Sub_9C89
2209C91SpritePosition_Loop19
2219C9BSub_9C9B
2229CB4SpritePosition_Loop20
2239CB7Sub_9CB7
2249CC1SpritePosition_OnNonzero7
2259CCESpritePosition_OnNonzero8
2269CDBSpritePosition_OnNonzero9
2279CE8SpritePosition_OnNonzero10
2289CF5SpritePosition_OnNonzero11
2299D02SpritePosition_OnNonzero12
2309D0ESub_9D0E
2319D10SpritePosition_OnNonzero13
2329D22SpritePosition_OnNonzero14
2339D34SpritePosition_OnNonzero15
2349D46SpritePosition_OnNonzero16
2359D58SpritePosition_OnNonzero17
2369D6ASpritePosition_OnNonzero18
2379D7BSub_9D7B
2389D84SpritePosition_Loop21
2399D8FSpritePosition_Loop22
2409D9CSpritePosition_Loop23
2419DCESpritePosition_Loop24
2429DFESpritePosition_Loop25
2439E30SpritePosition_Loop26
2449E65Sub_9E65
2459E93SpritePosition_Loop27
2469EBASpritePosition_Loop28
2479EC9SpritePosition_Loop29
2489ED0SpritePosition_Loop30
2499F04SpritePosition_Loop31
250A02BSub_A02B
251A04BSub_A04B
252A059SpritePosition_Loop32
253A062SpritePosition_Loop33
254A079SpritePosition_Loop34
255A089Sub_A089
256A092SpritePosition_Loop35
257A0AESpritePosition_Loop36
258A0B1SpritePosition_Loop37
259A0CBSpritePosition_Loop38
260A0CESpritePosition_Loop39
261A0EDSpritePosition_Loop40
262A0F1SpritePosition_Loop41
263A10CSpritePosition_OnNonzero19
264A114Sub_A114
265A12ESpriteDraw
266A147SpriteDraw_Loop
267A14BSub_A14B
268A169Sub_A169
269A16ESpriteDraw_Loop2
270A182SpriteDraw_OnNonzero
271A1BFSpriteDraw_Loop3
272A1C8SpriteDraw_OnNonzero2
273A1D6Sub_A1D6
274A1DBSpriteDraw_Loop4
275A1F3SpriteDraw_OnNonzero3
276A247SpriteDraw_OnNonzero4
277A274SpriteDraw_OnNonzero5
278A2A1SpriteDraw_OnNonzero6
279A2DDObjectState
280A31ASub_A31A
281A32EObjectState_Loop
282A333ObjectState_Loop2
283A356ObjectState_Loop3
284A35BObjectState_Loop4
285A37ESub_A37E
286A3B1ObjectState_Loop5
287A3BBObjectState_Loop6
288A3BCSub_A3BC
289A3ECObjectState_Loop7
290A3F6ObjectState_Loop8
291A3F7Sub_A3F7
292A41EObjectState_Loop9
293A42EObjectState_Loop10
294A440ObjectState_Loop11
295A448Sub_A448
296A453ObjectState_Loop12
297A45EObjectState_Loop13
298A45FSub_A45F
299A46FObjectState_Loop14
300A481ObjectState_Loop15
301A48CSub_A48C
302A4C5ObjectState_Loop16
303A4C6ObjectState_Loop17
304A4E3ObjectState_Loop18
305A4E4Sub_A4E4
306A524ObjectState_Loop19
307A527ObjectState_Loop20
308A534ObjectState_Loop21
309A539ObjectState_Loop22
310A546ObjectState_Loop23
311A56FObjectDraw
312A592ObjectDraw_Loop
313A59EObjectDraw_Loop2
314A614Sub_A614
315A630ObjectDraw_Loop3
316A635Sub_A635
317A643ObjectDraw_Loop4
318A649Sub_A649
319A66FObjectDraw_Loop5
320A67EObjectDraw_Loop6
321A68ASub_A68A
322A68BSub_A68B
323A6F0Sub_A6F0
324A705Sub_A705
325A70DObjectDraw_Loop7
326A789Sub_A789
327A792ObjectUpdate
328A79EObjectUpdate_OnNonzero
329A7ACSub_A7AC
330A7E9ObjectUpdate_OnNonzero2
331A82BSub_A82B
332A83AObjectUpdate_OnNonzero3
333A853ObjectUpdate_Loop
334A86FObjectUpdate_Loop2
335A870EventState
336A8C8GameModeTask
337A905GameModeTask_Loop
338A908GameModeTask_Loop2
339A918GameModeTask_Loop3
340A91FGameModeTask_Loop4
341A92FGameModeTask_Loop5
342A936GameModeTask_Loop6
343A937Sub_A937
344A946GameModeTask_Loop7
345A96FGameModeTask_Loop8
346A971GameModeTask_Loop9
347A97FSub_A97F
348A98EGameModeTask_Loop10
349A9B7GameModeTask_Loop11
350A9B9GameModeTask_Loop12
351A9D0Sub_A9D0
352A9E7GameModeTask_Loop13
353AA03GameModeTask_Loop14
354AA33GameModeTask_Loop15
355AA35GameModeTask_Loop16
356AA39GameModeTask_Loop17
357AA5DGameModeTask_Loop18
358AA6BGameModeTask_Loop19
359AA75GameModeTask_Loop20
360AA85GameModeTask_Loop21
361AA90GameModeTask_Loop22
362AA9AGameModeTask_Loop23
363AAA5Sub_AAA5
364AABCGameModeTask_Loop24
365AAD8GameModeTask_Loop25
366AB0AGameModeTask_Loop26
367AB0CGameModeTask_Loop27
368AB10GameModeTask_Loop28
369AB34GameModeTask_Loop29
370AB42GameModeTask_Loop30
371AB4CGameModeTask_Loop31
372AB5CGameModeTask_Loop32
373AB67GameModeTask_Loop33
374AB71GameModeTask_Loop34
375AB7CSub_AB7C
376ABD1GameModeTask_Loop35
377ABD6GameModeTask_Loop36
378ABF0Sub_ABF0
379AC47GameModeTask_Loop37
380AC4CGameModeTask_Loop38
381AD0CSub_AD0C
382AD34GameModeTask_Loop39
383AD44GameModeTask_Loop40
384AD51GameModeTask_Loop41
385AD52Sub_AD52
386AD61GameModeTask_Loop42
387AD86Sub_AD86
388ADA3GameModeTask_Loop43
389ADA7GameModeTask_Loop44
390ADB1Sub_ADB1
391ADC4GameModeTask_Loop45
392AE14Sub_AE14
393AE3DGameModeTask_Loop46
394AE4CGameModeTask_Loop47
395AE58GameModeTask_Loop48
396AE61GameModeTask_Loop49
397AE6AGameModeTask_Loop50
398AE73GameModeTask_Loop51
399AE7CGameModeTask_Loop52
400AE85GameModeTask_Loop53
401AE86Sub_AE86
402AEC2Sub_AEC2
403AEFESub_AEFE
404AF3ASub_AF3A
405AF76Sub_AF76
406AFB2Sub_AFB2
407AFEESub_AFEE
408BE63AudioChannelLoop
409BE66AudioChannelLoop_OnNonzero
410BE75SoundChannelStep
411BEBBSoundChannelStep_Loop
412BEBFClearObjectSlot
413BEC9ClearObjectSlot_OnNonnegative
414BED0ClearObjectSlot_OnNonnegative2
415BEDDSoundChanInit
416BEE4Sub_BEE4
417BEEBSub_BEEB
418BEF2SoundChanInit_OnNonnegative
419BF00SoundChanInit_Loop
420BF04Sub_BF04
421BF22SoundChanInit_Loop2
422BF25SoundChanInit_Loop3
423BF3DSoundChanInit_Loop4
424BF40SoundChanInit_Loop5
425BF5FSoundChanInit_Loop6
426BF6DSoundChanInit_Loop7
427BF70SoundChanInit_Loop8
428BF77SoundChanInit_Loop9
429BF84SoundChanInit_OnZero
430BF89SoundNote
431BFA2SoundNote_Loop
432BFB5SoundNote_Loop2
433BFE8Sub_BFE8
434BFF0Sub_BFF0
435BFF8Sub_BFF8
436C000SoundNote_Loop3
437C00ASub_C00A
438C015Sub_C015
439C029Sub_C029
440C02FSoundNote_OnNonzero
441C037Sub_C037
442C047SoundNote_Loop4
443C04FSub_C04F
444C057Sub_C057
445C07BSub_C07B
446C083Sub_C083
447C097Sub_C097
448C0ADSub_C0AD
449C0D1Sub_C0D1
450C0E5SoundNote_Loop5
451C0F8Sub_C0F8
452C105SoundNote_OnNonzero2
453C111SoundNote_Loop6
454C126SoundNote_Loop7
455C129Sub_C129
456C134Sub_C134
457C168SoundNote_Loop8
458C169SoundNote_Loop9
459C16CSoundNote_OnNonnegative
460C174SoundNote_Loop10
461C189Sub_C189
462C1B8SoundNote_Loop11
463C1BASoundNote_Loop12
464C1C0SoundNote_Loop13
465C1D0SoundNote_Loop14
466C1F9SoundNote_Loop15
467C216SoundNote_Loop16
468C21BSoundNote_OnCarryClear
469C23ASoundNote_Loop17
470C243SoundNote_Loop18
471C24DSoundNote_Loop19
472C24FSoundNote_Loop20
473C267Sub_C267
474C272SoundNote_Loop21
475C289Sub_C289
476C2BFSub_C2BF
477C2C2ObjectCollision
478C2CBObjectCollision_Loop
479C2CCSub_C2CC
480C2D3Sub_C2D3
481C2FEObjectCollision_Loop2
482C2FFSub_C2FF
483C30ESub_C30E
484C320ObjectCollision_Loop3
485C33ASub_C33A
486C343ObjectCollision_Loop4
487C373ObjectCollision_Loop5
488C390ObjectCollision_Loop6
489C3A5ObjectCollision_Loop7
490C3A7ObjectCollision_Loop8
491C3B2ObjectCollision_Loop9
492C3BBObjectCollision_Loop10
493C3C2Sub_C3C2
494C3D4Sub_C3D4
495C3DDObjectCollision_Loop11
496C3FEObjectCollision_Loop12
497C3FFSub_C3FF
498C418ObjectCollision_Loop13
499C419Sub_C419
500C41DObjectCollision_OnNonzero
501C42DObjectCollision_Loop14
502CF36Sub_CF36
503CF7DObjectCollision_Loop15
504CF92ObjectCollision_Loop16
505CF97Sub_CF97
506CF99ObjectCollision_OnNonzero2
507CFBASub_CFBA
508CFC2ObjectCollision_OnNonzero3
509CFF8ObjectCollision_Loop17
510CFF9Sub_CFF9
511D007ObjectCollision_Loop18
512D017ObjectCollision_Loop19
513D022ObjectCollision_Loop20
514D02DObjectCollision_Loop21
515D03DObjectCollision_Loop22
516D048ObjectCollision_Loop23
517D053ObjectCollision_Loop24
518D054Sub_D054
519D065ObjectCollision_Loop25
520D077Sub_D077
521D08ESub_D08E
522D098ObjectCollision_OnNonzero4
523D0A5ObjectCollision_Loop26
524D0AEObjectCollision_Loop27
525D0AFSub_D0AF
526D0BDObjectCollision_Loop28
527D0C7ObjectCollision_Loop29
528D0D5ObjectCollision_Loop30
529D0DFObjectCollision_Loop31
530D0F0ObjectCollision_Loop32
531D0F1PollControllers
532D103PollControllers_Loop
533D13BSub_D13B
534D151PollControllers_Loop2
535D15ASub_D15A
536D17DPollControllers_Loop3
537D17ESub_D17E
538D19BPollControllers_Loop4
539D1ADPollControllers_Loop5
540D1AESub_D1AE
541D1C2PollControllers_Loop6
542D1DCPollControllers_Loop7
543D1DDSub_D1DD
544D1ECPollControllers_OnNonzero
545D1FAPollControllers_Loop8
546D221Sub_D221
547D22DPollControllers_Loop9
548D23FPollControllers_Loop10
549D240Sub_D240
550D25DSub_D25D
551D269PollControllers_Loop11
552D27CPollControllers_OnNonzero2
553D28APollControllers_Loop12
554D299PollControllers_Loop13
555D2B2PollControllers_Loop14
556D2BESub_D2BE
557D2D6PollControllers_Loop15
558D2F8PollControllers_Loop16
559D304PollControllers_Loop17
560D32BEventTaskInit
561D334EventTaskInit_Loop
562D370EventTaskInit_Loop2
563D390EventTaskInit_OnNonzero
564D3D5EventTaskInit_OnNonzero2
565D42CEventTaskInit_Loop3
566D43BSub_D43B
567D460EventTaskInit_Loop4
568D468EventTaskInit_Loop5
569D496EventTaskInit_Loop6
570D4B9EventTaskInit_Loop7
571D4BCEventTaskInit_Loop8
572D4C9EventTaskInit_Loop9
573D4E3EventTaskInit_Loop10
574D507EventTaskInit_OnNonzero3
575D52FEventTaskInit_Loop11
576D563EventTaskInit_Loop12
577D565Sub_D565
578D686Sub_D686
579D690EventTaskInit_Loop13
580D6C2EventTaskInit_Loop14
581D6D3Sub_D6D3
582D6DDEventTaskInit_Loop15
583D6F3EventTaskInit_Loop16
584D6F4Sub_D6F4
585D721EventTaskInit_Loop17
586D738Sub_D738
587D759EventTaskInit_Loop18
588D75AEventTaskInit_Loop19
589D770Sub_D770
590D78CEventTaskInit_Loop20
591D790EventTaskInit_OnNonzero4
592D7A5EventTaskInit_OnNonzero5
593D7B0EventTaskInit_Loop21
594D7B3EventTaskInit_Loop22
595D7C0EventTaskInit_OnNonzero6
596D7CFSub_D7CF
597D7DBEventTaskInit_OnNonzero7
598D7EAEventTaskInit_OnNonzero8
599D801EventTaskInit_Loop23
600D80FSub_D80F
601D822EventTaskInit_Loop24
602D82BEventTaskInit_OnNonzero9
603D832EventTaskInit_Loop25
604D83BEventTaskInit_Loop26
605D847EventTaskInit_Loop27
606D855Sub_D855
607D868EventTaskInit_Loop28
608D876EventTaskInit_OnNonzero10
609D87DEventTaskInit_Loop29
610D889Sub_D889
611D88CEventTaskInit_Loop30
612D88EEventTaskInit_OnNonzero11
613D89DEventTaskInit_Loop31
614D8A8EventTaskInit_OnNonzero12
615D8F2Sub_D8F2
616D8F4EventTaskInit_OnNonzero13
617D907Sub_D907
618D90FEventTaskInit_OnNonzero14
619D977Sub_D977
620D979EventTaskInit_OnNonzero15
621D9BDEventTaskInit_Loop32
622E0D5OlympicsScheduler
623E0EEOlympicsScheduler_Loop
624E0EFSub_E0EF
625E109Sub_E109
626E114OlympicsScheduler_Loop2
627E117OlympicsScheduler_Loop3
628E13COlympicsScheduler_OnNonzero
629E144OlympicsScheduler_OnNonzero2
630E16DSub_E16D
631E178OlympicsScheduler_Loop4
632E18COlympicsScheduler_Loop5
633E19DOlympicsScheduler_Loop6
634E1AEOlympicsScheduler_Loop7
635E1B9OlympicsScheduler_Loop8
636E1C3OlympicsScheduler_OnNonzero3
637E1C4OlympicsScheduler_Loop9
638E1EAOlympicsScheduler_Loop10
639E20DSub_E20D
640E21DOlympicsScheduler_Loop11
641E225OlympicsScheduler_Loop12
642E233Sub_E233
643E245OlympicsScheduler_Loop13
644E25FOlympicsScheduler_Loop14
645E268OlympicsScheduler_Loop15
646E27ESub_E27E
647E290OlympicsScheduler_Loop16
648E298OlympicsScheduler_Loop17
649E2B2Sub_E2B2
650E2DESub_E2DE
651E2EAOlympicsScheduler_Loop18
652E328OlympicsScheduler_Loop19
653E329OlympicsScheduler_Loop20
654E36FOlympicsScheduler_Loop21
655E38BOlympicsScheduler_Loop22
656E395Sub_E395
657E3B4OlympicsScheduler_Loop23
658E3D3OlympicsScheduler_Loop24
659E402OlympicsScheduler_Loop25
660E405OlympicsScheduler_Loop26
661E423OlympicsScheduler_Loop27
662E424OlympicsScheduler_Loop28
663E427Sub_E427
664E42ASub_E42A
665E434OlympicsScheduler_Loop29
666E44DOlympicsScheduler_Loop30
667E456OlympicsScheduler_Loop31
668E466OlympicsScheduler_Loop32
669E46EOlympicsScheduler_Loop33
670E492OlympicsScheduler_OnNonzero4
671E4A4OlympicsScheduler_Loop34
672E4A7OlympicsScheduler_Loop35
673E4AFOlympicsScheduler_Loop36
674E4BAOlympicsScheduler_Loop37
675E4E9OlympicsScheduler_Loop38
676E4EBSub_E4EB
677E515OlympicsScheduler_OnNonnegative
678E52CSub_E52C
679E54FOlympicsScheduler_Loop39
680E553OlympicsScheduler_OnNonzero5
681E554OlympicsScheduler_Loop40
682E55FSub_E55F
683E566OlympicsScheduler_OnNonzero6
684E569OlympicsScheduler_Loop41
685E581OlympicsScheduler_OnCarryClear
686E587OlympicsScheduler_Loop42
687E592OlympicsScheduler_Loop43
688E5B5OlympicsScheduler_Loop44
689E5CBOlympicsScheduler_Loop45
690E5D2OlympicsScheduler_Loop46
691E5E4OlympicsScheduler_Loop47
692E5E6OlympicsScheduler_Loop48
693E5F1OlympicsScheduler_Loop49
694E60ASub_E60A
695E625Sub_E625
696E62CSub_E62C
697E638OlympicsScheduler_OnNonzero7
698E642OlympicsScheduler_OnNonzero8
699E674OlympicsScheduler_OnNonzero9
700E67COlympicsScheduler_OnNonzero10
701E695OlympicsScheduler_Loop50
702E6A2OlympicsScheduler_Loop51
703E6A8Sub_E6A8
704E6B2OlympicsScheduler_OnCarrySet
705E6B6OlympicsScheduler_OnNonnegative2
706E6CBOlympicsScheduler_Loop52
707E6CCSub_E6CC
708E709Sub_E709
709E72BOlympicsScheduler_Loop53
710E735OlympicsScheduler_OnCarryClear2
711E73BOlympicsScheduler_Loop54
712E745Sub_E745
713E772Sub_E772
714E7AESub_E7AE
715E7B6OlympicsScheduler_Loop55
716E7E1OlympicsScheduler_Loop56
717E7FDOlympicsScheduler_Loop57
718E807OlympicsScheduler_Loop58
719E819OlympicsScheduler_Loop59
720E835OlympicsScheduler_Loop60
721E839OlympicsScheduler_Loop61
722E83DOlympicsScheduler_Loop62
723E844OlympicsScheduler_Loop63
724E85ASub_E85A
725E866OlympicsScheduler_Loop64
726E880Sub_E880
727E89FSub_E89F
728E8C0Sub_E8C0
729E8C6OlympicsScheduler_Loop65
730E8D8OlympicsScheduler_Loop66
731E8E0OlympicsScheduler_Loop67
732E8EBOlympicsScheduler_Loop68
733E8FASub_E8FA
734E90BSub_E90B
735E918OlympicsScheduler_Loop69
736E943Sub_E943
737E94EOlympicsScheduler_OnCarryClear3
738E957OlympicsScheduler_Loop70
739E95COlympicsScheduler_OnCarryClear4
740E965OlympicsScheduler_Loop71
741E978OlympicsScheduler_OnNonnegative3
742EB04Sub_EB04
743EB2DOlympicsScheduler_Loop72
744EB3BOlympicsScheduler_Loop73
745EB4DOlympicsScheduler_Loop74
746EB4ESub_EB4E
747EB5COlympicsScheduler_OnNonzero11
748EB70OlympicsScheduler_Loop75
749EB74OlympicsScheduler_Loop76
750EB78OlympicsScheduler_OnCarryClear5
751EB7AOlympicsScheduler_OnCarryClear6
752EB89OlympicsScheduler_OnNonzero12
753EB9BOlympicsScheduler_Loop77
754EBA5Sub_EBA5
755EBBAOlympicsScheduler_Loop78
756EBC5OlympicsScheduler_Loop79
757EBC8OlympicsScheduler_Loop80
758EBC9Sub_EBC9
759EBF5OlympicsScheduler_OnCarryClear7
760EC0ESub_EC0E
761EC22Sub_EC22
762EC24OlympicsScheduler_OnCarrySet2
763EC44OlympicsScheduler_Loop81
764EC5EOlympicsScheduler_Loop82
765EC68OlympicsScheduler_Loop83
766EC6FOlympicsScheduler_OnNonzero13
767EC84OlympicsScheduler_Loop84
768EC86OlympicsScheduler_Loop85
769EC8BOlympicsScheduler_Loop86
770EC8CSub_EC8C
771EC96OlympicsScheduler_Loop87
772ECB5OlympicsScheduler_Loop88
773ECF0OlympicsScheduler_Loop89
774ED01OlympicsScheduler_Loop90
775ED31OlympicsScheduler_Loop91
776ED35Sub_ED35
777ED53Sub_ED53
778ED59OlympicsScheduler_Loop92
779ED5ASub_ED5A
780ED62OlympicsScheduler_Loop93
781ED64OlympicsScheduler_OnCarryClear8
782ED96OlympicsScheduler_Loop94
783ED9FSub_ED9F
784EDC6OlympicsScheduler_OnCarryClear9
785EDF7OlympicsScheduler_OnNonzero14
786EE1BSub_EE1B
787EE3DSub_EE3D
788EE52Sub_EE52
789EE6ESub_EE6E
790EE7ASub_EE7A
791EE90OlympicsScheduler_Loop95
792EEA5OlympicsScheduler_Loop96
793EEA6OlympicsScheduler_OnNonzero15
794EEB1OlympicsScheduler_Loop97
795EEC0OlympicsScheduler_OnNonzero16
796EECBOlympicsScheduler_Loop98
797EEE0OlympicsScheduler_Loop99
798EEF8OlympicsScheduler_OnNonzero17
799EF23OlympicsScheduler_Loop100
800EF25OlympicsScheduler_Loop101
801EF29OlympicsScheduler_OnNonzero18
802EF3FOlympicsScheduler_Loop102
803EF4CSub_EF4C
804EF7CEventInit
805EFC6Sub_EFC6
806EFD7Sub_EFD7
807EFD9Sub_EFD9
808F00CSub_F00C
809F014EventInit_OnNonzero
810F6FDReset
811F719ClearRam
812F743ClearOam
813F74FMainLoop
814F757MainLoop_NextSlot
815F77AMainLoop_RunTask
816F780TaskDispatch
817F78DFrameEnd
818F7A0TaskSlotStart
819F7BETaskSlotStart_OnNonzero
820F7C5TaskSlotStart_Loop
821F7CATaskSlotClear
822F7DEEnableNmi
823F7EATaskFrameWait
824F7F5DelayFrames
825F7F9DelayFrames_OnNonzero
826F803NmiHandler
827F83FNmiHandler_Loop
828F84FNmiHandler_Loop2
829F859NmiHandler_OnNonzero
830F868NmiHandler_OnZero
831F8A8Sub_F8A8
832F8BCInitDisplay
833F8D7WaitVblankStart
834F8DCWaitVblankEnd
835F8E6FrameDelay
836F8F5NmiPaletteUpdate
837F91FNmiPaletteUpdate_OnNonzero
838F939NmiPaletteUpdate_Loop
839F957NmiPaletteUpdate_Loop2
840F963NmiPaletteUpdate_OnNonzero2
841F970NmiPaletteUpdate_Loop3
842F999NmiPaletteUpdate_OnNonzero3
843F9A3NmiPaletteUpdate_Loop4
844F9CANmiPaletteUpdate_OnNonzero4
845F9D6NmiPaletteUpdate_Loop5
846F9E0Sub_F9E0
847F9FCNmiPaletteUpdate_Loop6
848F9FFNmiPaletteUpdate_Loop7
849FA14NmiPaletteUpdate_Loop8
850FA32NmiPaletteUpdate_OnNonzero5
851FA4CNmiPaletteUpdate_Loop9
852FA55NmiPaletteUpdate_Loop10
853FA59NmiPaletteUpdate_OnNonzero6
854FA69NmiPaletteUpdate_Loop11
855FA88NmiPaletteUpdate_Loop12
856FA91NmiPaletteUpdate_Loop13
857FA9DPaletteLoad
858FAAFPaletteLoad_Loop
859FABBSub_FABB
860FABDSub_FABD
861FACBPaletteLoad_Loop2
862FAE8PaletteLoad_Loop3
863FAFBPaletteLoad_Loop4
864FB1ESub_FB1E
865FB37PaletteLoad_Loop5
866FB52PaletteLoad_Loop6
867FB58PaletteLoad_OnNonzero
868FB6APaletteLoad_OnNonzero2
869FB72PaletteLoad_Loop7
870FB96PaletteLoad_Loop8
871FB97Sub_FB97
872FBABSub_FBAB
873FBB9PaletteLoad_Loop9
874FBCBPaletteLoad_Loop10
875FBE3OamCopy
876FC0DOamCopy_OnNonzero
877FC2AOamCopy_Loop
878FC2BSpriteTile
879FC2DSpriteTile_OnNonzero
880FC39Sub_FC39
881FC45Sub_FC45
882FC4ESub_FC4E
883FC52SpriteTile_OnNonzero2
884FC63Sub_FC63
885# ---- derived internal branch-target names ----
8868000ShortDelay
8878004EventTaskRun
888801BEventTaskRun_Loop
8898050EventTaskRun_Loop2
8908058EventTaskRun_OnNonzero
8918059EventTaskRun_Loop3
8928068EventTaskRun_Loop4
8938075EventTaskRun_Loop5
8948078EventTaskRun_Loop6
89580A7EventTaskRun_Loop7
89680AFEventTaskRun_Loop8
89780B4EventTaskRun_Loop9
89880C4EventTaskRun_Loop10
89980FEEventTaskRun_Loop11
9008118Sub_8118
901815AEventTaskRun_Loop12
9028170EventTaskRun_Loop13
9038183EventTaskRun_Loop14
9048184EventTaskRun_Loop15
9058189EventTaskRun_Loop16
90681D3Sub_81D3
90781EEEventTaskRun_Loop17
9088219EventTaskRun_Loop18
9098221EventTaskRun_Loop19
9108249EventTaskRun_Loop20
9118265EventTaskRun_Loop21
912826CEventTaskRun_Loop22
913827CEventTaskRun_Loop23
914827DEventTaskRun_Loop24
91582B9EventTaskRun_Loop25
91682BASub_82BA
9178357EventTaskRun_Loop26
9188358Sub_8358
9198377EventTaskRun_OnNonzero2
92083B2EventTaskRun_Loop27
92183C3EventTaskRun_Loop28
92283C6Sub_83C6
92383EFSpriteSetup
9248409Sub_8409
9258416SpriteSetup_Loop
9268428SpriteSetup_Loop2
927842FSpriteSetup_Loop3
928843ASpriteSetup_Loop4
9298443SpriteSetup_Loop5
9308450SpriteSetup_Loop6
9318466SpriteSetup_Loop7
9328473SpriteSetup_Loop8
933847BSpriteSetup_Loop9
9348485SpriteSetup_Loop10
935848BSpriteSetup_Loop11
936848ESpriteSetup_Loop12
937849BSpriteSetup_Loop13
93884ACSpriteSetup_Loop14
93984B7SpriteSetup_Loop15
94084C2SpriteSetup_Loop16
94184C5Sub_84C5
94284D1SpriteSetup_Loop17
94384DBSpriteSetup_Loop18
94484DESpriteSetup_Loop19
9458512SpriteSetup_Loop20
9468528SpriteSetup_Loop21
947852BSpriteSetup_Loop22
9488539SpriteSetup_Loop23
9498547SpriteSetup_Loop24
9508557SpriteSetup_Loop25
9518575SpriteSetup_Loop26
952857ESpriteSetup_Loop27
9538581Sub_8581
954858BSpriteSetup_Loop28
95585B3Sub_85B3
95685C1Sub_85C1
95785CCSub_85CC
95885D3SpriteSetup_Loop29
95985E8SpriteSetup_Loop30
9608600SpriteSetup_Loop31
9618612SpriteSetup_Loop32
9628613SpriteSetup_Loop33
9638620SpriteSetup_Loop34
9648626SpriteSetup_OnCarryClear
9658627Sub_8627
9668636SpriteSetup_Loop35
967864ESpriteSetup_Loop36
968865ESpriteSetup_Loop37
969865FSpriteSetup_Loop38
9708660Sub_8660
971866ESpriteSetup_Loop39
9728677Sub_8677
973868CSpriteSetup_Loop40
974868FSpriteSetup_Loop41
97586B0SpriteSetup_Loop42
97686B6SpriteSetup_Loop43
97786BASpriteSetup_Loop44
97886ECSpriteSetup_Loop45
97986F1Sub_86F1
980870BSpriteSetup_Loop46
981874ESub_874E
9828758SpriteSetup_Loop47
983875BSub_875B
984879BSub_879B
98587A7SpriteSetup_Loop48
98687AASub_87AA
98787EASub_87EA
98887F6Sub_87F6
989881FSpriteSetup_Loop49
9908868Sub_8868
99188A8Sub_88A8
99288F9Sub_88F9
9938908Sub_8908
9948910Sub_8910
9958A08Sub_8A08
9968ABCSub_8ABC
9978AC7Sub_8AC7
9988AD5SpriteSetup_Loop50
9998ADESub_8ADE
10008AEASpriteSetup_Loop51
10018D18Sub_8D18
10028D42Sub_8D42
10038D45Sub_8D45
10048D93SpriteSetup_Loop52
10059141Sub_9141
10069150SpriteSetup_Loop53
100791CFSub_91CF
10089216SpriteSetup_Loop54
1009924CEventTaskB
10109275EventTaskB_Loop
1011927DEventTaskB_OnNonzero
1012927EEventTaskB_Loop2
1013928DEventTaskB_Loop3
10149294EventTaskB_Loop4
101592E2Sub_92E2
101692F8EventTaskB_Loop5
1017931EEventTaskB_Loop6
1018931FEventTaskB_Loop7
10199346EventTaskB_Loop8
10209347EventTaskB_Loop9
10219364EventTaskB_Loop10
1022937BEventTaskB_Loop11
1023937CEventTaskB_Loop12
102493A9EventTaskB_Loop13
102593B5EventTaskB_Loop14
102693BDSub_93BD
10279452EventTaskB_Loop15
10289453Sub_9453
10299477EventTaskB_OnNonzero2
103094B2EventTaskB_Loop16
103194BESub_94BE
103294E3Sub_94E3
103394FFSub_94FF
1034950EEventTaskB_Loop17
10359515EventTaskB_Loop18
10369520EventTaskB_Loop19
10379529EventTaskB_Loop20
1038953BEventTaskB_Loop21
10399555EventTaskB_Loop22
10409563EventTaskB_Loop23
10419585EventTaskB_Loop24
1042959EEventTaskB_Loop25
104395B2Sub_95B2
104495B9EventTaskB_Loop26
104595BCEventTaskB_Loop27
104695CBEventTaskB_OnNonzero3
104795E1EventTaskB_Loop28
104895EBEventTaskB_OnNonzero4
10499601EventTaskB_Loop29
10509621EventTaskB_Loop30
10519631Sub_9631
10529649EventTaskB_Loop31
105396CCSub_96CC
1054971ASub_971A
10559721EventTaskB_Loop32
10569757EventTaskB_Loop33
10579771EventTaskB_OnCarrySet
10589772EventTaskB_Loop34
105997A3EventTaskB_Loop35
106097BDEventTaskB_Loop36
106197EAEventTaskB_Loop37
106297EEEventTaskB_Loop38
10639803EventTaskB_Loop39
10649810Sub_9810
1065981DSub_981D
1066985DEventTaskB_Loop40
1067985ESpritePosition
10689865SpritePosition_Loop
1069986BSpritePosition_Loop2
10709889SpritePosition_Loop3
107198DBSub_98DB
107298FESpritePosition_Loop4
1073990ESpritePosition_Loop5
10749910Sub_9910
10759933SpritePosition_Loop6
1076993FSpritePosition_Loop7
10779941Sub_9941
10789957SpritePosition_Loop8
10799959SpritePosition_OnNonzero
10809964Sub_9964
108199B7SpritePosition_Loop9
108299C4SpritePosition_Loop10
108399CCSub_99CC
10849A18SpritePosition_Loop11
10859A41Sub_9A41
10869A80Sub_9A80
10879AC6SpritePosition_Loop12
10889B23Sub_9B23
10899B5ASub_9B5A
10909B6DSpritePosition_Loop13
10919B76SpritePosition_OnNonzero2
10929B7DSpritePosition_Loop14
10939B8ESpritePosition_Loop15
10949B90SpritePosition_OnNonzero3
10959BA5SpritePosition_OnZero
10969BDCSpritePosition_OnNonzero4
10979BF5Sub_9BF5
10989C33Sub_9C33
10999C46SpritePosition_Loop16
11009C4FSpritePosition_OnNonzero5
11019C56SpritePosition_Loop17
11029C6CSpritePosition_Loop18
11039C6ESpritePosition_OnNonzero6
11049C89Sub_9C89
11059C91SpritePosition_Loop19
11069C9BSub_9C9B
11079CB4SpritePosition_Loop20
11089CB7Sub_9CB7
11099CC1SpritePosition_OnNonzero7
11109CCESpritePosition_OnNonzero8
11119CDBSpritePosition_OnNonzero9
11129CE8SpritePosition_OnNonzero10
11139CF5SpritePosition_OnNonzero11
11149D02SpritePosition_OnNonzero12
11159D0ESub_9D0E
11169D10SpritePosition_OnNonzero13
11179D22SpritePosition_OnNonzero14
11189D34SpritePosition_OnNonzero15
11199D46SpritePosition_OnNonzero16
11209D58SpritePosition_OnNonzero17
11219D6ASpritePosition_OnNonzero18
11229D7BSub_9D7B
11239D84SpritePosition_Loop21
11249D8FSpritePosition_Loop22
11259D9CSpritePosition_Loop23
11269DCESpritePosition_Loop24
11279DFESpritePosition_Loop25
11289E30SpritePosition_Loop26
11299E65Sub_9E65
11309E93SpritePosition_Loop27
11319EBASpritePosition_Loop28
11329EC9SpritePosition_Loop29
11339ED0SpritePosition_Loop30
11349F04SpritePosition_Loop31
1135A02BSub_A02B
1136A04BSub_A04B
1137A059SpritePosition_Loop32
1138A062SpritePosition_Loop33
1139A079SpritePosition_Loop34
1140A089Sub_A089
1141A092SpritePosition_Loop35
1142A0AESpritePosition_Loop36
1143A0B1SpritePosition_Loop37
1144A0CBSpritePosition_Loop38
1145A0CESpritePosition_Loop39
1146A0EDSpritePosition_Loop40
1147A0F1SpritePosition_Loop41
1148A10CSpritePosition_OnNonzero19
1149A114Sub_A114
1150A12ESpriteDraw
1151A147SpriteDraw_Loop
1152A14BSub_A14B
1153A169Sub_A169
1154A16ESpriteDraw_Loop2
1155A182SpriteDraw_OnNonzero
1156A1BFSpriteDraw_Loop3
1157A1C8SpriteDraw_OnNonzero2
1158A1D6Sub_A1D6
1159A1DBSpriteDraw_Loop4
1160A1F3SpriteDraw_OnNonzero3
1161A247SpriteDraw_OnNonzero4
1162A274SpriteDraw_OnNonzero5
1163A2A1SpriteDraw_OnNonzero6
1164A2DDObjectState
1165A31ASub_A31A
1166A32EObjectState_Loop
1167A333ObjectState_Loop2
1168A356ObjectState_Loop3
1169A35BObjectState_Loop4
1170A37ESub_A37E
1171A3B1ObjectState_Loop5
1172A3BBObjectState_Loop6
1173A3BCSub_A3BC
1174A3ECObjectState_Loop7
1175A3F6ObjectState_Loop8
1176A3F7Sub_A3F7
1177A41EObjectState_Loop9
1178A42EObjectState_Loop10
1179A440ObjectState_Loop11
1180A448Sub_A448
1181A453ObjectState_Loop12
1182A45EObjectState_Loop13
1183A45FSub_A45F
1184A46FObjectState_Loop14
1185A481ObjectState_Loop15
1186A48CSub_A48C
1187A4C5ObjectState_Loop16
1188A4C6ObjectState_Loop17
1189A4E3ObjectState_Loop18
1190A4E4Sub_A4E4
1191A524ObjectState_Loop19
1192A527ObjectState_Loop20
1193A534ObjectState_Loop21
1194A539ObjectState_Loop22
1195A546ObjectState_Loop23
1196A56FObjectDraw
1197A592ObjectDraw_Loop
1198A59EObjectDraw_Loop2
1199A614Sub_A614
1200A630ObjectDraw_Loop3
1201A635Sub_A635
1202A643ObjectDraw_Loop4
1203A649Sub_A649
1204A66FObjectDraw_Loop5
1205A67EObjectDraw_Loop6
1206A68ASub_A68A
1207A68BSub_A68B
1208A6F0Sub_A6F0
1209A705Sub_A705
1210A70DObjectDraw_Loop7
1211A789Sub_A789
1212A792ObjectUpdate
1213A79EObjectUpdate_OnNonzero
1214A7ACSub_A7AC
1215A7E9ObjectUpdate_OnNonzero2
1216A82BSub_A82B
1217A83AObjectUpdate_OnNonzero3
1218A853ObjectUpdate_Loop
1219A86FObjectUpdate_Loop2
1220A870EventState
1221A8C8GameModeTask
1222A905GameModeTask_Loop
1223A908GameModeTask_Loop2
1224A918GameModeTask_Loop3
1225A91FGameModeTask_Loop4
1226A92FGameModeTask_Loop5
1227A936GameModeTask_Loop6
1228A937Sub_A937
1229A946GameModeTask_Loop7
1230A96FGameModeTask_Loop8
1231A971GameModeTask_Loop9
1232A97FSub_A97F
1233A98EGameModeTask_Loop10
1234A9B7GameModeTask_Loop11
1235A9B9GameModeTask_Loop12
1236A9D0Sub_A9D0
1237A9E7GameModeTask_Loop13
1238AA03GameModeTask_Loop14
1239AA33GameModeTask_Loop15
1240AA35GameModeTask_Loop16
1241AA39GameModeTask_Loop17
1242AA5DGameModeTask_Loop18
1243AA6BGameModeTask_Loop19
1244AA75GameModeTask_Loop20
1245AA85GameModeTask_Loop21
1246AA90GameModeTask_Loop22
1247AA9AGameModeTask_Loop23
1248AAA5Sub_AAA5
1249AABCGameModeTask_Loop24
1250AAD8GameModeTask_Loop25
1251AB0AGameModeTask_Loop26
1252AB0CGameModeTask_Loop27
1253AB10GameModeTask_Loop28
1254AB34GameModeTask_Loop29
1255AB42GameModeTask_Loop30
1256AB4CGameModeTask_Loop31
1257AB5CGameModeTask_Loop32
1258AB67GameModeTask_Loop33
1259AB71GameModeTask_Loop34
1260AB7CSub_AB7C
1261ABD1GameModeTask_Loop35
1262ABD6GameModeTask_Loop36
1263ABF0Sub_ABF0
1264AC47GameModeTask_Loop37
1265AC4CGameModeTask_Loop38
1266AD0CSub_AD0C
1267AD34GameModeTask_Loop39
1268AD44GameModeTask_Loop40
1269AD51GameModeTask_Loop41
1270AD52Sub_AD52
1271AD61GameModeTask_Loop42
1272AD86Sub_AD86
1273ADA3GameModeTask_Loop43
1274ADA7GameModeTask_Loop44
1275ADB1Sub_ADB1
1276ADC4GameModeTask_Loop45
1277AE14Sub_AE14
1278AE3DGameModeTask_Loop46
1279AE4CGameModeTask_Loop47
1280AE58GameModeTask_Loop48
1281AE61GameModeTask_Loop49
1282AE6AGameModeTask_Loop50
1283AE73GameModeTask_Loop51
1284AE7CGameModeTask_Loop52
1285AE85GameModeTask_Loop53
1286AE86Sub_AE86
1287AEC2Sub_AEC2
1288AEFESub_AEFE
1289AF3ASub_AF3A
1290AF76Sub_AF76
1291AFB2Sub_AFB2
1292AFEESub_AFEE
1293BE63AudioChannelLoop
1294BE66AudioChannelLoop_OnNonzero
1295BE75SoundChannelStep
1296BEBBSoundChannelStep_Loop
1297BEBFClearObjectSlot
1298BEC9ClearObjectSlot_OnNonnegative
1299BED0ClearObjectSlot_OnNonnegative2
1300BEDDSoundChanInit
1301BEE4Sub_BEE4
1302BEEBSub_BEEB
1303BEF2SoundChanInit_OnNonnegative
1304BF00SoundChanInit_Loop
1305BF04Sub_BF04
1306BF22SoundChanInit_Loop2
1307BF25SoundChanInit_Loop3
1308BF3DSoundChanInit_Loop4
1309BF40SoundChanInit_Loop5
1310BF5FSoundChanInit_Loop6
1311BF6DSoundChanInit_Loop7
1312BF70SoundChanInit_Loop8
1313BF77SoundChanInit_Loop9
1314BF84SoundChanInit_OnZero
1315BF89SoundNote
1316BFA2SoundNote_Loop
1317BFB5SoundNote_Loop2
1318BFE8Sub_BFE8
1319BFF0Sub_BFF0
1320BFF8Sub_BFF8
1321C000SoundNote_Loop3
1322C00ASub_C00A
1323C015Sub_C015
1324C029Sub_C029
1325C02FSoundNote_OnNonzero
1326C037Sub_C037
1327C047SoundNote_Loop4
1328C04FSub_C04F
1329C057Sub_C057
1330C07BSub_C07B
1331C083Sub_C083
1332C097Sub_C097
1333C0ADSub_C0AD
1334C0D1Sub_C0D1
1335C0E5SoundNote_Loop5
1336C0F8Sub_C0F8
1337C105SoundNote_OnNonzero2
1338C111SoundNote_Loop6
1339C126SoundNote_Loop7
1340C129Sub_C129
1341C134Sub_C134
1342C168SoundNote_Loop8
1343C169SoundNote_Loop9
1344C16CSoundNote_OnNonnegative
1345C174SoundNote_Loop10
1346C189Sub_C189
1347C1B8SoundNote_Loop11
1348C1BASoundNote_Loop12
1349C1C0SoundNote_Loop13
1350C1D0SoundNote_Loop14
1351C1F9SoundNote_Loop15
1352C216SoundNote_Loop16
1353C21BSoundNote_OnCarryClear
1354C23ASoundNote_Loop17
1355C243SoundNote_Loop18
1356C24DSoundNote_Loop19
1357C24FSoundNote_Loop20
1358C267Sub_C267
1359C272SoundNote_Loop21
1360C289Sub_C289
1361C2BFSub_C2BF
1362C2C2ObjectCollision
1363C2CBObjectCollision_Loop
1364C2CCSub_C2CC
1365C2D3Sub_C2D3
1366C2FEObjectCollision_Loop2
1367C2FFSub_C2FF
1368C30ESub_C30E
1369C320ObjectCollision_Loop3
1370C33ASub_C33A
1371C343ObjectCollision_Loop4
1372C373ObjectCollision_Loop5
1373C390ObjectCollision_Loop6
1374C3A5ObjectCollision_Loop7
1375C3A7ObjectCollision_Loop8
1376C3B2ObjectCollision_Loop9
1377C3BBObjectCollision_Loop10
1378C3C2Sub_C3C2
1379C3D4Sub_C3D4
1380C3DDObjectCollision_Loop11
1381C3FEObjectCollision_Loop12
1382C3FFSub_C3FF
1383C418ObjectCollision_Loop13
1384C419Sub_C419
1385C41DObjectCollision_OnNonzero
1386C42DObjectCollision_Loop14
1387CF36Sub_CF36
1388CF7DObjectCollision_Loop15
1389CF92ObjectCollision_Loop16
1390CF97Sub_CF97
1391CF99ObjectCollision_OnNonzero2
1392CFBASub_CFBA
1393CFC2ObjectCollision_OnNonzero3
1394CFF8ObjectCollision_Loop17
1395CFF9Sub_CFF9
1396D007ObjectCollision_Loop18
1397D017ObjectCollision_Loop19
1398D022ObjectCollision_Loop20
1399D02DObjectCollision_Loop21
1400D03DObjectCollision_Loop22
1401D048ObjectCollision_Loop23
1402D053ObjectCollision_Loop24
1403D054Sub_D054
1404D065ObjectCollision_Loop25
1405D077Sub_D077
1406D08ESub_D08E
1407D098ObjectCollision_OnNonzero4
1408D0A5ObjectCollision_Loop26
1409D0AEObjectCollision_Loop27
1410D0AFSub_D0AF
1411D0BDObjectCollision_Loop28
1412D0C7ObjectCollision_Loop29
1413D0D5ObjectCollision_Loop30
1414D0DFObjectCollision_Loop31
1415D0F0ObjectCollision_Loop32
1416D0F1PollControllers
1417D103PollControllers_Loop
1418D13BSub_D13B
1419D151PollControllers_Loop2
1420D15ASub_D15A
1421D17DPollControllers_Loop3
1422D17ESub_D17E
1423D19BPollControllers_Loop4
1424D1ADPollControllers_Loop5
1425D1AESub_D1AE
1426D1C2PollControllers_Loop6
1427D1DCPollControllers_Loop7
1428D1DDSub_D1DD
1429D1ECPollControllers_OnNonzero
1430D1FAPollControllers_Loop8
1431D221Sub_D221
1432D22DPollControllers_Loop9
1433D23FPollControllers_Loop10
1434D240Sub_D240
1435D25DSub_D25D
1436D269PollControllers_Loop11
1437D27CPollControllers_OnNonzero2
1438D28APollControllers_Loop12
1439D299PollControllers_Loop13
1440D2B2PollControllers_Loop14
1441D2BESub_D2BE
1442D2D6PollControllers_Loop15
1443D2F8PollControllers_Loop16
1444D304PollControllers_Loop17
1445D32BEventTaskInit
1446D334EventTaskInit_Loop
1447D370EventTaskInit_Loop2
1448D390EventTaskInit_OnNonzero
1449D3D5EventTaskInit_OnNonzero2
1450D42CEventTaskInit_Loop3
1451D43BSub_D43B
1452D460EventTaskInit_Loop4
1453D468EventTaskInit_Loop5
1454D496EventTaskInit_Loop6
1455D4B9EventTaskInit_Loop7
1456D4BCEventTaskInit_Loop8
1457D4C9EventTaskInit_Loop9
1458D4E3EventTaskInit_Loop10
1459D507EventTaskInit_OnNonzero3
1460D52FEventTaskInit_Loop11
1461D563EventTaskInit_Loop12
1462D565Sub_D565
1463D686Sub_D686
1464D690EventTaskInit_Loop13
1465D6C2EventTaskInit_Loop14
1466D6D3Sub_D6D3
1467D6DDEventTaskInit_Loop15
1468D6F3EventTaskInit_Loop16
1469D6F4Sub_D6F4
1470D721EventTaskInit_Loop17
1471D738Sub_D738
1472D759EventTaskInit_Loop18
1473D75AEventTaskInit_Loop19
1474D770Sub_D770
1475D78CEventTaskInit_Loop20
1476D790EventTaskInit_OnNonzero4
1477D7A5EventTaskInit_OnNonzero5
1478D7B0EventTaskInit_Loop21
1479D7B3EventTaskInit_Loop22
1480D7C0EventTaskInit_OnNonzero6
1481D7CFSub_D7CF
1482D7DBEventTaskInit_OnNonzero7
1483D7EAEventTaskInit_OnNonzero8
1484D801EventTaskInit_Loop23
1485D80FSub_D80F
1486D822EventTaskInit_Loop24
1487D82BEventTaskInit_OnNonzero9
1488D832EventTaskInit_Loop25
1489D83BEventTaskInit_Loop26
1490D847EventTaskInit_Loop27
1491D855Sub_D855
1492D868EventTaskInit_Loop28
1493D876EventTaskInit_OnNonzero10
1494D87DEventTaskInit_Loop29
1495D889Sub_D889
1496D88CEventTaskInit_Loop30
1497D88EEventTaskInit_OnNonzero11
1498D89DEventTaskInit_Loop31
1499D8A8EventTaskInit_OnNonzero12
1500D8F2Sub_D8F2
1501D8F4EventTaskInit_OnNonzero13
1502D907Sub_D907
1503D90FEventTaskInit_OnNonzero14
1504D977Sub_D977
1505D979EventTaskInit_OnNonzero15
1506D9BDEventTaskInit_Loop32
1507E0D5OlympicsScheduler
1508E0EEOlympicsScheduler_Loop
1509E0EFSub_E0EF
1510E109Sub_E109
1511E114OlympicsScheduler_Loop2
1512E117OlympicsScheduler_Loop3
1513E13COlympicsScheduler_OnNonzero
1514E144OlympicsScheduler_OnNonzero2
1515E16DSub_E16D
1516E178OlympicsScheduler_Loop4
1517E18COlympicsScheduler_Loop5
1518E19DOlympicsScheduler_Loop6
1519E1AEOlympicsScheduler_Loop7
1520E1B9OlympicsScheduler_Loop8
1521E1C3OlympicsScheduler_OnNonzero3
1522E1C4OlympicsScheduler_Loop9
1523E1EAOlympicsScheduler_Loop10
1524E20DSub_E20D
1525E21DOlympicsScheduler_Loop11
1526E225OlympicsScheduler_Loop12
1527E233Sub_E233
1528E245OlympicsScheduler_Loop13
1529E25FOlympicsScheduler_Loop14
1530E268OlympicsScheduler_Loop15
1531E27ESub_E27E
1532E290OlympicsScheduler_Loop16
1533E298OlympicsScheduler_Loop17
1534E2B2Sub_E2B2
1535E2DESub_E2DE
1536E2EAOlympicsScheduler_Loop18
1537E328OlympicsScheduler_Loop19
1538E329OlympicsScheduler_Loop20
1539E36FOlympicsScheduler_Loop21
1540E38BOlympicsScheduler_Loop22
1541E395Sub_E395
1542E3B4OlympicsScheduler_Loop23
1543E3D3OlympicsScheduler_Loop24
1544E402OlympicsScheduler_Loop25
1545E405OlympicsScheduler_Loop26
1546E423OlympicsScheduler_Loop27
1547E424OlympicsScheduler_Loop28
1548E427Sub_E427
1549E42ASub_E42A
1550E434OlympicsScheduler_Loop29
1551E44DOlympicsScheduler_Loop30
1552E456OlympicsScheduler_Loop31
1553E466OlympicsScheduler_Loop32
1554E46EOlympicsScheduler_Loop33
1555E492OlympicsScheduler_OnNonzero4
1556E4A4OlympicsScheduler_Loop34
1557E4A7OlympicsScheduler_Loop35
1558E4AFOlympicsScheduler_Loop36
1559E4BAOlympicsScheduler_Loop37
1560E4E9OlympicsScheduler_Loop38
1561E4EBSub_E4EB
1562E515OlympicsScheduler_OnNonnegative
1563E52CSub_E52C
1564E54FOlympicsScheduler_Loop39
1565E553OlympicsScheduler_OnNonzero5
1566E554OlympicsScheduler_Loop40
1567E55FSub_E55F
1568E566OlympicsScheduler_OnNonzero6
1569E569OlympicsScheduler_Loop41
1570E581OlympicsScheduler_OnCarryClear
1571E587OlympicsScheduler_Loop42
1572E592OlympicsScheduler_Loop43
1573E5B5OlympicsScheduler_Loop44
1574E5CBOlympicsScheduler_Loop45
1575E5D2OlympicsScheduler_Loop46
1576E5E4OlympicsScheduler_Loop47
1577E5E6OlympicsScheduler_Loop48
1578E5F1OlympicsScheduler_Loop49
1579E60ASub_E60A
1580E625Sub_E625
1581E62CSub_E62C
1582E638OlympicsScheduler_OnNonzero7
1583E642OlympicsScheduler_OnNonzero8
1584E674OlympicsScheduler_OnNonzero9
1585E67COlympicsScheduler_OnNonzero10
1586E695OlympicsScheduler_Loop50
1587E6A2OlympicsScheduler_Loop51
1588E6A8Sub_E6A8
1589E6B2OlympicsScheduler_OnCarrySet
1590E6B6OlympicsScheduler_OnNonnegative2
1591E6CBOlympicsScheduler_Loop52
1592E6CCSub_E6CC
1593E709Sub_E709
1594E72BOlympicsScheduler_Loop53
1595E735OlympicsScheduler_OnCarryClear2
1596E73BOlympicsScheduler_Loop54
1597E745Sub_E745
1598E772Sub_E772
1599E7AESub_E7AE
1600E7B6OlympicsScheduler_Loop55
1601E7E1OlympicsScheduler_Loop56
1602E7FDOlympicsScheduler_Loop57
1603E807OlympicsScheduler_Loop58
1604E819OlympicsScheduler_Loop59
1605E835OlympicsScheduler_Loop60
1606E839OlympicsScheduler_Loop61
1607E83DOlympicsScheduler_Loop62
1608E844OlympicsScheduler_Loop63
1609E85ASub_E85A
1610E866OlympicsScheduler_Loop64
1611E880Sub_E880
1612E89FSub_E89F
1613E8C0Sub_E8C0
1614E8C6OlympicsScheduler_Loop65
1615E8D8OlympicsScheduler_Loop66
1616E8E0OlympicsScheduler_Loop67
1617E8EBOlympicsScheduler_Loop68
1618E8FASub_E8FA
1619E90BSub_E90B
1620E918OlympicsScheduler_Loop69
1621E943Sub_E943
1622E94EOlympicsScheduler_OnCarryClear3
1623E957OlympicsScheduler_Loop70
1624E95COlympicsScheduler_OnCarryClear4
1625E965OlympicsScheduler_Loop71
1626E978OlympicsScheduler_OnNonnegative3
1627EB04Sub_EB04
1628EB2DOlympicsScheduler_Loop72
1629EB3BOlympicsScheduler_Loop73
1630EB4DOlympicsScheduler_Loop74
1631EB4ESub_EB4E
1632EB5COlympicsScheduler_OnNonzero11
1633EB70OlympicsScheduler_Loop75
1634EB74OlympicsScheduler_Loop76
1635EB78OlympicsScheduler_OnCarryClear5
1636EB7AOlympicsScheduler_OnCarryClear6
1637EB89OlympicsScheduler_OnNonzero12
1638EB9BOlympicsScheduler_Loop77
1639EBA5Sub_EBA5
1640EBBAOlympicsScheduler_Loop78
1641EBC5OlympicsScheduler_Loop79
1642EBC8OlympicsScheduler_Loop80
1643EBC9Sub_EBC9
1644EBF5OlympicsScheduler_OnCarryClear7
1645EC0ESub_EC0E
1646EC22Sub_EC22
1647EC24OlympicsScheduler_OnCarrySet2
1648EC44OlympicsScheduler_Loop81
1649EC5EOlympicsScheduler_Loop82
1650EC68OlympicsScheduler_Loop83
1651EC6FOlympicsScheduler_OnNonzero13
1652EC84OlympicsScheduler_Loop84
1653EC86OlympicsScheduler_Loop85
1654EC8BOlympicsScheduler_Loop86
1655EC8CSub_EC8C
1656EC96OlympicsScheduler_Loop87
1657ECB5OlympicsScheduler_Loop88
1658ECF0OlympicsScheduler_Loop89
1659ED01OlympicsScheduler_Loop90
1660ED31OlympicsScheduler_Loop91
1661ED35Sub_ED35
1662ED53Sub_ED53
1663ED59OlympicsScheduler_Loop92
1664ED5ASub_ED5A
1665ED62OlympicsScheduler_Loop93
1666ED64OlympicsScheduler_OnCarryClear8
1667ED96OlympicsScheduler_Loop94
1668ED9FSub_ED9F
1669EDC6OlympicsScheduler_OnCarryClear9
1670EDF7OlympicsScheduler_OnNonzero14
1671EE1BSub_EE1B
1672EE3DSub_EE3D
1673EE52Sub_EE52
1674EE6ESub_EE6E
1675EE7ASub_EE7A
1676EE90OlympicsScheduler_Loop95
1677EEA5OlympicsScheduler_Loop96
1678EEA6OlympicsScheduler_OnNonzero15
1679EEB1OlympicsScheduler_Loop97
1680EEC0OlympicsScheduler_OnNonzero16
1681EECBOlympicsScheduler_Loop98
1682EEE0OlympicsScheduler_Loop99
1683EEF8OlympicsScheduler_OnNonzero17
1684EF23OlympicsScheduler_Loop100
1685EF25OlympicsScheduler_Loop101
1686EF29OlympicsScheduler_OnNonzero18
1687EF3FOlympicsScheduler_Loop102
1688EF4CSub_EF4C
1689EF7CEventInit
1690EFC6Sub_EFC6
1691EFD7Sub_EFD7
1692EFD9Sub_EFD9
1693F00CSub_F00C
1694F014EventInit_OnNonzero
1695F6FDReset
1696F719ClearRam
1697F743ClearOam
1698F74FMainLoop
1699F757MainLoop_NextSlot
1700F77AMainLoop_RunTask
1701F780TaskDispatch
1702F78DFrameEnd
1703F7A0TaskSlotStart
1704F7BETaskSlotStart_OnNonzero
1705F7C5TaskSlotStart_Loop
1706F7CATaskSlotClear
1707F7DEEnableNmi
1708F7EATaskFrameWait
1709F7F5DelayFrames
1710F7F9DelayFrames_OnNonzero
1711F803NmiHandler
1712F83FNmiHandler_Loop
1713F84FNmiHandler_Loop2
1714F859NmiHandler_OnNonzero
1715F868NmiHandler_OnZero
1716F8A8Sub_F8A8
1717F8BCInitDisplay
1718F8D7WaitVblankStart
1719F8DCWaitVblankEnd
1720F8E6FrameDelay
1721F8F5NmiPaletteUpdate
1722F91FNmiPaletteUpdate_OnNonzero
1723F939NmiPaletteUpdate_Loop
1724F957NmiPaletteUpdate_Loop2
1725F963NmiPaletteUpdate_OnNonzero2
1726F970NmiPaletteUpdate_Loop3
1727F999NmiPaletteUpdate_OnNonzero3
1728F9A3NmiPaletteUpdate_Loop4
1729F9CANmiPaletteUpdate_OnNonzero4
1730F9D6NmiPaletteUpdate_Loop5
1731F9E0Sub_F9E0
1732F9FCNmiPaletteUpdate_Loop6
1733F9FFNmiPaletteUpdate_Loop7
1734FA14NmiPaletteUpdate_Loop8
1735FA32NmiPaletteUpdate_OnNonzero5
1736FA4CNmiPaletteUpdate_Loop9
1737FA55NmiPaletteUpdate_Loop10
1738FA59NmiPaletteUpdate_OnNonzero6
1739FA69NmiPaletteUpdate_Loop11
1740FA88NmiPaletteUpdate_Loop12
1741FA91NmiPaletteUpdate_Loop13
1742FA9DPaletteLoad
1743FAAFPaletteLoad_Loop
1744FABBSub_FABB
1745FABDSub_FABD
1746FACBPaletteLoad_Loop2
1747FAE8PaletteLoad_Loop3
1748FAFBPaletteLoad_Loop4
1749FB1ESub_FB1E
1750FB37PaletteLoad_Loop5
1751FB52PaletteLoad_Loop6
1752FB58PaletteLoad_OnNonzero
1753FB6APaletteLoad_OnNonzero2
1754FB72PaletteLoad_Loop7
1755FB96PaletteLoad_Loop8
1756FB97Sub_FB97
1757FBABSub_FBAB
1758FBB9PaletteLoad_Loop9
1759FBCBPaletteLoad_Loop10
1760FBE3OamCopy
1761FC0DOamCopy_OnNonzero
1762FC2AOamCopy_Loop
1763FC2BSpriteTile
1764FC2DSpriteTile_OnNonzero
1765FC39Sub_FC39
1766FC45Sub_FC45
1767FC4ESub_FC4E
1768FC52SpriteTile_OnNonzero2
1769FC63Sub_FC63