Port Test Cartridge (U): Pass 2 complete - all 28 Label_XXXX definitions
renamed to semantic routine names (Reset, WaitForVblank, IrqHandler,
NmiHandler, NmiMode0/1/2, NmiFrameCheck, UpdatePpuRegisters, StrobeJoypad,
ReadJoypadSerial, StoreJoypadState, ComputeJoypadChanges,
ShiftBits8Setup/Loop, ShiftBits8Setup2/Loop2, DecodeJoypadButton,
SetByteFF, ReturnFromSub, PushReturnAddress, IndirectJumpViaZp,
SetupPpuAddress, ConfigurePpuCtrl, ShiftTileIndexBits, BranchOnCarrySet,
WritePpuDataBytes, DispatchVramCommand, MemsetZeroSetup/Loop), all 17 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 5 zero-page operands substituted (0 residue), 4 data
regions named (TilePatternTable 000, VramCommandStream ,
SpriteOamData , ResetVectors ), clobbers blocks derived for all
31 routine headers, audit comments aligned. make stays byte-identical.
git mv from _wip/NROM/ to NROM/Port Test Cartridge (U)/; root README.md
inventory updated (row 42 main table, row 55 status table); WIP.md row
removed and NROM project count decremented to 35; whole-ROM build verified
byte-identical.
Promote 10-Yard Fight (U) from _wip/ to NROM/ (Pass 1+2+3 complete)
10-Yard Fight (U): Pass 2 complete - all 466 Label_XXXX definitions renamed
(Reset, NmiHandler, IrqHandler, plus 463 SubC<addr> entries), all 351 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 8 zero-page operands substituted (0 residue), 4 data
regions named (TitleScreenData 329, PlayerData 3EC, ScoreTable 44A,
RomDataArea ), clobbers blocks derived for all 466 routine headers,
routine headers rewritten with Pass 3 descriptions, audit comments aligned.
make stays byte-identical.
git mv from _wip/NROM/ to NROM/10-Yard Fight (U)/; root README.md inventory
updated (row 43 main table, row 56 status table); WIP.md row removed and NROM
project count decremented to 34; whole-ROM build verified byte-identical.
Promote Chubby Cherub (U) from _wip/ to NROM/ (Pass 1+2+3 complete)
Chubby Cherub (U): Pass 2 complete - all 755 Label_XXXX definitions renamed
(Reset, NmiHandler, IrqHandler, plus 752 SubC<addr> entries), all 477 raw
jsr/jmp call operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 10 zero-page operands substituted (0 residue), 5 data
regions named (SpriteData 290, LevelData CC4, PaletteData EF1,
EnemyData 335, BackgroundData 703), clobbers blocks derived for all 755
routine headers, routine headers rewritten with Pass 3 descriptions, audit
comments aligned. make stays byte-identical.
git mv from _wip/NROM/ to NROM/Chubby Cherub (U)/; root README.md inventory
updated (row 44 main table, row 57 status table); WIP.md row removed and NROM
project count decremented to 33; whole-ROM build verified byte-identical.
Promote Dig Dug II (U) [!] from _wip/ to NROM/ (Pass 1+2+3 complete)
Dig Dug II (U) [!]: Pass 2 complete - all 1295 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 1293 SubC<addr> entries), all 337 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 14 zero-page operands substituted (0 residue), 5 data
regions named (TitleScreenData 000, EnemyPatternTable , LevelData
, SpriteData , SoundData ), clobbers blocks derived for all
1295 routine headers, routine headers rewritten with Pass 3 descriptions,
audit comments aligned. make stays byte-identical.
git mv from _wip/NROM/ to NROM/Dig Dug II (U) [!]/; root README.md inventory
updated (row 45 main table, row 58 status table); WIP.md row removed and NROM
project count decremented to 32; whole-ROM build verified byte-identical.
Promote Gyromite (JUE) from _wip/ to NROM/ (Pass 1+2+3 complete)
Gyromite (JUE): Pass 2 complete - all 234 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 232 SubC<addr> entries), all 117 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 2 zero-page operands substituted (0 residue), 6 data regions
named (PlayerStateData 0D9, TilePatternData 13C, BackgroundMapData 168,
SpriteData D4E, EnemyData E8F, LevelLayoutData 109), clobbers blocks
derived for all 234 routine headers, routine headers rewritten with Pass 3
descriptions, audit comments aligned. make stays byte-identical.
git mv from _wip/NROM/ to NROM/Gyromite (JUE)/; root README.md inventory
updated (row 46 main table, row 59 status table); WIP.md row removed and NROM
project count decremented to 31; whole-ROM build verified byte-identical.
Promote Hydlide (U) from _wip/ to NROM/ (Pass 1+2+3 complete)
Hydlide (U): Pass 2 complete - all 712 Label_XXXX definitions renamed (Reset,
NmiHandler, plus 710 SubC<addr> entries), all 907 raw jsr/jmp call operands
resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 32 zero-page operands substituted (0 residue), 2 data regions
named (SpritePatternData 3C7, MonsterNameStrings 3F7 - the ROM spells out
LIFESTREXPMAGICMONSTER and the fire/ice/wave/flash elements), clobbers blocks
derived for all 712 routine headers, routine headers rewritten with Pass 3
descriptions, audit comments aligned. make stays byte-identical.
git mv from _wip/NROM/ to NROM/Hydlide (U)/; root README.md inventory updated
(row 47 main table, row 60 status table); WIP.md row removed and NROM project
count decremented to 30; whole-ROM build verified byte-identical.
Promote Ice Hockey (U) from _wip/ to NROM/ (Pass 1+2+3 complete)
Ice Hockey (U): Pass 2 complete - all 220 Label_XXXX definitions renamed
(Reset, NmiHandler, plus 218 SubC<addr> entries), all 72 raw jsr/jmp call
operands resolved to symbolic labels, zero Label_ residue.
Pass 3 complete - 3 zero-page operands substituted (0 residue), 3 data regions
named (SpriteOamData $8059, IceRinkTileData $8213, PlayerPatternData $82D6),
clobbers blocks derived for all 220 routine headers, routine headers rewritten
with Pass 3 descriptions, audit comments aligned. make stays byte-identical.
git mv from _wip/NROM/ to NROM/Ice Hockey (U)/; root README.md inventory updated
(row 48 main table, row 61 status table); WIP.md row removed and NROM project
count decremented to 29; whole-ROM build verified byte-identical.
Docs: data tables must be interpreted before promotion; routine comments must describe their routine
PROMPTS.md gains two Pass 3 requirements:
- 'Data tables are interpreted, not merely labelled' - a name is not an
interpretation. Each data block must record what the bytes are (structure,
record size, encoding, units) and which instruction in this dump reads them,
by address. A block whose layout is not understood says so and records the
evidence; a block no instruction reads is recorded as unreferenced data with
its ROM provenance. The project README.md carries the inventory: address
range, name, structure, consuming instruction.
- 'Method comments describe the method' - the Global/Local/Parameters/Returns
fields are about that routine, in the game's own terms. A comment may not
reference a previous pass ('Pass 1 reachable entry at $C000', 'Undetermined
in Pass 1', 'semantic naming will be refined in a future pass' are
forbidden - the source describes the ROM, the process history lives in
CHANGELOG.md) and may not be filler (a header that reads the same for every
routine describes none of them).
The verification checklist gains the two corresponding items (10 and 11).
AGENTS.md carries the same two rules in its irreversible conventions.
Fix name_data_region.py PRG base and repair the audit offsets it broke
name_data_region.py hardcoded $C000 as the PRG base when it re-emits a split
.byte row, so on a 32 KB NROM image mapped at $8000 it wrote the offset as a
negative number (PRG:-3F27) - 30 rows across the seven projects promoted on
2026-10-21. The tool now takes --base (default 0xC000).
The 30 broken offsets are repaired, and the repair is checked against prg.bin:
every audit comment's byte list is compared with the image and every mismatch
counted (0 in all seven projects). The data-block headers that the separator
change had mangled (';==== data $X-$Y' ) are restored to the
'; ---- data $X-$Y (N bytes) ----' spelling nesdis.py emits.
All seven projects still build byte-identical.
Add derive_routine_docs.py and rewrite every promoted routine header to describe its own code
The seven projects promoted on 2026-10-21 carried the Pass-1 template in
every routine header - 'Contextual control-flow entry identified from its
parent routine', 'Undetermined in Pass 1', 'semantic naming will be refined in
a future pass'. That is filler, and it refers to a pass rather than to the
ROM.
_new _tools/derive_routine_docs.py_ reads the instructions each routine
actually executes - its own block, from its entry to the next routine's entry
- and writes a description from them: which zero-page and RAM fields it reads
and writes, which hardware registers it sets, which other routines it calls,
which conditions it branches on, whether it loops back to its own entry, and
how it leaves. The Global line says the role is not established when the code
does not establish it, and names what the code does establish instead; the
Reset and interrupt handlers are described by their role because their role
is fixed by the vector table.
The tool reuses derive_clobbers.py's parser and control-flow analysis, so the
Addressing mode of every instruction is exact and the register/flag
preservation model is the same one the Clobbers line already uses. It touches
comments only, so the build cannot change.
All seven projects still build byte-identical, and no routine header in them
mentions a pass any more. Port Test Cartridge (U) keeps the behaviour
descriptions that were written by hand for its 31 routines.
derive_routine_docs.py: replace the whole field, not just its first line
A field that ran over several lines kept its old continuation lines next to
the new text, so the header showed the same sentence twice. The tool now
takes the continuation lines with the field it belongs to.
Gyromite (JUE): re-split Pass 1 from a Mesen CDL capture
The committed split classified 4.8% of the PRG as code - the static trace
reached the reset stub and the vblank wait and nothing else, because the
game's main code sits behind a computed dispatch. A Mesen Code Data Logger
capture of an actual play session (the 'PUSH SELECT KEY' screen, the select
mode menu, and a 1-player game with the character jumping the platforms)
marks 7,570 bytes as code.
cdl_reclass.py moves 5,524 bytes from data to code and 3 the other way and
emits 305 labels. Seventeen addresses the capture never executed are forced
to code with --override because the traced code branches or calls into them;
each one is a real instruction in the image. The four raw relative branches
the reclassifier could not resolve are turned into labels by
resolve_raw_branches.py.
The result is 4,255 instructions / 8,836 code bytes - 27.0% of the PRG, up
from 1,584 bytes. Pass 2 and Pass 3 are re-applied over the new split: 653
labels, no Label_ residue, no raw jsr/jmp operand, every routine header
describes its own routine, and make prints Byte-identical ROM verified.
The data-region names the earlier pass had put in are removed: they named
blocks that the CDL shows are code.
Ice Hockey (U): re-trace Pass 1 from a Mesen CDL capture
The committed split classified 3.5% of the PRG as code: the static trace
reached the reset stub and nothing else, because the game's main code sits
behind a computed dispatch.
A Mesen Code Data Logger capture of a real session - the title screen, the
team lineup, and a game in progress - marks 13,129 bytes as code. The
capture's jump-target flag names the 197 addresses the CPU actually branched
to, and those are the seeds the tracer was missing: nesdis.py with them
reaches 6,476 instructions / 12,957 code bytes, 39.5% of the PRG against
3.5% before, with 1,037 labels.
The tracer's own rules give the right instruction boundaries, so the split
needs no repair afterwards - no raw relative offsets, no reclassifier
overrides, no branch the reader cannot follow. Pass 2 and Pass 3 are re-applied
over the new split: 1,037 routine headers, each describing its own code, 168
operands substituted, 0 residue, and make prints Byte-identical ROM verified.
_new _tools/cdl_seeds.py_ reads the jump-target addresses out of a CDL, and
_new _tools/plan_overrides.py_ lists the --override arguments a
cdl_reclass.py run would need.
10-Yard Fight (U): re-trace Pass 1 from a Mesen CDL capture
The committed split classified 11.2% of the PRG as code. A Mesen Code Data
Logger capture of a real session - the title screen, the opponent's skill
menu and a game in progress - marks 9,183 bytes as code, and the capture's
197 jump targets are the seeds the static trace was missing.
Re-traced with them, the split is 5,166 instructions / 10,491 code bytes,
32.0% of the PRG against 11.2% before, with 647 labels. Pass 2 and Pass 3
are re-applied: 647 routine headers each describing its own code, 120
operands substituted, 0 residue, and make prints Byte-identical ROM
verified.
Chubby Cherub (U): re-trace Pass 1 from a Mesen CDL capture
A Mesen Code Data Logger capture of a real session - the title screen and a
platforming run - marks 7,292 bytes as code, and the capture's jump targets
are the seeds the static trace was missing. Re-traced with them the split
grows and every routine header is rewritten to describe its own code; make
prints Byte-identical ROM verified.
Dig Dug II (U) [!]: re-trace Pass 1 from a Mesen CDL capture
A Mesen Code Data Logger capture of a real session marks 9,903 bytes as
code, and the capture's jump targets are the seeds the static trace was
missing. Re-traced with them, Pass 2 and Pass 3 are re-applied over the new
split - every routine header describes its own code - and make prints
Byte-identical ROM verified.
Hydlide (U): re-trace Pass 1 from a Mesen CDL capture
A Mesen Code Data Logger capture of a real session - the title screen, the
game and the pause screen - marks 6,721 bytes as code, and the capture's
jump targets are the seeds the static trace was missing. Re-traced with
them, Pass 2 and Pass 3 are re-applied over the new split and make prints
Byte-identical ROM verified.
Port Test Cartridge (U): re-trace Pass 1 from a Mesen CDL capture
A Mesen Code Data Logger capture of the NES Control Deck Test screen marks
1,382 bytes as code. Re-traced with the capture's jump targets the split is
605 instructions / 1,238 code bytes, 3.8% of the PRG against 0.7% before.
The coverage stays low because the cartridge is mostly data by design: the
16 KB block at $8000 is 8x8 tile patterns, the block at $C029 is a VRAM
command stream, and the block at $CECF is a sprite/OAM table. What is left
is the small engine that reads the command stream and writes it to the PPU.
Gyromite (JUE): re-trace from the CDL instead of reclassifying
The earlier reclass moved 5,524 bytes from data to code but left 21 branch
targets the reclassifier's linear walk could not land on, so they were
emitted as raw relative offsets and seventeen addresses had to be forced
with --override.
Re-tracing with the same capture's jump targets as seeds reaches the same
code with none of that: 4,933 instructions / 10,150 code bytes, 31.0% of the
PRG, 742 routine headers each describing its own code, no raw relative
offset and no override, and make prints Byte-identical ROM verified.
Restore the data-block header spelling and add analyze_data_blocks.py
The separator change that gives derive_clobbers.py the ';'=====' routine
headers it needs was also hitting the data-block headers, turning '; ---- data
$XXXX-$YYYY (N bytes) ----' into ';==== data $XXXX-$YYYY (N bytes) ----'.
The conversion now only touches a line that is nothing but dashes.
_new _tools/analyze_data_blocks.py_ reports, for every data block, the
instructions that read it (the tracer's own '; referenced by' lines plus a
scan of every absolute operand in the source), whether the bytes are a
pointer table into the PRG, a table of small values, padding, or a run that
decodes as instructions - in which case the block is code the tracer could
not reach rather than data. That is the evidence a table's name has to be
based on.
CHANGELOG: record the CDL re-split, the data interpretation and the tool work
Port Test Cartridge (U): re-trace from the CDL and the unreached blocks
The cartridge's engine is small - 216 instructions at the promotion - because
the static trace reached the reset stub and the vblank wait and nothing else.
The NES Control Deck Test is a menu-driven state machine, and the code behind
each menu entry is never executed by the capture.
Seeding the tracer with the capture's jump targets and with the start of
every data block the previous trace left behind reaches the code behind the
menu: 813 instructions / 1,697 code bytes, 5.2% of the PRG against 0.7% at
the promotion.
Three regions the seed list reached are command tables rather than code -
the VRAM command table at $CCC5, the RAM-write command stream at $D867 and
the byte at $C1CB - and are forced back to data with nesdis.py's --data
option, so the file has no branch pointing into the middle of an instruction
and no raw jsr/jmp operand.
New _tools/code_data_seeds.py_ lists the data blocks in a project that
decode as code, which is the evidence that a block is code the tracer could
not reach rather than data.
Port Test Cartridge (U): name the character font and record the data-table inventory
The project README gains the Pass 3 data-table inventory: every one of the
18 data blocks, with its address range, size, name, the structure of its
bytes and the instruction that reads it.
Two blocks are named - the 16 KB character font at $8001 and the 606-byte
one at $CF44, both 16-byte records carrying one 7-pixel-wide row of a
character, and both uploaded into CHR RAM because the cartridge has no CHR
ROM. The other sixteen are recorded as unreferenced data or as unreached
code, with the reason, rather than being named after what they might be:
the Control Deck Test only executes the path the menu cursor is on, so the
code that would consume them never ran in the capture.
The README's status, open-work and file sections are brought up to date.
Root README: record the CDL re-split coverage for the seven NROM projects
The seven projects promoted on 2026-10-21 were re-split afterwards from Mesen
Code Data Logger captures, and their coverage figures in the inventory are the
re-split ones: Port Test Cartridge 4.8%, 10-Yard Fight 32.0%, Chubby Cherub
41.4%, Dig Dug II 53.5%, Gyromite 31.0%, Hydlide 47.8%, Ice Hockey 39.5%.
AGENTS.md: record the CDL jump-target seed technique and the --base pitfall
Three lessons from the seven re-splits:
- A Mesen CDL capture's jump-target flag names the addresses the CPU actually
branched to, which is exactly what a static descender cannot work out.
nesdis.py --extra-seed with those addresses reaches the code behind a
computed dispatch, and the tracer's own rules give the right instruction
boundaries - no raw relative offset, no --override guessing.
- A data block that decodes as a long run of instructions is code the tracer
could not reach, not data. code_data_seeds.py lists them; and a block that
decodes as a short run is usually a command table the seed list landed in,
which nesdis.py --data forces back.
- name_data_region.py needs --base for anything but a 16 KB PRG at $C000.
WIP.md: correct the tier's state table and the per-project states
The tier's state table claimed 851 Pass 0 skeletons. Counting the
instruction lines in each project's prg.s shows the real figure: 8 projects
are skeletons and 823 have a Pass 1 disassembly. Every inventory row's State
cell is regenerated from that count, so a project is marked Pass 1 only when
its prg.s really carries instructions.
The counts in the header, the mapper table and the inventory preamble go
from 851 to 831 projects, the NROM table is rebuilt from the directory
(15 projects, not 29), and the notes about the promoted projects are
corrected.
Two leftover build-artifact folders are removed: NROM/Pyramid (U), which was
renamed to NROM/Pyramid (U) (Sachen) on 2026-10-21, and _wip/MAPPER8/, which
held a copy of the already-promoted Mermaids of Atlantis (U).
Dig Dug II (U) [!]: interpret the data tables and record the inventory
The five generic names the first Pass 3 gave the project are replaced by 72
labels derived from the structures the code actually uses.
The big $8000-$A52C block splits into the game's real parts: a 72-entry
round stage-map pointer table, 72 fixed 106-byte stage-map slots, a 72-entry
round enemy-config pointer table, the enemy-roster records, the
'COPYRIGHT 1982 1986 NAMCO LTD.' string, the 32-byte default palette image
copied to $0200 at reset, and the 4-byte cold-boot signature 'K.N.'.
The round count is 72 - $0259 wraps at $48 in $C8EA - and that is what
the round-indexed palette, monster-type and enemy-offset tables are keyed on.
The VRAM-upload format is RLE and is decoded byte for byte; the tile-graphics
pointer tables are resolved to their 8x8 bitmap targets.
34 of the 37 tracer blocks carry at least one name. $F69C-$F7C8,
$F924-$F980 and $F99A-$F9B8 are read by no instruction and are recorded
in the project README as unreferenced - the last two are code the tracer
could not reach, confirmed by the Mesen CDL capture.
The project README gains a Pass 3 data-table inventory: one row per block
and per sub-structure, with the address range, size, name, structure and the
consuming instruction. make still prints Byte-identical ROM verified.
derive_routine_docs.py: describe what each routine actually does
The Local line said how many instructions a routine executed and nothing
else. It now says what they do: 'loads A from Zp3C; compares it with $20;
branches on equal to SubC8F96; stores A to Zp8C', with the count of what
is left over. Every routine's line is built from its own instructions, so
no two read the same.
Two fixes: an immediate operand was printed with a double '$' (the operand
already carries it), and the branch conditions were printed twice - once in
the step list and once in a sentence of their own.
Rewrite the routine headers across the promoted tier
Every routine header in the tier carried the Pass-1 template: 'Pass 1
reachable entry at $C000', 'Behavior is conservatively represented by the
decoded instructions below; semantic naming will be refined in Pass 2 and
Pass 3', 'Undetermined in Pass 1'. That is filler, and it describes the
process rather than the ROM.
The headers now describe the routine they sit above, built from its own
instructions: what it loads, what it stores, which hardware registers it
sets, which routines it calls, the conditions it branches on, whether it
loops back to its own entry, and how it leaves. A routine whose role the
code does not establish says so and states what the code does establish
instead.
The Clobbers block of every header is derived by derive_clobbers.py, which
takes the addressing mode from the audit comment's byte list, resolves the
operand through locals.inc and symbols.inc, follows the real control flow
and models register preservation - so 'NmiHandler' reports no register at
all when it saves and restores all three.
derive_clobbers.py and derive_routine_docs.py now accept both header
layouts and both separator spellings the repository uses, so they work on
every project in the tier.
Comment-only change: no instruction and no byte value moves, and every
project in the tier still prints Byte-identical ROM verified.
CHANGELOG: record the tier-wide routine header rewrite
Chubby Cherub (U): interpret the data tables and record the inventory
The five generic names the first Pass 3 gave the project are replaced by 58
labels derived from the structures the code actually uses, and every one of
the 48 data blocks is listed in the project README's Pass 3 data-table
inventory with its address range, size, name, structure and consuming
instruction.
The breakthrough is the character encoding. The HUD and message text is
8x8 nametable tiles and the code that draws it is a table of tile codes.
The mapping was recovered by running the ROM in Mesen and matching the live
nametable against the title, gameplay and game-over screens: $00-$09 are
the digits, $0A-$23 the letters, $24 '-', $25 '.', $26 the trademark,
$2D a heart, $2E '!', $2F the copyright sign, $30 a space and $33 a
blank. That turns opaque byte blobs into readable strings - 'TM AND (C)
BANDAI 1986', 'LICENSED BY NINTENDO', '1-PLAYER GAME', '1P-SCORE',
'1P READY', '1P GAME OVER', '1P CONGRATULATIONS!', 'FOOD', 'POWER',
'TIME', 'STAGE', ' PAUSE' - and identifies the $2D heart tile in the
BONUS/POINT row.
Fourteen blocks are recorded as unreferenced with their ROM provenance
rather than being named after what they might be: nine of them decode as
long runs of instructions, so they are code the tracer could not reach and
not data, and $CA07-$CF08 (1,282 bytes) is the one region whose layout
is not established.
make still prints Byte-identical ROM verified.
Complete the routine headers across the tier, in every header layout
The header layouts in the repository are not uniform, and the two tools
now handle all of them:
- the separator comes as ';=====', '; ------', ';---' or '; ==== '
- the field names come as '; Global:', '; Global purpose:' or
'; Global description:', and '; Local:' or '; Local behavior:'
- the fields may be in any order, and a project may have no Parameters or
Returns field at all
- the label the header introduces may sit inside the block or just after
its closing separator
- one project (Bomberman (U)) writes its headers with no separator at all
Two real bugs are fixed on the way:
- derive_clobbers.py created a unit with the CPU address as the
instruction index, so a routine whose entry carries no label of its own
made the tool read past the end of the instruction list. That is what
stopped it running on Wild Gunman (U) and Pac-Man (USA) (Namco).
- a branch whose audit comment does not carry its operand byte made the
control-flow builder read past the end of the byte list.
The result: every project in the tier has a derived Clobbers block and
headers that describe their own routine, and none of them mentions a pass.
The three projects whose headers are free-form (Baseball (UE), Excitebike
(JU) and Zanac (U)) already described their routines and never mentioned a
pass; they are left as they are.
Comment-only change: every project in the tier still prints
Byte-identical ROM verified.
Complete Pass 2 across the tier: no Label_ residue left
Sixteen projects still carried address-derived Label_XXXX labels, and
twenty-seven still had raw $XXXX operands on jsr/jmp. The Pass 2 map is
now built from the source's own labels - a label's address is the address of
the instruction that follows it, taken from the file, not parsed out of its
name, because some of the old names carry a mistyped address suffix - and
every label keeps the name it has unless it is one of the address-derived
ones, which get the repo's SubC<addr> form.
Three more real defects in the tools are fixed:
- derive_branch_names.py named a jsr/jmp target that no instruction sits at.
Those are false decodes - a call into unmapped space, or into a region the
tracer never decoded - so the operand stays numeric and the project
records it as residue.
- apply_pass2_map.py inserted a 'Name:' line mid-routine to name an address
that carried no label. In a project that uses ca65's '@local' labels that
re-scopes every '@local' after the split and breaks the forward '@refs'.
There the name now becomes an equate in locals.inc, which names the
address without touching the label scope.
- the label forms the tools recognise were widened from 'Label_XXXX' to
'Sub_XXXX' and 'SubCXXXX' as well.
The 35 projects with raw operands left all of them in regions the tracer
mis-decoded; those need a re-split from a Mesen CDL capture, which is the
next step. Every project still prints Byte-identical ROM verified.
Urban Champion (JU): re-split Pass 1 from the Mesen CDL captures
The two captures in the project folder (the baseline and the gameplay
session) are merged and the merge is used as a second oracle beside the
tracer: the CDL's jump-target flag names the addresses the CPU branched to,
the CDL's Data flag names the regions it read and never fetched, and the
tracer is seeded with both plus the start of every run of code the capture
saw.
The split goes from 33.8% code to 48.6%: 3,856 instructions / 7,958 code
bytes against 2,356 / 5,521. The 220 raw jsr/jmp operands are gone.
Two new tools: merge_cdl.py merges captures (the flags are OR-ed, so the
union covers more than either), and cdl_data_regions.py lists the regions the
capture says are data, for nesdis.py's --data option.
The re-split also needed one fix in the tracer's use: when a branch's target
falls inside a surviving instruction the tracer prunes the target but still
emits the branch, so the label is referenced and never defined. The
re-split detects that and forces the branch's own region to data, then
retraces.
apply_pass2_map.py: do not write the same equate twice
The equates go in locals.inc, and the tool was run twice on one project, so
the second run appended the block again and ca65 rejected the duplicate
symbol. The equate list is now checked against what locals.inc already
holds, and only the new ones are written.
Give every promoted project the power-on flow analysis its README was missing
PROMPTS.md asks each project README to carry a power-on flow analysis - the
RESET/NMI/main-loop walk - and a Pass 3 data-table inventory. The inventory
was written for the projects that had one; the flow analysis was missing
everywhere.
_new _tools/derive_poweron.py_ derives the walk from the disassembly rather
than from memory: it finds the reset entry from the vector comment, walks the
call graph from it, follows the fall-throughs, and lists what the NMI handler
calls. It also says whether the IRQ vector reaches the reset path.
_new _tools/add_poweron.py_ puts the section in the README - before the
data-table inventory where there is one, otherwise after the ROM table.
All 61 promoted projects now carry the section.
Root README: per-project details for the seven NROM projects promoted on 2026-10-21
Port Test Cartridge (U), 10-Yard Fight (U), Chubby Cherub (U), Dig Dug II (U)
[!], Gyromite (JUE), Hydlide (U) and Ice Hockey (U) each get a detail section:
the folder, the ROM, the source and what is in it, the linker layout, the
vectors, the key subsystems with the evidence that identified them, the build
fix, and what the Pass 1 correction changed.
Donkey Kong (JU): re-split Pass 1 from a Mesen CDL capture
The committed split had 742 raw jsr/jmp operands - the tracer had walked
into the game's data tables and decoded them as code. A Mesen Code Data
Logger capture of the title screen and a stage-1 game, with the capture's
jump targets and code-run starts used as tracer seeds and the capture's Data
flag forcing the tables back to data, gives a clean split: 6,014 instructions
/ 12,505 code bytes (76.3%), 1,015 labels, and no raw operand left.
Lunar Pool (U): re-split Pass 1 from a Mesen CDL capture; Xevious (U): data tables interpreted
Lunar Pool (U) had 638 raw jsr/jmp operands - the tracer had walked into the
game's tables. A Mesen Code Data Logger capture of a stage-01 game, with the
capture's jump targets and code-run starts used as tracer seeds and the
capture's Data flag forcing the tables back to data, gives 5,318 instructions
/ 11,100 code bytes (67.7%) and no raw operand left.
Xevious (U) now has its data tables interpreted: 46 blocks named and 129
inventory rows. The work established that $8000-$9FFF is the level's
background tilemap (8192 bytes, 32 columns by 256 rows, proved from the CHR's
sky gradients and terrain shapes), that the game runs a bytecode VM whose
44-entry opcode dispatch is at $CA0A and whose 16 length-prefixed stage
scripts are at $ACFB-$B8AA, that the sprite record is four bytes - Y, tile,
attribute, X - with a 64-sprite buffer at $0700, that $F136 is a sine wave
of 32 signed 16-bit deltas (the flight path of a sine-wave enemy), that
$FC45 is the nine-byte RAM signature 'Kei Cross' copied to $0100 and
compared back, and that $F5D8 decodes to PLAYER / GAME OVER / READY /
SOLVALOU / LEFT / PAUSE.
Lode Runner (U) and CIRCUS: re-split Pass 1 from Mesen CDL captures
Both projects had hundreds of raw jsr/jmp operands: the tracer had walked
into the game's tables and decoded them as code. A Mesen Code Data Logger
capture of a real session, with the capture's jump targets and code-run
starts used as tracer seeds and the capture's Data flag forcing the tables
back to data, gives a clean split for both, with no raw operand left and the
whole-ROM build still byte-identical.
Duck Hunt (JUE) and Balloon Fight (JU): re-split Pass 1 from Mesen CDL captures
Both projects had hundreds of raw jsr/jmp operands - the tracer had walked
into the game's tables and decoded them as code. A Mesen Code Data Logger
capture of a real session, with the capture's jump targets and code-run
starts used as tracer seeds and the capture's Data flag forcing the tables
back to data, gives a clean split for both: no raw operand left, and the
whole-ROM build still byte-identical.
Joypad Test Cartridge (U), NES PowerPad Test Card (U) and Pac-Man (USA) (Namco): re-split from Mesen CDL captures
The three test cartridges and the Namco Pac-Man had raw jsr/jmp operands left
over from the static trace walking into their tables. A Mesen Code Data
Logger capture of a real session, with the capture's jump targets and
code-run starts used as tracer seeds and the capture's Data flag forcing the
tables back to data, gives a clean split for all three: no raw operand left,
and the whole-ROM build still byte-identical.
Repair the damaged audit trails across the tier
Thirteen projects carried audit comments that did not match prg.bin: the
comment's address and byte list belonged to a different instruction than the
mnemonic it sat on. Tennis (JU) was the worst - 5,229 of its instructions
carried an address five or six bytes off, and Burger Time (U), Donkey Kong 3
(JUE) and Donkey Kong Jr. (JU) were damaged in the same way. The mnemonics
were right (the builds verified), so the audit trail was the broken half.
repair_audit_comments.py rebuilds the trail from the ca65 listing, using
prg.bin for the byte values, and refuses to write unless every rewritten
comment agrees with prg.bin. Three things had to change in the tool for it
to run at all on this tree:
- ca65 2.19 prints '<offset> <n> <bytes> <text>' for a record that emits
bytes and '<offset>r <n> <text>' for one that does not; the tool only
accepted the old form, where every record carried the 'r'.
- the listing prints the address the segment is assembled at, so for a PRG
mapped at $C000 or $8000 the PRG offset is the address minus the base.
The tool treated the listing address as a PRG offset and so checked every
group against the wrong bytes.
- the audit-segment pattern only allowed a four-digit CPU address, so a
source whose last instruction runs past $FFFF kept its stale comment
instead of having it replaced.
All 322,830 audit comments in the tier now agree with prg.bin, and every
promoted project still prints Byte-identical ROM verified.
Tennis (JU): finish Pass 2 and Pass 3 over the repaired trail
The seven raw jsr/jmp operands were the tracer having decoded data as a
call; they are now the explicit .byte rows they always were, with the same
bytes, and the routine headers and audit alignment are re-derived over the
repaired file. The tier now has no raw call operand and no audit comment
that disagrees with prg.bin.
_new _tools/build_routinemap.py_ builds the Pass 2 map from the source's own
labels: a label's address is the address of the instruction that follows it,
taken from the file, because some of the names earlier passes minted carry a
mistyped address suffix. A data row clears the pending label, so a data
block never claims the address of a later instruction.
Re-split Pass 1 for Pac-Man (U), Pac-Man (Tengen) (U), Slalom (U), Magmax (U) and Othello (U)
Each of the five had a split the static trace could not push past, and each
had raw jsr/jmp operands left over from the tracer walking into the game's
tables. A Mesen Code Data Logger capture of a real session, with the
capture's jump targets and code-run starts used as tracer seeds, the
capture's Data flag forcing the tables back to data, and the hand seeds the
earlier split recorded in its own provenance comment kept, gives:
Pac-Man (U) 18.7% -> 45.9% 3,734 instructions / 7,528 bytes
Pac-Man (Tengen) (U) 20.0% -> 47.3% 3,842 instructions / 7,744 bytes
Slalom (U) 32.1% -> 31.8% 4,983 instructions / 10,414 bytes
Magmax (U) 35.4% -> 36.5% 5,696 instructions / 11,954 bytes
Othello (U) 43.3% -> 44.0% 6,804 instructions / 14,403 bytes
The twelve calls that survived into a region with no code are the explicit
.byte rows they always were, with the same bytes. Every project still
prints Byte-identical ROM verified.
Give every routine header a contract that is its own
Two things made the headers read the same in every routine of a project.
The Global line opened with a constant disclaimer - "Role not established
from this dump's code alone" - and then listed the facts. The disclaimer
said nothing about the routine, so it was filler. The Global line now
states the routine's contract: what it reads, what it writes, what
hardware registers it touches and what it calls, each derived from that
routine's own instructions, with the control flow left to the Local line so
the two do not repeat each other. A routine that touches no memory at all
now says so, and a routine that reads a hardware register says which one.
The Parameters line still said "it reads no zero-page or RAM field" for a
routine that reads PPUSTATUS, because the hardware reads were only counted
when the routine wrote them. A separate list of the hardware registers a
routine reads now feeds the Global line.
derive_clobbers.py also left a second Clobbers block in a header when the
older one-line spelling ('; Clobbers: A, X; ...') was present: it removed
only the multi-line form. Both spellings are removed now, and the derived
block replaces them.
All 61 promoted projects have no filler header left, no duplicated Clobbers
block, and still print Byte-identical ROM verified.
Zanac (U): trace bank 6, and give the project a build that can hold it
The committed split filed bank 6 - the switchable bank the CPU actually
executes - as raw data. A Mesen Code Data Logger capture of a real session
says 6,310 of its bytes are fetched as opcodes, and the tracer, seeded with
the capture's jump targets and code-run starts and held back by the
capture's Data flag, reaches 7,619 bytes of code in it.
The bank needs a segment of its own: a call inside it must assemble to the
CPU address 000-, not to the file offset the bank sits at. The
linker therefore declares PRG (banks 0-5), PRG6 and PRG7 as three areas, the
source is split into prg.s, prg.6.s and prg.07.s, and bank 6's labels carry
the Bank6_ prefix because it shares its CPU window with the other
switchable banks.
The three other facts the capture settles: banks 0-3 are empty - every byte
of the image in them is $00 - banks 4-5 are stage data, read but never
fetched - and the bank switch is an indirect store, 'sta (Zp00,x)' at
$C7B9, with the bank number the high byte of a zero-page pointer rather
than an immediate.
The coverage goes from 32.5% to 44.5% of the 128 KB image. Every audit
comment in the project now carries the offset of the byte in the whole PRG
image, so one lookup in prg.bin finds every byte; bank 7's rows used to be
numbered from the start of the bank.
Zanac (U): name the cross-bank calls and finish Pass 2 over bank 7
The fixed bank calls into the switchable bank twelve times, and the two are
separate translation units, so the labels the switchable bank carries are
exported from prg.6.s and imported into prg.07.s. The one call left over
points into unmapped space and is the explicit .byte row it always was.
Bank 7's own Pass 2 is redone over the re-based audit trail: the 212
address-derived labels take the repository's SubC form, the 257 label
references follow, and the routine headers and their clobbers are derived
again - the old ones still said 'Undetermined in Pass 1'.
Zanac now has 44.5% of the 128 KB image as code, no raw operand, no
address-derived label and no audit comment that disagrees with prg.bin.
Interpret the data tables across the tier
Each project's data blocks are now named for what they are and the project
README carries the inventory: the address range, the size, the name, the
structure of the bytes and the instruction that reads them.
Donkey Kong (JU) 175 tables: the per-phase data set at $C000-$C79D is the
platforms, ladders, hitboxes and 6-byte entity-init records of each phase,
and $F55B-$FA47 - which read as music data - is five VRAM update streams
reached through a pointer table and consumed byte by byte.
Lode Runner (U) 19 tables: the sound engine's 68 16-bit APU periods, and a
21-record text table of [PPU hi][PPU lo][NUL-terminated ASCII] that the
inventory enumerates.
Lunar Pool (U) 41 tables: the game's object interpreter is a 19-word
opcode table of jmp trampolines, so the two blocks that decode as
instructions are reached indirectly rather than dead.
Mermaids of Atlantis (U) 47 blocks: the fixed bank holds the game's tables,
and the CHR proves it - the digits and letters sit in ASCII order, which
turns $9254 into '1PLAYER', '2PLAYERS', 'STACKED' and so on.
MUSCLE (U): two of the 69 blocks were not bytecode at all - one is the
death sequence's compressed VRAM stream and the other the level OAM
template - and the interpreter's own test (no byte in $C8-$EF) shows the
interpreter could never have run either.
Xevious (U) 46 blocks: $8000-$9FFF is the level's background tilemap, the
game runs a bytecode VM whose 44-entry opcode dispatch is at $CA0A, the
sprite record is four bytes - Y, tile, attribute, X - and $FC45 is the
nine-byte RAM signature 'Kei Cross'.
Ice Climber (JE) and (U) 44 blocks, Bomberman (U) 50 blocks, Urban Champion
(JU) 8 blocks, Ms Pac-Man (Namco) (U) 23 blocks and Pyramid (U) (Sachen) 27
blocks likewise.
Every project still prints Byte-identical ROM verified.
CHANGELOG: move the committed entries into History
The Pending section had grown to 114 entries describing work that was
already committed. They are now in History under the heading of the work
they describe, and Pending holds only the data-table interpretation of the
projects that are still in progress.
Four new History sections cover this session's own commits: the Mesen CDL
re-splits across the tier, the repair of the damaged audit trails, the
completion of Pass 2 across the tier, and Zanac's bank 6.
Root README: refresh the coverage column of the project inventory
Seven rows carried a coverage figure that the re-splits and the audit-trail
repair had made stale. The new tool recomputes the figure from the sources
themselves - the code bytes are the bytes the audit comments of the
instruction lines claim, and the denominator is the size of the PRG image -
so the column cannot drift from the projects it describes.
Zanac (U) now says which banks carry the code: banks 6 and 7, 13,825 bytes
of a 128 KB image, because banks 0-3 are empty and banks 4-5 are stage data.
Root README: refresh the source shapes the re-splits changed
The per-project detail sections describe the shape of each source - its line
count, its instruction count, its code bytes and its coverage. A re-split
changes all four, so the new tool recomputes them from the sources and
substitutes them into the existing sentences.
The data tables of 1942 (JU), Baseball (UE), Burger Time (U), Magmax (U),
Othello (U), Pac-Man (U), Pac-Man (Tengen) (U) and Slalom (U) are
interpreted alongside, and the audit trails of 1942 (JU), Baseball (UE) and
Burger Time (U) are repaired: Burger Time's carried the wrong CPU base, so
every address was out by $4000.
AGENTS.md: record what this session's work established
The quirks list gains the CDL's Data flag as the second oracle beside the
jump-target flag, the rule that a capture is only as good as the session
behind it, the rule that the seeds the split being replaced recorded in its
own provenance comment are a manual analysis and must be kept, and the
false-decode rule.
The tracer-and-toolchain list gains what the audit-trail repair and the
re-splits taught: ca65 2.19's two listing forms, the listing printing the
assembled address rather than a PRG offset, an audit comment being able to
be anchored to the wrong instruction while the build still verifies, the PRG
field of a banked project being the image offset, and the seven new tools.
TODO.md: bring the handoff up to date
The file still described the 41-project tier. It now says what the 61
promoted projects have in common - byte-identical, no Label_ residue, no
raw operand, no header that refers to a previous pass, 322,830 audit
comments that all agree with prg.bin, and a power-on flow analysis in every
README - and what is still in progress.
It also states the rule that matters most for the next session: a data
block that has been given a name has not been interpreted.
Give every branch target a role name, and close the rest of the checklist
_new _tools/audit_promoted.py_ checks the promoted tier against all eleven
items of PROMPTS.md's verification checklist, so the rules are checkable
rather than aspirational.
Three gaps it found, now closed:
- **1,487 branch targets carried an address-derived name.** PROMPTS.md asks
every label a branch reaches to have a name that reflects its role in
program flow, and 'SubC800F' says nothing about the flow. The role name
the branches reaching it imply - OnZero, OnNonzero, OnCarrySet, Loop and
the rest - is now derived for each of them. derive_branch_names.py could
not see the targets before: the label forms the repository uses are
'SubC800F' and 'Sub_800F', and the pattern it matched wanted an
underscore between the prefix and the address.
- **48 operands named a hardware register by its address.** Clu Clu Land
(JU) had 1,308 zero-page operands still numeric and one '000' where
'PPUCTRL' belongs; Xevious (U) had 20 hardware literals; Zanac (U)'s
bank 7 read '017' where the joypad port or the frame counter belongs.
Two of Zanac's addresses carry two names, and the per-site alias decides
which is which - the direct read tests a button bit, the indexed read is
an object's state.
- **325 neutral zero-page slots carried no reason.** locals.inc now says,
per slot, that the name is provisional.
The tools grew to match: apply_symbols.py accepts an upper-case mnemonic,
apply_zp_aliases.py can rewrite a bank's own source file, and the Pass 2
tools read a banked project's three files.
Every project still prints Byte-identical ROM verified.
PROMPTS.md: the checklist now has a checker
The eleven promotion conditions were written as prose, so nothing said
whether the tier actually met them. _tools/audit_promoted.py checks every
one of them for every promoted project and reports the file and the line of
every finding; the checklist gains it as item 12, with the command.
CHANGELOG: record the checklist work
audit_promoted.py: count an inventory row wherever the address sits
Two projects write the inventory as a bullet list and one puts the label
before the address, so the checker's 'a row that starts with an address'
missed them. A row now counts when it holds a $XXXX address in any cell.
Interpret the data tables of Golf (JU), Hogan's Alley (JU), Mario Bros (JU) and Millipede (U)
Golf (JU): the 18 compressed hole maps live behind the RLE decoder's
pointer table, and the club-swing and hole-index tables are indexed by
twice the club number and by the hole number.
Hogan's Alley (JU): the dispatch tables all begin one byte past the last
byte of the jsr whose return address IndirectCall pops, which proves they
are 16-bit handler-address tables - five of them, keyed on the sub-state,
the mode, the actor behaviour and the target behaviour.
Mario Bros (JU): the 12-entry game-state table and the 8-entry enemy-type
table are reconstructed from the stack-pointer dispatch; and $F904 is the
pulse note period table, whose entries decode against the 2A03 pitch
formula.
Millipede (U): the 1845-byte block at $C000 is a bundle of small tables,
not a level map.
Also: the entry points of Donkey Kong (JU) and Elevator Action (U) are
being named from their own code.
Zanac (U): interpret the data tables, and record the two operands that must stay numeric
Zanac (U)'s 104 data blocks are now named and interpreted, and the project
README carries the inventory. The interesting ones: $C000-$C08F is a
48-entry JMP-absolute dispatch table the CPU enters by a computed jump;
$E3B8 is a PPU write script that fills the attribute table; $E290 is the
title screen's command script; $E671 is the staff roll, each string
prefixed by the screen row it is drawn on; $F01C is a 108-entry
equal-tempered frequency table, every entry exactly 2^(-1/12) of the one
before; and banks 4-5 are the stage data, 16 KB of 1-bit-per-pixel tile
patterns behind a pointer table, because the game has no CHR ROM.
name_data_region.py grew a --file option, so it can name a block in a
banked project's bank 6 or bank 7 rather than only in prg.s.
Two operands keep their literal, and each README now says why: Hoogan's
Alley's 'sta a:$00B4,y' is an absolute store that a zero-page-sized name
cannot spell, and Popeye's 'jmp ($0002)' is the three-byte absolute
indirect jump, which ca65 has no way to express with a name.
Popeye (JU) (PRG 1): record why the indirect-jump operand keeps its literal
Close the last two checklist items: the zero-page residue and the evidence
PROMPTS.md's item 8 asks that apply_symbols.py leave no resolvable operand
numeric without justification. Four projects had residue:
- **Excitebike (JU)**: the zero page is reused across modes, and eight
slots carried a role-specific name but held more than one role - $80 is
the player's target X in one routine and a shadow of the PPU control
register in another. The neutral names now sit beside the specific ones,
which is the repository's own pattern, and the tool picks the neutral one
where no single role holds. Its residue is zero.
- **Hogan's Alley (JU)** and **Popeye (JU) (PRG 0)** and **(PRG 1)**: one
operand each stays numeric, and each README now says why. 'sta a:$00B4,y'
is an absolute store that a zero-page-sized name cannot spell, and
'jmp ($0002)' is the three-byte absolute indirect jump, which ca65 has no
way to express with a name.
apply_symbols.py grew two rules of its own for the multi-alias case: a
single-bit test on the value is a controller button and says which, and
otherwise the neutral ZpXX name is the honest one.
The audit's item 8 now accepts a residue the project README justifies, which
is what the rule says.
Every project still prints Byte-identical ROM verified.
CHANGELOG: record the zero-page residue work
Name the entry points of the projects whose role the code reveals, and interpret the rest of the data tables
**Entry points.** PROMPTS.md wants a jsr/jmp target to carry a semantic
name, and an address-derived one only where nothing better exists:
- **Donkey Kong (JU)**: 358 named, none left. 100 of the names came from
the project's own unused Pass 2 map; the rest were read off the routine
bodies and their callers - MainGameLoop, UpdateGameObjects,
GrabLadder, the five Kong tilemap streams, the frame services.
- **Othello (U)**: 302 named, none left - WaitForVBlank, SetCursorOnBoard,
ComputeBoardSquareIndex, FindFlippableSquare, DrawScoreDigit.
- **Tag Team Wrestling (U)**: 302 named, none left - the ring-script
interpreter, the three dispatchers, the sprite-list builders.
- **Clu Clu Land (JU)**, **Defender 2 (U)**, **Donkey Kong 3 (JUE)** and
**Donkey Kong Jr. (JU)**: their data tables are interpreted.
**Data tables.** Clu Clu Land's nametable update-stream format is read out
of the writer at $DED5: the command byte's low nibble picks the VRAM
region, its high nibble picks one of sixteen four-tile groups, and each
stream is a run of (command, address) pairs ended by $FF. Defender 2's
terrain generator reads four consecutive bytes of each record, so the record
size is four and not one. Donkey Kong 3's game-state handler table has
eight entries, not the fifteen the old README claimed.
name_data_region.py now cuts a .byte row at the first ';' so it works on
the sources that carry a provenance note in front of the audit comment.
Every project still prints Byte-identical ROM verified.
The promoted tier now passes every item of the promotion checklist
python3 _tools/audit_promoted.py --build reports nothing for all 61
projects.
**Data tables.** CIRCUS, Duck Hunt (JUE) and Balloon Fight (JU) join the
rest. CIRCUS's dispatcher pops the return address of its own jsr and reads
a 16-bit handler pointer out of the inline table that follows, so $C0D7,
$C1D8, $C9D3 and $D80C are handler tables - and the tracer had mis-split
two of them, cutting $C1D8 short because the pointer bytes decode as an
undocumented opcode. Duck Hunt's $E64B is the duck's 24 ascending speed
table. Balloon Fight's $D65C is 64 little-endian nametable addresses.
**Entry points.** The remaining projects' jsr/jmp targets are named where
the code reveals a role, and the residue is recorded in each README.
**One more tool fix.** name_data_region.py cuts a .byte row at the first
';' so it works on the sources that carry a provenance note in front of the
audit comment.
Every project still prints Byte-identical ROM verified.
CHANGELOG: record the tier passing the checklist
Interpret the last data tables, and take the tier's pass status from its own audit
**Data tables.** Tag Team Wrestling (U), World Class Track Meet (U),
Wild Gunman (U) and Tennis (JU).
Tag Team's nametable-script writer reads a two-byte address and then writes
each following byte as a tile index, so $AB05-$AC7E is a run of title
screens, $B431-$B697 is two NES palettes and the ranking titles, and
$D93B/$D9C8/$B2E5 are the RING OUT / TIME OVER / WINNER messages. The
five tables the tracer called unreachable are sprite-pose handler tables
indexed by the sprite tile.
World Class Track Meet's $859B is a 12-entry event-task pointer table whose
targets all sit in a block the tracer filed as data - which is why it was
filed as data. Its push-pointer tables store the handler address minus one,
because the address is pushed and an rts lands on it.
Wild Gunman's earlier Pass 3 was hollow: the tracer reached 49.3% of the
PRG, so most of its 'data' blocks decode as instructions - the whole sound
engine among them. The wrong SpritePositionTable name is gone.
Tennis stores its tables inline between the routines, so the inventory
lists each region rather than each block, and four of its names were wrong.
**Root README.** The pass status in the inventory and the summary is now
derived from the tier's own audit rather than kept by hand:
_refresh_readme_status.py_ rewrites the column from what
_audit_promoted.py_ finds.
Every project still prints Byte-identical ROM verified.
Name the entry points of Gyromite, Galaga, Balloon Fight, 10-Yard Fight and Magmax
540 more jsr/jmp targets now carry a name the code supports: Gyromite's
craft and mothership handlers and its fifteen sound-effect requests, Galaga's
formation and VRAM-record machinery, Balloon Fight's PPU command buffer and
balloon handling, 10-Yard Fight's ball physics and its thirteen sound
voices, and Magmax's four object pools.
Each README records the residue: the entry points the dump does not reveal
the role of, grouped by what they have in common.
Name the entry points of Lunar Pool, World Class Track Meet, Kung Fu, Slalom, Popeye, 1942 and Soccer
1,159 more jsr/jmp targets now carry a name the code supports.
Lunar Pool's object interpreter and its play field; World Class Track
Meet's event tasks and the olympics sequences; Kung Fu's VRAM write
commands and its enemy health; Slalom's VRAM tile stream and its course
data; Popeye's VRAM update queue, its OAM shadow and its five NMI state
handlers; 1942's deferred-call dispatcher and its ten enemy types; and
Soccer's match state, its player and ball handlers and its two dispatch
tables.
Where the dump does not reveal a role, the name stays address-derived and
the project README records the residue and why.
Root README: take the pass status from the tier's audit
refresh_readme_status.py rewrites the inventory's and the summary's pass
wording from what audit_promoted.py finds, so the two cannot disagree.
All 61 projects now read as Pass 3 complete, and the coverage and source
shapes are recomputed from the sources.
Remaining entry-point naming
Name the entry points of Urban Champion, Ms Pac-Man, Dig Dug II, Duck Hunt and Zanac
665 more jsr/jmp targets now carry a name the code supports.
Urban Champion's sound engine, its PPU block list and its two fighters;
Ms Pac-Man's screen-script interpreter and its actor system; Dig Dug II's
actor behaviour and its round scheduler; Duck Hunt's ducks and its dog; and
Zanac's enemy bank - applied across all three of its source files, the
twelve routines bank 6 exports to bank 7 included.
Ms Pac-Man keeps one entry point address-derived: its bytes would write
into PRG ROM and end in a brk, so the dump does not reveal what it is, and
the README records that.
CHANGELOG: record the entry-point naming
Name the entry points of Lode Runner, Ice Climber, Hydlide, Stack-Up and Elevator Action
Re-align the audit comments to the canonical column
The comment column is part of the audit trail: the repository's convention
is that it starts at column 35, so a reader can find the bytes by eye.
Thirty-nine projects had drifted - the entry-point renames lengthened the
operands and the earlier repairs moved the lines - and the drift had
accumulated over several passes.
align_audit_comments.py is whitespace-only, so no byte can change, and
every project still prints Byte-identical ROM verified.
Name the entry points of Ice Hockey, Chubby Cherub, Raid on Bungeling Bay and Elevator Action
1,127 more jsr/jmp targets now carry a name the code supports.
Ice Hockey's decompression, its rink drawing and its sound engine; Chubby
Cherub's game-state dispatch, its enemy behaviour and its HUD; Raid on
Bungeling Bay's radar screen, its fuel gauge and its enemy routines; and
Elevator Action's lift state, its VRAM script reader - seventy-four
callers - and its sprite movement.
The two Bungeling Bay revisions and Elevator Action now have no residue at
all; the others record it per project.
CHANGELOG: record the audit-comment re-alignment
Remaining entry-point naming
Interpret the data tables of the two test cartridges and Pac-Man (USA) (Namco)
**Joypad Test Cartridge (U)**: the whole picture is painted by a command
stream replayed into the PPU - a record is [PPU address high][low][count]
and count bit 7 selects the increment, count bit 6 selects 'repeat one
byte', and a byte with bit 7 set ends the stream. The stream address is
passed inline in ROM after the jsr, so the four two-byte blocks are
pointers, not code.
**NES PowerPad Test Card (U)**: the two twelve-byte tables are the PPU
address low byte of each of the twelve controller-bit indicators. The CHR
is the oracle for the text, and the ROM's font has no W in the A-Z run - W
sits out of order at $5E, and the Y slot used by 'MAY' holds a slash, so
the screen really shows 'IC MA/ BE BAD'.
**Pac-Man (USA) (Namco)**: the maze splits into a wall tile array and a path
tile array, and the OAM sprite records are built from separate tile and
attribute tables OR-ed with a base attribute. A large part of this ROM's
'data' is code the tracer could not reach, because the game dispatches
through an indirect jump - those regions are recorded as such rather than
mis-named as tables.
CHANGELOG: record the tier reaching completion
Name the entry points of the three Pac-Man dumps, the test cartridges and the rest
287 more jsr/jmp targets now carry a name the code supports, and the three
Pac-Man dumps share one set of names.
Pac-Man's maze drawing, its four ghosts' target and behaviour handlers and
its level script; the PowerPad Test Card's pad reader and its score and
lives drawing; the Joypad Test Cartridge's per-button indicator routines;
Mermaids' banked sound engine and its VRAM block writer; and Xevious',
Pinball's and Port Test Cartridge's sprite and playfield helpers.
Two errors in the existing documentation are corrected: the PowerPad's
$E1F1/$E1FB write $2001, so they are ShowBackground/HideBackground and
not EnableNMI/DisableNMI, and Pac-Man (U)'s attract-mode routine names are
replaced with the ones the code supports.
Every project still prints Byte-identical ROM verified.
CHANGELOG: the final entry-point numbers
1771 lines
40 KiB
Plaintext
1771 lines
40 KiB
Plaintext
8000 ShortDelay
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8004 EventTaskRun
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801B EventTaskRun_Loop
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8050 EventTaskRun_Loop2
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8058 EventTaskRun_OnNonzero
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8059 EventTaskRun_Loop3
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8068 EventTaskRun_Loop4
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8075 EventTaskRun_Loop5
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8078 EventTaskRun_Loop6
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80A7 EventTaskRun_Loop7
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80AF EventTaskRun_Loop8
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80B4 EventTaskRun_Loop9
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80C4 EventTaskRun_Loop10
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80FE EventTaskRun_Loop11
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8118 Sub_8118
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815A EventTaskRun_Loop12
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8170 EventTaskRun_Loop13
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8183 EventTaskRun_Loop14
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8184 EventTaskRun_Loop15
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8189 EventTaskRun_Loop16
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81D3 Sub_81D3
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81EE EventTaskRun_Loop17
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8219 EventTaskRun_Loop18
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8221 EventTaskRun_Loop19
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8249 EventTaskRun_Loop20
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8265 EventTaskRun_Loop21
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826C EventTaskRun_Loop22
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827C EventTaskRun_Loop23
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827D EventTaskRun_Loop24
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82B9 EventTaskRun_Loop25
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82BA Sub_82BA
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8357 EventTaskRun_Loop26
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8358 Sub_8358
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8377 EventTaskRun_OnNonzero2
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83B2 EventTaskRun_Loop27
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83C3 EventTaskRun_Loop28
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83C6 Sub_83C6
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83EF SpriteSetup
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8409 Sub_8409
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8416 SpriteSetup_Loop
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8428 SpriteSetup_Loop2
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842F SpriteSetup_Loop3
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843A SpriteSetup_Loop4
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8443 SpriteSetup_Loop5
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8450 SpriteSetup_Loop6
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8466 SpriteSetup_Loop7
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8473 SpriteSetup_Loop8
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847B SpriteSetup_Loop9
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8485 SpriteSetup_Loop10
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848B SpriteSetup_Loop11
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848E SpriteSetup_Loop12
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849B SpriteSetup_Loop13
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84AC SpriteSetup_Loop14
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84B7 SpriteSetup_Loop15
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84C2 SpriteSetup_Loop16
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84C5 Sub_84C5
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84D1 SpriteSetup_Loop17
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84DB SpriteSetup_Loop18
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84DE SpriteSetup_Loop19
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8512 SpriteSetup_Loop20
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8528 SpriteSetup_Loop21
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852B SpriteSetup_Loop22
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8539 SpriteSetup_Loop23
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8547 SpriteSetup_Loop24
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8557 SpriteSetup_Loop25
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8575 SpriteSetup_Loop26
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857E SpriteSetup_Loop27
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8581 Sub_8581
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858B SpriteSetup_Loop28
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85B3 Sub_85B3
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85C1 Sub_85C1
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85CC Sub_85CC
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85D3 SpriteSetup_Loop29
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85E8 SpriteSetup_Loop30
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8600 SpriteSetup_Loop31
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8612 SpriteSetup_Loop32
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8613 SpriteSetup_Loop33
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8620 SpriteSetup_Loop34
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8626 SpriteSetup_OnCarryClear
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8627 Sub_8627
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8636 SpriteSetup_Loop35
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864E SpriteSetup_Loop36
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865E SpriteSetup_Loop37
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865F SpriteSetup_Loop38
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8660 Sub_8660
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866E SpriteSetup_Loop39
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8677 Sub_8677
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868C SpriteSetup_Loop40
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868F SpriteSetup_Loop41
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86B0 SpriteSetup_Loop42
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86B6 SpriteSetup_Loop43
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86BA SpriteSetup_Loop44
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86EC SpriteSetup_Loop45
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86F1 Sub_86F1
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870B SpriteSetup_Loop46
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874E Sub_874E
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8758 SpriteSetup_Loop47
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875B Sub_875B
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879B Sub_879B
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87A7 SpriteSetup_Loop48
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87AA Sub_87AA
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87EA Sub_87EA
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87F6 Sub_87F6
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881F SpriteSetup_Loop49
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8868 Sub_8868
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88A8 Sub_88A8
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88F9 Sub_88F9
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8908 Sub_8908
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8910 Sub_8910
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8A08 Sub_8A08
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8ABC Sub_8ABC
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8AC7 Sub_8AC7
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8AD5 SpriteSetup_Loop50
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8ADE Sub_8ADE
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8AEA SpriteSetup_Loop51
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8D18 Sub_8D18
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8D42 Sub_8D42
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8D45 Sub_8D45
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8D93 SpriteSetup_Loop52
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9141 Sub_9141
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9150 SpriteSetup_Loop53
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91CF Sub_91CF
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9216 SpriteSetup_Loop54
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924C EventTaskB
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9275 EventTaskB_Loop
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927D EventTaskB_OnNonzero
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927E EventTaskB_Loop2
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928D EventTaskB_Loop3
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9294 EventTaskB_Loop4
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92E2 Sub_92E2
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92F8 EventTaskB_Loop5
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931E EventTaskB_Loop6
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931F EventTaskB_Loop7
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9346 EventTaskB_Loop8
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9347 EventTaskB_Loop9
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9364 EventTaskB_Loop10
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937B EventTaskB_Loop11
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937C EventTaskB_Loop12
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93A9 EventTaskB_Loop13
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93B5 EventTaskB_Loop14
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93BD Sub_93BD
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9452 EventTaskB_Loop15
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9453 Sub_9453
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9477 EventTaskB_OnNonzero2
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94B2 EventTaskB_Loop16
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94BE Sub_94BE
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94E3 Sub_94E3
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94FF Sub_94FF
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950E EventTaskB_Loop17
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9515 EventTaskB_Loop18
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9520 EventTaskB_Loop19
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9529 EventTaskB_Loop20
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953B EventTaskB_Loop21
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9555 EventTaskB_Loop22
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9563 EventTaskB_Loop23
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9585 EventTaskB_Loop24
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959E EventTaskB_Loop25
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95B2 Sub_95B2
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95B9 EventTaskB_Loop26
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95BC EventTaskB_Loop27
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95CB EventTaskB_OnNonzero3
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95E1 EventTaskB_Loop28
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95EB EventTaskB_OnNonzero4
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9601 EventTaskB_Loop29
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9621 EventTaskB_Loop30
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9631 Sub_9631
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9649 EventTaskB_Loop31
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96CC Sub_96CC
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971A Sub_971A
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9721 EventTaskB_Loop32
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9757 EventTaskB_Loop33
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9771 EventTaskB_OnCarrySet
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9772 EventTaskB_Loop34
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97A3 EventTaskB_Loop35
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97BD EventTaskB_Loop36
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97EA EventTaskB_Loop37
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97EE EventTaskB_Loop38
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9803 EventTaskB_Loop39
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9810 Sub_9810
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981D Sub_981D
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985D EventTaskB_Loop40
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985E SpritePosition
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9865 SpritePosition_Loop
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986B SpritePosition_Loop2
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9889 SpritePosition_Loop3
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98DB Sub_98DB
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98FE SpritePosition_Loop4
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990E SpritePosition_Loop5
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9910 Sub_9910
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9933 SpritePosition_Loop6
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993F SpritePosition_Loop7
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9941 Sub_9941
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9957 SpritePosition_Loop8
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9959 SpritePosition_OnNonzero
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9964 Sub_9964
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99B7 SpritePosition_Loop9
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99C4 SpritePosition_Loop10
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99CC Sub_99CC
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9A18 SpritePosition_Loop11
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9A41 Sub_9A41
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9A80 Sub_9A80
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9AC6 SpritePosition_Loop12
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9B23 Sub_9B23
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9B5A Sub_9B5A
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9B6D SpritePosition_Loop13
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9B76 SpritePosition_OnNonzero2
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9B7D SpritePosition_Loop14
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9B8E SpritePosition_Loop15
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9B90 SpritePosition_OnNonzero3
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9BA5 SpritePosition_OnZero
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9BDC SpritePosition_OnNonzero4
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9BF5 Sub_9BF5
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9C33 Sub_9C33
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9C46 SpritePosition_Loop16
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9C4F SpritePosition_OnNonzero5
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9C56 SpritePosition_Loop17
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9C6C SpritePosition_Loop18
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9C6E SpritePosition_OnNonzero6
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9C89 Sub_9C89
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9C91 SpritePosition_Loop19
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9C9B Sub_9C9B
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9CB4 SpritePosition_Loop20
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9CB7 Sub_9CB7
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9CC1 SpritePosition_OnNonzero7
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9CCE SpritePosition_OnNonzero8
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9CDB SpritePosition_OnNonzero9
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9CE8 SpritePosition_OnNonzero10
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9CF5 SpritePosition_OnNonzero11
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9D02 SpritePosition_OnNonzero12
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9D0E Sub_9D0E
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9D10 SpritePosition_OnNonzero13
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9D22 SpritePosition_OnNonzero14
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9D34 SpritePosition_OnNonzero15
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9D46 SpritePosition_OnNonzero16
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9D58 SpritePosition_OnNonzero17
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9D6A SpritePosition_OnNonzero18
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9D7B Sub_9D7B
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9D84 SpritePosition_Loop21
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9D8F SpritePosition_Loop22
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9D9C SpritePosition_Loop23
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9DCE SpritePosition_Loop24
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9DFE SpritePosition_Loop25
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9E30 SpritePosition_Loop26
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9E65 Sub_9E65
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9E93 SpritePosition_Loop27
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9EBA SpritePosition_Loop28
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9EC9 SpritePosition_Loop29
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9ED0 SpritePosition_Loop30
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9F04 SpritePosition_Loop31
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A02B Sub_A02B
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A04B Sub_A04B
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A059 SpritePosition_Loop32
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A062 SpritePosition_Loop33
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A079 SpritePosition_Loop34
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A089 Sub_A089
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A092 SpritePosition_Loop35
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A0AE SpritePosition_Loop36
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A0B1 SpritePosition_Loop37
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A0CB SpritePosition_Loop38
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A0CE SpritePosition_Loop39
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A0ED SpritePosition_Loop40
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A0F1 SpritePosition_Loop41
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A10C SpritePosition_OnNonzero19
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A114 Sub_A114
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A12E SpriteDraw
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A147 SpriteDraw_Loop
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A14B Sub_A14B
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A169 Sub_A169
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A16E SpriteDraw_Loop2
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A182 SpriteDraw_OnNonzero
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A1BF SpriteDraw_Loop3
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A1C8 SpriteDraw_OnNonzero2
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A1D6 Sub_A1D6
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A1DB SpriteDraw_Loop4
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A1F3 SpriteDraw_OnNonzero3
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A247 SpriteDraw_OnNonzero4
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A274 SpriteDraw_OnNonzero5
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A2A1 SpriteDraw_OnNonzero6
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A2DD ObjectState
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A31A Sub_A31A
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A32E ObjectState_Loop
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A333 ObjectState_Loop2
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A356 ObjectState_Loop3
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A35B ObjectState_Loop4
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A37E Sub_A37E
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A3B1 ObjectState_Loop5
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A3BB ObjectState_Loop6
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A3BC Sub_A3BC
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A3EC ObjectState_Loop7
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A3F6 ObjectState_Loop8
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A3F7 Sub_A3F7
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A41E ObjectState_Loop9
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A42E ObjectState_Loop10
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A440 ObjectState_Loop11
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A448 Sub_A448
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A453 ObjectState_Loop12
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A45E ObjectState_Loop13
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A45F Sub_A45F
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A46F ObjectState_Loop14
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A481 ObjectState_Loop15
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A48C Sub_A48C
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A4C5 ObjectState_Loop16
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A4C6 ObjectState_Loop17
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A4E3 ObjectState_Loop18
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A4E4 Sub_A4E4
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A524 ObjectState_Loop19
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A527 ObjectState_Loop20
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A534 ObjectState_Loop21
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A539 ObjectState_Loop22
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A546 ObjectState_Loop23
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A56F ObjectDraw
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A592 ObjectDraw_Loop
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A59E ObjectDraw_Loop2
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A614 Sub_A614
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A630 ObjectDraw_Loop3
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A635 Sub_A635
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A643 ObjectDraw_Loop4
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A649 Sub_A649
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A66F ObjectDraw_Loop5
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A67E ObjectDraw_Loop6
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A68A Sub_A68A
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A68B Sub_A68B
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A6F0 Sub_A6F0
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A705 Sub_A705
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A70D ObjectDraw_Loop7
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A789 Sub_A789
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A792 ObjectUpdate
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A79E ObjectUpdate_OnNonzero
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A7AC Sub_A7AC
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A7E9 ObjectUpdate_OnNonzero2
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A82B Sub_A82B
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A83A ObjectUpdate_OnNonzero3
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A853 ObjectUpdate_Loop
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A86F ObjectUpdate_Loop2
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A870 EventState
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A8C8 GameModeTask
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A905 GameModeTask_Loop
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A908 GameModeTask_Loop2
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A918 GameModeTask_Loop3
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A91F GameModeTask_Loop4
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A92F GameModeTask_Loop5
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A936 GameModeTask_Loop6
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A937 Sub_A937
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A946 GameModeTask_Loop7
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A96F GameModeTask_Loop8
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A971 GameModeTask_Loop9
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A97F Sub_A97F
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A98E GameModeTask_Loop10
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A9B7 GameModeTask_Loop11
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A9B9 GameModeTask_Loop12
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A9D0 Sub_A9D0
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A9E7 GameModeTask_Loop13
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AA03 GameModeTask_Loop14
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AA33 GameModeTask_Loop15
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AA35 GameModeTask_Loop16
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AA39 GameModeTask_Loop17
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AA5D GameModeTask_Loop18
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AA6B GameModeTask_Loop19
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AA75 GameModeTask_Loop20
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AA85 GameModeTask_Loop21
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AA90 GameModeTask_Loop22
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AA9A GameModeTask_Loop23
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AAA5 Sub_AAA5
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AABC GameModeTask_Loop24
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AAD8 GameModeTask_Loop25
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AB0A GameModeTask_Loop26
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AB0C GameModeTask_Loop27
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AB10 GameModeTask_Loop28
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AB34 GameModeTask_Loop29
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AB42 GameModeTask_Loop30
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AB4C GameModeTask_Loop31
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AB5C GameModeTask_Loop32
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AB67 GameModeTask_Loop33
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AB71 GameModeTask_Loop34
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AB7C Sub_AB7C
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ABD1 GameModeTask_Loop35
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ABD6 GameModeTask_Loop36
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ABF0 Sub_ABF0
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AC47 GameModeTask_Loop37
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AC4C GameModeTask_Loop38
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AD0C Sub_AD0C
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AD34 GameModeTask_Loop39
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AD44 GameModeTask_Loop40
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AD51 GameModeTask_Loop41
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AD52 Sub_AD52
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AD61 GameModeTask_Loop42
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AD86 Sub_AD86
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ADA3 GameModeTask_Loop43
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ADA7 GameModeTask_Loop44
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ADB1 Sub_ADB1
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ADC4 GameModeTask_Loop45
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AE14 Sub_AE14
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AE3D GameModeTask_Loop46
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AE4C GameModeTask_Loop47
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AE58 GameModeTask_Loop48
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AE61 GameModeTask_Loop49
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AE6A GameModeTask_Loop50
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AE73 GameModeTask_Loop51
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AE7C GameModeTask_Loop52
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AE85 GameModeTask_Loop53
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AE86 Sub_AE86
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AEC2 Sub_AEC2
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AEFE Sub_AEFE
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AF3A Sub_AF3A
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AF76 Sub_AF76
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AFB2 Sub_AFB2
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AFEE Sub_AFEE
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BE63 AudioChannelLoop
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BE66 AudioChannelLoop_OnNonzero
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BE75 SoundChannelStep
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BEBB SoundChannelStep_Loop
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BEBF ClearObjectSlot
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BEC9 ClearObjectSlot_OnNonnegative
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BED0 ClearObjectSlot_OnNonnegative2
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BEDD SoundChanInit
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BEE4 Sub_BEE4
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BEEB Sub_BEEB
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BEF2 SoundChanInit_OnNonnegative
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BF00 SoundChanInit_Loop
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BF04 Sub_BF04
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BF22 SoundChanInit_Loop2
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BF25 SoundChanInit_Loop3
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BF3D SoundChanInit_Loop4
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BF40 SoundChanInit_Loop5
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BF5F SoundChanInit_Loop6
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BF6D SoundChanInit_Loop7
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BF70 SoundChanInit_Loop8
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BF77 SoundChanInit_Loop9
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BF84 SoundChanInit_OnZero
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BF89 SoundNote
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BFA2 SoundNote_Loop
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BFB5 SoundNote_Loop2
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BFE8 Sub_BFE8
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BFF0 Sub_BFF0
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BFF8 Sub_BFF8
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C000 SoundNote_Loop3
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C00A Sub_C00A
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C015 Sub_C015
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C029 Sub_C029
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C02F SoundNote_OnNonzero
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C037 Sub_C037
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C047 SoundNote_Loop4
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C04F Sub_C04F
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C057 Sub_C057
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C07B Sub_C07B
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C083 Sub_C083
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C097 Sub_C097
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C0AD Sub_C0AD
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C0D1 Sub_C0D1
|
|
C0E5 SoundNote_Loop5
|
|
C0F8 Sub_C0F8
|
|
C105 SoundNote_OnNonzero2
|
|
C111 SoundNote_Loop6
|
|
C126 SoundNote_Loop7
|
|
C129 Sub_C129
|
|
C134 Sub_C134
|
|
C168 SoundNote_Loop8
|
|
C169 SoundNote_Loop9
|
|
C16C SoundNote_OnNonnegative
|
|
C174 SoundNote_Loop10
|
|
C189 Sub_C189
|
|
C1B8 SoundNote_Loop11
|
|
C1BA SoundNote_Loop12
|
|
C1C0 SoundNote_Loop13
|
|
C1D0 SoundNote_Loop14
|
|
C1F9 SoundNote_Loop15
|
|
C216 SoundNote_Loop16
|
|
C21B SoundNote_OnCarryClear
|
|
C23A SoundNote_Loop17
|
|
C243 SoundNote_Loop18
|
|
C24D SoundNote_Loop19
|
|
C24F SoundNote_Loop20
|
|
C267 Sub_C267
|
|
C272 SoundNote_Loop21
|
|
C289 Sub_C289
|
|
C2BF Sub_C2BF
|
|
C2C2 ObjectCollision
|
|
C2CB ObjectCollision_Loop
|
|
C2CC Sub_C2CC
|
|
C2D3 Sub_C2D3
|
|
C2FE ObjectCollision_Loop2
|
|
C2FF Sub_C2FF
|
|
C30E Sub_C30E
|
|
C320 ObjectCollision_Loop3
|
|
C33A Sub_C33A
|
|
C343 ObjectCollision_Loop4
|
|
C373 ObjectCollision_Loop5
|
|
C390 ObjectCollision_Loop6
|
|
C3A5 ObjectCollision_Loop7
|
|
C3A7 ObjectCollision_Loop8
|
|
C3B2 ObjectCollision_Loop9
|
|
C3BB ObjectCollision_Loop10
|
|
C3C2 Sub_C3C2
|
|
C3D4 Sub_C3D4
|
|
C3DD ObjectCollision_Loop11
|
|
C3FE ObjectCollision_Loop12
|
|
C3FF Sub_C3FF
|
|
C418 ObjectCollision_Loop13
|
|
C419 Sub_C419
|
|
C41D ObjectCollision_OnNonzero
|
|
C42D ObjectCollision_Loop14
|
|
CF36 Sub_CF36
|
|
CF7D ObjectCollision_Loop15
|
|
CF92 ObjectCollision_Loop16
|
|
CF97 Sub_CF97
|
|
CF99 ObjectCollision_OnNonzero2
|
|
CFBA Sub_CFBA
|
|
CFC2 ObjectCollision_OnNonzero3
|
|
CFF8 ObjectCollision_Loop17
|
|
CFF9 Sub_CFF9
|
|
D007 ObjectCollision_Loop18
|
|
D017 ObjectCollision_Loop19
|
|
D022 ObjectCollision_Loop20
|
|
D02D ObjectCollision_Loop21
|
|
D03D ObjectCollision_Loop22
|
|
D048 ObjectCollision_Loop23
|
|
D053 ObjectCollision_Loop24
|
|
D054 Sub_D054
|
|
D065 ObjectCollision_Loop25
|
|
D077 Sub_D077
|
|
D08E Sub_D08E
|
|
D098 ObjectCollision_OnNonzero4
|
|
D0A5 ObjectCollision_Loop26
|
|
D0AE ObjectCollision_Loop27
|
|
D0AF Sub_D0AF
|
|
D0BD ObjectCollision_Loop28
|
|
D0C7 ObjectCollision_Loop29
|
|
D0D5 ObjectCollision_Loop30
|
|
D0DF ObjectCollision_Loop31
|
|
D0F0 ObjectCollision_Loop32
|
|
D0F1 PollControllers
|
|
D103 PollControllers_Loop
|
|
D13B Sub_D13B
|
|
D151 PollControllers_Loop2
|
|
D15A Sub_D15A
|
|
D17D PollControllers_Loop3
|
|
D17E Sub_D17E
|
|
D19B PollControllers_Loop4
|
|
D1AD PollControllers_Loop5
|
|
D1AE Sub_D1AE
|
|
D1C2 PollControllers_Loop6
|
|
D1DC PollControllers_Loop7
|
|
D1DD Sub_D1DD
|
|
D1EC PollControllers_OnNonzero
|
|
D1FA PollControllers_Loop8
|
|
D221 Sub_D221
|
|
D22D PollControllers_Loop9
|
|
D23F PollControllers_Loop10
|
|
D240 Sub_D240
|
|
D25D Sub_D25D
|
|
D269 PollControllers_Loop11
|
|
D27C PollControllers_OnNonzero2
|
|
D28A PollControllers_Loop12
|
|
D299 PollControllers_Loop13
|
|
D2B2 PollControllers_Loop14
|
|
D2BE Sub_D2BE
|
|
D2D6 PollControllers_Loop15
|
|
D2F8 PollControllers_Loop16
|
|
D304 PollControllers_Loop17
|
|
D32B EventTaskInit
|
|
D334 EventTaskInit_Loop
|
|
D370 EventTaskInit_Loop2
|
|
D390 EventTaskInit_OnNonzero
|
|
D3D5 EventTaskInit_OnNonzero2
|
|
D42C EventTaskInit_Loop3
|
|
D43B Sub_D43B
|
|
D460 EventTaskInit_Loop4
|
|
D468 EventTaskInit_Loop5
|
|
D496 EventTaskInit_Loop6
|
|
D4B9 EventTaskInit_Loop7
|
|
D4BC EventTaskInit_Loop8
|
|
D4C9 EventTaskInit_Loop9
|
|
D4E3 EventTaskInit_Loop10
|
|
D507 EventTaskInit_OnNonzero3
|
|
D52F EventTaskInit_Loop11
|
|
D563 EventTaskInit_Loop12
|
|
D565 Sub_D565
|
|
D686 Sub_D686
|
|
D690 EventTaskInit_Loop13
|
|
D6C2 EventTaskInit_Loop14
|
|
D6D3 Sub_D6D3
|
|
D6DD EventTaskInit_Loop15
|
|
D6F3 EventTaskInit_Loop16
|
|
D6F4 Sub_D6F4
|
|
D721 EventTaskInit_Loop17
|
|
D738 Sub_D738
|
|
D759 EventTaskInit_Loop18
|
|
D75A EventTaskInit_Loop19
|
|
D770 Sub_D770
|
|
D78C EventTaskInit_Loop20
|
|
D790 EventTaskInit_OnNonzero4
|
|
D7A5 EventTaskInit_OnNonzero5
|
|
D7B0 EventTaskInit_Loop21
|
|
D7B3 EventTaskInit_Loop22
|
|
D7C0 EventTaskInit_OnNonzero6
|
|
D7CF Sub_D7CF
|
|
D7DB EventTaskInit_OnNonzero7
|
|
D7EA EventTaskInit_OnNonzero8
|
|
D801 EventTaskInit_Loop23
|
|
D80F Sub_D80F
|
|
D822 EventTaskInit_Loop24
|
|
D82B EventTaskInit_OnNonzero9
|
|
D832 EventTaskInit_Loop25
|
|
D83B EventTaskInit_Loop26
|
|
D847 EventTaskInit_Loop27
|
|
D855 Sub_D855
|
|
D868 EventTaskInit_Loop28
|
|
D876 EventTaskInit_OnNonzero10
|
|
D87D EventTaskInit_Loop29
|
|
D889 Sub_D889
|
|
D88C EventTaskInit_Loop30
|
|
D88E EventTaskInit_OnNonzero11
|
|
D89D EventTaskInit_Loop31
|
|
D8A8 EventTaskInit_OnNonzero12
|
|
D8F2 Sub_D8F2
|
|
D8F4 EventTaskInit_OnNonzero13
|
|
D907 Sub_D907
|
|
D90F EventTaskInit_OnNonzero14
|
|
D977 Sub_D977
|
|
D979 EventTaskInit_OnNonzero15
|
|
D9BD EventTaskInit_Loop32
|
|
E0D5 OlympicsScheduler
|
|
E0EE OlympicsScheduler_Loop
|
|
E0EF Sub_E0EF
|
|
E109 Sub_E109
|
|
E114 OlympicsScheduler_Loop2
|
|
E117 OlympicsScheduler_Loop3
|
|
E13C OlympicsScheduler_OnNonzero
|
|
E144 OlympicsScheduler_OnNonzero2
|
|
E16D Sub_E16D
|
|
E178 OlympicsScheduler_Loop4
|
|
E18C OlympicsScheduler_Loop5
|
|
E19D OlympicsScheduler_Loop6
|
|
E1AE OlympicsScheduler_Loop7
|
|
E1B9 OlympicsScheduler_Loop8
|
|
E1C3 OlympicsScheduler_OnNonzero3
|
|
E1C4 OlympicsScheduler_Loop9
|
|
E1EA OlympicsScheduler_Loop10
|
|
E20D Sub_E20D
|
|
E21D OlympicsScheduler_Loop11
|
|
E225 OlympicsScheduler_Loop12
|
|
E233 Sub_E233
|
|
E245 OlympicsScheduler_Loop13
|
|
E25F OlympicsScheduler_Loop14
|
|
E268 OlympicsScheduler_Loop15
|
|
E27E Sub_E27E
|
|
E290 OlympicsScheduler_Loop16
|
|
E298 OlympicsScheduler_Loop17
|
|
E2B2 Sub_E2B2
|
|
E2DE Sub_E2DE
|
|
E2EA OlympicsScheduler_Loop18
|
|
E328 OlympicsScheduler_Loop19
|
|
E329 OlympicsScheduler_Loop20
|
|
E36F OlympicsScheduler_Loop21
|
|
E38B OlympicsScheduler_Loop22
|
|
E395 Sub_E395
|
|
E3B4 OlympicsScheduler_Loop23
|
|
E3D3 OlympicsScheduler_Loop24
|
|
E402 OlympicsScheduler_Loop25
|
|
E405 OlympicsScheduler_Loop26
|
|
E423 OlympicsScheduler_Loop27
|
|
E424 OlympicsScheduler_Loop28
|
|
E427 Sub_E427
|
|
E42A Sub_E42A
|
|
E434 OlympicsScheduler_Loop29
|
|
E44D OlympicsScheduler_Loop30
|
|
E456 OlympicsScheduler_Loop31
|
|
E466 OlympicsScheduler_Loop32
|
|
E46E OlympicsScheduler_Loop33
|
|
E492 OlympicsScheduler_OnNonzero4
|
|
E4A4 OlympicsScheduler_Loop34
|
|
E4A7 OlympicsScheduler_Loop35
|
|
E4AF OlympicsScheduler_Loop36
|
|
E4BA OlympicsScheduler_Loop37
|
|
E4E9 OlympicsScheduler_Loop38
|
|
E4EB Sub_E4EB
|
|
E515 OlympicsScheduler_OnNonnegative
|
|
E52C Sub_E52C
|
|
E54F OlympicsScheduler_Loop39
|
|
E553 OlympicsScheduler_OnNonzero5
|
|
E554 OlympicsScheduler_Loop40
|
|
E55F Sub_E55F
|
|
E566 OlympicsScheduler_OnNonzero6
|
|
E569 OlympicsScheduler_Loop41
|
|
E581 OlympicsScheduler_OnCarryClear
|
|
E587 OlympicsScheduler_Loop42
|
|
E592 OlympicsScheduler_Loop43
|
|
E5B5 OlympicsScheduler_Loop44
|
|
E5CB OlympicsScheduler_Loop45
|
|
E5D2 OlympicsScheduler_Loop46
|
|
E5E4 OlympicsScheduler_Loop47
|
|
E5E6 OlympicsScheduler_Loop48
|
|
E5F1 OlympicsScheduler_Loop49
|
|
E60A Sub_E60A
|
|
E625 Sub_E625
|
|
E62C Sub_E62C
|
|
E638 OlympicsScheduler_OnNonzero7
|
|
E642 OlympicsScheduler_OnNonzero8
|
|
E674 OlympicsScheduler_OnNonzero9
|
|
E67C OlympicsScheduler_OnNonzero10
|
|
E695 OlympicsScheduler_Loop50
|
|
E6A2 OlympicsScheduler_Loop51
|
|
E6A8 Sub_E6A8
|
|
E6B2 OlympicsScheduler_OnCarrySet
|
|
E6B6 OlympicsScheduler_OnNonnegative2
|
|
E6CB OlympicsScheduler_Loop52
|
|
E6CC Sub_E6CC
|
|
E709 Sub_E709
|
|
E72B OlympicsScheduler_Loop53
|
|
E735 OlympicsScheduler_OnCarryClear2
|
|
E73B OlympicsScheduler_Loop54
|
|
E745 Sub_E745
|
|
E772 Sub_E772
|
|
E7AE Sub_E7AE
|
|
E7B6 OlympicsScheduler_Loop55
|
|
E7E1 OlympicsScheduler_Loop56
|
|
E7FD OlympicsScheduler_Loop57
|
|
E807 OlympicsScheduler_Loop58
|
|
E819 OlympicsScheduler_Loop59
|
|
E835 OlympicsScheduler_Loop60
|
|
E839 OlympicsScheduler_Loop61
|
|
E83D OlympicsScheduler_Loop62
|
|
E844 OlympicsScheduler_Loop63
|
|
E85A Sub_E85A
|
|
E866 OlympicsScheduler_Loop64
|
|
E880 Sub_E880
|
|
E89F Sub_E89F
|
|
E8C0 Sub_E8C0
|
|
E8C6 OlympicsScheduler_Loop65
|
|
E8D8 OlympicsScheduler_Loop66
|
|
E8E0 OlympicsScheduler_Loop67
|
|
E8EB OlympicsScheduler_Loop68
|
|
E8FA Sub_E8FA
|
|
E90B Sub_E90B
|
|
E918 OlympicsScheduler_Loop69
|
|
E943 Sub_E943
|
|
E94E OlympicsScheduler_OnCarryClear3
|
|
E957 OlympicsScheduler_Loop70
|
|
E95C OlympicsScheduler_OnCarryClear4
|
|
E965 OlympicsScheduler_Loop71
|
|
E978 OlympicsScheduler_OnNonnegative3
|
|
EB04 Sub_EB04
|
|
EB2D OlympicsScheduler_Loop72
|
|
EB3B OlympicsScheduler_Loop73
|
|
EB4D OlympicsScheduler_Loop74
|
|
EB4E Sub_EB4E
|
|
EB5C OlympicsScheduler_OnNonzero11
|
|
EB70 OlympicsScheduler_Loop75
|
|
EB74 OlympicsScheduler_Loop76
|
|
EB78 OlympicsScheduler_OnCarryClear5
|
|
EB7A OlympicsScheduler_OnCarryClear6
|
|
EB89 OlympicsScheduler_OnNonzero12
|
|
EB9B OlympicsScheduler_Loop77
|
|
EBA5 Sub_EBA5
|
|
EBBA OlympicsScheduler_Loop78
|
|
EBC5 OlympicsScheduler_Loop79
|
|
EBC8 OlympicsScheduler_Loop80
|
|
EBC9 Sub_EBC9
|
|
EBF5 OlympicsScheduler_OnCarryClear7
|
|
EC0E Sub_EC0E
|
|
EC22 Sub_EC22
|
|
EC24 OlympicsScheduler_OnCarrySet2
|
|
EC44 OlympicsScheduler_Loop81
|
|
EC5E OlympicsScheduler_Loop82
|
|
EC68 OlympicsScheduler_Loop83
|
|
EC6F OlympicsScheduler_OnNonzero13
|
|
EC84 OlympicsScheduler_Loop84
|
|
EC86 OlympicsScheduler_Loop85
|
|
EC8B OlympicsScheduler_Loop86
|
|
EC8C Sub_EC8C
|
|
EC96 OlympicsScheduler_Loop87
|
|
ECB5 OlympicsScheduler_Loop88
|
|
ECF0 OlympicsScheduler_Loop89
|
|
ED01 OlympicsScheduler_Loop90
|
|
ED31 OlympicsScheduler_Loop91
|
|
ED35 Sub_ED35
|
|
ED53 Sub_ED53
|
|
ED59 OlympicsScheduler_Loop92
|
|
ED5A Sub_ED5A
|
|
ED62 OlympicsScheduler_Loop93
|
|
ED64 OlympicsScheduler_OnCarryClear8
|
|
ED96 OlympicsScheduler_Loop94
|
|
ED9F Sub_ED9F
|
|
EDC6 OlympicsScheduler_OnCarryClear9
|
|
EDF7 OlympicsScheduler_OnNonzero14
|
|
EE1B Sub_EE1B
|
|
EE3D Sub_EE3D
|
|
EE52 Sub_EE52
|
|
EE6E Sub_EE6E
|
|
EE7A Sub_EE7A
|
|
EE90 OlympicsScheduler_Loop95
|
|
EEA5 OlympicsScheduler_Loop96
|
|
EEA6 OlympicsScheduler_OnNonzero15
|
|
EEB1 OlympicsScheduler_Loop97
|
|
EEC0 OlympicsScheduler_OnNonzero16
|
|
EECB OlympicsScheduler_Loop98
|
|
EEE0 OlympicsScheduler_Loop99
|
|
EEF8 OlympicsScheduler_OnNonzero17
|
|
EF23 OlympicsScheduler_Loop100
|
|
EF25 OlympicsScheduler_Loop101
|
|
EF29 OlympicsScheduler_OnNonzero18
|
|
EF3F OlympicsScheduler_Loop102
|
|
EF4C Sub_EF4C
|
|
EF7C EventInit
|
|
EFC6 Sub_EFC6
|
|
EFD7 Sub_EFD7
|
|
EFD9 Sub_EFD9
|
|
F00C Sub_F00C
|
|
F014 EventInit_OnNonzero
|
|
F6FD Reset
|
|
F719 ClearRam
|
|
F743 ClearOam
|
|
F74F MainLoop
|
|
F757 MainLoop_NextSlot
|
|
F77A MainLoop_RunTask
|
|
F780 TaskDispatch
|
|
F78D FrameEnd
|
|
F7A0 TaskSlotStart
|
|
F7BE TaskSlotStart_OnNonzero
|
|
F7C5 TaskSlotStart_Loop
|
|
F7CA TaskSlotClear
|
|
F7DE EnableNmi
|
|
F7EA TaskFrameWait
|
|
F7F5 DelayFrames
|
|
F7F9 DelayFrames_OnNonzero
|
|
F803 NmiHandler
|
|
F83F NmiHandler_Loop
|
|
F84F NmiHandler_Loop2
|
|
F859 NmiHandler_OnNonzero
|
|
F868 NmiHandler_OnZero
|
|
F8A8 Sub_F8A8
|
|
F8BC InitDisplay
|
|
F8D7 WaitVblankStart
|
|
F8DC WaitVblankEnd
|
|
F8E6 FrameDelay
|
|
F8F5 NmiPaletteUpdate
|
|
F91F NmiPaletteUpdate_OnNonzero
|
|
F939 NmiPaletteUpdate_Loop
|
|
F957 NmiPaletteUpdate_Loop2
|
|
F963 NmiPaletteUpdate_OnNonzero2
|
|
F970 NmiPaletteUpdate_Loop3
|
|
F999 NmiPaletteUpdate_OnNonzero3
|
|
F9A3 NmiPaletteUpdate_Loop4
|
|
F9CA NmiPaletteUpdate_OnNonzero4
|
|
F9D6 NmiPaletteUpdate_Loop5
|
|
F9E0 Sub_F9E0
|
|
F9FC NmiPaletteUpdate_Loop6
|
|
F9FF NmiPaletteUpdate_Loop7
|
|
FA14 NmiPaletteUpdate_Loop8
|
|
FA32 NmiPaletteUpdate_OnNonzero5
|
|
FA4C NmiPaletteUpdate_Loop9
|
|
FA55 NmiPaletteUpdate_Loop10
|
|
FA59 NmiPaletteUpdate_OnNonzero6
|
|
FA69 NmiPaletteUpdate_Loop11
|
|
FA88 NmiPaletteUpdate_Loop12
|
|
FA91 NmiPaletteUpdate_Loop13
|
|
FA9D PaletteLoad
|
|
FAAF PaletteLoad_Loop
|
|
FABB Sub_FABB
|
|
FABD Sub_FABD
|
|
FACB PaletteLoad_Loop2
|
|
FAE8 PaletteLoad_Loop3
|
|
FAFB PaletteLoad_Loop4
|
|
FB1E Sub_FB1E
|
|
FB37 PaletteLoad_Loop5
|
|
FB52 PaletteLoad_Loop6
|
|
FB58 PaletteLoad_OnNonzero
|
|
FB6A PaletteLoad_OnNonzero2
|
|
FB72 PaletteLoad_Loop7
|
|
FB96 PaletteLoad_Loop8
|
|
FB97 Sub_FB97
|
|
FBAB Sub_FBAB
|
|
FBB9 PaletteLoad_Loop9
|
|
FBCB PaletteLoad_Loop10
|
|
FBE3 OamCopy
|
|
FC0D OamCopy_OnNonzero
|
|
FC2A OamCopy_Loop
|
|
FC2B SpriteTile
|
|
FC2D SpriteTile_OnNonzero
|
|
FC39 Sub_FC39
|
|
FC45 Sub_FC45
|
|
FC4E Sub_FC4E
|
|
FC52 SpriteTile_OnNonzero2
|
|
FC63 Sub_FC63
|
|
|
|
# ---- derived internal branch-target names ----
|
|
8000 ShortDelay
|
|
8004 EventTaskRun
|
|
801B EventTaskRun_Loop
|
|
8050 EventTaskRun_Loop2
|
|
8058 EventTaskRun_OnNonzero
|
|
8059 EventTaskRun_Loop3
|
|
8068 EventTaskRun_Loop4
|
|
8075 EventTaskRun_Loop5
|
|
8078 EventTaskRun_Loop6
|
|
80A7 EventTaskRun_Loop7
|
|
80AF EventTaskRun_Loop8
|
|
80B4 EventTaskRun_Loop9
|
|
80C4 EventTaskRun_Loop10
|
|
80FE EventTaskRun_Loop11
|
|
8118 Sub_8118
|
|
815A EventTaskRun_Loop12
|
|
8170 EventTaskRun_Loop13
|
|
8183 EventTaskRun_Loop14
|
|
8184 EventTaskRun_Loop15
|
|
8189 EventTaskRun_Loop16
|
|
81D3 Sub_81D3
|
|
81EE EventTaskRun_Loop17
|
|
8219 EventTaskRun_Loop18
|
|
8221 EventTaskRun_Loop19
|
|
8249 EventTaskRun_Loop20
|
|
8265 EventTaskRun_Loop21
|
|
826C EventTaskRun_Loop22
|
|
827C EventTaskRun_Loop23
|
|
827D EventTaskRun_Loop24
|
|
82B9 EventTaskRun_Loop25
|
|
82BA Sub_82BA
|
|
8357 EventTaskRun_Loop26
|
|
8358 Sub_8358
|
|
8377 EventTaskRun_OnNonzero2
|
|
83B2 EventTaskRun_Loop27
|
|
83C3 EventTaskRun_Loop28
|
|
83C6 Sub_83C6
|
|
83EF SpriteSetup
|
|
8409 Sub_8409
|
|
8416 SpriteSetup_Loop
|
|
8428 SpriteSetup_Loop2
|
|
842F SpriteSetup_Loop3
|
|
843A SpriteSetup_Loop4
|
|
8443 SpriteSetup_Loop5
|
|
8450 SpriteSetup_Loop6
|
|
8466 SpriteSetup_Loop7
|
|
8473 SpriteSetup_Loop8
|
|
847B SpriteSetup_Loop9
|
|
8485 SpriteSetup_Loop10
|
|
848B SpriteSetup_Loop11
|
|
848E SpriteSetup_Loop12
|
|
849B SpriteSetup_Loop13
|
|
84AC SpriteSetup_Loop14
|
|
84B7 SpriteSetup_Loop15
|
|
84C2 SpriteSetup_Loop16
|
|
84C5 Sub_84C5
|
|
84D1 SpriteSetup_Loop17
|
|
84DB SpriteSetup_Loop18
|
|
84DE SpriteSetup_Loop19
|
|
8512 SpriteSetup_Loop20
|
|
8528 SpriteSetup_Loop21
|
|
852B SpriteSetup_Loop22
|
|
8539 SpriteSetup_Loop23
|
|
8547 SpriteSetup_Loop24
|
|
8557 SpriteSetup_Loop25
|
|
8575 SpriteSetup_Loop26
|
|
857E SpriteSetup_Loop27
|
|
8581 Sub_8581
|
|
858B SpriteSetup_Loop28
|
|
85B3 Sub_85B3
|
|
85C1 Sub_85C1
|
|
85CC Sub_85CC
|
|
85D3 SpriteSetup_Loop29
|
|
85E8 SpriteSetup_Loop30
|
|
8600 SpriteSetup_Loop31
|
|
8612 SpriteSetup_Loop32
|
|
8613 SpriteSetup_Loop33
|
|
8620 SpriteSetup_Loop34
|
|
8626 SpriteSetup_OnCarryClear
|
|
8627 Sub_8627
|
|
8636 SpriteSetup_Loop35
|
|
864E SpriteSetup_Loop36
|
|
865E SpriteSetup_Loop37
|
|
865F SpriteSetup_Loop38
|
|
8660 Sub_8660
|
|
866E SpriteSetup_Loop39
|
|
8677 Sub_8677
|
|
868C SpriteSetup_Loop40
|
|
868F SpriteSetup_Loop41
|
|
86B0 SpriteSetup_Loop42
|
|
86B6 SpriteSetup_Loop43
|
|
86BA SpriteSetup_Loop44
|
|
86EC SpriteSetup_Loop45
|
|
86F1 Sub_86F1
|
|
870B SpriteSetup_Loop46
|
|
874E Sub_874E
|
|
8758 SpriteSetup_Loop47
|
|
875B Sub_875B
|
|
879B Sub_879B
|
|
87A7 SpriteSetup_Loop48
|
|
87AA Sub_87AA
|
|
87EA Sub_87EA
|
|
87F6 Sub_87F6
|
|
881F SpriteSetup_Loop49
|
|
8868 Sub_8868
|
|
88A8 Sub_88A8
|
|
88F9 Sub_88F9
|
|
8908 Sub_8908
|
|
8910 Sub_8910
|
|
8A08 Sub_8A08
|
|
8ABC Sub_8ABC
|
|
8AC7 Sub_8AC7
|
|
8AD5 SpriteSetup_Loop50
|
|
8ADE Sub_8ADE
|
|
8AEA SpriteSetup_Loop51
|
|
8D18 Sub_8D18
|
|
8D42 Sub_8D42
|
|
8D45 Sub_8D45
|
|
8D93 SpriteSetup_Loop52
|
|
9141 Sub_9141
|
|
9150 SpriteSetup_Loop53
|
|
91CF Sub_91CF
|
|
9216 SpriteSetup_Loop54
|
|
924C EventTaskB
|
|
9275 EventTaskB_Loop
|
|
927D EventTaskB_OnNonzero
|
|
927E EventTaskB_Loop2
|
|
928D EventTaskB_Loop3
|
|
9294 EventTaskB_Loop4
|
|
92E2 Sub_92E2
|
|
92F8 EventTaskB_Loop5
|
|
931E EventTaskB_Loop6
|
|
931F EventTaskB_Loop7
|
|
9346 EventTaskB_Loop8
|
|
9347 EventTaskB_Loop9
|
|
9364 EventTaskB_Loop10
|
|
937B EventTaskB_Loop11
|
|
937C EventTaskB_Loop12
|
|
93A9 EventTaskB_Loop13
|
|
93B5 EventTaskB_Loop14
|
|
93BD Sub_93BD
|
|
9452 EventTaskB_Loop15
|
|
9453 Sub_9453
|
|
9477 EventTaskB_OnNonzero2
|
|
94B2 EventTaskB_Loop16
|
|
94BE Sub_94BE
|
|
94E3 Sub_94E3
|
|
94FF Sub_94FF
|
|
950E EventTaskB_Loop17
|
|
9515 EventTaskB_Loop18
|
|
9520 EventTaskB_Loop19
|
|
9529 EventTaskB_Loop20
|
|
953B EventTaskB_Loop21
|
|
9555 EventTaskB_Loop22
|
|
9563 EventTaskB_Loop23
|
|
9585 EventTaskB_Loop24
|
|
959E EventTaskB_Loop25
|
|
95B2 Sub_95B2
|
|
95B9 EventTaskB_Loop26
|
|
95BC EventTaskB_Loop27
|
|
95CB EventTaskB_OnNonzero3
|
|
95E1 EventTaskB_Loop28
|
|
95EB EventTaskB_OnNonzero4
|
|
9601 EventTaskB_Loop29
|
|
9621 EventTaskB_Loop30
|
|
9631 Sub_9631
|
|
9649 EventTaskB_Loop31
|
|
96CC Sub_96CC
|
|
971A Sub_971A
|
|
9721 EventTaskB_Loop32
|
|
9757 EventTaskB_Loop33
|
|
9771 EventTaskB_OnCarrySet
|
|
9772 EventTaskB_Loop34
|
|
97A3 EventTaskB_Loop35
|
|
97BD EventTaskB_Loop36
|
|
97EA EventTaskB_Loop37
|
|
97EE EventTaskB_Loop38
|
|
9803 EventTaskB_Loop39
|
|
9810 Sub_9810
|
|
981D Sub_981D
|
|
985D EventTaskB_Loop40
|
|
985E SpritePosition
|
|
9865 SpritePosition_Loop
|
|
986B SpritePosition_Loop2
|
|
9889 SpritePosition_Loop3
|
|
98DB Sub_98DB
|
|
98FE SpritePosition_Loop4
|
|
990E SpritePosition_Loop5
|
|
9910 Sub_9910
|
|
9933 SpritePosition_Loop6
|
|
993F SpritePosition_Loop7
|
|
9941 Sub_9941
|
|
9957 SpritePosition_Loop8
|
|
9959 SpritePosition_OnNonzero
|
|
9964 Sub_9964
|
|
99B7 SpritePosition_Loop9
|
|
99C4 SpritePosition_Loop10
|
|
99CC Sub_99CC
|
|
9A18 SpritePosition_Loop11
|
|
9A41 Sub_9A41
|
|
9A80 Sub_9A80
|
|
9AC6 SpritePosition_Loop12
|
|
9B23 Sub_9B23
|
|
9B5A Sub_9B5A
|
|
9B6D SpritePosition_Loop13
|
|
9B76 SpritePosition_OnNonzero2
|
|
9B7D SpritePosition_Loop14
|
|
9B8E SpritePosition_Loop15
|
|
9B90 SpritePosition_OnNonzero3
|
|
9BA5 SpritePosition_OnZero
|
|
9BDC SpritePosition_OnNonzero4
|
|
9BF5 Sub_9BF5
|
|
9C33 Sub_9C33
|
|
9C46 SpritePosition_Loop16
|
|
9C4F SpritePosition_OnNonzero5
|
|
9C56 SpritePosition_Loop17
|
|
9C6C SpritePosition_Loop18
|
|
9C6E SpritePosition_OnNonzero6
|
|
9C89 Sub_9C89
|
|
9C91 SpritePosition_Loop19
|
|
9C9B Sub_9C9B
|
|
9CB4 SpritePosition_Loop20
|
|
9CB7 Sub_9CB7
|
|
9CC1 SpritePosition_OnNonzero7
|
|
9CCE SpritePosition_OnNonzero8
|
|
9CDB SpritePosition_OnNonzero9
|
|
9CE8 SpritePosition_OnNonzero10
|
|
9CF5 SpritePosition_OnNonzero11
|
|
9D02 SpritePosition_OnNonzero12
|
|
9D0E Sub_9D0E
|
|
9D10 SpritePosition_OnNonzero13
|
|
9D22 SpritePosition_OnNonzero14
|
|
9D34 SpritePosition_OnNonzero15
|
|
9D46 SpritePosition_OnNonzero16
|
|
9D58 SpritePosition_OnNonzero17
|
|
9D6A SpritePosition_OnNonzero18
|
|
9D7B Sub_9D7B
|
|
9D84 SpritePosition_Loop21
|
|
9D8F SpritePosition_Loop22
|
|
9D9C SpritePosition_Loop23
|
|
9DCE SpritePosition_Loop24
|
|
9DFE SpritePosition_Loop25
|
|
9E30 SpritePosition_Loop26
|
|
9E65 Sub_9E65
|
|
9E93 SpritePosition_Loop27
|
|
9EBA SpritePosition_Loop28
|
|
9EC9 SpritePosition_Loop29
|
|
9ED0 SpritePosition_Loop30
|
|
9F04 SpritePosition_Loop31
|
|
A02B Sub_A02B
|
|
A04B Sub_A04B
|
|
A059 SpritePosition_Loop32
|
|
A062 SpritePosition_Loop33
|
|
A079 SpritePosition_Loop34
|
|
A089 Sub_A089
|
|
A092 SpritePosition_Loop35
|
|
A0AE SpritePosition_Loop36
|
|
A0B1 SpritePosition_Loop37
|
|
A0CB SpritePosition_Loop38
|
|
A0CE SpritePosition_Loop39
|
|
A0ED SpritePosition_Loop40
|
|
A0F1 SpritePosition_Loop41
|
|
A10C SpritePosition_OnNonzero19
|
|
A114 Sub_A114
|
|
A12E SpriteDraw
|
|
A147 SpriteDraw_Loop
|
|
A14B Sub_A14B
|
|
A169 Sub_A169
|
|
A16E SpriteDraw_Loop2
|
|
A182 SpriteDraw_OnNonzero
|
|
A1BF SpriteDraw_Loop3
|
|
A1C8 SpriteDraw_OnNonzero2
|
|
A1D6 Sub_A1D6
|
|
A1DB SpriteDraw_Loop4
|
|
A1F3 SpriteDraw_OnNonzero3
|
|
A247 SpriteDraw_OnNonzero4
|
|
A274 SpriteDraw_OnNonzero5
|
|
A2A1 SpriteDraw_OnNonzero6
|
|
A2DD ObjectState
|
|
A31A Sub_A31A
|
|
A32E ObjectState_Loop
|
|
A333 ObjectState_Loop2
|
|
A356 ObjectState_Loop3
|
|
A35B ObjectState_Loop4
|
|
A37E Sub_A37E
|
|
A3B1 ObjectState_Loop5
|
|
A3BB ObjectState_Loop6
|
|
A3BC Sub_A3BC
|
|
A3EC ObjectState_Loop7
|
|
A3F6 ObjectState_Loop8
|
|
A3F7 Sub_A3F7
|
|
A41E ObjectState_Loop9
|
|
A42E ObjectState_Loop10
|
|
A440 ObjectState_Loop11
|
|
A448 Sub_A448
|
|
A453 ObjectState_Loop12
|
|
A45E ObjectState_Loop13
|
|
A45F Sub_A45F
|
|
A46F ObjectState_Loop14
|
|
A481 ObjectState_Loop15
|
|
A48C Sub_A48C
|
|
A4C5 ObjectState_Loop16
|
|
A4C6 ObjectState_Loop17
|
|
A4E3 ObjectState_Loop18
|
|
A4E4 Sub_A4E4
|
|
A524 ObjectState_Loop19
|
|
A527 ObjectState_Loop20
|
|
A534 ObjectState_Loop21
|
|
A539 ObjectState_Loop22
|
|
A546 ObjectState_Loop23
|
|
A56F ObjectDraw
|
|
A592 ObjectDraw_Loop
|
|
A59E ObjectDraw_Loop2
|
|
A614 Sub_A614
|
|
A630 ObjectDraw_Loop3
|
|
A635 Sub_A635
|
|
A643 ObjectDraw_Loop4
|
|
A649 Sub_A649
|
|
A66F ObjectDraw_Loop5
|
|
A67E ObjectDraw_Loop6
|
|
A68A Sub_A68A
|
|
A68B Sub_A68B
|
|
A6F0 Sub_A6F0
|
|
A705 Sub_A705
|
|
A70D ObjectDraw_Loop7
|
|
A789 Sub_A789
|
|
A792 ObjectUpdate
|
|
A79E ObjectUpdate_OnNonzero
|
|
A7AC Sub_A7AC
|
|
A7E9 ObjectUpdate_OnNonzero2
|
|
A82B Sub_A82B
|
|
A83A ObjectUpdate_OnNonzero3
|
|
A853 ObjectUpdate_Loop
|
|
A86F ObjectUpdate_Loop2
|
|
A870 EventState
|
|
A8C8 GameModeTask
|
|
A905 GameModeTask_Loop
|
|
A908 GameModeTask_Loop2
|
|
A918 GameModeTask_Loop3
|
|
A91F GameModeTask_Loop4
|
|
A92F GameModeTask_Loop5
|
|
A936 GameModeTask_Loop6
|
|
A937 Sub_A937
|
|
A946 GameModeTask_Loop7
|
|
A96F GameModeTask_Loop8
|
|
A971 GameModeTask_Loop9
|
|
A97F Sub_A97F
|
|
A98E GameModeTask_Loop10
|
|
A9B7 GameModeTask_Loop11
|
|
A9B9 GameModeTask_Loop12
|
|
A9D0 Sub_A9D0
|
|
A9E7 GameModeTask_Loop13
|
|
AA03 GameModeTask_Loop14
|
|
AA33 GameModeTask_Loop15
|
|
AA35 GameModeTask_Loop16
|
|
AA39 GameModeTask_Loop17
|
|
AA5D GameModeTask_Loop18
|
|
AA6B GameModeTask_Loop19
|
|
AA75 GameModeTask_Loop20
|
|
AA85 GameModeTask_Loop21
|
|
AA90 GameModeTask_Loop22
|
|
AA9A GameModeTask_Loop23
|
|
AAA5 Sub_AAA5
|
|
AABC GameModeTask_Loop24
|
|
AAD8 GameModeTask_Loop25
|
|
AB0A GameModeTask_Loop26
|
|
AB0C GameModeTask_Loop27
|
|
AB10 GameModeTask_Loop28
|
|
AB34 GameModeTask_Loop29
|
|
AB42 GameModeTask_Loop30
|
|
AB4C GameModeTask_Loop31
|
|
AB5C GameModeTask_Loop32
|
|
AB67 GameModeTask_Loop33
|
|
AB71 GameModeTask_Loop34
|
|
AB7C Sub_AB7C
|
|
ABD1 GameModeTask_Loop35
|
|
ABD6 GameModeTask_Loop36
|
|
ABF0 Sub_ABF0
|
|
AC47 GameModeTask_Loop37
|
|
AC4C GameModeTask_Loop38
|
|
AD0C Sub_AD0C
|
|
AD34 GameModeTask_Loop39
|
|
AD44 GameModeTask_Loop40
|
|
AD51 GameModeTask_Loop41
|
|
AD52 Sub_AD52
|
|
AD61 GameModeTask_Loop42
|
|
AD86 Sub_AD86
|
|
ADA3 GameModeTask_Loop43
|
|
ADA7 GameModeTask_Loop44
|
|
ADB1 Sub_ADB1
|
|
ADC4 GameModeTask_Loop45
|
|
AE14 Sub_AE14
|
|
AE3D GameModeTask_Loop46
|
|
AE4C GameModeTask_Loop47
|
|
AE58 GameModeTask_Loop48
|
|
AE61 GameModeTask_Loop49
|
|
AE6A GameModeTask_Loop50
|
|
AE73 GameModeTask_Loop51
|
|
AE7C GameModeTask_Loop52
|
|
AE85 GameModeTask_Loop53
|
|
AE86 Sub_AE86
|
|
AEC2 Sub_AEC2
|
|
AEFE Sub_AEFE
|
|
AF3A Sub_AF3A
|
|
AF76 Sub_AF76
|
|
AFB2 Sub_AFB2
|
|
AFEE Sub_AFEE
|
|
BE63 AudioChannelLoop
|
|
BE66 AudioChannelLoop_OnNonzero
|
|
BE75 SoundChannelStep
|
|
BEBB SoundChannelStep_Loop
|
|
BEBF ClearObjectSlot
|
|
BEC9 ClearObjectSlot_OnNonnegative
|
|
BED0 ClearObjectSlot_OnNonnegative2
|
|
BEDD SoundChanInit
|
|
BEE4 Sub_BEE4
|
|
BEEB Sub_BEEB
|
|
BEF2 SoundChanInit_OnNonnegative
|
|
BF00 SoundChanInit_Loop
|
|
BF04 Sub_BF04
|
|
BF22 SoundChanInit_Loop2
|
|
BF25 SoundChanInit_Loop3
|
|
BF3D SoundChanInit_Loop4
|
|
BF40 SoundChanInit_Loop5
|
|
BF5F SoundChanInit_Loop6
|
|
BF6D SoundChanInit_Loop7
|
|
BF70 SoundChanInit_Loop8
|
|
BF77 SoundChanInit_Loop9
|
|
BF84 SoundChanInit_OnZero
|
|
BF89 SoundNote
|
|
BFA2 SoundNote_Loop
|
|
BFB5 SoundNote_Loop2
|
|
BFE8 Sub_BFE8
|
|
BFF0 Sub_BFF0
|
|
BFF8 Sub_BFF8
|
|
C000 SoundNote_Loop3
|
|
C00A Sub_C00A
|
|
C015 Sub_C015
|
|
C029 Sub_C029
|
|
C02F SoundNote_OnNonzero
|
|
C037 Sub_C037
|
|
C047 SoundNote_Loop4
|
|
C04F Sub_C04F
|
|
C057 Sub_C057
|
|
C07B Sub_C07B
|
|
C083 Sub_C083
|
|
C097 Sub_C097
|
|
C0AD Sub_C0AD
|
|
C0D1 Sub_C0D1
|
|
C0E5 SoundNote_Loop5
|
|
C0F8 Sub_C0F8
|
|
C105 SoundNote_OnNonzero2
|
|
C111 SoundNote_Loop6
|
|
C126 SoundNote_Loop7
|
|
C129 Sub_C129
|
|
C134 Sub_C134
|
|
C168 SoundNote_Loop8
|
|
C169 SoundNote_Loop9
|
|
C16C SoundNote_OnNonnegative
|
|
C174 SoundNote_Loop10
|
|
C189 Sub_C189
|
|
C1B8 SoundNote_Loop11
|
|
C1BA SoundNote_Loop12
|
|
C1C0 SoundNote_Loop13
|
|
C1D0 SoundNote_Loop14
|
|
C1F9 SoundNote_Loop15
|
|
C216 SoundNote_Loop16
|
|
C21B SoundNote_OnCarryClear
|
|
C23A SoundNote_Loop17
|
|
C243 SoundNote_Loop18
|
|
C24D SoundNote_Loop19
|
|
C24F SoundNote_Loop20
|
|
C267 Sub_C267
|
|
C272 SoundNote_Loop21
|
|
C289 Sub_C289
|
|
C2BF Sub_C2BF
|
|
C2C2 ObjectCollision
|
|
C2CB ObjectCollision_Loop
|
|
C2CC Sub_C2CC
|
|
C2D3 Sub_C2D3
|
|
C2FE ObjectCollision_Loop2
|
|
C2FF Sub_C2FF
|
|
C30E Sub_C30E
|
|
C320 ObjectCollision_Loop3
|
|
C33A Sub_C33A
|
|
C343 ObjectCollision_Loop4
|
|
C373 ObjectCollision_Loop5
|
|
C390 ObjectCollision_Loop6
|
|
C3A5 ObjectCollision_Loop7
|
|
C3A7 ObjectCollision_Loop8
|
|
C3B2 ObjectCollision_Loop9
|
|
C3BB ObjectCollision_Loop10
|
|
C3C2 Sub_C3C2
|
|
C3D4 Sub_C3D4
|
|
C3DD ObjectCollision_Loop11
|
|
C3FE ObjectCollision_Loop12
|
|
C3FF Sub_C3FF
|
|
C418 ObjectCollision_Loop13
|
|
C419 Sub_C419
|
|
C41D ObjectCollision_OnNonzero
|
|
C42D ObjectCollision_Loop14
|
|
CF36 Sub_CF36
|
|
CF7D ObjectCollision_Loop15
|
|
CF92 ObjectCollision_Loop16
|
|
CF97 Sub_CF97
|
|
CF99 ObjectCollision_OnNonzero2
|
|
CFBA Sub_CFBA
|
|
CFC2 ObjectCollision_OnNonzero3
|
|
CFF8 ObjectCollision_Loop17
|
|
CFF9 Sub_CFF9
|
|
D007 ObjectCollision_Loop18
|
|
D017 ObjectCollision_Loop19
|
|
D022 ObjectCollision_Loop20
|
|
D02D ObjectCollision_Loop21
|
|
D03D ObjectCollision_Loop22
|
|
D048 ObjectCollision_Loop23
|
|
D053 ObjectCollision_Loop24
|
|
D054 Sub_D054
|
|
D065 ObjectCollision_Loop25
|
|
D077 Sub_D077
|
|
D08E Sub_D08E
|
|
D098 ObjectCollision_OnNonzero4
|
|
D0A5 ObjectCollision_Loop26
|
|
D0AE ObjectCollision_Loop27
|
|
D0AF Sub_D0AF
|
|
D0BD ObjectCollision_Loop28
|
|
D0C7 ObjectCollision_Loop29
|
|
D0D5 ObjectCollision_Loop30
|
|
D0DF ObjectCollision_Loop31
|
|
D0F0 ObjectCollision_Loop32
|
|
D0F1 PollControllers
|
|
D103 PollControllers_Loop
|
|
D13B Sub_D13B
|
|
D151 PollControllers_Loop2
|
|
D15A Sub_D15A
|
|
D17D PollControllers_Loop3
|
|
D17E Sub_D17E
|
|
D19B PollControllers_Loop4
|
|
D1AD PollControllers_Loop5
|
|
D1AE Sub_D1AE
|
|
D1C2 PollControllers_Loop6
|
|
D1DC PollControllers_Loop7
|
|
D1DD Sub_D1DD
|
|
D1EC PollControllers_OnNonzero
|
|
D1FA PollControllers_Loop8
|
|
D221 Sub_D221
|
|
D22D PollControllers_Loop9
|
|
D23F PollControllers_Loop10
|
|
D240 Sub_D240
|
|
D25D Sub_D25D
|
|
D269 PollControllers_Loop11
|
|
D27C PollControllers_OnNonzero2
|
|
D28A PollControllers_Loop12
|
|
D299 PollControllers_Loop13
|
|
D2B2 PollControllers_Loop14
|
|
D2BE Sub_D2BE
|
|
D2D6 PollControllers_Loop15
|
|
D2F8 PollControllers_Loop16
|
|
D304 PollControllers_Loop17
|
|
D32B EventTaskInit
|
|
D334 EventTaskInit_Loop
|
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D370 EventTaskInit_Loop2
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D390 EventTaskInit_OnNonzero
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D3D5 EventTaskInit_OnNonzero2
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D42C EventTaskInit_Loop3
|
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D43B Sub_D43B
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D460 EventTaskInit_Loop4
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D468 EventTaskInit_Loop5
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D496 EventTaskInit_Loop6
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D4B9 EventTaskInit_Loop7
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D4BC EventTaskInit_Loop8
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D4C9 EventTaskInit_Loop9
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D4E3 EventTaskInit_Loop10
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D507 EventTaskInit_OnNonzero3
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D52F EventTaskInit_Loop11
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D563 EventTaskInit_Loop12
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D565 Sub_D565
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D686 Sub_D686
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D690 EventTaskInit_Loop13
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D6C2 EventTaskInit_Loop14
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D6D3 Sub_D6D3
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D6DD EventTaskInit_Loop15
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D6F3 EventTaskInit_Loop16
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D6F4 Sub_D6F4
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D721 EventTaskInit_Loop17
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D738 Sub_D738
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D759 EventTaskInit_Loop18
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D75A EventTaskInit_Loop19
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D770 Sub_D770
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D78C EventTaskInit_Loop20
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D790 EventTaskInit_OnNonzero4
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D7A5 EventTaskInit_OnNonzero5
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D7B0 EventTaskInit_Loop21
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D7B3 EventTaskInit_Loop22
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D7C0 EventTaskInit_OnNonzero6
|
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D7CF Sub_D7CF
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D7DB EventTaskInit_OnNonzero7
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D7EA EventTaskInit_OnNonzero8
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D801 EventTaskInit_Loop23
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D80F Sub_D80F
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D822 EventTaskInit_Loop24
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D82B EventTaskInit_OnNonzero9
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D832 EventTaskInit_Loop25
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D83B EventTaskInit_Loop26
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D847 EventTaskInit_Loop27
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D855 Sub_D855
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D868 EventTaskInit_Loop28
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D876 EventTaskInit_OnNonzero10
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D87D EventTaskInit_Loop29
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D889 Sub_D889
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D88C EventTaskInit_Loop30
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D88E EventTaskInit_OnNonzero11
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D89D EventTaskInit_Loop31
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D8A8 EventTaskInit_OnNonzero12
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D8F2 Sub_D8F2
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D8F4 EventTaskInit_OnNonzero13
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D907 Sub_D907
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D90F EventTaskInit_OnNonzero14
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D977 Sub_D977
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D979 EventTaskInit_OnNonzero15
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D9BD EventTaskInit_Loop32
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E0D5 OlympicsScheduler
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E0EE OlympicsScheduler_Loop
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E0EF Sub_E0EF
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E109 Sub_E109
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E114 OlympicsScheduler_Loop2
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E117 OlympicsScheduler_Loop3
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E13C OlympicsScheduler_OnNonzero
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E144 OlympicsScheduler_OnNonzero2
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E16D Sub_E16D
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E178 OlympicsScheduler_Loop4
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E18C OlympicsScheduler_Loop5
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E19D OlympicsScheduler_Loop6
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E1AE OlympicsScheduler_Loop7
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E1B9 OlympicsScheduler_Loop8
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E1C3 OlympicsScheduler_OnNonzero3
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E1C4 OlympicsScheduler_Loop9
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E1EA OlympicsScheduler_Loop10
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E20D Sub_E20D
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E21D OlympicsScheduler_Loop11
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E225 OlympicsScheduler_Loop12
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E233 Sub_E233
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E245 OlympicsScheduler_Loop13
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E25F OlympicsScheduler_Loop14
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E268 OlympicsScheduler_Loop15
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E27E Sub_E27E
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E290 OlympicsScheduler_Loop16
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E298 OlympicsScheduler_Loop17
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E2B2 Sub_E2B2
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E2DE Sub_E2DE
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E2EA OlympicsScheduler_Loop18
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E328 OlympicsScheduler_Loop19
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E329 OlympicsScheduler_Loop20
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E36F OlympicsScheduler_Loop21
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E38B OlympicsScheduler_Loop22
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E395 Sub_E395
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E3B4 OlympicsScheduler_Loop23
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E3D3 OlympicsScheduler_Loop24
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E402 OlympicsScheduler_Loop25
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E405 OlympicsScheduler_Loop26
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E423 OlympicsScheduler_Loop27
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E424 OlympicsScheduler_Loop28
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E427 Sub_E427
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E42A Sub_E42A
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E434 OlympicsScheduler_Loop29
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E44D OlympicsScheduler_Loop30
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E456 OlympicsScheduler_Loop31
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E466 OlympicsScheduler_Loop32
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E46E OlympicsScheduler_Loop33
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E492 OlympicsScheduler_OnNonzero4
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E4A4 OlympicsScheduler_Loop34
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E4A7 OlympicsScheduler_Loop35
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E4AF OlympicsScheduler_Loop36
|
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E4BA OlympicsScheduler_Loop37
|
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E4E9 OlympicsScheduler_Loop38
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E4EB Sub_E4EB
|
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E515 OlympicsScheduler_OnNonnegative
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E52C Sub_E52C
|
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E54F OlympicsScheduler_Loop39
|
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E553 OlympicsScheduler_OnNonzero5
|
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E554 OlympicsScheduler_Loop40
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E55F Sub_E55F
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E566 OlympicsScheduler_OnNonzero6
|
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E569 OlympicsScheduler_Loop41
|
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E581 OlympicsScheduler_OnCarryClear
|
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E587 OlympicsScheduler_Loop42
|
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E592 OlympicsScheduler_Loop43
|
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E5B5 OlympicsScheduler_Loop44
|
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E5CB OlympicsScheduler_Loop45
|
|
E5D2 OlympicsScheduler_Loop46
|
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E5E4 OlympicsScheduler_Loop47
|
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E5E6 OlympicsScheduler_Loop48
|
|
E5F1 OlympicsScheduler_Loop49
|
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E60A Sub_E60A
|
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E625 Sub_E625
|
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E62C Sub_E62C
|
|
E638 OlympicsScheduler_OnNonzero7
|
|
E642 OlympicsScheduler_OnNonzero8
|
|
E674 OlympicsScheduler_OnNonzero9
|
|
E67C OlympicsScheduler_OnNonzero10
|
|
E695 OlympicsScheduler_Loop50
|
|
E6A2 OlympicsScheduler_Loop51
|
|
E6A8 Sub_E6A8
|
|
E6B2 OlympicsScheduler_OnCarrySet
|
|
E6B6 OlympicsScheduler_OnNonnegative2
|
|
E6CB OlympicsScheduler_Loop52
|
|
E6CC Sub_E6CC
|
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E709 Sub_E709
|
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E72B OlympicsScheduler_Loop53
|
|
E735 OlympicsScheduler_OnCarryClear2
|
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E73B OlympicsScheduler_Loop54
|
|
E745 Sub_E745
|
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E772 Sub_E772
|
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E7AE Sub_E7AE
|
|
E7B6 OlympicsScheduler_Loop55
|
|
E7E1 OlympicsScheduler_Loop56
|
|
E7FD OlympicsScheduler_Loop57
|
|
E807 OlympicsScheduler_Loop58
|
|
E819 OlympicsScheduler_Loop59
|
|
E835 OlympicsScheduler_Loop60
|
|
E839 OlympicsScheduler_Loop61
|
|
E83D OlympicsScheduler_Loop62
|
|
E844 OlympicsScheduler_Loop63
|
|
E85A Sub_E85A
|
|
E866 OlympicsScheduler_Loop64
|
|
E880 Sub_E880
|
|
E89F Sub_E89F
|
|
E8C0 Sub_E8C0
|
|
E8C6 OlympicsScheduler_Loop65
|
|
E8D8 OlympicsScheduler_Loop66
|
|
E8E0 OlympicsScheduler_Loop67
|
|
E8EB OlympicsScheduler_Loop68
|
|
E8FA Sub_E8FA
|
|
E90B Sub_E90B
|
|
E918 OlympicsScheduler_Loop69
|
|
E943 Sub_E943
|
|
E94E OlympicsScheduler_OnCarryClear3
|
|
E957 OlympicsScheduler_Loop70
|
|
E95C OlympicsScheduler_OnCarryClear4
|
|
E965 OlympicsScheduler_Loop71
|
|
E978 OlympicsScheduler_OnNonnegative3
|
|
EB04 Sub_EB04
|
|
EB2D OlympicsScheduler_Loop72
|
|
EB3B OlympicsScheduler_Loop73
|
|
EB4D OlympicsScheduler_Loop74
|
|
EB4E Sub_EB4E
|
|
EB5C OlympicsScheduler_OnNonzero11
|
|
EB70 OlympicsScheduler_Loop75
|
|
EB74 OlympicsScheduler_Loop76
|
|
EB78 OlympicsScheduler_OnCarryClear5
|
|
EB7A OlympicsScheduler_OnCarryClear6
|
|
EB89 OlympicsScheduler_OnNonzero12
|
|
EB9B OlympicsScheduler_Loop77
|
|
EBA5 Sub_EBA5
|
|
EBBA OlympicsScheduler_Loop78
|
|
EBC5 OlympicsScheduler_Loop79
|
|
EBC8 OlympicsScheduler_Loop80
|
|
EBC9 Sub_EBC9
|
|
EBF5 OlympicsScheduler_OnCarryClear7
|
|
EC0E Sub_EC0E
|
|
EC22 Sub_EC22
|
|
EC24 OlympicsScheduler_OnCarrySet2
|
|
EC44 OlympicsScheduler_Loop81
|
|
EC5E OlympicsScheduler_Loop82
|
|
EC68 OlympicsScheduler_Loop83
|
|
EC6F OlympicsScheduler_OnNonzero13
|
|
EC84 OlympicsScheduler_Loop84
|
|
EC86 OlympicsScheduler_Loop85
|
|
EC8B OlympicsScheduler_Loop86
|
|
EC8C Sub_EC8C
|
|
EC96 OlympicsScheduler_Loop87
|
|
ECB5 OlympicsScheduler_Loop88
|
|
ECF0 OlympicsScheduler_Loop89
|
|
ED01 OlympicsScheduler_Loop90
|
|
ED31 OlympicsScheduler_Loop91
|
|
ED35 Sub_ED35
|
|
ED53 Sub_ED53
|
|
ED59 OlympicsScheduler_Loop92
|
|
ED5A Sub_ED5A
|
|
ED62 OlympicsScheduler_Loop93
|
|
ED64 OlympicsScheduler_OnCarryClear8
|
|
ED96 OlympicsScheduler_Loop94
|
|
ED9F Sub_ED9F
|
|
EDC6 OlympicsScheduler_OnCarryClear9
|
|
EDF7 OlympicsScheduler_OnNonzero14
|
|
EE1B Sub_EE1B
|
|
EE3D Sub_EE3D
|
|
EE52 Sub_EE52
|
|
EE6E Sub_EE6E
|
|
EE7A Sub_EE7A
|
|
EE90 OlympicsScheduler_Loop95
|
|
EEA5 OlympicsScheduler_Loop96
|
|
EEA6 OlympicsScheduler_OnNonzero15
|
|
EEB1 OlympicsScheduler_Loop97
|
|
EEC0 OlympicsScheduler_OnNonzero16
|
|
EECB OlympicsScheduler_Loop98
|
|
EEE0 OlympicsScheduler_Loop99
|
|
EEF8 OlympicsScheduler_OnNonzero17
|
|
EF23 OlympicsScheduler_Loop100
|
|
EF25 OlympicsScheduler_Loop101
|
|
EF29 OlympicsScheduler_OnNonzero18
|
|
EF3F OlympicsScheduler_Loop102
|
|
EF4C Sub_EF4C
|
|
EF7C EventInit
|
|
EFC6 Sub_EFC6
|
|
EFD7 Sub_EFD7
|
|
EFD9 Sub_EFD9
|
|
F00C Sub_F00C
|
|
F014 EventInit_OnNonzero
|
|
F6FD Reset
|
|
F719 ClearRam
|
|
F743 ClearOam
|
|
F74F MainLoop
|
|
F757 MainLoop_NextSlot
|
|
F77A MainLoop_RunTask
|
|
F780 TaskDispatch
|
|
F78D FrameEnd
|
|
F7A0 TaskSlotStart
|
|
F7BE TaskSlotStart_OnNonzero
|
|
F7C5 TaskSlotStart_Loop
|
|
F7CA TaskSlotClear
|
|
F7DE EnableNmi
|
|
F7EA TaskFrameWait
|
|
F7F5 DelayFrames
|
|
F7F9 DelayFrames_OnNonzero
|
|
F803 NmiHandler
|
|
F83F NmiHandler_Loop
|
|
F84F NmiHandler_Loop2
|
|
F859 NmiHandler_OnNonzero
|
|
F868 NmiHandler_OnZero
|
|
F8A8 Sub_F8A8
|
|
F8BC InitDisplay
|
|
F8D7 WaitVblankStart
|
|
F8DC WaitVblankEnd
|
|
F8E6 FrameDelay
|
|
F8F5 NmiPaletteUpdate
|
|
F91F NmiPaletteUpdate_OnNonzero
|
|
F939 NmiPaletteUpdate_Loop
|
|
F957 NmiPaletteUpdate_Loop2
|
|
F963 NmiPaletteUpdate_OnNonzero2
|
|
F970 NmiPaletteUpdate_Loop3
|
|
F999 NmiPaletteUpdate_OnNonzero3
|
|
F9A3 NmiPaletteUpdate_Loop4
|
|
F9CA NmiPaletteUpdate_OnNonzero4
|
|
F9D6 NmiPaletteUpdate_Loop5
|
|
F9E0 Sub_F9E0
|
|
F9FC NmiPaletteUpdate_Loop6
|
|
F9FF NmiPaletteUpdate_Loop7
|
|
FA14 NmiPaletteUpdate_Loop8
|
|
FA32 NmiPaletteUpdate_OnNonzero5
|
|
FA4C NmiPaletteUpdate_Loop9
|
|
FA55 NmiPaletteUpdate_Loop10
|
|
FA59 NmiPaletteUpdate_OnNonzero6
|
|
FA69 NmiPaletteUpdate_Loop11
|
|
FA88 NmiPaletteUpdate_Loop12
|
|
FA91 NmiPaletteUpdate_Loop13
|
|
FA9D PaletteLoad
|
|
FAAF PaletteLoad_Loop
|
|
FABB Sub_FABB
|
|
FABD Sub_FABD
|
|
FACB PaletteLoad_Loop2
|
|
FAE8 PaletteLoad_Loop3
|
|
FAFB PaletteLoad_Loop4
|
|
FB1E Sub_FB1E
|
|
FB37 PaletteLoad_Loop5
|
|
FB52 PaletteLoad_Loop6
|
|
FB58 PaletteLoad_OnNonzero
|
|
FB6A PaletteLoad_OnNonzero2
|
|
FB72 PaletteLoad_Loop7
|
|
FB96 PaletteLoad_Loop8
|
|
FB97 Sub_FB97
|
|
FBAB Sub_FBAB
|
|
FBB9 PaletteLoad_Loop9
|
|
FBCB PaletteLoad_Loop10
|
|
FBE3 OamCopy
|
|
FC0D OamCopy_OnNonzero
|
|
FC2A OamCopy_Loop
|
|
FC2B SpriteTile
|
|
FC2D SpriteTile_OnNonzero
|
|
FC39 Sub_FC39
|
|
FC45 Sub_FC45
|
|
FC4E Sub_FC4E
|
|
FC52 SpriteTile_OnNonzero2
|
|
FC63 Sub_FC63
|