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# Golf (JU)
ROM: `_wip/Golf (JU)/Golf (JU).nes` (24,592 bytes, iNES). Status: **Pass 1 complete, Pass 2 substantial, Pass 3 started — PAUSED.** PRG build is **byte-identical**.
**Pass 1 (code/data split) — complete.** Reachable code traced from RESET ($C000) and NMI ($C0A6); all 4,063 reachable instructions are explicit source. NMI callbacks ($C5A0=`GameplayInputNmiCallback`, $C6C8, $CFAA, $DAA2; continuations $CFC3/$D03E/$D08A) and controller/attract paths ($DAA2, $C0C7=`InitializeRuntimeState`) are in source. All remaining `.incbin` spans have zero code entry points and are confirmed data.
**Pass 2 (label naming) — substantial.** Startup/NMI/PPU/controller/course-decode routines named (batches 1–3 per `PASS2_PLAN.md`). All 112 subroutine-entry `Label_` labels renamed to `SubC<addr>` (108) or semantic names (4: `WaitForFramePreservingY`, `SpriteOffsetForController`, `SetPpuScrollAndMask`, `MultiplyABy32`); 349 internal branch-target `Label_` labels remain intentionally.
**Pass 3 (data tables) — started, PAUSED.** Conversions completed:
- Interrupt vectors at $FFFA–$FFFF → `.word NmiHandler`/`Reset`/`IrqLoop`
- Course-stream split pointer table at $E6C3/$E6D5 (18 entries) → `CourseLayoutPointerLo`/`CourseLayoutPointerHi`
- Bit-mask table $D6F4–$D6FB → `BitMaskTable` ($80 40 20 10 08 04 02 01)
- PPU write table $FD0A–$FD11 → `PpuTableFd0a`
- Score adjust table $D988–$D9B0 → `D988ScoreAdjustTable`
- PPU value table $FF85–$FF9F → `FF85PpuValueTable`
- Sprite/object tables (`sprite_object_tables.inc`) and gameplay PPU palette ($E1B8–$E1D7) already emitted as structured source.
**Paused:** Remaining `.incbin` spans are largely Iwata's compressed level data ($E6E7–$F905, ~4.6 KB) and opaque lookup tables ($C786–$C84C, $CD85–$CE63, $D304–$D3B6, $D563–$D659, $D823–$D8EC, $DC59–$DD77, $E1D8–$E281, $E3DE–$E3FB, $E588–$E6AF, $FBBF–$FC23). Without runtime tracing / a code/data log to confirm consumers and structure, converting these risks guessy rewrites. Per repo convention, they remain as `.incbin` with address comments.
Remaining `.incbin` spans ($C71E–$C720, $C786–$C84C, $CD85–$CE63, $D304–$D3B6, $D563–$D659, $D823–$D8EC, $DC59–$DD77, $E1D8–$E281, $E3DE–$E3FB, $E588–$E6AF, $E6E7–$F905, $FBBF–$FC23) remain as data per the no-guessy-rewrites convention; convert only when a consumer is identified.
**Next Pass 3 candidates:** when runtime tracing tools are available, remaining structured tables (course-stream data, opaque lookup spans) can be converted where structure is confirmed.
**Promotion:** not yet — `_wip` tier (PRG-only compare). Promotion requires full-ROM build (`header.s`/`chr.s` + vectors) and root inventory entry.
## ROM Facts
| Property | Value |
|----------|-------|
| Mapper | 0 (NROM) — from the iNES header |
| PRG | 16 KB (header claims map at CPU $C000–$FFFF) |
| CHR | 8 KB |
| Mirroring | Horizontal |
| Battery-backed flag | clear |
| ROM SHA-256 | `70986ed4fb441199a9ff50c7b5c6388d9f7a17c29990d1b5f7214572ae0a4bc6` |
| PRG SHA-256 | `9f729074cd7c74340f325460173519427b1180f5101f8dc37da7b1c2b9b604d5` |
## Interrupt Vectors (taken from PRG $3FFA–$3FFF)
| Vector | Target | Note |
|--------|--------|------|
| NMI | `$C0A6` | per-frame heartbeat |
| RESET | `$C000` | cold start at $C000 — the usual pattern in this repo |
| IRQ | `$C0C4` | target $C0C4 — verify during Pass 1 |
## `copilot/` Contents
| File | Purpose |
|------|---------|
| `Golf (JU).nes` | original ROM image (reference) |
| `prg.bin` / `header.bin` / `chr.bin` | split image, produced by `_tools/splitnes.py` |
| `prg.s` | Pass-1 skeleton: `.incbin "prg.bin", $0000, $4000` (whole PRG) |
| `symbols.inc` | shared NES hardware constants (PPU/APU/controller, from the skeleton) |
| `locals.inc` | project-local zero-page aliases — empty for now (filled in Pass 2) |
| `linker.cfg` | PRG at $C000, 16 KB, `fill = yes` |
| `Makefile` | links `reconstructed_prg.bin` and `cmp`s it against `prg.bin` |
| `reconstructed_prg.bin` | build output from the last verified build |
Header/CHR are reproduced verbatim from `header.bin`/`chr.bin` (not linked): `make` verifies **PRG bytes only** at this stage, which is exactly what a skeleton proves. When this project is promoted to a full disassembly, `header.s` / `chr.s` (as e.g. `Burger Time (U)`) and a full-ROM `make` target get added.
## Build
```bash
cd "_wip/Golf (JU)/copilot"
make # → cmp reconstructed_prg.bin prg.bin → "BYTE-IDENTICAL"
```
## Next Steps (per `PROMPTS.md`)
1. **Pass 1** — replace the blanket `.incbin` with classified code/data: trace reachability from RESET ($C000) and NMI ($C0A6), emit per-instruction `; PRG:$xxxx AA BB` annotations, keep unreached bytes as explicit `.byte` blocks.
2. **Pass 2** — replace `Label_`/`Sub_` names with semantic routine names; fill `locals.inc`.
3. **Pass 3** — name data tables/structures; release provisional flags.
4. **Promotion** — move to a top-level `<name>/copilot/` folder, add full-ROM build (header.s + chr.s + vectors), and write the power-on flow `OVERVIEW.md` in the established style; then it joins the root index's numbered inventory.